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Amrou Scout
Creature — Kithkin Rebel Scout
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
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Amrou Seekers
Creature — Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
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Angel of Salvation
Creature — Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5
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Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Aven Mindcensor
Creature — Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
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Aven Riftwatcher
Creature — Bird Rebel Soldier
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2/3
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Benalish Cavalry
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
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Benalish Commander
Creature — Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
*/*
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Blade of the Sixth Pride
Creature — Cat Rebel
"My pride may be gone, but our hunt is not over."
3/1
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Bound in Silence
Tribal Enchantment — Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.
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Calciderm
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5/5
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Castle Raptors
Creature — Bird Soldier
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is *ours*."
3/3
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Celestial Crusader
Creature — Spirit
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
2/2
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Children of Korlis
Creature — Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
—Tavalus, acolyte of Korlis
1/1
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Crovax, Ascendant Hero
Legendary Creature — Human Noble
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
4/4
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Duskrider Peregrine
Creature — Bird
Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/3
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Errant Doomsayers
Creature — Human Rebel
: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
1/1
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Fortify
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
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Griffin Guide
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
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Ivory Giant
Creature — Giant
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/4
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Judge Unworthy
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Knight of Sursi
Creature — Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2/2
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Knight of the Holy Nimbus
Creature — Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
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Lost Auramancers
Creature — Human Wizard
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
3/3
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Lymph Sliver
Creature — Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3
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Mana Tithe
Instant
Counter target spell unless its controller pays .
"Those who seek to upset the balance must be taxed for such ambitions."
—Verithain, mesa high priest
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Mangara of Corondor
Legendary Creature — Human Wizard
: Exile Mangara of Corondor and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
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Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mycologist
Creature — Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
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Outrider en-Kor
Creature — Kor Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
2/2
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Pallid Mycoderm
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2/4
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Porphyry Nodes
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
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Poultice Sliver
Creature — Sliver
All Slivers have ", : Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
"Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent."
—Rukarumel, field journal
2/2
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Pulmonic Sliver
Creature — Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3
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Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
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Restore Balance
Sorcery
Suspend 6—
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
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Riftmarked Knight
Creature — Human Rebel Knight
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2
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Saltblast
Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
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Saltfield Recluse
Creature — Human Rebel Cleric
: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
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Serra Avenger
Creature — Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
—*Song of All*, canto 904
3/3
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Shade of Trokair
Creature — Shade
: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
1/2
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Sidewinder Sliver
Creature — Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
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Sinew Sliver
Creature — Sliver
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
1/1
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Stonecloaker
Creature — Gargoyle
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
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Stormfront Riders
Creature — Human Soldier
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
4/3
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Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
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Temporal Isolation
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
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Watcher Sliver
Creature — Sliver
All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou
2/2
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Whitemane Lion
Creature — Cat
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
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Aeon Chronicler
Creature — Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
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Ancestral Vision
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
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Bewilder
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer
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Bonded Fetch
Creature — Homunculus
Defender, haste
: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
0/2
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Brine Elemental
Creature — Elemental
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4
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Careful Consideration
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
"Sages who take the time to verify their sources are rewarded for their diligence."
—Jhoira, to Teferi
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Cloudseeder
Creature — Faerie Spellshaper
Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
1/1
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Coral Trickster
Creature — Merfolk Rogue
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
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Crookclaw Transmuter
Creature — Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3/1
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Cryptic Annelid
Creature — Worm Beast
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1/4
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Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Draining Whelk
Creature — Illusion
Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1/1
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Dream Stalker
Creature — Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
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Dreamscape Artist
Creature — Human Spellshaper
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
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Drifter il-Dal
Creature — Human Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
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Errant Ephemeron
Creature — Illusion
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/4
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Erratic Mutation
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Fathom Seer
Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
1/3
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Foresee
Sorcery
Scry 4, then draw two cards.
Wind time's watch, and watch time unwind.
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Gossamer Phantasm
Creature — Illusion
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
—Hakim, Loreweaver
2/1
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Infiltrator il-Kor
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/1
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Jodah's Avenger
Creature — Shapeshifter
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
4/4
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Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .
