Time Spiral

Image Card Info Mana cost
Amrou Scout

Amrou Scout

Creature — Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

2/1

1 W
Amrou Seekers

Amrou Seekers

Creature — Kithkin Rebel

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2

2 W
Angel's Grace

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

W
Benalish Cavalry

Benalish Cavalry

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."

2/2

1 W
Castle Raptors

Castle Raptors

Creature — Bird Soldier

Flying As long as Castle Raptors is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is *ours*."

3/3

4 W
Cavalry Master

Cavalry Master

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

3/3

2 W W
Celestial Crusader

Celestial Crusader

Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

2/2

2 W W
Children of Korlis

Children of Korlis

Creature — Human Rebel Cleric

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." —Tavalus, acolyte of Korlis

1/1

W
Chronosavant

Chronosavant

Creature — Giant

: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."

5/5

5 W
Cloudchaser Kestrel

Cloudchaser Kestrel

Creature — Bird

Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. : Target permanent becomes white until end of turn.

2/2

1 W W
D'Avenant Healer

D'Avenant Healer

Creature — Human Cleric Archer

: D'Avenant Healer deals 1 damage to target attacking or blocking creature. : Prevent the next 1 damage that would be dealt to any target this turn.

"One arrow keenly fired might prevent more battlefield wounds than I could treat."

1/2

1 W W
Detainment Spell

Detainment Spell

Enchantment — Aura

Enchant creature Enchanted creature's activated abilities can't be activated. : Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

W
Divine Congregation

Divine Congregation

Sorcery

You gain 2 life for each creature target player controls. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 W
Duskrider Peregrine

Duskrider Peregrine

Creature — Bird

Flying, protection from black Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3

5 W
Errant Doomsayers

Errant Doomsayers

Creature — Human Rebel

: Tap target creature with toughness 2 or less.

"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."

1/1

1 W
Evangelize

Evangelize

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.

4 W
Flickering Spirit

Flickering Spirit

Creature — Spirit

Flying : Exile Flickering Spirit, then return it to the battlefield under its owner's control.

It disappears each time with the hope that it will not return to the same desolation it left behind.

2/2

3 W
Foriysian Interceptor

Foriysian Interceptor

Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

0/5

3 W
Fortify

Fortify

Instant

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis

2 W
Gaze of Justice

Gaze of Justice

Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

W
Griffin Guide

Griffin Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

2 W
Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

2/2

3 W W
Icatian Crier

Icatian Crier

Creature — Human Spellshaper

, , Discard a card: Create two 1/1 white Citizen creature tokens.

A thousand years removed from her home, her news of war had lost its context, but not its relevance.

1/1

2 W
Ivory Giant

Ivory Giant

Creature — Giant

When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/4

5 W W
Jedit's Dragoons

Jedit's Dragoons

Creature — Cat Soldier

Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life.

After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.

2/5

5 W
Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

2/2

W W
Magus of the Disk

Magus of the Disk

Creature — Human Wizard

Magus of the Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

2/4

2 W W
Mangara of Corondor

Mangara of Corondor

Legendary Creature — Human Wizard

: Exile Mangara of Corondor and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1

1 W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Opal Guardian

Opal Guardian

Enchantment

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

It was a moment in time, cast in stone—a moment whose time had come again.

W W W
Outrider en-Kor

Outrider en-Kor

Creature — Kor Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

2/2

2 W
Pentarch Paladin

Pentarch Paladin

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. , : Destroy target permanent of the chosen color.

3/3

2 W W W
Pentarch Ward

Pentarch Ward

Enchantment — Aura

Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

2 W
Plated Pegasus

Plated Pegasus

Creature — Pegasus

Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.

1/2

2 W
Pull from Eternity

Pull from Eternity

Instant

Put target face-up exiled card into its owner's graveyard.

It is best to conquer dragons before they hatch. —Femeref adage

W
Pulmonic Sliver

Pulmonic Sliver

Creature — Sliver

All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.

3/3

3 W W
Quilled Sliver

Quilled Sliver

Creature — Sliver

All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."

