Shadows over Innistrad

Image Card Info Mana cost
Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies." —Children's prayer

1 W W
Angel of Deliverance

Angel of Deliverance

Creature — Angel

Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6

6 W W
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

"We must save you from yourselves."

2 W
Apothecary Geist

Apothecary Geist

Creature — Spirit

Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3

3 W
Archangel Avacyn // Avacyn, the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel

Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4

3 W W
Archangel Avacyn // Avacyn, the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel

Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer." —Grete, cathar apostate

6/5

Avacynian Missionaries // Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

"We come bearing the word of Avacyn and the Lunarch Council."

3/3

3 W
Avacynian Missionaries // Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

"We come bearing the tools of confession and absolution."

4/4

Bound by Moonsilver

Bound by Moonsilver

Enchantment — Aura

Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

2 W
Bygone Bishop

Bygone Bishop

Creature — Spirit Cleric

Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W
Cathar's Companion

Cathar's Companion

Creature — Dog

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Unwavering and loyal, they represent stability in uncertain times." —Rem Karolus, Slayer of Angels

3/1

2 W
Chaplain's Blessing

Chaplain's Blessing

Sorcery

You gain 5 life.

"There was a time when the purpose of the church was to heal and protect. I would see that time return."

W
Dauntless Cathar

Dauntless Cathar

Creature — Human Soldier

, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

3/2

2 W
Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.

1 W
Descend upon the Sinful

Descend upon the Sinful

Sorcery

Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

4 W W
Devilthorn Fox

Devilthorn Fox

Creature — Fox

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

3/1

1 W
Drogskol Cavalry

Drogskol Cavalry

Creature — Spirit Knight

Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.

4/4

5 W W
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

2 W
Emissary of the Sleepless

Emissary of the Sleepless

Creature — Spirit

Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

2/4

4 W
Ethereal Guidance

Ethereal Guidance

Sorcery

Creatures you control get +2/+1 until end of turn.

"The call of the Blessed Sleep is not so strong as the call to protect those in need." —Saint Traft

2 W
Expose Evil

Expose Evil

Instant

Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Only the pure stand tall in the light." —Sigarda

1 W
Gryff's Boon

Gryff's Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has flying. : Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

W
Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Her reputation inspires both loyalty and adoration.

2/2

1 W
Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*

Hope Against Hope

Hope Against Hope

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.

"I have given my life to the church, my soul to Avacyn, and my heart to the people."

2 W
Humble the Brute

Humble the Brute

Instant

Destroy target creature with power 4 or greater. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"The element of surprise only works when it's backed up by a bolt between the eyes."

4 W
Inquisitor's Ox

Inquisitor's Ox

Creature — Ox

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.

2/5

3 W
Inspiring Captain

Inspiring Captain

Creature — Human Knight

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."

3/3

3 W
Militant Inquisitor

Militant Inquisitor

Creature — Human Cleric

Militant Inquisitor gets +1/+0 for each Equipment you control.

"I am an instrument of the church wielded against Avacyn's enemies."

2/3

2 W
Moorland Drifter

Moorland Drifter

Creature — Spirit

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.

2/2

1 W
Nahiri's Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature.

"Sorin, I'm going to take everything from you."

1 W
Nearheath Chaplain

Nearheath Chaplain

Creature — Human Cleric

Lifelink , Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

3/1

3 W
Not Forgotten

Not Forgotten

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Visit the dead, and they may return the favor.

1 W
Odric, Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

3 W
Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."

1 W
Paranoid Parish-Blade

Paranoid Parish-Blade

Creature — Human Soldier

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

The mind is perfectly capable of creating its own monsters.

3/2

2 W
Pious Evangel // Wayward Disciple

Pious Evangel // Wayward Disciple

Creature — Human Cleric

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel.

"My faith guides my hand . . ."

2/2

2 W
Pious Evangel // Wayward Disciple

Pious Evangel // Wayward Disciple

Creature — Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

". . . and I will prove my devotion."

2/4

Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

"If you refuse to see the light, then you will feel it."

1 W
Reaper of Flight Moonsilver

Reaper of Flight Moonsilver

Creature — Angel

Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

3/3

3 W W
Silverstrike

Silverstrike

Instant

Destroy target attacking creature. You gain 3 life.

