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Advance Scout
Creature — Human Soldier Scout
First strike
: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle *en*-Vec
1/1
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Angelic Protector
Creature — Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
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Anoint
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
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Armor Sliver
Creature — Sliver
All Sliver creatures have " : This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
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Armored Pegasus
Creature — Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli *en*-Dal, bounty hunter
1/2
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Auratog
Creature — Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
1/2
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Avenging Angel
Creature — Angel
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Clergy en-Vec
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle *en*-Vec
1/1
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Cloudchaser Eagle
Creature — Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
When the eagle catches a cloud, it tears it into strips that fall to earth.
—Vec myth of the rains
2/2
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Disenchant
Instant
Destroy target artifact or enchantment.
The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."
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Elite Javelineer
Creature — Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
—Gerrard of the *Weatherlight*
2/2
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Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Flickering Ward
Enchantment — Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.
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Gallantry
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.
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Gerrard's Battle Cry
Enchantment
 : Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
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Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, *Weatherlight* navigator
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Hero's Resolve
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the *Weatherlight*
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Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
"One cannot cleanse the wounds of failure."
—Karn, silver golem
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Invulnerability
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Knight of Dawn
Creature — Human Knight
First strike
 : Knight of Dawn gains protection from the color of your choice until end of turn.
Flash like daybreak to the fray.
—Motto of the Knights of Dawn
2/2
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Light of Day
Enchantment
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
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Marble Titan
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
"Strapping on nine hundred pounds of armor every morning would make any warrior cross."
—Gerrard of the *Weatherlight*
3/3
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the *Weatherlight*
1/2
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Mounted Archers
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
2/3
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Oracle en-Vec
Creature — Human Wizard
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1
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Orim's Prayer
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
"As usual, there will be time for prayer only *after* the worst happens."
—Orim, Samite healer
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Orim, Samite Healer
Legendary Creature — Human Cleric
: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
1/3
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Frozen by conscience, Karn did not resist as the moggs carried him to the *Predator*.
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Pegasus Refuge
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
—Vec lore
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Quickening Licid
Creature — Licid
 , : Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has first strike.
1/1
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Repentance
Sorcery
Target creature deals damage to itself equal to its power.
"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."
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Sacred Guide
Creature — Human Cleric
 , Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1
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Safeguard
Enchantment
 : Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, *Weatherlight* navigator
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Serene Offering
Instant
Destroy target enchantment. You gain life equal to its mana value.
"A sacrifice made in peace is worth a dozen made in panic."
—Orim, Samite healer
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Soltari Crusader
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
 : Soltari Crusader gets +1/+0 until end of turn.
"Carry war to the Dauthi, no matter the way, no matter the world."
—Soltari battle chant
2/1
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Soltari Emissary
Creature — Soltari Soldier
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
2/1
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Soltari Foot Soldier
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari *Tales of Life*
1/1
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Soltari Lancer
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the *Weatherlight*
2/2
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Soltari Monk
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Prayer rarely explains."
—Orim, Samite healer
2/1
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Soltari Priest
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
"In Rath," the priest said, "there is even greater need for prayer."
2/1
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Soltari Trooper
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari *Tales of Life*
1/1
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Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the *Weatherlight*
3/4
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Talon Sliver
Creature — Sliver
All Sliver creatures have first strike.
"Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer. "Hold on—break out the polearms!"
1/1
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Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
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Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle *en*-Vec
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Worthy Cause
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
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Benthic Behemoth
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"Deep devourer concealed in darkhome
Shrouded it seeks all becomes fodder
Once we swam alone and asea
But no more."
—*Rootwater Saga*
7/6
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Capsize
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
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Chill
Enchantment
Red spells cost more to cast.
"Temper, temper."
—Ertai, wizard adept
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Counterspell
Instant
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
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Dismiss
Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
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Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
"The sanctity of poverty is an invention of the rich."
—Starke
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Duplicity
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
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Ertai's Meddling
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Escaped Shapeshifter
Creature — Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
3/4
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Fighting Drake
Creature — Drake
Flying
Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.
2/4
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Fylamarid
Creature — Squid Beast
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
1/3
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Gaseous Form
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
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Giant Crab
Creature — Crab
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
3/3
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Horned Turtle
Creature — Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
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Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the *Weatherlight*
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Interdict
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
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Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
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Legerdemain
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.
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Mana Severance
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
"And when this land is wasted, where will we go?"
