Theros Beyond Death

Image Card Info Mana cost
Alseid of Life's Bounty

Alseid of Life's Bounty

Enchantment Creature — Nymph

Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

"Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet

1/1

W
Archon of Falling Stars

Archon of Falling Stars

Creature — Archon

Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

"The archon fell like a star from the sky, meeting the rising sun at the horizon's edge." —*The Cosmogony*

4/4

4 W W
Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

2 W W
Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad*

2 W
The Birth of Meletis

The Birth of Meletis

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

1 W
Captivating Unicorn

Captivating Unicorn

Creature — Unicorn

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before." —Oineus, traveling merchant

4/4

4 W
Commanding Presence

Commanding Presence

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

"In every one of you I see a hero's heart."

3 W
Dawn Evangel

Dawn Evangel

Enchantment Creature — Human Cleric

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

Is there a greater promise than the glory of the sunrise?

2/3

2 W
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.

2/*

W W
Daybreak Chimera

Daybreak Chimera

Creature — Chimera

This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying

3/3

3 W W
Dreadful Apathy

Dreadful Apathy

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.

Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.

2 W
Eidolon of Obstruction

Eidolon of Obstruction

Enchantment Creature — Spirit

First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.

Death turned admirable conviction into pointless intransigence.

2/1

1 W
Elspeth Conquers Death

Elspeth Conquers Death

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

3 W W
Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis

Legendary Planeswalker — Elspeth

[−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

2 W W
Favored of Iroas

Favored of Iroas

Creature — Human Soldier

Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.

"The promise of victory fills my heart. There is no room for fear."

2/2

2 W
Flicker of Fate

Flicker of Fate

Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

An infinite journey in an infinitesimal time.

1 W
Glory Bearers

Glory Bearers

Enchantment Creature — Human Cleric

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

"We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!"

3/4

3 W
Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

5/5

2 W
Heliod's Intervention

Heliod's Intervention

Instant

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

"I bring a dawn that no night can follow."

X W W
Heliod's Pilgrim

Heliod's Pilgrim

Creature — Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

1/2

2 W
Heliod's Punishment

Heliod's Punishment

Enchantment — Aura

Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

1 W
Hero of the Pride

Hero of the Pride

Creature — Cat Soldier

Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.

Leonin fight for neither god nor polis; their loyalty is to their pride.

2/2

1 W
Hero of the Winds

Hero of the Winds

Creature — Human Soldier

Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

To tame a griffin is to ride into legend.

1/4

3 W
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

"You are loved, child."

2 W
Indomitable Will

Indomitable Will

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +1/+2.

"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you." —Verenis, priest of Iroas

1 W
Karametra's Blessing

Karametra's Blessing

Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

W
Lagonna-Band Storyteller

Lagonna-Band Storyteller

Creature — Centaur Advisor

When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.

"Our stories are full of ancient wisdom; they tell us who we are."

3/4

3 W
Leonin of the Lost Pride

Leonin of the Lost Pride

Creature — Cat Warrior

When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.

Leonin band together in the Underworld, taking solace in their strength until, at last, both pride and self are forgotten.

3/1

1 W
Nyxborn Courser

Nyxborn Courser

Enchantment Creature — Centaur Scout

"Storms drove them westward to Ketaphos; wide plains shimmered in starlight. Centaurs greeted them, offering gold-hued apples and grain-cakes." —*The Callapheia*

2/4

1 W W
Omen of the Sun

Omen of the Sun

Enchantment

Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2.

"My time will come, when every soul will bask in my glory and obey my law."

2 W
Phalanx Tactics

Phalanx Tactics

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

Every soldier has a place to stand and a role to play.

1 W
Pious Wayfarer

Pious Wayfarer

Creature — Human Scout

Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Every footstep is a prayer, every road a temple.

1/2

W
Reverent Hoplite

Reverent Hoplite

Creature — Human Soldier

When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

"Zeal is the sharpest blade, and piety the strongest shield."

1/2

4 W
Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions." —Tikaia, disciple of Uremides

1 W
Rumbling Sentry

Rumbling Sentry

Creature — Giant

When Rumbling Sentry enters the battlefield, scry 1.

"To provoke the mountain is to invite the avalanche." —Perisophia the philosopher

3/6

3 W W
Sentinel's Eyes

Sentinel's Eyes

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

W
Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

When the gods go to war, mortals pay the highest price.

2 W W
Sunmane Pegasus

Sunmane Pegasus

Creature — Pegasus

Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn.

Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins.

2/3

3 W
Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

"I like to think Kytheon keeps watch over all of us."

3/3

1 W W
Transcendent Envoy

Transcendent Envoy

Enchantment Creature — Griffin

Flying Aura spells you cast cost less to cast.

"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds." —*The Cosmogony*

1/2

1 W
Triumphant Surge

Triumphant Surge

Instant

Destroy target creature with power 4 or greater. You gain 3 life.

Not even death can quench a hero's inner fire.

