Strixhaven: School of Mages

Image Card Info Mana cost
Environmental Sciences

Environmental Sciences

Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

First-years quickly learn how the Vastlands earned its name.

2
Expanded Anatomy

Expanded Anatomy

Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

"Changing the equation from incremental to exponential was a stroke of genius on my part."

3
Introduction to Annihilation

Introduction to Annihilation

Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

"I've never seen a student fail quite so spectacularly. There's potential in that." —Hostram, professor of arcanochemistry

5
Introduction to Prophecy

Introduction to Prophecy

Sorcery — Lesson

Scry 2, then draw a card.

Final grades are posted on the first day of class.

3
Mascot Exhibition

Mascot Exhibition

Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

"Don't just win the game. Win the crowd." —Moriana, Mage Tower coach

7
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

"Fly the path of nine birds."

4/4

5
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

3
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

1 W
Ageless Guardian

Ageless Guardian

Creature — Spirit Soldier

Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.

1/4

1 W
Beaming Defiance

Beaming Defiance

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"I've lived too long in my father's shadow. It's time to find my own light." —Killian, Silverquill mage-student

1 W
Clever Lumimancer

Clever Lumimancer

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

"You're too dim to realize it, but you've already lost."

0/1

W
Combat Professor

Combat Professor

Creature — Bird Cleric

Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

"Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?"

2/3

3 W
Defend the Campus

Defend the Campus

Instant

Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.

Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.

3 W
Detention Vortex

Detention Vortex

Enchantment — Aura

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

W
Devastating Mastery

Devastating Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

2 W W W W
Dueling Coach

Dueling Coach

Creature — Human Monk

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

3 W
A-Dueling Coach

A-Dueling Coach

Creature — Human Monk

When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

3 W
Eager First-Year

Eager First-Year

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Today, she learns the basics. She'll knock out advanced theory later this week.

2/2

1 W
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric

Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1

2 W
Expel

Expel

Instant

Exile target tapped creature.

Quintorius was a daydreamer, far happier digging through history books than practicing battle tactics. He agreed with the military academy on only one thing: he did not belong in their ranks.

2 W
Guiding Voice

Guiding Voice

Sorcery

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

When honormancers work together, their compliments are complementary.

W
Leonin Lightscribe

Leonin Lightscribe

Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

All who hear his inspiring words are filled with hope and pride.

2/2

1 W
Mavinda, Students' Advocate

Mavinda, Students' Advocate

Legendary Creature — Bird Advisor

Flying : You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3

2 W
Pilgrim of the Ages

Pilgrim of the Ages

Creature — Spirit

When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.

2/1

2 W
Pillardrop Rescuer

Pillardrop Rescuer

Creature — Spirit Cleric

Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

Gentle hands of stone whisk the careless from the crumbling ruins of Pillardrop.

2/2

4 W
Professor of Symbology

Professor of Symbology

Creature — Kor Cleric

When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"A language isn't dead until we stop learning from it."

2/1

1 W
Reduce to Memory

Reduce to Memory

Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy." —Augusta, Lorehold dean

1 W W
Secret Rendezvous

Secret Rendezvous

Sorcery

You and target opponent each draw three cards.

Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers.

1 W W
Semester's End

Semester's End

Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

3 W
Show of Confidence

Show of Confidence

Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

1 W
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

2 W
Star Pupil

Star Pupil

Creature — Human Wizard

Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control.

"When I'm done here, they'll name entire buildings after me."

0/0

W
Stonebinder's Familiar

Stonebinder's Familiar

Creature — Spirit Dog

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.

"Hey, my great-great-grandfather had a dog just like that!" —Dradiel, Lorehold mage-student

1/1

W
Stonerise Spirit

Stonerise Spirit

Creature — Spirit Bird

Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.

The carved cliffs of Pillardrop thrum with the sounds of ancient spirits rising from the past.

1/2

1 W
Strict Proctor

Strict Proctor

Creature — Spirit Cleric

Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3

1 W
Strict Proctor

Strict Proctor

Creature — Spirit Cleric

Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3

1 W
Study Break

Study Break

Instant

Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"You've been cramming all night. You're taking a nap whether you like it or not."

1 W
Thunderous Orator

Thunderous Orator

Creature — Kor Wizard

Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

2/2

1 W
Arcane Subtraction

Arcane Subtraction

Instant

Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

The class learned little that day.

1 U
Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2

2 U U
Burrog Befuddler

Burrog Befuddler

Creature — Frog Wizard

Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.

2/1

1 U
Bury in Books

Bury in Books

Instant

This spell costs less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.

There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.

4 U
Curate

Curate

Instant

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

"*Kathorran War Chants, Vol. III*? That doesn't even belong in this wing!"

1 U
Divide by Zero

Divide by Zero

Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"Misery. Inadequacy. Failure. The common denominator is you."

2 U
Dream Strix

Dream Strix

Creature — Bird Illusion

Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2

2 U
Frost Trickster

Frost Trickster

Creature — Bird Wizard

Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The most important skill in a Mage Tower match is keeping one's cool.

2/2

2 U
Ingenious Mastery

Ingenious Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

X 2 U
Kelpie Guide

Kelpie Guide

Creature — Beast

: Untap another target permanent you control. : Tap target permanent. Activate only if you control eight or more lands.

Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages.

2/2

2 U
Mentor's Guidance

Mentor's Guidance

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

2 U
A-Mentor's Guidance

A-Mentor's Guidance

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

1 U
Mercurial Transformation

Mercurial Transformation

Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

"For sun's sake, I just want a crab!"

1 U
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

X U
Pop Quiz

Pop Quiz

Instant

Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"Today is hydromancy? I thought it was amplimancy! I studied for amplimancy!"

