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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
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Angelic Protector
Creature — Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
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Anoint
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
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Armor Sliver
Creature — Sliver
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
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Armored Pegasus
Creature — Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli *en*-Dal, bounty hunter
1/2
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Avenging Angel
Creature — Angel
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
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Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
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Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
The *Weatherlight* dragged the Predator behind it, the cradle hauling the casket.
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Charging Paladin
Creature — Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
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Conviction
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
It was not the minotaur's shoulders but his soul that bore the heaviest weight.
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Disenchant
Instant
Destroy target artifact or enchantment.
The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."
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Exalted Dragon
Creature — Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
If dragons excel at anything more than vanity, it is greed.
5/5
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Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Gallantry
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.
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Gerrard's Battle Cry
Enchantment
: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
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Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
"One cannot cleanse the wounds of failure."
—Karn, silver golem
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Kor Chant
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
The true treasure no thief can touch.
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
1/2
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Mounted Archers
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
2/3
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Nomads en-Kor
Creature — Kor Nomad Soldier
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The kor forsake roots for the winding of the path, forsake voices for the silence of the mind, forsake all else for the poverty of isolation.
1/1
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Orim, Samite Healer
Legendary Creature — Human Cleric
: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
1/3
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Frozen by conscience, Karn did not resist as the moggs carried him to the Predator.
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Paladin en-Vec
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
"Our belief shall be the lance that pierces Volrath's heart."
2/2
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Pegasus Stampede
Sorcery
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
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Repentance
Sorcery
Target creature deals damage to itself equal to its power.
"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."
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Shackles
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Shackles of gold are still shackles.
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Shaman en-Kor
Creature — Kor Cleric Shaman
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
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Smite
Instant
Destroy target blocked creature.
"You've got your childhood wish at last. Now you get to die."
—Gerrard, to Volrath
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Soltari Champion
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2/2
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Soltari Lancer
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the Weatherlight
2/2
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Soltari Monk
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Prayer rarely explains."
—Orim, Samite healer
2/1
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Soltari Priest
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
"In Rath," the priest said, "there is even greater need for prayer."
2/1
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Soltari Trooper
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is soltari wine."
—Soltari Tales of Life
1/1
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Spirit en-Kor
Creature — Kor Spirit
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem
2/2
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Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
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Standing Troops
Creature — Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight
3/4
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Wall of Essence
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
The ceiling and the floor fell in love, but only the wall knew.
—Dal saying
0/4
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Warrior en-Kor
Creature — Kor Warrior Knight
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive kor people.
2/2
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Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle *en*-Vec
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Youthful Knight
Creature — Human Knight
First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle *en*-Vec
2/1
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Capsize
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
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Counterspell
Instant
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
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Dismiss
Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
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Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
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Dream Prowler
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
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Ephemeron
Creature — Illusion
Flying
Discard a card: Return Ephemeron to its owner's hand.
From nothing came teeth.
4/4
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Fighting Drake
Creature — Drake
Flying
Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.
2/4
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Forbid
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
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Gaseous Form
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
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Hammerhead Shark
Creature — Shark
Hammerhead Shark can't attack unless defending player controls an Island.
Cross the eyes of a hammerhead and you'll dot its teeth.
2/3
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Horned Turtle
Creature — Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
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Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Killer Whale
Creature — Whale
: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
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Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
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Legerdemain
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Squee tucked the warm ball in his pocket and slipped a pebble in its place. "Glok," he mumbled, and hid.
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Mana Leak
Instant
Counter target spell unless its controller pays .
"The fatal flaw in every plan is the assumption that you know more than your enemy."
—Volrath
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Mawcor
Creature — Beast
Flying
: Mawcor deals 1 damage to any target.
From its maw comes neither word nor whisper—only wind.
3/3
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Meditate
Instant
Draw four cards. You skip your next turn.
"Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
In the depths of Rootwater, salvage and sewage differ only in texture.
1/1
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Mnemonic Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: Draw a card."
"A jigsaw puzzle that lives, breeds, and thinks."
—Hanna, *Weatherlight* navigator
2/2
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Rootwater Hunter
Creature — Merfolk
: Rootwater Hunter deals 1 damage to any target.
"Bitter water, vicious wave;
Shadow-cold shallows, root-made maze.
