Magic Online Theme Decks
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Creature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Beauty stirs the memory like a sweet perfume excites the air. 2/2 |
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Enchantment Artifact and enchantment spells your opponents cast cost Not all silences are easily broken. |
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Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage |
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Creature — Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. "My destiny is to save others so their destinies may be achieved." 1/1 |
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Sorcery Create X 4/4 white Angel creature tokens with flying.
Cycling |
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Artifact Creature — Human Cleric Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is ... suppressed." 2/2 |
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Instant Kicker |
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Creature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Its wings disturb more than air. 3/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. "An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." —"Hymn of Angelfire" |
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Creature — Giant Soldier Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
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Instant Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. "I do not teach. I simply reveal." —Daudi, Femeref tutor |
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Creature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. "A river of lava is just another river to cross." 2/2 |
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Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
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Legendary Creature — Human Wizard
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison." 1/1 |
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Enchantment Creatures can't attack you unless their controller pays Destroyed in one of the first battles of the Kami War, the town of Reito still grieved. |
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Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Creature — Spirit Sacrifice Kami of Ancient Law: Destroy target enchantment. "Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda 2/2 |
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Creature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance "Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —*Song of All*, canto 904 3/3 |
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Instant Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback |
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Instant Your opponents can't cast spells this turn. "Take a quiet moment to reflect on your sins." —Cleph, Order of Redeemed Souls |
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Creature — Human Cleric Soldier Vigilance
Plainscycling 3/6 |
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
1/2 |
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Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. A circle of sugar and a word of forbiddance. |
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Instant Exile target creature. Its controller gains life equal to its power. The smallest seed of regret can bloom into redemption. |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. Clear out the cell. Bring in the next prisoner. |
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Creature — Human Nomad Cleric
1/1 |
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Sorcery Return target creature card from your graveyard to the battlefield. |
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Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." —Seal inscription |
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Instant You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target. Embermages aren't well known for their diplomatic skills. |
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Creature — Gargoyle Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. 3/2 |
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Instant Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead. Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood. |
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Instant Exile target creature. Its controller gains life equal to its power. "The so-called barbarians will not respect us for our military might —they will respect us for our honor." —Lucilde Fiksdotter, leader of the Order of the White Shield |
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Creature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. "I've been all over this world. I even remember some of those places." 2/2 |
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Instant Buyback |
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Creature — Elemental Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 3/1 |
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Sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. "Four parts molten bronze, yes ... one part frozen mercury, yes, yes ... but then what?" |
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Creature — Human Warrior Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3 |
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Enchantment — Aura Enchant permanent You control enchanted permanent. "I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." —Barrin, progress report |
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Sorcery — Arcane Lava Spike deals 3 damage to target player or planeswalker. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Creature — Vedalken Knight Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless 1/3 |
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Instant Magma Jet deals 2 damage to any target. Scry 2. |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. |
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Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Man versus nature is not a fair fight. |
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Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. "Do not react to force in kind. Turn it aside. Direct it to where it can do no harm." —Meloku the Clouded Mirror |
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Instant Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue. "Just the thing for those pesky water mages." —Jaya Ballard, task mage |
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Creature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Unable to touch items of value, he goes forth to steal secrets instead. 1/1 |
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Enchantment Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player. |
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Creature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. "Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher 2/2 |
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Sorcery Rift Bolt deals 3 damage to any target.
Suspend 1— |
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Creature — Merfolk Rogue
In the depths of Rootwater, salvage and sewage differ only in texture. 1/1 |
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Artifact At the beginning of your upkeep, you may put a charge counter on Aether Vial.
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Artifact — Equipment Equipped creature gets +2/+0.
Equip |
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Instant Counter target creature spell. Draw cards equal to that spell's mana value. "My brain hurts." |
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Artifact
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics. |
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Creature — Bird Flying
Echo 1/2 |
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Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip |
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Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you *need* to know. |
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Legendary Land
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Creature — Bird Soldier Ranger Flying
Islandcycling 3/4 |
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Legendary Land
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." —Emily Dickinson |
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Creature — Human Wizard Morph 1/2 |
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Land
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Creature — Horror When Abyssal Gatekeeper dies, each player sacrifices a creature. "There are two ways for me to pass this gate. One involves you remaining conscious." —Gerrard of the *Weatherlight* 1/1 |
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Basic Land — Plains ( |
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Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
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Basic Land — Plains ( |
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Enchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Basic Land — Plains ( |
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Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, *Memoirs of a Soldier* |
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Basic Land — Plains ( |
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Creature — Avatar If there are ten or more creature cards total in all graveyards, this spell costs 6/5 |
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Basic Land — Mountain ( |
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Sorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle. "Is it worse to walk while dead, or to be buried alive? I have witnessed both." —Crovax |
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Basic Land — Mountain ( |
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Creature — Zombie Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Stinking of rot, it leaps between gravestones in search of its next meal. 1/1 |
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Basic Land — Mountain ( |
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Sorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Those who forget the horrors of the past are doomed to re-meet them. |
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Basic Land — Mountain ( |
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Creature — Human Warrior When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.) 1/1 |
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Instant Return target creature card from your graveyard to your hand.
