Unsanctioned
Image | Card Info | Mana cost |
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Host Creature — Cat When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. 1/1 |
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Instant Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone. |
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Creature — Human Rogue Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. The ogre appealed the match loss and got it downgraded to a warning. 0/1 |
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Creature — Bird Advisor : Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. "...and now they're trying to make a brick wall on my property fight a dinosaur to the death." 2/2 |
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Legendary Creature — Elephant Rogue At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. Don't cross him or you'll end up sleeping with the merfolk. 2/3 |
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Enchantment When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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Creature — Bird Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+3 |
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Creature — Knight First strike , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) That's what it's all about. 2/2 |
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Enchantment As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
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Sorcery Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) Few understand the DCI's rigorous decision-making process. |
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Artifact Creature — Cyborg Soldier , : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) "You say you're capable of flying. You got any proof of that?" 2/1 |
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Host Creature — Horse When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3 |
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Enchantment "Until end of turn" and "this turn" effects don't end. Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating. |
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Host Creature — Bird When this creature enters the battlefield, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield. 2/2 |
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Legendary Creature — Bird Knight Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise. 4/4 |
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Legendary Creature — Clamfolk Advisor Rebel Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. 0/4 |
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Creature — Avatar This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes. */* |
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Legendary Planeswalker — B.O.B. As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) [+1]: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. [−1]: Draw a card. |
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Creature — Bird Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. Save a kill spell to deal with this guy. 2/2 |
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Creature — Efreet If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying 2/2 |
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Creature — Bird Noble Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.) During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around. 2/2 |
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Enchantment Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy. "You didn't say the Magic word." |
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Legendary Creature — Human Gamer : Search your library for a card, put that card into your hand, then shuffle. "Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever." 1/1 |
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Enchantment — Aura Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature. |
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Host Creature — Human Fish When this creature enters the battlefield, you may draw a card. 3/3 |
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Legendary Creature — Human Designer You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) And yea he doth spake: "Let there be Magic." 2/2 |
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Enchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. Ding, ding, ding! |
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Instant Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. Anyone other than a goblin would've gotten only a hand caught in the cookie jar. |
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Enchantment The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed. "Here on going is heck the what?" |
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Artifact Creature — Wall Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. "You need a six? All right everyone, she needs a six!" 0/4 |
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Acornelia, Fashionable Filcher Legendary Creature — Squirrel Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters the battlefield or dies, you get . , Pay X : Target creature gets -X/-X until end of turn. , Pay X : Target creature gets +X/+X until end of turn. 3/3 |
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Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1 |
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Instant Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.) "You saved that *Urza's Saga* pack all these years for *this*?" |
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Host Creature — Rat When this creature enters the battlefield, target opponent discards a card. 1/1 |
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Instant Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) Will players understand that the creature is being crushed by two parentheses? Not a chance. |
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Sorcery Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. |
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Creature — Zombie Hoisted Hireling has flying as long as it's being held above the battlefield. Zarv no longer trusted the kitten posters telling him to "hang in there." 2/1 |
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Creature — Beast Flying, first strike , Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn. 7/7 |
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Infernal Spawn of Infernal Spawn of Evil Creature — Demon Child Flying, first strike, trample Once each turn, while you're searching your library, you may pay , reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. 8/8 |
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Infernius Spawnington III, Esq. Creature — Demon Beast Grandchild Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. See evil, hear evil, speak evil. 9/9 |
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Creature — Brainiac At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. For the mind-minded mastermind. 1/1 |
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Creature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0 |
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Creature — Bird Spirit Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. Farmer Brown never ate eggs again. 1/1 |
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Creature — Zombie Head Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. No body is ready for this kind of power. 4/1 |
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Creature — Squirrel Advisor You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. "In this line of work, you've got to know how to squirrel things away. Quite literally, in my case." 1/1 |
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Host Creature — Scorpion When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 3/2 |
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Creature — Art Lizard Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. Another moving piece by the artist El Gecko. 1/1 |
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Instant Madness , cycling , kicker , flashback , buyback Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. |
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Creature — Goblin Artificer As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |
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Host Creature — Lizard When this creature enters the battlefield, you may discard a card. If you do, draw a card. 1/3 |
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Creature — Goblin Hatificer Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. An accessory in every sense of the word. 2/2 |
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Creature — Goblin Warrior Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn. They refer to their methods as "special S.W.A.T. tactics," and no one has lived to correct them. 2/2 |
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Instant Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery |
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Creature — Elemental (This creature has INFINITE POWER.) It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, ∞/5 |
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Creature — Brainiac At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. "You're about to be struck by a brilliant idea!" 0/3 |
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Creature — Beast As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. Is it six? 0/0 |
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Legendary Creature — Dragon Bureaucrat Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn. 4/4 |
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Sorcery Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times. |
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Instant Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. "Comin' through!" |
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Enchantment All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. It puts the "vortex" in "flavortext." |
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Creature — Dog Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. There was a farmer, had a hound . . . 1/1 |
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Creature — Elves As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. "Uh-hunh." */* |
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Creature — Bird : Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.) 3/3 |
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Instant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. . . . seeks atog prince |
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Creature — Squirrel Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0 |
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Host Creature — Kangaroo When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. 1/1 |
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Summon — Dinosaur Phasing, cumulative upkeep , echo , fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 "These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's *real* Magic." 7/7 |
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Legendary Creature — Human Noble , : Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. , : Reroll any die. (Activate only any time it makes sense.) When it came to following her orders, it was do and die. 2/2 |
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Creature — Insect Wrestler Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |
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Creature — Treefolk Spirit When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Summoned for all the wrong seasons. 3/3 |
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Enchantment : Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token. "And the ignorant shall fall to the squirrels." —Chip 2:54 |
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Legendary Creature — Wombat Bat Chameleon Whenever you augment, enchant, or mutate a creature you control, draw a card. : Add , , , , or . Likes: augmentation, fluffy animals, creative templating. 3/3 |
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Legendary Creature — Human Gamer : You may put a creature card from your hand onto the battlefield. "Just wait till I get my Gigantosaurus...." 1/1 |
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Host Creature — Crocodile When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
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Who // What // When // Where // Why Instant Target player gains X life. |
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Who // What // When // Where // Why Instant Destroy target artifact. |
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Who // What // When // Where // Why Instant Counter target creature spell. |
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Who // What // When // Where // Why Instant Destroy target land. |
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Who // What // When // Where // Why Instant Destroy target enchantment. |
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Artifact Spells you cast cost less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice Bronze Calendar. Every page holds a month, every date a numeral. |
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Artifact During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature. |
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Artifact : Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add . |
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Legendary Artifact If you would roll a die, instead roll two of those dice and ignore one of those results. Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!" |
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Artifact Creature — Cat Creatures named Rock Lobster can't attack or block. The tiger is always quick to fold. 4/3 |
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Artifact , : Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. Nails and destruction on point. |
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Artifact Creature — Lobster Creatures named Scissors Lizard can't attack or block. Many take the lobster for granite. 4/3 |
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Artifact Creature — Lizard Creatures named Paper Tiger can't attack or block. Nothing beats the lizard's shear power. 4/3 |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip |
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Artifact As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." |
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Land : Add . : Add one mana of any color. Spend this mana only to pay Un-costs. In that battleground of a ring, the rules aren't nearly so black and white. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |