Tempest

Image Card Info Mana cost
Advance Scout

Advance Scout

Creature — Human Soldier Scout

First strike : Target creature gains first strike until end of turn.

"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning." —Oracle *en*-Vec

1/1

1 W
Angelic Protector

Angelic Protector

Creature — Angel

Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait." —Crovax

2/2

3 W
Anoint

Anoint

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.

W
Armor Sliver

Armor Sliver

Creature — Sliver

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other." Mirri: "After they're done trying to kill us, all right?"

2/2

2 W
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits." —Tahli *en*-Dal, bounty hunter

1/2

1 W
Auratog

Auratog

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

1/2

1 W
Avenging Angel

Avenging Angel

Creature — Angel

Flying When Avenging Angel dies, you may put it on top of its owner's library.

3/3

3 W W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Shadow

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Clergy en-Vec

Clergy en-Vec

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

"Faith's shield is hammered out by the blows of unbelievers." —Oracle *en*-Vec

1/1

1 W
Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird

Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

When the eagle catches a cloud, it tears it into strips that fall to earth. —Vec myth of the rains

2/2

3 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."

1 W
Elite Javelineer

Elite Javelineer

Creature — Human Soldier

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force." —Gerrard of the *Weatherlight*

2/2

2 W
Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

2 W W
Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.

W
Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn. Draw a card.

"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.

1 W
Gerrard's Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"

W
Hanna's Custody

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own." —Hanna, *Weatherlight* navigator

2 W
Hero's Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures." —Gerrard of the *Weatherlight*

1 W
Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

"One cannot cleanse the wounds of failure." —Karn, silver golem

2 W W
Invulnerability

Invulnerability

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.

1 W
Knight of Dawn

Knight of Dawn

Creature — Human Knight

First strike : Knight of Dawn gains protection from the color of your choice until end of turn.

Flash like daybreak to the fray. —Motto of the Knights of Dawn

2/2

1 W W
Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes." —Volrath

3 W
Marble Titan

Marble Titan

Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

"Strapping on nine hundred pounds of armor every morning would make any warrior cross." —Gerrard of the *Weatherlight*

3/3

3 W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again." —Gerrard of the *Weatherlight*

1/2

1 W
Mounted Archers

Mounted Archers

Creature — Human Soldier Archer

Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.

2/3

3 W
Oracle en-Vec

Oracle en-Vec

Creature — Human Wizard

: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.

1/1

1 W
Orim's Prayer

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

"As usual, there will be time for prayer only *after* the worst happens." —Orim, Samite healer

1 W W
Orim, Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric

: Prevent the next 3 damage that would be dealt to any target this turn.

"The silkworm spins itself a new existence. So the healer weaves the threads of life." —Orim, Samite healer

1/3

1 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Frozen by conscience, Karn did not resist as the moggs carried him to the *Predator*.

1 W
Pegasus Refuge

Pegasus Refuge

Enchantment

, Discard a card: Create a 1/1 white Pegasus creature token with flying.

The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth. —Vec lore

3 W
Quickening Licid

Quickening Licid

Creature — Licid

, : Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has first strike.

1/1

1 W
Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."

2 W
Sacred Guide

Sacred Guide

Creature — Human Cleric

, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

1/1

W
Safeguard

Safeguard

Enchantment

: Prevent all combat damage that would be dealt by target creature this turn.

"I'm amused by wasted effort when it's not my own." —Hanna, *Weatherlight* navigator

3 W W
Serene Offering

Serene Offering

Instant

Destroy target enchantment. You gain life equal to its mana value.

"A sacrifice made in peace is worth a dozen made in panic." —Orim, Samite healer

1 W
Soltari Crusader

Soltari Crusader

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.) : Soltari Crusader gets +1/+0 until end of turn.

"Carry war to the Dauthi, no matter the way, no matter the world." —Soltari battle chant

2/1

2 W
Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.

2/1

1 W
Soltari Foot Soldier

Soltari Foot Soldier

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names." —Soltari *Tales of Life*

1/1

W
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.

"In times of war the victors rarely save their best for last." —Gerrard of the *Weatherlight*

2/2

2 W
Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric

Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains." —Orim, Samite healer

2/1

W W
Soltari Priest

Soltari Priest

Creature — Soltari Cleric

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1

W W
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

"Dauthi blood is Soltari wine." —Soltari *Tales of Life*

1/1

1 W
Spirit Mirror

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.

2 W W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!" —Tahngarth of the *Weatherlight*

3/4

3 W W
Talon Sliver

Talon Sliver

Creature — Sliver

All Sliver creatures have first strike.

"Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer. "Hold on—break out the polearms!"

1/1

1 W
Warmth

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance." —Orim, Samite healer

1 W
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec

3 W W
Worthy Cause

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.

