Unfinity

Image Card Info Mana cost
Standard Procedure

Standard Procedure

Instant

, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Can it be Lightning Bolt yet?

Aerialephant

Aerialephant

Creature — Elephant Performer

Flying When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Everyone wants to talk about the elephant in this room.

3/2

3 W
Assembled Ensemble

Assembled Ensemble

Artifact Creature — Clown Robot Bard

Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Known for their hit single "Your Wait from This Point Is Seven Hours."

*/6

4 W
Bar Entry

Bar Entry

Instant

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

"You will either begin or end the ride no taller than this."

3 W
_____ Bird Gets the Worm

_____ Bird Gets the Worm

Creature — Bird Guest

Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

It's not like anyone else really wanted it.

2/4

3 W W
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.

1 W
Complaints Clerk

Complaints Clerk

Creature — Sloth Beast Employee

When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

The longest lines in the park.

3/3

3 W
Far Out

Far Out

Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Memories that will technically last the rest of your life.

2 W
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

4 W
Get Your Head in the Game

Get Your Head in the Game

Enchantment

Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

2 W
Gobsmacked

Gobsmacked

Enchantment — Aura

Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

You haven't seen it until you see it in 6-D.

1 W
A Good Day to Pie

A Good Day to Pie

Instant

Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?" —Pietra, Crafter of Clowns

1 W
Hat Trick

Hat Trick

Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

"Behold the power of my hat and the ghosts of two other hats I used to own!"

1 W
Impounding Lot-Bot

Impounding Lot-Bot

Artifact Creature — Robot

When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Not all tickets can be exchanged for prizes.

3/4

3 W
Jetpack Janitor

Jetpack Janitor

Creature — Human Employee

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

"'Carol, blast those aliens.' 'Carol, transport these concessions.' No one cares that today is my birthday."

3/2

2 W
Katerina of Myra's Marvels

Katerina of Myra's Marvels

Legendary Creature — Human Performer

As Katerina of Myra's Marvels enters the battlefield, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

3/3

2 W W
Knight in _____ Armor

Knight in _____ Armor

Creature — Human Knight Performer

First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.

The lucky armor stopped lightning and lasers, but sadly, also love.

2/1

1 W
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

"If people are always on the edge of their seats, we can save money on chair backs." —Myra the Magnificent

1 W
Main Event Horizon

Main Event Horizon

Sorcery

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

"Anna and Blaine said the ride was awesome. Yolanda and Zachary aren't back yet."

3 W W
Now You See Me . . .

Now You See Me . . .

Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

With enough showmanship, even mundane items like playing cards or molecular teleporters can produce a mesmerizing spectacle.

W
Park Bleater

Park Bleater

Creature — Goat Employee

Whenever another creature you own enters the battlefield, you get . , : You may put a sticker on a creature you own that entered the battlefield this turn.

Once he stopped eating tickets, Bixby was a model employee.

2/2

2 W
Park Re-Entry

Park Re-Entry

Sorcery

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again." —Glaxxar, engineering assistant

3 W W
Pin Collection

Pin Collection

Artifact — Equipment

When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip

X W
Ride Guide

Ride Guide

Creature — Human Employee

When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"When riding Erebos's Whip, remember to keep your arms, legs, and any strange flailing appendages inside the vehicle at all times."

4/4

4 W
Robo-Piñata

Robo-Piñata

Artifact Creature — Clown Robot

When Robo-Piñata dies, choose one — • You get . • You may put a sticker on a nonland permanent you own.

"I AM FILLED WITH DELICIOUS CANDY. I AM NOT A TRICK."

2/1

2 W
Sanguine Sipper

Sanguine Sipper

Creature — Vampire Guest

Sanguine Sipper has lifelink as long as you control a stickered permanent.

The midway offers every flavor under the sun, even to guests who need to stay out of it.

3/1

1 W
Solaflora, Intergalactic Icon

Solaflora, Intergalactic Icon

Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3

3 W W
Starlight Spectacular

Starlight Spectacular

Enchantment

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

2 W W
Surprise Party

Surprise Party

Enchantment

When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.

2 W
Sword-Swallowing Seraph

Sword-Swallowing Seraph

Creature — Angel Performer

Flying, vigilance When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

4/4

4 W W
T.A.P.P.E.R.

T.A.P.P.E.R.

Artifact Creature — Clown Robot

, Tap an untapped creature you control that has a hat: Tap target creature.

"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it." —"Brims" Barone, midway mobster

1/2

W
Trapeze Artist

Trapeze Artist

Creature — Human Performer

Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Heinrich catches the trapeze only about half the time, but he looks so good falling.

2/1

W
Animate Object

Animate Object

Sorcery

You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Tap beverages with extreme caution.

4 U
Astroquarium

Astroquarium

Artifact

When Astroquarium enters the battlefield, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

2 U
Baaallerina

Baaallerina

Creature — Sheep Performer

Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. : Another target creature with a name sticker on it gains flying until end of turn.

Cute as a mutton.

3/3

3 U
Bag Check

Bag Check

Instant

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

"As long as there's no outside food, you're good to go."

1 U U
Bamboozling Beeble

Bamboozling Beeble

Creature — Beeble

Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Myra bought beebles because they were cheaper than rubber ducks. Now the infestation is her largest expense.

1/1

U
Bioluminary

Bioluminary

Creature — Merfolk Performer

Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.

The Gargantikari astroserpent hated the taste of merfolk, but the audience didn't need to know that.

1/3

2 U
Blufferfish

Blufferfish

Creature — Fish

: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.

Lying to a fish is such an unthinkable act, most planets don't even have a law against it.

3/6

4 U U
Boing!

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Sometimes the Astrotorium's stunts look dangerous because they absolutely are.

1 U
Busted!

Busted!

Instant

Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.

"All you gotta do is panic with purpose. And plead your innocence with purpose. And have your mom bail you out with purpose."

1 U
Command Performance

Command Performance

Sorcery

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get . • You may put a sticker on a nonland permanent you own.

1 U
Croakid Amphibonaut

Croakid Amphibonaut

Creature — Frog Guest

Croakid Amphibonaut has flying as long as you control a stickered permanent.

"I designed the Astrotorium's jetpacks to be lightweight and inexpensive. Nobody mentioned reliable." —Truss, chief engineer

4/3

4 U
Decisions, Decisions

Decisions, Decisions

Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

To B, or not to B.

3 U
Exchange of Words

Exchange of Words

Enchantment

When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Before criticizing, walk a mile *(about 1.6 kilometers)* in their head. That way, when you do, you're a mile away and you have their head.

1 U U
Fluros of Myra's Marvels

Fluros of Myra's Marvels

Legendary Creature — Merfolk Performer

As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

3/4

2 U U
Focused Funambulist

Focused Funambulist

Creature — Human Performer

Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

2/1

1 U
Glitterflitter

Glitterflitter

Creature — Faerie Performer

Flying When Glitterflitter enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

There are no small parts, only small performers.

2/2

2 U
How Is This a Par Three?!

How Is This a Par Three?!

Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Against the infinite backdrop of space, isn't all golf miniature?

2 U U
Make a _____ Splash

Make a _____ Splash

Enchantment

Flash When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

The largest dunk tank in forty-seven galaxies.

2 U
Mobile Clone

Mobile Clone

Sorcery

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

2 U U
Monitor Monitor

Monitor Monitor

Creature — Human Employee

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay to reroll one or more dice you rolled.

Nine fires, a hull breach, and a Quafloovian meganibbler escaped from the petting zoo. Things were suspiciously quiet.

2/5

2 U U
Motion Sickness

Motion Sickness

Enchantment — Aura

Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

3 U
Octo Opus

Octo Opus

Enchantment

When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.

3 U U
Phone a Friend

Phone a Friend

Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

3 U U
Plate Spinning

Plate Spinning

Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

For extra style points, spin them.

3 U U
Prize Wall

Prize Wall

Creature — Wall

Defender , : You get . , : You may put a sticker on a nonland permanent you own. Activate only as a sorcery.

"That bear's been there since the Astrotorium opened. I've seen it move." —Ernst, deep fry cook

0/4

1 U
Seasoned Buttoneer

Seasoned Buttoneer

Creature — Vedalken Employee

When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Everyone comments on the buttons, but few appreciate the pedals.

2/2

2 U
Super-Duper Lost

Super-Duper Lost

Instant

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Fblthp decided to get some sleep, nestled among the plush Ajanis until morning.

4 U
Treacherous Trapezist

Treacherous Trapezist

Creature — Porcupine Performer

Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.

2/3

1 U U
_____ _____ _____ Trespasser

_____ _____ _____ Trespasser

Creature — Human Rogue Guest

When this creature enters the battlefield, you may put a name sticker on it. : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."