3 W
Alirios, Enraptured

Alirios, Enraptured

Legendary Creature — Human

Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

"Why would I ever want to look away?"

2/3

2 U
Ashiok's Erasure

Ashiok's Erasure

Enchantment

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

2 U U
Brine Giant

Brine Giant

Creature — Giant

This spell costs less to cast for each enchantment you control.

The oracles of Meletis foresaw neither its rise from the depths nor the destruction it would leave in its wake.

5/6

6 U
Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

*/3

1 U U
Chain to Memory

Chain to Memory

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

Those who do not learn from their mistakes are bound to relive them.

U
Deny the Divine

Deny the Divine

Instant

Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"A great wave crashed, and a mighty wind blew out the stars." —*The Cosmogony*

2 U
Eidolon of Philosophy

Eidolon of Philosophy

Enchantment Creature — Spirit

, Sacrifice Eidolon of Philosophy: Draw three cards.

"And what did Erekastos teach us is the nature of the soul?"

1/2

U
Elite Instructor

Elite Instructor

Creature — Human Wizard

When Elite Instructor enters the battlefield, draw a card, then discard a card.

The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy.

2/2

2 U
Glimpse of Freedom

Glimpse of Freedom

Instant

Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

"Freedom lies in accepting a single path." —Nyklos, Meletian philosopher

1 U
Ichthyomorphosis

Ichthyomorphosis

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Tycthis's military career was a flop.

2 U
Kiora Bests the Sea God

Kiora Bests the Sea God

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

5 U U
Medomai's Prophecy

Medomai's Prophecy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

1 U
Memory Drain

Memory Drain

Instant

Counter target spell. Scry 2.

Alythos sat and stared blankly out over the glassy oceans of Nerono, trying in vain to remember what he knew he had forgotten.

2 U U
Nadir Kraken

Nadir Kraken

Creature — Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3

1 U U
Naiad of Hidden Coves

Naiad of Hidden Coves

Enchantment Creature — Nymph

As long as it's not your turn, spells you cast cost less to cast.

"Wave-borne, he watches over secrets of the shore." —Psemilla, Meletian poet

2/3

2 U
Nyxborn Seaguard

Nyxborn Seaguard

Enchantment Creature — Merfolk Soldier

"Storm-tossed and broken, Callaphe cried out to deep-dwelling Thassa. Tritons came swiftly to save her, bringing her north to the Lindus." —*The Callapheia*

2/5

2 U U
Omen of the Sea

Omen of the Sea

Enchantment

Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. , Sacrifice Omen of the Sea: Scry 2.

"My time will come, when the rising tide will surge above the tallest mountain."

1 U
One with the Stars

One with the Stars

Enchantment — Aura

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

"Take your place among the stars." —Kruphix, god of horizons

3 U
Protean Thaumaturge

Protean Thaumaturge

Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

"Once you see past the veil we call 'reality,' altering your own shape is elementary."

1/1

1 U
Riptide Turtle

Riptide Turtle

Creature — Turtle

Flash Defender

"As the storm waves crushed my sailors, I cried out to Thassa. The next time I saw them, hard shells encased them, and they swam away to safety." —Siona, captain of the *Pyleas*

0/5

1 U
Sage of Mysteries

Sage of Mysteries

Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

"I see destruction, suffering, and one tormented glimmer of hope."

0/2

U
Sea God's Scorn

Sea God's Scorn

Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar.

4 U U
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera

Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

It swims upon the winds and soars through the waves.

3/2

3 U
Shoal Kraken

Shoal Kraken

Creature — Kraken

Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.

It eats the things that eat the things that are drawn to the light.

3/5

4 U
Sleep of the Dead

Sleep of the Dead

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Normally, a cerberus sleeps one head at a time.

U
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

1 U
Stern Dismissal

Stern Dismissal

Instant

Return target creature or enchantment an opponent controls to its owner's hand.

Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.

U
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Starfish are its favorite prey.

2/1

1 U
Sweet Oblivion

Sweet Oblivion

Sorcery

Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

When memory is torment, oblivion is bliss.

1 U
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.

6/5

3 U
Thassa's Intervention

Thassa's Intervention

Instant

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice .

"I bring a flood that nothing can withstand."

X U U
Thassa's Oracle

Thassa's Oracle

Creature — Merfolk Wizard

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

1/3

U U
Thirst for Meaning

Thirst for Meaning

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

A sip of recollection, an ocean of regrets.

2 U
Threnody Singer

Threnody Singer

Creature — Siren

Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

1/3

1 U
Thryx, the Sudden Storm

Thryx, the Sudden Storm

Legendary Creature — Elemental Giant

Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

Even in their mountain fortresses, the Akroans have learned not to anger Thassa.

4/5

3 U U
Towering-Wave Mystic

Towering-Wave Mystic

Creature — Merfolk Wizard

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.

2/1

1 U
Triton Waverider

Triton Waverider

Creature — Merfolk Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.

"You can no more stop me than you can halt the tide."

