Theros Beyond Death
Image | Card Info | Mana cost |
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Enchantment Creature — Nymph Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. "Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet 1/1 |
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Creature — Archon Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. "The archon fell like a star from the sky, meeting the rising sun at the horizon's edge." —*The Cosmogony* 4/4 |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad* |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life. |
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Creature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. "Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before." —Oineus, traveling merchant 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." "In every one of you I see a hero's heart." |
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Enchantment Creature — Human Cleric Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. Is there a greater promise than the glory of the sunrise? 2/3 |
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Legendary Enchantment Creature — Demigod Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/* |
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Creature — Chimera This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death. |
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Enchantment Creature — Spirit First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. Death turned admirable conviction into pointless intransigence. 2/1 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. |
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Legendary Planeswalker — Elspeth [−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Creature — Human Soldier Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. "The promise of victory fills my heart. There is no room for fear." 2/2 |
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Instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. An infinite journey in an infinitesimal time. |
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Enchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. "We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!" 3/4 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn. 5/5 |
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Instant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. "I bring a dawn that no night can follow." |
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Creature — Human Cleric When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 1/2 |
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Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." |
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Creature — Cat Soldier Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. Leonin fight for neither god nor polis; their loyalty is to their pride. 2/2 |
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Creature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. To tame a griffin is to ride into legend. 1/4 |
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. "You are loved, child." |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2. "Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you." —Verenis, priest of Iroas |
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Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Creature — Centaur Advisor When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value. "Our stories are full of ancient wisdom; they tell us who we are." 3/4 |
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Creature — Cat Warrior When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. Leonin band together in the Underworld, taking solace in their strength until, at last, both pride and self are forgotten. 3/1 |
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Enchantment Creature — Centaur Scout "Storms drove them westward to Ketaphos; wide plains shimmered in starlight. Centaurs greeted them, offering gold-hued apples and grain-cakes." —*The Callapheia* 2/4 |
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Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2. "My time will come, when every soul will bask in my glory and obey my law." |
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Instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. Every soldier has a place to stand and a role to play. |
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Creature — Human Scout Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. Every footstep is a prayer, every road a temple. 1/2 |
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Creature — Human Soldier When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) "Zeal is the sharpest blade, and piety the strongest shield." 1/2 |
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Sorcery Exile target artifact or enchantment. "The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions." —Tikaia, disciple of Uremides |
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Creature — Giant When Rumbling Sentry enters the battlefield, scry 1. "To provoke the mountain is to invite the avalanche." —Perisophia the philosopher 3/6 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. When the gods go to war, mortals pay the highest price. |
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Creature — Pegasus Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins. 2/3 |
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Legendary Creature — Human Soldier Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. "I like to think Kytheon keeps watch over all of us." 3/3 |
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Enchantment Creature — Griffin Flying Aura spells you cast cost less to cast. "The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds." —*The Cosmogony* 1/2 |
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Instant Destroy target creature with power 4 or greater. You gain 3 life. Not even death can quench a hero's inner fire. |
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Legendary Creature — Human Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters the battlefield, create a 3/2 blue Reflection creature token. "Why would I ever want to look away?" 2/3 |
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Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. |
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Creature — Giant This spell costs less to cast for each enchantment you control. The oracles of Meletis foresaw neither its rise from the depths nor the destruction it would leave in its wake. 5/6 |
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Legendary Enchantment Creature — Demigod Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." */3 |
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Instant Target creature gets -4/-0 until end of turn. Scry 2. Those who do not learn from their mistakes are bound to relive them. |
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Instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. "A great wave crashed, and a mighty wind blew out the stars." —*The Cosmogony* |
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Enchantment Creature — Spirit , Sacrifice Eidolon of Philosophy: Draw three cards. "And what did Erekastos teach us is the nature of the soul?" 1/2 |
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Creature — Human Wizard When Elite Instructor enters the battlefield, draw a card, then discard a card. The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy. 2/2 |
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Instant Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) "Freedom lies in accepting a single path." —Nyklos, Meletian philosopher |
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Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. Tycthis's military career was a flop. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
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Instant Counter target spell. Scry 2. Alythos sat and stared blankly out over the glassy oceans of Nerono, trying in vain to remember what he knew he had forgotten. |
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Creature — Kraken Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. 2/3 |
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Enchantment Creature — Nymph As long as it's not your turn, spells you cast cost less to cast. "Wave-borne, he watches over secrets of the shore." —Psemilla, Meletian poet 2/3 |