"Shield yourself with faith. Arm yourself with silver." —Slayer Kastinne

3 W
Spectral Shepherd

Spectral Shepherd

Creature — Spirit

Flying : Return target Spirit you control to its owner's hand.

The restless geists of common folk often continue their lifelong labors.

2/2

2 W
Stern Constable

Stern Constable

Creature — Human Soldier

, Discard a card: Tap target creature.

"I'm sure you have a story. Everyone has a story. You can tell it to the bars."

1/1

W
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people." —Thalia, Guardian of Thraben

W
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

The longest nights are measured not in hours, but in heartbeats.

2 W
Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.

3 W
Thalia's Lieutenant

Thalia's Lieutenant

Creature — Human Soldier

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

1/1

1 W
Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2

W
Topplegeist

Topplegeist

Creature — Spirit

Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

W
Town Gossipmonger // Incited Rabble

Town Gossipmonger // Incited Rabble

Creature — Human

, Tap an untapped creature you control: Transform Town Gossipmonger.

"You'll never believe what I heard."

1/1

W
Town Gossipmonger // Incited Rabble

Town Gossipmonger // Incited Rabble

Creature — Human

Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something's going to catch fire.

2/3

Unruly Mob

Unruly Mob

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Those who aren't welcome will know it!" —Kolman, elder of Gatstaf

1/1

1 W
Vessel of Ephemera

Vessel of Ephemera

Enchantment

, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Geists seeking redemption must first be given the opportunity.

1 W
Aberrant Researcher // Perfected Form

Aberrant Researcher // Perfected Form

Creature — Human Insect

Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

"Metamorphosis is a process." —Laboratory notes

3/2

3 U
Aberrant Researcher // Perfected Form

Aberrant Researcher // Perfected Form

Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.

5/4

Broken Concentration

Broken Concentration

Instant

Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Some minds bend under pressure. Others break.

1 U U
Catalog

Catalog

Instant

Draw two cards, then discard a card.

"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them." —Tamiyo's journal

2 U
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"

1 U
Confirm Suspicions

Confirm Suspicions

Instant

Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Everyone has something to hide.

3 U U
Daring Sleuth // Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue

When you sacrifice a Clue, transform Daring Sleuth.

"No matter the cost, I must discover the source of these strange happenings."

2/1

1 U
Daring Sleuth // Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/2

Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

When all logical solutions fail, try an illogical one.

2 U
Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."

2/4

3 U
Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn.

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.

1/1

3 U
Engulf the Shore

Engulf the Shore

Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon." —Tamiyo's journal

3 U
Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

"Is this what you found, Tamiyo?" —Jace Beleren

X U
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit

Flying Whenever you investigate for the first time each turn, investigate an additional time.

"When all else fails, follow the geist's lantern." —Vallon, Thraben inspector

1/3

1 U
Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.

U
Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.

2 U
Forgotten Creation

Forgotten Creation

Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

"My earliest work escapes me." —Stitcher Geralf

3/3

3 U
Furtive Homunculus

Furtive Homunculus

Creature — Homunculus

Skulk (This creature can't be blocked by creatures with greater power.)

"In terms of intelligence, homunculi are somewhere between humans and skaabs—clever enough to follow more complex orders, but dim enough to not question them." —Stitcher Geralf

2/1

1 U
Geralf's Masterpiece

Geralf's Masterpiece

Creature — Zombie Horror

Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

7/7

3 U U
Ghostly Wings

Ghostly Wings

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

1 U
Gone Missing

Gone Missing

Sorcery

Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Sometimes it's best for the lost to stay lost." —Herzag, mayor of Havengul

4 U
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

U
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

Legendary Planeswalker — Jace

[+1]: Scry 1, then draw a card. [−2]: Return target creature to its owner's hand. [−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

3 U U
Jace's Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."

1 U
Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"There's nothing to worry about."

1 U
Lamplighter of Selhoff

Lamplighter of Selhoff

Creature — Zombie Horror

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

For stitchers and necro-alchemists, it's important that work can continue at all hours.

