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All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
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Artisan of Kozilek
Creature — Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10/9
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Eldrazi Conscription
Tribal Enchantment — Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
The barest taste of Eldrazi power shatters both realms and identities.
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Emrakul, the Aeons Torn
Legendary Creature — Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
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Karn Liberated
Legendary Planeswalker — Karn
[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Kozilek, Butcher of Truth
Legendary Creature — Eldrazi
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12/12
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Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10/10
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Ulamog's Crusher
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
"Ulamog is dead, and his brood is dying. Some of them just don't know it yet."
—Nirthu, lone missionary
8/8
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Ancestor's Chosen
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
"The will of all, by my hand done."
4/4
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Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angels watch over mortals with heavy hearts, knowing what fate awaits them in the end.
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Containment Priest
Creature — Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
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Conviction
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
"There is no greater coward than one who believes in nothing."
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Dawn Charm
Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
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Daybreak Coronet
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"Let the deception of the gods yield to the pure light of day."
—Brimaz, king of Oreskos
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Emancipation Angel
Creature — Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
3/3
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Faith's Fetters
Enchantment — Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Fiend Hunter
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
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Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Honor the gods of Theros, and they will return the favor.
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Heliod's Pilgrim
Creature — Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The blessings of Heliod are apparent for all to see.
1/2
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Hero of Iroas
Creature — Human Soldier
Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
"My left has felled a cyclops. My right has slain a giant. I bring both to every fight."
2/2
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Hyena Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Icatian Crier
Creature — Human Spellshaper
, , Discard a card: Create two 1/1 white Citizen creature tokens.
A thousand years removed from her home, her news of war had lost its context, but not its relevance.
1/1
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Lotus-Eye Mystics
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Every action has a foreseen purpose.
3/2
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Mammoth Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Martyr of Sands
Creature — Human Cleric
, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
"Only in our vulnerability is there true power, and that power is life itself."
1/1
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Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"I am the rock of the polis. Death only strengthens me."
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Phalanx Leader
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.
1/1
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Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
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Repel the Darkness
Instant
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
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Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
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Reveillark
Creature — Elemental
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/3
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Reya Dawnbringer
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
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Ronom Unicorn
Creature — Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
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Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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Sigil of the New Dawn
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
The sigil represents an honor that endures beyond death.
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Skyspear Cavalry
Creature — Human Soldier
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Pray her spear reaches you first. Her griffin is less kind.
2/2
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Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
The most beautiful souls shine even in death.
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Sublime Archangel
Creature — Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4/3
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Swift Reckoning
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
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Tethmos High Priest
Creature — Cat Cleric
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
"Death is tyranny. Like all tyranny, it must be opposed."
2/3
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Wall of Reverence
Creature — Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
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Wandering Champion
Creature — Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1
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Wingsteed Rider
Creature — Human Knight
Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Trust is the only bridle a pegasus will accept.
2/2
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Aethersnipe
Creature — Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/4
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Archaeomancer
Creature — Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
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Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, *Principia*
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Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Defy Gravity
Instant
Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
On every plane in the Multiverse, there is magic, and someone is using it to fly.
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Deranged Assistant
Creature — Human Wizard
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
1/1
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Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Disrupting Shoal
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
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Dreamscape Artist
Creature — Human Spellshaper
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
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Eel Umbra
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Flight of Fancy
Enchantment — Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
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Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Among wizards, poor timing is the most consistent mistake.
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Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
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Glen Elendra Archmage
Creature — Faerie Wizard
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
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Iridescent Drake
Creature — Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2/2
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Just the Wind
Instant
Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"There's nothing to worry about."
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Laboratory Maniac
Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
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Living Lore
Creature — Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's mana value.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
*/*
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Magus of the Bazaar
Creature — Human Wizard
: Draw two cards, then discard three cards.
"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."
0/1
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Marang River Prowler
Creature — Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
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Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
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Rune Snag
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
"Concentration is key. Without it, a mage conjures nothing but a splitting headache."
—Zur the Enchanter
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Skywing Aven
Creature — Bird Soldier
Flying
Discard a card: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
2/1
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
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Snapcaster Mage
Creature — Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
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Stitched Drake
Creature — Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
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Stitcher's Apprentice
Creature — Homunculus
, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! ... until Master return."
1/2
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Stream of Consciousness
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
"All things return to their beginnings. The waters that spill across the Kamitaki Falls flow to sea, only to be returned to her as the rain that joins the mighty river."
—Dosan the Falling Leaf
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Sultai Skullkeeper
Creature — Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.
2/1
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Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
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Temporal Manipulation
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
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Think Twice
Instant
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Either I know just the spell I need, or I'm about to."
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Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
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Unstable Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."
—Sachimir, Sage of Memories
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Whirlwind Adept
Creature — Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The Flowing Staff technique does not differentiate between offense and defense.
4/2
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Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.
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Apprentice Necromancer
Creature — Zombie Wizard
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
A mage willing to dedicate his life to his craft.
