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Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
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Calming Licid
Creature — Licid
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
2/2
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Change of Heart
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
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Contemplation
Enchantment
Whenever you cast a spell, you gain 1 life.
"How fascinating it is to watch the machinations of one's own mind play themselves out."
—Volrath
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Conviction
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
It was not the minotaur's shoulders but his soul that bore the heaviest weight.
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Hidden Retreat
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle *en*-Vec
1/1
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Lancers en-Kor
Creature — Kor Soldier
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Nearly all sets of Kor twins are trained as lancers.
3/3
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Nomads en-Kor
Creature — Kor Nomad Soldier
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
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Pursuit of Knowledge
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
Walls collapse and kill people all the time. Some are just more aggressive about it.
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
"That which knows itself cannot be shaped to another's will."
—Oracle *en*-Vec
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Samite Blessing
Enchantment — Aura
Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
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Scapegoat
Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
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Shaman en-Kor
Creature — Kor Cleric Shaman
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
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Skyshroud Falcon
Creature — Bird
Flying, vigilance
The falcon slits the sky to let the light drip through.
—Kor saying
1/1
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Smite
Instant
Destroy target blocked creature.
"You've got your childhood wish at last. Now you get to die."
—Gerrard, to Volrath
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Soltari Champion
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2/2
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Spirit en-Kor
Creature — Kor Spirit
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem
2/2
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Temper
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Wall of Essence
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
The ceiling and the floor fell in love, but only the wall knew.
—Dal saying
0/4
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Warrior en-Kor
Creature — Kor Warrior Knight
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
2/2
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Warrior Angel
Creature — Angel Warrior
Flying
Whenever Warrior Angel deals damage, you gain that much life.
She represents not hope, but hope's desperate fury.
3/4
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Youthful Knight
Creature — Human Knight
First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle *en*-Vec
2/1
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Cloud Spirit
Creature — Spirit
Flying
Cloud Spirit can block only creatures with flying.
Clouds are the soil, dreams are the crop.
—Kor saying
3/1
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Contempt
Enchantment — Aura
Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
"Predictable little man. In all these years you taught me so much yet learned so little."
—Volrath, to Starke
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Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
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Dream Prowler
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
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Evacuation
Instant
Return all creatures to their owners' hands.
The first step of every exodus is from the blood and the fire onto the trail.
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Gliding Licid
Creature — Licid
, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has flying.
2/2
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Hammerhead Shark
Creature — Shark
Hammerhead Shark can't attack unless defending player controls an Island.
Cross the eyes of a hammerhead and you'll dot its teeth.
2/3
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Hesitation
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.
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Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Mirri was startled by Volrath's apparition—it had no scent.
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Leap
Instant
Target creature gains flying until end of turn.
Draw a card.
Mirri leapt quickly and silently. The guard died likewise.
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Mana Leak
Instant
Counter target spell unless its controller pays .
"The fatal flaw in every plan is the assumption that you know more than your enemy."
—Volrath
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Mask of the Mimic
Instant
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Mind Games
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
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Ransack
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Rebound
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Insult, like an arrow, is beyond control once loosed.
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Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Sift
Sorcery
Draw three cards, then discard a card.
"Twice I have let the Legacy slip away. Never again."
—Karn, silver golem
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Silver Wyvern
Creature — Drake
Flying
: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4/3
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Spindrift Drake
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
Sea brine for blood, washing foam for laughter.
2/1
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Thalakos Deceiver
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
1/1
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Tidal Surge
Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
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Tidal Warrior
Creature — Merfolk Warrior
: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
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Volrath's Shapeshifter
Creature — Phyrexian Shapeshifter
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
: Discard a card.
0/1
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Walking Dream
Creature — Illusion
Walking Dream can't be blocked.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Dreams, by definition, live shorter lives than those who dream them.
3/3
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Wall of Tears
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
"Many have been lost to pity."
—Karn, silver golem
0/4
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Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
"I'm sure it came with the place. I don't think you build one on purpose."
—Gerrard
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Brush with Death
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
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Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
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Corrupting Licid
Creature — Licid
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2
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Crovax the Cursed
Legendary Creature — Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
0/0
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Dauthi Trapper
Creature — Dauthi Minion
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
1/1
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Death Stroke
Sorcery
Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.
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Dungeon Shade
Creature — Shade Spirit
Flying
: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
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Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax
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Lab Rats
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."
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Mind Peel
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
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Mindwarper
Creature — Spirit
Mindwarper enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
0/0
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Morgue Thrull
Creature — Thrull
Sacrifice Morgue Thrull: Mill three cards.
It's so hard to find good help these days.
2/2
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Mortuary
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
"Think of them not as failures but as works in progress."
—Volrath
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Rabid Rats
Creature — Rat
: Target blocking creature gets -1/-1 until end of turn.