3/3

3 U
Vexing Gull

Vexing Gull

Creature — Bird

Flash Flying

"May the skies be clear of gales and gulls." —Meletian prayer

2/2

2 U
Wavebreak Hippocamp

Wavebreak Hippocamp

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent's turn, draw a card.

Tritons search for omens in its wake.

2/2

2 U
Whirlwind Denial

Whirlwind Denial

Instant

For each spell and ability your opponents control, counter it unless its controller pays .

"No, no, and ... no."

2 U
Witness of Tomorrows

Witness of Tomorrows

Enchantment Creature — Sphinx

Flying : Scry 1.

"As the future slips its way into the present, it ceases to be my concern."

3/4

4 U
Agonizing Remorse

Agonizing Remorse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

The sharp memory of Daxos's death stabbed into Elspeth's soul.

1 B
Aphemia, the Cacophony

Aphemia, the Cacophony

Legendary Enchantment Creature — Harpy

Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

"Sing, beauty. Sing for death, and for the dead." —Ashiok

2/1

1 B
Aspect of Lamprey

Aspect of Lamprey

Enchantment — Aura

Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink.

"Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all."

3 B
Blight-Breath Catoblepas

Blight-Breath Catoblepas

Creature — Beast

When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Wherever it walks, famine follows behind.

3/2

4 B B
Cling to Dust

Cling to Dust

Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

In bleak Tizerus, all hope crumbles in your grasp.

B
Discordant Piper

Discordant Piper

Creature — Zombie Satyr

When Discordant Piper dies, create a 0/1 white Goat creature token.

The death of the party.

2/1

1 B
Drag to the Underworld

Drag to the Underworld

Instant

This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.

The more you struggle against death, the tighter its grip becomes.

2 B B
Eat to Extinction

Eat to Extinction

Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

"Kroxa devours what he may—not for sustenance or pleasure, but because it is his nature. He is unending hunger given form." —Klothys, god of destiny

3 B
Elspeth's Nightmare

Elspeth's Nightmare

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.

2 B
Enemy of Enlightenment

Enemy of Enlightenment

Enchantment Creature — Demon

Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.

"Evil flourishes where ignorance thrives." —Perisophia the philosopher

5/5

5 B
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

Legendary Enchantment Creature — God

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6

3 B
Erebos's Intervention

Erebos's Intervention

Instant

Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

"I bring a death none can escape."

X B
Final Death

Final Death

Instant

Exile target creature.

The Underworld erodes memory, identity, and eventually the physical form, leaving only crumbling statues called misera—hollow monuments to mortal futility.

4 B
Fruit of Tizerus

Fruit of Tizerus

Sorcery

Target player loses 2 life. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

One spiny tree with bitter fruit grows in the realm of Tizerus, outside the palace of Erebos.

B
Funeral Rites

Funeral Rites

Sorcery

You draw two cards, lose 2 life, then mill two cards.

Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld.

2 B
Gravebreaker Lamia

Gravebreaker Lamia

Enchantment Creature — Snake Lamia

Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.

4/4

4 B
Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

2/4

3 B B
Grim Physician

Grim Physician

Creature — Zombie

When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.

The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks.

1/1

B
Hateful Eidolon

Hateful Eidolon

Enchantment Creature — Spirit

Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

From the echoes of a violent life, a terrible foe is born.

1/2

B
Inevitable End

Inevitable End

Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

"How many more will die before you accept your fate?" —Erebos, god of the dead

2 B
Lampad of Death's Vigil

Lampad of Death's Vigil

Enchantment Creature — Nymph

, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.

"Grief-struck, she weeps for each mortal's final death." —Psemilla, Meletian poet

1/3

1 B
Minion's Return

Minion's Return

Enchantment — Aura

Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

As a mortal, Phenax was the first to escape the Underworld. As a god, he brings his pawns along the same dark path.

2 B
Mire Triton

Mire Triton

Creature — Zombie Merfolk

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Caught between life and death, between land and sea, between thought and oblivion.

2/1

1 B
Mire's Grasp

Mire's Grasp

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-3.

Those caught attempting to escape the Underworld spend the rest of their existence trapped in the Mire of Punishment.

1 B
Mogis's Favor

Mogis's Favor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-1. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Rage-crowned Mogis swiftly rewards the virtue of brutality.

B
Nightmare Shepherd

Nightmare Shepherd

Enchantment Creature — Demon

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

4/4

2 B B
Nyxborn Marauder

Nyxborn Marauder

Enchantment Creature — Minotaur

"Callaphe guided them into the darkness of Hetos, the bleak mire; Blood-horned minotaurs circled them, axes aglimmer in shadow." —*The Callapheia*

4/3

2 B B
Omen of the Dead

Omen of the Dead

Enchantment

Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. , Sacrifice Omen of the Dead: Scry 2.

"My time will come, when life's frantic striving will fade into the boundless quiet of death."

B
Pharika's Libation

Pharika's Libation

Instant

Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment.

"If you will not pour your drink out for me, I shall pour mine out for you."