"Such sloppy work. Let's unravel it and try again!"
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Looter il-Kor
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
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Magus of the Future
Creature — Human Wizard
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Those gifted with the sight have one eye in the present and the other in the future.
2/3
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Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pact of Negation
Instant
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
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Piracy Charm
Instant
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
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Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
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Primal Plasma
Creature — Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
*/*
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Reality Acid
Enchantment — Aura
Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
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Riftwing Cloudskate
Creature — Illusion
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2/2
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Riptide Pilferer
Creature — Merfolk Rogue
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Sarcomite Myr
Artifact Creature — Phyrexian Myr
: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer
2/1
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Shaper Parasite
Creature — Illusion
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
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Slipstream Serpent
Creature — Serpent
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
6/6
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Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
"If it returns years hence, our knowledge of how to combat it will be that much greater."
—Andorel, Tolarian sentinel
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Spell Burst
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.
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Spiketail Drakeling
Creature — Drake
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays .
Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.
2/2
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Stormcloud Djinn
Creature — Djinn
Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
As fickle as lightning, as slippery as an eel.
3/3
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Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.
3/4
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Think Twice
Instant
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Great books are meant to be read, then read again backwards or upside down!"
—Ettovard, Tolarian archivist
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Timebender
Creature — Human Wizard
Morph
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
1/1
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Tolarian Sentinel
Creature — Human Spellshaper
Flying
, , Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
1/3
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Veiling Oddity
Creature — Illusion
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
2/3
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Venser, Shaper Savant
Legendary Creature — Human Wizard
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
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Vesuvan Shapeshifter
Creature — Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
0/0
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Walk the Aeons
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
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Whip-Spine Drake
Creature — Drake
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
3/3
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Wipe Away
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.
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Assassinate
Sorcery
Destroy target tapped creature.
The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite community survived the fall of the old royal order.
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Big Game Hunter
Creature — Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1
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Blightspeaker
Creature — Human Rebel Cleric
: Target player loses 1 life.
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
One croaked sermon spreads propaganda and plague.
1/1
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Corpulent Corpse
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/3
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Cutthroat il-Dal
Creature — Human Rogue
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.
4/1
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Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
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Dark Withering
Instant
Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Deadly Grub
Creature — Insect
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
3/1
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Deathspore Thallid
Creature — Zombie Fungus
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1/1
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Deepcavern Imp
Creature — Imp Rebel
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
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Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
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Dunerider Outlaw
Creature — Human Rebel Rogue
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tales of the outlaw's cruelty and might grew more embellished with each crime.
1/1
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Enslave
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
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Extirpate
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Faceless Devourer
Creature — Nightmare Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/1
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Feebleness
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-1.
Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.
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Gorgon Recluse
Creature — Gorgon
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/4
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Grave Scrabbler
Creature — Zombie
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
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Ichor Slick
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Kor Dirge
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Every new evincar cements their power with a culling as the weak are purged anew from Rath.
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Living End
Sorcery
Suspend 3—
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Mass of Ghouls
Creature — Zombie Warrior
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
5/3
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Mindstab
Sorcery
Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Minions' Murmurs
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
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Mirri the Cursed
Legendary Creature — Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
A hero fails, a martyr falls. Time twists and destinies interchange.
3/2
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Muck Drubb
Creature — Beast
Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
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Nether Traitor
Creature — Spirit
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
1/1
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Nightshade Assassin
Creature — Human Assassin
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/1
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Phthisis
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Pit Keeper
Creature — Human Wizard
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
2/1
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Premature Burial
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours
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Psychotic Episode
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Rathi Trapper
Creature — Human Rebel Rogue
, : Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
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Ridged Kusite
Creature — Horror Spellshaper
, , Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
"It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed."
—Ratadrabik of Urborg
1/1
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Sangrophage
Creature — Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The living is all it eats.
3/3
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Sengir Nosferatu
Creature — Vampire
Flying
, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has ", Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4/4
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Skittering Monstrosity
Creature — Horror
When you cast a creature spell, sacrifice Skittering Monstrosity.
Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
5/5
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Slaughter Pact
Instant
Destroy target nonblack creature.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Death is only the beginning of the end.
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Smallpox
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm them with many small sufferings."
—Ratadrabik of Urborg
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Strangling Soot
Instant
Destroy target creature with toughness 3 or less.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"What good is your blade without your breath?"
—Greht, Gathan warlord
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Street Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
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Stronghold Rats
Creature — Rat
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
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Sudden Death
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
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Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
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Tombstalker
Creature — Demon
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When it ran out of bodies, it broke down the crypt door and sought new sustenance.
5/5
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Trespasser il-Vec
Creature — Human Rogue
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.
3/1
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Urborg Syphon-Mage
Creature — Human Spellshaper
, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
2/2
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Yixlid Jailer
Creature — Zombie Wizard
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
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Akroma, Angel of Fury
Legendary Creature — Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
6/6
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Ancient Grudge
Instant
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.
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Arc Blade
Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Basalt Gargoyle
Creature — Gargoyle
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Basalt Gargoyle gets +0/+1 until end of turn.
3/2
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Battering Sliver
Creature — Sliver
All Sliver creatures have trample.
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.
4/4
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Bonesplitter Sliver
Creature — Sliver
All Sliver creatures get +2/+0.
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.
2/2
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Boom // Bust
Sorcery
Destroy target land you control and target land you don't control.
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Boom // Bust
Sorcery
Destroy all lands.
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Brute Force
Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Char-Rumbler
Creature — Elemental
Double strike
: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
-1/3
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Coal Stoker
Creature — Elemental
When Coal Stoker enters the battlefield, if you cast it from your hand, add .
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer
3/3
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Conflagrate
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dead // Gone
Instant
Dead deals 2 damage to target creature.
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Dead // Gone
Instant
Return target creature you don't control to its owner's hand.
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Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
It's never just *one* goblin.
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Firemaw Kavu
Creature — Kavu
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
4/2
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Fury Sliver
Creature — Sliver
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
3/3
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Gathan Raiders
Creature — Human Warrior
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/3
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Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Mages often seek to emulate the powerful relics lost to time and apocalypse.
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Greater Gargadon
Creature — Beast
Suspend 10—
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7
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Grinning Ignus
Creature — Elemental
, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
2/2
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Haze of Rage
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Henchfiend of Ukor
Creature — Ogre
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Henchfiend of Ukor gets +1/+0 until end of turn.
3/2
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Homing Sliver
Creature — Sliver
Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
2/2
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Jaya Ballard, Task Mage
Legendary Creature — Human Spellshaper
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2
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Keldon Halberdier
Creature — Human Warrior
First strike
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/1
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Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
—Asmoranomardicadaistinaculdacar, *The Underworld Cookbook*
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Magus of the Moon
Creature — Human Wizard
Nonbasic lands are Mountains.
Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
2/2
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Mogg War Marshal
Creature — Goblin Warrior
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1/1
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Needlepeak Spider
Creature — Spider
Reach
"It's a testament to the forests' devastation that giant spiders now make their homes amid Dominaria's barren spires."
—Aznaph, greenseeker
4/2
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Orcish Cannonade
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"No ready! No aim! Just fire!"
—Scarback Plagg, orcish captain
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Pact of the Titan
Instant
Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Born of fire, destined for battle.
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Prodigal Pyromancer
Creature — Human Wizard
: Prodigal Pyromancer deals 1 damage to any target.
"Learn to burn!"
—Institute of Arcane Studies motto
1/1
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Reckless Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.
4/4
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Reiterate
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Echoes of the Mirari's power yet linger."
—Zyd, Kamahlite druid
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Riddle of Lightning
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Rift Elemental
Creature — Elemental
, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
1/1
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Rough // Tumble
Sorcery
Rough deals 2 damage to each creature without flying.
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Rough // Tumble
Sorcery
Tumble deals 6 damage to each creature with flying.