W
Benthic Behemoth

Benthic Behemoth

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Deep devourer concealed in darkhome Shrouded it seeks all becomes fodder Once we swam alone and asea But no more." —*Rootwater Saga*

7/6

5 U U U
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

1 U U
Chill

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper." —Ertai, wizard adept

1 U
Counterspell

Counterspell

Instant

Counter target spell.

"It was probably a lousy spell in the first place." —Ertai, wizard adept

U U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Dream Cache

Dream Cache

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

"The sanctity of poverty is an invention of the rich." —Starke

2 U
Duplicity

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

3 U U
Ertai's Meddling

Ertai's Meddling

Instant

X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

X U
Escaped Shapeshifter

Escaped Shapeshifter

Creature — Shapeshifter

As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

3/4

3 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.

2/4

2 U U
Fylamarid

Fylamarid

Creature — Squid Beast

Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.

1/3

1 U U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives." —Ertai, wizard adept

2 U
Giant Crab

Giant Crab

Creature — Crab

: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)

During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.

3/3

4 U
Horned Turtle

Horned Turtle

Creature — Turtle

"So like men are they: a hardened shell with fragile flesh beneath." —Selenia, dark angel

1/4

2 U
Insight

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former." —Gerrard of the *Weatherlight*

2 U
Interdict

Interdict

Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.

1 U
Intuition

Intuition

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

2 U
Legacy's Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

U U
Legerdemain

Legerdemain

Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)

Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.

2 U U
Mana Severance

Mana Severance

Sorcery

Search your library for any number of land cards, exile them, then shuffle.

"And when this land is wasted, where will we go?" —Thalakos lament

1 U
Manta Riders

Manta Riders

Creature — Merfolk

: Manta Riders gains flying until end of turn.

"Water is firmament to the finned." —Oracle *en*-Vec

1/1

U
Mawcor

Mawcor

Creature — Beast

Flying : Mawcor deals 1 damage to any target.

From its maw comes neither word nor whisper—only wind.

3/3

3 U U
Meditate

Meditate

Instant

Draw four cards. You skip your next turn.

"Part of me believes that Barrin taught me meditation simply to shut me up." —Ertai, wizard adept

2 U
Mnemonic Sliver

Mnemonic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Draw a card."

"A jigsaw puzzle that lives, breeds, and thinks." —Hanna, *Weatherlight* navigator

2/2

2 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Precognition

Precognition

Enchantment

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

A gleam like struggling sunlight penetrated Selenia's dark thoughts.

4 U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." —Volrath, to Karn

2 U
Rootwater Diver

Rootwater Diver

Creature — Merfolk

, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

"Drop a dagger into the murky deep and the merfolk will cut your throat with it." —Skyshroud saying

1/1

U
Rootwater Hunter

Rootwater Hunter

Creature — Merfolk

: Rootwater Hunter deals 1 damage to any target.

"Bitter water vicious wave Shadow-cold shallows root-made maze Home's angry embrace." —*Rootwater Saga*

1/1

2 U
Rootwater Matriarch

Rootwater Matriarch

Creature — Merfolk

: Gain control of target creature for as long as that creature is enchanted.

2/3

2 U U
Rootwater Shaman

Rootwater Shaman

Creature — Merfolk Shaman

You may cast Aura spells with enchant creature as though they had flash.

"Ugh! When did orcs and fish start having kids?" —Gerrard of the *Weatherlight*

2/2

2 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6

4 U U
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

U
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.

The brighter the wings, the deeper the impact crater.

U
Skyshroud Condor

Skyshroud Condor

Creature — Bird

Cast this spell only if you've cast another spell this turn. Flying

Condor's flight augurs sleepless night. —Skyshroud proverb

2/2

1 U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

Call it the thinking mage's version of brute force.

X U
Steal Enchantment

Steal Enchantment

Enchantment — Aura

Enchant enchantment You control enchanted enchantment.

"Why should I flatter another with imitation when I can satisfy myself through possession?" —Ertai, wizard adept

U U
Stinging Licid

Stinging Licid

Creature — Licid

, : Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

1/1

1 U
Thalakos Dreamsower

Thalakos Dreamsower

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.

1/1

2 U
Thalakos Mistfolk

Thalakos Mistfolk

Creature — Thalakos Illusion

Shadow (This creature can block or be blocked by only creatures with shadow.) : Put Thalakos Mistfolk on top of its owner's library.

"They are 'between' in every way." —Lyna, Soltari emissary

2/1

2 U
Thalakos Seer

Thalakos Seer

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card.