—Thalakos lament
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Manta Riders
Creature — Merfolk
: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle *en*-Vec
1/1
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Mawcor
Creature — Beast
Flying
: Mawcor deals 1 damage to any target.
From its maw comes neither word nor whisper—only wind.
3/3
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Meditate
Instant
Draw four cards. You skip your next turn.
"Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept
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Mnemonic Sliver
Creature — Sliver
All Slivers have " , Sacrifice this permanent: Draw a card."
"A jigsaw puzzle that lives, breeds, and thinks."
—Hanna, *Weatherlight* navigator
2/2
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Precognition
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
A gleam like struggling sunlight penetrated Selenia's dark thoughts.
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Propaganda
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more."
—Volrath, to Karn
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Rootwater Diver
Creature — Merfolk
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
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Rootwater Hunter
Creature — Merfolk
: Rootwater Hunter deals 1 damage to any target.
"Bitter water vicious wave
Shadow-cold shallows root-made maze
Home's angry embrace."
—*Rootwater Saga*
1/1
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Rootwater Matriarch
Creature — Merfolk
: Gain control of target creature for as long as that creature is enchanted.
2/3
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Rootwater Shaman
Creature — Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
"Ugh! When did orcs and fish start having kids?"
—Gerrard of the *Weatherlight*
2/2
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
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Shimmering Wings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
The brighter the wings, the deeper the impact crater.
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Skyshroud Condor
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
Condor's flight augurs sleepless night.
—Skyshroud proverb
2/2
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Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is   , X is 5.)
Call it the thinking mage's version of brute force.
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Steal Enchantment
Enchantment — Aura
Enchant enchantment
You control enchanted enchantment.
"Why should I flatter another with imitation when I can satisfy myself through possession?"
—Ertai, wizard adept
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Stinging Licid
Creature — Licid
 , : Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
1/1
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Thalakos Dreamsower
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
1/1
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Thalakos Mistfolk
Creature — Thalakos Illusion
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Put Thalakos Mistfolk on top of its owner's library.
"They are 'between' in every way."
—Lyna, Soltari emissary
2/1
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Thalakos Seer
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
"You see our world when you shut your eyes so tightly that tiny shapes float before them."
—Lyna, to Ertai
1/1
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Thalakos Sentry
Creature — Thalakos Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Ill luck and poor geography caught the Thalakos between us and the Dauthi."
—Lyna, Soltari emissary
1/2
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
"Gone today, here tomorrow."
—Ertai, wizard adept
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Time Warp
Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
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Tradewind Rider
Creature — Spirit
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
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Twitch
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Battles are won in nuance.
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Unstable Shapeshifter
Creature — Shapeshifter
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
"In a world of untruths, the living lie rules."
—Oracle *en*-Vec
0/1
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Volrath's Curse
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
 : Return Volrath's Curse to its owner's hand.
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Whim of Volrath
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
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Whispers of the Muse
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
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Wind Dancer
Creature — Faerie
Flying
: Target creature gains flying until end of turn.
"Flying like a bird does not make you as free as one."
—Volrath
1/1
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Wind Drake
Creature — Drake
Flying
Orim regarded Gerrard coolly. "You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You *must* do the same."
2/2
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Winged Sliver
Creature — Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the *Weatherlight*
1/1
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Abandon Hope
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
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Bellowing Fiend
Creature — Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
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Blood Pet
Creature — Thrull
Sacrifice Blood Pet: Add .
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
1/1
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Bounty Hunter
Creature — Human Archer Minion
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
"Once they've marked you," Starke said, "the world is made of glass."
2/2
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Carrionette
Creature — Skeleton
  : Exile Carrionette and target creature unless that creature's controller pays . Activate only if Carrionette is in your graveyard.
1/1
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Clot Sliver
Creature — Sliver
All Slivers have " : Regenerate this permanent."
"One would think I would be accustomed to unexpected returns."
—Hanna, *Weatherlight* navigator
1/1
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
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Coffin Queen
Creature — Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
 , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
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Commander Greven il-Vec
Legendary Creature — Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
"Rage is the only freedom left me."
—Greven *il*-Vec
7/5
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Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else."
—Hanna, *Weatherlight* navigator
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Dark Ritual
Instant
Add   .
"If there is such a thing as too much power, I have not discovered it."
—Volrath
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Darkling Stalker
Creature — Shade Spirit
: Regenerate Darkling Stalker.
: Darkling Stalker gets +1/+1 until end of turn.
