Tempest Remastered

Image Card Info Mana cost
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Angelic Protector

Angelic Protector

Creature — Angel

Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait." —Crovax

2/2

3 W
Anoint

Anoint

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.

W
Armor Sliver

Armor Sliver

Creature — Sliver

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other." Mirri: "After they're done trying to kill us, all right?"

2/2

2 W
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits." —Tahli *en*-Dal, bounty hunter

1/2

1 W
Avenging Angel

Avenging Angel

Creature — Angel

Flying When Avenging Angel dies, you may put it on top of its owner's library.

3/3

3 W W
Bandage

Bandage

Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.

W
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The *Weatherlight* dragged the Predator behind it, the cradle hauling the casket.

2 W W
Charging Paladin

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

2/2

2 W
Conviction

Conviction

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.

It was not the minotaur's shoulders but his soul that bore the heaviest weight.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."

1 W
Exalted Dragon

Exalted Dragon

Creature — Dragon

Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

If dragons excel at anything more than vanity, it is greed.

5/5

4 W W
Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

2 W W
Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn. Draw a card.

"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.

1 W
Gerrard's Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"

W
Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

"One cannot cleanse the wounds of failure." —Karn, silver golem

2 W W
Kor Chant

Kor Chant

Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

The true treasure no thief can touch.

2 W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again." —Gerrard of the Weatherlight

1/2

1 W
Mounted Archers

Mounted Archers

Creature — Human Soldier Archer

Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.

2/3

3 W
Nomads en-Kor

Nomads en-Kor

Creature — Kor Nomad Soldier

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The kor forsake roots for the winding of the path, forsake voices for the silence of the mind, forsake all else for the poverty of isolation.

1/1

W
Orim, Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric

: Prevent the next 3 damage that would be dealt to any target this turn.

"The silkworm spins itself a new existence. So the healer weaves the threads of life." —Orim, Samite healer

1/3

1 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Frozen by conscience, Karn did not resist as the moggs carried him to the Predator.

1 W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"Our belief shall be the lance that pierces Volrath's heart."

2/2

1 W W
Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.

1 W
Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."

2 W
Shackles

Shackles

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.

Shackles of gold are still shackles.

2 W
Shaman en-Kor

Shaman en-Kor

Creature — Kor Cleric Shaman

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

1 W
Smite

Smite

Instant

Destroy target blocked creature.

"You've got your childhood wish at last. Now you get to die." —Gerrard, to Volrath

W
Soltari Champion

Soltari Champion

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2

2 W
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.

"In times of war the victors rarely save their best for last." —Gerrard of the Weatherlight

2/2

2 W
Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric

Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains." —Orim, Samite healer

2/1

W W
Soltari Priest

Soltari Priest

Creature — Soltari Cleric

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1

W W
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

"Dauthi blood is soltari wine." —Soltari Tales of Life

1/1

1 W
Spirit en-Kor

Spirit en-Kor

Creature — Kor Spirit

Flying : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Death free throat from thirst, mouth from speech, feet from earth. —Kor requiem

2/2

3 W
Spirit Mirror

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.

2 W W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

2 W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!" —Tahngarth of the Weatherlight

3/4

3 W W
Wall of Essence

Wall of Essence

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

The ceiling and the floor fell in love, but only the wall knew. —Dal saying

0/4

1 W
Warrior en-Kor

Warrior en-Kor

Creature — Kor Warrior Knight

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive kor people.

2/2

W W
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec

3 W W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." —Oracle *en*-Vec

2/1

1 W
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

1 U U
Counterspell

Counterspell

Instant

Counter target spell.

"It was probably a lousy spell in the first place." —Ertai, wizard adept

U U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.

U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Dream Halls

Dream Halls

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Within without.

3 U U
Dream Prowler

Dream Prowler

Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state." —Volrath

1/5

2 U U
Ephemeron

Ephemeron

Creature — Illusion

Flying Discard a card: Return Ephemeron to its owner's hand.

From nothing came teeth.

4/4

4 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.

2/4

2 U U
Forbid

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.

1 U U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives." —Ertai, wizard adept

2 U
Hammerhead Shark

Hammerhead Shark

Creature — Shark

Hammerhead Shark can't attack unless defending player controls an Island.