"You see our world when you shut your eyes so tightly that tiny shapes float before them." —Lyna, to Ertai

1/1

U U
Thalakos Sentry

Thalakos Sentry

Creature — Thalakos Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Ill luck and poor geography caught the Thalakos between us and the Dauthi." —Lyna, Soltari emissary

1/2

1 U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

"Gone today, here tomorrow." —Ertai, wizard adept

2 U
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

"Let's do it again!" —Squee, goblin cabin hand

3 U U
Tradewind Rider

Tradewind Rider

Creature — Spirit

Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4

3 U
Twitch

Twitch

Instant

You may tap or untap target artifact, creature, or land. Draw a card.

Battles are won in nuance.

2 U
Unstable Shapeshifter

Unstable Shapeshifter

Creature — Shapeshifter

Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.

"In a world of untruths, the living lie rules." —Oracle *en*-Vec

0/1

3 U
Volrath's Curse

Volrath's Curse

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.

1 U
Whim of Volrath

Whim of Volrath

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

U
Whispers of the Muse

Whispers of the Muse

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

"I followed her song only to find it was a dirge." —Crovax

U
Wind Dancer

Wind Dancer

Creature — Faerie

Flying : Target creature gains flying until end of turn.

"Flying like a bird does not make you as free as one." —Volrath

1/1

1 U
Wind Drake

Wind Drake

Creature — Drake

Flying

Orim regarded Gerrard coolly. "You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You *must* do the same."

2/2

2 U
Winged Sliver

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

"Everything around here has cut a deal with gravity." —Gerrard of the *Weatherlight*

1/1

1 U
Abandon Hope

Abandon Hope

Sorcery

As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.

As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.

X 1 B
Bellowing Fiend

Bellowing Fiend

Creature — Spirit

Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

3/3

4 B
Blood Pet

Blood Pet

Creature — Thrull

Sacrifice Blood Pet: Add .

"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.

1/1

B
Bounty Hunter

Bounty Hunter

Creature — Human Archer Minion

: Put a bounty counter on target nonblack creature. : Destroy target creature with a bounty counter on it.

"Once they've marked you," Starke said, "the world is made of glass."

2/2

2 B B
Carrionette

Carrionette

Creature — Skeleton

: Exile Carrionette and target creature unless that creature's controller pays . Activate only if Carrionette is in your graveyard.

1/1

1 B
Clot Sliver

Clot Sliver

Creature — Sliver

All Slivers have ": Regenerate this permanent."

"One would think I would be accustomed to unexpected returns." —Hanna, *Weatherlight* navigator

1/1

1 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"There's very little that escapes me, Greven. And you will escape very little if you fail." —Volrath

2 B
Coffin Queen

Coffin Queen

Creature — Zombie Wizard

You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

1/1

2 B
Commander Greven il-Vec

Commander Greven il-Vec

Legendary Creature — Phyrexian Human Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.

"Rage is the only freedom left me." —Greven *il*-Vec

7/5

3 B B B
Corpse Dance

Corpse Dance

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." —Hanna, *Weatherlight* navigator

2 B
Dark Ritual

Dark Ritual

Instant

Add .

"If there is such a thing as too much power, I have not discovered it." —Volrath

B
Darkling Stalker

Darkling Stalker

Creature — Shade Spirit

: Regenerate Darkling Stalker. : Darkling Stalker gets +1/+1 until end of turn.

"In this dark place, yes, I *am* afraid of my own shadow." —Mirri of the *Weatherlight*

1/1

3 B
Dauthi Embrace

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

"The Dauthi army grows by screams and bounds." —Lyna, Soltari emissary

2 B
Dauthi Ghoul

Dauthi Ghoul

Creature — Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

1/1

1 B
Dauthi Horror

Dauthi Horror

Creature — Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.

2/1

1 B
Dauthi Marauder

Dauthi Marauder

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light." —Soltari *Tales of Life*

3/1

2 B
Dauthi Mercenary

Dauthi Mercenary

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.) : Dauthi Mercenary gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it." —Lyna, Soltari emissary

2/1

2 B
Dauthi Mindripper

Dauthi Mindripper

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

2/1

3 B
Dauthi Slayer

Dauthi Slayer

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.

"They have knives for every soul." —Lyna, Soltari emissary

2/2

B B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

As the sludge below began to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"

3 B B
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

Greven *il*-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."

1 B
Disturbed Burial

Disturbed Burial

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.

1 B
Dread of Night

Dread of Night

Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist." —Selenia, dark angel

B
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

Crovax gazed upon the dead, and for one dark moment he saw a banquet.

X 4 B
Endless Scream

Endless Scream

Enchantment — Aura

Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me." —Volrath

X B
Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

Crovax had witnessed Selenia lead the *Predator* to the *Weatherlight*. As the battle raged on deck, he felt his strength melt in the heat of her betrayal.

B B
Evincar's Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

2 B B
Extinction

Extinction

Sorcery

Destroy all creatures of the creature type of your choice.

