Time Spiral
Image | Card Info | Mana cost |
---|---|---|
|
Creature — Kithkin Rebel Scout
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home." 2/1 |
|
|
Creature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed. 2/2 |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
|
|
Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we." 2/2 |
|
|
Creature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is *ours*." 3/3 |
|
|
Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
|
|
Creature — Spirit Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
|
|
Creature — Human Rebel Cleric Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) "We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." —Tavalus, acolyte of Korlis 1/1 |
|
|
Creature — Giant
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace." 5/5 |
|
|
Creature — Bird Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
2/2 |
|
|
Creature — Human Cleric Archer
"One arrow keenly fired might prevent more battlefield wounds than I could treat." 1/2 |
|
|
Enchantment — Aura Enchant creature
Enchanted creature's activated abilities can't be activated.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts. |
|
|
Sorcery You gain 2 life for each creature target player controls.
Suspend 5— |
|
|
Creature — Bird Flying, protection from black
Suspend 3— 3/3 |
|
|
Creature — Human Rebel
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors." 1/1 |
|
|
Sorcery Buyback |
|
|
Creature — Spirit Flying
It disappears each time with the hope that it will not return to the same desolation it left behind. 2/2 |
|
|
Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. A focal point for time rifts, Foriys contends simultaneously with foes both new and old. 0/5 |
|
|
Instant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. "Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis |
|
|
Sorcery As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback |
|
|
Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
|
|
Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 |
|
|
Creature — Human Spellshaper
A thousand years removed from her home, her news of war had lost its context, but not its relevance. 1/1 |
|
|
Creature — Giant When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— 3/4 |
|
|
Creature — Cat Soldier Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse. 2/5 |
|
|
Creature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
2/2 |
|
|
Creature — Human Wizard Magus of the Disk enters the battlefield tapped.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment. 2/4 |
|
|
Legendary Creature — Human Wizard
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison." 1/1 |
|
|
Instant Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback |
|
|
Enchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. It was a moment in time, cast in stone—a moment whose time had come again. |
|
|
Creature — Kor Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2 |
|
|
Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
3/3 |
|
|
Enchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. |
|
|
Creature — Pegasus Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player. 1/2 |
|
|
Instant Put target face-up exiled card into its owner's graveyard. It is best to conquer dragons before they hatch. —Femeref adage |
|
|
Creature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety. 3/3 |
|
|
Creature — Sliver All Slivers have " "They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them." —Adom Capashen, Benalish hero 1/1 |
|
|
Sorcery Suspend 6— |
|
|
Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
|
|
Creature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance "Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —*Song of All*, canto 904 3/3 |
|
|
Creature — Sliver All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) "They encircled our patrol with the stealth of snakes, corralling us like livestock." —Merrik Aidar, Benalish patrol 1/1 |
|
|
Enchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
|
|
Enchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. |
|
|
Legendary Creature — Human Knight First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin. His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone. 2/2 |
|
|
Creature — Sliver All Sliver creatures get +0/+2. "I have spied them, wandering and watching—but for what? I fear they watch for us." —Yonat of Amrou 2/2 |
|
|
Creature — Human Soldier As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 2/5 |
|
|
Creature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
|
|
Sorcery Suspend 4— |
|
|
Instant Target creature gets -3/-0 until end of turn. Draw a card. "Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." —Jhoira, master artificer |
|
|
Creature — Elemental Morph Water calls to water, and the world is left exhausted and withered in its wake. 5/4 |
|
|
Instant Counter target spell. Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain. |
|
|
Instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. "Sages who take the time to verify their sources are rewarded for their diligence." —Jhoira, to Teferi |
|
|
Instant Buyback |
|
|
Creature — Merfolk Rogue Morph They wait in darkened depths, laughing eagerly. 2/1 |
|
|
Creature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |
|
|
Creature — Kraken Deep-Sea Kraken can't be blocked.