3/5

4 U
Manic Scribe

Manic Scribe

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

0/3

1 U
Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 U
Nephalia Moondrakes

Nephalia Moondrakes

Creature — Drake

Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. , Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

5/5

5 U U
Niblis of Dusk

Niblis of Dusk

Creature — Spirit

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

It fuels its lanterns by leaching the warmth from its surroundings.

2/1

2 U
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Exile a creature card from your graveyard: Investigate. You gain 2 life.

1 U
Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

"The clues have begun to reveal a truth I hesitate to accept."

2 U
Pore Over the Pages

Pore Over the Pages

Sorcery

Draw three cards, untap up to two lands, then discard a card.

"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."

3 U U
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 U
Rattlechains

Rattlechains

Creature — Spirit

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

2/1

1 U
Reckless Scholar

Reckless Scholar

Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

2 U
Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates." —Ghoulcaller Gisa

5 U
Seagraf Skaab

Seagraf Skaab

Creature — Zombie

"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project." —Ludevic, letter to Geralf

1/3

1 U
Silburlind Snapper

Silburlind Snapper

Creature — Turtle

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.

6/6

5 U
Silent Observer

Silent Observer

Creature — Spirit

Flying

It's not just a feeling—you *are* being watched.

1/5

3 U
Sleep Paralysis

Sleep Paralysis

Enchantment — Aura

Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Sleep doesn't always mean rest.

3 U
Startled Awake // Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery

Target opponent mills thirteen cards. : Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

2 U U
Startled Awake // Persistent Nightmare

Startled Awake // Persistent Nightmare

Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

"It seemed so real!"

1/1

Stitched Mangler

Stitched Mangler

Creature — Zombie Horror

Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/3

2 U
Stitchwing Skaab

Stitchwing Skaab

Creature — Zombie Horror

Flying , Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

"Amazing, isn't it, how scraps can come together to create such a wonder?" —Stitcher Geralf

3/1

3 U
Stormrider Spirit

Stormrider Spirit

Creature — Spirit

Flash Flying

Thunder isn't all that follows lightning.

3/3

4 U
Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror

Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

0/4

1 U
Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence." —Runo Stromkirk

7/8

Trail of Evidence

Trail of Evidence

Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Every answer seems to lead to a more terrifying question." —Jace Beleren

2 U
Uninvited Geist // Unimpeded Trespasser

Uninvited Geist // Unimpeded Trespasser

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it.

A slow knock at midnight is best left unanswered.

2/2

2 U
Uninvited Geist // Unimpeded Trespasser

Uninvited Geist // Unimpeded Trespasser

Creature — Spirit

Unimpeded Trespasser can't be blocked.

Knocking was simply a formality.

3/3

Vessel of Paramnesia

Vessel of Paramnesia

Enchantment

, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.

"Write everything down. Trust me." —Vallon, Thraben inspector

1 U
Welcome to the Fold

Welcome to the Fold

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.

2 U U
Accursed Witch // Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

3 B
Accursed Witch // Infectious Curse

Accursed Witch // Infectious Curse

Enchantment — Aura Curse

Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Alms of the Vein

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B
Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

3/1

1 B
Behind the Scenes

Behind the Scenes

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.) : Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.

2 B
Behold the Beyond

Behold the Beyond

Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

There is power in the abyss, in blackness more profound than the darkest dreams.

5 B B
Biting Rain

Biting Rain

Sorcery

All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

On Innistrad, it is seldom wrong to stay indoors.

2 B B
Call the Bloodline

Call the Bloodline

Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.

1 B
Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

3 B
Crow of Dark Tidings

Crow of Dark Tidings

Creature — Zombie Bird

Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1

2 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

"Dungeons and cages offer far too little sport." —Relio Voldaren

B
Diregraf Colossus

Diregraf Colossus

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

2 B
Elusive Tormentor // Insidious Mist

Elusive Tormentor // Insidious Mist

Creature — Vampire Wizard

, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4

2 B B
Elusive Tormentor // Insidious Mist

Elusive Tormentor // Insidious Mist

Creature — Elemental

Hexproof, indestructible Insidious Mist can't block and can't be blocked. Whenever Insidious Mist attacks and isn't blocked, you may pay . If you do, transform it.