"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them." —Adom Capashen, Benalish hero

1/1

1 W
Restore Balance

Restore Balance

Sorcery

Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Serra Avenger

Serra Avenger

Creature — Angel

You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —*Song of All*, canto 904

3/3

W W
Sidewinder Sliver

Sidewinder Sliver

Creature — Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

"They encircled our patrol with the stealth of snakes, corralling us like livestock." —Merrik Aidar, Benalish patrol

1/1

W
Spirit Loop

Spirit Loop

Enchantment — Aura

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

1 W
Temporal Isolation

Temporal Isolation

Enchantment — Aura

Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.

1 W
Tivadar of Thorn

Tivadar of Thorn

Legendary Creature — Human Knight

First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.

His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone.

2/2

1 W W
Watcher Sliver

Watcher Sliver

Creature — Sliver

All Sliver creatures get +0/+2.

"I have spied them, wandering and watching—but for what? I fear they watch for us." —Yonat of Amrou

2/2

3 W
Weathered Bodyguards

Weathered Bodyguards

Creature — Human Soldier

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/5

5 W
Zealot il-Vec

Zealot il-Vec

Creature — Human Rebel

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

1/1

2 W
Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Bewilder

Bewilder

Instant

Target creature gets -3/-0 until end of turn. Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." —Jhoira, master artificer

2 U
Brine Elemental

Brine Elemental

Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.

5/4

4 U U
Cancel

Cancel

Instant

Counter target spell.

Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.

1 U U
Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

"Sages who take the time to verify their sources are rewarded for their diligence." —Jhoira, to Teferi

2 U U
Clockspinning

Clockspinning

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

U
Coral Trickster

Coral Trickster

Creature — Merfolk Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1

1 U
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard

Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

3/1

3 U
Deep-Sea Kraken

Deep-Sea Kraken

Creature — Kraken

Deep-Sea Kraken can't be blocked. Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.

6/6

7 U U U
Draining Whelk

Draining Whelk

Creature — Illusion

Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

1/1

4 U U
Dream Stalker

Dream Stalker

Creature — Illusion

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

What happens when it is the dream that wakes and the sleeper that fades into memory?

1/5

1 U
Drifter il-Dal

Drifter il-Dal

Creature — Human Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .

They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.

2/1

U
Errant Ephemeron

Errant Ephemeron

Creature — Illusion

Flying Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/4

6 U
Eternity Snare

Eternity Snare

Enchantment — Aura

Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.

5 U
Fathom Seer

Fathom Seer

Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.

1/3

1 U
Fledgling Mawcor

Fledgling Mawcor

Creature — Beast

Flying : Fledgling Mawcor deals 1 damage to any target. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/2

3 U
Fool's Demise

Fool's Demise

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

4 U
Ixidron

Ixidron

Creature — Illusion

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

*/*

3 U U
Looter il-Kor

Looter il-Kor

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Unable to touch items of value, he goes forth to steal secrets instead.

1/1

1 U
Magus of the Jar

Magus of the Jar

Creature — Human Wizard

, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

3/3

3 U U
Moonlace

Moonlace

Instant

Target spell or permanent becomes colorless.

Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.

U
Mystical Teachings

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Ophidian Eye

Ophidian Eye

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

2 U
Paradox Haze

Paradox Haze

Enchantment — Aura

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." —Teferi

2 U
Psionic Sliver

Psionic Sliver

Creature — Sliver

All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."

They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.

2/2

4 U
Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion

Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2

3 U U
Sage of Epityr

Sage of Epityr

Creature — Human Wizard

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.

1/1

U
Screeching Sliver

Screeching Sliver

Creature — Sliver

All Slivers have ": Target player mills a card."

"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol

1/1

U
Shadow Sliver

Shadow Sliver

Creature — Sliver

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.

1/1

2 U
Slipstream Serpent

Slipstream Serpent

Creature — Serpent

Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6/6

7 U
Snapback

Snapback

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

"If it returns years hence, our knowledge of how to combat it will be that much greater." —Andorel, Tolarian sentinel

1 U
Spell Burst

Spell Burst

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.

The brutish mage's version of thinking.

X U
Spiketail Drakeling

Spiketail Drakeling

Creature — Drake

Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays .

Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.

2/2

1 U U
Sprite Noble

Sprite Noble

Creature — Faerie Noble

Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."

2/2

1 U U
Stormcloud Djinn

Stormcloud Djinn

Creature — Djinn

Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

As fickle as lightning, as slippery as an eel.

3/3

4 U
Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

To save this plane, he must forsake all others.

3/4

2 U U U
Telekinetic Sliver

Telekinetic Sliver

Creature — Sliver

All Slivers have ": Tap target permanent."

