Stronghold

Image Card Info Mana cost
Bandage

Bandage

Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.

W
Calming Licid

Calming Licid

Creature — Licid

, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't attack.

2/2

2 W
Change of Heart

Change of Heart

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.

W
Contemplation

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

"How fascinating it is to watch the machinations of one's own mind play themselves out." —Volrath

1 W W
Conviction

Conviction

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.

It was not the minotaur's shoulders but his soul that bore the heaviest weight.

1 W
Hidden Retreat

Hidden Retreat

Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.

2 W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." —Oracle *en*-Vec

1/1

W
Lancers en-Kor

Lancers en-Kor

Creature — Kor Soldier

Trample : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Nearly all sets of Kor twins are trained as lancers.

3/3

3 W W
Nomads en-Kor

Nomads en-Kor

Creature — Kor Nomad Soldier

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.

1/1

W
Pursuit of Knowledge

Pursuit of Knowledge

Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

3 W
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

Walls collapse and kill people all the time. Some are just more aggressive about it.

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

"That which knows itself cannot be shaped to another's will." —Oracle *en*-Vec

1 W
Samite Blessing

Samite Blessing

Enchantment — Aura

Enchant creature Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Knit bone, darn flesh, Stitch skin, weave breath. —Samite healing ritual

W
Scapegoat

Scapegoat

Instant

As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.

"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."

W
Shaman en-Kor

Shaman en-Kor

Creature — Kor Cleric Shaman

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

1 W
Skyshroud Falcon

Skyshroud Falcon

Creature — Bird

Flying, vigilance

The falcon slits the sky to let the light drip through. —Kor saying

1/1

1 W
Smite

Smite

Instant

Destroy target blocked creature.

"You've got your childhood wish at last. Now you get to die." —Gerrard, to Volrath

W
Soltari Champion

Soltari Champion

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2

2 W
Spirit en-Kor

Spirit en-Kor

Creature — Kor Spirit

Flying : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Death free throat from thirst, mouth from speech, feet from earth. —Kor requiem

2/2

3 W
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

"I don't need a plan, just a goal. The rest will follow on its own." —Gerrard

X 1 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Wall of Essence

Wall of Essence

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

The ceiling and the floor fell in love, but only the wall knew. —Dal saying

0/4

1 W
Warrior en-Kor

Warrior en-Kor

Creature — Kor Warrior Knight

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

2/2

W W
Warrior Angel

Warrior Angel

Creature — Angel Warrior

Flying Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope's desperate fury.

3/4

4 W W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." —Oracle *en*-Vec

2/1

1 W
Cloud Spirit

Cloud Spirit

Creature — Spirit

Flying Cloud Spirit can block only creatures with flying.

Clouds are the soil, dreams are the crop. —Kor saying

3/1

2 U
Contempt

Contempt

Enchantment — Aura

Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

"Predictable little man. In all these years you taught me so much yet learned so little." —Volrath, to Starke

1 U
Dream Halls

Dream Halls

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Within without.

3 U U
Dream Prowler

Dream Prowler

Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state." —Volrath

1/5

2 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

The first step of every exodus is from the blood and the fire onto the trail.

3 U U
Gliding Licid

Gliding Licid

Creature — Licid

, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has flying.

2/2

2 U
Hammerhead Shark

Hammerhead Shark

Creature — Shark

Hammerhead Shark can't attack unless defending player controls an Island.

Cross the eyes of a hammerhead and you'll dot its teeth.

2/3

1 U
Hesitation

Hesitation

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.

1 U
Intruder Alarm

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

Mirri was startled by Volrath's apparition—it had no scent.

2 U
Leap

Leap

Instant

Target creature gains flying until end of turn. Draw a card.

Mirri leapt quickly and silently. The guard died likewise.

U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

"The fatal flaw in every plan is the assumption that you know more than your enemy." —Volrath

1 U
Mask of the Mimic

Mask of the Mimic

Instant

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

U
Mind Games

Mind Games

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.

U
Ransack

Ransack

Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

3 U
Rebound

Rebound

Instant

Change the target of target spell that targets only a player. The new target must be a player.

Insult, like an arrow, is beyond control once loosed.

1 U
Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

2 U U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

"Twice I have let the Legacy slip away. Never again." —Karn, silver golem

3 U
Silver Wyvern

Silver Wyvern

Creature — Drake

Flying : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

4/3

3 U U
Spindrift Drake

Spindrift Drake

Creature — Drake

Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .

Sea brine for blood, washing foam for laughter.

2/1

U
Thalakos Deceiver

Thalakos Deceiver

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

1/1

3 U
Tidal Surge

Tidal Surge

Sorcery

Tap up to three target creatures without flying.

