Magic Online Theme Decks

Image Card Info Mana cost
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Beauty stirs the memory like a sweet perfume excites the air.

2/2

2 W
Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

1 W W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

W
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

1/1

W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Ethersworn Canonist

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is ... suppressed."

2/2

1 W
Dismantling Blow

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

2 W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." —"Hymn of Angelfire"

1 W W
Jötun Grunt

Jötun Grunt

Creature — Giant Soldier

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4

1 W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal." —Daudi, Femeref tutor

W
Kor Firewalker

Kor Firewalker

Creature — Kor Soldier

Protection from red Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."

2/2

W W
Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

3 W
Mangara of Corondor

Mangara of Corondor

Legendary Creature — Human Wizard

: Exile Mangara of Corondor and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1

1 W W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.

2 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Kami of Ancient Law

Kami of Ancient Law

Creature — Spirit

Sacrifice Kami of Ancient Law: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda

2/2

1 W
Serra Avenger

Serra Avenger

Creature — Angel

You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —*Song of All*, canto 904

3/3

W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Silence

Silence

Instant

Your opponents can't cast spells this turn.

"Take a quiet moment to reflect on your sins." —Cleph, Order of Redeemed Souls

W
Noble Templar

Noble Templar

Creature — Human Cleric Soldier

Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6

5 W
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of sugar and a word of forbiddance.

2 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Prison Term

Prison Term

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Clear out the cell. Bring in the next prisoner.

1 W W
Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1

W
Resurrection

Resurrection

Sorcery

Return target creature card from your graveyard to the battlefield.

2 W W
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows." —Seal inscription

1 W
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Stonecloaker

Stonecloaker

Creature — Gargoyle

Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.

3/2

2 W
Flames of the Blood Hand

Flames of the Blood Hand

Instant

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.

Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.

2 R
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The so-called barbarians will not respect us for our military might —they will respect us for our honor." —Lucilde Fiksdotter, leader of the Order of the White Shield

W
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

1 U U
Hellspark Elemental

Hellspark Elemental

Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

1 R
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes ... one part frozen mercury, yes, yes ... but then what?"

2 U
Keldon Marauders

Keldon Marauders

Creature — Human Warrior

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

3/3

1 R
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." —Barrin, progress report

4 U U
Lava Spike

Lava Spike

Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward.

R
Copy Enchantment

Copy Enchantment

Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

2 U
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Court Hussar

Court Hussar

Creature — Vedalken Knight

Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

1/3

2 U
Magma Jet

Magma Jet

Instant

Magma Jet deals 2 damage to any target. Scry 2.

1 R
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Price of Progress

Price of Progress

Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Man versus nature is not a fair fight.

1 R
Hinder

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm." —Meloku the Clouded Mirror

1 U U
Pyroblast

Pyroblast

Instant

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

"Just the thing for those pesky water mages." —Jaya Ballard, task mage

R
Looter il-Kor

Looter il-Kor

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Unable to touch items of value, he goes forth to steal secrets instead.

1/1

1 U
Pyrostatic Pillar

Pyrostatic Pillar

Enchantment

Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.

1 R
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 R
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

In the depths of Rootwater, salvage and sewage differ only in texture.

1/1

1 U
Aether Vial

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

1
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Bonesplitter

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0. Equip

1
Overwhelming Intellect

Overwhelming Intellect

Instant

Counter target creature spell. Draw cards equal to that spell's mana value.

"My brain hurts."

4 U U
Relic of Progenitus

Relic of Progenitus

Artifact

: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

1
Raven Familiar

Raven Familiar

Creature — Bird

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

1/2

2 U
Umezawa's Jitte

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip

2
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you *need* to know.

2 U
Flagstones of Trokair

Flagstones of Trokair

Legendary Land

: Add . When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.

Shoreline Ranger

Shoreline Ranger

Creature — Bird Soldier Ranger

Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

3/4

5 U
Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." —Emily Dickinson

Willbender

Willbender

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

1 U
Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Abyssal Gatekeeper

Abyssal Gatekeeper

Creature — Horror

When Abyssal Gatekeeper dies, each player sacrifices a creature.

"There are two ways for me to pass this gate. One involves you remaining conscious." —Gerrard of the *Weatherlight*

1/1

1 B
Plains

Plains

Basic Land — Plains

(: Add .)

All Hallow's Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

2 B B
Plains

Plains

Basic Land — Plains

(: Add .)

Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Plains

Plains

Basic Land — Plains

(: Add .)

Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 B B
Plains

Plains

Basic Land — Plains

(: Add .)

Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.

6/5

6 B B
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

"Is it worse to walk while dead, or to be buried alive? I have witnessed both." —Crovax

2 B
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Carrion Feeder

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Stinking of rot, it leaps between gravestones in search of its next meal.

1/1

B
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Golgari Thug

Golgari Thug

Creature — Human Warrior

When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1

1 B
Grim Harvest

Grim Harvest

Instant

Return target creature card from your graveyard to your hand. Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

1 B
Massacre

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.