"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." —Freyalise

2/2

2 U U
Temporal Eddy

Temporal Eddy

Sorcery

Put target creature or land on top of its owner's library.

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.

2 U U
Think Twice

Think Twice

Instant

Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Great books are meant to be read, then read again backwards or upside down!" —Ettovard, Tolarian archivist

1 U
Tolarian Sentinel

Tolarian Sentinel

Creature — Human Spellshaper

Flying , , Discard a card: Return target permanent you control to its owner's hand.

"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."

1/3

3 U
Trickbind

Trickbind

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

1 U
Truth or Tale

Truth or Tale

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

1 U
Vesuvan Shapeshifter

Vesuvan Shapeshifter

Creature — Shapeshifter

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph

0/0

3 U U
Viscerid Deepwalker

Viscerid Deepwalker

Creature — Homarid Warrior

: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/3

4 U
Voidmage Husher

Voidmage Husher

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.

2/2

3 U
Walk the Aeons

Walk the Aeons

Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

4 U U
Wipe Away

Wipe Away

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.

An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.

1 U U
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.

2 B
Basal Sliver

Basal Sliver

Creature — Sliver

All Slivers have "Sacrifice this permanent: Add ."

"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." —Endrek Sahr, master breeder

2/2

2 B
Call to the Netherworld

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.

B
Corpulent Corpse

Corpulent Corpse

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3

5 B
Curse of the Cabal

Curse of the Cabal

Sorcery

Target player sacrifices half the permanents they control, rounded down. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.

9 B
Cyclopean Giant

Cyclopean Giant

Creature — Zombie Giant

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.

4/2

2 B B
Dark Withering

Dark Withering

Instant

Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Deathspore Thallid

Deathspore Thallid

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

1/1

1 B
Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.

3 B B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Drudge Reavers

Drudge Reavers

Creature — Skeleton

Flash (You may cast this spell any time you could cast an instant.) : Regenerate Drudge Reavers.

"The surface of the land is blanched with salt, but the soil beneath is reddened with death—a fertile ground for necromancy." —Lim-Dûl the Necromancer

2/1

3 B
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

2/2

4 B
Evil Eye of Urborg

Evil Eye of Urborg

Creature — Eye

Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

"Edahlis, what *is* that thing? We should have stayed in Yavimaya . . . ." —Aznaph, greenseeker

6/3

4 B
Faceless Devourer

Faceless Devourer

Creature — Nightmare Horror

Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/1

2 B
Fallen Ideal

Fallen Ideal

Enchantment — Aura

Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

2 B
Feebleness

Feebleness

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-1.

Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.

1 B
Gorgon Recluse

Gorgon Recluse

Creature — Gorgon

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/4

3 B B
Haunting Hymn

Haunting Hymn

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

4 B B
Liege of the Pit

Liege of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

7/7

5 B B B
Lim-Dûl the Necromancer

Lim-Dûl the Necromancer

Legendary Creature — Human Wizard

Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. : Regenerate target Zombie.

4/4

5 B B
Living End

Living End

Sorcery

Suspend 3— Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Magus of the Mirror

Magus of the Mirror

Creature — Human Wizard

, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."

4/2

4 B B
Mana Skimmer

Mana Skimmer

Creature — Leech

Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

They traverse the mana-starved wastes in search of richer lands.

2/2

3 B
Mindlash Sliver

Mindlash Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Each player discards a card."

Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong.

1/1

B
Mindstab

Mindstab

Sorcery

Target player discards three cards. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

5 B
Nether Traitor

Nether Traitor

Creature — Spirit

Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.

1/1

B B
Nightshade Assassin

Nightshade Assassin

Creature — Human Assassin

First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

2 B B
Phthisis

Phthisis

Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 B B B B
Pit Keeper

Pit Keeper

Creature — Human Wizard

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

2/1

1 B
Plague Sliver

Plague Sliver

Creature — Sliver

All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."

A sliver shares everything with its hive—even its afflictions.

5/5

2 B B
Premature Burial

Premature Burial

Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." —Ezrith, druid of the Dark Hours

1 B
Psychotic Episode

Psychotic Episode

Sorcery

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 B B
Sangrophage

Sangrophage

Creature — Zombie

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

The living is all it eats.