"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them." —Volrath

4 B
Fevered Convulsions

Fevered Convulsions

Enchantment

: Put a -1/-1 counter on target creature.

"Tell me again why you failed to capture Gerrard, you worthless pile of spine." —Volrath, to Greven

B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Imps' Taunt

Imps' Taunt

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.

1 B
Kezzerdrix

Kezzerdrix

Creature — Rabbit Beast

First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

4/4

2 B B
Knight of Dusk

Knight of Dusk

Creature — Human Knight

: Destroy target creature blocking Knight of Dusk.

Fall like night upon the foe. —Motto of the Knights of Dusk

2/2

1 B B
Leeching Licid

Leeching Licid

Creature — Licid

, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.

1/1

1 B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Maddening Imp

Maddening Imp

Creature — Imp

Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

1/1

2 B
Marsh Lurker

Marsh Lurker

Creature — Beast

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.

3/2

3 B
Mindwhip Sliver

Mindwhip Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."

"They share more than their thoughts. We must shatter their link quickly!" —Hanna, to Orim

2/2

2 B
Minion of the Wastes

Minion of the Wastes

Creature — Minion

Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.

*/*

3 B B B
Perish

Perish

Sorcery

Destroy all green creatures. They can't be regenerated.

"There will come a time when the voices of soil and seedling will sing only laments." —Oracle *en*-Vec

2 B
Pit Imp

Pit Imp

Creature — Imp

Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.

The moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much discussion.

0/1

B
Rain of Tears

Rain of Tears

Sorcery

Destroy target land.

"These rains cannot quench; they carve the land's face like a scalpel on flesh." —Crovax

1 B B
Rats of Rath

Rats of Rath

Creature — Rat

: Destroy target artifact, creature, or land you control.

"These creatures offer new challenges in the scrutiny of entrails." —Oracle *en*-Vec

2/1

1 B
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"You will learn to earn death." —Volrath

B
Reckless Spite

Reckless Spite

Instant

Destroy two target nonblack creatures. You lose 5 life.

"My plan's elegance leads my enemies to believe it is spite that fuels me." —Volrath

1 B B
Sadistic Glee

Sadistic Glee

Enchantment — Aura

Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.

"First blood isn't as important as last blood." —Gerrard of the *Weatherlight*

B
Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

B
Screeching Harpy

Screeching Harpy

Creature — Harpy Beast

Flying : Regenerate Screeching Harpy.

"They are called 'fowl' for a reason." —Mirri of the *Weatherlight*

2/2

2 B B
Servant of Volrath

Servant of Volrath

Creature — Minion

When Servant of Volrath leaves the battlefield, sacrifice a creature.

"Volrath is a harsh master. My reflection is a constant reminder of that." —Greven *il*-Vec

3/3

2 B
Skyshroud Vampire

Skyshroud Vampire

Creature — Vampire

Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn." —Eladamri, Lord of Leaves

3/3

3 B B
Souldrinker

Souldrinker

Creature — Spirit

Pay 3 life: Put a +1/+1 counter on Souldrinker.

Don't drink and thrive.

2/2

3 B
Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

"This one has not screamed enough to show effective implantation. Kill it." —Volrath

1 B
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

"Every act of destruction has a repercussion." —Karn, silver golem

2 R R
Ancient Runes

Ancient Runes

Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Ertai volunteered to open the portal. He figured he owed it one.

2 R
Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

"There is a future in which I can see only mist and a single shadow." —Oracle *en*-Vec

2 R R R
Barbed Sliver

Barbed Sliver

Creature — Sliver

All Sliver creatures have ": This creature gets +1/+0 until end of turn."

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the *Weatherlight*.

2/2

2 R
Blood Frenzy

Blood Frenzy

Instant

Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

"When Torahn bellows, none survive—not even the warrior whose horns he rides." —Talruum adage

1 R
Boil

Boil

Instant

Destroy all Islands.

"The fishers will throw out their nets and draw them back filled with dust." —Oracle *en*-Vec

3 R
Canyon Drake

Canyon Drake

Creature — Drake

Flying , Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.

1/2

2 R R
Canyon Wildcat

Canyon Wildcat

Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"Relative of yours?" Ertai teased. Mirri simply sneered.

2/1

1 R
Chaotic Goo

Chaotic Goo

Creature — Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0

2 R R
Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.

It is the forge of kings.

R
Deadshot

Deadshot

Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

"Carrion! Keep your distance. My blade will come to you!" —Crovax

3 R
Enraging Licid

Enraging Licid

Creature — Licid

, : Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has haste.

1/1

1 R
Firefly

Firefly

Creature — Insect

Flying : Firefly gets +1/+0 until end of turn.