2 B
Pharika's Spawn

Pharika's Spawn

Creature — Gorgon

Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.

3/4

3 B
Rage-Scarred Berserker

Rage-Scarred Berserker

Creature — Minotaur Berserker

When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The fury of the slaughter god Mogis burns within him.

5/4

4 B
Scavenging Harpy

Scavenging Harpy

Creature — Harpy

Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

Desecrating the dead is a convenient way for harpies to expand their foul collections.

2/1

2 B
Soulreaper of Mogis

Soulreaper of Mogis

Enchantment Creature — Minotaur Shaman

, Sacrifice a creature: Draw a card.

"We offer to Mogis the blood of the weak, and in return he makes us strong."

2/3

2 B
Temple Thief

Temple Thief

Creature — Human Rogue

Temple Thief can't be blocked by enchanted creatures or enchantment creatures.

"I don't know if the gods watch over their temples, but I figure it's best to be stealthy just in case."

2/2

1 B
Treacherous Blessing

Treacherous Blessing

Enchantment

When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Phenax is generous with gifts and unforgiving of debts.

2 B
Tymaret Calls the Dead

Tymaret Calls the Dead

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.

2 B
Tymaret, Chosen from Death

Tymaret, Chosen from Death

Legendary Enchantment Creature — Demigod

Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

2/*

B B
Underworld Charger

Underworld Charger

Creature — Nightmare Horse

Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it.

3/3

2 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Dreams are just one more form of torment.

B B B
Venomous Hierophant

Venomous Hierophant

Creature — Gorgon Cleric

Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"

3/3

3 B
Woe Strider

Woe Strider

Creature — Horror

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.

3/2

2 B
The Akroan War

The Akroan War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.

3 R
Anax, Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

*/3

1 R R
Arena Trickster

Arena Trickster

Creature — Human Shaman

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.

"It's not enough to surprise your opponent. You have to delight the crowd as well."

3/3

3 R
Aspect of Manticore

Aspect of Manticore

Enchantment — Aura

Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

2 R
Blood Aspirant

Blood Aspirant

Creature — Satyr Berserker

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

It's a small step from revel to bloodbath.

1/1

1 R
Careless Celebrant

Careless Celebrant

Creature — Satyr Shaman

When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.

"Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster." —Luphea of Setessa, *Histories*

2/1

1 R
Dreamshaper Shaman

Dreamshaper Shaman

Enchantment Creature — Minotaur Shaman

At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Magic is the true artist's medium.

5/4

5 R
Dreamstalker Manticore

Dreamstalker Manticore

Enchantment Creature — Manticore

Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.

Purphoros forged the manticore's tail from bronze, its teeth from silver, and its heart from hate.

4/2

2 R
Escape Velocity

Escape Velocity

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

"Not even death can catch me now!"

R
Fateful End

Fateful End

Instant

Fateful End deals 3 damage to any target. Scry 1.

"Everything will be put back in its proper place." —Klothys, god of destiny

2 R
Final Flare

Final Flare

Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.

Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas.

2 R
Flummoxed Cyclops

Flummoxed Cyclops

Creature — Cyclops

Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

"A cyclops thinks slowly but strikes quickly. Try to keep it thinking." —Brigone, soldier of Meletis

4/4

3 R
Furious Rise

Furious Rise

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

2 R
Hero of the Games

Hero of the Games

Creature — Human Soldier

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

Winners of the Iroan Games are forever remembered as heroes of their people.

3/2

2 R
Heroes of the Revel

Heroes of the Revel

Creature — Satyr Soldier

When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

Brashness is close enough to bravery.

4/4

4 R
Impending Doom

Impending Doom

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

"Feast, for your next meal may be your last!"

2 R
Incendiary Oracle

Incendiary Oracle

Creature — Human Shaman

: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

The flamespeakers of Akros live passionately, devoted to Purphoros and the cycle of destructive creation.

2/2

1 R
Infuriate

Infuriate

Instant

Target creature gets +3/+2 until end of turn.

"Renata launched a dozen arrows into the minotaur's thick hide, but the monster didn't slow its charge. The fury of Mogis was upon it." —Luphea of Setessa, *Histories*

R
Iroas's Blessing

Iroas's Blessing

Enchantment — Aura

Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.

The blessing is not the strength itself, but the knowledge of how to use it.

3 R
Irreverent Revelers

Irreverent Revelers

Creature — Satyr

When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn.

To some satyrs, only blasphemy is sacred.

2/2

2 R
Nyxborn Brute

Nyxborn Brute

Enchantment Creature — Cyclops

"One-eyed and frightful, the cyclops lifted a boulder and hurled it seaward from cliff's edge, shattering masts and scattering sailors." —*The Callapheia*

7/3

3 R R
Omen of the Forge

Omen of the Forge

Enchantment

Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. , Sacrifice Omen of the Forge: Scry 2.

"My time will come, when all the world will be reforged in the fires of my invention."

1 R
Oread of Mountain's Blaze

Oread of Mountain's Blaze

Enchantment Creature — Nymph

, Discard a card: Draw a card.