Home's angry embrace."
—Rootwater Saga
1/1
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Scrivener
Creature — Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
"History is a potent weapon."
—Karn, silver golem
2/2
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
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Sift
Sorcery
Draw three cards, then discard a card.
"Twice I have let the Legacy slip away. Never again."
—Karn, silver golem
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Silver Wyvern
Creature — Drake
Flying
: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4/3
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Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)
Call it the thinking mage's version of brute force.
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Thalakos Drifters
Creature — Thalakos
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.
3/3
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Thalakos Scout
Creature — Thalakos Soldier Scout
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
2/1
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Thalakos Seer
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
"You see our world when you shut your eyes so tightly that tiny shapes float before them."
—Lyna, to Ertai
1/1
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
"Gone today, here tomorrow."
—Ertai, wizard adept
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Time Warp
Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
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Tradewind Rider
Creature — Spirit
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
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Twitch
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Battles are won in nuance.
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Volrath's Curse
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.
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Wayward Soul
Creature — Spirit
Flying
: Put Wayward Soul on top of its owner's library.
"No home, no heart, no hope."
—Stronghold graffito
3/2
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Whispers of the Muse
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
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Wind Dancer
Creature — Faerie
Flying
: Target creature gains flying until end of turn.
"Flying like a bird does not make you as free as one."
—Volrath
1/1
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Wind Drake
Creature — Drake
Flying
Orim regarded Gerrard coolly. "You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You must do the same."
2/2
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Winged Sliver
Creature — Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the Weatherlight
1/1
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Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
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Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
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Clot Sliver
Creature — Sliver
All Slivers have ": Regenerate this permanent."
"One would think I would be accustomed to unexpected returns."
—Hanna, *Weatherlight* navigator
1/1
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
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Coffin Queen
Creature — Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
, : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
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Commander Greven il-Vec
Legendary Creature — Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
"Rage is the only freedom left to me."
7/5
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Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Crovax the Cursed
Legendary Creature — Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
0/0
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Cursed Flesh
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
A farewell to arms . . . and feet . . . and legs . . .
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else."
—Hanna, *Weatherlight* navigator
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Dark Ritual
Instant
Add .
"If there is such a thing as too much power, I have not discovered it."
—Volrath
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Dauthi Horror
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
2/1
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Dauthi Jackal
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.)
, Sacrifice Dauthi Jackal: Destroy target blocking creature.
"All dauthi are jackals, regardless of breed."
—Lyna, soltari emissary
2/1
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Dauthi Marauder
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
"The dauthi came from beneath the ruins one night, and the darkness cast them in the best possible light."
—Soltari Tales of Life
3/1
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Dauthi Slayer
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
"They have knives for every soul."
—Lyna, soltari emissary
2/2
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Dauthi Warlord
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
*/1
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
As the sludge below began to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"
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Death Stroke
Sorcery
Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.
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Death's Duet
Sorcery
Return two target creature cards from your graveyard to your hand.
Life has always been a dance. It is only fitting that death sing the tune.
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Diabolic Edict
Instant
Target player sacrifices a creature.
Greven *il*-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."
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Dungeon Shade
Creature — Shade Spirit
Flying
: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
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Evincar's Justice
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
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Fugue
Sorcery
Target player discards three cards.
"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Kezzerdrix
Creature — Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4
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Lab Rats
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Necrologia
Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
"My enemies' death yields threefold benefit: removal, reuse, and research."
—Volrath
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Rats of Rath
Creature — Rat
: Destroy target artifact, creature, or land you control.
"These creatures offer new challenges in the scrutiny of entrails."
—Oracle *en*-Vec
2/1
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Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
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Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"I am confined by sleep and defined by nightmare."
—Crovax
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Revenant
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
"Not again."
—Hans
*/*
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Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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Screeching Harpy
Creature — Harpy Beast
Flying
: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight
2/2
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
3/3
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Skyshroud Vampire
Creature — Vampire
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn."
—Eladamri, Lord of Leaves
3/3
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Spinal Graft
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Stronghold Assassin
Creature — Phyrexian Zombie Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
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Thrull Surgeon
Creature — Thrull
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
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Vampire Hounds
Creature — Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
2/2
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Wall of Souls
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
"It is the nature of evil to turn you against yourself."