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Enchantment Creature — Merfolk Soldier "Storm-tossed and broken, Callaphe cried out to deep-dwelling Thassa. Tritons came swiftly to save her, bringing her north to the Lindus." —*The Callapheia* 2/5 |
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Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. , Sacrifice Omen of the Sea: Scry 2. "My time will come, when the rising tide will surge above the tallest mountain." |
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Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) "Take your place among the stars." —Kruphix, god of horizons |
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Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. "Once you see past the veil we call 'reality,' altering your own shape is elementary." 1/1 |
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Creature — Turtle Flash Defender "As the storm waves crushed my sailors, I cried out to Thassa. The next time I saw them, hard shells encased them, and they swam away to safety." —Siona, captain of the *Pyleas* 0/5 |
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Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. "I see destruction, suffering, and one tormented glimmer of hope." 0/2 |
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Sorcery Return up to three target creatures and/or enchantments to their owners' hands. Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar. |
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Enchantment Creature — Chimera Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. It swims upon the winds and soars through the waves. 3/2 |
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Creature — Kraken Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. It eats the things that eat the things that are drawn to the light. 3/5 |
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Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Normally, a cerberus sleeps one head at a time. |
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Enchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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Instant Return target creature or enchantment an opponent controls to its owner's hand. Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild. |
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Enchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. Starfish are its favorite prey. 2/1 |
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Sorcery Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) When memory is torment, oblivion is bliss. |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature. 6/5 |
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Instant Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice . "I bring a flood that nothing can withstand." |
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Creature — Merfolk Wizard When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
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Instant Draw three cards. Then discard two cards unless you discard an enchantment card. A sip of recollection, an ocean of regrets. |
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Creature — Siren Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
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Legendary Creature — Elemental Giant Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered. Even in their mountain fortresses, the Akroans have learned not to anger Thassa. 4/5 |
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Creature — Merfolk Wizard Whenever Towering-Wave Mystic deals damage, target player mills that many cards. Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will. 2/1 |
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Creature — Merfolk Wizard Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. "You can no more stop me than you can halt the tide." 3/3 |
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Creature — Bird Flash Flying "May the skies be clear of gales and gulls." —Meletian prayer 2/2 |
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Enchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. Tritons search for omens in its wake. 2/2 |
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Instant For each spell and ability your opponents control, counter it unless its controller pays . "No, no, and ... no." |
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Enchantment Creature — Sphinx Flying : Scry 1. "As the future slips its way into the present, it ceases to be my concern." 3/4 |
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Sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. The sharp memory of Daxos's death stabbed into Elspeth's soul. |
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Legendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. "Sing, beauty. Sing for death, and for the dead." —Ashiok 2/1 |
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Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink. "Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all." |
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Creature — Beast When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Wherever it walks, famine follows behind. 3/2 |
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Instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) In bleak Tizerus, all hope crumbles in your grasp. |
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Creature — Zombie Satyr When Discordant Piper dies, create a 0/1 white Goat creature token. The death of the party. 2/1 |
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Instant This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. The more you struggle against death, the tighter its grip becomes. |
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Instant Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) "Kroxa devours what he may—not for sustenance or pleasure, but because it is his nature. He is unending hunger given form." —Klothys, god of destiny |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard. |
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Enchantment Creature — Demon Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card. "Evil flourishes where ignorance thrives." —Perisophia the philosopher 5/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn. 5/6 |
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Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards. "I bring a death none can escape." |
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Instant Exile target creature. The Underworld erodes memory, identity, and eventually the physical form, leaving only crumbling statues called misera—hollow monuments to mortal futility. |
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Sorcery Target player loses 2 life. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) One spiny tree with bitter fruit grows in the realm of Tizerus, outside the palace of Erebos. |
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Sorcery You draw two cards, lose 2 life, then mill two cards. Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld. |
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Enchantment Creature — Snake Lamia Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast. 4/4 |
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Creature — Zombie When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) 2/4 |
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Creature — Zombie When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks. 1/1 |
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Enchantment Creature — Spirit Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. From the echoes of a violent life, a terrible foe is born. 1/2 |
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Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." "How many more will die before you accept your fate?" —Erebos, god of the dead |
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Enchantment Creature — Nymph , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. "Grief-struck, she weeps for each mortal's final death." —Psemilla, Meletian poet 1/3 |
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Enchantment — Aura Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control. As a mortal, Phenax was the first to escape the Underworld. As a god, he brings his pawns along the same dark path. |