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Sedge Sliver
Creature — Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2/2
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Shivan Meteor
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Shivan Sand-Mage
Creature — Viashino Shaman
When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—
3/2
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Simian Spirit Guide
Creature — Ape Spirit
Exile Simian Spirit Guide from your hand: Add .
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
2/2
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Skirk Shaman
Creature — Goblin Shaman
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.
2/2
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Stingscourger
Creature — Goblin Warrior
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2/2
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Storm Entity
Creature — Elemental
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
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Sudden Shock
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to any target.
Arc mages aren't known for their patience.
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Sulfur Elemental
Creature — Elemental
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
3/2
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Thick-Skinned Goblin
Creature — Goblin Shaman
You may pay rather than pay the echo cost for permanents you control.
: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
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Two-Headed Sliver
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."
—Rukarumel, field journal
1/1
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Wheel of Fate
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
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Citanul Woodreaders
Creature — Human Druid
Kicker (You may pay an additional as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
1/4
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Durkwood Baloth
Creature — Beast
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
5/5
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Edge of Autumn
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
"At harvest are seeds of next year sown."
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Evolution Charm
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
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Fungus Sliver
Creature — Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal
2/2
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Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
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Gemhide Sliver
Creature — Sliver
All Slivers have ": Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
1/1
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Giant Dustwasp
Creature — Insect
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/3
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Greenseeker
Creature — Elf Spellshaper
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
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Harmonize
Sorcery
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid
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Heartwood Storyteller
Creature — Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
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Hypergenesis
Sorcery
Suspend 3—
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Imperiosaur
Creature — Dinosaur
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
5/5
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Kavu Primarch
Creature — Kavu
Kicker (You may pay an additional as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
3/3
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Keen Sense
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.
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Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
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Life and Limb
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
"It was a sight of pain and awe—a twisted forest, migrating across the salt plain in search of richer soil."
—Edahlis, greenseeker
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Llanowar Mentor
Creature — Elf Spellshaper
, , Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has ": Add ."
"One day the vines of this forest will be as much a part of you as your own fingers."
1/1
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Might of Old Krosa
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
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Might Sliver
Creature — Sliver
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
2/2
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Mire Boa
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2/1
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Muraganda Petroglyphs
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Nantuko Shaman
Creature — Insect Shaman
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/2
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Pendelhaven Elder
Creature — Elf Shaman
: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
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Penumbra Spider
Creature — Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4
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Phantom Wurm
Creature — Wurm Spirit
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
It died with the forest, yet both linger on in twisted form.
2/0
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Primal Forcemage
Creature — Elf Shaman
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
2/2
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Reflex Sliver
Creature — Sliver
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
2/2
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Scryb Ranger
Creature — Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1
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Seal of Primordium
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
"I am the simplifier, the root that drags all artifice to earth."
—Seal inscription
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Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Spinneret Sliver
Creature — Sliver
All Sliver creatures have reach.
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
2/2
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Sporesower Thallid
Creature — Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
4/4
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Sporoloth Ancient
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4/4
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Strength in Numbers
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
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Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Tarmogoyf
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn't grow, dies. And what dies grows the tarmogoyf.
*/1+*
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Thallid Germinator
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
2/2
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Thallid Shell-Dweller
Creature — Fungus
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
0/5
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Thelon of Havenwood
Legendary Creature — Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it.
, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
2/2
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Thelonite Hermit
Creature — Elf Shaman
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1/1
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Thornweald Archer
Creature — Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
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Thrill of the Hunt
Instant
Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tromp the Domains
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
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Uktabi Drake
Creature — Drake
Flying, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/1
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Utopia Mycon
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color.
0/2
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Utopia Vow
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
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Virulent Sliver
Creature — Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
1/1
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Yavimaya Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
The parched earth still shielded those few souls with the heart to call it home.
2/1
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Cautery Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
2/2
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Darkheart Sliver
Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
—Merrik Aidar, Benalish patrol
2/2
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Dormant Sliver
Creature — Sliver
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
"It triggers the hive's period of aetheric fertility—a time when even feeding is a lower priority than reproduction."
