Unsanctioned

Image Card Info Mana cost
Adorable Kitten

Adorable Kitten

Host Creature — Cat

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

1/1

W
AWOL

AWOL

Instant

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

2 W
Emcee

Emcee

Creature — Human Rogue

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

The ogre appealed the match loss and got it downgraded to a warning.

0/1

2 W
Flavor Judge

Flavor Judge

Creature — Bird Advisor

: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.

"...and now they're trying to make a brick wall on my property fight a dinosaur to the death."

2/2

1 W
Frankie Peanuts

Frankie Peanuts

Legendary Creature — Elephant Rogue

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Don't cross him or you'll end up sleeping with the merfolk.

2/3

2 W W
GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

W
Humming-

Humming-

Creature — Bird

Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+3

Knight of the Hokey Pokey

Knight of the Hokey Pokey

Creature — Knight

First strike , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

That's what it's all about.

2/2

W W
Look at Me, I'm R&D

Look at Me, I'm R&D

Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

2 W
Look at Me, I'm the DCI

Look at Me, I'm the DCI

Sorcery

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Few understand the DCI's rigorous decision-making process.

5 W W
Old Guard

Old Guard

Artifact Creature — Cyborg Soldier

, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

"You say you're capable of flying. You got any proof of that?"

2/1

1 W
Ordinary Pony

Ordinary Pony

Host Creature — Horse

When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

2/3

2 W
Staying Power

Staying Power

Enchantment

"Until end of turn" and "this turn" effects don't end.

Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.

2 W
Strutting Turkey

Strutting Turkey

Host Creature — Bird

When this creature enters the battlefield, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

2/2

3 W
Syr Cadian, Knight Owl

Syr Cadian, Knight Owl

Legendary Creature — Bird Knight

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.

4/4

3 W W
Alexander Clamilton

Alexander Clamilton

Legendary Creature — Clamfolk Advisor Rebel

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

0/4

2 U
Avatar of Me

Avatar of Me

Creature — Avatar

This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.

*/*

2 U U
B.O.B. (Bevy of Beebles)

B.O.B. (Bevy of Beebles)

Legendary Planeswalker — B.O.B.

As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) [+1]: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. [−1]: Draw a card.

3 U U
Carnivorous Death-Parrot

Carnivorous Death-Parrot

Creature — Bird

Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

Save a kill spell to deal with this guy.

2/2

1 U
Cheatyface

Cheatyface

Creature — Efreet

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

2/2

U U U
Chicken à la King

Chicken à la King

Creature — Bird Noble

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.

2/2

1 U U
Common Courtesy

Common Courtesy

Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

"You didn't say the Magic word."

2 U U
Johnny, Combo Player

Johnny, Combo Player

Legendary Creature — Human Gamer

: Search your library for a card, put that card into your hand, then shuffle.

"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."

1/1

2 U U
Magic Word

Magic Word

Enchantment — Aura

Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.

2 U
Mer Man

Mer Man

Host Creature — Human Fish

When this creature enters the battlefield, you may draw a card.

3/3

4 U
Richard Garfield, Ph.D.

Richard Garfield, Ph.D.

Legendary Creature — Human Designer

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

And yea he doth spake: "Let there be Magic."

2/2

3 U U
Rings a Bell

Rings a Bell

Enchantment

As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Ding, ding, ding!

2 U U
Time Out

Time Out

Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Anyone other than a goblin would've gotten only a hand caught in the cookie jar.

4 U
Topsy Turvy

Topsy Turvy

Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.

"Here on going is heck the what?"

2 U
Wall of Fortune

Wall of Fortune

Artifact Creature — Wall

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

"You need a six? All right everyone, she needs a six!"

0/4

1 U
Acornelia, Fashionable Filcher

Acornelia, Fashionable Filcher

Legendary Creature — Squirrel

Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters the battlefield or dies, you get . , Pay X : Target creature gets -X/-X until end of turn. , Pay X : Target creature gets +X/+X until end of turn.

3/3

3 B
Bat-

Bat-

Creature — Bat

Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+1/+1

Booster Tutor

Booster Tutor

Instant

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

"You saved that *Urza's Saga* pack all these years for *this*?"

B
Dirty Rat

Dirty Rat

Host Creature — Rat

When this creature enters the battlefield, target opponent discards a card.

1/1

1 B
Duh

Duh

Instant

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Will players understand that the creature is being crushed by two parentheses? Not a chance.

B
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

B B
Hoisted Hireling

Hoisted Hireling

Creature — Zombie

Hoisted Hireling has flying as long as it's being held above the battlefield.

Zarv no longer trusted the kitten posters telling him to "hang in there."

2/1

2 B
Infernal Spawn of Evil

Infernal Spawn of Evil

Creature — Beast

Flying, first strike , Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

7/7

6 B B B
Infernal Spawn of Infernal Spawn of Evil

Infernal Spawn of Infernal Spawn of Evil

Creature — Demon Child

Flying, first strike, trample Once each turn, while you're searching your library, you may pay , reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.

8/8

8 B B
Infernius Spawnington III, Esq.

Infernius Spawnington III, Esq.

Creature — Demon Beast Grandchild

Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.

See evil, hear evil, speak evil.

9/9

1 0 B
Inhumaniac

Inhumaniac

Creature — Brainiac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

For the mind-minded mastermind.

1/1

1 B
Jumbo Imp

Jumbo Imp

Creature — Imp

Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0

2 B
Poultrygeist

Poultrygeist

Creature — Bird Spirit

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Farmer Brown never ate eggs again.

1/1

2 B
Skull Saucer

Skull Saucer

Creature — Zombie Head

Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.

No body is ready for this kind of power.