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Creature — Zombie Merfolk Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Caught between life and death, between land and sea, between thought and oblivion. 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets -3/-3. Those caught attempting to escape the Underworld spend the rest of their existence trapped in the Mire of Punishment. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Rage-crowned Mogis swiftly rewards the virtue of brutality. |
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Enchantment Creature — Demon Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |
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Enchantment Creature — Minotaur "Callaphe guided them into the darkness of Hetos, the bleak mire; Blood-horned minotaurs circled them, axes aglimmer in shadow." —*The Callapheia* 4/3 |
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Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. , Sacrifice Omen of the Dead: Scry 2. "My time will come, when life's frantic striving will fade into the boundless quiet of death." |
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Instant Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment. "If you will not pour your drink out for me, I shall pour mine out for you." |
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Creature — Gorgon Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. 3/4 |
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Creature — Minotaur Berserker When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) The fury of the slaughter god Mogis burns within him. 5/4 |
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Creature — Harpy Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. Desecrating the dead is a convenient way for harpies to expand their foul collections. 2/1 |
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Enchantment Creature — Minotaur Shaman , Sacrifice a creature: Draw a card. "We offer to Mogis the blood of the weak, and in return he makes us strong." 2/3 |
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Creature — Human Rogue Temple Thief can't be blocked by enchanted creatures or enchantment creatures. "I don't know if the gods watch over their temples, but I figure it's best to be stealthy just in case." 2/2 |
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Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. Phenax is generous with gifts and unforgiving of debts. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control. |
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Legendary Enchantment Creature — Demigod Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. 2/* |
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Creature — Nightmare Horse Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
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Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Dreams are just one more form of torment. |
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Creature — Gorgon Cleric Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) "Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?" 3/3 |
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Creature — Horror When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |
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Legendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3 |
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Creature — Human Shaman Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. "It's not enough to surprise your opponent. You have to delight the crowd as well." 3/3 |
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Enchantment — Aura Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. |
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Creature — Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. It's a small step from revel to bloodbath. 1/1 |
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Creature — Satyr Shaman When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. "Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster." —Luphea of Setessa, *Histories* 2/1 |
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Enchantment Creature — Minotaur Shaman At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Magic is the true artist's medium. 5/4 |
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Enchantment Creature — Manticore Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. Purphoros forged the manticore's tail from bronze, its teeth from silver, and its heart from hate. 4/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) "Not even death can catch me now!" |
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Instant Fateful End deals 3 damage to any target. Scry 1. "Everything will be put back in its proper place." —Klothys, god of destiny |
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Instant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas. |
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Creature — Cyclops Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. "A cyclops thinks slowly but strikes quickly. Try to keep it thinking." —Brigone, soldier of Meletis 4/4 |
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Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. Klothys set out to mend the destiny of Theros, her fury guiding every stitch. |
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Creature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. Winners of the Iroan Games are forever remembered as heroes of their people. 3/2 |
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Creature — Satyr Soldier When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. Brashness is close enough to bravery. 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. "Feast, for your next meal may be your last!" |
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Creature — Human Shaman : Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. The flamespeakers of Akros live passionately, devoted to Purphoros and the cycle of destructive creation. 2/2 |
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Instant Target creature gets +3/+2 until end of turn. "Renata launched a dozen arrows into the minotaur's thick hide, but the monster didn't slow its charge. The fury of Mogis was upon it." —Luphea of Setessa, *Histories* |
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Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1. The blessing is not the strength itself, but the knowledge of how to use it. |
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Creature — Satyr When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn. To some satyrs, only blasphemy is sacred. 2/2 |
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Enchantment Creature — Cyclops "One-eyed and frightful, the cyclops lifted a boulder and hurled it seaward from cliff's edge, shattering masts and scattering sailors." —*The Callapheia* 7/3 |
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Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. , Sacrifice Omen of the Forge: Scry 2. "My time will come, when all the world will be reforged in the fires of my invention." |
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Enchantment Creature — Nymph , Discard a card: Draw a card. "Flame-wrapped, she dances a burning swath amid the clouds." —Psemilla, Meletian poet 1/3 |
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Creature — Ox When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it. 4/2 |
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Creature — Phoenix Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2 |
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Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Mogis can fan a small flame of resentment into an inferno of madness. |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 7/6 |
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Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker. "I bring a fire to recast all the world." |
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Sorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) It's hard to keep a satyr down, even in the Underworld. |
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Creature — Minotaur Warrior : Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) 3/4 |