2 U
Reject

Reject

Instant

Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Grux, for the last time, you have to do more than simply shout 'Apply!' at the administrators." —Pavil, admissions officer

1 U
Resculpt

Resculpt

Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Critics were struck first by the elemental's surprising grace, and then by its fists.

1 U
Serpentine Curve

Serpentine Curve

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

"Math bites." —Bim, Lorehold mage-student

3 U
Snow Day

Snow Day

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.

"Advanced Elemental Manifestations is canceled until all students have thawed." —Prismari dormitory notice

4 U U
Solve the Equation

Solve the Equation

Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Zimone's brilliance drew attention from many, including the sinister mages known as the Oriq.

2 U
Soothsayer Adept

Soothsayer Adept

Creature — Merfolk Wizard

, : Draw a card, then discard a card.

One of the first lessons divination students learn is how to recognize the difference between a portent and a simple surface ripple.

1/3

1 U
Symmetry Sage

Symmetry Sage

Creature — Human Wizard

Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.

"By my calculations, I should be able to achieve true enlightenment before graduation."

0/2

U
A-Symmetry Sage

A-Symmetry Sage

Creature — Human Wizard

Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.

0/3

U
Teachings of the Archaics

Teachings of the Archaics

Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.

2 U
Tempted by the Oriq

Tempted by the Oriq

Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

1 U U U
Test of Talents

Test of Talents

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

1 U
Vortex Runner

Vortex Runner

Creature — Human Wizard

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.

"By using the vortex, I can study for at least fifteen extra minutes between every class. I wasn't being reckless, Dean Imbraham. I was being efficient."

2/3

2 U
Waterfall Aerialist

Waterfall Aerialist

Creature — Djinn Wizard

Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Form and function in perfect unity.

3/1

3 U
Wormhole Serpent

Wormhole Serpent

Creature — Serpent

: Target creature can't be blocked this turn.

After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.

3/5

4 U
Arrogant Poet

Arrogant Poet

Creature — Human Warlock

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

"I would be kinder to my peers, Professor, but I simply don't have any."

2/1

1 B
Baleful Mastery

Baleful Mastery

Instant

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker.

3 B
Brackish Trudge

Brackish Trudge

Creature — Fungus Beast

Brackish Trudge enters the battlefield tapped. : Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.

Most trudges are covered with decaying plant matter, making them ideal breeding grounds for fungal spores.

4/2

2 B
Callous Bloodmage

Callous Bloodmage

Creature — Vampire Warlock

When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

2/1

2 B
Confront the Past

Confront the Past

Sorcery — Lesson

Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

X B
Crushing Disappointment

Crushing Disappointment

Instant

Each player loses 2 life. You draw two cards.

Most students could barely endure Dean Embrose's scrutiny for a semester or two; Killian lived with it his entire life.

3 B
Essence Infusion

Essence Infusion

Sorcery

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

"I'd say it's still a fair fight—now my friend is about the size of your ego."

1 B
Eyetwitch

Eyetwitch

Creature — Eye Bat

Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Oculomancers see the ideal potion ingredient. The bats don't see it that way.

1/1

B
Flunk

Flunk

Instant

Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.

"I assure you, no one fails my course more than once." —Embrose, Silverquill dean

1 B
Go Blank

Go Blank

Sorcery

Target player discards two cards. Then exile that player's graveyard.

The only feeling worse than not knowing the answer is the certainty that you once did.

2 B
Hunt for Specimens

Hunt for Specimens

Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

1 B
Lash of Malice

Lash of Malice

Instant

Target creature gets +2/-2 until end of turn.

"The strongest shadow spells come from disdain for someone else, not frustration with yourself." —Embrose, Silverquill dean

B
Leech Fanatic

Leech Fanatic

Creature — Human Warlock

As long as it's your turn, Leech Fanatic has lifelink.

"Everyone thinks that leeches maintain a strictly sanguivorous diet, but in fact, most freshwater leeches are carnivores. Wait, where are you going?"

2/2

1 B
Mage Hunter

Mage Hunter

Creature — Horror

Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.

One of the Oriq's most powerful tools is the mage hunter, a vile monstrosity created to seek out and snuff out the arcane.

3/4

3 B
Mage Hunters' Onslaught

Mage Hunters' Onslaught

Sorcery

Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.

Extus stood before his alma mater for a moment, remembering first his studies, then his vengeance. At his command, the mage hunters unfolded.

2 B B
Necrotic Fumes

Necrotic Fumes

Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.

When live specimens aren't readily available, Witherbloom mages make creative use of ragged spirits clinging to long-dead bodies.

1 B B
Novice Dissector

Novice Dissector

Creature — Troll Warlock

, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.

"The professor said to first extract the venom glands, then the acid sac. Next up, the . . . meeping organ?"

3/3

3 B
Oriq Loremage

Oriq Loremage

Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

Nothing can quell the Oriq's thirst for the forbidden secrets of the past.

3/3

2 B B
Plumb the Forbidden

Plumb the Forbidden

Instant

As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.

Strixhaven forbade all magic from the Blood Age, so that is where Extus began his research.

1 B
Poet's Quill

Poet's Quill

Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip

1 B
Professor Onyx

Professor Onyx

Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

4 B B
Professor's Warning

Professor's Warning

Instant

Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Professor Onyx urged the twins to prepare for the dark mage Extus, sounding very much like someone familiar with the rise of tyrants.

B
Promising Duskmage

Promising Duskmage

Creature — Human Warlock

When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.

"Your technique is sloppy, but there is talent there. Do it again, and keep your right arm in position this time."