2/1

1 U
Unlawful Entry

Unlawful Entry

Instant

Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.

"Glaxxar, Security Bot 254 has wandered off. After lunch, throw on a spacesuit and go find it." —Truss, chief engineer

1 U
Vedalken Squirrel-Whacker

Vedalken Squirrel-Whacker

Creature — Vedalken Guest

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

*/*

3 U
Wizards of the _____

Wizards of the _____

Creature — Human Wizard Performer

When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Magic is the name of the game.

3/1

2 U U
Animate Graveyard

Animate Graveyard

Enchantment — Aura

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.

3 B B
Attempted Murder

Attempted Murder

Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Squawks was quick to establish the social pecking order.

X B B
Black Hole

Black Hole

Sorcery

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

"Code Dark Donut! Code Dark Donut! All available fun specialists, please report to the Roil Coaster immediately!" —Truss, chief engineer

3 B
Carnival Carnivore

Carnival Carnivore

Creature — Alien Crab Horror

Deathtouch When Carnival Carnivore enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Somehow only the third-most dangerous ride in the park.

4/6

5 B
Deadbeat Attendant

Deadbeat Attendant

Creature — Vampire Employee

When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Some people will hire anyone with a pulse. Myra isn't that picky.

1/1

1 B
Discourtesy Clerk

Discourtesy Clerk

Creature — Vampire Employee

When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Myra doesn't pay the vampires to smile—but only because guests found it off-putting.

3/2

3 B
Disemvowel

Disemvowel

Sorcery

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Without vowels, no one can hear you scream.

3 B B
Dissatisfied Customer

Dissatisfied Customer

Creature — Vampire Guest

Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.

The mirrors weren't fun for everyone.

2/1

2 B
Down for Repairs

Down for Repairs

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Safety twelfth.

2 B
Exit Through the Grift Shop

Exit Through the Grift Shop

Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

2 B
Gray Merchant of Alphabet

Gray Merchant of Alphabet

Creature — Zombie Performer

When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Like any young zombie, Gary dreamed of escaping the underworld to join the circus.

2/4

3 B B
Haberthrasher

Haberthrasher

Creature — Human Hatificer Assassin

Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.

"Brims" Barone's enforcers are always dressed to kill.

2/2

1 B
Knife and Death

Knife and Death

Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

2 B B
Last Voyage of the _____

Last Voyage of the _____

Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.

3 B
"Lifetime" Pass Holder

"Lifetime" Pass Holder

Creature — Zombie Guest

"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

2/1

B
Line Cutter

Line Cutter

Creature — Human Rogue Guest

When Line Cutter enters the battlefield, roll to visit your Attractions.

Waiting is for chumps with flimsy spacesuits.

3/4

3 B
Night Shift of the Living Dead

Night Shift of the Living Dead

Enchantment

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

At the Astrotorium, even the dead make a living wage.

3 B
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels

Legendary Creature — Vampire Performer

As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

2/2

2 B B
Photo Op

Photo Op

Sorcery

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

B
Questionable Cuisine

Questionable Cuisine

Sorcery

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

May contain soy. May contain a deep void, chillingly hoarse and howling without voice. May contain gluten.

3 B
Quick Fixer

Quick Fixer

Creature — Azra Employee

Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Myra doesn't believe in stopping rides for minor inconveniences like "they need to be repaired."

2/3

2 B
Rat in the Hat

Rat in the Hat

Creature — Rat Rogue

, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.

While the gremlin, beeble, and squirrel infestations wreaked havoc on the park, Roxi was able to spin the numerous rat colonies as a "robust recycling program."

1/2

B
A Real Handful

A Real Handful

Creature — Alien Child Guest

As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink.

1/1

3 B
Saw in Half

Saw in Half

Instant

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.

The audience always loves it, but volunteers are divided.

2 B
Scampire

Scampire

Creature — Vampire Employee

When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard. : Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.

1/3

2 B
Scared Stiff

Scared Stiff

Creature — Zombie Coward Guest

Scared Stiff has menace as long as you control a stickered permanent.

The horrors of Sorin's Haunted Mansion scared Hurrk half to life.

3/2

2 B
Scooch

Scooch

Instant

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.

"What? No, that's ridiculous! Of course the rat doesn't work for the park. I've never seen it before in my life!" —Monoxa, midway manager

1 B
Six-Sided Die

Six-Sided Die

Instant

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

2 B
Soul Swindler

Soul Swindler

Creature — Demon Employee

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"Three tries to decide your fate! Fabulous prizes! Probably no untold torment!"

5/3

4 B
Step Right Up

Step Right Up

Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts, then the midway—or the lungs. Lungs or stomach!" —Captain Rex Nebula

3 B
Wolf in _____ Clothing

Wolf in _____ Clothing

Creature — Wolf Guest

When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

"And to think, I came in here looking for someone to eat."

2/3

3 B
Xenosquirrels

Xenosquirrels

Creature — Alien Squirrel

Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

"Hey Glaxxar, did you remember to seal the vents on the seat belt control module?" —Truss, chief engineer

0/0

1 B
Aardwolf's Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

"My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?" —Johnny, to Spike

2 R
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Space can be a lawless place—far from the prying eyes of electrical inspectors.

5 R
Art Appreciation

Art Appreciation

Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

There's no defending against public opinion.

1 R
_____ Balls of Fire

_____ Balls of Fire

Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Employees were instructed to refer to meteor showers as "impromptu fireworks."

3 R
Big Winner

Big Winner

Creature — Ogre Warrior Guest

Big Winner has trample as long as you control a stickered permanent.

The results of the test of strength were: Yes.

5/2

3 R
Carnival Barker

Carnival Barker

Creature — Dog Employee

: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

3/3

2 R
Circuits Act

Circuits Act

Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Another day, another item Pietra has to add to the "do not juggle" database.

2 R
Devil K. Nevil

Devil K. Nevil

Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

"Danger is my middle name. Also, I don't know how to spell."

2/1

2 R
Don't Try This at Home

Don't Try This at Home

Enchantment

If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) , Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

1 R
Eelectrocute

Eelectrocute

Instant

Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

The midway's games aren't so much rigged as they are insulated and grounded.

1 R
_____ Goblin

_____ Goblin

Creature — Goblin Guest

When this creature enters the battlefield, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

The Astrotorium has never been a place for self-restraint.

2/2

2 R
"Name Sticker" Goblin

"Name Sticker" Goblin

Creature — Goblin Guest

When this creature enters the battlefield from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die. 1-6 | Add . 7-14 | Add . 15-20 | Add .

The Astrotorium has never been a place for self-restraint.

2/2

2 R
Goblin Airbrusher

Goblin Airbrusher

Creature — Goblin Employee

Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

Once he'd worked out which end of the thing the paint came from, he was promoted to shirt duty.

2/1

1 R
Goblin Blastronauts

Goblin Blastronauts

Creature — Goblin Employee

When Goblin Blastronauts enters the battlefield, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

The goblins really put themselves into the fireworks show, despite Myra's pleas to stop.

5/4

3 R R
Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest

Haste When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

1/4

2 R
Goblin Girder Gang

Goblin Girder Gang

Creature — Goblin Employee

Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it.

0/4

3 R
Ignacio of Myra's Marvels

Ignacio of Myra's Marvels

Legendary Creature — Lizard Performer

As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

4/3

2 R R
Juggletron

Juggletron

Artifact Creature — Clown Robot

Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.

It's all fun and games until it drops a guest. Then it's a misdemeanor.

0/4

2 R
Minotaur de Force

Minotaur de Force

Creature — Minotaur Performer

Haste When Minotaur de Force enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

"If I ever need a haircut, I just fall a little to the left."

2/1

1 R
Non-Human Cannonball

Non-Human Cannonball

Artifact Creature — Clown Robot

When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.

Designed for maximum impact, comedic and otherwise.

4/3

2 R
Omniclown Colossus // Pie-roclasm

Omniclown Colossus // Pie-roclasm

Artifact Creature — Clown Robot

Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample

7/7

8 R R
Omniclown Colossus // Pie-roclasm

Omniclown Colossus // Pie-roclasm

Sorcery — Adventure

Pie-roclasm deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)

3 R R
One-Clown Band

One-Clown Band

Artifact Creature — Clown Robot Bard

: Target Robot gets +2/+0 until end of turn.

Programmed to play more than seventy instruments and only one song.

1/3

1 R
Opening Ceremony

Opening Ceremony

Sorcery

Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

"Oooooh!" —The crowd "Aaaaaaaaah!" —Also the crowd

4 R R
Priority Boarding

Priority Boarding

Enchantment

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

The Astrotorium's express lane is practically its own ride.

2 R
Proficient Pyrodancer

Proficient Pyrodancer

Creature — Human Performer

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. : Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

When she performed, she was on fire, but in a good way.