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Creature — Minotaur Warrior , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) The minotaur polis of Skophos boasts grand temples to the god of slaughter. 4/5 |
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Creature — Satyr Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. To a satyr, a stampede is just another kind of revelry. 2/3 |
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Creature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
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Sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker. Distant thunder rumbled, a dread forewarning of Keranos's displeasure. |
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Creature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4 |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards. "Right now, in these first moments of creation, it is simultaneously nothing and everything." |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Sorcery Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. The Underworld is anything but a resting place. |
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Creature — Elemental Dog Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it. 3/1 |
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Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. Bright flames quell the darkest nightmares. |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand. |
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Creature — Spider Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2 |
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Enchantment Creature — Human Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
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Enchantment Creature — Nymph Dryad You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. "Vine-wreathed, he nurtures life among the dead." —Psemilla, Meletian poet 2/4 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
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Instant Target creature gets +3/+3 and gains reach until end of turn. The Nessian Wood is never without defenders. |
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Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. |
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Creature — Human Scout When Hyrax Tower Scout enters the battlefield, untap target creature. The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies. 3/3 |
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Creature — Plant : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak. 1/1 |
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Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. Nylea appeared amid the howl of a hundred beasts. |
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Sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) The god of destiny grants her followers vision deeper than sight. |
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Creature — Chimera Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. "I see... elk? And lion? And... teeth! A lot of teeth!" —Teraklos of Meletis 4/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. "Be fearless, for a furious rebirth awaits you." —Nylea, god of the hunt |
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Creature — Snake Deathtouch Nylea watches over all the creatures of the forest except for the snakes. Blessed by Pharika, they can take care of themselves. 1/1 |
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Instant Put target enchantment on the bottom of its owner's library. "No power is too great to be undone." —Karametra, god of harvests |
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Creature — Boar All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds. 10/6 |
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Creature — Insect At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. "The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends." —Pythamon, sage of Meletis 2/2 |
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Creature — Satyr Scout Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3 |
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Creature — Satyr Archer Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. The Summer Nexus is a holy grove in Setessa where the starfields of Nyx glitter in the shadows. 1/4 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. 5/6 |
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Enchantment Creature — Beast Trample Other creatures you control have trample. Where its feet tread, the thunder of many others will follow. 5/3 |
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Creature — Centaur Shaman When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Nature is stillness and savagery in equal measure. 4/3 |
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Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying. "I bring a wilderness no law can tame." |
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Enchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. "A piercing call, bright as the stars, rang out across the valley, calling the Pheres band to war, to blood and savagery." —Luphea of Setessa, *Histories* 2/3 |
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Enchantment Creature — Elemental Trample If you tap a permanent for mana, it produces three times as much of that mana instead. Ancient yet ever-young, it is wise and subtle—and cruel and reckless as the spring itself. 5/5 |
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Enchantment Creature — Giant "Tree-tall giants confronted her, fiercely demanding her tribute; Fox-cunning Callaphe's slippery speaking entangled their senses..." —*The Callapheia* 6/7 |
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Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2. "My time will come, when no road will divide the endless verdure of the trees." |
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Creature — Centaur Warrior When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
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Instant Destroy target creature with flying. An arrow from Nylea's bow never fails to find its mark. |
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Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. Calix was patient, steadily following Elspeth until their destined confrontation. |
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Legendary Enchantment Creature — Demigod Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. */3 |
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Instant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. "Far-seeing Kruphix glimpsed the end: Heliod's spear cast down and broken." —*The Cosmogony* |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. "A blessing is not a gift. It is a duty." 1/3 |
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Creature — Human Druid When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) "Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest." 2/2 |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers. 2/1 |
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Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) In the heart of Setessa, the warriors of Leina Tower defend the polis and train its daughters. |
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Enchantment Creature — Satyr Druid Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. "From the ashes of last night's revel, I bring the dawn of new growth." 2/2 |
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Creature — Snake Beast Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. A typhon's escape from the Underworld makes armies flee and kingdoms fall. 4/4 |
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Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. |
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Creature — Human Cleric When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. The best healers are intimately familiar with death. 2/3 |
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Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. The light of hope blinded Pantor to the ills of the world. |
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Legendary Planeswalker — Ashiok [+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. |
