Saviors of Kamigawa
Image | Card Info | Mana cost |
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Instant Choose one — • Tap all Spirits. • Tap all non-Spirit creatures. "The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." —*Observations of the Kami War* |
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Creature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." —Noboru, master kitemaker 1/1 |
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Legendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value. All bow at its visitation—some in awe, some in honor, some in fear. 3/3 |
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Instant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand. |
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Instant Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card. "Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness." —Snow-Fur, kitsune poet |
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Creature — Human Soldier As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." "The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I." 2/3 |
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Creature — Human Soldier Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. "The air filled with dust and the sound of wingbeats. The mothriders had joined the fray." —*Great Battles of Kamigawa* 3/4 |
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Sorcery Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
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Creature — Spirit , : You gain 2 life. Channel — , Discard Ghost-Lit Redeemer: You gain 4 life. 1/1 |
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Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. "Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno |
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Creature — Human Samurai Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) "The sword is just a tool. It is the samurai's hand that brings it to life." 2/2 |
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Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) "It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them." —Masako the Humorless 0/2 |
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Legendary Creature — Spirit All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ." "Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes." —Kenzo the Hardhearted 2/1 |
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Creature — Fox Cleric : Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. "He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties." —Eight-and-a-Half-Tails 0/1 |
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Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. 2/3 |
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Creature — Fox Cleric : Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. "Know your history. The lessons of the past will shield you in times of doubt." 2/1 |
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Legendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |
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Legendary Creature — Human Advisor Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. "Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace." —Michiko Konda, last letter to General Takeno 2/2 |
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Creature — Insect Flying : Moonwing Moth gets +0/+1 until end of turn. "Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen." —Snow-Fur, kitsune poet 2/1 |
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Creature — Spirit When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. 2/2 |
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Instant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon. |
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Sorcery You gain 2 life for each card in your hand. "Humbly I bow. Silently I wait. Deeply I listen." |
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Enchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens. "I am not afraid to die today nor afraid of what death will bring." |
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Instant — Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. |
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Enchantment Creatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." —Masako the Humorless |
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Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence Legendary Creature — Fox Monk When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2 |
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Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control. |
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Creature — Spirit First strike Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1 |
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Instant — Arcane Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Creature — Spirit Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 3/3 |
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Legendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value. 4/4 |
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Instant — Arcane Return target enchanted permanent to its owner's hand. "The more kami that passed through the veil that separated them from our world, the weaker that veil became, threatening to tear into tatters at the slightest pressure." —*The History of Kamigawa* |
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Creature — Human Wizard : Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. "Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors." 2/3 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. "Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape." —Lady Azami 1/1 |
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Erayo, Soratami Ascendant // Erayo's Essence Legendary Creature — Moonfolk Monk Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. 1/1 |
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Erayo, Soratami Ascendant // Erayo's Essence Legendary Enchantment Whenever an opponent casts their first spell each turn, counter that spell. |
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Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
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Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Enchantment — Aura Enchant creature : Tap enchanted creature. : Untap enchanted creature. When a strong mind moves, form and energy shift to heed it. |
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Creature — Spirit , : Counter target spell unless its controller pays . Channel — , Discard Ghost-Lit Warder: Counter target spell unless its controller pays . 1/1 |
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Sorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
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Legendary Creature — Human Wizard When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost. 2/2 |
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Legendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. "He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick." —Toshiro Umezawa 1/3 |
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Creature — Spirit When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. 2/2 |
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Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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Creature — Human Wizard Defender Your maximum hand size is increased by one. The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo. 2/3 |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
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Instant — Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami. |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Untap target land. "I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?" —Eight-and-a-Half-Tails 1/1 |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3 |
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Instant Counter target spell unless its controller pays for each card in your hand. When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control. |
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Instant Counter target creature spell. Draw cards equal to that spell's mana value. "My brain hurts." |
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Creature — Zubera Spirit When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home. 3/3 |
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Legendary Creature — Human Rogue You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return this creature to its owner's hand at the beginning of the next end step." 3/1 |