2/3

2 R
Rad Rascal

Rad Rascal

Creature — Devil Employee

When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"Rent a scooter and be just like Devil K. Nevil! Just don't go faster than the speed limit. Or jump over anything. Or catch on fire. Or break every bone in your body multiple times. Other than that, just like him!"

3/3

3 R
Rock Star

Rock Star

Creature — Elemental Performer

Reach When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Born to, and of, rock.

4/5

4 R
Slight Malfunction

Slight Malfunction

Sorcery

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

"Attention, valued patrons. The Tilt-o-Squirrel is now closed." —Astrotorium public address system

1 R
Ticking Mime Bomb

Ticking Mime Bomb

Artifact Creature — Clown Robot Mime

When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.

Silent, but deadly.

2/2

3 R
Trigger Happy

Trigger Happy

Instant

Choose a triggered ability of target permanent. It triggers. You control that ability.

Whenever you copy a triggered ability, you may do a little dance.

1 R
Vorthos, Steward of Myth

Vorthos, Steward of Myth

Legendary Creature — Human Gamer

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

"Just wait, my Madara deck isn't all Emperor Bolas. There's an Umezawa subtheme!"

1/3

1 R
Wee Champion

Wee Champion

Creature — Minotaur Child Guest

Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.

Nobody had ever won the bear, but then again, nobody had ever wanted it quite as much.

0/1

R
Well Done

Well Done

Sorcery

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

"What's the big deal? I've been on fire eighty-one times. Twice just while sleeping." —Devil K. Nevil, daredevil extraordinaire

2 R R
Alpha Guard

Alpha Guard

Creature — Elf Employee

When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.

"Whimsy overflow in sector G! The gremlins are rampaging and the beebles are on fire!"

1/2

1 G
Atomwheel Acrobats

Atomwheel Acrobats

Creature — Elf Performer

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. : Roll a six-sided die.

"If the acrobatic show doesn't wow the audience, we have no one to blame but our elves." —Myra the Magnificent

3/2

3 G
Blorbian Buddy

Blorbian Buddy

Creature — Alien Guest

Trample , : You get (a ticket counter).

When Captain Nebula tragically destroyed the planet Blorb-12 in a parking accident, Myra compensated the survivors with lifetime passes.

1/1

G
Centaur of Attention

Centaur of Attention

Creature — Centaur Performer

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

3/3

3 G G
Chicken Troupe

Chicken Troupe

Creature — Bird Performer

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Why did the chicken cross the park? To get to the other ride.

2/2

1 G
Clandestine Chameleon

Clandestine Chameleon

Creature — Lizard Guest

When Clandestine Chameleon enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

4/3

3 G
Coming Attraction

Coming Attraction

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

The Astrotorium adds new attractions almost as fast as Captain Nebula can crash them into asteroids.

2 G
Done for the Day

Done for the Day

Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Punchy was programmed to do two things: punch tickets and love punching tickets.

2 G
Embiggen

Embiggen

Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

"Flea circus? No, flee circus!"

G
Fight the _____ Fight

Fight the _____ Fight

Enchantment — Aura

Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

1 G
Finishing Move

Finishing Move

Sorcery

You get , then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

What the show lacks in historical accuracy, it makes up for in awesome submission holds.

2 G
Grabby Tabby

Grabby Tabby

Creature — Cat Guest

Grabby Tabby has vigilance as long as you control a stickered permanent.

The milk bottle toss is closed until the rules can be amended.

4/3

3 G
Hardy of Myra's Marvels

Hardy of Myra's Marvels

Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

4/4

2 G G
Icing Manipulator

Icing Manipulator

Creature — Human Employee

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Her most popular flavors are vanilla, maple pecan crunch, and Glurgian galactopod.

1/3

1 G
An Incident Has Occurred

An Incident Has Occurred

Sorcery

Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.

"So sorry, but, per our waiver, we're not responsible for 'things happening.'"

1 G
Jermane, Pride of the Circus

Jermane, Pride of the Circus

Legendary Creature — Cat Performer

, : Put two +1/+1 counters on target creature with four or more legs. , : Until end of turn, all creatures able to block target creature with four or more legs do so.

"Don't worry about me, folks! This beauty was well-fed by my predecessor."

2/3

G G
Killer Cosplay

Killer Cosplay

Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip

"Ach! Hans, run! Get the camera. He's adorable!" —Steffi Bobsdotter, next words

G
Lineprancers

Lineprancers

Creature — Centaur Performer

When Lineprancers enters the battlefield, you get , then you may put a power and toughness sticker on a creature you own. : Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.

Can you do the can-can-can-can?

2/2

1 G
Mistakes Were Made

Mistakes Were Made

Instant

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

In hindsight, Chandra's Incendiary Experience should never have been built next to Auntie Grub's House of Pitch.

1 G
_____-o-saurus

_____-o-saurus

Creature — Alien Dinosaur

Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

"Petting in the petting zoo is not advised." —Astrotorium waiver

3/3

4 G G
Pair o' Dice Lost

Pair o' Dice Lost

Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

The Astrotorium is a zero-waste facility, meaning it deals with zero of its waste.

3 G G
Petting Zookeeper

Petting Zookeeper

Creature — Elf Employee

Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Calling it a "petting zoo" really saved on the cages.

0/4

2 G
Pie-Eating Contest

Pie-Eating Contest

Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.

The pie was outstanding. The cobbler tasted like shoes.

4 G
Plot Armor

Plot Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

"If you've got words, we're going to have words."

2 G
Resolute Veggiesaur

Resolute Veggiesaur

Creature — Dinosaur Employee

Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.

This dinosaur doesn't know what will kill him, but he's determined it won't be heart disease.

3/3

2 G
Sole Performer

Sole Performer

Creature — Elf Performer

: Add . Activate only once each turn. (While activating an ability, use rather than tapping the permanent to pay for .)

Elven tap is the official language of three very obnoxious planets.

2/2

2 G G
Spelling Bee

Spelling Bee

Creature — Alien Insect

Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Just be thankful it wasn't grammar scorpions.

1/1

2 G
Squirrel Squatters

Squirrel Squatters

Creature — Squirrel

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Such plush accommodations.

4/4

3 G G
Stiltstrider

Stiltstrider

Creature — Rhino Performer

Reach When Stiltstrider enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Impossibly tall, improbably elegant.

5/4

3 G G
Tchotchke Elemental

Tchotchke Elemental

Creature — Elemental

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it.

1/1

G
Tug of War

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

4 G
Vegetation Abomination

Vegetation Abomination

Artifact Creature — Plant Mutant Food

Deathtouch , Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.

The animal and vegetable categories kind of merged over time.

2/2

2 G
Ambassador Blorpityblorpboop

Ambassador Blorpityblorpboop

Legendary Creature — Alien Advisor Guest

When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

3/3

3 G U
Angelic Harold

Angelic Harold

Legendary Creature — Angel Performer

Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.

The voice of an angel. And the face of an angel. And the legs of... you get the idea.

2/2

1 W U
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster

Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

The capo of caps, the hitman of hats, the don of donning fashionable headwear.

5/4

3 W B
Captain Rex Nebula

Captain Rex Nebula

Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

2/2

1 R W
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor

Legendary Creature — Human Performer

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) , : You may put a token from your graveyard or hand onto the battlefield.

She'll sculpt goblins, saprolings, Marit Lage . . . though that one takes a *lot* of balloons.

2/3

W U
Comet, Stellar Pup

Comet, Stellar Pup

Legendary Planeswalker — Comet

[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

2 R W
Dee Kay, Finder of the Lost

Dee Kay, Finder of the Lost

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4

1 U B
Grand Marshal Macie

Grand Marshal Macie

Legendary Creature — Human Performer

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. , : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

2/2

1 W B
It Came from Planet Glurg

It Came from Planet Glurg

Legendary Creature — Alien Ooze

You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

A sludge with a grudge.

0/0

X X G U
Lila, Hospitality Hostess

Lila, Hospitality Hostess

Legendary Creature — Elf Employee

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

As far as Lila was concerned, all courtesy should be common.

3/3

2 G W
Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

3/3

1 B R
Meet and Greet "Sisay"

Meet and Greet "Sisay"

Legendary Creature — Elf Performer

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

1/1

R G
Monoxa, Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.

"Can we get this ghost 11% spookier?"

3/3

2 B R
The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest

Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

2/2

2 B G
Myra the Magnificent

Myra the Magnificent

Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

2/4

2 U R
Pietra, Crafter of Clowns

Pietra, Crafter of Clowns

Legendary Creature — Human Clown Artificer

Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

3/2

1 R W
Roxi, Publicist to the Stars

Roxi, Publicist to the Stars

Legendary Creature — Human Employee

Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.

*/4

2 U R
Space Beleren

Space Beleren

Legendary Planeswalker — Jace

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice.

2 W U
The Space Family Goblinson

The Space Family Goblinson

Legendary Creature — Goblin Guest

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."

1/1

2 R G
Spinnerette, Arachnobat

Spinnerette, Arachnobat

Legendary Creature — Spider Performer

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

High-wire injuries are down 95%. Spider-related injuries are up 3000%.

2/4

3 B G
Truss, Chief Engineer

Truss, Chief Engineer

Legendary Creature — Vedalken Rogue Employee

Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. , , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

1/3

U B
Tusk and Whiskers

Tusk and Whiskers

Legendary Creature — Elephant Mouse Performer

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. , : You get . You may put a sticker on a nonland permanent you own.

Weighing in at a combined thirteen thousand pounds and two ounces.

4/4

3 G W
Autograph Book

Autograph Book

Artifact

Autograph Book enters the battlefield with a page counter on it for each person who has signed it. , , Remove a page counter from Autograph Book: Draw a card.

"It was a pleasure to meet me." —Captain Rex Nebula

2
Blue Ribbon

Blue Ribbon

Artifact — Equipment

When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip

1
Celebr-8000

Celebr-8000

Artifact Creature — Clown Robot

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

3/3

5
Clown Car

Clown Car

Artifact — Vehicle

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

It runs on laughing gas.

1/1

X
D00-DL, Caricaturist

D00-DL, Caricaturist

Legendary Artifact Creature — Robot

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

1/1

6
Draconian Gate-Bot

Draconian Gate-Bot

Artifact Creature — Robot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

"YOU MUST BE THIS TALL TO RIDE. YOU HAVE TEN SECONDS TO COMPLY."

4/2

5
Greatest Show in the Multiverse

Greatest Show in the Multiverse

Artifact Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

7
Park Map

Park Map

Artifact

, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.

1
_____ _____ Rocketship

_____ _____ Rocketship

Artifact — Vehicle

Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2

2/3

4
Souvenir T-Shirt

Souvenir T-Shirt

Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip

3
Strength-Testing Hammer

Strength-Testing Hammer

Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip

"I don't know you, but that hammer rings a bell."

1
Ticket Turbotubes

Ticket Turbotubes

Artifact

: Add one mana of any color. , : You get (a ticket counter).

"WE ARE FILLED WITH TICKETS. WE ARE FILLED WITH PURPOSE."

3
Ticketomaton

Ticketomaton

Artifact Creature — Robot

When Ticketomaton enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

"Please do not engage in debates on the nature of reality with the robot staff." —Astrotorium sign

2/2

3
Wicker Picker

Wicker Picker

Artifact Creature — Scarecrow Guest

Creature spells you cast have sticker kicker . (You may pay an additional as you cast a creature spell. If you do, you get , then you may put a sticker on it.)

"Unless you're quicker, I wouldn't snicker."

2/3

3
The Big Top

The Big Top

Land

: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

The glow of the big top can be seen for light years, but its excitement can be felt in the hearts of everyone who's ever been there.

Nearby Planet

Nearby Planet

Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .

"Here's a nice place we haven't hit yet." —Captain Rex Nebula

Urza's Fun House

Urza's Fun House

Land — Urza's

: Add . : Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. , : Head to AskUrza.com and click Urza's Fun House.

Balloon Stand

Balloon Stand

Artifact — Attraction

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Buy enough balloons and it turns into a ride.

Balloon Stand

Balloon Stand

Artifact — Attraction

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

"INPUT ACCEPTED: SHIVAN DRAGON. INITIATING . . . ERROR! GIRAFFE. GIRAFFE. GIRAFFE."

Balloon Stand

Balloon Stand

Artifact — Attraction

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

There is a very real danger that the squeaking will rally nearby squirrels to battle.

Balloon Stand

Balloon Stand

Artifact — Attraction

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

"MY PRIMARY FUNCTION IS TO FOLD INFLATABLE TUBES INTO JOY."

Bounce Chamber

Bounce Chamber

Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

The Astrotorium bouncing record is three days, though setting it wasn't strictly intentional.

Bounce Chamber

Bounce Chamber

Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

It recreates the peaceful feeling of floating freely in space, just without all that boring peacefulness.

Bounce Chamber

Bounce Chamber

Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Anti-gravity. Pro-fun.

Bounce Chamber

Bounce Chamber

Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

It's a raucous, ricochet-ridden romp, loosely based on the molecular movement inside exploding stars.

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

"These bumping cars remind me of the time your amusement park smashed into my planet." —Ambassador Blorpityblorpboop

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Vehicular mischief's appeal is universal.

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

The cars are serviced every ten thousand bumps or every four hours, whichever comes first.

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

For those needing instructions how to drive the bumper cars, there's a crash course.

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

The engineers figured out a way to make the crashes power the ride itself. The energy surplus alone is enough to run the deep fryer.

Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

"Pulled a Captain Nebula" —Crew expression meaning "an out-of-control car has caused great damage to the surrounding area"

Centrifuge

Centrifuge

Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Originally, the rotors were used exclusively as particle accelerators for engine fuel, and they probably still should be.

Centrifuge

Centrifuge

Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

The back of each ticket features a map to the lost and found.

Clown Extruder

Clown Extruder

Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

The sound it makes is indescribable and unsettling, but it does make a great clown.

Clown Extruder

Clown Extruder

Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

One day, it will produce a clown that can itself produce a clown. Until that day, it will not rest.

Clown Extruder

Clown Extruder

Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Pietra's Mirthing Pod boasts an output that's hilarious and impressive—a real laugh a minute.

Clown Extruder

Clown Extruder

Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

"CONGRATULATIONS. IT IS A CLOWN."

Concession Stand

Concession Stand

Artifact — Attraction

Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Eating here is always a concession.

Concession Stand

Concession Stand

Artifact — Attraction

Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Days since last atomic ketchup explosion: 1." —Kitchen safety notice

Concession Stand

Concession Stand

Artifact — Attraction

Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Now serving Basri Kettle Corn, Taco Bolas, Karn Dogs, Koth of the Hamburger, Dovin Baan Mi, Oko Cola, Frozen Tamiyogurt, and more!

Concession Stand

Concession Stand

Artifact — Attraction

Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Astrotorium offers fine dining at establishments such as Time Wok and Grilliana's.

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Outfits you'll love at prices you'll tolerate.

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Dress up like all your favorite Planeswalkers! And Oko.

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

"Chandra's Pyromastery Gloves are not fire resistant." —Costume warning label

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Dressed to the 9/9s.

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

"Sold out I'm afraid, but Wrenns Three through Six are on sale." —Lonak, sales manager

Costume Shop

Costume Shop

Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

"The costumes are so realistic! I was mistaken for Nicol Bolas and attacked by a bunch of wizards! Five stars! They eventually let me go." —*Salzon's Ride Review*

Cover the Spot

Cover the Spot

Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Cover the Spot

Cover the Spot

Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Cover the Spot

Cover the Spot

Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Cover the Spot

Cover the Spot

Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Dart Throw

Dart Throw

Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Dart Throw

Dart Throw

Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Dart Throw

Dart Throw

Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Dart Throw

Dart Throw

Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

"I can see the next star system from here!"

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

In space, no one can hear you repeatedly beg to get off the ride.

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

Sixty stories above the Astrotorium, attendees often wonder if they've made a mistake. They have another two hundred stories to decide.

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

What goes up might come down.

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

The hardest working seat belts in the park.

Drop Tower

Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

"Um, technically you can't 'drop' in space. What you—AIIIIEEEEEEE!"

Ferris Wheel

Ferris Wheel

Artifact — Attraction

Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

After a certain point, it becomes more of a prison than a ride.

Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Nothing is safe in the hands of an eight-year-old.

Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

"As a safety measure, our foam is made from the softest metals available." —Randa, day care blacksmith

Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

"I'm sorry, ma'am. Sometimes a real sword just sneaks its way in there." —Randa, day care blacksmith

Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Not suitable for children . . . who aren't ready to have a lot of fun!

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: TO AVOID CERTAIN DOOM, MAKE SURE TO . . . INSERT ADDITIONAL TOKENS TO CONTINUE.

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: YOU WILL HAVE A CHANCE ENCOUNTER WITH A HANDSOME ROBOT.

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: THE REST OF YOUR LIFE WILL BE FULL OF FUN AND HAPPINESS—ALL SIX HOURS OF IT.

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: AVOID CHANDRA'S INCENDIARY EXPERIENCE AROUND 11:37.

Fortune Teller

Fortune Teller

Artifact — Attraction

Visit — Scry 1.

TODAY'S FORTUNE: ON YOUR DEATHBED, YOU WILL REGRET NOT EATING MORE PIZZA. (This fortune brought to you by our sponsor Saheeli Pie Pizzeria, located on the boardwalk next to Teferi's Time Twister. Bring this fortune to get 15% off any purchase.)