Cross the eyes of a hammerhead and you'll dot its teeth.

2/3

1 U
Horned Turtle

Horned Turtle

Creature — Turtle

"So like men are they: a hardened shell with fragile flesh beneath." —Selenia, dark angel

1/4

2 U
Intuition

Intuition

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

2 U
Killer Whale

Killer Whale

Creature — Whale

: Killer Whale gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5

3 U U
Legacy's Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

U U
Legerdemain

Legerdemain

Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)

Squee tucked the warm ball in his pocket and slipped a pebble in its place. "Glok," he mumbled, and hid.

2 U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

"The fatal flaw in every plan is the assumption that you know more than your enemy." —Volrath

1 U
Mawcor

Mawcor

Creature — Beast

Flying : Mawcor deals 1 damage to any target.

From its maw comes neither word nor whisper—only wind.

3/3

3 U U
Meditate

Meditate

Instant

Draw four cards. You skip your next turn.

"Part of me believes that Barrin taught me meditation simply to shut me up." —Ertai, wizard adept

2 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

In the depths of Rootwater, salvage and sewage differ only in texture.

1/1

1 U
Mnemonic Sliver

Mnemonic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Draw a card."

"A jigsaw puzzle that lives, breeds, and thinks." —Hanna, *Weatherlight* navigator

2/2

2 U
Rootwater Hunter

Rootwater Hunter

Creature — Merfolk

: Rootwater Hunter deals 1 damage to any target.

"Bitter water, vicious wave; Shadow-cold shallows, root-made maze. Home's angry embrace." —Rootwater Saga

1/1

2 U
Scrivener

Scrivener

Creature — Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

"History is a potent weapon." —Karn, silver golem

2/2

4 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6

4 U U
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

"Twice I have let the Legacy slip away. Never again." —Karn, silver golem

3 U
Silver Wyvern

Silver Wyvern

Creature — Drake

Flying : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

4/3

3 U U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

Call it the thinking mage's version of brute force.

X U
Thalakos Drifters

Thalakos Drifters

Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

They drift in and out of shadow and ever on toward madness.

3/3

2 U U
Thalakos Scout

Thalakos Scout

Creature — Thalakos Soldier Scout

Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand.

2/1

2 U
Thalakos Seer

Thalakos Seer

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card.

"You see our world when you shut your eyes so tightly that tiny shapes float before them." —Lyna, to Ertai

1/1

U U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

"Gone today, here tomorrow." —Ertai, wizard adept

2 U
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

"Let's do it again!" —Squee, goblin cabin hand

3 U U
Tradewind Rider

Tradewind Rider

Creature — Spirit

Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4

3 U
Twitch

Twitch

Instant

You may tap or untap target artifact, creature, or land. Draw a card.

Battles are won in nuance.

2 U
Volrath's Curse

Volrath's Curse

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.

1 U
Wayward Soul

Wayward Soul

Creature — Spirit

Flying : Put Wayward Soul on top of its owner's library.

"No home, no heart, no hope." —Stronghold graffito

3/2

2 U U
Whispers of the Muse

Whispers of the Muse

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

"I followed her song only to find it was a dirge." —Crovax

U
Wind Dancer

Wind Dancer

Creature — Faerie

Flying : Target creature gains flying until end of turn.

"Flying like a bird does not make you as free as one." —Volrath

1/1

1 U
Wind Drake

Wind Drake

Creature — Drake

Flying

Orim regarded Gerrard coolly. "You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You must do the same."

2/2

2 U
Winged Sliver

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

"Everything around here has cut a deal with gravity." —Gerrard of the Weatherlight

1/1

1 U
Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

"Mine."

1 B
Carnophage

Carnophage

Creature — Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Eating is all it knows.

2/2

B
Clot Sliver

Clot Sliver

Creature — Sliver

All Slivers have ": Regenerate this permanent."

"One would think I would be accustomed to unexpected returns." —Hanna, *Weatherlight* navigator

1/1

1 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"There's very little that escapes me, Greven. And you will escape very little if you fail." —Volrath

2 B
Coffin Queen

Coffin Queen

Creature — Zombie Wizard

You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

1/1

2 B
Commander Greven il-Vec

Commander Greven il-Vec

Legendary Creature — Phyrexian Human Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.