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Legendary Creature — Human Advisor Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 3/2 |
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Creature — Cat : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
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Legendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. |
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Legendary Creature — Merfolk Artificer : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. His imagination soars from the depths of the sea to the heights of the heavens. 2/4 |
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Creature — Nightmare Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. It slips silently through the still waters of the Labyrinth of Memories to feed. 2/1 |
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Creature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
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Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. |
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Legendary Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. Nylea speaks to her in the windblown leaves; Thassa in the rushing tides. 2/2 |
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Legendary Creature — Satyr Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. "There's no success like excess!" 2/2 |
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Legendary Creature — Human Warrior Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. "Many have sought my weakness. All have failed." 6/1 |
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Enchantment Creature — Human Soldier When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. Heroic deeds inspire new heroes. 2/2 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
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Kroxa, Titan of Death's Hunger Legendary Creature — Elder Giant When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Legendary Creature — Dog Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards. Three sharp barks announce an attempt to escape the Underworld. Three sharp bites end it. 3/3 |
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Enchantment Creature — Chimera Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. Some curiosities are best left alone. 2/2 |
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Legendary Creature — Zombie Hydra Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard. 0/0 |
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Sorcery Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield. A hero dies, and a legend arises. |
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Legendary Creature — Human Soldier When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. 2/2 |
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Creature — Minotaur Shaman Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. "Mogis is pleased by this offering. Bring him more!" 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." "Only cowards flee from the truth." —Perisophia the philosopher |
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Legendary Creature — Elder Giant When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Creature — Minotaur Warrior Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. "Strength, skill, rage—all have their limits, but patience can be infinite." 4/4 |
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Artifact Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
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Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) Every strike of the smith's hammer infuses a sword with the determination of its creator. |
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Artifact You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. Its strings are wayward threads of fate. |
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Artifact — Equipment Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Legendary Artifact Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip A weapon of darkness for a warrior of light. |
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Artifact When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. , , Sacrifice Soul-Guide Lantern: Draw a card. |
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Artifact Creature — Bird Flying When Thaumaturge's Familiar enters the battlefield, scry 1. Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor. 1/3 |
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Artifact — Vehicle First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) In times of conflict, the philosophers of Meletis trade their podiums for conveyances of war. 3/3 |
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Artifact , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. A vision of home, and a glimpse of hope. |
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Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.) Dalakos's invention worked . . . until it didn't. |
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Land : Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. |
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Land : Add . , : Remove target attacking or blocking creature from combat. For centuries, the minotaur polis of Skophos was unknown to humans. It remains unexplored. |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . |
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Land : Add . , : Add one mana of any color. "Callaphe gazed on the coastline, certain her destiny called her here, where the mist-shrouded rocks sang, promising glories undreamed of." —*The Callapheia* |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Elspeth [−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Legendary Planeswalker — Ashiok [+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. |
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Legendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. |
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Legendary Enchantment Creature — Demigod Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/* |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn. 5/5 |
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Legendary Enchantment Creature — Demigod Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." */3 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature. 6/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn. 5/6 |
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Legendary Enchantment Creature — Demigod Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. 2/* |
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Legendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 7/6 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. 5/6 |
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Legendary Enchantment Creature — Demigod Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. */3 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. 4/7 |
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Legendary Planeswalker — Elspeth [+2]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. [−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. |
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Enchantment Creature — Spirit At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. "Agios was felled by a minotaur's blade, but I swear I have seen him since—in the midst of battle, wherever help is needed most." —Phrokos, soldier of Akros 2/2 |
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Creature — Human Soldier When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle. "For her, I would gladly die again." 3/3 |
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Creature — Human Soldier As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. "Even in her absence, the light Elspeth kindled in our hearts never faltered." 2/1 |
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Legendary Planeswalker — Ashiok [+2]: Draw a card. Each player mills two cards. [−5]: Put target creature card from a graveyard onto the battlefield under your control. [−11]: Gain control of all creatures target opponent controls. |
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Creature — Nightmare Merfolk Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. Ashiok's minions plumb the depths of the ocean and the psyche. 1/4 |
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Enchantment Creature — Harpy Flying At the beginning of combat on your turn, each player mills three cards. Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it. 3/2 |