2/3

2 B
Sedgemoor Witch

Sedgemoor Witch

Creature — Human Warlock

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

2 B
Specter of the Fens

Specter of the Fens

Creature — Specter

Flying : Target opponent loses 2 life and you gain 2 life.

Foul specters hunt down those who try to back out of a deal with a daemogoth.

2/3

3 B
Tenured Inkcaster

Tenured Inkcaster

Creature — Vampire Warlock

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

"Ah, another future archmage for my collection."

2/2

4 B
A-Tenured Inkcaster

A-Tenured Inkcaster

Creature — Vampire Warlock

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

3/3

3 B
Umbral Juke

Umbral Juke

Instant

Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying.

The sport of Mage Tower was conceived as a playful testing ground for young spellcasters.

2 B
Unwilling Ingredient

Unwilling Ingredient

Creature — Frog

Menace (This creature can't be blocked except by two or more creatures.) , Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.

"Don't look at me like that. It was either this or being eaten by a groff." —Dina, Witherbloom mage-student

1/1

B
Academic Dispute

Academic Dispute

Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"I'll show you original research, you hack!"

R
Ardent Dustspeaker

Ardent Dustspeaker

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

"The Founder Dragons weren't even hatched when this scroll was written!"

3/4

4 R
A-Ardent Dustspeaker

A-Ardent Dustspeaker

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

2 R
Blood Age General

Blood Age General

Creature — Spirit Warrior

: Attacking Spirits get +1/+0 until end of turn.

His troops took the Fortress of Caerdoon centuries ago, yet he fights on.

2/2

1 R
Conspiracy Theorist

Conspiracy Theorist

Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

1 R
Crackle with Power

Crackle with Power

Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.

X X X R R
Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.

2 R R
Dragon's Approach

Dragon's Approach

Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

2 R
Efreet Flamepainter

Efreet Flamepainter

Creature — Efreet Shaman

Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/4

3 R
Enthusiastic Study

Enthusiastic Study

Instant

Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"If the pen is mightier than the sword, just think what a giant tome could do!"

2 R
Explosive Welcome

Explosive Welcome

Instant

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add .

Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts.

7 R
Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

3 R R
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

1 R
Fuming Effigy

Fuming Effigy

Creature — Spirit

Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.

Some spirits share ancient wisdom. Others just get mad you touched their stuff.

4/3

3 R
Grinning Ignus

Grinning Ignus

Creature — Elemental

, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.

On rare occasions, a Prismari student will summon an elemental that shows such promise that it's permitted to stay and enroll.

2/2

2 R
Hall Monitor

Hall Monitor

Creature — Lizard Shaman

Haste , : Target creature can't block this turn.

"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"

1/1

R
Heated Debate

Heated Debate

Instant

This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.

"While you were wasting time with abstract equations, I mastered ancient Oggyar fire magic. Your move."

2 R
Igneous Inspiration

Igneous Inspiration

Sorcery

Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Prismari fosters a burning need to create.

2 R
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."

2 R R
Illustrious Historian

Illustrious Historian

Creature — Human Shaman

, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

The most distinguished Lorehold professors are eligible to receive extended tenure, even beyond the limits of their own mortality.

2/1

1 R
Mascot Interception

Mascot Interception

Sorcery

This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.

3 R
Pigment Storm

Pigment Storm

Sorcery

Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.

When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.

3 R R
Pillardrop Warden

Pillardrop Warden

Creature — Spirit Dwarf

Reach , , Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.

A giant statue of a dwarf is still a giant statue.

1/5

3 R
Retriever Phoenix

Retriever Phoenix

Creature — Phoenix

Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

2/2

3 R
Start from Scratch

Start from Scratch

Sorcery — Lesson

Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.

"I don't care what they think!" Rootha snapped. "I know I can do better."

2 R
Storm-Kiln Artist

Storm-Kiln Artist

Creature — Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

A captured elemental makes for a potent, albeit unstable, power source.

2/2

3 R
Sudden Breakthrough

Sudden Breakthrough

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.

1 R
Tome Shredder

Tome Shredder

Creature — Wolf

Haste , Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.

"Quintorius, would you care to explain why you didn't complete your homework?" —Augusta, Lorehold dean

2/2

2 R
A-Tome Shredder

A-Tome Shredder

Creature — Wolf

Haste , Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.

2/1

1 R
Twinscroll Shaman

Twinscroll Shaman

Creature — Dwarf Shaman

Double strike

"May your wretched name never grace the annals of history, you ignorant buffoon!"

1/2

2 R
Accomplished Alchemist

Accomplished Alchemist

Creature — Elf Druid

: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.

"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."

2/5

3 G
Basic Conjuration

Basic Conjuration

Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

"I made that! It's mine! Did you see that?"

1 G G
Bayou Groff

Bayou Groff

Creature — Plant Dog

As an additional cost to cast this spell, sacrifice a creature or pay .

"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor." —Lisette, Witherbloom dean

5/4

1 G
Big Play

Big Play

Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here." —Cremik, Mage Tower commentator

1 G
Bookwurm

Bookwurm

Creature — Wurm

Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. : Put Bookwurm from your graveyard into your library third from the top.

It takes "devouring a book in one sitting" to a frightening extreme.

7/7

7 G
Charge Through

Charge Through

Instant

Target creature gains trample until end of turn. Draw a card.

"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead." —Cremik, Mage Tower commentator

G
Containment Breach

Containment Breach

Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

For pest keepers, there's no sound more disheartening than breaking glass.

2 G
Devouring Tendrils

Devouring Tendrils

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Witherbloom spells often take on the appearance—and personality—of their components.