"Rage is the only freedom left to me."

7/5

3 B B B
Corpse Dance

Corpse Dance

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

2 B
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.

0/0

2 B B
Cursed Flesh

Cursed Flesh

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

A farewell to arms . . . and feet . . . and legs . . .

B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." —Hanna, *Weatherlight* navigator

2 B
Dark Ritual

Dark Ritual

Instant

Add .

"If there is such a thing as too much power, I have not discovered it." —Volrath

B
Dauthi Horror

Dauthi Horror

Creature — Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.

2/1

1 B
Dauthi Jackal

Dauthi Jackal

Creature — Dauthi Jackal

Shadow (This creature can block or be blocked by only creatures with shadow.) , Sacrifice Dauthi Jackal: Destroy target blocking creature.

"All dauthi are jackals, regardless of breed." —Lyna, soltari emissary

2/1

2 B
Dauthi Marauder

Dauthi Marauder

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

"The dauthi came from beneath the ruins one night, and the darkness cast them in the best possible light." —Soltari Tales of Life

3/1

2 B
Dauthi Slayer

Dauthi Slayer

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.

"They have knives for every soul." —Lyna, soltari emissary

2/2

B B
Dauthi Warlord

Dauthi Warlord

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

*/1

1 B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

As the sludge below began to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"

3 B B
Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.

B B
Death's Duet

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

Life has always been a dance. It is only fitting that death sing the tune.

2 B
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

Greven *il*-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."

1 B
Dungeon Shade

Dungeon Shade

Creature — Shade Spirit

Flying : Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

1/1

3 B
Evincar's Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

2 B B
Fugue

Fugue

Sorcery

Target player discards three cards.

"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.

3 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Kezzerdrix

Kezzerdrix

Creature — Rabbit Beast

First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

4/4

2 B B
Lab Rats

Lab Rats

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.

B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Necrologia

Necrologia

Instant

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

"My enemies' death yields threefold benefit: removal, reuse, and research." —Volrath

3 B B
Rats of Rath

Rats of Rath

Creature — Rat

: Destroy target artifact, creature, or land you control.

"These creatures offer new challenges in the scrutiny of entrails." —Oracle *en*-Vec

2/1

1 B
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"You will learn to earn death." —Volrath

B
Recurring Nightmare

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"I am confined by sleep and defined by nightmare." —Crovax

2 B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again." —Hans

*/*

4 B
Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

B
Screeching Harpy

Screeching Harpy

Creature — Harpy Beast

Flying : Regenerate Screeching Harpy.

"They are called 'fowl' for a reason." —Mirri of the Weatherlight

2/2

2 B B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

A hiss before dying.

3/3

2 B
Skyshroud Vampire

Skyshroud Vampire

Creature — Vampire

Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn." —Eladamri, Lord of Leaves

3/3

3 B B
Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

1 B
Stronghold Assassin

Stronghold Assassin

Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

1 B B
Thrull Surgeon

Thrull Surgeon

Creature — Thrull

, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

"Just take a little off the top."

1/1

1 B
Vampire Hounds

Vampire Hounds

Creature — Vampire Dog

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

The hounds' barks are a horrifying chorus of screams, moans, and whispers.

2/2

2 B
Wall of Souls

Wall of Souls

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.

"It is the nature of evil to turn you against yourself." —Starke

0/4

1 B
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

"Every act of destruction has a repercussion." —Karn, silver golem

2 R R
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

"I'll take that. You won't need it when the revolution comes."

2/2

4 R
Barbed Sliver

Barbed Sliver

Creature — Sliver

All Sliver creatures have ": This creature gets +1/+0 until end of turn."

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.

2/2

2 R
Canyon Wildcat

Canyon Wildcat

Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"Relative of yours?" Ertai teased. Mirri simply sneered.

2/1

1 R
Craven Giant

Craven Giant

Creature — Giant

Craven Giant can't block.