—Starke
0/4
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Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
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Anarchist
Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
"I'll take that. You won't need it when the revolution comes."
2/2
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Barbed Sliver
Creature — Sliver
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.
2/2
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Canyon Wildcat
Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"Relative of yours?" Ertai teased. Mirri simply sneered.
2/1
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Craven Giant
Creature — Giant
Craven Giant can't block.
What is high as a mountain and low as a snake?
—Dal riddle
4/1
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Deadshot
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
"Carrion! Keep your distance. My blade will come to you!"
—Crovax
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Fanning the Flames
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
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Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle *en*-Vec
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Flowstone Blade
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem
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Flowstone Mauler
Creature — Beast
Trample
: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
4/5
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Flowstone Wyvern
Creature — Drake
Flying
: Flowstone Wyvern gets +2/-2 until end of turn.
"Where I come from, stone stays on the ground."
—Tahngarth of the Weatherlight
3/3
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Furnace Brood
Creature — Elemental
: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.
3/3
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Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
One mogg to aim the catapult, one mogg to steer the rock.
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Kindle
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
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Lowland Giant
Creature — Giant
"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."
4/3
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Mage il-Vec
Creature — Human Wizard
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
2/2
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Magmasaur
Creature — Elemental Dinosaur
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0
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Maniacal Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
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Mogg Conscripts
Creature — Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the Predator
2/2
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Mogg Fanatic
Creature — Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
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Mogg Flunkies
Creature — Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
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Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg Maniac
Creature — Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Stand clear if he gets an itch.
1/1
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Ogre Shaman
Creature — Ogre Shaman
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
3/3
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Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
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Rathi Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
Wrap the flame as twine, Kingdoms will be thine.
5/5
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Renegade Warlord
Creature — Human Soldier
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
"His tongue must be honey, the way he gathers ants to fight with him."
—Volrath
3/3
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Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
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Sabertooth Wyvern
Creature — Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
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Sandstone Warrior
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
"I used to describe something stable as 'rock solid.' So much for that expression."
—Gerrard of the Weatherlight
1/3
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Searing Touch
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
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Seething Anger
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
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Shadowstorm
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, soltari emissary
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Shard Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
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Shatter
Instant
Destroy target artifact.
"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!"
—Orim, Samite healer
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Spellshock
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
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Spitting Hydra
Creature — Hydra
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
0/0
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Starke of Rath
Legendary Creature — Human Rogue
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
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Stun
Instant
Target creature can't block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford."
—Gerrard of the Weatherlight
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Wall of Diffusion
Creature — Wall
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
"The injury was being caught between this world and our own; the insult was to find walls within."
—Lyna, soltari emissary
0/5
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Aluren
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"We know our place in the cycle of life—and it is not as flies."
—Eladamri, Lord of Leaves
1/3
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Carnassid
Creature — Beast
Trample
: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
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Crashing Boars
Creature — Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
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Elven Rite
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
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Elvish Fury
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
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Endangered Armodon
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. It is doomed to be remembered only until the hunters hunger again.
4/5
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Changing Rath's landscape is like tearing the scab from a wound.
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Heartwood Dryad
Creature — Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
To snare what lies between worlds takes the patient reach of trees.
2/1
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Heartwood Giant
Creature — Giant
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
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Hermit Druid
Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
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Horned Sliver
Creature — Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
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Krakilin
Creature — Beast
Krakilin enters the battlefield with X +1/+1 counters on it.
: Regenerate Krakilin.
"A perfect reflection of its world: brutal, fetal, and lacking truth."
—Oracle *en*-Vec
0/0
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Lowland Basilisk
Creature — Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
1/3
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Manabond
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."
—Rofellos, Llanowar emissary
2/3
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Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
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Muscle Sliver
Creature — Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
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Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
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Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
"You want to know your enemy? Look at your feet while you trample him."
—Tahngarth of the Weatherlight
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Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
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Reality Anchor
Instant
Target creature loses shadow until end of turn.
Draw a card.
"See how you like it."
—Ertai, wizard adept
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Recycle
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
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Rootbreaker Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.
6/6
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Rootwalla
Creature — Lizard
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
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Skyshroud Elf
Creature — Elf Druid
: Add .
: Add or .
"It is our duty to endure."
—Eladamri, Lord of Leaves
1/1
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Skyshroud Troll
Creature — Troll Giant
: Regenerate Skyshroud Troll.
The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.
3/3
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Spike Breeder
Creature — Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0/0
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Spike Colony
Creature — Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
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Spike Feeder
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
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Spike Hatcher
Creature — Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
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Spined Wurm
Creature — Wurm
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'"
—Dal myth of the wurm
5/4
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Survival of the Fittest
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Trained Armodon
Creature — Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3
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Tranquility
Sorcery
Destroy all enchantments.
"Peace will come, but whether born of harmony or entropy I cannot say."
—Oracle *en*-Vec
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Burl, scurf, and bower
Birth fern and flower.
7/7
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Verdant Touch
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
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Verdigris
Instant
Destroy target artifact.
"Only the most sophisticated inventions can survive nature's unsophisticated motivations."
—Hanna, *Weatherlight* navigator
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Wall of Blossoms
Creature — Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
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Acidic Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
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Crystalline Sliver
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
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Dracoplasm
Creature — Shapeshifter
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
0/0
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Hibernation Sliver
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
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Selenia, Dark Angel
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
3/3
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Sliver Queen
Legendary Creature — Sliver
: Create a 1/1 colorless Sliver creature token.
Her children are ever part of her.
7/7
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Soltari Guerrillas
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2
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Spined Sliver
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
2/2
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Vhati il-Dal
Legendary Creature — Human Warrior
: Until end of turn, target creature has base power 1 or base toughness 1.
"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."
3/3
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Victual Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
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Wood Sage
Creature — Human Druid
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
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Coiled Tinviper
Artifact Creature — Snake
First strike
The bite of the tinviper feels most like a razor drawn across the tongue.
2/1
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Cursed Scroll
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Emmessi Tome
Artifact
, : Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
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Erratic Portal
Artifact
, : Return target creature to its owner's hand unless its controller pays .
"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"
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Grindstone
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
"Memory is a burden that wears at the soul as weather wears at stone."
—Crovax
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Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
"Here."
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Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
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Metallic Sliver
Artifact Creature — Sliver
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
1/1
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Mindless Automaton
Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
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Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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Patchwork Gnomes
Artifact Creature — Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
"Just when I get them working, they always start fighting and tearing at each other for spare parts."
—Hanna, *Weatherlight* navigator
2/1
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
"They are convenient in having no souls, but less so in having no spirit."
—Volrath
5/4
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Skyshaper
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
"It'll get us to the portal, but I can't guarantee what it'll do to the ship."
—Hanna, *Weatherlight* navigator
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Telethopter
Artifact Creature — Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.
3/1
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Thopter Squadron
Artifact Creature — Thopter
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0/0
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Volrath's Laboratory
Artifact
As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
, : Create a 2/2 creature token of the chosen color and type.
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Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
: Add .
: Add or . Caldera Lake deals 1 damage to you.
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Cinder Marsh
Land
: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.
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City of Traitors
Land
When you play another land, sacrifice City of Traitors.
: Add .
"While we fought, the il surrendered."
—Oracle *en*-Vec
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Maze of Shadows
Land
: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Mogg Hollows
Land
: Add .
: Add or . Mogg Hollows doesn't untap during your next untap step.
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Pine Barrens
Land
Pine Barrens enters the battlefield tapped.
: Add .
: Add or . Pine Barrens deals 1 damage to you.
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Rootwater Depths
Land
: Add .
: Add or . Rootwater Depths doesn't untap during your next untap step.
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Salt Flats
Land
Salt Flats enters the battlefield tapped.
: Add .
: Add or . Salt Flats deals 1 damage to you.
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Scabland
Land
Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.
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Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
: Add .
: Add or . Skyshroud Forest deals 1 damage to you.
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Stalking Stones
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Thalakos Lowlands
Land
: Add .
: Add or . Thalakos Lowlands doesn't untap during your next untap step.
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Vec Townships
Land
: Add .
: Add or . Vec Townships doesn't untap during your next untap step.
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Volrath's Stronghold
Legendary Land
: Add .
, : Put target creature card from your graveyard on top of your library.
The seed of a world's evil.
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Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
"The land promises nothing and keeps its promise."
—Oracle *en*-Vec
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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