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Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"No rest. No mercy. No matter what."
6/6
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Auratog
Creature — Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
1/2
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Celestial Dawn
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
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Consecrate Land
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
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Defiant Vanguard
Creature — Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2
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Disenchant
Instant
Destroy target artifact or enchantment.
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Enduring Renewal
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
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Essence Sliver
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at the expense of every other creature on Otaria.
3/3
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Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Icatian Javelineers
Creature — Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
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Moorish Cavalry
Creature — Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
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Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
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Sacred Mesa
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."
—"Song to the Sun," Femeref song
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Soltari Priest
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
"In Rath," the priest said, "there is even greater need for prayer."
2/1
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Squire
Creature — Human Soldier
"Of twenty yeer of age he was, I gesse.
Of his stature he was of evene lengthe.
And wonderly delyvere, and of greete strengthe."
—Geoffrey Chaucer,
*The Canterbury Tales*
1/2
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Valor
Creature — Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
"The cracks widened, the shell crumbled, and Valor spread throughout the land."
—*Scroll of Beginnings*
2/2
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Witch Hunter
Creature — Human Cleric
: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.
1/1
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Zhalfirin Commander
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari
2/2
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Dandân
Creature — Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
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Flying Men
Creature — Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
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Ghost Ship
Creature — Spirit
Flying
: Regenerate Ghost Ship.
"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."
—Mireille Gaetane, *The Valeriad*
2/4
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Giant Oyster
Creature — Oyster
You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3
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Leviathan
Creature — Leviathan
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10/10
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Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
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Merfolk Assassin
Creature — Merfolk Assassin
: Destroy target creature with islandwalk.
1/2
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Mistform Ultimus
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
It may wear your face, but its mind is its own.
3/3
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Ovinomancer
Creature — Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1
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Pirate Ship
Creature — Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4/3
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
Occasionally, members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
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Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
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Sindbad
Creature — Human
: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
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Stormscape Familiar
Creature — Bird
Flying
White spells and black spells you cast cost less to cast.
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
1/1
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Unstable Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Voidmage Prodigy
Creature — Human Wizard
, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/1
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Whispers of the Muse
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
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Willbender
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
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Avatar of Woe
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
6/5
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Bad Moon
Enchantment
Black creatures get +1/+1.
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Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Darkness
Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
—William Shakespeare,
*Measure for Measure*
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Dauthi Slayer
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
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Evil Eye of Orms-by-Gore
Creature — Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
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Faceless Butcher
Creature — Nightmare Horror
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
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Funeral Charm
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Sengir Autocrat
Creature — Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
"A thankless job, and a death sentence besides."
—Eron the Relentless
2/2
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Shadow Guildmage
Creature — Human Wizard
, : Put target creature you control on top of its owner's library.
, : Shadow Guildmage deals 1 damage to any target and 1 damage to you.
To keep the dead so others may live.
—Shadow Guild maxim
1/1
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Soul Collector
Creature — Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/4
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Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
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Swamp Mosquito
Creature — Insect
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0/1
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Twisted Abomination
Creature — Zombie Mutant
: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5/3
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Uncle Istvan
Creature — Human
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
1/3
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Undead Warchief
Creature — Zombie
Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
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Undertaker
Creature — Human Spellshaper
, , Discard a card: Return target creature card from your graveyard to your hand.
The weight of death is heavy but not immovable.
1/1
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Withered Wretch
Creature — Zombie Cleric
: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
2/2
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Avalanche Riders
Creature — Human Nomad
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2/2
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Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
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Desolation Giant
Creature — Giant
Kicker (You may pay an additional as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
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Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dragon Whelp
Creature — Dragon
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
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Dragonstorm
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Eron the Relentless
Legendary Creature — Human Rogue
Haste
: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
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Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Fire Whip
Enchantment — Aura
Enchant creature you control
Enchanted creature has ": This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
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Goblin Snowman
Creature — Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, goblin tactician
1/1
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Kobold Taskmaster
Creature — Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
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Orcish Librarian
Creature — Orc
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
"Us hungry, need food . . . . Lots of books . . . . Hmm . . . ."
1/1
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Orgg
Creature — Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
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Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
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Suq'Ata Lancer
Creature — Human Knight
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
2/2
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Tribal Flames
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
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Uthden Troll
Creature — Troll
: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear."
—Troll chant
2/2
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Wildfire Emissary
Creature — Efreet
Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
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Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cockatrice
Creature — Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
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Craw Giant
Creature — Giant
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
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Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Liege
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
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Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
"If they can't take the hail, they'd better stay home."
—Arna Kennerüd, skycaptain
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Hunting Moa
Creature — Bird Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3/2
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Jolrael, Empress of Beasts
Legendary Creature — Human Spellshaper
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
"I need no army. I have Jamuraa."
3/3
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Krosan Cloudscraper
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
13/13
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Scragnoth
Creature — Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
3/4
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Spike Feeder
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
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Spitting Slug
Creature — Slug
Whenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
2/4
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Thallid
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1/1
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Thornscape Battlemage
Creature — Elf Wizard
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, it deals 2 damage to any target.
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target artifact.
2/2
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Verdeloth the Ancient
Legendary Creature — Treefolk
Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7
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Wall of Roots
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
0/5
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Whirling Dervish
Creature — Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
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Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
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Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian chieftain
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Jasmine Boreal
Legendary Creature — Human
"Peace must prevail, even if the wicked must die."
4/5
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Lightning Angel
Creature — Angel
Flying, vigilance, haste
3/4
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Merieke Ri Berit
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1
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Mystic Enforcer
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
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Mystic Snake
Creature — Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
2/2
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Nicol Bolas
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7
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Shadowmage Infiltrator
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
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Sol'kanar the Swamp King
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5
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Spined Sliver
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
2/2
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Stormbind
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian chieftain
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Teferi's Moat
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
"Isolation is not the answer."
—Urza, to Teferi
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Vhati il-Dal
Legendary Creature — Human Warrior
: Until end of turn, target creature has base power 1 or base toughness 1.
"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."
3/3
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Void
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
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Assault // Battery
Sorcery
Assault deals 2 damage to any target.
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Assault // Battery
Sorcery
Create a 3/3 green Elephant creature token.
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Claws of Gix
Artifact
, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
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Dodecapod
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Grinning Totem
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Mindless Automaton
Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
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Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
"It offers you what you want, not what you need."
—Braids, dementia summoner
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The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Invented in Mishra's earlier days, the rack was once his most feared creation.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
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War Barge
Artifact
: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Arena
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Desert
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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Pendelhaven
Legendary Land
: Add .
: Target 1/1 creature gets +1/+2 until end of turn.
"This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld."
—Henry Wadsworth Longfellow, "Evangeline"
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Safe Haven
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
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