What is high as a mountain and low as a snake? —Dal riddle

4/1

2 R
Deadshot

Deadshot

Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

"Carrion! Keep your distance. My blade will come to you!" —Crovax

3 R
Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.

X R R
Flame Wave

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black." —Oracle *en*-Vec

3 R R R R
Flowstone Blade

Flowstone Blade

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." —Karn, silver golem

R
Flowstone Mauler

Flowstone Mauler

Creature — Beast

Trample : Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

4/5

4 R R
Flowstone Wyvern

Flowstone Wyvern

Creature — Drake

Flying : Flowstone Wyvern gets +2/-2 until end of turn.

"Where I come from, stone stays on the ground." —Tahngarth of the Weatherlight

3/3

3 R R
Furnace Brood

Furnace Brood

Creature — Elemental

: Target creature can't be regenerated this turn.

Furnace air crackles with magmatic cackles.

3/3

3 R
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

One mogg to aim the catapult, one mogg to steer the rock.

1 R
Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.

1 R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do." —Selenia, dark angel

3 R
Lowland Giant

Lowland Giant

Creature — Giant

"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."

4/3

2 R R
Mage il-Vec

Mage il-Vec

Creature — Human Wizard

, Discard a card at random: Mage il-Vec deals 1 damage to any target.

Living below a flowstone foundry produces a disproportionate number of fire mages among the il.

2/2

2 R
Magmasaur

Magmasaur

Creature — Elemental Dinosaur

Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0

3 R R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

Only by sacrificing any semblance of defense could Gerrard best Greven.

1 R
Mogg Conscripts

Mogg Conscripts

Creature — Goblin

Mogg Conscripts can't attack unless you've cast a creature spell this turn.

"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!" —Tahngarth, aboard the Predator

2/2

R
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"I got it! I got it! I—"

1/1

R
Mogg Flunkies

Mogg Flunkies

Creature — Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3

1 R
Mogg Infestation

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

3 R R
Mogg Maniac

Mogg Maniac

Creature — Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.

Stand clear if he gets an itch.

1/1

1 R
Ogre Shaman

Ogre Shaman

Creature — Ogre Shaman

, Discard a card at random: Ogre Shaman deals 2 damage to any target.

Ogre shamans must be bright enough to learn their invocations and dim enough to use them.

3/3

3 R R
Pandemonium

Pandemonium

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!" —Eladamri, Lord of Leaves

3 R
Rathi Dragon

Rathi Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

Wrap the flame as twine, Kingdoms will be thine.

5/5

2 R R
Renegade Warlord

Renegade Warlord

Creature — Human Soldier

First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

"His tongue must be honey, the way he gathers ants to fight with him." —Volrath

3/3

4 R
Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

X R R
Sabertooth Wyvern

Sabertooth Wyvern

Creature — Drake

Flying, first strike

Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.

3/2

4 R
Sandstone Warrior

Sandstone Warrior

Creature — Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.

"I used to describe something stable as 'rock solid.' So much for that expression." —Gerrard of the Weatherlight

1/3

2 R R
Searing Touch

Searing Touch

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.

R
Seething Anger

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.

R
Shadowstorm

Shadowstorm

Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

"You've not seen a storm until you've seen the kind that roars between worlds." —Lyna, soltari emissary

R
Shard Phoenix

Shard Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

4 R
Shatter

Shatter

Instant

Destroy target artifact.

"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!" —Orim, Samite healer

1 R
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

A snap of fingers, a snap of teeth.

2 R
Spitting Hydra

Spitting Hydra

Creature — Hydra

Spitting Hydra enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

0/0

3 R R
Starke of Rath

Starke of Rath

Legendary Creature — Human Rogue

: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)

"I know to whom I owe the most loyalty, and I see him in the mirror every day." —Starke

2/2

1 R R
Stun

Stun

Instant

Target creature can't block this turn. Draw a card.

"I concede it was a cheap shot, but it was the only one I could afford." —Gerrard of the Weatherlight

1 R
Wall of Diffusion

Wall of Diffusion

Creature — Wall

Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

"The injury was being caught between this world and our own; the insult was to find walls within." —Lyna, soltari emissary

0/5

1 R
Aluren

Aluren

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—" "If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."

2 G G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"We know our place in the cycle of life—and it is not as flies." —Eladamri, Lord of Leaves

1/3

1 G
Carnassid

Carnassid

Creature — Beast

Trample : Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

5/4

4 G G
Crashing Boars

Crashing Boars

Creature — Boar

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4

3 G G
Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.

1 G
Elvish Fury

Elvish Fury

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.