Recover |
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Sorcery If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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Nezumi Graverobber // Nighteyes the Desecrator Creature — Rat Rogue
2/1 |
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Nezumi Graverobber // Nighteyes the Desecrator Legendary Creature — Rat Wizard
4/2 |
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Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. An audience of one with the malice of thousands. |
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Instant Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Creature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 3/2 |
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Creature — Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) 1/2 |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Creature — Zombie Mutant
5/3 |
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Creature — Human Wizard When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. "I'll take that. You won't need it when the revolution comes." 2/2 |
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Instant Destroy target artifact.
Flashback The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires. |
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Creature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. "For its time as a mortal, Anger chose a shell of boiling rock." —Scroll of Beginnings 2/2 |
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Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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Creature — Cat Beast
4/4 |
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Creature — Kavu When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. "For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay 4/2 |
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Creature — Lizard Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings. 3/1 |
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Creature — Human Rogue Echo Keldons divide all their spoils into two groups: trophies and catapult ammunition. 4/1 |
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Instant Lightning Bolt deals 3 damage to any target. |
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Instant Resounding Thunder deals 3 damage to any target.
Cycling |
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Creature — Human Scout Ranger When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "Only fools and bandits use roads." 2/2 |
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Creature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. "'I have arrived,' bellowed Brawn, and the plane shuddered." —Scroll of Beginnings 3/3 |
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Creature — Elf Druid Warrior When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "These alleys are not safe. Come, I can guide you back to the market square." 2/2 |
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World Enchantment All creatures have haste. |
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Instant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) "At harvest are seeds of next year sown." |
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Sorcery Return target card from your graveyard to your hand. "The elves can hide better than most can look." —Mwani, Mtenda herder |
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Creature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients. 1/1 |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. 2/1 |
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Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Torching Krosa would be pointless. It grows faster than it burns. |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. The forest was too lush for the brothers to despoil —almost. |
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Creature — Incarnation At the beginning of your upkeep, if Genesis is in your graveyard, you may pay "First through the Riftstone was Genesis—and the world was lifeless no more." —Scroll of Beginnings 4/4 |
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Creature — Troll Skeleton Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
0/0 |
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Sorcery Draw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." —Seton, centaur druid |
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Creature — Cat Jungle Lion can't block. The lion's only loyalty is to its hunger. 2/1 |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Creature — Boar Beast Cycling 6/5 |
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Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) |
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Instant Prevent all combat damage that would be dealt this turn.
Flashback |
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Creature — Cat When Penumbra Bobcat dies, create a 2/1 black Cat creature token. This cat has two lives and it's hunting for more. 2/1 |
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Creature — Centaur Spirit Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rath forces plants from its surface as one presses whey from cheese. |
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Sorcery Return target card from your graveyard to your hand. "The bones of the past will tell their tales—if you know how to speak their language." —Savra |
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Creature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk. 6/6 |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Creature — Human Bear Druid
He exercises his right to bear arms. 1/1 |
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Creature — Treefolk Shaman Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats." 4/4 |
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Creature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches *you* to play dead. 2/2 |
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Creature — Elf Mutant Forestcycling Tall as a tree and probably related. 6/6 |
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Creature — Elf Scout When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Secure in the embrace of wood, they want no part of Eladamri's war. 1/1 |
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Creature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
2/1 |
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Creature — Human Druid Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. From each seed, a world. From each world, a thousand seeds. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. "Don't laugh. It works." —Yavimaya ranger |
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Creature — Vedalken Wizard
2/2 |
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Instant Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic. 1/1 |
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Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
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Creature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. A massive pull of mana caused all of Dominaria to pause —Multani had transplanted Yavimaya to Urborg's edge. 2/6 |
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Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. The land drank power from the Mirari as though it had thirsted forever. |
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Creature — Kithkin Wizard
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought. 1/1 |
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Instant Destroy target artifact or creature. It can't be regenerated. "All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer |
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Creature — Phelddagrif
4/4 |
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Legendary Creature — Faerie You may choose not to untap Rubinia Soulsinger during your untap step.
2/3 |
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Creature — Plant Zombie Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) 3/1 |
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Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Sorcery Put target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. |
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Instant Destroy target creature. It can't be regenerated. Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods." |
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Creature — Vampire Dragon Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
5/5 |
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Legendary Creature — Insect Wizard Flying
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. 1/2 |
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Artifact
The maze-like design embodies the core of Azorius law —strict structure designed to test wills and stall change. |
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Artifact
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. |
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Artifact
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul. |
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Artifact
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip |
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Artifact
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Artifact
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics. |
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Artifact
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Artifact
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact — Equipment Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip The mind is a beautiful bounty encased in an annoying bone container. |
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Land Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
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Land
Bant's hearts are as pure as its air and as bright as its skies. |
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Land Barren Moor enters the battlefield tapped.
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Land Coastal Tower enters the battlefield tapped.
The Capashen built the highest towers in Benalia to afford themselves the best view. |
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Land — Lair When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Land Elfhame Palace enters the battlefield tapped.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy. |
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Land Forgotten Cave enters the battlefield tapped.
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Land
Where wasted life cries out to be reborn. |
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Land Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
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Land Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
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Land
The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Legendary Land
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Land Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
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Land Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay |
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Land Savage Lands enters the battlefield tapped.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Land Seaside Citadel enters the battlefield tapped.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Land Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
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Land
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Land Tranquil Thicket enters the battlefield tapped.
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Land — Lair When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |