Torment

Image Card Info Mana cost
Angel of Retribution

Angel of Retribution

Creature — Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

5/5

6 W
Aven Trooper

Aven Trooper

Creature — Bird Soldier

Flying , Discard a card: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

1/1

3 W
Cleansing Meditation

Cleansing Meditation

Sorcery

Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

1 W W
Equal Treatment

Equal Treatment

Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.

1 W
Floating Shield

Floating Shield

Enchantment — Aura

Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

2 W
Frantic Purification

Frantic Purification

Instant

Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

By definition, madness ends in one of two ways: clarity . . . or death.

2 W
Hypochondria

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. , Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

1 W
Major Teroh

Major Teroh

Legendary Creature — Bird Soldier

Flying , Sacrifice Major Teroh: Exile all black creatures.

"I am the holy wind that shall avenge the Cabal's victims."

2/3

3 W
Militant Monk

Militant Monk

Creature — Human Monk Cleric

Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.

2/1

1 W W
Morningtide

Morningtide

Sorcery

Exile all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." —Major Teroh

1 W
Mystic Familiar

Mystic Familiar

Creature — Bird

Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

1/2

1 W
Pay No Heed

Pay No Heed

Instant

Prevent all damage a source of your choice would deal this turn.

"Inhale life. Exhale pain." —Mystic elder

W
Possessed Nomad

Possessed Nomad

Creature — Human Nomad Horror

Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."

3/3

2 W W
Reborn Hero

Reborn Hero

Creature — Human Soldier

Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."

2/2

2 W
Spirit Flare

Spirit Flare

Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W
Stern Judge

Stern Judge

Creature — Human Cleric

: Each player loses 1 life for each Swamp they control.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."

2/2

2 W
Strength of Isolation

Strength of Isolation

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't mistake isolation for safety.

1 W
Teroh's Faithful

Teroh's Faithful

Creature — Human Cleric

When Teroh's Faithful enters the battlefield, you gain 4 life.

The light of reason follows them even into battle.

1/4

3 W
Teroh's Vanguard

Teroh's Vanguard

Creature — Human Nomad

Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

2/3

3 W
Transcendence

Transcendence

Enchantment

You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

3 W W W
Vengeful Dreams

Vengeful Dreams

Instant

As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.

Teroh dreams of his enemies' doom.

W W
Alter Reality

Alter Reality

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U
Ambassador Laquatus

Ambassador Laquatus

Legendary Creature — Merfolk Wizard

: Target player mills three cards.

"He smiles with poisoned lips." —Empress Llawan

1/3

1 U U
Aquamoeba

Aquamoeba

Creature — Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

1/3

1 U
Balshan Collaborator

Balshan Collaborator

Creature — Bird Soldier

Flying : Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers—every bird has its price." —Chainer, dementia master

2/2

3 U
Breakthrough

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

X U
Cephalid Aristocrat

Cephalid Aristocrat

Creature — Cephalid Noble

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

3/3

4 U
Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

1/1

1 U
Cephalid Sage

Cephalid Sage

Creature — Cephalid

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2/3

3 U
Cephalid Snitch

Cephalid Snitch

Creature — Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

1/1

1 U
Cephalid Vandal

Cephalid Vandal

Creature — Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

1/1

1 U
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

"Magic is like the tide—both ebb, both flow, and both serve my whims." —Empress Llawan

3 U
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Compulsion

Compulsion

Enchantment

, Discard a card: Draw a card. , Sacrifice Compulsion: Draw a card.

1 U
Coral Net

Coral Net

Enchantment — Aura

Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
False Memories

False Memories

Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

"My enemies will forget everything but their anguish." —Ambassador Laquatus

1 U
Ghostly Wings

Ghostly Wings

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

1 U
Hydromorph Guardian

Hydromorph Guardian

Creature — Elemental

, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

In front of every strong leader is a pool of loyal bodyguards.

2/2

2 U
Hydromorph Gull

Hydromorph Gull

Creature — Elemental Bird

Flying , Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.

"The only kind of water that should fly through the air is rain." —Kamahl, pit fighter

3/3

3 U U
Liquify

Liquify

Instant

Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

2 U
Llawan, Cephalid Empress

Llawan, Cephalid Empress

Legendary Creature — Cephalid Noble

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.

2/3

3 U
Obsessive Search

Obsessive Search

Instant

Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The question strained his sanity. The answer snapped it in half.

U
Plagiarize

Plagiarize

Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

3 U
Possessed Aven

Possessed Aven

Creature — Bird Soldier Horror

Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."

3/3

2 U U
Retraced Image

Retraced Image

Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.

U
Skywing Aven

Skywing Aven

Creature — Bird Soldier

Flying Discard a card: Return Skywing Aven to its owner's hand.

"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."

2/1

2 U
Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

1 U
Turbulent Dreams

Turbulent Dreams

Sorcery

As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.

U U
Boneshard Slasher

Boneshard Slasher

Creature — Horror

Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

1/1

1 B
Cabal Ritual

Cabal Ritual

Instant

Add . Threshold — Add instead if seven or more cards are in your graveyard.

"Each syllable chills your veins. Each word rattles your mind." —Cabal Patriarch

1 B
Cabal Surgeon

Cabal Surgeon

Creature — Human Minion

, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

"Clerics give up when their patients die. Can I help it if I'm more compassionate?"

2/1

2 B B
Cabal Torturer

Cabal Torturer

Creature — Human Minion

, : Target creature gets -1/-1 until end of turn. Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

1/1

1 B B
Carrion Rats

Carrion Rats

Creature — Rat

Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

"Just what I need—more competition." —Cabal grave robber

2/1

B
Carrion Wurm

Carrion Wurm

Creature — Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.

6/5

3 B B
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

1 B
Crippling Fatigue

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 B B
Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

2 B B B
Faceless Butcher

Faceless Butcher

Creature — Nightmare Horror

When Faceless Butcher enters the battlefield, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3

2 B B
Gloomdrifter

Gloomdrifter

Creature — Zombie Minion

Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

2/2

3 B
Gravegouger

Gravegouger

Creature — Nightmare Horror

When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.

2/2

2 B
Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

3/3

4 B
Hypnox

Hypnox

Creature — Nightmare Horror

Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

8/8

8 B B B
Ichorid

Ichorid

Creature — Horror

Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3/1

3 B
Insidious Dreams

Insidious Dreams

Instant

As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.

Chainer dreams of ultimate knowledge.

3 B
Laquatus's Champion

Laquatus's Champion

Creature — Nightmare Horror

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.

6/3

4 B B
Last Laugh

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh.

2 B B
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

1/1

1 B
Mind Sludge

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

When you get into the swamp, the swamp gets into you.

4 B
Mortal Combat

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

2 B B
Mortiphobia

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard. , Sacrifice Mortiphobia: Exile target card from a graveyard.

1 B B
Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"They appreciate my handiwork. I hear their joy in every scream." —Chainer, dementia master

2 B B
Nantuko Shade

Nantuko Shade

Creature — Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear." —Cabal Patriarch

2/1

B B
Organ Grinder

Organ Grinder

Creature — Zombie

, Exile three cards from your graveyard: Target player loses 3 life.

It knows what makes you tick. It knows how to make the ticking stop.

3/1

2 B
Psychotic Haze

Psychotic Haze

Instant

Psychotic Haze deals 1 damage to each creature and each player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B B
Putrid Imp

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

1/1

B
Rancid Earth

Rancid Earth

Sorcery

Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

1 B B
Restless Dreams

Restless Dreams

Sorcery

As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.

Braids dreams of dark rebirth.

B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Shade's Form

Shade's Form

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.

1 B B
Shambling Swarm

Shambling Swarm

Creature — Horror

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

Chainer's madness personified, it exists only to slaughter the innocent.

3/3

1 B B B
Sickening Dreams

Sickening Dreams

Sorcery

As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

1 B
Slithery Stalker

Slithery Stalker

Creature — Nightmare Horror

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/1

1 B B
Soul Scourge

Soul Scourge

Creature — Nightmare Horror

Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life.

3/2

4 B
Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't confuse lunacy with courage.

1 B
Unhinge

Unhinge

Sorcery

Target player discards a card. Draw a card.

"Don't let your mind wander—it might not come back." —Braids, dementia summoner

2 B
Waste Away

Waste Away

Instant

As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.

Chainer's insanity touched nearly every living thing—including viruses.

4 B
Zombie Trailblazer

Zombie Trailblazer

Creature — Zombie Scout

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Some zombies are natural-reborn leaders.

2/2

B B B
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn. Draw a card.

"I've seen lightning move slower." —Nomad sentry

1 R
Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian

Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian." —Kamahl, pit fighter

2/2

1 R R
Barbarian Outcast

Barbarian Outcast

Creature — Human Barbarian Beast

When you control no Swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." —Cabal surgeon

2/2

1 R
Crackling Club

Crackling Club

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.

It adds injury to injury.

R
Crazed Firecat

Crazed Firecat

Creature — Elemental Cat

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.

"The longer it's caged, the madder it gets." —Firecat handler

4/4

5 R R
Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Kamahl dreams of storms of fire.

R R
Enslaved Dwarf

Enslaved Dwarf

Creature — Dwarf

, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.

1/1

R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R
Flaming Gambit

Flaming Gambit

Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X R
Flash of Defiance

Flash of Defiance

Sorcery

Green creatures and white creatures can't block this turn. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Hell-Bent Raider

Hell-Bent Raider

Creature — Human Barbarian

First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

He doesn't slow until his spear is weighted with corpses.

2/2

1 R R
Kamahl's Sledge

Kamahl's Sledge

Sorcery

Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

5 R R
Longhorn Firebeast

Longhorn Firebeast

Creature — Elemental Ox Beast

When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.

Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.

3/2

2 R
Overmaster

Overmaster

Sorcery

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

"Trickery can't defeat raw power." —Matoc, lavamancer

R
Pardic Arsonist

Pardic Arsonist

Creature — Human Barbarian

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."

Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.

3/3

2 R R
Pardic Collaborator

Pardic Collaborator

Creature — Human Barbarian

First strike : Pardic Collaborator gets +1/+1 until end of turn.

"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"

2/2

3 R
Pardic Lancer

Pardic Lancer

Creature — Human Barbarian

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

He gets to the point right away.

3/2

4 R
Petradon

Petradon

Creature — Nightmare Beast

When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. : Petradon gets +1/+0 until end of turn.

5/6

6 R R
Petravark

Petravark

Creature — Nightmare Beast

When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/2

3 R
Pitchstone Wall

Pitchstone Wall

Creature — Wall

Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Its material may not be precious, but the minds it protects are.

2/5

2 R
Possessed Barbarian

Possessed Barbarian

Creature — Human Barbarian Horror

First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."

3/3

2 R R
Pyromania

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to any target. , Sacrifice Pyromania: It deals 1 damage to any target.

2 R
Radiate

Radiate

Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

3 R R
Skullscorch

Skullscorch

Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

"A good whack on the head usually has the same effect." —Kamahl, pit fighter

R R
Sonic Seizure

Sonic Seizure

Instant

As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.

R
Temporary Insanity

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

3 R
Violent Eruption

Violent Eruption

Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R R
Acorn Harvest

Acorn Harvest

Sorcery

Create two 1/1 green Squirrel creature tokens. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G
Anurid Scavenger

Anurid Scavenger

Creature — Frog Beast

Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

3/3

2 G
Arrogant Wurm

Arrogant Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

4/4

3 G G
Basking Rootwalla

Basking Rootwalla

Creature — Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

G
Centaur Chieftain

Centaur Chieftain

Creature — Centaur

Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

3/3

3 G
Centaur Veteran

Centaur Veteran

Creature — Centaur

Trample , Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

3/3

5 G
Dwell on the Past

Dwell on the Past

Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

None can find what hasn't been lost. —Nantuko teaching

G
Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

2 G
Gurzigost

Gurzigost

Creature — Beast

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. , Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

6/8

3 G G
Insist

Insist

Sorcery

The next creature spell you cast this turn can't be countered. Draw a card.

"Finesse is no match for brute force." —Seton, centaur druid

G
Invigorating Falls

Invigorating Falls

Sorcery

You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.

2 G G
Krosan Constrictor

Krosan Constrictor

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Target black creature gets -2/-0 until end of turn.

"It's a slithering, coldblooded menace. I've gotta respect that." —Braids, dementia summoner

2/2

3 G
Krosan Restorer

Krosan Restorer

Creature — Human Druid

: Untap target land. Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

1/2

2 G
Nantuko Blightcutter

Nantuko Blightcutter

Creature — Insect Druid

Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

2/2

2 G
Nantuko Calmer

Nantuko Calmer

Creature — Insect Druid

, , Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

2/3

2 G G
Nantuko Cultivator

Nantuko Cultivator

Creature — Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

2/2

3 G
Narcissism

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn. , Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

2 G
Nostalgic Dreams

Nostalgic Dreams

Sorcery

As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

G G
Parallel Evolution

Parallel Evolution

Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G
Possessed Centaur

Possessed Centaur

Creature — Centaur Horror

Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has ", : Destroy target green creature."

3/3

2 G G
Seton's Scout

Seton's Scout

Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

2/1

1 G
Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

Tainted Isle

Tainted Isle

Land

: Add . : Add or . Activate only if you control a Swamp.

Tainted Peak

Tainted Peak

Land

: Add . : Add or . Activate only if you control a Swamp.

Tainted Wood

Tainted Wood

Land

: Add . : Add or . Activate only if you control a Swamp.