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Creature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. It is all the things that humanity was not meant to know. 2/2 |
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Creature — Shapeshifter Spirit Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn. "Stand back. I know just what to do." —Kiki-Jiki, Mirror Breaker 1/1 |
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Instant — Arcane Exchange control of two target lands. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Creature — Spirit Flying Channel — , Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3 |
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Legendary Creature — Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card. */* |
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Creature — Human Advisor Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. Some of Minamo's students claimed he was as old as the knowledge he dispensed. 1/2 |
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Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Sometimes you have to search for inspiration, and sometimes it's right there in front of you. |
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Legendary Creature — Spirit Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. 3/2 |
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Sorcery — Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. "Life is a series of choices between bad and worse." —Toshiro Umezawa |
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Instant — Arcane Return X target creature cards from your graveyard to your hand. Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead. |
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Instant — Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. |
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Creature — Spirit Flying : Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.) 0/1 |
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Creature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) "We had him cornered, we did . . . and, well, you know what they say about rats." —Araba patrol survivor 2/2 |
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Sorcery Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |
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Sorcery — Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami. |
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Creature — Spirit , : Target player discards two cards. Activate only as a sorcery. Channel — , Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery. 1/1 |
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Creature — Rat Shaman Each opponent's maximum hand size is reduced by one. Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench. 1/1 |
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Creature — Human Samurai Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) "The sword is just a tool. It is the samurai's hand that delivers death." 2/2 |
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Legendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value. The kirin bellowed—an echoing, twisted parody of its once-inspirational call. 3/3 |
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Legendary Creature — Demon Spirit Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */* |
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Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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Creature — Spirit Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/1 |
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Creature — Spirit When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3 |
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Sorcery Target creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." —Kiku, Night's Flower |
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Kuon, Ogre Ascendant // Kuon's Essence Legendary Creature — Ogre Monk At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant. 2/4 |
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Kuon, Ogre Ascendant // Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. |
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Creature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Regenerate Kuro's Taken. Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service. 1/1 |
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Creature — Rat Shaman Each opponent's maximum hand size is reduced by two. "They're numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them." 2/2 |
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Legendary Creature — Human Wizard Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. 0/0 |
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Enchantment At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. |
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Sorcery Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
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Instant Discard your hand. When nothing remains, everything is equally possible. |
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Sorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. |
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Creature — Ogre Warrior When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3 |
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Creature — Demon Spirit Black creatures can't block. It gnashed its teeth, and the battlefield filled with the screech of blade striking blade. 4/5 |
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Creature — Spirit Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2 |
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Sorcery — Arcane Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. |
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Creature — Ogre Warrior At the beginning of your upkeep, return a black creature you control to its owner's hand. : Regenerate Skull Collector. "Your blood I'll use. Your skull I'll keep." 3/3 |
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Legendary Creature — Spirit Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. "Beware Adamaro! In him all pain and anger is perfected." —Isao, Enlightened Bushi */* |
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Creature — Goblin Shaman : Target creature gains haste until end of turn. "What part of 'hayaku ikee!' did you not understand?" 2/2 |
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Creature — Goblin Warrior As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. "I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar." —Kensuke, houndmaster 2/1 |
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Instant — Arcane Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. |
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Creature — Zubera Spirit When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target. 3/3 |
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Enchantment : Target creature gets +1/+0 until end of turn. "Kills and cooks your food in one easy stroke." |
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Sorcery Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Instant — Arcane Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. Wherever it looked, it saw destruction—the wake of its own gaze. |
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Creature — Spirit , : Ghost-Lit Raider deals 2 damage to target creature. Channel — , Discard Ghost-Lit Raider: It deals 4 damage to target creature. 2/1 |
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Creature — Spirit Haste At the beginning of the end step, return Glitterfang to its owner's hand. "Through the veil's rip spilled hundreds of minor kami, rushing over the battlefield like embers from a kicked campfire. Then they were gone." —*Great Battles of Kamigawa* 1/1 |
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Creature — Human Warrior : Godo's Irregulars deals 1 damage to target creature blocking it. Godo trained their muscles and honed their skills, but he left their hearts wild and empty. 1/1 |
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Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance. |
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Homura, Human Ascendant // Homura's Essence Legendary Creature — Human Monk Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. 4/4 |
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Homura, Human Ascendant // Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn." |
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Legendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
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Sorcery Add for each card in your hand. "Heart of Sokenzan, I call to you! Lend me your fire." |