1 G
Dragonsguard Elite

Dragonsguard Elite

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. : Double the number of +1/+1 counters on Dragonsguard Elite.

"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."

2/2

1 G
Ecological Appreciation

Ecological Appreciation

Sorcery

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

X 2 G
Emergent Sequence

Emergent Sequence

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

1 G
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

Most Quandrix students fundamentally disagree with the concept of "enough."

X X G G
Field Trip

Field Trip

Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2 G
Fortifying Draught

Fortifying Draught

Instant

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

"If a seedling can push through solid stone, there's no limit to what I could do."

G
Gnarled Professor

Gnarled Professor

Creature — Treefolk Druid

Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"Class is in season."

5/4

2 G G
Honor Troll

Honor Troll

Creature — Troll Druid

Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life.

First in his clan to attend Strixhaven, and now first in his class.

2/3

2 G
Karok Wrangler

Karok Wrangler

Creature — Elf Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.

"She showed up to class on a what?" —Valentin, Witherbloom Dean

3/3

4 G
Leyline Invocation

Leyline Invocation

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.

"Do you still believe my work is nothing but dry, boring equations?" —Cairu, Quandrix mage-student

5 G
Mage Duel

Mage Duel

Sorcery

This spell costs less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Remember the rules. No spells to the face!"

2 G
Master Symmetrist

Master Symmetrist

Creature — Rhino Druid

Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.

Tondo lost his very first duel and has spent his entire life trying to get even.

4/4

2 G G
Overgrown Arch

Overgrown Arch

Creature — Plant Wall

Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

0/4

1 G
Professor of Zoomancy

Professor of Zoomancy

Creature — Bear Druid

When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

She's brilliant, if a bit overbearing.

4/3

3 G
Reckless Amplimancer

Reckless Amplimancer

Creature — Elf Druid

: Double Reckless Amplimancer's power and toughness until end of turn.

"Linear growth? What am I, a first-year?"

2/2

1 G
Scurrid Colony

Scurrid Colony

Creature — Squirrel

Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.

2/2

1 G
Spined Karok

Spined Karok

Creature — Crocodile

"The bogs are deeper than you realize. Most of the space beneath the surface is taken up by these enormous karoks. You might think your feet are touching the bottom. They're probably not." —Gyome, Witherbloom chef

2/4

2 G
Springmane Cervin

Springmane Cervin

Creature — Elk

When Springmane Cervin enters the battlefield, you gain 2 life.

Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.

3/2

2 G
Tangletrap

Tangletrap

Instant

Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.

"It's like that old saying: what goes up . . . feeds the arboretum." —Lisette, Witherbloom dean

1 G
Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

5 G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid

Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

"Hold still. I have a theory about what's going to happen to your face."

3/3

1 G G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

"Any good experiment is repeatable."

3 U U
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life.

Pests are typically harvested before they outgrow their enclosures. Blex is far from typical.

3/2

2 G
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

2 B B
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Legendary Creature — Human Warlock

Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

"Join me for the dawn of a new age."

2/4

1 W B B
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

6 B R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Creature — Human Shaman

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. : Flamescroll Celebrant gets +2/+0 until end of turn.

"Stand up and fight!"

2/1

1 R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.

"Sit down and listen."

W W
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Legendary Creature — Human Wizard

Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.

5/5

6 U U
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

To find Jadzi, one need only wander.

2 G G
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid

: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.

2/2

2 G
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Bird Wizard

Flying , : Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

3/3

2 U U
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3

1 W W
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Planeswalker — Lukka

[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."

4 R R
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Artifact

, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." , : Each opponent mills cards equal to the amount of life you gained this turn. , : Exile four target cards from a single graveyard. Draw a card.

2 B
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

"Death? Everyone does death. Let me show you something actually impressive."

3 G G
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Orc Shaman

, Discard a card: Draw a card. , : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2

1 R
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

2 W
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

2 R
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Will

Instant and sorcery spells you cast cost less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

4 U
A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost

A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost

Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [−5]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

2 R
A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost

A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost

Legendary Planeswalker — Will

Instant and sorcery spells you cast cost less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−8]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

4 U
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Creature — Human Cleric

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

He offered his light to make sure no others would be dimmed.

2/3

2 W
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Sorcery

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

She cast a spell to purge all weakness. When the ink cleared, she stood alone.

5 B B B
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric

Flying, vigilance : Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

"You are so much stronger than you know."

1/1

1 W
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Human Warlock

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

4/4

2 B B
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.

2/2

2 U U
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

He channels his heart's passion into every fiery note.

1 R
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Djinn Wizard

: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."

2/2

2 U
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.

4/4

3 R R
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Vampire Warlock

Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

1/1

B
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Human Druid

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.

"Life is as fleeting as it is vibrant. Embrace the brief blessing of a flower before it withers."

4/4

2 G G
Aether Helix

Aether Helix

Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.

3 G U
Beledros Witherbloom

Beledros Witherbloom

Legendary Creature — Elder Dragon

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

4/4

5 B G
Biomathematician

Biomathematician

Creature — Human Wizard

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

"I will reach infinity."

2/2

1 G U
Blade Historian

Blade Historian

Creature — Human Cleric

Attacking creatures you control have double strike.

"So you see, the reckless battle strategy of the Kathorran orcs was effective, but ultimately proved to be a double-edged sword. As did their double-edged swords."

2/3

R / W R / W R / W R / W
Blood Researcher

Blood Researcher

Creature — Vampire Druid

Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher.

"Dean Valentin warns us not to consume the samples for our safety, but I think he's just being greedy."

