Saviors of Kamigawa

Image Card Info Mana cost
Aether Shockwave

Aether Shockwave

Instant

Choose one — • Tap all Spirits. • Tap all non-Spirit creatures.

"The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." —*Observations of the Kami War*

3 W
Araba Mothrider

Araba Mothrider

Creature — Human Samurai

Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." —Noboru, master kitemaker

1/1

1 W
Celestial Kirin

Celestial Kirin

Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

All bow at its visitation—some in awe, some in honor, some in fear.

3/3

2 W W
Charge Across the Araba

Charge Across the Araba

Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

4 W
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.

W
Curtain of Light

Curtain of Light

Instant

Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.

"Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness." —Snow-Fur, kitsune poet

1 W
Descendant of Kiyomaro

Descendant of Kiyomaro

Creature — Human Soldier

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

"The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I."

2/3

1 W W
Eiganjo Free-Riders

Eiganjo Free-Riders

Creature — Human Soldier

Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.

"The air filled with dust and the sound of wingbeats. The mothriders had joined the fray." —*Great Battles of Kamigawa*

3/4

3 W
Enduring Ideal

Enduring Ideal

Sorcery

Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

5 W W
Ghost-Lit Redeemer

Ghost-Lit Redeemer

Creature — Spirit

, : You gain 2 life. Channel — , Discard Ghost-Lit Redeemer: You gain 4 life.

1/1

W
Hail of Arrows

Hail of Arrows

Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno

X W
Hand of Honor

Hand of Honor

Creature — Human Samurai

Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

"The sword is just a tool. It is the samurai's hand that brings it to life."

2/2

W W
Inner-Chamber Guard

Inner-Chamber Guard

Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them." —Masako the Humorless

0/2

1 W
Kataki, War's Wage

Kataki, War's Wage

Legendary Creature — Spirit

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes." —Kenzo the Hardhearted

2/1

1 W
Kitsune Bonesetter

Kitsune Bonesetter

Creature — Fox Cleric

: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.

"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties." —Eight-and-a-Half-Tails

0/1

2 W
Kitsune Dawnblade

Kitsune Dawnblade

Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature.

2/3

4 W
Kitsune Loreweaver

Kitsune Loreweaver

Creature — Fox Cleric

: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

"Know your history. The lessons of the past will shield you in times of doubt."

2/1

1 W
Kiyomaro, First to Stand

Kiyomaro, First to Stand

Legendary Creature — Spirit

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

*/*

3 W W
Michiko Konda, Truth Seeker

Michiko Konda, Truth Seeker

Legendary Creature — Human Advisor

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace." —Michiko Konda, last letter to General Takeno

2/2

3 W
Moonwing Moth

Moonwing Moth

Creature — Insect

Flying : Moonwing Moth gets +0/+1 until end of turn.

"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen." —Snow-Fur, kitsune poet

2/1

1 W W
Nikko-Onna

Nikko-Onna

Creature — Spirit

When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

2/2

2 W
Plow Through Reito

Plow Through Reito

Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon.

1 W
Presence of the Wise

Presence of the Wise

Sorcery

You gain 2 life for each card in your hand.

"Humbly I bow. Silently I wait. Deeply I listen."

2 W W
Promise of Bunrei

Promise of Bunrei

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

"I am not afraid to die today nor afraid of what death will bring."

2 W
Pure Intentions

Pure Intentions

Instant — Arcane

Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.

W
Reverence

Reverence

Enchantment

Creatures with power 2 or less can't attack you.

"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." —Masako the Humorless

2 W W
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Legendary Creature — Fox Monk

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

2/2

2 W
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Shinen of Stars' Light

Shinen of Stars' Light

Creature — Spirit

First strike Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

2/1

2 W
Spiritual Visit

Spiritual Visit

Instant — Arcane

Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

W
Torii Watchward

Torii Watchward

Creature — Spirit

Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

3/3

4 W
Cloudhoof Kirin

Cloudhoof Kirin

Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

4/4

3 U U
Cut the Earthly Bond

Cut the Earthly Bond

Instant — Arcane

Return target enchanted permanent to its owner's hand.

"The more kami that passed through the veil that separated them from our world, the weaker that veil became, threatening to tear into tatters at the slightest pressure." —*The History of Kamigawa*

U
Descendant of Soramaro

Descendant of Soramaro

Creature — Human Wizard

: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

"Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors."