3/3

B B
Sengir Nosferatu

Sengir Nosferatu

Creature — Vampire

Flying , Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has ", Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

4/4

3 B B
Skittering Monstrosity

Skittering Monstrosity

Creature — Horror

When you cast a creature spell, sacrifice Skittering Monstrosity.

Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.

5/5

3 B B
Skulking Knight

Skulking Knight

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.

3/3

2 B
Smallpox

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings." —Ratadrabik of Urborg

B B
Strangling Soot

Strangling Soot

Instant

Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"What good is your blade without your breath?" —Greht, Gathan warlord

2 B
Stronghold Overseer

Stronghold Overseer

Creature — Demon

Flying Shadow (This creature can block or be blocked by only creatures with shadow.) : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

5/5

3 B B B
Sudden Death

Sudden Death

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.

Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.

1 B B
Sudden Spoiling

Sudden Spoiling

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

1 B B
Tendrils of Corruption

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us." —Ezrith, druid of the Dark Hours

3 B
Traitor's Clutch

Traitor's Clutch

Instant

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B
Trespasser il-Vec

Trespasser il-Vec

Creature — Human Rogue

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.

3/1

2 B
Urborg Syphon-Mage

Urborg Syphon-Mage

Creature — Human Spellshaper

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

2/2

2 B
Vampiric Sliver

Vampiric Sliver

Creature — Sliver

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

They draw upon the strength of their hive and of their victims.

3/3

3 B
Viscid Lemures

Viscid Lemures

Creature — Spirit

: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

"Lemurs? Is that all? Finally, something harmless . . ." —Norin the Wary

4/3

4 B
Aetherflame Wall

Aetherflame Wall

Creature — Wall

Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. : Aetherflame Wall gets +1/+0 until end of turn.

0/4

1 R
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.

1 R
Barbed Shocker

Barbed Shocker

Creature — Insect

Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

2/2

3 R
Basalt Gargoyle

Basalt Gargoyle

Creature — Gargoyle

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Basalt Gargoyle gets +0/+1 until end of turn.

3/2

2 R
Blazing Blade Askari

Blazing Blade Askari

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn.

"This can't be Jamuraa. We could not have failed her this badly . . . ."

2/2

2 R
Bogardan Hellkite

Bogardan Hellkite

Creature — Dragon

Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5

6 R R
Bogardan Rager

Bogardan Rager

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4

5 R
Bonesplitter Sliver

Bonesplitter Sliver

Creature — Sliver

All Sliver creatures get +2/+0.

As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.

2/2

3 R
Coal Stoker

Coal Stoker

Creature — Elemental

When Coal Stoker enters the battlefield, if you cast it from your hand, add .

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." —Dobruk the Unstable, pyromancer

3/3

3 R
Conflagrate

Conflagrate

Sorcery

Conflagrate deals X damage divided as you choose among any number of targets. Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X X R
Empty the Warrens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)." —*Sarpadian Empires, vol. IV*

3 R
Firemaw Kavu

Firemaw Kavu

Creature — Kavu

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

4/2

5 R
Flamecore Elemental

Flamecore Elemental

Creature — Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

To a fire elemental, fools and fuels are one and the same.

5/4

2 R R
Flowstone Channeler

Flowstone Channeler

Creature — Human Spellshaper

, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.

2/2

2 R
Fortune Thief

Fortune Thief

Creature — Human Rogue

Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0/1

4 R
Fury Sliver

Fury Sliver

Creature — Sliver

All Sliver creatures have double strike.

"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." —Adom Capashen, Benalish hero

3/3

5 R
Ghitu Firebreathing

Ghitu Firebreathing

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Ghitu Firebreathing to its owner's hand.

1 R
Goblin Skycutter

Goblin Skycutter

Creature — Goblin Warrior

Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.

He takes out his fear of heights on anything above his head.

2/1

1 R
Grapeshot

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

1 R
Greater Gargadon

Greater Gargadon

Creature — Beast

Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.

9/7

9 R
Ground Rift

Ground Rift

Sorcery

Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Some time rifts didn't take away the people but just the ground they stood on.

R
Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

"Everybody but me—CHARGE!"

3/2

3 R
Ignite Memories

Ignite Memories

Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

4 R
Ironclaw Buzzardiers

Ironclaw Buzzardiers

Creature — Orc Scout

Ironclaw Buzzardiers can't block creatures with power 2 or greater. : Ironclaw Buzzardiers gains flying until end of turn.