"If they don't pinch, they burn. Can't ya eat any of da bugs here?" —Squee, goblin cabin hand

1/1

3 R
Fireslinger

Fireslinger

Creature — Human Wizard

: Fireslinger deals 1 damage to any target and 1 damage to you.

"Remember the moral of the fireslinger fable: with power comes isolation." —Karn, silver golem

1/1

1 R
Flowstone Giant

Flowstone Giant

Creature — Giant

: Flowstone Giant gets +2/-2 until end of turn.

When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun. —Vec lore

3/3

2 R R
Flowstone Salamander

Flowstone Salamander

Creature — Salamander

: Flowstone Salamander deals 1 damage to target creature blocking it.

The Furnace of Rath is periodically illuminated by their sparkling yawns.

3/4

3 R R
Flowstone Wyvern

Flowstone Wyvern

Creature — Drake

Flying : Flowstone Wyvern gets +2/-2 until end of turn.

"Where I come from, stone stays on the ground." —Tahngarth of the *Weatherlight*

3/3

3 R R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

1 R R R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"

R R
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

One mogg to aim the catapult, one mogg to steer the rock.

1 R
Hand to Hand

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

2 R
Havoc

Havoc

Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.

1 R
Heart Sliver

Heart Sliver

Creature — Sliver

All Sliver creatures have haste.

Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.

1/1

1 R
Jackal Pup

Jackal Pup

Creature — Jackal

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.

2/1

R
Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.

1 R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do." —Selenia, dark angel

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.

4/1

3 R
Lowland Giant

Lowland Giant

Creature — Giant

"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."

4/3

2 R R
Magmasaur

Magmasaur

Creature — Elemental Dinosaur

Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0

3 R R
Mogg Conscripts

Mogg Conscripts

Creature — Goblin

Mogg Conscripts can't attack unless you've cast a creature spell this turn.

"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!" —Tahngarth, aboard the *Predator*

2/2

R
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"I got it! I got it! I—"

1/1

R
Mogg Raider

Mogg Raider

Creature — Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

The evisceration of one mogg always cheers up the rest.

1/1

R
Mogg Squad

Mogg Squad

Creature — Goblin

Mogg Squad gets -1/-1 for each other creature on the battlefield.

As they crept into the *Weatherlight*'s hold, the squad leader held up his hand and whispered, "Stop, goblins—what's that sound?"

3/3

1 R
No Quarter

No Quarter

Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.

3 R
Opportunist

Opportunist

Creature — Human Soldier

: Opportunist deals 1 damage to target creature that was dealt damage this turn.

The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.

2/2

2 R
Pallimud

Pallimud

Creature — Beast

As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.

The old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor.

*/3

2 R
Rathi Dragon

Rathi Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

Wrap the flame as twine Kingdoms will be thine.

5/5

2 R R
Renegade Warlord

Renegade Warlord

Creature — Human Soldier

First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

"His tongue must be honey, the way he gathers ants to fight with him." —Volrath

3/3

4 R
Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the *Predator*. "It is Greven's mind manifest."

X R R
Sandstone Warrior

Sandstone Warrior

Creature — Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.

"I used to describe something stable as 'rock solid.' So much for *that* expression." —Gerrard of the *Weatherlight*

1/3

2 R R
Scorched Earth

Scorched Earth

Sorcery

As an additional cost to cast this spell, discard X land cards. Destroy X target lands.

"Fire cleanses as well as destroys; that is the nature of change." —Oracle *en*-Vec

X R
Searing Touch

Searing Touch

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.

R
Shadowstorm

Shadowstorm

Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

"You've not seen a storm until you've seen the kind that roars between worlds." —Lyna, Soltari emissary

R
Shatter

Shatter

Instant

Destroy target artifact.

"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!" —Orim, Samite healer

1 R
Shocker

Shocker

Creature — Insect

Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

1/1

1 R
Starke of Rath

Starke of Rath

Legendary Creature — Human Rogue

: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)

"I know to whom I owe the most loyalty, and I see him in the mirror every day." —Starke

2/2

1 R R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

"The land shall beg for drink and curse the rain that follows." —Oracle *en*-Vec

2 R
Stun

Stun

Instant

Target creature can't block this turn. Draw a card.

"I concede it was a cheap shot, but it was the only one I could afford." —Gerrard of the *Weatherlight*

1 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

The *Predator* roared like an unruly beast, and the *Weatherlight* suddenly listed. "No!" screamed Hanna.

3 R
Tahngarth's Rage

Tahngarth's Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

"Taste my horns!" —Tahngarth of the *Weatherlight*

R
Tooth and Claw

Tooth and Claw

Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"You deify nature as female—kind and gentle—yet you cringe at what is natural." —Mirri of the *Weatherlight*

3 R
Wall of Diffusion

Wall of Diffusion

Creature — Wall

Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

"The injury was being caught between this world and our own; the insult was to find walls within." —Lyna, Soltari emissary

0/5

1 R
Wild Wurm

Wild Wurm

Creature — Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Wurm heads appear Wild wurm near Wurm tails you see Wild wurm flee

5/4

3 R
Aluren

Aluren

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—" "If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."