"Flame-wrapped, she dances a burning swath amid the clouds." —Psemilla, Meletian poet

1/3

1 R
Ox of Agonas

Ox of Agonas

Creature — Ox

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

4/2

3 R R
Phoenix of Ash

Phoenix of Ash

Creature — Phoenix

Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.

2/2

1 R R
Portent of Betrayal

Portent of Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mogis can fan a small flame of resentment into an inferno of madness.

3 R
Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6

4 R
Purphoros's Intervention

Purphoros's Intervention

Sorcery

Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.

"I bring a fire to recast all the world."

X R
Satyr's Cunning

Satyr's Cunning

Sorcery

Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

It's hard to keep a satyr down, even in the Underworld.

R
Skophos Maze-Warden

Skophos Maze-Warden

Creature — Minotaur Warrior

: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

3/4

3 R
Skophos Warleader

Skophos Warleader

Creature — Minotaur Warrior

, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The minotaur polis of Skophos boasts grand temples to the god of slaughter.

4/5

4 R
Stampede Rider

Stampede Rider

Creature — Satyr

Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

To a satyr, a stampede is just another kind of revelry.

2/3

2 R
Storm Herald

Storm Herald

Creature — Human Shaman

Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2

2 R
Storm's Wrath

Storm's Wrath

Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Distant thunder rumbled, a dread forewarning of Keranos's displeasure.

2 R R
Tectonic Giant

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4

2 R R
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

"Right now, in these first moments of creation, it is simultaneously nothing and everything."

1 R
The Triumph of Anax

The Triumph of Anax

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

2 R
Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

1 R
Underworld Fires

Underworld Fires

Sorcery

Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

The Underworld is anything but a resting place.

1 R
Underworld Rage-Hound

Underworld Rage-Hound

Creature — Elemental Dog

Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it.

3/1

1 R
Wrap in Flames

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Bright flames quell the darkest nightmares.

3 R
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5

2 G G
The Binding of the Titans

The Binding of the Titans

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.

1 G
Chainweb Aracnir

Chainweb Aracnir

Creature — Spider

Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it.

1/2

G
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

2/3

1 G
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

"Vine-wreathed, he nurtures life among the dead." —Psemilla, Meletian poet

2/4

2 G
The First Iroan Games

The First Iroan Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

2 G
Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

The Nessian Wood is never without defenders.

1 G
Hydra's Growth

Hydra's Growth

Enchantment — Aura

Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

2 G
Hyrax Tower Scout

Hyrax Tower Scout

Creature — Human Scout

When Hyrax Tower Scout enters the battlefield, untap target creature.

The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies.

3/3

2 G
Ilysian Caryatid

Ilysian Caryatid

Creature — Plant

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.

1/1

1 G
Inspire Awe

Inspire Awe

Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Nylea appeared amid the howl of a hundred beasts.

3 G
Klothys's Design

Klothys's Design

Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

The god of destiny grants her followers vision deeper than sight.

5 G
Loathsome Chimera

Loathsome Chimera

Creature — Chimera

Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it.

"I see... elk? And lion? And... teeth! A lot of teeth!" —Teraklos of Meletis

4/1

2 G
Mantle of the Wolf

Mantle of the Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

"Be fearless, for a furious rebirth awaits you." —Nylea, god of the hunt

3 G
Moss Viper

Moss Viper

Creature — Snake

Deathtouch

Nylea watches over all the creatures of the forest except for the snakes. Blessed by Pharika, they can take care of themselves.

1/1

G
Mystic Repeal

Mystic Repeal

Instant

Put target enchantment on the bottom of its owner's library.

"No power is too great to be undone." —Karametra, god of harvests

G
Nessian Boar

Nessian Boar

Creature — Boar

All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds.

10/6

3 G G
Nessian Hornbeetle

Nessian Hornbeetle

Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends." —Pythamon, sage of Meletis

2/2

1 G
Nessian Wanderer

Nessian Wanderer

Creature — Satyr Scout

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

1/3

1 G
Nexus Wardens

Nexus Wardens

Creature — Satyr Archer

Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

The Summer Nexus is a holy grove in Setessa where the starfields of Nyx glitter in the shadows.

1/4

2 G
Nylea, Keen-Eyed

Nylea, Keen-Eyed

Legendary Enchantment Creature — God

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6

3 G
Nylea's Forerunner

Nylea's Forerunner

Enchantment Creature — Beast

Trample Other creatures you control have trample.

Where its feet tread, the thunder of many others will follow.

5/3

4 G
Nylea's Huntmaster

Nylea's Huntmaster

Creature — Centaur Shaman

When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Nature is stillness and savagery in equal measure.

4/3

3 G
Nylea's Intervention

Nylea's Intervention

Sorcery

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

"I bring a wilderness no law can tame."

