Special Guests
Image | Card Info | Mana cost |
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Creature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
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Legendary Creature — Siren Pirate Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
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Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. |
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Creature — Vampire Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4 |
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Creature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "The trick to getting the biggest share is to be the last one standing." 1/4 |
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Legendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Giant Pirate As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.) 7/5 |
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Creature — Dinosaur Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. Unlike their pack-hunting kin, ferocidons stalk in solitude and lash out at everything that approaches. 3/3 |
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Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Creature — Dinosaur This spell can't be countered. Trample, hexproof Outsiders may marvel at the Sun Empire's "domesticated" dinosaurs, but those who live alongside them know they can never truly be tamed. 7/6 |
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Legendary Creature — Elder Dinosaur This spell costs less to cast, where X is the total power of creatures you control. Trample 12/12 |
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Creature — Dinosaur Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. If you see one, you're already surrounded. 5/5 |
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Legendary Creature — Elemental Dinosaur Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. 4/4 |
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Legendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. |
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Legendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
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Legendary Creature — Merfolk Wizard : Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) "When you go where the currents take you, you'll never run short of things to discover." 1/3 |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add . Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control. |
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Artifact Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce. |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. |
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Sorcery Search your library for an artifact card, reveal it, put it into your hand, then shuffle. |
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Sorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. |
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Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle. |
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Sorcery Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample. |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2 |
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Instant Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. |
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Land Field of the Dead enters the battlefield tapped. : Add . Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield. 1/2 |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. "It is one thing to run away. It is quite another to escape your fate." —Oko |
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Creature — Human Rogue Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. "It's downright selfish to die with full pockets." 1/3 |
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Creature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. "We're taking back what's ours. And a little bit of what's yours." 4/4 |
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Sorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. "These people come from their cities and think to tame the wilderness. They forget that here, the wilderness has a head start." —Selvala |
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Creature — Snake Flash When Mystic Snake enters the battlefield, counter target spell. Travelers who have reached the headwaters of Fool's Fall say that strange serpents dwell in the waters there, though none can recall any more than that. 2/2 |
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Creature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. "All these childhood memories are getting in the way of the vault codes." 3/1 |
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Land — Desert : Add . : Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. "Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will." —Ertha Jo, frontier mentor |
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Land , Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle. When Kellan let his eyes wander to the horizon, he saw a land whose destiny was as uncertain as his own. |
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Creature — Elemental Incarnation Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |
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Creature — Elemental Incarnation Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |