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Angel of Retribution
Creature — Angel
Flying, first strike
Bitter vengeance never glowed so bright nor sang so sweet.
5/5
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Aven Trooper
Creature — Bird Soldier
Flying
, Discard a card: Aven Trooper gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal.
1/1
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Cleansing Meditation
Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
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Equal Treatment
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
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Floating Shield
Enchantment — Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Frantic Purification
Instant
Destroy target enchantment.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
By definition, madness ends in one of two ways: clarity . . . or death.
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Hypochondria
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
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Major Teroh
Legendary Creature — Bird Soldier
Flying
, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
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Militant Monk
Creature — Human Monk Cleric
Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
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Morningtide
Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
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Mystic Familiar
Creature — Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
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Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain."
—Mystic elder
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Possessed Nomad
Creature — Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."
3/3
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Reborn Hero
Creature — Human Soldier
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."
2/2
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Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Stern Judge
Creature — Human Cleric
: Each player loses 1 life for each Swamp they control.
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
2/2
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Strength of Isolation
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't mistake isolation for safety.
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Teroh's Faithful
Creature — Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
The light of reason follows them even into battle.
1/4
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Teroh's Vanguard
Creature — Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
2/3
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Transcendence
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
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Vengeful Dreams
Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.
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Alter Reality
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ambassador Laquatus
Legendary Creature — Merfolk Wizard
: Target player mills three cards.
"He smiles with poisoned lips."
—Empress Llawan
1/3
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Aquamoeba
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
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Balshan Collaborator
Creature — Bird Soldier
Flying
: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
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Breakthrough
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
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Cephalid Aristocrat
Creature — Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
3/3
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Cephalid Illusionist
Creature — Cephalid Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
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Cephalid Sage
Creature — Cephalid
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
2/3
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Cephalid Snitch
Creature — Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.
1/1
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Cephalid Vandal
Creature — Cephalid Rogue
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
1/1
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Churning Eddy
Sorcery
Return target creature and target land to their owners' hands.
"Magic is like the tide—both ebb, both flow, and both serve my whims."
—Empress Llawan
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Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Compulsion
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
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Coral Net
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The specimen seems to be broken."
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False Memories
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
"My enemies will forget everything but their anguish."
—Ambassador Laquatus
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Ghostly Wings
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
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Hydromorph Guardian
Creature — Elemental
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
In front of every strong leader is a pool of loyal bodyguards.
2/2
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Hydromorph Gull
Creature — Elemental Bird
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
"The only kind of water that should fly through the air is rain."
—Kamahl, pit fighter
3/3
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Liquify
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Llawan, Cephalid Empress
Legendary Creature — Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3
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Obsessive Search
Instant
Draw a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The question strained his sanity. The answer snapped it in half.
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Plagiarize
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
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Possessed Aven
Creature — Bird Soldier Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."
3/3
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Retraced Image
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.
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Skywing Aven
Creature — Bird Soldier
Flying
Discard a card: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
2/1
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Stupefying Touch
Enchantment — Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Just because your eyes are open doesn't mean you're awake.
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Turbulent Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control.
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Boneshard Slasher
Creature — Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1/1
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Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
"Each syllable chills your veins. Each word rattles your mind."
—Cabal Patriarch
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Cabal Surgeon
Creature — Human Minion
, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
"Clerics give up when their patients die. Can I help it if I'm more compassionate?"
2/1
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Cabal Torturer
Creature — Human Minion
, : Target creature gets -1/-1 until end of turn.
Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1/1
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Carrion Rats
Creature — Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
2/1
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Carrion Wurm
Creature — Zombie Wurm
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Since it eats only carrion, sometimes it needs to make some from scratch.
6/5
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Chainer, Dementia Master
Legendary Creature — Human Minion
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
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Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The pits have their own form of mercy.
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Crippling Fatigue
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dawn of the Dead
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Faceless Butcher
Creature — Nightmare Horror
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
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Gloomdrifter
Creature — Zombie Minion
Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
2/2
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Gravegouger
Creature — Nightmare Horror
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2
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Grotesque Hybrid
Creature — Zombie
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
3/3
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Hypnox
Creature — Nightmare Horror
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8/8
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Ichorid
Creature — Horror
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3/1
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Insidious Dreams
Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Chainer dreams of ultimate knowledge.
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Laquatus's Champion
Creature — Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul.
6/3
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Last Laugh
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
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Mesmeric Fiend
Creature — Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
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Mind Sludge
Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
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Mortal Combat
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
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Mortiphobia
Enchantment
, Discard a card: Exile target card from a graveyard.
, Sacrifice Mortiphobia: Exile target card from a graveyard.
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Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"They appreciate my handiwork. I hear their joy in every scream."
—Chainer, dementia master
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Nantuko Shade
Creature — Insect Shade
: Nantuko Shade gets +1/+1 until end of turn.
"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."
—Cabal Patriarch
2/1
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Organ Grinder
Creature — Zombie
, Exile three cards from your graveyard: Target player loses 3 life.
It knows what makes you tick. It knows how to make the ticking stop.
3/1
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Psychotic Haze
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Putrid Imp
Creature — Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1/1
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Rancid Earth
Sorcery
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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Restless Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Braids dreams of dark rebirth.
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Shade's Form
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
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Shambling Swarm
Creature — Horror
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Chainer's madness personified, it exists only to slaughter the innocent.
3/3
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Sickening Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
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Slithery Stalker
Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1
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Soul Scourge
Creature — Nightmare Horror
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
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Strength of Lunacy
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't confuse lunacy with courage.
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Unhinge
Sorcery
Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back."
—Braids, dementia summoner
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Waste Away
Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing—including viruses.
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Zombie Trailblazer
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Some zombies are natural-reborn leaders.
2/2
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Accelerate
Instant
Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
—Nomad sentry
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Balthor the Stout
Legendary Creature — Dwarf Barbarian
Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
2/2
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Barbarian Outcast
Creature — Human Barbarian Beast
When you control no Swamps, sacrifice Barbarian Outcast.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon
2/2
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Crackling Club
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
It adds injury to injury.
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Crazed Firecat
Creature — Elemental Cat
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
"The longer it's caged, the madder it gets."
—Firecat handler
4/4
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Devastating Dreams
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire.
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Enslaved Dwarf
Creature — Dwarf
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
1/1
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Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Flaming Gambit
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash of Defiance
Sorcery
Green creatures and white creatures can't block this turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grim Lavamancer
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
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Hell-Bent Raider
Creature — Human Barbarian
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses.
2/2
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Kamahl's Sledge
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Longhorn Firebeast
Creature — Elemental Ox Beast
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
3/2
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Overmaster
Sorcery
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
"Trickery can't defeat raw power."
—Matoc, lavamancer
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Pardic Arsonist
Creature — Human Barbarian
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.
3/3
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Pardic Collaborator
Creature — Human Barbarian
First strike
: Pardic Collaborator gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
2/2
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Pardic Lancer
Creature — Human Barbarian
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
He gets to the point right away.
3/2
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Petradon
Creature — Nightmare Beast
When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
: Petradon gets +1/+0 until end of turn.
5/6
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Petravark
Creature — Nightmare Beast
When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
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Pitchstone Wall
Creature — Wall
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Its material may not be precious, but the minds it protects are.
2/5
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Possessed Barbarian
Creature — Human Barbarian Horror
First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."
3/3
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Pyromania
Enchantment
, Discard a card at random: Pyromania deals 1 damage to any target.
, Sacrifice Pyromania: It deals 1 damage to any target.
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Radiate
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Skullscorch
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
"A good whack on the head usually has the same effect."
—Kamahl, pit fighter
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Sonic Seizure
Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.
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Temporary Insanity
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
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Violent Eruption
Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Anurid Scavenger
Creature — Frog Beast
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Krosa's topmost bottom feeder.
3/3
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Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite size.
4/4
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Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1
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Centaur Chieftain
Creature — Centaur
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3/3
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Centaur Veteran
Creature — Centaur
Trample
, Discard a card: Regenerate Centaur Veteran.
He wears his scars like badges of honor, warning his foes that he's not easily defeated.
3/3
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Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
None can find what hasn't been lost.
—Nantuko teaching
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Far Wanderings
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Gurzigost
Creature — Beast
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
6/8
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Insist
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
"Finesse is no match for brute force."
—Seton, centaur druid
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Invigorating Falls
Sorcery
You gain life equal to the number of creature cards in all graveyards.
Krosan druids do not fear death, for they know that nature will only prosper from their passing.
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Krosan Constrictor
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Target black creature gets -2/-0 until end of turn.
"It's a slithering, coldblooded menace. I've gotta respect that."
—Braids, dementia summoner
2/2
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Krosan Restorer
Creature — Human Druid
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1/2
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Nantuko Blightcutter
Creature — Insect Druid
Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2/2
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Nantuko Calmer
Creature — Insect Druid
, , Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
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Nantuko Cultivator
Creature — Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
2/2
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Narcissism
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
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Nostalgic Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Seton dreams of life renewed.
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Parallel Evolution
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Possessed Centaur
Creature — Centaur Horror
Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has ", : Destroy target green creature."
3/3
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Seton's Scout
Creature — Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
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Cabal Coffers
Land
, : Add for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
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Tainted Field
Land
: Add .
: Add or . Activate only if you control a Swamp.
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Tainted Isle
Land
: Add .
: Add or . Activate only if you control a Swamp.
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Tainted Peak
Land
: Add .
: Add or . Activate only if you control a Swamp.
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Tainted Wood
Land
: Add .
: Add or . Activate only if you control a Swamp.
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