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Instant — Arcane Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Legendary Creature — Spirit , : Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel — , Discard Jiwari: Jiwari deals X damage to each creature without flying. 3/3 |
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Creature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare. 6/5 |
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Instant — Arcane Creatures you control get +2/+0 until end of turn. "Walking the path of the kami only leaves you with singed feet." —Soratami saying |
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Sorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way. |
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Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) The akki were surprised to encounter a human who could fight in the caves as well as they. 4/3 |
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Creature — Spirit Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1 |
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Legendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. Its fiery visitation burns away the fog of war and dissipates the ties of loyalty. 3/3 |
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Creature — Ogre Samurai Mercenary Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 |
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Creature — Ogre Samurai Shaman Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 |
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Sorcery — Arcane Spiraling Embers deals damage to any target equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. |
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Sorcery — Arcane Destroy target artifact or land. Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison. |
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Sorcery Each player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" —Diary of Azusa |
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Sorcery Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
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Creature — Spirit When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. 3/1 |
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Legendary Creature — Spirit , : Arashi, the Sky Asunder deals X damage to target creature with flying. Channel — , Discard Arashi: Arashi deals X damage to each creature with flying. 5/5 |
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Legendary Creature — Spirit Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust. 7/3 |
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Legendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value. Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts. 4/4 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. One thorn to warn, ten thorns to defend, a hundred thorns to destroy. 3/3 |
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Enchantment Creatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
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Creature — Human Monk At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. 1/1 |
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Sorcery You gain 6 life. Draw a card. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/1 |
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Sorcery Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. "Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes." —Snow Fur, kitsune poet 3/3 |
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Creature — Spirit , : Target creature gets +2/+2 until end of turn. Channel — , Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 |
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Creature — Spirit When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1 |
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Instant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck. |
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Creature — Spirit At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/4 |
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Creature — Snake Warrior Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3 |
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Legendary Creature — Spirit Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. "In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?" —Isao, Enlightened Bushi */* |
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Creature — Snake Warrior Archer Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. : Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) 2/2 |
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Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Creature — Spirit Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 6/4 |
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Creature — Human Monk As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch. 4/3 |
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Creature — Human Druid Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1 |
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Legendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. "After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written." —*The History of Kamigawa* 1/2 |
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Instant — Arcane Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card. |
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Creature — Snake Shaman Scout : You may put a land card from your hand onto the battlefield. "Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival." —*The History of Kamigawa* 1/1 |
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Sasaya, Orochi Ascendant // Sasaya's Essence Legendary Creature — Snake Monk Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. 2/3 |
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Sasaya, Orochi Ascendant // Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it. |
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Enchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Sorcery Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. "I've seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it." —Diary of Azusa |
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Legendary Creature — Spirit Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. 0/0 |
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Creature — Spirit All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. 1/2 |
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Creature — Antelope Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
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Legendary Creature — Spirit When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. 8/8 |
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Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. The ashes of the dead mingle with the soil, and both become as one. |
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Artifact At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. In an age of war, time is measured not by sand but by blood. |
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Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player. "Owls filled the skies during the Kami War, harbingers of darker times to come." —*The History of Kamigawa* |
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Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami. |
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Artifact — Equipment Equipped creature gets +1/+2 and has ": Destroy target Equipment." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Artifact , : Draw a card if you have seven or more cards in hand. The words from which language sprang, the knowledge from which thought was born, the story from which history was woven. |
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Artifact : Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
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Artifact : Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. Godo never revealed what went into his special brew, but he always had more of it after great victories. |
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Legendary Land : Add . , : Each player draws a card. "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." —Scroll fragment from the ruins of Minamo |
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Legendary Land : Add . , , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. |
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Legendary Land : Add . : Return Oboro, Palace in the Clouds to its owner's hand. Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below. |
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Legendary Land : Add . Tomb of Urami deals 1 damage to you if you don't control an Ogre. , , Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying. |