0/1

Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

4 B B
Farbog Revenant

Farbog Revenant

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.

1/3

2 B
From Under the Floorboards

From Under the Floorboards

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

3 B B
Ghoulcaller's Accomplice

Ghoulcaller's Accomplice

Creature — Human Rogue

, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

"Once in the box, we're all the same."

2/2

1 B
Ghoulsteed

Ghoulsteed

Creature — Zombie Horse

, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.

4/4

4 B
Gisa's Bidding

Gisa's Bidding

Sorcery

Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Soft dirt makes for light work."

2 B B
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1 B
Heir of Falkenrath // Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.

2/1

1 B
Heir of Falkenrath // Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire Berserker

Flying

The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.

3/2

Hound of the Farbogs

Hound of the Farbogs

Creature — Zombie Dog

Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

As you hear it baying in the distance, you'll feel its breath on your neck.

5/3

4 B
Indulgent Aristocrat

Indulgent Aristocrat

Creature — Vampire Noble

Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"

1/1

B
Kindly Stranger // Demon-Possessed Witch

Kindly Stranger // Demon-Possessed Witch

Creature — Human

Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.

"I'm not afraid out here, for I know that a higher power protects me."

2/3

2 B
Kindly Stranger // Demon-Possessed Witch

Kindly Stranger // Demon-Possessed Witch

Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

"It looks like you could use some protection of your own."

4/3

Liliana's Indignation

Liliana's Indignation

Sorcery

Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.

"Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?"

X B
Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Liliana is never one to follow someone else's lead.

1 B
Markov Dreadknight

Markov Dreadknight

Creature — Vampire Knight

Flying , Discard a card: Put two +1/+1 counters on Markov Dreadknight.

The destruction of Markov Manor made the surviving members of the bloodline more dangerous.

3/3

3 B B
Merciless Resolve

Merciless Resolve

Instant

As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.

"You sought to anger me, Nahiri. Soon you will see how well you have succeeded."

2 B
Mindwrack Demon

Mindwrack Demon

Creature — Demon

Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

2 B B
Morkrut Necropod

Morkrut Necropod

Creature — Slug Horror

Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

"There's not enough salt in all of Nephalia to wither that thing." —Ghoulcaller Enslow

7/7

5 B
Murderous Compulsion

Murderous Compulsion

Sorcery

Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."

1 B
Olivia's Bloodsworn

Olivia's Bloodsworn

Creature — Vampire Soldier

Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.

"As we muster for war, I have little patience for lethargy or recalcitrance."

2/1

1 B
Pale Rider of Trostad

Pale Rider of Trostad

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) When Pale Rider of Trostad enters the battlefield, discard a card.

"What's worse than being alone on the moors at night? Try *not* being alone." —Nadila Maas, moor chaplain

3/3

1 B
Pick the Brain

Pick the Brain

Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.

2 B
Rancid Rats

Rancid Rats

Creature — Zombie Rat

Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"They're in the walls! Can't you hear them?"

1/1

1 B
Relentless Dead

Relentless Dead

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

2/2

B B
Rottenheart Ghoul

Rottenheart Ghoul

Creature — Zombie

When Rottenheart Ghoul dies, target player discards a card.

"To die failing to save a loved one is just so sad—or, more to the point, pathetic." —Liliana Vess

2/4

3 B
Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.

1/2

B
Shamble Back

Shamble Back

Sorcery

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.

Lost loved ones are never truly gone.

B
Sinister Concoction

Sinister Concoction

Enchantment

, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

An old family recipe for an old family grudge.

B
Stallion of Ashmouth

Stallion of Ashmouth

Creature — Nightmare Horse

Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Echoing hoofbeats can no longer be assumed to be help from the Gavony Riders.