2/2

1 B G
Blot Out the Sky

Blot Out the Sky

Sorcery

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

A drop of ink is a nuisance. A torrent of inklings is a menace.

X W B
Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Needledeep had promised that his final project would be his biggest one yet.

G G G U U U
Closing Statement

Closing Statement

Instant

This spell costs less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

"In conclusion . . ."

3 W B
Cram Session

Cram Session

Sorcery

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

The only thing more delicious than a top grade is Gyome's signature cake.

1 B / G
Creative Outburst

Creative Outburst

Instant

Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. , Discard Creative Outburst: Create a Treasure token.

3 U U R R
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

"Your own frailty is your undoing. I am merely the one to expose it."

2 B G
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

Will's quick thinking meshed with Rowan's raw power to bring down the Blood Avatar.

X U R
Daemogoth Titan

Daemogoth Titan

Creature — Demon

Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.

"Of course it offered you power. Demons always do. But trust me—the sweeter the prize, the more ruinous the price." —Professor Onyx

11/10

B / G B / G B / G B / G
Daemogoth Woe-Eater

Daemogoth Woe-Eater

Creature — Demon

At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.

"Your pain for my wisdom. You'll get no better deal."

7/6

1 B B / G G
Deadly Brew

Deadly Brew

Sorcery

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

No one ever asked what was in Dina's concoctions, so long as they worked.

B G
Decisive Denial

Decisive Denial

Instant

Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .

"I've heard enough."

G U
Dina, Soul Steeper

Dina, Soul Steeper

Legendary Creature — Dryad Druid

Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.

1/3

B G
Double Major

Double Major

Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

"Now I can dedicate myself fully to zoetimancy and void theory!"

G U
Dramatic Finale

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

The enraptured audience barely noticed their programs were suddenly blank.

W / B W / B W / B W / B
Elemental Expressionist

Elemental Expressionist

Creature — Orc Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

4/4

U / R U / R U / R U / R
Elemental Masterpiece

Elemental Masterpiece

Sorcery

Create two 4/4 blue and red Elemental creature tokens. , Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Rootha passed with flying, living colors.

5 U R
Elemental Summoning

Elemental Summoning

Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

"You've made a splash. Now show me a torrent." —Uvilda, Prismari dean

3 U / R U / R
Eureka Moment

Eureka Moment

Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

"At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"

2 G U
Exhilarating Elocution

Exhilarating Elocution

Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

His words poured forth on waves of golden light, scouring all fear from his audience's hearts and minds.

2 W B
Expressive Iteration

Expressive Iteration

Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

U R
Fractal Summoning

Fractal Summoning

Sorcery — Lesson

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple." —Kianne, Quandrix dean

X G / U G / U
Fracture

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

"Your defiance is amusing, little mage. It's time you learn how fragile you really are." —Extus Narr

W B
Galazeth Prismari

Galazeth Prismari

Legendary Creature — Elder Dragon

Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

3/4

2 U R
Golden Ratio

Golden Ratio

Sorcery

Draw a card for each different power among creatures you control.

"When I look around, I see a world defined by patterns that still manages to defy them." —Kianne, Quandrix dean

1 G U
Harness Infinity

Harness Infinity

Instant

Exchange your hand and graveyard. Exile Harness Infinity.

"As I stepped into the star arch, it all became perfectly clear. Life and death are not opposites, but an endless path, twisting around and back upon itself, never ending and never beginning." —Zhaer, professor of biophilosophy

1 B B B G G G
Hofri Ghostforge

Hofri Ghostforge

Legendary Creature — Dwarf Cleric

Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."

4/5

3 R W
Humiliate

Humiliate

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

"Aw, what's that? No comeback?"

W B
Infuse with Vitality

Infuse with Vitality

Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.

Dina raised her cup to Killian's lips, and for the first time in his life, he knew compassion.

B G
Inkling Summoning

Inkling Summoning

Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying.

"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn." —Embrose, Silverquill dean

1 W / B W / B
Kasmina, Enigma Sage

Kasmina, Enigma Sage

Legendary Planeswalker — Kasmina

Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

1 G U
Killian, Ink Duelist

Killian, Ink Duelist

Legendary Creature — Human Warlock

Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.

"When your father is Dean Embrose, second best really isn't an option."

2/2

W B
Lorehold Apprentice

Lorehold Apprentice

Creature — Human Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."

Ancient footfalls echo in her head, their timeless rhythm guiding the present.

2/2

R W
Lorehold Command

Lorehold Command

Instant

Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.

3 R W
Lorehold Excavation

Lorehold Excavation

Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

R W
Lorehold Pledgemage

Lorehold Pledgemage

Creature — Kor Shaman

First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.

"The weight of history can empower you or it can crush you. It's your choice."

2/2

1 R / W R / W
Maelstrom Muse

Maelstrom Muse

Creature — Djinn Wizard

Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.

She's an inspiration to everyone, even herself.

2/4

1 U U / R R
A-Maelstrom Muse

A-Maelstrom Muse

Creature — Djinn Wizard

Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.

2/4

U U / R R
Magma Opus

Magma Opus

Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.

6 U R
Make Your Mark

Make Your Mark

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Those who do learn from history may still choose to repeat it.

R / W
Manifestation Sage

Manifestation Sage

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.

2/2

G / U G / U G / U G / U
Moldering Karok

Moldering Karok

Creature — Zombie Crocodile

Trample, lifelink

Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.

3/3

2 B G
Mortality Spear

Mortality Spear

Instant

This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.

"Death is my life's work."

2 B G
Needlethorn Drake

Needlethorn Drake

Creature — Drake

Flying, deathtouch

As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.