2 G G
Apes of Rath

Apes of Rath

Creature — Ape

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Monkeys three, monkeys through.

5/4

2 G G
Bayou Dragonfly

Bayou Dragonfly

Creature — Insect

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Like a sugar stick with wings!" —Squee, goblin cabin hand

1/1

1 G
Broken Fall

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall." —Gerrard of the *Weatherlight*

2 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"We know our place in the cycle of life—and it is not as flies." —Eladamri, Lord of Leaves

1/3

1 G
Charging Rhino

Charging Rhino

Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins." —Tahngarth of the *Weatherlight*

4/4

3 G G
Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water." —Eladamri, Lord of Leaves

2 G
Crazed Armodon

Crazed Armodon

Creature — Elephant

: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

These are its last days. Mourning is over. Rage remains.

3/3

2 G G
Dirtcowl Wurm

Dirtcowl Wurm

Creature — Wurm

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

3/4

4 G
Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

"The land gives up little, but we are masters of persuasion." —Eladamri, Lord of Leaves

1 G
Eladamri's Vineyard

Eladamri's Vineyard

Enchantment

At the beginning of each player's precombat main phase, that player adds .

The mushroom wine made Gerrard's head spin, and his stomach soon followed suit.

G
Eladamri, Lord of Leaves

Eladamri, Lord of Leaves

Legendary Creature — Elf Warrior

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)

"We have been patient. We have planned our attack. We are ready . . . *now*." —Eladamri, Lord of Leaves

2/2

G G
Elven Warhounds

Elven Warhounds

Creature — Dog

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?" —Mirri of the *Weatherlight*

2/2

3 G
Elvish Fury

Elvish Fury

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.

G
Flailing Drake

Flailing Drake

Creature — Drake

Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

Too many choices will always distract a greedy beast.

2/3

3 G
Frog Tongue

Frog Tongue

Enchantment — Aura

Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.)

"But *why* can't I get one?" sniveled Squee. "All da bugs here got wings."

G
Fugitive Druid

Fugitive Druid

Creature — Human Druid

Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.

"If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood." —Volrath

3/2

3 G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Changing Rath's landscape is like tearing the scab from a wound.

2 G
Heartwood Dryad

Heartwood Dryad

Creature — Dryad

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

To snare what lies between worlds takes the patient reach of trees.

2/1

1 G
Heartwood Giant

Heartwood Giant

Creature — Giant

, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

Wind in the trees is soothing, but the same can't be said for trees on the wind.

4/4

3 G G
Heartwood Treefolk

Heartwood Treefolk

Creature — Treefolk

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs." —Mirri of the *Weatherlight*

3/4

2 G G
Horned Sliver

Horned Sliver

Creature — Sliver

All Sliver creatures have trample.

A bristling wave of slivers broke against the *Weatherlight*'s timbers.

2/2

2 G
Krakilin

Krakilin

Creature — Beast

Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin.

"A perfect reflection of its world: brutal, fetal, and lacking truth." —Oracle *en*-Vec

0/0

X G G
Mirri's Guile

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.

G
Mongrel Pack

Mongrel Pack

Creature — Dog

When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.

4/1

3 G
Muscle Sliver

Muscle Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

1/1

1 G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

Mirri listened intently, even as Hanna held the healing water to her lips. Would the sound of the spring drown out the elves' approach?

3 G G
Nature's Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

"One day the land will don the semblance of flesh and challenge even the plowshare's blade." —Oracle *en*-Vec

3 G G
Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

2 G
Nurturing Licid

Nurturing Licid

Creature — Licid

, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. : Regenerate enchanted creature.

1/1

1 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

"You want to know your enemy? Look at your feet while you trample him." —Tahngarth of the *Weatherlight*

2 G G G
Pincher Beetles

Pincher Beetles

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on *me*?" —Squee, goblin cabin hand

3/1

2 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rath forces plants from its surface as one presses whey from cheese.

1 G
Reality Anchor

Reality Anchor

Instant

Target creature loses shadow until end of turn. Draw a card.

"See how *you* like it." —Ertai, wizard adept

1 G
Reap

Reap

Instant

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

"Let Volrath choke on his crop of hatred." —Eladamri, Lord of Leaves

1 G
Recycle

Recycle

Enchantment

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

4 G G
Respite

Respite

Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"

1 G
Root Maze

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

"We should step up repairs. I think the forest has plans for us." —Crovax

G
Rootbreaker Wurm

Rootbreaker Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.