Gallery of Legends

Gallery of Legends

Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Gallery of Legends

Gallery of Legends

Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Gift Shop

Gift Shop

Artifact — Attraction

Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own.

Gift Shop

Gift Shop

Artifact — Attraction

Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own.

Guess Your Fate

Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Guess Your Fate

Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Guess Your Fate

Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Guess Your Fate

Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Hall of Mirrors

Hall of Mirrors

Artifact — Attraction

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

For a smaller fee, you can pop in quickly to try on a pair of jeans.

Hall of Mirrors

Hall of Mirrors

Artifact — Attraction

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

"Finally! Something that can capture all my good angles." —Captain Rex Nebula

Haunted House

Haunted House

Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.

Haunted House

Haunted House

Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Putting the "oo" in "spooky" and the "fun" in "no refunds!"

Information Booth

Information Booth

Artifact — Attraction

Visit — Draw a card.

"Sir, this may be the information booth, but I cannot answer ontological questions. It would be arrogant to assume I could describe the true nature of reality. Also there's a line."

Information Booth

Information Booth

Artifact — Attraction

Visit — Draw a card.

Since the majority of the park's business model is based around aimless wandering, this is not where Myra stations her best people.

Information Booth

Information Booth

Artifact — Attraction

Visit — Draw a card.

"When I arrived, I was looking for the costume shop. But when I left, I'd learned what I was really looking for: myself. Five stars." —*Salzon's Ride Review*

Information Booth

Information Booth

Artifact — Attraction

Visit — Draw a card.

The information booth can answer over thirty-seven billion questions. Half the guests ask where the bathroom is.

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

The only ride that's never failed a safety inspection.

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

The only ride not explicitly mentioned in the Astrotorium waiver.

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

There's something truly thrilling about moving so slowly.

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

"The calming motion of this grubling's ride reminds me of my world's beauty before this mobile astropark obliterated it." —Ambassador Blorpityblorpboop

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

"The coaster was so gentle, I was able to write my review while I was still on it." —*Salzon's Ride Review*

Kiddie Coaster

Kiddie Coaster

Artifact — Attraction

Visit — Creatures you control get +1/+0 until end of turn.

"The ride is clearly inspired by the Kolaghan clan's reign on Tarkir which makes the use of Ojutai's scale pattern on the seats very disappointing." —Vorthos, Steward of Myth

Log Flume

Log Flume

Artifact — Attraction

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

"Keep your hands and feet inside me at all times and enjoy the glubbbbrbb! Glbbglubb! Glb!"

Log Flume

Log Flume

Artifact — Attraction

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

"Thanks for riding, and be sure not to leaf anything behind! Just some tree humor for you."

Memory Test

Memory Test

Artifact — Attraction

When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Memory Test

Memory Test

Artifact — Attraction

When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Merry-Go-Round

Merry-Go-Round

Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is a very popular childcare option.

Merry-Go-Round

Merry-Go-Round

Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

After the first rotation, the dressage phase begins.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Pick-a-Beeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Push Your Luck

Push Your Luck

Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.

Push Your Luck

Push Your Luck

Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.

Roller Coaster

Roller Coaster

Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.

Roller Coaster

Roller Coaster

Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

They say you leave a piece of yourself behind on Garruk's Wake. The janitorial bots can tell you that's absolutely true.

Roller Coaster

Roller Coaster

Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

The Time Spiral goes so fast it causes a paradox. Myra uses this opportunity to sell guests their souvenir photos while they're still waiting to board.

Roller Coaster

Roller Coaster

Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

The Howling Mine moves faster than the speed of sound. The screams you hear are the group ahead of you.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Scavenger Hunt

Scavenger Hunt

Artifact — Attraction

Visit — Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic." —Captain Rex Nebula

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

"Expect to be out of commission for about a week. It's awesome." —*Salzon's Ride Review*

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

Located on the opposite side of the park from the food court, for obvious reasons.

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

There's no such thing as upside down in space. Put another way, there are infinite upside downs in space.

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

"If a species will pay to be moved in a circle, I will find a way to let it." —Myra the Magnificent

Spinny Ride

Spinny Ride

Artifact — Attraction

Visit — Tap target creature an opponent controls.

The maximum recommended speed warning system snapped off years ago, but they hadn't encountered problems yet.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Storybook Ride

Storybook Ride

Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

The ride is whimsical and fun, except when it's broken.

Storybook Ride

Storybook Ride

Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

You leave the ride either entertained or an elk. Usually the latter.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Swinging Ship

Swinging Ship

Artifact — Attraction

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

"I feel just like Kari Zev! Ragavan, set a course for Lathnu!" —Vorthos, Steward of Myth

Swinging Ship

Swinging Ship

Artifact — Attraction

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

"A good ride should always feel like something has gone terribly wrong." —*Salzon's Ride Review*

Trash Bin

Trash Bin

Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

"I had to wrestle a squirrel for it, but I won!"

Trash Bin

Trash Bin

Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Yet another trash uncommon.

Trash Bin

Trash Bin

Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

To be honest, it's not much dirtier than the ball pit.

Trash Bin

Trash Bin

Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Standing knee-deep in unsorted Astrotorium garbage, Gurnt couldn't help but feel his trip was finally starting to turn around.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest

Trivia Contest

Artifact — Attraction

Visit — An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Tunnel of Love

Tunnel of Love

Artifact — Attraction

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Tunnel of Love

Tunnel of Love

Artifact — Attraction

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Katerina of Myra's Marvels

Katerina of Myra's Marvels

Legendary Creature — Human Performer

As Katerina of Myra's Marvels enters the battlefield, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

3/3

2 W W
Solaflora, Intergalactic Icon

Solaflora, Intergalactic Icon

Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3

3 W W
Fluros of Myra's Marvels

Fluros of Myra's Marvels

Legendary Creature — Merfolk Performer

As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

3/4

2 U U
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels

Legendary Creature — Vampire Performer

As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

2/2

2 B B
Devil K. Nevil

Devil K. Nevil

Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

2/1

2 R
Ignacio of Myra's Marvels

Ignacio of Myra's Marvels

Legendary Creature — Lizard Performer

As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

4/3

2 R R
Vorthos, Steward of Myth

Vorthos, Steward of Myth

Legendary Creature — Human Gamer

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

1/3

1 R
Hardy of Myra's Marvels

Hardy of Myra's Marvels

Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

4/4

2 G G
Jermane, Pride of the Circus

Jermane, Pride of the Circus

Legendary Creature — Cat Performer

, : Put two +1/+1 counters on target creature with four or more legs. , : Until end of turn, all creatures able to block target creature with four or more legs do so.

2/3

G G
Ambassador Blorpityblorpboop

Ambassador Blorpityblorpboop

Legendary Creature — Alien Advisor Guest

When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

3/3

3 G U
Angelic Harold

Angelic Harold

Legendary Creature — Angel Performer

Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.

2/2

1 W U
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster

Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

5/4

3 W B
Captain Rex Nebula

Captain Rex Nebula

Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

2/2

1 R W
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor

Legendary Creature — Human Performer

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) , : You may put a token from your graveyard or hand onto the battlefield.

2/3

W U
Dee Kay, Finder of the Lost

Dee Kay, Finder of the Lost

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4

1 U B
Grand Marshal Macie

Grand Marshal Macie

Legendary Creature — Human Performer

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. , : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

2/2

1 W B
It Came from Planet Glurg

It Came from Planet Glurg

Legendary Creature — Alien Ooze

You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

0/0

X X G U
Lila, Hospitality Hostess

Lila, Hospitality Hostess

Legendary Creature — Elf Employee

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

3/3

2 G W
Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

3/3

1 B R
Meet and Greet "Sisay"

Meet and Greet "Sisay"

Legendary Creature — Elf Performer

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

1/1

R G
Monoxa, Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.

3/3

2 B R
The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest

Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

2/2

2 B G
Myra the Magnificent

Myra the Magnificent

Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

2/4

2 U R
Pietra, Crafter of Clowns

Pietra, Crafter of Clowns

Legendary Creature — Human Clown Artificer

Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

3/2

1 R W
Roxi, Publicist to the Stars

Roxi, Publicist to the Stars

Legendary Creature — Human Employee

Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.

*/4

2 U R
The Space Family Goblinson

The Space Family Goblinson

Legendary Creature — Goblin Guest

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

1/1

2 R G
Spinnerette, Arachnobat

Spinnerette, Arachnobat

Legendary Creature — Spider Performer

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

2/4

3 B G
Truss, Chief Engineer

Truss, Chief Engineer

Legendary Creature — Vedalken Rogue Employee

Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. , , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

1/3

U B
Tusk and Whiskers

Tusk and Whiskers

Legendary Creature — Elephant Mouse Performer

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. , : You get . You may put a sticker on a nonland permanent you own.