1/1

G U
Oggyar Battle-Seer

Oggyar Battle-Seer

Creature — Ogre Shaman

Haste : Scry 1.

"May Ganathog bless us with bloody visions of glory restored!"

3/4

3 U R
Owlin Shieldmage

Owlin Shieldmage

Creature — Bird Warlock

Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

"Aim higher next time."

3/3

3 W B
Pest Summoning

Pest Summoning

Sorcery — Lesson

Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

"Step 1: Put the pests in mud. "Step 2: Wait." —*Gyome's Guide to Pest Breeding*

1 B / G B / G
Practical Research

Practical Research

Instant

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.

3 U R
Prismari Apprentice

Prismari Apprentice

Creature — Human Shaman

Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.

"No one ever created great art by playing it safe!"

2/2

U R
Prismari Command

Prismari Command

Instant

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

1 U R
Prismari Pledgemage

Prismari Pledgemage

Creature — Orc Wizard

Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.

Many have the talent to create, but few have the courage to share their creations.

3/3

U / R U / R
Quandrix Apprentice

Quandrix Apprentice

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

"The secrets of our world will be mine."

2/2

G U
Quandrix Command

Quandrix Command

Instant

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

1 G U
Quandrix Cultivator

Quandrix Cultivator

Creature — Turtle Druid

When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

In the gardens spread across the Quandrix campus, fern turns to forest before class is even over.

3/4

1 G G / U U
Quandrix Pledgemage

Quandrix Pledgemage

Creature — Merfolk Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.

"The first step toward transcending physical limitations is discarding assumptions about what is possible."

2/2

1 G / U G / U
Quintorius, Field Historian

Quintorius, Field Historian

Legendary Creature — Elephant Cleric

Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

"Every life has a story to tell. I won't let them be forgotten."

2/4

3 R W
Radiant Scrollwielder

Radiant Scrollwielder

Creature — Dwarf Cleric

Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

2/4

2 R W
Reconstruct History

Reconstruct History

Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.

2 R W
Relic Sloth

Relic Sloth

Creature — Sloth Beast

Vigilance Menace (This creature can't be blocked except by two or more creatures.)

When it comes to transporting priceless, delicate artifacts, safety is more important than speed.

4/4

3 R W
Returned Pastcaller

Returned Pastcaller

Creature — Spirit Cleric

Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.

Lorehold spirit statues are not forbidden from raising statues of their own.

4/2

3 R R / W W
Rip Apart

Rip Apart

Sorcery

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Torn from history. Torn from memory. Torn from reality.

R W
Rise of Extus

Rise of Extus

Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

With one lethal strike, Extus took control of the Oriq and took his first step towards vengeance.

4 W / B W / B
Rootha, Mercurial Artist

Rootha, Mercurial Artist

Legendary Creature — Orc Shaman

, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"Art is never finished. Merely abandoned."

1/4

1 U R
Rushed Rebirth

Rushed Rebirth

Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Witherbloom students learn to see death not as tragedy, but as opportunity.

B G
Shadewing Laureate

Shadewing Laureate

Creature — Human Warlock

Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

"Would you prefer I destroy you using prose or verse?"

2/2

W W / B B
Shadrix Silverquill

Shadrix Silverquill

Legendary Creature — Elder Dragon

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

2/5

3 W B
Silverquill Apprentice

Silverquill Apprentice

Creature — Human Warlock

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

She had spoken the words a hundred times, but under the spotlight, in front of everyone, something new emerged. And the crowd went wild.

2/2

W B
Silverquill Command

Silverquill Command

Sorcery

Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature.

2 W B
Silverquill Pledgemage

Silverquill Pledgemage

Creature — Vampire Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.

"I avoid violence. It is the last resort of the witless. But if you insist, I'll make an exception for you."

3/1

1 W / B W / B
Silverquill Silencer

Silverquill Silencer

Creature — Human Cleric

As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

"I am very much in the mood to start handing out expulsions."

3/2

W B
Spectacle Mage

Spectacle Mage

Creature — Bird Shaman

Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.

"It would be a crime to withhold my light from the world."

2/2

1 U R
Spirit Summoning

Spirit Summoning

Sorcery — Lesson

Create a 3/2 red and white Spirit creature token.

"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?" —Augusta, Lorehold dean

1 R / W R / W
Spiteful Squad

Spiteful Squad

Creature — Human Warlock

Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control.

"Don't you know first-years pay a toll to walk through here?"

0/0

2 W B
Square Up

Square Up

Instant

Target creature has base power and toughness 4/4 until end of turn.

Sometimes the most radical thing you can do is think inside the box.

1 G / U
Stonebound Mentor

Stonebound Mentor

Creature — Spirit Advisor

Whenever one or more cards leave your graveyard, scry 1.

Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.

3/3

1 R W
Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon

Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4

3 G U
A-Tanazir Quandrix

A-Tanazir Quandrix

Legendary Creature — Elder Dragon

Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

5/5

3 G U
Teach by Example

Teach by Example

Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

"Learning to imitate a master is the first step in becoming one." —Uvilda, Prismari dean

U / R U / R
Tend the Pests

Tend the Pests

Instant

As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

"I've got a special treat for you today."

B G
Thrilling Discovery

Thrilling Discovery

Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!" —Quintorius, Lorehold mage-student

R W
Vanishing Verse

Vanishing Verse

Instant

Exile target monocolored permanent.

"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"

W B
Velomachus Lorehold

Velomachus Lorehold

Legendary Creature — Elder Dragon

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

5 R W
Venerable Warsinger

Venerable Warsinger

Creature — Spirit Cleric

Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

3/3

1 R W
Witherbloom Apprentice

Witherbloom Apprentice

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

"All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile."