2/3

3 U
Dreamcatcher

Dreamcatcher

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

"Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape." —Lady Azami

1/1

U
Erayo, Soratami Ascendant // Erayo's Essence

Erayo, Soratami Ascendant // Erayo's Essence

Legendary Creature — Moonfolk Monk

Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.

1/1

1 U
Erayo, Soratami Ascendant // Erayo's Essence

Erayo, Soratami Ascendant // Erayo's Essence

Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.

Eternal Dominion

Eternal Dominion

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

7 U U U
Evermind

Evermind

Instant — Arcane

(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Freed from the Real

Freed from the Real

Enchantment — Aura

Enchant creature : Tap enchanted creature. : Untap enchanted creature.

When a strong mind moves, form and energy shift to heed it.

2 U
Ghost-Lit Warder

Ghost-Lit Warder

Creature — Spirit

, : Counter target spell unless its controller pays . Channel — , Discard Ghost-Lit Warder: Counter target spell unless its controller pays .

1/1

1 U
Ideas Unbound

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.

U U
Kaho, Minamo Historian

Kaho, Minamo Historian

Legendary Creature — Human Wizard

When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

2/2

2 U U
Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws an additional card.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick." —Toshiro Umezawa

1/3

U U
Kiri-Onna

Kiri-Onna

Creature — Spirit

When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

2/2

4 U
Meishin, the Mind Cage

Meishin, the Mind Cage

Legendary Enchantment

All creatures get -X/-0, where X is the number of cards in your hand.

It's dangerous indeed to be lost in someone else's thoughts.

4 U U U
Minamo Scrollkeeper

Minamo Scrollkeeper

Creature — Human Wizard

Defender Your maximum hand size is increased by one.

The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.

2/3

1 U
Moonbow Illusionist

Moonbow Illusionist

Creature — Moonfolk Wizard

Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

2/1

2 U
Murmurs from Beyond

Murmurs from Beyond

Instant — Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.

2 U
Oboro Breezecaller

Oboro Breezecaller

Creature — Moonfolk Wizard

Flying , Return a land you control to its owner's hand: Untap target land.

"I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?" —Eight-and-a-Half-Tails

1/1

1 U
Oboro Envoy

Oboro Envoy

Creature — Moonfolk Wizard

Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.

1/3

3 U
Oppressive Will

Oppressive Will

Instant

Counter target spell unless its controller pays for each card in your hand.

When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control.

2 U
Overwhelming Intellect

Overwhelming Intellect

Instant

Counter target creature spell. Draw cards equal to that spell's mana value.

"My brain hurts."

4 U U
Rushing-Tide Zubera

Rushing-Tide Zubera

Creature — Zubera Spirit

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.

Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.

3/3

2 U U
Sakashima the Impostor

Sakashima the Impostor

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return this creature to its owner's hand at the beginning of the next end step."

3/1

2 U U
Secretkeeper

Secretkeeper

Creature — Spirit

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

It is all the things that humanity was not meant to know.

2/2

3 U
Shape Stealer

Shape Stealer

Creature — Shapeshifter Spirit

Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.

"Stand back. I know just what to do." —Kiki-Jiki, Mirror Breaker

1/1

U U
Shifting Borders

Shifting Borders

Instant — Arcane

Exchange control of two target lands. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3 U
Shinen of Flight's Wings

Shinen of Flight's Wings

Creature — Spirit

Flying Channel — , Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

3/3

4 U
Soramaro, First to Dream

Soramaro, First to Dream

Legendary Creature — Spirit

Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.

*/*

4 U U
Trusted Advisor

Trusted Advisor

Creature — Human Advisor

Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.

Some of Minamo's students claimed he was as old as the knowledge he dispensed.

1/2

U
Twincast

Twincast

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Sometimes you have to search for inspiration, and sometimes it's right there in front of you.

U U
Akuta, Born of Ash

Akuta, Born of Ash

Legendary Creature — Spirit

Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

3/2

2 B B
Choice of Damnations

Choice of Damnations

Sorcery — Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

"Life is a series of choices between bad and worse." —Toshiro Umezawa

5 B
Death Denied

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

X B B
Death of a Thousand Stings

Death of a Thousand Stings

Instant — Arcane

Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

4 B
Deathknell Kami

Deathknell Kami

Creature — Spirit

Flying : Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)

0/1

1 B
Deathmask Nezumi

Deathmask Nezumi

Creature — Rat Shaman

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"We had him cornered, we did . . . and, well, you know what they say about rats." —Araba patrol survivor

2/2

2 B
Exile into Darkness

Exile into Darkness

Sorcery

Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

4 B
Footsteps of the Goryo

Footsteps of the Goryo

Sorcery — Arcane

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.