4/4

3 G W
D00-DL, Caricaturist

D00-DL, Caricaturist

Legendary Artifact Creature — Robot

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

1/1

6
Comet, Stellar Pup

Comet, Stellar Pup

Legendary Planeswalker — Comet

[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

2 R W
Space Beleren

Space Beleren

Legendary Planeswalker — Jace

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice.

2 W U
Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple Garden

Temple Garden

Land — Forest Plains

(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steam Vents

Steam Vents

Land — Island Mountain

(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Standard Procedure

Standard Procedure

Instant

, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Can it be Lightning Bolt yet?

Aerialephant

Aerialephant

Creature — Elephant Performer

Flying When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Everyone wants to talk about the elephant in this room.

3/2

3 W
Assembled Ensemble

Assembled Ensemble

Artifact Creature — Clown Robot Bard

Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Known for their hit single "Your Wait from This Point Is Seven Hours."

*/6

4 W
Bar Entry

Bar Entry

Instant

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

"You will either begin or end the ride no taller than this."

3 W
_____ Bird Gets the Worm

_____ Bird Gets the Worm

Creature — Bird Guest

Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

It's not like anyone else really wanted it.

2/4

3 W W
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.

1 W
Complaints Clerk

Complaints Clerk

Creature — Sloth Beast Employee

When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

The longest lines in the park.

3/3

3 W
Far Out

Far Out

Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Memories that will technically last the rest of your life.

2 W
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

4 W
Get Your Head in the Game

Get Your Head in the Game

Enchantment

Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

2 W
Gobsmacked

Gobsmacked

Enchantment — Aura

Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

You haven't see it until you see it in 6-D.

1 W
A Good Day to Pie

A Good Day to Pie

Instant

Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?" —Pietra, Crafter of Clowns

1 W
Hat Trick

Hat Trick

Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

"Behold the power of my hat and the ghosts of two other hats I used to own!"

1 W
Impounding Lot-Bot

Impounding Lot-Bot

Artifact Creature — Robot

When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Not all tickets can be exchanged for prizes.

3/4

3 W
Jetpack Janitor

Jetpack Janitor

Creature — Human Employee

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

"'Carol, blast those aliens.' 'Carol, transport these concessions.' No one cares that today is my birthday."

3/2

2 W
Katerina of Myra's Marvels

Katerina of Myra's Marvels

Legendary Creature — Human Performer

As Katerina of Myra's Marvels enters the battlefield, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

3/3

2 W W
Knight in _____ Armor

Knight in _____ Armor

Creature — Human Knight Performer

First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.

The lucky armor stopped lightning and lasers, but sadly, also love.

2/1

1 W
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

"If people are always on the edge of their seats, we can save money on chair backs." —Myra the Magnificent

1 W
Main Event Horizon

Main Event Horizon

Sorcery

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

"Anna and Blaine said the ride was awesome. Yolanda and Zachary aren't back yet."

3 W W
Now You See Me . . .

Now You See Me . . .

Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

With enough showmanship, even mundane items like playing cards or molecular teleporters can produce a mesmerizing spectacle.

W
Park Bleater

Park Bleater

Creature — Goat Employee

Whenever another creature you own enters the battlefield, you get . , : You may put a sticker on a creature you own that entered the battlefield this turn.

Once he stopped eating tickets, Bixby was a model employee.

2/2

2 W
Park Re-Entry

Park Re-Entry

Sorcery

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again." —Glaxxar, engineering assistant

3 W W
Pin Collection

Pin Collection

Artifact — Equipment

When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip

X W
Ride Guide

Ride Guide

Creature — Human Employee

When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"When riding Erebo's Whip, remember to keep your arms, legs, and any strange flailing appendages inside the vehicle at all times."

4/4

4 W
Robo-Piñata

Robo-Piñata

Artifact Creature — Clown Robot

When Robo-Piñata dies, choose one — • You get . • You may put a sticker on a nonland permanent you own.

"I AM FILLED WITH DELICIOUS CANDY. I AM NOT A TRICK."

2/1

2 W
Sanguine Sipper

Sanguine Sipper

Creature — Vampire Guest

Sanguine Sipper has lifelink as long as you control a stickered permanent.

The midway offers every flavor under the sun, even to guests who need to stay out of it.

3/1

1 W
Solaflora, Intergalactic Icon

Solaflora, Intergalactic Icon

Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3

3 W W
Starlight Spectacular

Starlight Spectacular

Enchantment

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

2 W W
Surprise Party

Surprise Party

Enchantment

When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.

2 W
Sword-Swallowing Seraph

Sword-Swallowing Seraph

Creature — Angel Performer

Flying, vigilance When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

4/4

4 W W
T.A.P.P.E.R.

T.A.P.P.E.R.

Artifact Creature — Clown Robot

, Tap an untapped creature you control that has a hat: Tap target creature.

"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it." —"Brims" Barone, midway mobster

1/2

W
Trapeze Artist

Trapeze Artist

Creature — Human Performer

Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Heinrich catches the trapeze only about half the time, but he looks so good falling.

2/1

W
Animate Object

Animate Object

Sorcery

You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Tap beverages with extreme caution.

4 U
Astroquarium

Astroquarium

Artifact

When Astroquarium enters the battlefield, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

2 U
Baaallerina

Baaallerina

Creature — Sheep Performer

Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. : Another target creature with a name sticker on it gains flying until end of turn.

Cute as a mutton.

3/3

3 U
Bag Check

Bag Check

Instant

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

"As long as there's no outside food, you're good to go."

1 U U
Bamboozling Beeble

Bamboozling Beeble

Creature — Beeble

Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Myra bought beetles because they were cheaper than rubber ducks. Now the infestation is her largest expense.

1/1

U
Bioluminary

Bioluminary

Creature — Merfolk Performer

Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.

The Gargantikari astroserpent hated the taste of merfolk, but the audience didn't need to know that.

1/3

2 U
Blufferfish

Blufferfish

Creature — Fish

: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.

Lying to a fish is such an unthinkable act, most planets don't even have a law against it.

3/6

4 U U
Boing!

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Sometimes the Astrotorium's stunts look dangerous because they absolutely are.

1 U
Busted!

Busted!

Instant

Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.

"All you gotta do is panic with purpose. And plead your innocence with purpose. And have your mom bail you out with purpose."

1 U
Command Performance

Command Performance

Sorcery

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get . • You may put a sticker on a nonland permanent you own.

1 U
Croakid Amphibonaut

Croakid Amphibonaut

Creature — Frog Guest

Croakid Amphibonaut has flying as long as you control a stickered permanent.

"I designed the Astrotorium's jetpacks to be lightweight and inexpensive. Nobody mentioned reliable." —Truss, chief engineer

4/3

4 U
Decisions, Decisions

Decisions, Decisions

Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

3 U
Exchange of Words

Exchange of Words

Enchantment

When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Before criticizing, walk a mile *(about 1.6 kilometers)* in their head. That way, when you do, you're a mile away and you have their head.

1 U U
Fluros of Myra's Marvels

Fluros of Myra's Marvels

Legendary Creature — Merfolk Performer

As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

3/4

2 U U
Focused Funambulist

Focused Funambulist

Creature — Human Performer

Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

2/1

1 U
Glitterflitter

Glitterflitter

Creature — Faerie Performer

Flying When Glitterflitter enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

There are no small parts, only small performers.

2/2

2 U
How Is This a Par Three?!

How Is This a Par Three?!

Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Against the infinite backdrop of space, isn't all golf miniature?

2 U U
Make a _____ Splash

Make a _____ Splash

Enchantment

Flash When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

The largest dunk tank in forty-seven galaxies.

2 U
Mobile Clone

Mobile Clone

Sorcery

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

2 U U
Monitor Monitor

Monitor Monitor

Creature — Human Employee

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay to reroll one or more dice you rolled.

Nine fires, a hull breach, and a Quafloovian meganibbler escaped from the petting zoo. Things were suspiciously quiet.

2/5

2 U U
Motion Sickness

Motion Sickness

Enchantment — Aura

Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

3 U
Octo Opus

Octo Opus

Enchantment

When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.

3 U U
Phone a Friend

Phone a Friend

Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

3 U U
Plate Spinning

Plate Spinning

Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

For extra style points, spin them.

3 U U
Prize Wall

Prize Wall

Creature — Wall

Defender , : You get . , : You may put a sticker on a nonland permanent you own. Activate only as a sorcery.

"That bear's been there since the Astrotorium opened. I've seen it move." —Ernst, deep fry cook

0/4

1 U
Seasoned Buttoneer

Seasoned Buttoneer

Creature — Vedalken Employee

When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Everyone comments on the buttons, but few appreciate the pedals.