"It is nature that gives us our boundaries and nature that enforces them." —Eladamri, Lord of Leaves

1 U
Tidal Warrior

Tidal Warrior

Creature — Merfolk Warrior

: Target land becomes an Island until end of turn.

The tide of battle favors those who can swim.

1/1

U
Volrath's Shapeshifter

Volrath's Shapeshifter

Creature — Phyrexian Shapeshifter

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) : Discard a card.

0/1

1 U U
Walking Dream

Walking Dream

Creature — Illusion

Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Dreams, by definition, live shorter lives than those who dream them.

3/3

3 U
Wall of Tears

Wall of Tears

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

"Many have been lost to pity." —Karn, silver golem

0/4

1 U
Bottomless Pit

Bottomless Pit

Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

"I'm sure it came with the place. I don't think you build one on purpose." —Gerrard

1 B B
Brush with Death

Brush with Death

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.

2 B
Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

"Mine."

1 B
Corrupting Licid

Corrupting Licid

Creature — Licid

, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

2/2

2 B
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.

0/0

2 B B
Dauthi Trapper

Dauthi Trapper

Creature — Dauthi Minion

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

1/1

2 B
Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.

B B
Dungeon Shade

Dungeon Shade

Creature — Shade Spirit

Flying : Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

1/1

3 B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2

B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax

1 B B B
Lab Rats

Lab Rats

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.

B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."

2 B
Mind Peel

Mind Peel

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card.

B
Mindwarper

Mindwarper

Creature — Spirit

Mindwarper enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.

0/0

2 B B
Morgue Thrull

Morgue Thrull

Creature — Thrull

Sacrifice Morgue Thrull: Mill three cards.

It's so hard to find good help these days.

2/2

2 B
Mortuary

Mortuary

Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

"Think of them not as failures but as works in progress." —Volrath

3 B
Rabid Rats

Rabid Rats

Creature — Rat

: Target blocking creature gets -1/-1 until end of turn.

Every sentence in Volrath's prisons ends the same way.

1/1

1 B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again." —Hans

*/*

4 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

A hiss before dying.

3/3

2 B
Skeleton Scavengers

Skeleton Scavengers

Creature — Skeleton

Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.

0/0

2 B
Stronghold Assassin

Stronghold Assassin

Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

1 B B
Stronghold Taskmaster

Stronghold Taskmaster

Creature — Giant Minion

Other black creatures get -1/-1.

"With the completion of each joyous task, we are closer to Yawgmoth's divine vision." —Stronghold architect, journal

4/3

2 B B
Torment

Torment

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0.

"Volrath has killed me. All that remains of me is the scar!" —Tahngarth

1 B
Tortured Existence

Tortured Existence

Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.

"There are terrors lurking in the unseen corners of us all." —Crovax

B
Wall of Souls

Wall of Souls

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.

"It is the nature of evil to turn you against yourself." —Starke

0/4

1 B
Amok

Amok

Enchantment

, Discard a card at random: Put a +1/+1 counter on target creature.

Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.

1 R
Convulsing Licid

Convulsing Licid

Creature — Licid

, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't block.

2/2

2 R
Craven Giant

Craven Giant

Creature — Giant

Craven Giant can't block.

What is high as a mountain and low as a snake? —Dal riddle

4/1

2 R
Duct Crawler

Duct Crawler

Creature — Insect

: Target creature can't block Duct Crawler this turn.

"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." —Stronghold architect, journal

1/1

R
Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.

X R R
Flame Wave

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black." —Oracle *en*-Vec

3 R R R R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

It's raining rats and moggs.

1 R
Flowstone Blade

Flowstone Blade

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." —Karn, silver golem

R
Flowstone Hellion

Flowstone Hellion

Creature — Hellion Beast

Haste : Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3

4 R
Flowstone Mauler

Flowstone Mauler

Creature — Beast

Trample : Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

4/5

4 R R
Flowstone Shambler

Flowstone Shambler

Creature — Beast

: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

2/2

2 R
Furnace Spirit

Furnace Spirit

Creature — Spirit

Haste : Furnace Spirit gets +1/+0 until end of turn.

If it can survive the Furnace, you don't want it near you.

1/1

2 R
Heat of Battle

Heat of Battle

Enchantment

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.

1 R
Invasion Plans

Invasion Plans

Enchantment

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

2 R
Mob Justice

Mob Justice

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

A single stone can start an avalanche.

1 R
Mogg Bombers

Mogg Bombers

Creature — Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.

Behind every great mogg bomber is another mogg with a shovel and a basket.

3/4

3 R
Mogg Flunkies

Mogg Flunkies

Creature — Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3

1 R
Mogg Infestation

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

3 R R
Mogg Maniac

Mogg Maniac

Creature — Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.

Stand clear if he gets an itch.