G
Endangered Armodon

Endangered Armodon

Creature — Elephant

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

These are its last days. It is doomed to be remembered only until the hunters hunger again.

4/5

2 G G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Changing Rath's landscape is like tearing the scab from a wound.

2 G
Heartwood Dryad

Heartwood Dryad

Creature — Dryad

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

To snare what lies between worlds takes the patient reach of trees.

2/1

1 G
Heartwood Giant

Heartwood Giant

Creature — Giant

, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

Wind in the trees is soothing, but the same can't be said for trees on the wind.

4/4

3 G G
Hermit Druid

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1

1 G
Horned Sliver

Horned Sliver

Creature — Sliver

All Sliver creatures have trample.

A bristling wave of slivers broke against the Weatherlight's timbers.

2/2

2 G
Krakilin

Krakilin

Creature — Beast

Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin.

"A perfect reflection of its world: brutal, fetal, and lacking truth." —Oracle *en*-Vec

0/0

X G G
Lowland Basilisk

Lowland Basilisk

Creature — Basilisk

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

1/3

2 G
Manabond

Manabond

Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

G
Mirri, Cat Warrior

Mirri, Cat Warrior

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all." —Rofellos, Llanowar emissary

2/3

1 G G
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Hope is the one crop that can grow in any climate.

1 G
Muscle Sliver

Muscle Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

1/1

1 G
Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

2 G
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

1 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

"You want to know your enemy? Look at your feet while you trample him." —Tahngarth of the Weatherlight

2 G G G
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Mirri did not have time to think, only to react.

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rath forces plants from its surface as one presses whey from cheese.

1 G
Reality Anchor

Reality Anchor

Instant

Target creature loses shadow until end of turn. Draw a card.

"See how you like it." —Ertai, wizard adept

1 G
Recycle

Recycle

Enchantment

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

4 G G
Rootbreaker Wurm

Rootbreaker Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.

6/6

5 G G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2

2 G
Skyshroud Elf

Skyshroud Elf

Creature — Elf Druid

: Add . : Add or .

"It is our duty to endure." —Eladamri, Lord of Leaves

1/1

1 G
Skyshroud Troll

Skyshroud Troll

Creature — Troll Giant

: Regenerate Skyshroud Troll.

The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.

3/3

2 G G
Spike Breeder

Spike Breeder

Creature — Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

0/0

3 G
Spike Colony

Spike Colony

Creature — Spike

Spike Colony enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

0/0

4 G
Spike Feeder

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

0/0

1 G G
Spike Hatcher

Spike Hatcher

Creature — Spike

Spike Hatcher enters the battlefield with six +1/+1 counters on it. , Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

0/0

6 G
Spined Wurm

Spined Wurm

Creature — Wurm

"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'" —Dal myth of the wurm

5/4

4 G
Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

1 G
Trained Armodon

Trained Armodon

Creature — Elephant

These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.

3/3

1 G G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

"Peace will come, but whether born of harmony or entropy I cannot say." —Oracle *en*-Vec

2 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Burl, scurf, and bower Birth fern and flower.

7/7

5 G G G
Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

1 G
Verdigris

Verdigris

Instant

Destroy target artifact.

"Only the most sophisticated inventions can survive nature's unsophisticated motivations." —Hanna, *Weatherlight* navigator

2 G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

1 G
Acidic Sliver

Acidic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.

2/2

B R
Crystalline Sliver

Crystalline Sliver

Creature — Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

W U
Dracoplasm

Dracoplasm

Creature — Shapeshifter

Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.

0/0

U R
Hibernation Sliver

Hibernation Sliver

Creature — Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.

2/2

U B
Selenia, Dark Angel

Selenia, Dark Angel

Legendary Creature — Phyrexian Angel

Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

"I am light. I am dark. I must give my life to serve; not even death can release me."

3/3

3 W B
Sliver Queen

Sliver Queen

Legendary Creature — Sliver

: Create a 1/1 colorless Sliver creature token.

Her children are ever part of her.