2/2

2 U
Super-Duper Lost

Super-Duper Lost

Instant

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Fblthp decided to get some sleep, nestled among the plush Ajanis until morning.

4 U
Treacherous Trapezist

Treacherous Trapezist

Creature — Porcupine Performer

Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.

2/3

1 U U
_____ _____ _____ Trespasser

_____ _____ _____ Trespasser

Creature — Human Rogue Guest

When this creature enters the battlefield, you may put a name sticker on it. : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."

2/1

1 U
Unlawful Entry

Unlawful Entry

Instant

Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.

"Glaxxar, Security Bot 254 has wandered off. After lunch, throw on a spacesuit and go find it." —Truss, chief engineer.

1 U
Vedalken Squirrel-Whacker

Vedalken Squirrel-Whacker

Creature — Vedalken Guest

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

*/*

3 U
Wizards of the _____

Wizards of the _____

Creature — Human Wizard Performer

When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Magic is the name of the game.

3/1

2 U U
Animate Graveyard

Animate Graveyard

Enchantment — Aura

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.

3 B B
Attempted Murder

Attempted Murder

Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Squawks was quick to establish the social pecking order.

X B B
Black Hole

Black Hole

Sorcery

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

"Code Dark Donut! Code Dark Donut! All available fun specialists, please report to the Roil Coaster immediately!" —Truss, chief engineer

3 B
Carnival Carnivore

Carnival Carnivore

Creature — Alien Crab Horror

Deathtouch When Carnival Carnivore enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Somehow only the third-most dangerous ride in the park.

4/6

5 B
Deadbeat Attendant

Deadbeat Attendant

Creature — Vampire Employee

When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Some people will hire anyone with a pulse. Myra isn't that picky.

1/1

1 B
Discourtesy Clerk

Discourtesy Clerk

Creature — Vampire Employee

When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Myra doesn't pay the vampires to smile—but only because guests found it off-putting.

3/2

3 B
Disemvowel

Disemvowel

Sorcery

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Without vowels, no one can hear you scream.

3 B B
Dissatisfied Customer

Dissatisfied Customer

Creature — Vampire Guest

Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.

The mirrors weren't fun for everyone.

2/1

2 B
Down for Repairs

Down for Repairs

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Safety twelfth.

2 B
Exit Through the Grift Shop

Exit Through the Grift Shop

Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

2 B
Gray Merchant of Alphabet

Gray Merchant of Alphabet

Creature — Zombie Performer

When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Like any young zombie, Gary dreamed of escaping the underworld to join the circus.

2/4

3 B B
Haberthrasher

Haberthrasher

Creature — Human Hatificer Assassin

Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.

"Brims" Barone's enforcers are always dressed to kill.

2/2

1 B
Knife and Death

Knife and Death

Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

2 B B
Last Voyage of the _____

Last Voyage of the _____

Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.

3 B
"Lifetime" Pass Holder

"Lifetime" Pass Holder

Creature — Zombie Guest

"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

2/1

B
Line Cutter

Line Cutter

Creature — Human Rogue Guest

When Line Cutter enters the battlefield, roll to visit your Attractions.

Waiting is for chumps with flimsy spacesuits.

3/4

3 B
Night Shift of the Living Dead

Night Shift of the Living Dead

Enchantment

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

At the Astrotorium, even the dead make a living wage.

3 B
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels

Legendary Creature — Vampire Performer

As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

2/2

2 B B
Photo Op

Photo Op

Sorcery

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

B
Questionable Cuisine

Questionable Cuisine

Sorcery

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

May contain soy. May contain a deep void, chillingly hoarse and howling without voice. May contain gluten.

3 B
Quick Fixer

Quick Fixer

Creature — Azra Employee

Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Myra doesn't believe in stopping rides for minor inconveniences like "they need to be repaired."

2/3

2 B
Rat in the Hat

Rat in the Hat

Creature — Rat Rogue

, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.

While the gremlin, beeble, and squirrel infestations wrecked havoc on the park, Roxi was able to spin the numerous rat colonies as a "robust recycling program."

1/2

B
A Real Handful

A Real Handful

Creature — Alien Child Guest

As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink.

1/1

3 B
Saw in Half

Saw in Half

Instant

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.

The audience always loves it, but volunteers are divided.

2 B
Scampire

Scampire

Creature — Vampire Employee

When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard. : Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.

1/3

2 B
Scared Stiff

Scared Stiff

Creature — Zombie Coward Guest

Scared Stiff has menace as long as you control a stickered permanent.

The horrors of Sorin's Haunted Mansion scared Hurrk half to life.

3/2

2 B
Scooch

Scooch

Instant

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.

"What? No, that's ridiculous! Of course the rat doesn't work for the park. I've never seen it before in my life!" —Monoxa, midway manager

1 B
Six-Sided Die

Six-Sided Die

Instant

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

2 B
Soul Swindler

Soul Swindler

Creature — Demon Employee

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"Three tries to decide your fate! Fabulous prizes! Probably no untold torment!"

5/3

4 B
Step Right Up

Step Right Up

Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts then the midway—or the lungs. Lungs or stomach!" —Captain Rex Nebula

3 B
Wolf in _____ Clothing

Wolf in _____ Clothing

Creature — Wolf Guest

When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

"And to think, I came in here looking for someone to eat."

2/3

3 B
Xenosquirrels

Xenosquirrels

Creature — Alien Squirrel

Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

"Hey Glaxxar, did you remember to seal the vents on the seat belt control module?" —Truss, chief engineer

0/0

1 B
Aardwolf's Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

"My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?" —Johnny, to Spike

2 R
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Space can be a lawless place—far from the praying eyes of electrical inspectors.

5 R
Art Appreciation

Art Appreciation

Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

There's no defending against public opinion.

1 R
_____ Balls of Fire

_____ Balls of Fire

Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Employees were instructed to refer to meteor showers as "impromptu fireworks."

3 R
Big Winner

Big Winner

Creature — Ogre Warrior Guest

Big Winner has trample as long as you control a stickered permanent.

The results of the test of strength were: Yes.

5/2

3 R
Carnival Barker

Carnival Barker

Creature — Dog Employee

: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

3/3

2 R
Circuits Act

Circuits Act

Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Another day, another item Pietra has to add to the "do not juggle" database.

2 R
Devil K. Nevil

Devil K. Nevil

Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

"Danger is my middle name. Also, I don't know how to spell."

2/1

2 R
Don't Try This at Home

Don't Try This at Home

Enchantment

If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) , Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

1 R
Eelectrocute

Eelectrocute

Instant

Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

The midway's games aren't so much rigged as they are insulated and grounded.

1 R
_____ Goblin

_____ Goblin

Creature — Goblin Guest

When this creature enters the battlefield, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

The Astrotorium has never been a place for self-restraint.

2/2

2 R
Goblin Airbrusher

Goblin Airbrusher

Creature — Goblin Employee

Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

Once he'd worked out which end of the thing the paint came from, he was promoted to shirt duty.

2/1

1 R
Goblin Blastronauts

Goblin Blastronauts

Creature — Goblin Employee

When Goblin Blastronauts enters the battlefield, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

The goblins really put themselves into the fireworks show, despite Myra's pleas to stop.

5/4

3 R R
Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest

Haste When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

1/4

2 R
Goblin Girder Gang

Goblin Girder Gang

Creature — Goblin Employee

Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it.

0/4

3 R
Ignacio of Myra's Marvels

Ignacio of Myra's Marvels

Legendary Creature — Lizard Performer

As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

4/3

2 R R
Juggletron

Juggletron

Artifact Creature — Clown Robot

Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.

It's all fun and games until it drops a guest. Then it's a misdemeanor.

0/4

2 R
Minotaur de Force

Minotaur de Force

Creature — Minotaur Performer

Haste When Minotaur de Force enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

"If I ever need a haircut, I just fall a little to the left."

2/1

1 R
Non-Human Cannonball

Non-Human Cannonball

Artifact Creature — Clown Robot

When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.

Designed for maximum impact, comedic and otherwise.

4/3

2 R
Omniclown Colossus // Pie-roclasm

Omniclown Colossus // Pie-roclasm

Artifact Creature — Clown Robot

Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample

7/7

8 R R
Omniclown Colossus // Pie-roclasm

Omniclown Colossus // Pie-roclasm

Sorcery — Adventure

Pie-roclasm deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)

3 R R
One-Clown Band

One-Clown Band

Artifact Creature — Clown Robot Bard

: Target Robot gets +2/+0 until end of turn.

Programmed to play more than seventy instruments and only one song.