1/1

1 R
Ruination

Ruination

Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain." —Oracle *en*-Vec

3 R
Seething Anger

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.

R
Shard Phoenix

Shard Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

4 R
Shock

Shock

Instant

Shock deals 2 damage to any target.

Lightning tethers souls to the world. —Kor saying

R
Spitting Hydra

Spitting Hydra

Creature — Hydra

Spitting Hydra enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

0/0

3 R R
Wall of Razors

Wall of Razors

Creature — Wall

Defender (This creature can't attack.) First strike

"In this blessed structure let the very walls baptize themselves in the blood of intruders." —Stronghold architect, journal

4/1

1 R
Awakening

Awakening

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

"There are times when destiny calls forth a people and demands an action. *Now* is the time. *We* are the people. *This* is our action. Charge!" —Eladamri, Lord of Leaves

2 G G
Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'" —Skyshroud myth of the forest

G
Carnassid

Carnassid

Creature — Beast

Trample : Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

5/4

4 G G
Constant Mists

Constant Mists

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.

1 G
Crossbow Ambush

Crossbow Ambush

Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

There is no drake that flies faster than a crossbow bolt. —Vec saying

G
Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.

1 G
Endangered Armodon

Endangered Armodon

Creature — Elephant

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

These are its last days. Its doom to be remembered only until the hunters hunger again.

4/5

2 G G
Hermit Druid

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1

1 G
Lowland Basilisk

Lowland Basilisk

Creature — Basilisk

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

1/3

2 G
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Hope is the one crop that can grow in any climate.

1 G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

Life needs no encouragement.

2 G
Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.

1 G
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Mirri did not have time to think, only to react.

1 G
Skyshroud Archer

Skyshroud Archer

Creature — Elf Archer

: Target creature with flying gets -1/-1 until end of turn.

In Rath, arrows are guided not by virtue but by necessity.

1/1

G
Skyshroud Troopers

Skyshroud Troopers

Creature — Elf Druid Warrior

: Add .

"We were not made for war. Like flowstone, Volrath shaped us to it." —Eladamri, Lord of Leaves

3/3

3 G
Spike Breeder

Spike Breeder

Creature — Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

0/0

3 G
Spike Colony

Spike Colony

Creature — Spike

Spike Colony enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

0/0

4 G
Spike Feeder

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

0/0

1 G G
Spike Soldier

Spike Soldier

Creature — Spike Soldier

Spike Soldier enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

0/0

2 G G
Spike Worker

Spike Worker

Creature — Spike

Spike Worker enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

0/0

2 G
Spined Wurm

Spined Wurm

Creature — Wurm

"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'" —Dal myth of the wurm

5/4

4 G
Tempting Licid

Tempting Licid

Creature — Licid

, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.

2/2

2 G
Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

1 G
Volrath's Gardens

Volrath's Gardens

Enchantment

, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.

"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."

1 G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

1 G
Acidic Sliver

Acidic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.

2/2

B R
Crystalline Sliver

Crystalline Sliver

Creature — Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

W U
Hibernation Sliver

Hibernation Sliver

Creature — Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.

2/2

U B
Sliver Queen

Sliver Queen

Legendary Creature — Sliver

: Create a 1/1 colorless Sliver creature token.

Her children are ever part of her.

7/7

W U B R G
Spined Sliver

Spined Sliver

Creature — Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." —Mogg children's rhyme

2/2

R G
Victual Sliver

Victual Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: You gain 4 life."

"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."

2/2

G W
Bullwhip

Bullwhip

Artifact

, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

"Pain is a crude way to enforce obedience, but it is cheap and plentiful." —Volrath

4
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"I expected a fight, but I didn't expect it from the building itself." —Gerrard

3
Heartstone

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

"Finding a true heartstone is even harder than finding a true heart." —Hanna

3
Horn of Greed

Horn of Greed

Artifact

Whenever a player plays a land, that player draws a card.

"Rath grows, and I am nourished." —Volrath

3
Hornet Cannon

Hornet Cannon

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

4
Jinxed Ring

Jinxed Ring

Artifact

Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)

2
Mox Diamond

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.

0
Portcullis

Portcullis

Artifact

Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.

4
Shifting Wall

Shifting Wall

Artifact Creature — Wall

Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.

"You'd almost think Volrath doesn't want me here." —Gerrard

0/0

X
Sword of the Chosen

Sword of the Chosen

Legendary Artifact

: Target legendary creature gets +2/+2 until end of turn.

One shard of Selenia yet remained.

2
Volrath's Laboratory

Volrath's Laboratory

Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.

5
Volrath's Stronghold

Volrath's Stronghold

Legendary Land

: Add . , : Put target creature card from your graveyard on top of your library.

The seed of a world's evil.