2 B B
Nezumi Graverobber // Nighteyes the Desecrator

Nezumi Graverobber // Nighteyes the Desecrator

Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

2/1

1 B
Nezumi Graverobber // Nighteyes the Desecrator

Nezumi Graverobber // Nighteyes the Desecrator

Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2

Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

An audience of one with the malice of thousands.

1 B B
Reaping the Graves

Reaping the Graves

Instant

Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

2 B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Stinkweed Imp

Stinkweed Imp

Creature — Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

2 B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

"I'll take that. You won't need it when the revolution comes."

2/2

4 R
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.

1 R
Anger

Anger

Creature — Incarnation

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock." —Scroll of Beginnings

2/2

3 R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

5 R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay

4/2

3 R
Hissing Iguanar

Hissing Iguanar

Creature — Lizard

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

3/1

2 R
Keldon Vandals

Keldon Vandals

Creature — Human Rogue

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact.

Keldons divide all their spoils into two groups: trophies and catapult ammunition.

4/1

2 R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Resounding Thunder

Resounding Thunder

Instant

Resounding Thunder deals 3 damage to any target. Cycling (, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to any target.

2 R
Borderland Ranger

Borderland Ranger

Creature — Human Scout Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Only fools and bandits use roads."

2/2

2 G
Brawn

Brawn

Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered." —Scroll of Beginnings

3/3

3 G
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

2 G
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

G
Constant Mists

Constant Mists

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.

1 G
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

1 G
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

"The elves can hide better than most can look." —Mwani, Mtenda herder

2 G G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1

1 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

3 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The forest was too lush for the brothers to despoil —almost.

1 G
Genesis

Genesis

Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more." —Scroll of Beginnings

4/4

4 G
Golgari Grave-Troll

Golgari Grave-Troll

Creature — Troll Skeleton

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

0/0

4 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." —Seton, centaur druid

2 G G
Jungle Lion

Jungle Lion

Creature — Cat

Jungle Lion can't block.

The lion's only loyalty is to its hunger.

2/1

G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

1 G
Moment's Peace

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Penumbra Bobcat

Penumbra Bobcat

Creature — Cat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

This cat has two lives and it's hunting for more.

2/1

2 G
Phantom Centaur

Phantom Centaur

Creature — Centaur Spirit

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

2/0

2 G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rath forces plants from its surface as one presses whey from cheese.

1 G
Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language." —Savra

2 G
Rootbreaker Wurm

Rootbreaker Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.

6/6

5 G G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Werebear

Werebear

Creature — Human Bear Druid

: Add . Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

He exercises his right to bear arms.

1/1

1 G
Wickerbough Elder

Wickerbough Elder

Creature — Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it. , Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

4/4

3 G
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Wirewood Guardian

Wirewood Guardian

Creature — Elf Mutant

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Tall as a tree and probably related.

6/6

5 G G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Secure in the embrace of wood, they want no part of Eladamri's war.

1/1

2 G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

From each seed, a world. From each world, a thousand seeds.

2/2

2 G
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works." —Yavimaya ranger

1 G W
Azorius Guildmage

Azorius Guildmage

Creature — Vedalken Wizard

: Tap target creature. : Counter target activated ability. (Mana abilities can't be targeted.)

2/2

W / U W / U
Cauldron Dance

Cauldron Dance

Instant

Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

4 B R
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

1 R G
Jungle Barrier

Jungle Barrier

Creature — Plant Wall

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

A massive pull of mana caused all of Dominaria to pause —Multani had transplanted Yavimaya to Urborg's edge.

2/6

2 G U
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

3 G W
Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1

1 W / U
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

1 B G
Questing Phelddagrif

Questing Phelddagrif

Creature — Phelddagrif

: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

4/4

1 G W U
Rubinia Soulsinger

Rubinia Soulsinger

Legendary Creature — Faerie

You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

2/3

2 G W U
Shambling Shell

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

3/1

1 B G
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

G W
Temporal Spring

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

1 G U
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."

B R
Vampiric Dragon

Vampiric Dragon

Creature — Vampire Dragon

Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. : Vampiric Dragon deals 1 damage to target creature.

5/5

6 B R
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard

Flying , : Target player draws a card.

A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.

1/2

B R G
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law —strict structure designed to test wills and stall change.

2
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Illusionary Mask

Illusionary Mask

Artifact

: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

2
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Relic of Progenitus

Relic of Progenitus

Artifact

: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

1
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

The mind is a beautiful bounty encased in an annoying bone container.

1
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Bant Panorama

Bant Panorama

Land

: Add . , , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant's hearts are as pure as its air and as bright as its skies.

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Coastal Tower

Coastal Tower

Land

Coastal Tower enters the battlefield tapped. : Add or .

The Capashen built the highest towers in Benalia to afford themselves the best view.

Darigaaz's Caldera

Darigaaz's Caldera

Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped. : Add or .

Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Ghost Quarter

Ghost Quarter

Land

: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Jund Panorama

Jund Panorama

Land

: Add . , , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land

: Add . , , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Treva's Ruins

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)