3/3

3 B
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.

4/2

3 B
Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

"Victim discovered at dawn with mouth agape and eyes bulging. No evidence of blood loss or dismemberment. Severe bruising around the neck." —Vallon, Thraben inspector

4 B
To the Slaughter

To the Slaughter

Instant

Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

"Where has little Gossamer gone?" —Thaniel, Gatstaf shepherd

2 B
Tooth Collector

Tooth Collector

Creature — Human Rogue

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

3/2

2 B
Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.

3 B
Twins of Maurer Estate

Twins of Maurer Estate

Creature — Vampire

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Children, where are your parents?" —Reig, wandering monk, last words

3/5

4 B
Vampire Noble

Vampire Noble

Creature — Vampire Noble

"No emergency is so dire that it cannot be dealt with elegantly." —Olivia Voldaren

3/2

2 B
Vessel of Malignity

Vessel of Malignity

Enchantment

, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.

From within its prison, the book endlessly whispers words of cruelty and spite.

1 B
Avacyn's Judgment

Avacyn's Judgment

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

1 R
Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

2 R
Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3

1 R R
Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can't outrun what he is.

4/3

Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

X R
Convicted Killer // Branded Howler

Convicted Killer // Branded Howler

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

None are more dangerous than those who have already been sentenced to death.

2/2

2 R
Convicted Killer // Branded Howler

Convicted Killer // Branded Howler

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.

4/4

Dance with Devils

Dance with Devils

Instant

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Devils sow chaos and reap panic.

3 R
Devils' Playground

Devils' Playground

Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

"The city is overrun. I would say burn it to the ground, but that won't be necessary." —Inquisitor Delmund

4 R R
Dissension in the Ranks

Dissension in the Ranks

Instant

Target blocking creature fights another target blocking creature.

"It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves." —Halmig, Order of Saint Traft

3 R R
Dual Shot

Dual Shot

Instant

Dual Shot deals 1 damage to each of up to two target creatures.

There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.

R
Ember-Eye Wolf

Ember-Eye Wolf

Creature — Wolf

Haste : Ember-Eye Wolf gets +2/+0 until end of turn.

No howl. No snarl. Just the roar of flames.

1/2

1 R
Falkenrath Gorger

Falkenrath Gorger

Creature — Vampire Berserker

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Let the flames ignore the sinless."

1 R R
Flameblade Angel

Flameblade Angel

Creature — Angel

Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

"You must pay for your sin in blood."

4/4

4 R R
Gatstaf Arsonists // Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

The glow in their eyes reveals more than anger or madness.

5/4

4 R
Gatstaf Arsonists // Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

6/5

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf

Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.

3/2

2 R
Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

4/3

Geistblast

Geistblast

Instant

Geistblast deals 2 damage to any target. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

2 R
Gibbering Fiend

Gibbering Fiend

Creature — Devil

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

2/1

1 R
Goldnight Castigator

Goldnight Castigator

Creature — Angel

Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

4/9

2 R R
Harness the Storm

Harness the Storm

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes." —Renna, Selhoff alchemist

2 R
Howlpack Wolf

Howlpack Wolf

Creature — Wolf

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Wolves and werewolves join together for the common cause of the hunt.

3/3

2 R
Hulking Devil

Hulking Devil

Creature — Devil

Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.

5/2

3 R
Incorrigible Youths

Incorrigible Youths

Creature — Vampire

Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Ah, to be young again." —Olivia Voldaren

4/3

3 R R
Inner Struggle

Inner Struggle

Instant

Target creature deals damage to itself equal to its power.

"Reflect upon your evils lest they reflect upon you." —Inquisitor Laerin

3 R
Insolent Neonate

Insolent Neonate

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.

"Manners are for mortals."

1/1

R
Kessig Forgemaster // Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

Creature — Human Shaman Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

2/1

1 R
Kessig Forgemaster // Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

Creature — Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

3/2

Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.

Spirits disturbed by ghoulcallers become geists driven by restless anger.

R
Mad Prophet

Mad Prophet

Creature — Human Shaman

Haste , Discard a card: Draw a card.

"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"

2/2

3 R
Magmatic Chasm

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.

1 R
Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3 R
Pyre Hound

Pyre Hound

Creature — Elemental Dog

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

Its growl is the crackling and popping of a wildfire untamed.

2/3

3 R
Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost." —Cosper Lowe of the Silbern Guard

1/3

1 R
Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Previously the training center for cathars, the Elgaud Grounds are now used by the Lunarch Inquisition to punish those considered to be heretics.