6/6

5 G G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2

2 G
Scragnoth

Scragnoth

Creature — Beast

This spell can't be countered. Protection from blue

It possesses no intelligence, only counter-intelligence.

3/4

4 G
Seeker of Skybreak

Seeker of Skybreak

Creature — Elf

: Untap target creature.

"We shun them not for their dream but for their refusal to let such a noble dream die a noble death." —Eladamri, Lord of Leaves

2/1

1 G
Skyshroud Elf

Skyshroud Elf

Creature — Elf Druid

: Add . : Add or .

"It is our duty to endure." —Eladamri, Lord of Leaves

1/1

1 G
Skyshroud Ranger

Skyshroud Ranger

Creature — Elf Ranger

: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

"Just as you see the grave and remember the friend, I see this forest and remember Llanowar." —Mirri of the *Weatherlight*

1/1

G
Skyshroud Troll

Skyshroud Troll

Creature — Troll Giant

: Regenerate Skyshroud Troll.

The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.

3/3

2 G G
Spike Drone

Spike Drone

Creature — Spike Drone

Spike Drone enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

0/0

G
Storm Front

Storm Front

Enchantment

: Tap target creature with flying.

The calmest day on Rath would be thought a storm anywhere else.

G
Trained Armodon

Trained Armodon

Creature — Elephant

These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.

3/3

1 G G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

"Peace will come, but whether born of harmony or entropy I cannot say." —Oracle *en*-Vec

2 G
Trumpeting Armodon

Trumpeting Armodon

Creature — Elephant

: Target creature blocks Trumpeting Armodon this turn if able.

These are its last days. But it will not go quietly.

3/3

3 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Burl, scurf, and bower Birth fern and flower.

7/7

5 G G G
Verdigris

Verdigris

Instant

Destroy target artifact.

"Only the most sophisticated inventions can survive nature's unsophisticated motivations." —Hanna, *Weatherlight* navigator

2 G
Winter's Grasp

Winter's Grasp

Sorcery

Destroy target land.

Summer is buried there, centuries deep; A crypt of years where seasons sleep.

1 G G
Dracoplasm

Dracoplasm

Creature — Shapeshifter

Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.

0/0

U R
Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

2 U B
Ranger en-Vec

Ranger en-Vec

Creature — Human Soldier Archer Ranger

First strike : Regenerate Ranger en-Vec.

"The path of least resistance will seldom lead you beyond your doorstep." —Oracle *en*-Vec

2/2

1 G W
Segmented Wurm

Segmented Wurm

Creature — Wurm

Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

"If only we could so easily leave behind those parts of ourselves that pain us." —Crovax

5/5

3 R G
Selenia, Dark Angel

Selenia, Dark Angel

Legendary Creature — Phyrexian Angel

Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

"I am light. I am dark. I must give my life to serve; not even death can release me." —Selenia, dark angel

3/3

3 W B
Sky Spirit

Sky Spirit

Creature — Spirit

Flying, first strike

"Like a strain of music: easy to remember but impossible to catch." —Mirri of the *Weatherlight*

2/2

1 W U
Soltari Guerrillas

Soltari Guerrillas

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2

2 R W
Spontaneous Combustion

Spontaneous Combustion

Instant

As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.

"Heat of battle" is usually a metaphor.

1 B R
Vhati il-Dal

Vhati il-Dal

Legendary Creature — Human Warrior

: Until end of turn, target creature has base power 1 or base toughness 1.

"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."

3/3

2 B G
Wood Sage

Wood Sage

Creature — Human Druid

: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1

G U
Altar of Dementia

Altar of Dementia

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

"It is not that you will go mad. It is that you will beg for madness." —Volrath

2
Booby Trap

Booby Trap

Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

6
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk." —Karn, silver golem

1/3

3
Coiled Tinviper

Coiled Tinviper

Artifact Creature — Snake

First strike

The bite of the tinviper feels most like a razor drawn across the tongue.

2/1

3
Cold Storage

Cold Storage

Artifact

: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

4
Cursed Scroll

Cursed Scroll

Artifact

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

1
Echo Chamber

Echo Chamber

Artifact

, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

4
Emerald Medallion

Emerald Medallion

Artifact

Green spells you cast cost less to cast.

2
Emmessi Tome

Emmessi Tome

Artifact

, : Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.

4
Energizer

Energizer

Artifact Creature — Juggernaut

, : Put a +1/+1 counter on Energizer.

Like a kettle set to boil, it must eventually go off—on someone.

2/2

4
Essence Bottle

Essence Bottle

Artifact

, : Put an elixir counter on Essence Bottle. , Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

2
Excavator

Excavator

Artifact

, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

2
Flowstone Sculpture

Flowstone Sculpture

Artifact Creature — Shapeshifter

, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)

The sculptor, weary of his work, created art that would finish itself.