2/2

B G
Witherbloom Command

Witherbloom Command

Sorcery

Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.

B G
Witherbloom Pledgemage

Witherbloom Pledgemage

Creature — Treefolk Warlock

Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.

"Death is just a transfer of energy. Those pests I harvested have the honor of becoming pure magic. What could be more beautiful?"

5/5

3 B / G B / G
Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy

Legendary Creature — Human Wizard

, : You may put a land card from your hand onto the battlefield tapped. , : Draw a card. If you control eight or more lands, draw two cards instead.

"What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard."

1/2

G U
Biblioplex Assistant

Biblioplex Assistant

Artifact Creature — Gargoyle

Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.

"I appreciate the help, and honestly, it's very entertaining." —Isabough of the Biblioplex

2/1

4
Campus Guide

Campus Guide

Artifact Creature — Golem

When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

"There's nowhere in Strixhaven I can't find. Where do you need to go?"

2/1

2
Codie, Vociferous Codex

Codie, Vociferous Codex

Legendary Artifact Creature — Construct

You can't cast permanent spells. , : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

1/4

3
Cogwork Archivist

Cogwork Archivist

Artifact Creature — Construct

Reach , : Put target card from a graveyard on the bottom of its owner's library.

"It's the largest library in the Multiverse. Of course it has the largest librarians." —Kasmina

4/5

6
Excavated Wall

Excavated Wall

Artifact Creature — Wall

Defender , : Mill a card. (Put the top card of your library into your graveyard.)

"Don't be fooled by the quiet. These old stones are trying to talk to you." —Augusta, Lorehold dean

0/4

1
Letter of Acceptance

Letter of Acceptance

Artifact

: Add one mana of any color. , , Sacrifice Letter of Acceptance: Draw a card.

The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power.

3
Reflective Golem

Reflective Golem

Artifact Creature — Golem

Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."

2/3

3
Spell Satchel

Spell Satchel

Artifact

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. , Remove a book counter from Spell Satchel: Add . , , Remove three book counters from Spell Satchel: Draw a card.

2
A-Spell Satchel

A-Spell Satchel

Artifact

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. , Remove a book counter from Spell Satchel: Add . , , Remove two book counters from Spell Satchel: Draw a card.

2
Strixhaven Stadium

Strixhaven Stadium

Artifact

: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

3
Team Pennant

Team Pennant

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token Equip

Choosing a college based on Mage Tower results is discouraged, but not unheard of.

1
Zephyr Boots

Zephyr Boots

Artifact — Equipment

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Access Tunnel

Access Tunnel

Land

: Add . , : Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Archway Commons

Archway Commons

Land

Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

The Biblioplex

The Biblioplex

Land

: Add . , : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

A smoldering storm of chilling fire.

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

A seething locus of reverent rage.

Hall of Oracles

Hall of Oracles

Land

: Add . , : Add one mana of any color. : Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Lorehold Campus

Lorehold Campus

Land

Lorehold Campus enters the battlefield tapped. : Add or . , : Scry 1.

Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.

Necroblossom Snarl

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .

A hungry lair of flourishing rot.

Prismari Campus

Prismari Campus

Land

Prismari Campus enters the battlefield tapped. : Add or . , : Scry 1.

Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.

Quandrix Campus

Quandrix Campus

Land

Quandrix Campus enters the battlefield tapped. : Add or . , : Scry 1.

Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.

Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

A flickering beacon of righteous corruption.

Silverquill Campus

Silverquill Campus

Land

Silverquill Campus enters the battlefield tapped. : Add or . , : Scry 1.

Mage-students drawn to the power of language choose Silverquill, the college of eloquence.

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

A verdant paradox of primal logic.

Witherbloom Campus

Witherbloom Campus

Land

Witherbloom Campus enters the battlefield tapped. : Add or . , : Scry 1.

Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.

Professor Onyx

Professor Onyx

Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

4 B B
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3

1 W W
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Planeswalker — Lukka

[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."

4 R R
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

2 R
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Will

Instant and sorcery spells you cast cost less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

4 U
Kasmina, Enigma Sage

Kasmina, Enigma Sage

Legendary Planeswalker — Kasmina

Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

1 G U
Shadrix Silverquill

Shadrix Silverquill

Legendary Creature — Elder Dragon

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

2/5

3 W B
Galazeth Prismari

Galazeth Prismari

Legendary Creature — Elder Dragon

Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

3/4

2 U R
Beledros Witherbloom

Beledros Witherbloom

Legendary Creature — Elder Dragon

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

4/4

5 B G
Velomachus Lorehold

Velomachus Lorehold

Legendary Creature — Elder Dragon

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

5 R W
Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon

Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4

3 G U
Mascot Exhibition

Mascot Exhibition

Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

7
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

4/4

5
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

3
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

1 W
Devastating Mastery

Devastating Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

2 W W W W
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric

Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1

2 W
Leonin Lightscribe

Leonin Lightscribe

Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

2/2

1 W
Mavinda, Students' Advocate

Mavinda, Students' Advocate

Legendary Creature — Bird Advisor

Flying : You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3

2 W
Semester's End

Semester's End

Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

3 W
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

2 W
Strict Proctor

Strict Proctor

Creature — Spirit Cleric

Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

1/3

1 W
Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

2/2

2 U U
Dream Strix

Dream Strix

Creature — Bird Illusion

Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2

2 U
Ingenious Mastery

Ingenious Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

X 2 U
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

X U
Teachings of the Archaics

Teachings of the Archaics

Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

2 U
Tempted by the Oriq

Tempted by the Oriq

Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

1 U U U
Baleful Mastery

Baleful Mastery

Instant

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker.