Suspend 9— The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through. 6/6 |
|
|
Creature — Illusion Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. 1/1 |
|
|
Creature — Illusion When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. What happens when it is the dream that wakes and the sleeper that fades into memory? 1/5 |
|
|
Creature — Human Wizard Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world. 2/1 |
|
|
Creature — Illusion Flying
Suspend 4— 4/4 |
|
|
Enchantment — Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. |
|
|
Creature — Illusion Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for 1/3 |
|
|
Creature — Beast Flying
2/2 |
|
|
Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. |
|
|
Creature — Illusion As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. */* |
|
|
Creature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Unable to touch items of value, he goes forth to steal secrets instead. 1/1 |
|
|
Creature — Human Wizard
3/3 |
|
|
Instant Target spell or permanent becomes colorless. Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air. |
|
|
Instant Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback |
|
|
Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
|
|
Enchantment — Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. "Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." —Teferi |
|
|
Creature — Sliver All Sliver creatures have " They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy. 2/2 |
|
|
Creature — Illusion Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— 2/2 |
|
|
Creature — Human Wizard When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight. 1/1 |
|
|
Creature — Sliver All Slivers have " "What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol 1/1 |
|
|
Creature — Sliver All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen. 1/1 |
|
|
Creature — Serpent Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 6/6 |
|
|
Instant You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand. "If it returns years hence, our knowledge of how to combat it will be that much greater." —Andorel, Tolarian sentinel |
|
|
Instant Buyback The brutish mage's version of thinking. |
|
|
Creature — Drake Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks. 2/2 |
|
|
Creature — Faerie Noble Flying
Other creatures you control with flying get +0/+1.
"By thorn and by stone, we will fight to see the day when beauty returns to this world." 2/2 |
|
|
Creature — Djinn Flying
Stormcloud Djinn can block only creatures with flying.
As fickle as lightning, as slippery as an eel. 3/3 |
|
|
Legendary Creature — Human Wizard Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. To save this plane, he must forsake all others. 3/4 |
|
|
Creature — Sliver All Slivers have " "Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." —Freyalise 2/2 |
|
|
Sorcery Put target creature or land on top of its owner's library. As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear. |
|
|
Instant Draw a card.
Flashback "Great books are meant to be read, then read again backwards or upside down!" —Ettovard, Tolarian archivist |
|
|
Creature — Human Spellshaper Flying
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness." 1/3 |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) |
|
|
Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. |
|
|
Creature — Shapeshifter As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph 0/0 |
|
|
Creature — Homarid Warrior
2/3 |
|
|
Creature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2 |
|
|
Sorcery Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand. An eyeblink later, all that remained of the tree-beast was the breeze of its momentum. |
|
|
Sorcery Destroy target tapped creature. The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order. |
|
|
Creature — Sliver All Slivers have "Sacrifice this permanent: Add "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." —Endrek Sahr, master breeder 2/2 |
|
|
Sorcery Return target black creature card from your graveyard to your hand.
Madness The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting. |
|
|
Creature — Zombie Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5— 3/3 |
|
|
Sorcery Target player sacrifices half the permanents they control, rounded down.
Suspend 2— |
|
|
Creature — Zombie Giant When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid. 4/2 |
|
|
Instant Destroy target nonblack creature.
Madness |
|
|
Creature — Zombie Fungus At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1 |
|
|
Sorcery Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle. |
|
|
Sorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Those who forget the horrors of the past are doomed to re-meet them. |
|
|
Creature — Skeleton Flash (You may cast this spell any time you could cast an instant.)
"The surface of the land is blanched with salt, but the soil beneath is reddened with death—a fertile ground for necromancy." —Lim-Dûl the Necromancer 2/1 |
|
|
Legendary Creature — Human Wizard Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. 2/2 |
|
|
Creature — Eye Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. "Edahlis, what *is* that thing? We should have stayed in Yavimaya . . . ." —Aznaph, greenseeker 6/3 |
|
|
Creature — Nightmare Horror Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/1 |
|
|
Enchantment — Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. |
|
|
Enchantment — Aura Flash Enchant creature Enchanted creature gets -2/-1. Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds. |
|
|
Creature — Gorgon Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness 2/4 |
|
|
Instant Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener. |
|
|
Creature — Demon Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph 7/7 |
|
|
Legendary Creature — Human Wizard Whenever a creature an opponent controls dies, you may pay 4/4 |
|
|
Sorcery Suspend 3— |
|
|
Creature — Human Wizard
"Behold! The image of the enemy and all that she has. Trust your envy, and take it." 4/2 |
|
|
Creature — Leech Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. They traverse the mana-starved wastes in search of richer lands. 2/2 |
|
|
Creature — Sliver All Slivers have " Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong. 1/1 |
|
|
Sorcery Target player discards three cards.