Every sentence in Volrath's prisons ends the same way.
1/1
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Revenant
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
"Not again."
—Hans
*/*
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
3/3
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Skeleton Scavengers
Creature — Skeleton
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
0/0
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Stronghold Assassin
Creature — Phyrexian Zombie Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
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Stronghold Taskmaster
Creature — Giant Minion
Other black creatures get -1/-1.
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
—Stronghold architect, journal
4/3
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Torment
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0.
"Volrath has killed me. All that remains of me is the scar!"
—Tahngarth
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Tortured Existence
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
"There are terrors lurking in the unseen corners of us all."
—Crovax
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Wall of Souls
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
"It is the nature of evil to turn you against yourself."
—Starke
0/4
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Amok
Enchantment
, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
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Convulsing Licid
Creature — Licid
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't block.
2/2
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Craven Giant
Creature — Giant
Craven Giant can't block.
What is high as a mountain and low as a snake?
—Dal riddle
4/1
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Duct Crawler
Creature — Insect
: Target creature can't block Duct Crawler this turn.
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying."
—Stronghold architect, journal
1/1
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Fanning the Flames
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
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Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle *en*-Vec
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Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
It's raining rats and moggs.
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Flowstone Blade
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem
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Flowstone Hellion
Creature — Hellion Beast
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
3/3
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Flowstone Mauler
Creature — Beast
Trample
: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
4/5
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Flowstone Shambler
Creature — Beast
: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
2/2
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Furnace Spirit
Creature — Spirit
Haste
: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
1/1
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Heat of Battle
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
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Invasion Plans
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
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Mob Justice
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
A single stone can start an avalanche.
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Mogg Bombers
Creature — Goblin
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Behind every great mogg bomber is another mogg with a shovel and a basket.
3/4
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Mogg Flunkies
Creature — Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
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Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg Maniac
Creature — Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Stand clear if he gets an itch.
1/1
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Ruination
Sorcery
Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain."
—Oracle *en*-Vec
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Seething Anger
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
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Shard Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
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Shock
Instant
Shock deals 2 damage to any target.
Lightning tethers souls to the world.
—Kor saying
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Spitting Hydra
Creature — Hydra
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
0/0
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Wall of Razors
Creature — Wall
Defender (This creature can't attack.)
First strike
"In this blessed structure let the very walls baptize themselves in the blood of intruders."
—Stronghold architect, journal
4/1
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Awakening
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. *Now* is the time. *We* are the people. *This* is our action. Charge!"
—Eladamri, Lord of Leaves
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Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
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Carnassid
Creature — Beast
Trample
: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
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Constant Mists
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
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Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
There is no drake that flies faster than a crossbow bolt.
—Vec saying
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Elven Rite
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
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Endangered Armodon
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.
4/5
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Hermit Druid
Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
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Lowland Basilisk
Creature — Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
1/3
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Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Life needs no encouragement.
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Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
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Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
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Skyshroud Archer
Creature — Elf Archer
: Target creature with flying gets -1/-1 until end of turn.
In Rath, arrows are guided not by virtue but by necessity.
1/1
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Skyshroud Troopers
Creature — Elf Druid Warrior
: Add .
"We were not made for war. Like flowstone, Volrath shaped us to it."
—Eladamri, Lord of Leaves
3/3
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Spike Breeder
Creature — Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0/0
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Spike Colony
Creature — Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
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Spike Feeder
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
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Spike Soldier
Creature — Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
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Spike Worker
Creature — Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
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Spined Wurm
Creature — Wurm
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'"
—Dal myth of the wurm
5/4
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Tempting Licid
Creature — Licid
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
2/2
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Verdant Touch
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
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Volrath's Gardens
Enchantment
, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."
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Wall of Blossoms
Creature — Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
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Acidic Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
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Crystalline Sliver
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
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Hibernation Sliver
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
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Sliver Queen
Legendary Creature — Sliver
: Create a 1/1 colorless Sliver creature token.
Her children are ever part of her.
7/7
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Spined Sliver
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
2/2
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Victual Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
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Bullwhip
Artifact
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
"Pain is a crude way to enforce obedience, but it is cheap and plentiful."
—Volrath
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"I expected a fight, but I didn't expect it from the building itself."
—Gerrard
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Heartstone
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
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Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."
—Volrath
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Hornet Cannon
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Jinxed Ring
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
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Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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Portcullis
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
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Shifting Wall
Artifact Creature — Wall
Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
0/0
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Sword of the Chosen
Legendary Artifact
: Target legendary creature gets +2/+2 until end of turn.
One shard of Selenia yet remained.
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Volrath's Laboratory
Artifact
As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
, : Create a 2/2 creature token of the chosen color and type.
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Volrath's Stronghold
Legendary Land
: Add .
, : Put target creature card from your graveyard on top of your library.
The seed of a world's evil.
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