4/4

6
Fool's Tome

Fool's Tome

Artifact

, : Draw a card. Activate only if you have no cards in hand.

Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."

4
Grindstone

Grindstone

Artifact

, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

"Memory is a burden that wears at the soul as weather wears at stone." —Crovax

1
Helm of Possession

Helm of Possession

Artifact

You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.

4
Jet Medallion

Jet Medallion

Artifact

Black spells you cast cost less to cast.

2
Jinxed Idol

Jinxed Idol

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.

"Here."

2
Lotus Petal

Lotus Petal

Artifact

, Sacrifice Lotus Petal: Add one mana of any color.

"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."

0
Magnetic Web

Magnetic Web

Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.

2
Manakin

Manakin

Artifact Creature — Construct

: Add .

Hanna regarded Squee sternly. "Because it's *not* a toy, no matter how much it may look like one," she said, taking the manakin from him.

1/1

2
Metallic Sliver

Metallic Sliver

Artifact Creature — Sliver

When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.

1/1

1
Mogg Cannon

Mogg Cannon

Artifact

: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Moggs never volunteer for anything twice.

2
Patchwork Gnomes

Patchwork Gnomes

Artifact Creature — Gnome

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

"Just when I get them working, they always start fighting and tearing at each other for spare parts." —Hanna, *Weatherlight* navigator

2/1

3
Pearl Medallion

Pearl Medallion

Artifact

White spells you cast cost less to cast.

2
Phyrexian Grimoire

Phyrexian Grimoire

Artifact

, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.

Every page cost a life; every secret cost a thousand more.

3
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

"They are convenient in having no souls, but less so in having no spirit." —Volrath

5/4

6
Phyrexian Splicer

Phyrexian Splicer

Artifact

, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

2
Puppet Strings

Puppet Strings

Artifact

, : You may tap or untap target creature.

"Have no illusions," Volrath warned Greven, "about free will."

3
Ruby Medallion

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

2
Sapphire Medallion

Sapphire Medallion

Artifact

Blue spells you cast cost less to cast.

2
Scalding Tongs

Scalding Tongs

Artifact

At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.

"This has nothing to do with what you know and everything to do with what I wish." —Volrath

2
Scroll Rack

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

2
Squee's Toy

Squee's Toy

Artifact

: Prevent the next 1 damage that would be dealt to target creature this turn.

As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.

1
Static Orb

Static Orb

Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Time passes, time crawls; Time doesn't move at all.

3
Telethopter

Telethopter

Artifact Creature — Thopter

Tap an untapped creature you control: Telethopter gains flying until end of turn.

After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.

3/1

4
Thumbscrews

Thumbscrews

Artifact

At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.

"We will start small, I think." —Volrath

2
Torture Chamber

Torture Chamber

Artifact

At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.

3
Watchdog

Watchdog

Artifact Creature — Dog

Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.

1/2

3
Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead. —Vec tomb inscription

Caldera Lake

Caldera Lake

Land

Caldera Lake enters the battlefield tapped. : Add . : Add or . Caldera Lake deals 1 damage to you.

Cinder Marsh

Cinder Marsh

Land

: Add . : Add or . Cinder Marsh doesn't untap during your next untap step.

Ghost Town

Ghost Town

Land

: Add . : Return Ghost Town to its owner's hand. Activate only if it's not your turn.

"The air here smells like a grave." —Crovax

Maze of Shadows

Maze of Shadows

Land

: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mogg Hollows

Mogg Hollows

Land

: Add . : Add or . Mogg Hollows doesn't untap during your next untap step.

Pine Barrens

Pine Barrens

Land

Pine Barrens enters the battlefield tapped. : Add . : Add or . Pine Barrens deals 1 damage to you.

Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

"The reflection of land interests me far more than its reality." —Volrath

Rootwater Depths

Rootwater Depths

Land

: Add . : Add or . Rootwater Depths doesn't untap during your next untap step.

Salt Flats

Salt Flats

Land

Salt Flats enters the battlefield tapped. : Add . : Add or . Salt Flats deals 1 damage to you.

Scabland

Scabland

Land

Scabland enters the battlefield tapped. : Add . : Add or . Scabland deals 1 damage to you.

Skyshroud Forest

Skyshroud Forest

Land

Skyshroud Forest enters the battlefield tapped. : Add . : Add or . Skyshroud Forest deals 1 damage to you.

Stalking Stones

Stalking Stones

Land

: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Thalakos Lowlands

Thalakos Lowlands

Land

: Add . : Add or . Thalakos Lowlands doesn't untap during your next untap step.

Vec Townships

Vec Townships

Land

: Add . : Add or . Vec Townships doesn't untap during your next untap step.

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise." —Oracle *en*-Vec

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)