4 R
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

Scarecrows only go so far in sending the message to stay away.

R
Sanguinary Mage

Sanguinary Mage

Creature — Vampire Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.

1/3

1 R
Scourge Wolf

Scourge Wolf

Creature — Wolf Horror

First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

2/2

R R
Senseless Rage

Senseless Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R
Sin Prodder

Sin Prodder

Creature — Devil

Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

3/2

2 R
Skin Invasion // Skin Shedder

Skin Invasion // Skin Shedder

Enchantment — Aura

Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

R
Skin Invasion // Skin Shedder

Skin Invasion // Skin Shedder

Creature — Insect Horror

"Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man." —Lagra, hamlet physician

3/4

Spiteful Motives

Spiteful Motives

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.

Having infiltrated the Lunarch Council, the Skirsdag await the perfect moment to strike.

3 R
Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 R
Structural Distortion

Structural Distortion

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin." —Nahiri

3 R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do." —Letter discovered in an abandoned estate

1 R
Ulrich's Kindred

Ulrich's Kindred

Creature — Wolf

Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn.

"I am not its master. We are of the same pack." —Ulrich, Krallenhorde alpha

3/2

2 R
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"It's right to fear those that you keep locked away." —Rahilda, Vildin-Pack alpha

2 R
Vessel of Volatility

Vessel of Volatility

Enchantment

, Sacrifice Vessel of Volatility: Add .

"To be honest, I'm not quite sure what's going to happen." —Renna, Selhoff alchemist

1 R
Village Messenger // Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Human Werewolf

Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

"I'm afraid it's bad news."

1/1

R
Village Messenger // Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

2/2

Voldaren Duelist

Voldaren Duelist

Creature — Vampire Warrior

Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn.

"I have yet to find my equal."

3/2

3 R
Wolf of Devil's Breach

Wolf of Devil's Breach

Creature — Elemental Wolf

Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.

"How can werewolves be considered abominations next to such creatures?" —Arlinn Kord

5/5

3 R R
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

"A slayer gets by on wits and reflexes." —Higa, slayer-captain of Gatstaf

1 G
Autumnal Gloom // Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Enchantment

: Mill a card. Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

2 G
Autumnal Gloom // Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Creature — Treefolk

Trample, hexproof

"When the leaves fall and the nights grow cold, look elsewhere for firewood." —Ola of Lambholt

4/4

Briarbridge Patrol

Briarbridge Patrol

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

3 G
Byway Courier

Byway Courier

Creature — Human Scout

When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

A good courier travels fast and asks no questions.

3/2

2 G
Clip Wings

Clip Wings

Instant

Each opponent sacrifices a creature with flying.

It is a grim duty to save the world from those created to protect it.

1 G
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Never flinch from the truth." —Thalia, Guardian of Thraben

G
Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

2 G
Cryptolith Rite

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any color."

The chant was incomprehensible, but its power was unmistakable.

1 G
Cult of the Waxing Moon

Cult of the Waxing Moon

Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

In times of madness, people cling to the familiar, monstrous though it may be.

5/4

4 G
Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid

: Add or . Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

2/1

1 G
Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

1 G
Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Werewolf

Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Equestrian Skill

Equestrian Skill

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain.

3 G
Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

"This is as far as I go." —Beckram, Skiltfolk escort

1 G
Gloomwidow

Gloomwidow

Creature — Spider

Reach Gloomwidow can block only creatures with flying.

"An unexpected ally." —Rem Karolus, Slayer of Angels

3/3

2 G
Graf Mole

Graf Mole

Creature — Mole Beast

Whenever you sacrifice a Clue, you gain 3 life.

"Their keen sense of smell draws them to the unnatural. To find one is a boon." —Veka, hinterland inspector

2/4

2 G
Groundskeeper

Groundskeeper

Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"While the church thinks in terms of legacies, others think in terms of eternities."

1/1

G
Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

He hates company . . .

2/3

2 G
Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

. . . but he'll have you for lunch.

3/5

Hinterland Logger // Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested." —Old Rutstein

2/1

1 G
Hinterland Logger // Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Werewolf

Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

"She even had the audacity to criticize my wares as inferior." —Old Rutstein

4/2

Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.