1/1
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Bitterblossom
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
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Bloodflow Connoisseur
Creature — Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
—Sorin Markov
1/1
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Bridge from Below
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
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Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
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Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crow of Dark Tidings
Creature — Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2/1
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Dark Dabbling
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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Death Denied
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
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Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Beware the generosity of demons.
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Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
"I'll return once you've ripened."
—Ghoulcaller Gisa
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Fume Spitter
Creature — Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
"Our archers made sport of it as it fumbled its way up the slag ridge. As it collapsed we thought ourselves safe, but the foul thing carried more than necrogen."
—Adaran, Tangle hunter
1/1
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Ghoulcaller's Accomplice
Creature — Human Rogue
, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
"Once in the box, we're all the same."
2/2
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Ghoulsteed
Creature — Zombie Horse
, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.
4/4
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Golgari Thug
Creature — Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
1/1
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Goryo's Vengeance
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Grave Scrabbler
Creature — Zombie
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
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Grave Strength
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.
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Gurmag Angler
Creature — Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
5/5
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Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful.
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Liliana of the Veil
Legendary Planeswalker — Liliana
[+1]: Each player discards a card.
[−2]: Target player sacrifices a creature.
[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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Mark of the Vampire
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
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Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5
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Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
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Offalsnout
Creature — Elemental
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Olivia's Dragoon
Creature — Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
Displays of Voldaren bloodlust are not restricted to glamorous banquets and lavish parties.
2/2
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Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You'd better be worth it."
—Liliana Vess
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Sanitarium Skeleton
Creature — Skeleton
: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
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Shirei, Shizo's Caretaker
Legendary Creature — Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
2/2
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Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
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Slum Reaper
Creature — Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
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Songs of the Damned
Instant
Add for each creature card in your graveyard.
Not wind, but the breath of the dead.
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Spoils of the Vault
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
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Twins of Maurer Estate
Creature — Vampire
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Children, where are your parents?"
—Reig, wandering monk, last words
3/5
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Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.
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Unholy Hunger
Instant
Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Liliana viewed the attention of the angels as a testament to her power. Even so, they were an annoyance.
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Akroan Crusader
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
1/1
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Anger
Creature — Incarnation
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
—Koth of the Hammer
2/2
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Arena Athlete
Creature — Human
Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.
2/1
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Balefire Dragon
Creature — Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
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Brazen Scourge
Creature — Gremlin
Haste
Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.
3/3
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Conflagrate
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Ritual
Instant — Arcane
Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"
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Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Let the flames ignore the sinless."
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Firewing Phoenix
Creature — Phoenix
Flying
: Return Firewing Phoenix from your graveyard to your hand.
"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."
—Golmak, Keldon warlord
4/2
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Furnace Celebration
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
Nothing impresses goblins more than something that's bound to kill them.
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Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
"STUFF AND SUNDRIES AND MUNITIONS!"
—Breeches, gunner of the *Belligerent*
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Generator Servant
Creature — Elemental
, Sacrifice Generator Servant: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
Infinite potential given finite form.
2/1
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Hissing Iguanar
Creature — Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
It's pretty cute—from a distance.
3/1
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Ingot Chewer
Creature — Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
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Lava Spike
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
It's not the most subtle incantation, but it gets the point across.
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Mad Prophet
Creature — Human Shaman
Haste
, Discard a card: Draw a card.
"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
2/2
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Magmaw
Creature — Elemental
, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
"The purpose of existence is simple: everything is fuel for the magmaw."
—Jaji, magmaw worshipper
4/4
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Malevolent Whispers
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."
—Koth of the Hammer
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Nightbird's Clutches
Sorcery
Up to two target creatures can't block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shiny polished silver can ward off many creatures, but it attracts others.
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Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.
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Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.
4/4
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Rolling Temblor
Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When demons open a path to your front door, it's time to move.
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
"In a war for survival, Dominaria itself became a weapon. The malice is gone, but the danger remains."
—Jhoira
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Seize the Day
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
An avatar he sculpts of anger and flame.
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Sparkspitter
Creature — Elemental Spellshaper
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
1/3
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Squee, Goblin Nabob
Legendary Creature — Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"If Yawgmoth meant Squee's immortality as a curse, no one ever told Squee."
—Karn
1/1
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Thermo-Alchemist
Creature — Human Shaman
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
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Through the Breach
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Undying Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Vexing Devil
Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
It's not any fun until someone loses an eye.
4/3
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Young Pyromancer
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
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Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1
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Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +6/+6 until end of turn.
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Boar Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
"From in here, everything looks like dinner."
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Boneyard Wurm
Creature — Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
*/*
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Brawn
Creature — Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—*Scroll of Beginnings*
3/3
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Crushing Canopy
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa
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Devoted Druid
Creature — Elf Druid
: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
"Mana lurks in all things, even in the depths of one's own heart."
0/2
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Eternal Witness
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
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Fauna Shaman
Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
She wears the talismans of every creature she can evoke.