2 B
Ghost-Lit Stalker

Ghost-Lit Stalker

Creature — Spirit

, : Target player discards two cards. Activate only as a sorcery. Channel — , Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.

1/1

B
Gnat Miser

Gnat Miser

Creature — Rat Shaman

Each opponent's maximum hand size is reduced by one.

Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench.

1/1

B
Hand of Cruelty

Hand of Cruelty

Creature — Human Samurai

Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

"The sword is just a tool. It is the samurai's hand that delivers death."

2/2

B B
Infernal Kirin

Infernal Kirin

Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.

The kirin bellowed—an echoing, twisted parody of its once-inspirational call.

3/3

2 B B
Kagemaro, First to Suffer

Kagemaro, First to Suffer

Legendary Creature — Demon Spirit

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

*/*

3 B B
Kagemaro's Clutch

Kagemaro's Clutch

Enchantment — Aura

Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

3 B
Kami of Empty Graves

Kami of Empty Graves

Creature — Spirit

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

4/1

3 B
Kemuri-Onna

Kemuri-Onna

Creature — Spirit

When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.

3/3

4 B
Kiku's Shadow

Kiku's Shadow

Sorcery

Target creature deals damage to itself equal to its power.

"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." —Kiku, Night's Flower

B B
Kuon, Ogre Ascendant // Kuon's Essence

Kuon, Ogre Ascendant // Kuon's Essence

Legendary Creature — Ogre Monk

At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.

2/4

B B B
Kuon, Ogre Ascendant // Kuon's Essence

Kuon, Ogre Ascendant // Kuon's Essence

Legendary Enchantment

At the beginning of each player's upkeep, that player sacrifices a creature.

Kuro's Taken

Kuro's Taken

Creature — Rat Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Regenerate Kuro's Taken.

Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service.

1/1

1 B
Locust Miser

Locust Miser

Creature — Rat Shaman

Each opponent's maximum hand size is reduced by two.

"They're numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them."

2/2

2 B B
Maga, Traitor to Mortals

Maga, Traitor to Mortals

Legendary Creature — Human Wizard

Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.

0/0

X B B B
Measure of Wickedness

Measure of Wickedness

Enchantment

At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

3 B
Neverending Torment

Neverending Torment

Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

4 B B
One with Nothing

One with Nothing

Instant

Discard your hand.

When nothing remains, everything is equally possible.

B
Pain's Reward

Pain's Reward

Sorcery

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

2 B
Raving Oni-Slave

Raving Oni-Slave

Creature — Ogre Warrior

When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.

3/3

1 B
Razorjaw Oni

Razorjaw Oni

Creature — Demon Spirit

Black creatures can't block.

It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.

4/5

3 B
Shinen of Fear's Chill

Shinen of Fear's Chill

Creature — Spirit

Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn.

3/2

4 B
Sink into Takenuma

Sink into Takenuma

Sorcery — Arcane

Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

3 B
Skull Collector

Skull Collector

Creature — Ogre Warrior

At the beginning of your upkeep, return a black creature you control to its owner's hand. : Regenerate Skull Collector.

"Your blood I'll use. Your skull I'll keep."

3/3

1 B B
Adamaro, First to Desire

Adamaro, First to Desire

Legendary Creature — Spirit

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

"Beware Adamaro! In him all pain and anger is perfected." —Isao, Enlightened Bushi

*/*

1 R R
Akki Drillmaster

Akki Drillmaster

Creature — Goblin Shaman

: Target creature gains haste until end of turn.

"What part of 'hayaku ikee!' did you not understand?"

2/2

2 R
Akki Underling

Akki Underling

Creature — Goblin Warrior

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar." —Kensuke, houndmaster

2/1

1 R
Barrel Down Sokenzan

Barrel Down Sokenzan

Instant — Arcane

Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

2 R
Burning-Eye Zubera

Burning-Eye Zubera

Creature — Zubera Spirit

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.

3/3

2 R R
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

"Kills and cooks your food in one easy stroke."

2 R
Feral Lightning

Feral Lightning

Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

3 R R R
Gaze of Adamaro

Gaze of Adamaro

Instant — Arcane

Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.

Wherever it looked, it saw destruction—the wake of its own gaze.