2 G
Inexorable Blob

Inexorable Blob

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

3/3

2 G
Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout

Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

"How do I know where aid is needed? Look around you."

3/3

3 G
Kessig Dire Swine

Kessig Dire Swine

Creature — Boar Horror

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

In the quiet of the Somberwald, new horrors stir.

6/6

4 G G
Lambholt Pacifist // Lambholt Butcher

Lambholt Pacifist // Lambholt Butcher

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

3/3

1 G
Lambholt Pacifist // Lambholt Butcher

Lambholt Pacifist // Lambholt Butcher

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

True peace can't be achieved until everyone else is dead.

4/4

Loam Dryad

Loam Dryad

Creature — Dryad Horror

, Tap an untapped creature you control: Add one mana of any color.

"I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you." —Alena, trapper of Kessig

1/2

G
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

3 G
Moldgraf Scavenger

Moldgraf Scavenger

Creature — Fungus

Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

"When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves." —Halana, Kessig ranger

0/4

1 G
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Courage alone won't keep you alive.

1 G
Obsessive Skinner

Obsessive Skinner

Creature — Human Rogue

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1

1 G
Pack Guardian

Pack Guardian

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3

2 G G
Quilled Wolf

Quilled Wolf

Creature — Wolf

: Quilled Wolf gets +4/+4 until end of turn.

"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble." —Raf Gyel of the Quiver of Kessig

2/2

1 G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on *both* their faces." —Morkamp, Lambholt innkeeper

1 G
Root Out

Root Out

Sorcery

Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2 G
Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

*/*

4 G
Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Werewolf

Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

*/*

Seasons Past

Seasons Past

Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

The seeds of new life take root in the soil of old.

4 G G
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

"The cornfields promise a good yield this season." —Radwick, farmer of Gatstaf

2 G G
Silverfur Partisan

Silverfur Partisan

Creature — Wolf Warrior

Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Silverfurs are the last remaining wolfir.

2/2

2 G
Solitary Hunter // One of the Pack

Solitary Hunter // One of the Pack

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

"Making a living in Kessig is hard, but I've learned some tricks of the trade."

3/4

3 G
Solitary Hunter // One of the Pack

Solitary Hunter // One of the Pack

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

When the howl beckons, he cannot resist the urge to join the others.

5/6

Soul Swallower

Soul Swallower

Creature — Wurm

Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

Being engulfed is just the beginning of the nightmare.

3/3

2 G G
Stoic Builder

Stoic Builder

Creature — Human

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.

2/3

2 G
Thornhide Wolves

Thornhide Wolves

Creature — Wolf

"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly." —Alena, trapper of Kessig

4/5

4 G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

G
Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

*/*

4 G G
Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

2 G
Vessel of Nascency

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

G
Veteran Cathar

Veteran Cathar

Creature — Human Soldier

: Target Human gains double strike until end of turn.

"Prayers can be powerful, but I prefer to put faith in my own two hands."

2/2

1 G
Watcher in the Web

Watcher in the Web

Creature — Spider

Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat.

"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.

2/5

4 G
Weirding Wood

Weirding Wood

Enchantment — Aura

Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Enchanted land has ": Add two mana of any one color."

2 G
Altered Ego

Altered Ego

Creature — Shapeshifter

This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

0/0

X 2 G U
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.

1 W B
Arlinn Kord // Arlinn, Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn

[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

2 R G
Arlinn Kord // Arlinn, Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn

[+1]: Creatures you control get +1/+1 and gain trample until end of turn. [−1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. [−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

Fevered Visions

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.

The mind can only expand so far before it flies apart.

1 U R
The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror

Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6

3 B G
Invocation of Saint Traft

Invocation of Saint Traft

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

1 W U
Nahiri, the Harbinger

Nahiri, the Harbinger

Legendary Planeswalker — Nahiri

[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

2 R W
Olivia, Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight

Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

3/3

1 B R
Prized Amalgam

Prized Amalgam

Creature — Zombie

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired." —Stitcher Geralf

3/3

1 U B
Sigarda, Heron's Grace

Sigarda, Heron's Grace

Legendary Creature — Angel

Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

4/5

3 G W
Sorin, Grim Nemesis

Sorin, Grim Nemesis

Legendary Planeswalker — Sorin

[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

4 W B
Brain in a Jar

Brain in a Jar

Artifact

, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. , , Remove X charge counters from Brain in a Jar: Scry X.