They warn the army of danger as they squawk past in swift retreat.

2/2

2 R
Jaya Ballard, Task Mage

Jaya Ballard, Task Mage

Legendary Creature — Human Spellshaper

, , Discard a card: Destroy target blue permanent. , , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. , , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

2/2

1 R R
Keldon Halberdier

Keldon Halberdier

Creature — Human Warrior

First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1

4 R
Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.

"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." —Asmoranomardicadaistinaculdacar, *The Underworld Cookbook*

R
Magus of the Scroll

Magus of the Scroll

Creature — Human Wizard

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.

1/1

R
Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

1 R
Norin the Wary

Norin the Wary

Legendary Creature — Human Warrior

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

"I have a bad feeling about this."

2/1

R
Orcish Cannonade

Orcish Cannonade

Instant

Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.

"Crispy! Scarback! Load another volcano-ball." —Stumphobbler Thuj, Orcish captain

1 R R
Pardic Dragon

Pardic Dragon

Creature — Dragon

Flying : Pardic Dragon gets +1/+0 until end of turn. Suspend 2— Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

4/4

4 R R
Plunder

Plunder

Sorcery

Destroy target artifact or land. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 R
Reiterate

Reiterate

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

"Echoes of the Mirari's power yet linger." —Zyd, Kamahlite druid

1 R R
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 R
Sedge Sliver

Sedge Sliver

Creature — Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.

2/2

2 R
Subterranean Shambler

Subterranean Shambler

Creature — Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

2/3

3 R
Sudden Shock

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

Arc mages aren't known for their patience.

1 R
Sulfurous Blast

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

2 R R
Tectonic Fiend

Tectonic Fiend

Creature — Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able.

The barbarians of Pardia are long dead, but its mountains still smolder with rage.

7/7

4 R R
Thick-Skinned Goblin

Thick-Skinned Goblin

Creature — Goblin Shaman

You may pay rather than pay the echo cost for permanents you control. : Thick-Skinned Goblin gains protection from red until end of turn.

The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.

2/1

1 R
Two-Headed Sliver

Two-Headed Sliver

Creature — Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." —Rukarumel, field journal

1/1

1 R
Undying Rage

Undying Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.

2 R
Viashino Bladescout

Viashino Bladescout

Creature — Viashino Scout

Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.

"Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey."

2/1

1 R R
Volcanic Awakening

Volcanic Awakening

Sorcery

Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

4 R R
Wheel of Fate

Wheel of Fate

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.

Word of Seizing

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

3 R R
Aether Web

Aether Web

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

1 G
Ashcoat Bear

Ashcoat Bear

Creature — Bear

Flash (You may cast this spell any time you could cast an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

2/2

1 G
Aspect of Mongoose

Aspect of Mongoose

Enchantment — Aura

Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

1 G
Chameleon Blur

Chameleon Blur

Instant

Prevent all damage that creatures would deal to players this turn.

"Sometimes the best plan is neither fighting nor running." —Freyalise

3 G
Durkwood Baloth

Durkwood Baloth

Creature — Beast

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5

4 G G
Durkwood Tracker

Durkwood Tracker

Creature — Giant

, : If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

These days, trackers must follow their quarry over years as well as miles.

4/3

4 G
Fungus Sliver

Fungus Sliver

Creature — Fungus Sliver

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth." —Rukarumel, field journal

2/2

3 G
Gemhide Sliver

Gemhide Sliver

Creature — Sliver

All Slivers have ": Add one mana of any color."

"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world." —Freyalise

1/1

1 G
Glass Asp

Glass Asp

Creature — Snake

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.

Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.

2/1

1 G G
Greenseeker

Greenseeker

Creature — Elf Spellshaper

, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."

1/1

G
Havenwood Wurm

Havenwood Wurm

Creature — Wurm

Flash (You may cast this spell any time you could cast an instant.) Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

5/6

6 G
Herd Gnarr

Herd Gnarr

Creature — Beast

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.

2/2

3 G
Hypergenesis

Hypergenesis

Sorcery

Suspend 3— Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Magus of the Candelabra

Magus of the Candelabra

Creature — Human Wizard

, : Untap X target lands.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?" —Teferi, to Jhoira

1/2

G
Might of Old Krosa

Might of Old Krosa

Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Sometimes even humble forest creatures were gifted with mighty emanations from the past.