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Creature — Human Wizard Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. "Every dream is a doorway." 3/3 |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Creature — Giant Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. Mirinthes thought death was seconds away when the giant's fist closed around him. Two days later, he was praying for death's release. 5/7 |
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Creature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Her paean is the clash of spears, her prayer a battle cry. 3/3 |
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Creature — Sphinx Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions. 6/6 |
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Enchantment Creature — Serpent Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. "Gleams like moonlight on water drew us through the storm and toward our doom." —Siona, captain of the *Pyleas* 6/6 |
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Creature — Demon Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. Hatred is a potent ally, but an insatiable master. 7/7 |
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Creature — Skeleton Soldier Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. Deathless soldiers called phylaskia guard the borders of the Underworld. 4/5 |
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Sorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. Deathbellow Canyon echoes with the roars of minotaurs calling each other to battle. |
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Creature — Dragon Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat. 5/5 |
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Creature — Hydra If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. "Put down your bows, you fools! Arrows only make it angry!" —Callia, Hyrax Tower scout 5/5 |
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Creature — Chimera All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. The wisdom of the past is written on the bones of ancients. 8/5 |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Enchantment Creature — Spirit First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. 2/1 |
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Instant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. |
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. |
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Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
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Legendary Creature — Human Soldier Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. 3/3 |
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Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. |
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Creature — Kraken Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. 2/3 |
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Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. 1/1 |
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Instant Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice . |
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Creature — Merfolk Wizard When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
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Legendary Creature — Elemental Giant Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered. 4/5 |
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Enchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
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Legendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1 |
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Instant Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards. |
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Enchantment Creature — Snake Lamia Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast. 4/4 |
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Enchantment Creature — Demon Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |
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Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. |
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Creature — Horror When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2 |
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Creature — Ox When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it. 4/2 |
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Creature — Phoenix Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2 |
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Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker. |
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Creature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
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Sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker. |
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Creature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4 |
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Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. 3/5 |
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Enchantment Creature — Nymph Dryad You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. 2/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. |
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Creature — Boar All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. 10/6 |
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Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying. |
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Enchantment Creature — Elemental Trample If you tap a permanent for mana, it produces three times as much of that mana instead. 5/5 |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3 |
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Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
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Legendary Creature — Human Advisor Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 3/2 |
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Creature — Cat : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
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Legendary Creature — Merfolk Artificer : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. 2/4 |
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Creature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
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Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. |
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Legendary Creature — Satyr Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. 2/2 |
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Legendary Creature — Human Warrior Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1 |
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Kroxa, Titan of Death's Hunger Legendary Creature — Elder Giant When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Legendary Creature — Dog Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards. 3/3 |
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Legendary Creature — Zombie Hydra Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard. 0/0 |
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Legendary Creature — Elder Giant When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Legendary Artifact Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip |
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Land : Add . , : Remove target attacking or blocking creature from combat. |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5 |
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Enchantment Creature — Nymph Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. "Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet 1/1 |
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Instant Draw three cards. Then discard two cards unless you discard an enchantment card. A sip of recollection, an ocean of regrets. |
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Creature — Zombie When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) 2/4 |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards. "Right now, in these first moments of creation, it is simultaneously nothing and everything." |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. |