X G G
Nyx Herald

Nyx Herald

Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

"A piercing call, bright as the stars, rang out across the valley, calling the Pheres band to war, to blood and savagery." —Luphea of Setessa, *Histories*

2/3

2 G
Nyxbloom Ancient

Nyxbloom Ancient

Enchantment Creature — Elemental

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Ancient yet ever-young, it is wise and subtle—and cruel and reckless as the spring itself.

5/5

4 G G G
Nyxborn Colossus

Nyxborn Colossus

Enchantment Creature — Giant

"Tree-tall giants confronted her, fiercely demanding her tribute; Fox-cunning Callaphe's slippery speaking entangled their senses..." —*The Callapheia*

6/7

3 G G G
Omen of the Hunt

Omen of the Hunt

Enchantment

Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2.

"My time will come, when no road will divide the endless verdure of the trees."

2 G
Pheres-Band Brawler

Pheres-Band Brawler

Creature — Centaur Warrior

When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

4/4

4 G G
Plummet

Plummet

Instant

Destroy target creature with flying.

An arrow from Nylea's bow never fails to find its mark.

1 G
Relentless Pursuit

Relentless Pursuit

Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Calix was patient, steadily following Elspeth until their destined confrontation.

2 G
Renata, Called to the Hunt

Renata, Called to the Hunt

Legendary Enchantment Creature — Demigod

Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

*/3

2 G G
Return to Nature

Return to Nature

Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

"Far-seeing Kruphix glimpsed the end: Heliod's spear cast down and broken." —*The Cosmogony*

1 G
Setessan Champion

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

"A blessing is not a gift. It is a duty."

1/3

2 G
Setessan Petitioner

Setessan Petitioner

Creature — Human Druid

When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."

2/2

1 G G
Setessan Skirmisher

Setessan Skirmisher

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.

Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers.

2/1

1 G
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

In the heart of Setessa, the warriors of Leina Tower defend the polis and train its daughters.

1 G
Skola Grovedancer

Skola Grovedancer

Enchantment Creature — Satyr Druid

Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card.

"From the ashes of last night's revel, I bring the dawn of new growth."

2/2

1 G
Voracious Typhon

Voracious Typhon

Creature — Snake Beast

Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it.

A typhon's escape from the Underworld makes armies flee and kingdoms fall.

4/4

2 G G
Warbriar Blessing

Warbriar Blessing

Enchantment — Aura

Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

1 G
Wolfwillow Haven

Wolfwillow Haven

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

1 G
Acolyte of Affliction

Acolyte of Affliction

Creature — Human Cleric

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

The best healers are intimately familiar with death.

2/3

2 B G
Allure of the Unknown

Allure of the Unknown

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

The light of hope blinded Pantor to the ills of the world.

3 B R
Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

3 U B
Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths

Legendary Creature — Human Advisor

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2

2 U B
Bronzehide Lion

Bronzehide Lion

Creature — Cat

: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

3/3

G W
Calix, Destiny's Hand

Calix, Destiny's Hand

Legendary Planeswalker — Calix

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

2 G W
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders

Legendary Creature — Merfolk Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

His imagination soars from the depths of the sea to the heights of the heavens.

2/4

1 U R
Devourer of Memory

Devourer of Memory

Creature — Nightmare

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card.

It slips silently through the still waters of the Labyrinth of Memories to feed.

2/1

U B
Dream Trawler

Dream Trawler

Creature — Sphinx

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5

2 W W U U
Enigmatic Incarnation

Enigmatic Incarnation

Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

2 G U
Eutropia the Twice-Favored

Eutropia the Twice-Favored

Legendary Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.

2/2

1 G U
Gallia of the Endless Dance

Gallia of the Endless Dance

Legendary Creature — Satyr

Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

"There's no success like excess!"

2/2

R G
Haktos the Unscarred

Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.

"Many have sought my weakness. All have failed."

6/1

R R W W
Hero of the Nyxborn

Hero of the Nyxborn

Enchantment Creature — Human Soldier

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

Heroic deeds inspire new heroes.

2/2

1 R W
Klothys, God of Destiny

Klothys, God of Destiny

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5

1 R G
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

B R
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos

Legendary Creature — Dog

Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.

Three sharp barks announce an attempt to escape the Underworld. Three sharp bites end it.

3/3

1 W B
Mischievous Chimera

Mischievous Chimera

Enchantment Creature — Chimera

Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Some curiosities are best left alone.

2/2

U R
Polukranos, Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

0/0

2 B G
Rise to Glory

Rise to Glory

Sorcery

Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.

A hero dies, and a legend arises.

3 W B
Siona, Captain of the Pyleas

Siona, Captain of the Pyleas

Legendary Creature — Human Soldier

When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

2/2

1 G W
Slaughter-Priest of Mogis

Slaughter-Priest of Mogis

Creature — Minotaur Shaman

Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

"Mogis is pleased by this offering. Bring him more!"

2/2

B R
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

"Only cowards flee from the truth." —Perisophia the philosopher

W U
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

1 G U
Warden of the Chained

Warden of the Chained

Creature — Minotaur Warrior

Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater.

"Strength, skill, rage—all have their limits, but patience can be infinite."