Suspend 4— |
|
|
Creature — Spirit Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay 1/1 |
|
|
Creature — Human Assassin First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 2/1 |
|
|
Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— |
|
|
Creature — Human Wizard When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. "The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies." 2/1 |
|
|
Creature — Sliver All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." A sliver shares everything with its hive—even its afflictions. 5/5 |
|
|
Sorcery Destroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." —Ezrith, druid of the Dark Hours |
|
|
Sorcery Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness |
|
|
Creature — Zombie At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. The living is all it eats. 3/3 |
|
|
Creature — Vampire Flying
4/4 |
|
|
Creature — Horror When you cast a creature spell, sacrifice Skittering Monstrosity. Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever. 5/5 |
|
|
Creature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. 3/3 |
|
|
Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. "Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings." —Ratadrabik of Urborg |
|
|
Instant Destroy target creature with toughness 3 or less.
Flashback "What good is your blade without your breath?" —Greht, Gathan warlord |
|
|
Creature — Demon Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
5/5 |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them. |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. |
|
|
Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. "Even swamps need sustenance. We will give it to them, and in turn, they will sustain us." —Ezrith, druid of the Dark Hours |
|
|
Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback |
|
|
Creature — Human Rogue Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds. 3/1 |
|
|
Creature — Human Spellshaper
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast." 2/2 |
|
|
Creature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." They draw upon the strength of their hive and of their victims. 3/3 |
|
|
Creature — Spirit
"Lemurs? Is that all? Finally, something harmless . . ." —Norin the Wary 4/3 |
|
|
Creature — Wall Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
0/4 |
|
|
Instant Destroy target artifact.
Flashback The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires. |
|
|
Creature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. 2/2 |
|
|
Creature — Gargoyle Flying
Echo 3/2 |
|
|
Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"This can't be Jamuraa. We could not have failed her this badly . . . ." 2/2 |
|
|
Creature — Dragon Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. 5/5 |
|
|
Creature — Elemental Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts. 3/4 |
|
|
Creature — Sliver All Sliver creatures get +2/+0. As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains. 2/2 |
|
|
Creature — Elemental When Coal Stoker enters the battlefield, if you cast it from your hand, add "The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." —Dobruk the Unstable, pyromancer 3/3 |
|
|
Sorcery Conflagrate deals X damage divided as you choose among any number of targets.
Flashback— |
|
|
Sorcery Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.) "They'd pour out of the warrens to make war (and to make room for the littering matrons)." —*Sarpadian Empires, vol. IV* |
|
|
Creature — Kavu Echo 4/2 |
|
|
Creature — Elemental Echo To a fire elemental, fools and fuels are one and the same. 5/4 |
|
|
Creature — Human Spellshaper
With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise. 2/2 |
|
|
Creature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph 0/1 |
|
|
Creature — Sliver All Sliver creatures have double strike. "A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." —Adom Capashen, Benalish hero 3/3 |
|
|
Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
|
|
|
Creature — Goblin Warrior Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn. He takes out his fear of heights on anything above his head. 2/1 |
|
|
Sorcery Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Mages often seek to emulate the powerful relics lost to time and apocalypse. |
|
|
Creature — Beast Suspend 10— 9/7 |
|
|
Sorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Some time rifts didn't take away the people but just the ground they stood on. |
|
|
Ib Halfheart, Goblin Tactician Legendary Creature — Goblin Advisor Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. "Everybody but me—CHARGE!" 3/2 |
|
|
Sorcery Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
|
|
Creature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater.
They warn the army of danger as they squawk past in swift retreat. 2/2 |
|
|
Legendary Creature — Human Spellshaper
2/2 |
|
|
Creature — Human Warrior First strike
Suspend 4— 4/1 |
|
|
Instant As an additional cost to cast this spell, discard a card or pay "A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." —Asmoranomardicadaistinaculdacar, *The Underworld Cookbook* |
|
|
Creature — Human Wizard
1/1 |
|
|
Creature — Goblin Warrior Echo 1/1 |
|
|
Legendary Creature — Human Warrior When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. "I have a bad feeling about this." 2/1 |
|
|
Instant Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card. "Crispy! Scarback! Load another volcano-ball." —Stumphobbler Thuj, Orcish captain |
|
|
Creature — Dragon Flying
4/4 |
|
|
Sorcery Destroy target artifact or land.