4/1

4 B B
Snickering Squirrel

Snickering Squirrel

Creature — Squirrel Advisor

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."

1/1

B
Stinging Scorpion

Stinging Scorpion

Host Creature — Scorpion

When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

3/2

4 B
Abstract Iguanart

Abstract Iguanart

Creature — Art Lizard

Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.

Another moving piece by the artist El Gecko.

1/1

1 R
Blast from the Past

Blast from the Past

Instant

Madness , cycling , kicker , flashback , buyback Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

2 R
Boomstacker

Boomstacker

Creature — Goblin Artificer

As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker.

0/0

2 R
Common Iguana

Common Iguana

Host Creature — Lizard

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

1/3

1 R
Goblin Haberdasher

Goblin Haberdasher

Creature — Goblin Hatificer

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.

An accessory in every sense of the word.

2/2

2 R
Goblin S.W.A.T. Team

Goblin S.W.A.T. Team

Creature — Goblin Warrior

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.

They refer to their methods as "special S.W.A.T. tactics," and no one has lived to correct them.

2/2

3 R
Goblin Tutor

Goblin Tutor

Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

R
Infinity Elemental

Infinity Elemental

Creature — Elemental

(This creature has INFINITE POWER.)

It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,

∞/5

4 R R R
Painiac

Painiac

Creature — Brainiac

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

"You're about to be struck by a brilliant idea!"

0/3

2 R
Six-y Beast

Six-y Beast

Creature — Beast

As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.

Is it six?

0/0

3 R
Stet, Draconic Proofreader

Stet, Draconic Proofreader

Legendary Creature — Dragon Bureaucrat

Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.

4/4

4 R R
Strategy, Schmategy

Strategy, Schmategy

Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

1 R
Super-Duper Death Ray

Super-Duper Death Ray

Instant

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

2 R
Yet Another Aether Vortex

Yet Another Aether Vortex

Enchantment

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

It puts the "vortex" in "flavortext."

3 R R
B-I-N-G-O

B-I-N-G-O

Creature — Dog

Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

There was a farmer, had a hound . . .

1/1

1 G
Elvish Impersonators

Elvish Impersonators

Creature — Elves

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

"Uh-hunh."

*/*

3 G
Free-Range Chicken

Free-Range Chicken

Creature — Bird

: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

3/3

3 G
Growth Spurt

Growth Spurt

Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. . . . seeks atog prince

1 G
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature — Squirrel

Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

-1/-0

Mother Kangaroo

Mother Kangaroo

Host Creature — Kangaroo

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

1/1

4 G
Old Fogey

Old Fogey

Summon — Dinosaur

Phasing, cumulative upkeep , echo , fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's *real* Magic."

7/7

G G
Pippa, Duchess of Dice

Pippa, Duchess of Dice

Legendary Creature — Human Noble

, : Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. , : Reroll any die. (Activate only any time it makes sense.)

When it came to following her orders, it was do and die.

2/2

2 G
Slaying Mantis

Slaying Mantis

Creature — Insect Wrestler

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

6/6

5 G G
Spirit of the Season

Spirit of the Season

Creature — Treefolk Spirit

When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Summoned for all the wrong seasons.

3/3

1 G G
Squirrel Farm

Squirrel Farm

Enchantment

: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

"And the ignorant shall fall to the squirrels." —Chip 2:54

2 G
Surgeon General Commander

Surgeon General Commander

Legendary Creature — Wombat Bat Chameleon

Whenever you augment, enchant, or mutate a creature you control, draw a card. : Add , , , , or .

Likes: augmentation, fluffy animals, creative templating.

3/3

3 G
Timmy, Power Gamer

Timmy, Power Gamer

Legendary Creature — Human Gamer

: You may put a creature card from your hand onto the battlefield.

"Just wait till I get my Gigantosaurus...."

1/1

2 G G
Wild Crocodile

Wild Crocodile

Host Creature — Crocodile

When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

1/1

1 G
Who // What // When // Where // Why

Who // What // When // Where // Why

Instant

Target player gains X life.

X W
Who // What // When // Where // Why

Who // What // When // Where // Why

Instant

Destroy target artifact.

2 R
Who // What // When // Where // Why

Who // What // When // Where // Why

Instant

Counter target creature spell.

2 U
Who // What // When // Where // Why

Who // What // When // Where // Why

Instant

Destroy target land.

3 B
Who // What // When // Where // Why

Who // What // When // Where // Why

Instant

Destroy target enchantment.

1 G
Bronze Calendar

Bronze Calendar

Artifact

Spells you cast cost less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice Bronze Calendar.

Every page holds a month, every date a numeral.

4
Entirely Normal Armchair

Entirely Normal Armchair

Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Jack-in-the-Mox

Jack-in-the-Mox

Artifact

: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add .

0
Krark's Other Thumb

Krark's Other Thumb

Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

2
Paper Tiger

Paper Tiger

Artifact Creature — Cat

Creatures named Rock Lobster can't attack or block.

The tiger is always quick to fold.

4/3

4
Pointy Finger of Doom

Pointy Finger of Doom

Artifact

, : Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.

Nails and destruction on point.

4
Rock Lobster

Rock Lobster

Artifact Creature — Lobster

Creatures named Scissors Lizard can't attack or block.

Many take the lobster for granite.

4/3

4
Scissors Lizard

Scissors Lizard

Artifact Creature — Lizard

Creatures named Paper Tiger can't attack or block.

Nothing beats the lizard's shear power.

4/3

4
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip

3
Water Gun Balloon Game

Water Gun Balloon Game

Artifact

As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

2
Underdome

Underdome

Land

: Add . : Add one mana of any color. Spend this mana only to pay Un-costs.

In that battleground of a ring, the rules aren't nearly so black and white.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)