4/4

1 R G
Altar of the Pantheon

Altar of the Pantheon

Artifact

Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

3
Bronze Sword

Bronze Sword

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Every strike of the smith's hammer infuses a sword with the determination of its creator.

1
Entrancing Lyre

Entrancing Lyre

Artifact

You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

Its strings are wayward threads of fate.

3
Mirror Shield

Mirror Shield

Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Nyx Lotus

Nyx Lotus

Legendary Artifact

Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

4
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

A weapon of darkness for a warrior of light.

1
Soul-Guide Lantern

Soul-Guide Lantern

Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. , , Sacrifice Soul-Guide Lantern: Draw a card.

1
Thaumaturge's Familiar

Thaumaturge's Familiar

Artifact Creature — Bird

Flying When Thaumaturge's Familiar enters the battlefield, scry 1.

Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor.

1/3

3
Thundering Chariot

Thundering Chariot

Artifact — Vehicle

First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

In times of conflict, the philosophers of Meletis trade their podiums for conveyances of war.

3/3

4
Traveler's Amulet

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

A vision of home, and a glimpse of hope.

1
Wings of Hubris

Wings of Hubris

Artifact — Equipment

Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Dalakos's invention worked . . . until it didn't.

2
Field of Ruin

Field of Ruin

Land

: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Labyrinth of Skophos

Labyrinth of Skophos

Land

: Add . , : Remove target attacking or blocking creature from combat.

For centuries, the minotaur polis of Skophos was unknown to humans. It remains unexplored.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Unknown Shores

Unknown Shores

Land

: Add . , : Add one mana of any color.

"Callaphe gazed on the coastline, certain her destiny called her here, where the mist-shrouded rocks sang, promising glories undreamed of." —*The Callapheia*

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis

Legendary Planeswalker — Elspeth

[−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

2 W W
Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

3 U B
Calix, Destiny's Hand

Calix, Destiny's Hand

Legendary Planeswalker — Calix

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

2 G W
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.

2/*

W W
Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

5/5

2 W
Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

*/3

1 U U
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.

6/5

3 U
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

Legendary Enchantment Creature — God

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6

3 B
Tymaret, Chosen from Death

Tymaret, Chosen from Death

Legendary Enchantment Creature — Demigod

Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

2/*

B B
Anax, Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

*/3

1 R R
Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6

4 R
Nylea, Keen-Eyed

Nylea, Keen-Eyed

Legendary Enchantment Creature — God

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6

3 G
Renata, Called to the Hunt

Renata, Called to the Hunt

Legendary Enchantment Creature — Demigod

Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

*/3

2 G G
Klothys, God of Destiny

Klothys, God of Destiny

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5

1 R G
Athreos, Shroud-Veiled

Athreos, Shroud-Veiled

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7

4 W B
Elspeth, Undaunted Hero

Elspeth, Undaunted Hero

Legendary Planeswalker — Elspeth

[+2]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. [−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

2 W W W
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

"Agios was felled by a minotaur's blade, but I swear I have seen him since—in the midst of battle, wherever help is needed most." —Phrokos, soldier of Akros

2/2

1 W W
Elspeth's Devotee

Elspeth's Devotee

Creature — Human Soldier

When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.

"For her, I would gladly die again."

3/3

2 W W
Sunlit Hoplite

Sunlit Hoplite

Creature — Human Soldier

As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

"Even in her absence, the light Elspeth kindled in our hearts never faltered."

2/1

1 W
Ashiok, Sculptor of Fears

Ashiok, Sculptor of Fears

Legendary Planeswalker — Ashiok

[+2]: Draw a card. Each player mills two cards. [−5]: Put target creature card from a graveyard onto the battlefield under your control. [−11]: Gain control of all creatures target opponent controls.

4 U B
Swimmer in Nightmares

Swimmer in Nightmares

Creature — Nightmare Merfolk

Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

Ashiok's minions plumb the depths of the ocean and the psyche.

1/4

2 U
Mindwrack Harpy

Mindwrack Harpy

Enchantment Creature — Harpy

Flying At the beginning of combat on your turn, each player mills three cards.

Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.

3/2

3 B
Ashiok's Forerunner

Ashiok's Forerunner

Creature — Human Wizard

Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.

"Every dream is a doorway."

3/3

3 U B
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Grasping Giant

Grasping Giant

Creature — Giant

Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

Mirinthes thought death was seconds away when the giant's fist closed around him. Two days later, he was praying for death's release.

5/7

5 W
Victory's Envoy

Victory's Envoy

Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Her paean is the clash of spears, her prayer a battle cry.

3/3

3 W W
Sphinx Mindbreaker

Sphinx Mindbreaker

Creature — Sphinx

Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions.

6/6

5 U U
Serpent of Yawning Depths

Serpent of Yawning Depths

Enchantment Creature — Serpent

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

"Gleams like moonlight on water drew us through the storm and toward our doom." —Siona, captain of the *Pyleas*

6/6

4 U U
Demon of Loathing

Demon of Loathing

Creature — Demon

Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Hatred is a potent ally, but an insatiable master.