2 R R
Ghost-Lit Raider

Ghost-Lit Raider

Creature — Spirit

, : Ghost-Lit Raider deals 2 damage to target creature. Channel — , Discard Ghost-Lit Raider: It deals 4 damage to target creature.

2/1

2 R
Glitterfang

Glitterfang

Creature — Spirit

Haste At the beginning of the end step, return Glitterfang to its owner's hand.

"Through the veil's rip spilled hundreds of minor kami, rushing over the battlefield like embers from a kicked campfire. Then they were gone." —*Great Battles of Kamigawa*

1/1

R
Godo's Irregulars

Godo's Irregulars

Creature — Human Warrior

: Godo's Irregulars deals 1 damage to target creature blocking it.

Godo trained their muscles and honed their skills, but he left their hearts wild and empty.

1/1

R
Hidetsugu's Second Rite

Hidetsugu's Second Rite

Instant

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance.

3 R
Homura, Human Ascendant // Homura's Essence

Homura, Human Ascendant // Homura's Essence

Legendary Creature — Human Monk

Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped.

4/4

4 R R
Homura, Human Ascendant // Homura's Essence

Homura, Human Ascendant // Homura's Essence

Legendary Enchantment

Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."

Iizuka the Ruthless

Iizuka the Ruthless

Legendary Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

3/3

3 R R
Inner Fire

Inner Fire

Sorcery

Add for each card in your hand.

"Heart of Sokenzan, I call to you! Lend me your fire."

3 R
Into the Fray

Into the Fray

Instant — Arcane

Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

R
Jiwari, the Earth Aflame

Jiwari, the Earth Aflame

Legendary Creature — Spirit

, : Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel — , Discard Jiwari: Jiwari deals X damage to each creature without flying.

3/3

3 R R
Oni of Wild Places

Oni of Wild Places

Creature — Demon Spirit

Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

6/5

5 R
Path of Anger's Flame

Path of Anger's Flame

Instant — Arcane

Creatures you control get +2/+0 until end of turn.

"Walking the path of the kami only leaves you with singed feet." —Soratami saying

2 R
Rally the Horde

Rally the Horde

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

5 R
Ronin Cavekeeper

Ronin Cavekeeper

Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

The akki were surprised to encounter a human who could fight in the caves as well as they.

4/3

5 R
Shinen of Fury's Fire

Shinen of Fury's Fire

Creature — Spirit

Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

2/1

2 R
Skyfire Kirin

Skyfire Kirin

Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.

Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.

3/3

2 R R
Sokenzan Renegade

Sokenzan Renegade

Creature — Ogre Samurai Mercenary

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

3/3

2 R
Sokenzan Spellblade

Sokenzan Spellblade

Creature — Ogre Samurai Shaman

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

2/3

4 R
Spiraling Embers

Spiraling Embers

Sorcery — Arcane

Spiraling Embers deals damage to any target equal to the number of cards in your hand.

The akki knew to stay indoors on the days the oni flew their kites.

3 R
Sunder from Within

Sunder from Within

Sorcery — Arcane

Destroy target artifact or land.

Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.

2 R R
Thoughts of Ruin

Thoughts of Ruin

Sorcery

Each player sacrifices a land for each card in your hand.

"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" —Diary of Azusa

2 R R
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

4 R R
Yuki-Onna

Yuki-Onna

Creature — Spirit

When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

3/1

3 R
Arashi, the Sky Asunder

Arashi, the Sky Asunder

Legendary Creature — Spirit

, : Arashi, the Sky Asunder deals X damage to target creature with flying. Channel — , Discard Arashi: Arashi deals X damage to each creature with flying.

5/5

3 G G
Ayumi, the Last Visitor

Ayumi, the Last Visitor

Legendary Creature — Spirit

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust.

7/3

3 G G
Bounteous Kirin

Bounteous Kirin

Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.

Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.

4/4

5 G G
Briarknit Kami

Briarknit Kami

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

One thorn to warn, ten thorns to defend, a hundred thorns to destroy.

3/3

3 G G
Dense Canopy

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.

1 G
Descendant of Masumaro

Descendant of Masumaro

Creature — Human Monk

At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

1/1

2 G
Dosan's Oldest Chant

Dosan's Oldest Chant

Sorcery

You gain 6 life. Draw a card.

As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.