"In this dark place, yes, I *am* afraid of my own shadow."
—Mirri of the *Weatherlight*
1/1
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Dauthi Embrace
Enchantment
 : Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
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Dauthi Ghoul
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
1/1
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Dauthi Horror
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
2/1
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Dauthi Marauder
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
—Soltari *Tales of Life*
3/1
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Dauthi Mercenary
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
 : Dauthi Mercenary gets +1/+0 until end of turn.
"The Dauthi believe they dignify murder by paying for it."
—Lyna, Soltari emissary
2/1
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Dauthi Mindripper
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1
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Dauthi Slayer
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
As the sludge below began to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"
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Diabolic Edict
Instant
Target player sacrifices a creature.
Greven *il*-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."
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Disturbed Burial
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
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Dread of Night
Enchantment
White creatures get -1/-1.
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
—Selenia, dark angel
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Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Crovax gazed upon the dead, and for one dark moment he saw a banquet.
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Endless Scream
Enchantment — Aura
Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
—Volrath
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Enfeeblement
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Crovax had witnessed Selenia lead the *Predator* to the *Weatherlight*. As the battle raged on deck, he felt his strength melt in the heat of her betrayal.
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Evincar's Justice
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
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Extinction
Sorcery
Destroy all creatures of the creature type of your choice.
"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
—Volrath
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Fevered Convulsions
Enchantment
  : Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Imps' Taunt
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
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Kezzerdrix
Creature — Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4
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Knight of Dusk
Creature — Human Knight
 : Destroy target creature blocking Knight of Dusk.
Fall like night upon the foe.
—Motto of the Knights of Dusk
2/2
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Leeching Licid
Creature — Licid
, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
1/1
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Maddening Imp
Creature — Imp
Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1
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Marsh Lurker
Creature — Beast
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
3/2
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Mindwhip Sliver
Creature — Sliver
All Slivers have " , Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
"They share more than their thoughts. We must shatter their link quickly!"
—Hanna, to Orim
2/2
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Minion of the Wastes
Creature — Minion
Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
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Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle *en*-Vec
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Pit Imp
Creature — Imp
Flying
: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
The moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much discussion.
0/1
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Rain of Tears
Sorcery
Destroy target land.
"These rains cannot quench; they carve the land's face like a scalpel on flesh."
—Crovax
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Rats of Rath
Creature — Rat
: Destroy target artifact, creature, or land you control.
"These creatures offer new challenges in the scrutiny of entrails."
—Oracle *en*-Vec
2/1
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Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
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Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
"My plan's elegance leads my enemies to believe it is spite that fuels me."
—Volrath
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Sadistic Glee
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the *Weatherlight*
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Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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Screeching Harpy
Creature — Harpy Beast
Flying
 : Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the *Weatherlight*
2/2
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Servant of Volrath
Creature — Minion
When Servant of Volrath leaves the battlefield, sacrifice a creature.
"Volrath is a harsh master. My reflection is a constant reminder of that."
—Greven *il*-Vec
3/3
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Skyshroud Vampire
Creature — Vampire
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn."
—Eladamri, Lord of Leaves
3/3
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Souldrinker
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
2/2
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Spinal Graft
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it."
—Volrath
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Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
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Ancient Runes
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Ertai volunteered to open the portal. He figured he owed it one.
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Apocalypse
Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle *en*-Vec
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Barbed Sliver
Creature — Sliver
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the *Weatherlight*.
2/2
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Blood Frenzy
Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
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Boil
Instant
Destroy all Islands.
"The fishers will throw out their nets and draw them back filled with dust."
—Oracle *en*-Vec
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Canyon Drake
Creature — Drake
Flying
, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
1/2
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Canyon Wildcat
Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"Relative of yours?" Ertai teased. Mirri simply sneered.
2/1
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Chaotic Goo
Creature — Ooze
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0
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Crown of Flames
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
It is the forge of kings.
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Deadshot
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
"Carrion! Keep your distance. My blade will come to you!"
—Crovax
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Enraging Licid
Creature — Licid
, : Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has haste.
1/1
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Firefly
Creature — Insect
Flying
: Firefly gets +1/+0 until end of turn.
"If they don't pinch, they burn. Can't ya eat any of da bugs here?"
—Squee, goblin cabin hand
1/1
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Fireslinger
Creature — Human Wizard
: Fireslinger deals 1 damage to any target and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation."