3 B
Callous Bloodmage

Callous Bloodmage

Creature — Vampire Warlock

When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

2/1

2 B
Confront the Past

Confront the Past

Sorcery — Lesson

Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

X B
Oriq Loremage

Oriq Loremage

Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

3/3

2 B B
Poet's Quill

Poet's Quill

Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip

1 B
Sedgemoor Witch

Sedgemoor Witch

Creature — Human Warlock

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

2 B
Conspiracy Theorist

Conspiracy Theorist

Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

1 R
Crackle with Power

Crackle with Power

Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

X X X R R
Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.

2 R R
Efreet Flamepainter

Efreet Flamepainter

Creature — Efreet Shaman

Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/4

3 R
Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

3 R R
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

2 R R
Retriever Phoenix

Retriever Phoenix

Creature — Phoenix

Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

2/2

3 R
Accomplished Alchemist

Accomplished Alchemist

Creature — Elf Druid

: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.

2/5

3 G
Basic Conjuration

Basic Conjuration

Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

1 G G
Dragonsguard Elite

Dragonsguard Elite

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. : Double the number of +1/+1 counters on Dragonsguard Elite.

2/2

1 G
Ecological Appreciation

Ecological Appreciation

Sorcery

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

X 2 G
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

X X G G
Gnarled Professor

Gnarled Professor

Creature — Treefolk Druid

Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

5/4

2 G G
Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

5 G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid

Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

3/3

1 G G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

3 U U
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life.

3/2

2 G
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

2 B B
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Legendary Creature — Human Warlock

Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

2/4

1 W B B
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

6 B R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Creature — Human Shaman

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. : Flamescroll Celebrant gets +2/+0 until end of turn.

2/1

1 R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.

W W
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Legendary Creature — Human Wizard

Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.

5/5

6 U U
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

2 G G
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid

: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.

2/2

2 G
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Bird Wizard

Flying , : Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

3/3

2 U U
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Artifact

, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." , : Each opponent mills cards equal to the amount of life you gained this turn. , : Exile four target cards from a single graveyard. Draw a card.

2 B
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

3 G G
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Orc Shaman

, Discard a card: Draw a card. , : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2

1 R
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

2 W
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Creature — Human Cleric

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

2/3

2 W
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Sorcery

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

5 B B B
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric

Flying, vigilance : Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

1/1

1 W
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Human Warlock

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

4/4

2 B B
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.

2/2

2 U U
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

1 R
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Djinn Wizard

: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."

2/2

2 U
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.

4/4

3 R R
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Vampire Warlock

Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

1/1

B
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Human Druid

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.

4/4

2 G G
Blade Historian

Blade Historian

Creature — Human Cleric

Attacking creatures you control have double strike.

2/3

R / W R / W R / W R / W
Blot Out the Sky

Blot Out the Sky

Sorcery

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

X W B
Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

G G G U U U
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

2 B G
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

X U R
Daemogoth Titan

Daemogoth Titan

Creature — Demon

Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.

11/10

B / G B / G B / G B / G
Double Major

Double Major

Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

G U
Dramatic Finale

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

W / B W / B W / B W / B
Elemental Expressionist

Elemental Expressionist

Creature — Orc Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

4/4

U / R U / R U / R U / R
Harness Infinity

Harness Infinity

Instant

Exchange your hand and graveyard. Exile Harness Infinity.

1 B B B G G G
Hofri Ghostforge

Hofri Ghostforge

Legendary Creature — Dwarf Cleric

Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."

4/5

3 R W
Lorehold Command

Lorehold Command

Instant

Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.

3 R W
Magma Opus

Magma Opus

Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.

6 U R
Manifestation Sage

Manifestation Sage

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

2/2

G / U G / U G / U G / U
Prismari Command

Prismari Command

Instant

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

1 U R
Quandrix Command

Quandrix Command

Instant

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

1 G U
Radiant Scrollwielder

Radiant Scrollwielder

Creature — Dwarf Cleric

Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

2/4

2 R W
Rushed Rebirth

Rushed Rebirth

Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

B G
Silverquill Command

Silverquill Command

Sorcery

Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature.

2 W B
Silverquill Silencer

Silverquill Silencer

Creature — Human Cleric

As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

3/2

W B
Vanishing Verse

Vanishing Verse

Instant

Exile target monocolored permanent.

W B
Venerable Warsinger

Venerable Warsinger

Creature — Spirit Cleric

Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

3/3

1 R W
Witherbloom Command

Witherbloom Command

Sorcery

Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.

B G
Codie, Vociferous Codex

Codie, Vociferous Codex

Legendary Artifact Creature — Construct

You can't cast permanent spells. , : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

1/4

3
Strixhaven Stadium

Strixhaven Stadium

Artifact

: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

3
The Biblioplex

The Biblioplex

Land

: Add . , : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

Hall of Oracles

Hall of Oracles

Land

: Add . , : Add one mana of any color. : Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Necroblossom Snarl

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .

Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Dragonsguard Elite

Dragonsguard Elite

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. : Double the number of +1/+1 counters on Dragonsguard Elite.

"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."

2/2

1 G
Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2

2 U U
Fracture

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

"Your defiance is amusing, little mage. It's time you learn how fragile you really are." —Extus Narr

W B
Expressive Iteration

Expressive Iteration

Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

U R
Mortality Spear

Mortality Spear

Instant

This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.

"Death is my life's work."

2 B G
Rip Apart

Rip Apart

Sorcery

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Torn from history. Torn from memory. Torn from reality.

R W
Decisive Denial

Decisive Denial

Instant

Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .

"I've heard enough."

G U