2
Corrupted Grafstone

Corrupted Grafstone

Artifact

Corrupted Grafstone enters the battlefield tapped. : Choose a color of a card in your graveyard. Add one mana of that color.

It is all too easy to disturb the Blessed Sleep.

2
Epitaph Golem

Epitaph Golem

Artifact Creature — Golem

: Put target card from your graveyard on the bottom of your library.

Many names and many memories bound together in grim purpose.

3/5

5
Explosive Apparatus

Explosive Apparatus

Artifact

, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.

"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive." —Dierk, geistmage

1
Harvest Hand // Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2

3
Harvest Hand // Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip

Haunted Cloak

Haunted Cloak

Artifact — Equipment

Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.

3
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.

3
Murderer's Axe

Murderer's Axe

Artifact — Equipment

Equipped creature gets +2/+2. Equip—Discard a card.

Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.

4
Neglected Heirloom // Ashmouth Blade

Neglected Heirloom // Ashmouth Blade

Artifact — Equipment

Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip

"There is a rich history in a blade like this." —Old Rutstein

1
Neglected Heirloom // Ashmouth Blade

Neglected Heirloom // Ashmouth Blade

Artifact — Equipment

Equipped creature gets +3/+3 and has first strike. Equip

"Its previous owners had some stories to share, I'm certain." —Old Rutstein

Runaway Carriage

Runaway Carriage

Artifact Creature — Construct

Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

"They left in one piece. I can't speak to how they arrived." —Rupirk, porter at the Rusted Anchor Inn

5/6

4
Shard of Broken Glass

Shard of Broken Glass

Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Skeleton Key

Skeleton Key

Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip

1
Slayer's Plate

Slayer's Plate

Artifact — Equipment

Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip

3
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 434: There's more to Avacyn's madness . . .

5
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 546: There's more to Avacyn's madness . . .

5
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 653: There's more to Avacyn's madness . . .

5
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 711: There's more to Avacyn's madness . . .

5
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 855: There's more to Avacyn's madness . . .

5
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 922: There's more to Avacyn's madness . . .

5
Thraben Gargoyle // Stonewing Antagonizer

Thraben Gargoyle // Stonewing Antagonizer

Artifact Creature — Gargoyle

Defender : Transform Thraben Gargoyle.

Runechanters engrave their strongest wards on those that protect the church.

2/2

1
Thraben Gargoyle // Stonewing Antagonizer

Thraben Gargoyle // Stonewing Antagonizer

Artifact Creature — Gargoyle Horror

Flying

Nahiri twisted them in shape and bent them to her will.

4/2

True-Faith Censer

True-Faith Censer

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Wicker Witch

Wicker Witch

Artifact Creature — Scarecrow

When there were no more crows to scare, it focused its efforts elsewhere.

3/1

3
Wild-Field Scarecrow

Wild-Field Scarecrow

Artifact Creature — Scarecrow

Defender , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4

3
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

Drownyard Temple

Drownyard Temple

Land

: Add . : Return Drownyard Temple from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!" —Jace Beleren

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

"Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

"Such a beautiful place for a stroll." —Liliana Vess

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

With the fate of Innistrad uncertain, some seek solace in remote areas.

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.

Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

In Gavony, headstones come only from quarries that have been blessed by chaplains.

Warped Landscape

Warped Landscape

Land

: Add . , , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Each cryptolith twists the plane's mana, bending its flow to a singular purpose.

Westvale Abbey // Ormendahl, Profane Prince

Westvale Abbey // Ormendahl, Profane Prince

Land

: Add . , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. , , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Westvale Abbey // Ormendahl, Profane Prince

Westvale Abbey // Ormendahl, Profane Prince

Legendary Creature — Demon

Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.

9/7

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Two creaking waterwheels herald the approach to Briarbridge through the Ulvenwald.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)