—Karn, silver golem
1/1
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Flowstone Giant
Creature — Giant
: Flowstone Giant gets +2/-2 until end of turn.
When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun.
—Vec lore
3/3
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Flowstone Salamander
Creature — Salamander
: Flowstone Salamander deals 1 damage to target creature blocking it.
The Furnace of Rath is periodically illuminated by their sparkling yawns.
3/4
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Flowstone Wyvern
Creature — Drake
Flying
: Flowstone Wyvern gets +2/-2 until end of turn.
"Where I come from, stone stays on the ground."
—Tahngarth of the *Weatherlight*
3/3
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Giant Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"
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Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
One mogg to aim the catapult, one mogg to steer the rock.
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Hand to Hand
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
The match between Tahngarth and Greven was close only in the mind of the minotaur.
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Havoc
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.
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Heart Sliver
Creature — Sliver
All Sliver creatures have haste.
Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.
1/1
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Jackal Pup
Creature — Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
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Kindle
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.
4/1
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Lowland Giant
Creature — Giant
"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."
4/3
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Magmasaur
Creature — Elemental Dinosaur
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0
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Mogg Conscripts
Creature — Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the *Predator*
2/2
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Mogg Fanatic
Creature — Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
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Mogg Raider
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
The evisceration of one mogg always cheers up the rest.
1/1
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Mogg Squad
Creature — Goblin
Mogg Squad gets -1/-1 for each other creature on the battlefield.
As they crept into the *Weatherlight*'s hold, the squad leader held up his hand and whispered, "Stop, goblins—what's that sound?"
3/3
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No Quarter
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
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Opportunist
Creature — Human Soldier
: Opportunist deals 1 damage to target creature that was dealt damage this turn.
The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.
2/2
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Pallimud
Creature — Beast
As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
The old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor.
*/3
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Rathi Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
Wrap the flame as twine Kingdoms will be thine.
5/5
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Renegade Warlord
Creature — Human Soldier
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
"His tongue must be honey, the way he gathers ants to fight with him."
—Volrath
3/3
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Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the *Predator*. "It is Greven's mind manifest."
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Sandstone Warrior
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
"I used to describe something stable as 'rock solid.' So much for *that* expression."
—Gerrard of the *Weatherlight*
1/3
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Scorched Earth
Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change."
—Oracle *en*-Vec
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Searing Touch
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
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Shadowstorm
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, Soltari emissary
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Shatter
Instant
Destroy target artifact.
"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!"
—Orim, Samite healer
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Shocker
Creature — Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
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Starke of Rath
Legendary Creature — Human Rogue
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
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Stone Rain
Sorcery
Destroy target land.
"The land shall beg for drink and curse the rain that follows."
—Oracle *en*-Vec
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Stun
Instant
Target creature can't block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford."
—Gerrard of the *Weatherlight*
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
The *Predator* roared like an unruly beast, and the *Weatherlight* suddenly listed. "No!" screamed Hanna.
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Tahngarth's Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
"Taste my horns!"
—Tahngarth of the *Weatherlight*
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Tooth and Claw
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
"You deify nature as female—kind and gentle—yet you cringe at what is natural."
—Mirri of the *Weatherlight*
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Wall of Diffusion
Creature — Wall
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
"The injury was being caught between this world and our own; the insult was to find walls within."
—Lyna, Soltari emissary
0/5
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Wild Wurm
Creature — Wurm
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee
5/4
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Aluren
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
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Apes of Rath
Creature — Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
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Bayou Dragonfly
Creature — Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Like a sugar stick with wings!"
—Squee, goblin cabin hand
1/1
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Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
"I think I used up all my good luck and all my bad luck in the same fall."
—Gerrard of the *Weatherlight*
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"We know our place in the cycle of life—and it is not as flies."
—Eladamri, Lord of Leaves
1/3
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Charging Rhino
Creature — Rhino
Charging Rhino can't be blocked by more than one creature.
"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
—Tahngarth of the *Weatherlight*
4/4
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Choke
Enchantment
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves
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Crazed Armodon
Creature — Elephant
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
These are its last days. Mourning is over. Rage remains.
3/3
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Dirtcowl Wurm
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
3/4
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Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
"The land gives up little, but we are masters of persuasion."
—Eladamri, Lord of Leaves
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Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds  .
The mushroom wine made Gerrard's head spin, and his stomach soon followed suit.