Suspend 4— |
|
|
Instant Buyback "Echoes of the Mirari's power yet linger." —Zyd, Kamahlite druid |
|
|
Sorcery Rift Bolt deals 3 damage to any target.
Suspend 1— |
|
|
Creature — Sliver All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have " Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow. 2/2 |
|
|
Creature — Elemental Echo 2/3 |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target. Arc mages aren't known for their patience. |
|
|
Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. The Keldons used the toxic vents in the cracked earth to bolster their home's defenses. |
|
|
Creature — Elemental Echo The barbarians of Pardia are long dead, but its mountains still smolder with rage. 7/7 |
|
|
Creature — Goblin Shaman You may pay The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom. 2/1 |
|
|
Creature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) "That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." —Rukarumel, field journal 1/1 |
|
|
Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. Radha was born in Skyshroud, but her temper is undeniably Keldon. |
|
|
Creature — Viashino Scout Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. "Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey." 2/1 |
|
|
Sorcery Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma. |
|
|
Sorcery Suspend 4— |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. "Obey!" |
|
|
Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) |
|
|
Creature — Bear Flash (You may cast this spell any time you could cast an instant.) The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time. 2/2 |
|
|
Enchantment — Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. |
|
|
Instant Prevent all damage that creatures would deal to players this turn. "Sometimes the best plan is neither fighting nor running." —Freyalise |
|
|
Creature — Beast Suspend 5— 5/5 |
|
|
Creature — Giant
These days, trackers must follow their quarry over years as well as miles. 4/3 |
|
|
Creature — Fungus Sliver All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.) "When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth." —Rukarumel, field journal 2/2 |
|
|
Creature — Sliver All Slivers have " "The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world." —Freyalise 1/1 |
|
|
Creature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions. 2/1 |
|
|
Creature — Elf Spellshaper
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud." 1/1 |
|
|
Creature — Wurm Flash (You may cast this spell any time you could cast an instant.) Trample Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface. 5/6 |
|
|
Creature — Beast Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger. 2/2 |
|
|
Sorcery Suspend 3— |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. "Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid |
|
|
Creature — Human Wizard
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?" —Teferi, to Jhoira 1/2 |
|
|
Instant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. Sometimes even humble forest creatures were gifted with mighty emanations from the past. |
|
|
Creature — Sliver All Sliver creatures get +2/+2. "The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger 2/2 |
|
|
Instant Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life. "The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores." —Zyd, Kamahlite druid |
|
|
Sorcery Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle. "Life gives way to death, and death to new life. Nature feeds upon her own decay." —Ezrith, druid of the Dark Hours |
|
|
Creature — Insect Shaman When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— 3/2 |
|
|
Creature — Elf Shaman
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven. 1/1 |
|
|
Creature — Spider Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. When it snared a passing cockatrice, its own soul darkly doubled. 2/4 |
|
|
Creature — Wurm Spirit Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. It died with the forest, yet both linger on in twisted form. 2/0 |
|
|
Creature — Elf Shaman Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren. 2/2 |
|
|
Creature — Fungus At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus. 5/2 |
|
|
Creature — Treefolk Scarwood Treefolk enters the battlefield tapped. To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment. 3/5 |
|
|
Creature — Faerie Ranger Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
|
|
Sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— |
|
|
Creature — Elemental Spirit Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. "The spirits of old have not left us unguarded." —Uros, Pendelhaven elder 8/8 |
|
|
Creature — Spike Spike Tiller enters the battlefield with three +1/+1 counters on it.
0/0 |
|
|
Creature — Sliver All Sliver creatures have reach. Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed. 2/2 |
|
|
Creature — Fungus At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token. 4/4 |
|
|
Instant Create a 1/1 green Saproling creature token. Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight. |
|
|
Instant Squall Line deals X damage to each creature with flying and each player. The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past. |
|
|
Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) "Might of ancient wood and stone, Into spirit, flesh, and bone." |
|
|
Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. "The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." —Uros, Pendelhaven elder |
|
|
Creature — Fungus At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. 2/2 |
|
|
Creature — Fungus Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token. 0/5 |
|
|
Legendary Creature — Elf Druid Each Fungus creature gets +1/+1 for each spore counter on it.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste." 2/2 |
|
|
Creature — Elf Shaman All Saprolings get +1/+1.
