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Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
4/4
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Memnite
Artifact Creature — Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
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Steel Wall
Artifact Creature — Wall
Defender (This creature can't attack.)
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
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Ardent Recruit
Creature — Human Soldier
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
"We lost our homes and our kin. We won't let those rotters take our future as well."
1/1
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Vedalken Certarch
Creature — Vedalken Wizard
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
"An appropriately detailed model is indistinguishable from reality, and much easier to control."
1/1
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Gold Myr
Artifact Creature — Myr
: Add .
1/1
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Myr Retriever
Artifact Creature — Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily... as long as you take its place.
1/1
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Silver Myr
Artifact Creature — Myr
: Add .
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
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Trinket Mage
Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
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Grand Architect
Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
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Silent Arbiter
Artifact Creature — Construct
No more than one creature can attack each combat.
No more than one creature can block each combat.
Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.
1/5
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Glimmerpoint Stag
Creature — Elk
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
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Argent Sphinx
Creature — Sphinx
Flying
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
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Kuldotha Forgemaster
Artifact Creature — Construct
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.
3/5
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Spire Serpent
Creature — Serpent
Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.
3/5
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Darksteel Sentinel
Artifact Creature — Golem
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3/3
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Duplicant
Artifact Creature — Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
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Lumengrid Gargoyle
Artifact Creature — Gargoyle
Flying
"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
—Kara Vrist, Neurok agent
4/4
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Darksteel Gargoyle
Artifact Creature — Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
The ultimate treasure is one that guards itself.
3/3
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Bonesplitter
Artifact — Equipment
Equipped creature gets +2/+0.
Equip
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Slagwurm Armor
Artifact — Equipment
Equipped creature gets +0/+6.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
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Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
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Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
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Neurok Stealthsuit
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach Neurok Stealthsuit to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Talisman of Progress
Artifact
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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Viridian Claw
Artifact — Equipment
Equipped creature gets +1/+0 and has first strike.
Equip
"Phyrexians can't corrupt what they can't get close enough to touch."
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Purge
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
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Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
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Turn the Tide
Instant
Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan
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Thunderstaff
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
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Arrest
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
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Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
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Stoic Rebuttal
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts.
Counter target spell.
Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.
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White Sun's Zenith
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
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Ancient Den
Artifact Land
: Add .
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
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Blinkmoth Nexus
Land
: Add .
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
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Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
: Add or .
A beacon in the night, a dream in the fog.
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Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Seat of the Synod
Artifact Land
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Phyrexian Plaguelord
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
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Fume Spitter
Creature — Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
"Our archers made sport of it as it fumbled its way up the slag ridge. As it collapsed we thought ourselves safe, but the foul thing carried more than necrogen."
—Adaran, Tangle hunter
1/1
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Myr Sire
Artifact Creature — Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
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Plague Myr
Artifact Creature — Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add .
They watch for a new master, one more sinister than the last.
1/1
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Viridian Emissary
Creature — Phyrexian Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1
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Phyrexian Ghoul
Creature — Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
2/2
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Rot Wolf
Creature — Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2/2
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Necroskitter
Creature — Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1/4
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Viridian Corrupter
Creature — Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
2/2
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Desecration Elemental
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey.
8/8
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Flesh-Eater Imp
Creature — Phyrexian Imp
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
2/2
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Symbiotic Elf
Creature — Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
2/2
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Soul Snuffers
Creature — Elemental Shaman
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
3/3
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Mitotic Slime
Creature — Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
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Plaguemaw Beast
Creature — Phyrexian Beast
, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia's spiral of consumption grows ever wider and darker.
4/3
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Phyrexian Juggernaut
Artifact Creature — Phyrexian Juggernaut
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyrexian Juggernaut attacks each combat if able.
Where nature impedes, Phyrexians overcome.
5/5
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Drooling Groodion
Creature — Beast
, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4/3
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Protean Hulk
Creature — Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat *and* eggs. We eat!"
—Borborygmos
6/6
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Innocent Blood
Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
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Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Mortarpod
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equip
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Spawning Pit
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
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Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
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Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
"Your life was meaningless, but your death will glorify Yawgmoth."
—Tsabo Tavoc
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Morbid Plunder
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Even the dead are raw materials for the Phyrexian vision of perfection.
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Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
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Grafted Exoskeleton
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip
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Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Barter in Blood
Sorcery
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
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Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Everything will find its use in Phyrexia. Eventually.
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Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Life is ephemeral. Phyrexia is eternal.
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One Dozen Eyes
Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
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Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kneels and begs us for perfection."
—Geth, Lord of the Vault
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Tainted Wood
Land
: Add .
: Add or . Activate only if you control a Swamp.
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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