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Eladamri, Lord of Leaves
Legendary Creature — Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
"We have been patient. We have planned our attack. We are ready . . . *now*."
—Eladamri, Lord of Leaves
2/2
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Elven Warhounds
Creature — Dog
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"
—Mirri of the *Weatherlight*
2/2
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Elvish Fury
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
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Flailing Drake
Creature — Drake
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Too many choices will always distract a greedy beast.
2/3
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Frog Tongue
Enchantment — Aura
Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
"But *why* can't I get one?" sniveled Squee. "All da bugs here got wings."
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Fugitive Druid
Creature — Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
"If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood."
—Volrath
3/2
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Changing Rath's landscape is like tearing the scab from a wound.
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Heartwood Dryad
Creature — Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
To snare what lies between worlds takes the patient reach of trees.
2/1
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Heartwood Giant
Creature — Giant
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
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Heartwood Treefolk
Creature — Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the *Weatherlight*
3/4
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Horned Sliver
Creature — Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the *Weatherlight*'s timbers.
2/2
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Krakilin
Creature — Beast
Krakilin enters the battlefield with X +1/+1 counters on it.
 : Regenerate Krakilin.
"A perfect reflection of its world: brutal, fetal, and lacking truth."
—Oracle *en*-Vec
0/0
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Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.
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Mongrel Pack
Creature — Dog
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
4/1
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Muscle Sliver
Creature — Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
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Natural Spring
Sorcery
Target player gains 8 life.
Mirri listened intently, even as Hanna held the healing water to her lips. Would the sound of the spring drown out the elves' approach?
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Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
"One day the land will don the semblance of flesh and challenge even the plowshare's blade."
—Oracle *en*-Vec
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Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
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Nurturing Licid
Creature — Licid
, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.
1/1
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
"You want to know your enemy? Look at your feet while you trample him."
—Tahngarth of the *Weatherlight*
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Pincher Beetles
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on *me*?"
—Squee, goblin cabin hand
3/1
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
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Reality Anchor
Instant
Target creature loses shadow until end of turn.
Draw a card.
"See how *you* like it."
—Ertai, wizard adept
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Reap
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
"Let Volrath choke on his crop of hatred."
—Eladamri, Lord of Leaves
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Recycle
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
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Respite
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
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Root Maze
Enchantment
Artifacts and lands enter the battlefield tapped.
"We should step up repairs. I think the forest has plans for us."
—Crovax
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Rootbreaker Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.
6/6
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Rootwalla
Creature — Lizard
 : Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
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Scragnoth
Creature — Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
3/4
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Seeker of Skybreak
Creature — Elf
: Untap target creature.
"We shun them not for their dream but for their refusal to let such a noble dream die a noble death."
—Eladamri, Lord of Leaves
2/1
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Skyshroud Elf
Creature — Elf Druid
: Add .
: Add or .
"It is our duty to endure."
—Eladamri, Lord of Leaves
1/1
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Skyshroud Ranger
Creature — Elf Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
"Just as you see the grave and remember the friend, I see this forest and remember Llanowar."
—Mirri of the *Weatherlight*
1/1
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Skyshroud Troll
Creature — Troll Giant
 : Regenerate Skyshroud Troll.
The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.
3/3
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Spike Drone
Creature — Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
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Storm Front
Enchantment
 : Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
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Trained Armodon
Creature — Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3
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Tranquility
Sorcery
Destroy all enchantments.
"Peace will come, but whether born of harmony or entropy I cannot say."
—Oracle *en*-Vec
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Trumpeting Armodon
Creature — Elephant
 : Target creature blocks Trumpeting Armodon this turn if able.
These are its last days. But it will not go quietly.
3/3
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Burl, scurf, and bower
Birth fern and flower.
7/7
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Verdigris
Instant
Destroy target artifact.
"Only the most sophisticated inventions can survive nature's unsophisticated motivations."
—Hanna, *Weatherlight* navigator
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Winter's Grasp
Sorcery
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
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Dracoplasm
Creature — Shapeshifter
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
0/0
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Lobotomy
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Ranger en-Vec
Creature — Human Soldier Archer Ranger
First strike
: Regenerate Ranger en-Vec.
"The path of least resistance will seldom lead you beyond your doorstep."
—Oracle *en*-Vec
2/2
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Segmented Wurm
Creature — Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
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Selenia, Dark Angel
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
3/3
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Sky Spirit
Creature — Spirit
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the *Weatherlight*
2/2
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Soltari Guerrillas
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2
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Spontaneous Combustion
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
"Heat of battle" is usually a metaphor.