7/7

W U B R G
Soltari Guerrillas

Soltari Guerrillas

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2

2 R W
Spined Sliver

Spined Sliver

Creature — Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." —Mogg children's rhyme

2/2

R G
Vhati il-Dal

Vhati il-Dal

Legendary Creature — Human Warrior

: Until end of turn, target creature has base power 1 or base toughness 1.

"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."

3/3

2 B G
Victual Sliver

Victual Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: You gain 4 life."

"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."

2/2

G W
Wood Sage

Wood Sage

Creature — Human Druid

: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1

G U
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk." —Karn, silver golem

1/3

3
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more." —Mogg march

5
Coiled Tinviper

Coiled Tinviper

Artifact Creature — Snake

First strike

The bite of the tinviper feels most like a razor drawn across the tongue.

2/1

3
Cursed Scroll

Cursed Scroll

Artifact

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

1
Emmessi Tome

Emmessi Tome

Artifact

, : Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.

4
Erratic Portal

Erratic Portal

Artifact

, : Return target creature to its owner's hand unless its controller pays .

"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"

4
Grindstone

Grindstone

Artifact

, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

"Memory is a burden that wears at the soul as weather wears at stone." —Crovax

1
Jinxed Idol

Jinxed Idol

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.

"Here."

2
Lotus Petal

Lotus Petal

Artifact

, Sacrifice Lotus Petal: Add one mana of any color.

"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."

0
Metallic Sliver

Metallic Sliver

Artifact Creature — Sliver

When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.

1/1

1
Mindless Automaton

Mindless Automaton

Artifact Creature — Construct

Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

0/0

4
Mox Diamond

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.

0
Patchwork Gnomes

Patchwork Gnomes

Artifact Creature — Gnome

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

"Just when I get them working, they always start fighting and tearing at each other for spare parts." —Hanna, *Weatherlight* navigator

2/1

3
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

"They are convenient in having no souls, but less so in having no spirit." —Volrath

5/4

6
Skyshaper

Skyshaper

Artifact

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

"It'll get us to the portal, but I can't guarantee what it'll do to the ship." —Hanna, *Weatherlight* navigator

2
Telethopter

Telethopter

Artifact Creature — Thopter

Tap an untapped creature you control: Telethopter gains flying until end of turn.

After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.

3/1

4
Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter

Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. , Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

0/0

5
Volrath's Laboratory

Volrath's Laboratory

Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.

5
Caldera Lake

Caldera Lake

Land

Caldera Lake enters the battlefield tapped. : Add . : Add or . Caldera Lake deals 1 damage to you.

Cinder Marsh

Cinder Marsh

Land

: Add . : Add or . Cinder Marsh doesn't untap during your next untap step.

City of Traitors

City of Traitors

Land

When you play another land, sacrifice City of Traitors. : Add .

"While we fought, the il surrendered." —Oracle *en*-Vec

Maze of Shadows

Maze of Shadows

Land

: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mogg Hollows

Mogg Hollows

Land

: Add . : Add or . Mogg Hollows doesn't untap during your next untap step.

Pine Barrens

Pine Barrens

Land

Pine Barrens enters the battlefield tapped. : Add . : Add or . Pine Barrens deals 1 damage to you.

Rootwater Depths

Rootwater Depths

Land

: Add . : Add or . Rootwater Depths doesn't untap during your next untap step.

Salt Flats

Salt Flats

Land

Salt Flats enters the battlefield tapped. : Add . : Add or . Salt Flats deals 1 damage to you.

Scabland

Scabland

Land

Scabland enters the battlefield tapped. : Add . : Add or . Scabland deals 1 damage to you.

Skyshroud Forest

Skyshroud Forest

Land

Skyshroud Forest enters the battlefield tapped. : Add . : Add or . Skyshroud Forest deals 1 damage to you.

Stalking Stones

Stalking Stones

Land

: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Thalakos Lowlands

Thalakos Lowlands

Land

: Add . : Add or . Thalakos Lowlands doesn't untap during your next untap step.

Vec Townships

Vec Townships

Land

: Add . : Add or . Vec Townships doesn't untap during your next untap step.

Volrath's Stronghold

Volrath's Stronghold

Legendary Land

: Add . , : Put target creature card from your graveyard on top of your library.

The seed of a world's evil.

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise." —Oracle *en*-Vec

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)