Morph 1/1 |
|
|
Instant Target creature gets +1/+2 until end of turn.
Flashback |
|
|
Sorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
|
|
Creature — Insect Flying
With no jungle left to contain it, the "plague of daggers" spread across Dominaria. 0/1 |
|
|
Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
|
|
Creature — Dryad
3/1 |
|
|
Sorcery Buyback |
|
|
Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle. The parched earth still shielded those few souls with the heart to call it home. 2/1 |
|
|
Creature — Sliver All Slivers have " 3/3 |
|
|
Legendary Creature — Zombie Wizard If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
3/3 |
|
|
Creature — Sliver All Sliver creatures have haste.
All Slivers have " "They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." —Edahlis, greenseeker 1/1 |
|
|
Creature — Sliver All Slivers are colorless. "This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one." —Freyalise 2/2 |
|
|
Creature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." "Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger 1/1 |
|
|
Legendary Creature — Human Wizard Vigilance
3/5 |
|
|
Legendary Creature — Human Shaman Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. "Rats and jackals feast in his swath, but even they will not walk with him." —Mangara 5/4 |
|
|
Legendary Creature — Human Artificer Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle. A sojourn through time gave dark inspiration to one gifted young mind. 4/4 |
|
|
Creature — Sliver All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." "When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel." —Rukarumel, field journal 2/2 |
|
|
Legendary Creature — Human Scout Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield. In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ." 2/2 |
|
|
Legendary Creature — Dragon Avatar Flying
"I am the blood of the ur-dragon, coursing through all dragonkind." 4/4 |
|
|
Legendary Creature — Centaur Warrior Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance. 4/4 |
|
|
Artifact Creature — Assembly-Worker
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders. 2/2 |
|
|
Artifact Creature — Insect Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay Its buzzing is the sound of its inner mechanisms, ever winding down. 1/1 |
|
|
Artifact
"A tome stored in its light is as crisp as the day it was written." —Ettovard, Tolarian archivist |
|
|
Artifact
"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist." —Tavalus, acolyte of Korlis |
|
|
Artifact
|
|
|
Artifact Creature — Hydra Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
0/0 |
|
|
Artifact
|
|
|
Artifact As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. |
|
|
Artifact Creatures you control are Slivers in addition to their other creature types. Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves. |
|
|
Artifact Creature — Insect
1/2 |
|
|
Artifact Spells you cast cost Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her. |
|
|
Artifact Suspend 3— |
|
|
Artifact As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
A last wisp of paradise in a fallen world. |
|
|
Artifact
|
|
|
Artifact
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes. |
|
|
Artifact As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
The past still lives within its pages, waiting for its time to come again. |
|
|
Artifact Creature — Construct Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
0/1 |
|
|
Artifact
|
|
|
Artifact Creature — Construct Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
1/1 |
|
|
Artifact Creature — Sliver Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands. 3/3 |
|
|
Artifact
|
|
|
Legendary Land
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
|
|
Land
|
|
|
Land
|
|
|
Legendary Land
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
|
|
Land
|
|
|
Legendary Land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
|
|
|
Legendary Land
"They're still here?! The cockroach may have finally met its match." —Teferi |
|
|
Land
|
|
|
Land
|
|
|
Land
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
|
|
Land
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
|
|
Land — Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry |
|
|
Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
|
|
Basic Land — Plains ( |
|
|
Basic Land — Plains ( |
|
|
Basic Land — Plains ( |
|
|
Basic Land — Plains ( |
|
|
Basic Land — Island ( |
|
|
Basic Land — Island ( |
|
|
Basic Land — Island ( |
|
|
Basic Land — Island ( |
|
|
Basic Land — Swamp ( |
|
|
Basic Land — Swamp ( |
|
|
Basic Land — Swamp ( |
|
|
Basic Land — Swamp ( |
|
|
Basic Land — Mountain ( |
|
|
Basic Land — Mountain ( |
|
|
Basic Land — Mountain ( |
|
|
Basic Land — Mountain ( |
|
|
Basic Land — Forest ( |
|
|
Basic Land — Forest ( |
|
|
Basic Land — Forest ( |
|
|
Basic Land — Forest ( |