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Vhati il-Dal
Legendary Creature — Human Warrior
: Until end of turn, target creature has base power 1 or base toughness 1.
"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."
3/3
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Wood Sage
Creature — Human Druid
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
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Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
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Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
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Coiled Tinviper
Artifact Creature — Snake
First strike
The bite of the tinviper feels most like a razor drawn across the tongue.
2/1
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Cold Storage
Artifact
: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
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Cursed Scroll
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Echo Chamber
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
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Emerald Medallion
Artifact
Green spells you cast cost less to cast.
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Emmessi Tome
Artifact
, : Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
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Energizer
Artifact Creature — Juggernaut
, : Put a +1/+1 counter on Energizer.
Like a kettle set to boil, it must eventually go off—on someone.
2/2
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Essence Bottle
Artifact
, : Put an elixir counter on Essence Bottle.
, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
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Excavator
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Flowstone Sculpture
Artifact Creature — Shapeshifter
, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
The sculptor, weary of his work, created art that would finish itself.
4/4
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Fool's Tome
Artifact
, : Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
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Grindstone
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
"Memory is a burden that wears at the soul as weather wears at stone."
—Crovax
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Helm of Possession
Artifact
You may choose not to untap Helm of Possession during your untap step.
, , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Jet Medallion
Artifact
Black spells you cast cost less to cast.
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Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
"Here."
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Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
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Magnetic Web
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
, : Put a magnet counter on target creature.
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Manakin
Artifact Creature — Construct
: Add .
Hanna regarded Squee sternly. "Because it's *not* a toy, no matter how much it may look like one," she said, taking the manakin from him.
1/1
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Metallic Sliver
Artifact Creature — Sliver
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
1/1
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Mogg Cannon
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
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Patchwork Gnomes
Artifact Creature — Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
"Just when I get them working, they always start fighting and tearing at each other for spare parts."
—Hanna, *Weatherlight* navigator
2/1
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Pearl Medallion
Artifact
White spells you cast cost less to cast.
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Phyrexian Grimoire
Artifact
, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Every page cost a life; every secret cost a thousand more.
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
"They are convenient in having no souls, but less so in having no spirit."
—Volrath
5/4
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Phyrexian Splicer
Artifact
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
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Puppet Strings
Artifact
, : You may tap or untap target creature.
"Have no illusions," Volrath warned Greven, "about free will."
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Ruby Medallion
Artifact
Red spells you cast cost less to cast.
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Sapphire Medallion
Artifact
Blue spells you cast cost less to cast.
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Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
"This has nothing to do with what you know and everything to do with what I wish."
—Volrath
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Scroll Rack
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Squee's Toy
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.
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Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls; Time doesn't move at all.
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Telethopter
Artifact Creature — Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.
3/1
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Thumbscrews
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
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Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
, , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
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Watchdog
Artifact Creature — Dog
Watchdog blocks each combat if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.
1/2
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Ancient Tomb
Land
: Add  . Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
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Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
: Add .
: Add or . Caldera Lake deals 1 damage to you.
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Cinder Marsh
Land
: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.
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Ghost Town
Land
: Add .
: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
"The air here smells like a grave."
—Crovax
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Maze of Shadows
Land
: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Mogg Hollows
Land
: Add .
: Add or . Mogg Hollows doesn't untap during your next untap step.
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Pine Barrens
Land
Pine Barrens enters the battlefield tapped.
: Add .
: Add or . Pine Barrens deals 1 damage to you.
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Reflecting Pool
Land
: Add one mana of any type that a land you control could produce.
"The reflection of land interests me far more than its reality."
—Volrath
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Rootwater Depths
Land
: Add .
: Add or . Rootwater Depths doesn't untap during your next untap step.
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Salt Flats
Land
Salt Flats enters the battlefield tapped.
: Add .
: Add or . Salt Flats deals 1 damage to you.
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Scabland
Land
Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.
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Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
: Add .
: Add or . Skyshroud Forest deals 1 damage to you.
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Stalking Stones
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Thalakos Lowlands
Land
: Add .
: Add or . Thalakos Lowlands doesn't untap during your next untap step.
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Vec Townships
Land
: Add .
: Add or . Vec Townships doesn't untap during your next untap step.
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Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
"The land promises nothing and keeps its promise."
—Oracle *en*-Vec
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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