G
Might Sliver

Might Sliver

Creature — Sliver

All Sliver creatures get +2/+2.

"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger

2/2

4 G
Molder

Molder

Instant

Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores." —Zyd, Kamahlite druid

X G
Mwonvuli Acid-Moss

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

"Life gives way to death, and death to new life. Nature feeds upon her own decay." —Ezrith, druid of the Dark Hours

2 G G
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/2

2 G
Pendelhaven Elder

Pendelhaven Elder

Creature — Elf Shaman

: Each 1/1 creature you control gets +1/+2 until end of turn.

The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.

1/1

1 G
Penumbra Spider

Penumbra Spider

Creature — Spider

Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

2/4

2 G G
Phantom Wurm

Phantom Wurm

Creature — Wurm Spirit

Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

It died with the forest, yet both linger on in twisted form.

2/0

4 G G
Primal Forcemage

Primal Forcemage

Creature — Elf Shaman

Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.

Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.

2/2

2 G
Savage Thallid

Savage Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.

5/2

3 G G
Scarwood Treefolk

Scarwood Treefolk

Creature — Treefolk

Scarwood Treefolk enters the battlefield tapped.

To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.

3/5

3 G
Scryb Ranger

Scryb Ranger

Creature — Faerie Ranger

Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

1/1

1 G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Spectral Force

Spectral Force

Creature — Elemental Spirit

Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

"The spirits of old have not left us unguarded." —Uros, Pendelhaven elder

8/8

3 G G
Spike Tiller

Spike Tiller

Creature — Spike

Spike Tiller enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

0/0

3 G G
Spinneret Sliver

Spinneret Sliver

Creature — Sliver

All Sliver creatures have reach.

Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.

2/2

1 G
Sporesower Thallid

Sporesower Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

4/4

2 G G
Sprout

Sprout

Instant

Create a 1/1 green Saproling creature token.

Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.

G
Squall Line

Squall Line

Instant

Squall Line deals X damage to each creature with flying and each player.

The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.

X G G
Stonewood Invocation

Stonewood Invocation

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

"Might of ancient wood and stone, Into spirit, flesh, and bone."

3 G
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." —Uros, Pendelhaven elder

1 G
Thallid Germinator

Thallid Germinator

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

2/2

2 G
Thallid Shell-Dweller

Thallid Shell-Dweller

Creature — Fungus

Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

0/5

1 G
Thelon of Havenwood

Thelon of Havenwood

Legendary Creature — Elf Druid

Each Fungus creature gets +1/+1 for each spore counter on it. , Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."

2/2

G G
Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman

All Saprolings get +1/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

1/1

3 G
Thrill of the Hunt

Thrill of the Hunt

Instant

Target creature gets +1/+2 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

5 G
Unyaro Bees

Unyaro Bees

Creature — Insect

Flying : Unyaro Bees gets +1/+1 until end of turn. , Sacrifice Unyaro Bees: It deals 2 damage to any target.

With no jungle left to contain it, the "plague of daggers" spread across Dominaria.

0/1

G G G
Verdant Embrace

Verdant Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

3 G G
Wormwood Dryad

Wormwood Dryad

Creature — Dryad

: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) : Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

3/1

2 G
Wurmcalling

Wurmcalling

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.

X G
Yavimaya Dryad

Yavimaya Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

The parched earth still shielded those few souls with the heart to call it home.

2/1

1 G G
Dementia Sliver

Dementia Sliver

Creature — Sliver

All Slivers have ": Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."

3/3

3 U B
Dralnu, Lich Lord

Dralnu, Lich Lord

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. : Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3

3 U B
Firewake Sliver

Firewake Sliver

Creature — Sliver

All Sliver creatures have haste. All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." —Edahlis, greenseeker

1/1

1 R G
Ghostflame Sliver

Ghostflame Sliver

Creature — Sliver

All Slivers are colorless.

"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one." —Freyalise

2/2

B R
Harmonic Sliver

Harmonic Sliver

Creature — Sliver

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger

1/1

1 G W
Ith, High Arcanist

Ith, High Arcanist

Legendary Creature — Human Wizard

Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—

3/5

5 W U
Kaervek the Merciless

Kaervek the Merciless

Legendary Creature — Human Shaman

Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.