7/7

5 B B
Underworld Sentinel

Underworld Sentinel

Creature — Skeleton Soldier

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

Deathless soldiers called phylaskia guard the borders of the Underworld.

4/5

3 B B
Deathbellow War Cry

Deathbellow War Cry

Sorcery

Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.

Deathbellow Canyon echoes with the roars of minotaurs calling each other to battle.

5 R R R
Terror of Mount Velus

Terror of Mount Velus

Creature — Dragon

Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.

5/5

5 R R
Ironscale Hydra

Ironscale Hydra

Creature — Hydra

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

"Put down your bows, you fools! Arrows only make it angry!" —Callia, Hyrax Tower scout

5/5

3 G G
Treeshaker Chimera

Treeshaker Chimera

Creature — Chimera

All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.

The wisdom of the past is written on the bones of ancients.

8/5

5 G G
Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

2 W W
Eidolon of Obstruction

Eidolon of Obstruction

Enchantment Creature — Spirit

First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.

2/1

1 W
Heliod's Intervention

Heliod's Intervention

Instant

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

X W W
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

2 W
Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

2 W W
Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

3/3

1 W W
Ashiok's Erasure

Ashiok's Erasure

Enchantment

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

2 U U
Nadir Kraken

Nadir Kraken

Creature — Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3

1 U U
Protean Thaumaturge

Protean Thaumaturge

Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

1/1

1 U
Thassa's Intervention

Thassa's Intervention

Instant

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice .

X U U
Thassa's Oracle

Thassa's Oracle

Creature — Merfolk Wizard

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

1/3

U U
Thryx, the Sudden Storm

Thryx, the Sudden Storm

Legendary Creature — Elemental Giant

Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

4/5

3 U U
Wavebreak Hippocamp

Wavebreak Hippocamp

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent's turn, draw a card.

2/2

2 U
Aphemia, the Cacophony

Aphemia, the Cacophony

Legendary Enchantment Creature — Harpy

Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

2/1

1 B
Eat to Extinction

Eat to Extinction

Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

3 B
Erebos's Intervention

Erebos's Intervention

Instant

Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

X B
Gravebreaker Lamia

Gravebreaker Lamia

Enchantment Creature — Snake Lamia

Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.

4/4

4 B
Nightmare Shepherd

Nightmare Shepherd

Enchantment Creature — Demon

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

4/4

2 B B
Treacherous Blessing

Treacherous Blessing

Enchantment

When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

2 B
Woe Strider

Woe Strider

Creature — Horror

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.

3/2

2 B
Ox of Agonas

Ox of Agonas

Creature — Ox

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

4/2

3 R R
Phoenix of Ash

Phoenix of Ash

Creature — Phoenix

Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.

2/2

1 R R
Purphoros's Intervention

Purphoros's Intervention

Sorcery

Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.

X R
Storm Herald

Storm Herald

Creature — Human Shaman

Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2

2 R
Storm's Wrath

Storm's Wrath

Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

2 R R
Tectonic Giant

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4

2 R R
Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

1 R
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

3/5

2 G G
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

2/4

2 G
Mantle of the Wolf

Mantle of the Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

3 G
Nessian Boar

Nessian Boar

Creature — Boar

All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

10/6

3 G G
Nylea's Intervention

Nylea's Intervention

Sorcery

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

X G G
Nyxbloom Ancient

Nyxbloom Ancient

Enchantment Creature — Elemental

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

5/5

4 G G G
Setessan Champion

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

1/3

2 G
Allure of the Unknown

Allure of the Unknown

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

3 B R
Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths

Legendary Creature — Human Advisor

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2

2 U B
Bronzehide Lion

Bronzehide Lion

Creature — Cat

: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

3/3

G W
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders

Legendary Creature — Merfolk Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

2/4

1 U R
Dream Trawler

Dream Trawler

Creature — Sphinx

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5

2 W W U U
Enigmatic Incarnation

Enigmatic Incarnation

Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

2 G U
Gallia of the Endless Dance

Gallia of the Endless Dance

Legendary Creature — Satyr

Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

2/2

R G
Haktos the Unscarred

Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.

6/1

R R W W
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

B R
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos

Legendary Creature — Dog

Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.

3/3

1 W B
Polukranos, Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

0/0

2 B G
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

1 G U
Nyx Lotus

Nyx Lotus

Legendary Artifact

Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

4
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

1
Labyrinth of Skophos

Labyrinth of Skophos

Land

: Add . , : Remove target attacking or blocking creature from combat.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5

2 G G
Alseid of Life's Bounty

Alseid of Life's Bounty

Enchantment Creature — Nymph

Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

"Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet

1/1

W
Thirst for Meaning

Thirst for Meaning

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

A sip of recollection, an ocean of regrets.

2 U
Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

2/4

3 B B
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

"Right now, in these first moments of creation, it is simultaneously nothing and everything."

1 R
Wolfwillow Haven

Wolfwillow Haven

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

1 G