4 G
Elder Pine of Jukai

Elder Pine of Jukai

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

2/1

2 G
Endless Swarm

Endless Swarm

Sorcery

Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

5 G G G
Fiddlehead Kami

Fiddlehead Kami

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes." —Snow Fur, kitsune poet

3/3

4 G
Ghost-Lit Nourisher

Ghost-Lit Nourisher

Creature — Spirit

, : Target creature gets +2/+2 until end of turn. Channel — , Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.

2/1

2 G
Haru-Onna

Haru-Onna

Creature — Spirit

When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

2/1

3 G
Inner Calm, Outer Strength

Inner Calm, Outer Strength

Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.

2 G
Kami of the Tended Garden

Kami of the Tended Garden

Creature — Spirit

At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

4/4

3 G
Kashi-Tribe Elite

Kashi-Tribe Elite

Creature — Snake Warrior

Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

2/3

1 G G
Masumaro, First to Live

Masumaro, First to Live

Legendary Creature — Spirit

Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

"In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?" —Isao, Enlightened Bushi

*/*

3 G G G
Matsu-Tribe Birdstalker

Matsu-Tribe Birdstalker

Creature — Snake Warrior Archer

Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. : Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

2/2

2 G G
Molting Skin

Molting Skin

Enchantment

Return Molting Skin to its owner's hand: Regenerate target creature.

"We have learned much from the orochi."

2 G
Nightsoil Kami

Nightsoil Kami

Creature — Spirit

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

6/4

4 G G
Okina Nightwatch

Okina Nightwatch

Creature — Human Monk

As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.

4/3

4 G
Promised Kannushi

Promised Kannushi

Creature — Human Druid

Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)

1/1

G
Reki, the History of Kamigawa

Reki, the History of Kamigawa

Legendary Creature — Human Shaman

Whenever you cast a legendary spell, draw a card.

"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written." —*The History of Kamigawa*

1/2

2 G
Rending Vines

Rending Vines

Instant — Arcane

Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.

1 G G
Sakura-Tribe Scout

Sakura-Tribe Scout

Creature — Snake Shaman Scout

: You may put a land card from your hand onto the battlefield.

"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival." —*The History of Kamigawa*

1/1

G
Sasaya, Orochi Ascendant // Sasaya's Essence

Sasaya, Orochi Ascendant // Sasaya's Essence

Legendary Creature — Snake Monk

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.

2/3

1 G G
Sasaya, Orochi Ascendant // Sasaya's Essence

Sasaya, Orochi Ascendant // Sasaya's Essence

Legendary Enchantment

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

Seed the Land

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.

With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.

2 G G
Seek the Horizon

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

"I've seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it." —Diary of Azusa

3 G
Sekki, Seasons' Guide

Sekki, Seasons' Guide

Legendary Creature — Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

0/0

5 G G G
Shinen of Life's Roar

Shinen of Life's Roar

Creature — Spirit

All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

1/2

1 G
Stampeding Serow

Stampeding Serow

Creature — Antelope Beast

Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

2 G G
Iname as One

Iname as One

Legendary Creature — Spirit

When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

8/8

8 B B G G
Ashes of the Fallen

Ashes of the Fallen

Artifact

As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.

The ashes of the dead mingle with the soil, and both become as one.

2
Blood Clock

Blood Clock

Artifact

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

In an age of war, time is measured not by sand but by blood.

4
Ebony Owl Netsuke

Ebony Owl Netsuke

Artifact

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.

"Owls filled the skies during the Kami War, harbingers of darker times to come." —*The History of Kamigawa*

2
Ivory Crane Netsuke

Ivory Crane Netsuke

Artifact

At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami.

2
Manriki-Gusari

Manriki-Gusari

Artifact — Equipment

Equipped creature gets +1/+2 and has ": Destroy target Equipment." Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
O-Naginata

O-Naginata

Artifact — Equipment

O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

1
Scroll of Origins

Scroll of Origins

Artifact

, : Draw a card if you have seven or more cards in hand.

The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.

2
Soratami Cloud Chariot

Soratami Cloud Chariot

Artifact

: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

5
Wine of Blood and Iron

Wine of Blood and Iron

Artifact

: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

Godo never revealed what went into his special brew, but he always had more of it after great victories.

3
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land

: Add . , : Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." —Scroll fragment from the ruins of Minamo

Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land

: Add . , , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land

: Add . : Return Oboro, Palace in the Clouds to its owner's hand.

Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.

Tomb of Urami

Tomb of Urami

Legendary Land

: Add . Tomb of Urami deals 1 damage to you if you don't control an Ogre. , , Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.