"Rats and jackals feast in his swath, but even they will not walk with him." —Mangara

5/4

5 B R
Mishra, Artificer Prodigy

Mishra, Artificer Prodigy

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.

A sojourn through time gave dark inspiration to one gifted young mind.

4/4

1 U B R
Opaline Sliver

Opaline Sliver

Creature — Sliver

All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

"When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel." —Rukarumel, field journal

2/2

1 W U
Saffi Eriksdotter

Saffi Eriksdotter

Legendary Creature — Human Scout

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."

2/2

G W
Scion of the Ur-Dragon

Scion of the Ur-Dragon

Legendary Creature — Dragon Avatar

Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

"I am the blood of the ur-dragon, coursing through all dragonkind."

4/4

W U B R G
Stonebrow, Krosan Hero

Stonebrow, Krosan Hero

Legendary Creature — Centaur Warrior

Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.

4/4

3 R G
Assembly-Worker

Assembly-Worker

Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

3
Brass Gnat

Brass Gnat

Artifact Creature — Insect

Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Gnat.

Its buzzing is the sound of its inner mechanisms, ever winding down.

1/1

1
Candles of Leng

Candles of Leng

Artifact

, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

"A tome stored in its light is as crisp as the day it was written." —Ettovard, Tolarian archivist

2
Chromatic Star

Chromatic Star

Artifact

, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.

"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist." —Tavalus, acolyte of Korlis

1
Chronatog Totem

Chronatog Totem

Artifact

: Add . : Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. : Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.

3
Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra

Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.

0/0

5
Foriysian Totem

Foriysian Totem

Artifact

: Add . : Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.

3
Gauntlet of Power

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

5
Hivestone

Hivestone

Artifact

Creatures you control are Slivers in addition to their other creature types.

Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.

2
Jhoira's Timebug

Jhoira's Timebug

Artifact Creature — Insect

: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

1/2

2
Locket of Yesterdays

Locket of Yesterdays

Artifact

Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.

Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.

1
Lotus Bloom

Lotus Bloom

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.

Paradise Plume

Paradise Plume

Artifact

As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. : Add one mana of the chosen color.

A last wisp of paradise in a fallen world.

4
Phyrexian Totem

Phyrexian Totem

Artifact

: Add . : Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

3
Prismatic Lens

Prismatic Lens

Artifact

: Add . , : Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

2
Sarpadian Empires, Vol. VII

Sarpadian Empires, Vol. VII

Artifact

As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.

The past still lives within its pages, waiting for its time to come again.

3
Stuffy Doll

Stuffy Doll

Artifact Creature — Construct

Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.

0/1

5
Thunder Totem

Thunder Totem

Artifact

: Add . : Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

3
Triskelavus

Triskelavus

Artifact Creature — Construct

Flying Triskelavus enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."

1/1

7
Venser's Sliver

Venser's Sliver

Artifact Creature — Sliver

Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.

3/3

5
Weatherseed Totem

Weatherseed Totem

Artifact

: Add . : Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

3
Academy Ruins

Academy Ruins

Legendary Land

: Add . , : Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Calciform Pools

Calciform Pools

Land

: Add . , : Put a storage counter on Calciform Pools. , Remove X storage counters from Calciform Pools: Add X mana in any combination of and/or .

Dreadship Reef

Dreadship Reef

Land

: Add . , : Put a storage counter on Dreadship Reef. , Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .

Flagstones of Trokair

Flagstones of Trokair

Legendary Land

: Add . When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.

Fungal Reaches

Fungal Reaches

Land

: Add . , : Put a storage counter on Fungal Reaches. , Remove X storage counters from Fungal Reaches: Add X mana in any combination of and/or .

Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Kher Keep

Kher Keep

Legendary Land

: Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"They're still here?! The cockroach may have finally met its match." —Teferi

Molten Slagheap

Molten Slagheap

Land

: Add . , : Put a storage counter on Molten Slagheap. , Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .

Saltcrusted Steppe

Saltcrusted Steppe

Land

: Add . , : Put a storage counter on Saltcrusted Steppe. , Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .

Swarmyard

Swarmyard

Land

: Add . : Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Urza's Factory

Urza's Factory

Land — Urza's

: Add . , : Create a 2/2 colorless Assembly-Worker artifact creature token.

"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry

Vesuva

Vesuva

Land

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

It is everywhere you've ever been.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)