—Rukarumel, field journal
2/2
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Dralnu, Lich Lord
Legendary Creature — Zombie Wizard
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3
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Firewake Sliver
Creature — Sliver
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud."
—Edahlis, greenseeker
1/1
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Glittering Wish
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
She wished for gold, but not for the strength to carry it.
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Harmonic Sliver
Creature — Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1
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Ith, High Arcanist
Legendary Creature — Human Wizard
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
3/5
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Jhoira of the Ghitu
Legendary Creature — Human Wizard
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
2/2
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Kaervek the Merciless
Legendary Creature — Human Shaman
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
"Rats and jackals feast in his swath, but even they will not walk with him."
—Mangara
5/4
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Necrotic Sliver
Creature — Sliver
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
2/2
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Radha, Heir to Keld
Legendary Creature — Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add .
: Add .
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
2/2
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Saffi Eriksdotter
Legendary Creature — Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
2/2
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Sliver Legion
Legendary Creature — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
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Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
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Chromatic Star
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
"This item is not from ... now. It reflects a sky no longer ours and gleams with hope that does not exist."
—Tavalus, acolyte of Korlis
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Clockwork Hydra
Artifact Creature — Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
: Put a +1/+1 counter on Clockwork Hydra.
0/0
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Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost less to cast.
The musical sound of its turning triggers the tumblers of revelation.
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Coalition Relic
Artifact
: Add one mana of any color.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
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Gauntlet of Power
Artifact
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Hivestone
Artifact
Creatures you control are Slivers in addition to their other creature types.
Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.
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Jhoira's Timebug
Artifact Creature — Insect
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
1/2
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Lotus Bloom
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice Lotus Bloom: Add three mana of any one color.
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Paradise Plume
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.
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Prismatic Lens
Artifact
: Add .
, : Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
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Sliversmith
Artifact Creature — Spellshaper
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
After centuries of labor, its creations outnumber those they were to mimic.
1/1
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Stuffy Doll
Artifact Creature — Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
: Stuffy Doll deals 1 damage to itself.
0/1
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Calciform Pools
Land
: Add .
, : Put a storage counter on Calciform Pools.
, Remove X storage counters from Calciform Pools: Add X mana in any combination of and/or .
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Dreadship Reef
Land
: Add .
, : Put a storage counter on Dreadship Reef.
, Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .
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Dryad Arbor
Land Creature — Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
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Flagstones of Trokair
Legendary Land
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
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Fungal Reaches
Land
: Add .
, : Put a storage counter on Fungal Reaches.
, Remove X storage counters from Fungal Reaches: Add X mana in any combination of and/or .
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Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Kher Keep
Legendary Land
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
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Molten Slagheap
Land
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
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Saltcrusted Steppe
Land
: Add .
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .
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Swarmyard
Land
: Add .
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
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Tolaria West
Land
Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
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Urza's Factory
Land — Urza's
: Add .
, : Create a 2/2 colorless Assembly-Worker artifact creature token.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Tocasia, journal entry
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Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
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Ajani's Pridemate
Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers."
—Jazal Goldmane
2/2
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Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Containment Priest
Creature — Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
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Ethereal Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
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Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
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Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
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Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mirror Entity
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
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Palace Jailer
Creature — Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
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Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Restoration Angel
Creature — Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
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Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
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Silence
Instant
Your opponents can't cast spells this turn.
"Take a quiet moment to reflect on your sins."
—Cleph, Order of Redeemed Souls
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Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
2/2
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Stonehorn Dignitary
Creature — Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
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Thraben Inspector
Creature — Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
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Baral, Chief of Compliance
Legendary Creature — Human Wizard
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"The echo of silence is music to my ears."
1/3
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Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
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Fblthp, the Lost
Legendary Creature — Homunculus
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1/1
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Laboratory Maniac
Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
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Master of the Pearl Trident
Creature — Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
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Mulldrifter
Creature — Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.
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Ninja of the Deep Hours
Creature — Human Ninja
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
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Paradoxical Outcome
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.
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Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
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Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
"Well, at least all of that arm-waving and arcane babbling you did was impressive."
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Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
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Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
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Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
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Trinket Mage
Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
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True-Name Nemesis
Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
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Dismember
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
—Azax-Azog, the Demon Thane
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Gray Merchant of Asphodel
Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
2/4
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Gurmag Angler
Creature — Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
5/5
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Harvester of Souls
Creature — Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
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Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Where treachery and oblivion converge.
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Liliana's Triumph
Instant
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Her triumph came not from escaping her death, but in claiming her independence.
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Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
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Relentless Rats
Creature — Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
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Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
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Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
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Stinkweed Imp
Creature — Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1/2
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Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
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Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
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Vampire Hexmage
Creature — Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
2/1
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Yawgmoth, Thran Physician
Legendary Creature — Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/4
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Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."
1/1
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Alesha, Who Smiles at Death
Legendary Creature — Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
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Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
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Bedlam Reveler
Creature — Devil Horror
This spell costs less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
3/4
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Dreadhorde Arcanist
Creature — Zombie Wizard
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/3
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Etali, Primal Storm
Legendary Creature — Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
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Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
Chandra's gift set her apart and others aflame.
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Feldon of the Third Path
Legendary Creature — Human Artificer
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
"She will come back to me."
2/3
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Goblin Engineer
Creature — Goblin Artificer
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
1/2
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Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2/2
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Lava Spike
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward.
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Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
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Monastery Swiftspear
Creature — Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligraphy of combat is written with strokes of sudden blood.
1/2
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Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Vandalblast
Sorcery
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Beauty is in the eye of the exploder.
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Young Pyromancer
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
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Zealous Conscripts
Creature — Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
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Ancient Stirrings
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
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Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Kill the weak so they can't drag the strong down to their level. This is true compassion."
—Benzir, archdruid of Temple Might
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Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +6/+6 until end of turn.
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Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
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Elvish Mystic
Creature — Elf Druid
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
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Eternal Witness
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
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Evolutionary Leap
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
The essence of nature is change.
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Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
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Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu
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Primeval Titan
Creature — Giant
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When nature calls, *run*.
6/6
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Reclamation Sage
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
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Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
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Thragtusk
Creature — Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
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Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
—*Great Battles of Kamigawa*
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Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
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Arcades, the Strategist
Legendary Creature — Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
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Bloodbraid Elf
Creature — Elf Berserker
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/2
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Cloudshredder Sliver
Creature — Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
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Consuming Aberration
Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
*/*
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Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
"I see you've learned nothing, Chandra. You'd still put a match to something rather than understand it."
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Epic Experiment
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
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Feather, the Redeemed
Legendary Creature — Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3/4
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Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
2/2
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Knight of the Reliquary
Creature — Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2/2
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Lavinia, Azorius Renegade
Legendary Creature — Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
2/2
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Mortify
Instant
Destroy target creature or enchantment.
The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past.
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Prized Amalgam
Creature — Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
3/3
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Qasali Pridemage
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
An elder in one pride, of the Sigiled caste in another.
2/2
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Rakdos Charm
Instant
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
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Secret Plans
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
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Slimefoot, the Stowaway
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member.
2/3
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Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
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Tidehollow Sculler
Artifact Creature — Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
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Trygon Predator
Creature — Beast
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
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Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
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Crystal Shard
Artifact
, or , : Return target creature to its owner's hand unless its controller pays .
The vedalken know it is not of this world, so they know that this world is not the only one.
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Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
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Hollow One
Artifact Creature — Golem
This spell costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
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Leveler
Artifact Creature — Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
10/10
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Manifold Key
Artifact
, : Untap another target artifact.
, : Target creature can't be blocked this turn.
"Locks want to be opened, and treasure wants to be free."
—Nayrex Slipfinger, master thief
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Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Sorcerous Spyglass
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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Ancient Den
Artifact Land
: Add .
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
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Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.
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Blighted Woodland
Land
: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Field of Ruin
Land
: Add .
, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
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Mystic Sanctuary
Land — Island
(: Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Ramunap Ruins
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
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Wastes
Basic Land
: Add .
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Lotus Bloom
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice Lotus Bloom: Add three mana of any one color.
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