2/2
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Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
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Golgari Brownscale
Creature — Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2/3
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Golgari Grave-Troll
Creature — Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0/0
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Groundskeeper
Creature — Human Druid
: Return target basic land card from your graveyard to your hand.
"While the church thinks in terms of legacies, others think in terms of eternities."
1/1
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Hero of Leina Tower
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.
"You cannot achieve greatness if its seed has not already been planted in your heart."
1/1
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Hooting Mandrills
Creature — Ape
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
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Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
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Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Miming Slime
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate
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Noble Hierarch
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
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Nourishing Shoal
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.
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Pattern of Rebirth
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Penumbra Wurm
Creature — Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Its ferocity cannot be contained in one lifetime.
6/6
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Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
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Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
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Satyr Wayfinder
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
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Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
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Snake Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spider Spawning
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spider Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Staunch-Hearted Warrior
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
As soon as she faces a monster, she begins composing its epitaph.
2/2
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Stingerfling Spider
Creature — Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
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Tarmogoyf
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn't grow, dies. And what dies grows the tarmogoyf.
*/1+*
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Travel Preparations
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
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Vengevine
Creature — Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
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Verdant Eidolon
Creature — Spirit
, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
2/2
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Walker of the Grove
Creature — Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7/7
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Wickerbough Elder
Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
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Wild Hunger
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
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Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches *you* to play dead.
2/2
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Woodfall Primus
Creature — Treefolk Shaman
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
6/6
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Angel of Despair
Creature — Angel
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel
5/5
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Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
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Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
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Gaddock Teeg
Legendary Creature — Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with in their mana costs can't be cast.
So great are his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
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Garna, the Bloodflame
Legendary Creature — Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3
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Golgari Charm
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
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Leovold, Emissary of Trest
Legendary Creature — Elf Advisor
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
"I'm sure we can come to an arrangement."
3/3
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Lord of Extinction
Creature — Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
The forlorn cries of the dead combine to make its laugh.
*/*
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Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
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Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Sigarda, Host of Herons
Legendary Creature — Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Great devotion yields great reward.
5/5
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Sovereigns of Lost Alara
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
4/5
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Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
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Vengeful Rebirth
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
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Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
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Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.
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Canker Abomination
Creature — Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
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Dimir Guildmage
Creature — Human Wizard
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
2/2
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Double Cleave
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
If at first you don't succeed, hit them again.
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Fulminator Mage
Creature — Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Burn, suffer, and trouble me no more."
2/2
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Kitchen Finks
Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.
3/2
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Murderous Redcap
Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
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Plumeveil
Creature — Elemental
Flash
Defender, flying
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
—Grensch, merrow cutthroat
4/4
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Rakdos Shred-Freak
Creature — Human Berserker
Haste
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
2/1
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Safehold Elite
Creature — Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Not even death will keep her from her mission.
2/2
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Scuzzback Marauders
Creature — Goblin Warrior
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/2
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Shielding Plax
Enchantment — Aura
( can be paid with either or .)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
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Slippery Bogle
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Ogle the bogle, or goggle the boggle? Doesn't matter. You weren't going to catch it anyway.
1/1
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Turn to Mist
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
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Fire // Ice
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Fire // Ice
Instant
Tap target permanent.
Draw a card.
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Cathodion
Artifact Creature — Construct
When Cathodion dies, add .
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
3/3
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Engineered Explosives
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
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Heap Doll
Artifact Creature — Scarecrow
Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll know it's truly done its job."
—Braenna, cobblesmith
1/1
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Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
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Myr Servitor
Artifact Creature — Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
The Krark Clan enjoys pulling them apart just to watch them reassemble one another.
1/1
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Patchwork Gnomes
Artifact Creature — Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
One wizard's trash is another wizard's roving gang of abominations.
2/1
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Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
"Unskin these impure bodies, Great Yawgmoth, that the flesh may welcome your blessings."
—*Phyrexian Scriptures*
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Platinum Emperion
Artifact Creature — Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
It ignores such insignificant forces as time, entropy, and death.
8/8
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Prismatic Lens
Artifact
: Add .
, : Add one mana of any color.
A capable mage can tune its focus, refracting mana through each disk in turn to cast any spell they desire.
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Vessel of Endless Rest
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
: Add one mana of any color.
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Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
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Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
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Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Desolate Lighthouse
Land
: Add .
, : Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
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Flagstones of Trokair
Legendary Land
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
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Karakas
Legendary Land
: Add .
: Return target legendary creature to its owner's hand.
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Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
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Mage-Ring Network
Land
: Add .
, : Put a storage counter on Mage-Ring Network.
, Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.
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Mistveil Plains
Land — Plains
(: Add .)
Mistveil Plains enters the battlefield tapped.
, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Phyrexian Tower
Legendary Land
: Add .
, Sacrifice a creature: Add .
"Yawgmoth is dead, and his citadels lie empty. But there will always be some who seek power at any price."
—Karn
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Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
: Add or .
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
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Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
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Thespian's Stage
Land
: Add .
, : Thespian's Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.
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Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
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