1/3

1 R
Opening Ceremony

Opening Ceremony

Sorcery

Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

"Oooooh!" —The crowd "Aaaaaaaaah!" —Also the crowd

4 R R
Priority Boarding

Priority Boarding

Enchantment

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

The Astrotorium's express lane is practically its own ride.

2 R
Proficient Pyrodancer

Proficient Pyrodancer

Creature — Human Performer

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. : Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

When she performed, she was on fire, but in a good way.

2/3

2 R
Rad Rascal

Rad Rascal

Creature — Devil Employee

When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

"Rent a scooter and be just like Devil K. Nevil! Just don't go faster than the speed limit. Or jump over anything. Or catch on fire. Or break every bone in your body multiple times. Other than that, just like him!"

3/3

3 R
Rock Star

Rock Star

Creature — Elemental Performer

Reach When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Born to, and of, rock.

4/5

4 R
Slight Malfunction

Slight Malfunction

Sorcery

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

"Attention, valued patrons. The Tilt-o-Squirrel is now closed." —Astrotorium public address system

1 R
Ticking Mime Bomb

Ticking Mime Bomb

Artifact Creature — Clown Robot Mime

When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.

Silent, but deadly.

2/2

3 R
Trigger Happy

Trigger Happy

Instant

Choose a triggered ability of target permanent. It triggers. You control that ability.

Whenever you copy a triggered ability, you may do a little dance.

1 R
Vorthos, Steward of Myth

Vorthos, Steward of Myth

Legendary Creature — Human Gamer

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

"Just wait, my Madara deck isn't all Emperor Bolas. There's an Umezawa subtheme!"

1/3

1 R
Wee Champion

Wee Champion

Creature — Minotaur Child Guest

Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.

Nobody has ever won the bear, but then again, nobody has ever wanted it quite as much.

0/1

R
Well Done

Well Done

Sorcery

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

"What's the big deal? I've been on fire eighty-one times. Twice just while sleeping." —Devil K. Nevil, daredevil extraordinaire

2 R R
Alpha Guard

Alpha Guard

Creature — Elf Employee

When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.

"Whimsy overflow in sector G! The gremlins are rampaging and the beetles are on fire!"

1/2

1 G
Atomwheel Acrobats

Atomwheel Acrobats

Creature — Elf Performer

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. : Roll a six-sided die.

"If the acrobatic show doesn't wow the audience, we have no one to blame but our elves." —Myra the Magnificent

3/2

3 G
Blorbian Buddy

Blorbian Buddy

Creature — Alien Guest

Trample , : You get (a ticket counter).

When Captain Nebula tragically destroyed the planet Blorb-12 in a parking accident, Myra compensated the survivors with lifetime passes.

1/1

G
Centaur of Attention

Centaur of Attention

Creature — Centaur Performer

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

3/3

3 G G
Chicken Troupe

Chicken Troupe

Creature — Bird Performer

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Why did the chicken cross the park? To get to the other ride.

2/2

1 G
Clandestine Chameleon

Clandestine Chameleon

Creature — Lizard Guest

When Clandestine Chameleon enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

4/3

3 G
Coming Attraction

Coming Attraction

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

The Astrotorium adds new attractions almost as fast as Captain Nebula can crash them into asteroids.

2 G
Done for the Day

Done for the Day

Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Punchy was programmed to do two things: punch tickets and love punching tickets.

2 G
Embiggen

Embiggen

Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

"Flea circus? No, flee circus!"

G
Fight the _____ Fight

Fight the _____ Fight

Enchantment — Aura

Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

1 G
Finishing Move

Finishing Move

Sorcery

You get , then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

What the show lacks in historical accuracy, it makes up for in awesome submission holds.

2 G
Grabby Tabby

Grabby Tabby

Creature — Cat Guest

Grabby Tabby has vigilance as long as you control a stickered permanent.

The milk bottle toss is closed until the rules can be amended.

4/3

3 G
Hardy of Myra's Marvels

Hardy of Myra's Marvels

Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

4/4

2 G G
Icing Manipulator

Icing Manipulator

Creature — Human Employee

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Her most popular flavors are vanilla, maple pecan crunch, and Glurgian galactopod.

1/3

1 G
An Incident Has Occurred

An Incident Has Occurred

Sorcery

Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.

"So sorry, but per our waiver, we're not responsible for 'things happening.'"

1 G
Jermane, Pride of the Circus

Jermane, Pride of the Circus

Legendary Creature — Cat Performer

, : Put two +1/+1 counters on target creature with four or more legs. , : Until end of turn, all creatures able to block target creature with four or more legs do so.

"Don't worry about me, folks! This beauty was well-fed by my predecessor."

2/3

G G
Killer Cosplay

Killer Cosplay

Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip

"Ach! Hans, run! Get the camera. He's adorable!" —Steffi Bobsdotter, next words

G
Lineprancers

Lineprancers

Creature — Centaur Performer

When Lineprancers enters the battlefield, you get , then you may put a power and toughness sticker on a creature you own. : Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.

Can you do the can-can-can-can?

2/2

1 G
Mistakes Were Made

Mistakes Were Made

Instant

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

In hindsight, Chandra's Incendiary Experience should never have been built next to Auntie Grub's House of Pitch.

1 G
_____-o-saurus

_____-o-saurus

Creature — Alien Dinosaur

Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

"Petting in the petting zoo is not advised." —Astrotorium waiver

3/3

4 G G
Pair o' Dice Lost

Pair o' Dice Lost

Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

The Astrotorium is a zero-waste facility, meaning it deals with zero of its waste.

3 G G
Petting Zookeeper

Petting Zookeeper

Creature — Elf Employee

Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Calling it a "petting zoo" really saved on the cages.

0/4

2 G
Pie-Eating Contest

Pie-Eating Contest

Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.

The pie was outstanding. The cobbler tasted like shoes.

4 G
Plot Armor

Plot Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

"If you've got words, we're going to have words."

2 G
Resolute Veggiesaur

Resolute Veggiesaur

Creature — Dinosaur Employee

Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.

This dinosaur doesn't know what will kill him, but he's determined it won't be heart disease.

3/3

2 G
Sole Performer

Sole Performer

Creature — Elf Performer

: Add . Activate only once each turn. (While activating an ability, use rather than tapping the permanent to pay for .)

Elven tap is the official language of three very obnoxious planets.

2/2

2 G G
Spelling Bee

Spelling Bee

Creature — Alien Insect

Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Just be thankful it wasn't grammar scorpions.

1/1

2 G
Squirrel Squatters

Squirrel Squatters

Creature — Squirrel

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Such plush accommodations.

4/4

3 G G
Stiltstrider

Stiltstrider

Creature — Rhino Performer

Reach When Stiltstrider enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

Impossibly tall, improbably elegant.

5/4

3 G G
Tchotchke Elemental

Tchotchke Elemental

Creature — Elemental

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it.

1/1

G
Tug of War

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

4 G
Vegetation Abomination

Vegetation Abomination

Artifact Creature — Plant Mutant Food

Deathtouch , Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.

The animal and vegetable categories kind of merged over time.

2/2

2 G
Ambassador Blorpityblorpboop

Ambassador Blorpityblorpboop

Legendary Creature — Alien Advisor Guest

When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

3/3

3 G U
Angelic Harold

Angelic Harold

Legendary Creature — Angel Performer

Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.

2/2

1 W U
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster

Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

The capo of caps, the hitman of hats, the don of donning fashionable headwear.

5/4

3 W B
Captain Rex Nebula

Captain Rex Nebula

Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

2/2

1 R W
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor

Legendary Creature — Human Performer

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) , : You may put a token from your graveyard or hand onto the battlefield.

She'll sculpt goblins, saprolings, Marit Lage . . . though that one takes a *lot* of balloons.

2/3

W U
Comet, Stellar Pup

Comet, Stellar Pup

Legendary Planeswalker — Comet

[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

2 R W
Dee Kay, Finder of the Lost

Dee Kay, Finder of the Lost

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4

1 U B
Grand Marshal Macie

Grand Marshal Macie

Legendary Creature — Human Performer

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. , : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

2/2

1 W B
It Came from Planet Glurg

It Came from Planet Glurg

Legendary Creature — Alien Ooze

You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

A sludge with a grudge.

0/0

X X G U
Lila, Hospitality Hostess

Lila, Hospitality Hostess

Legendary Creature — Elf Employee

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

As far as Lila was concerned, all courtesy should be common.

3/3

2 G W
Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

3/3

1 B R
Meet and Greet "Sisay"

Meet and Greet "Sisay"

Legendary Creature — Elf Performer

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

1/1

R G
Monoxa, Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.

"Can we get this ghost 11% spookier?"

3/3

2 B R
The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest

Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

2/2

2 B G
Myra the Magnificent

Myra the Magnificent

Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

2/4

2 U R
Pietra, Crafter of Clowns

Pietra, Crafter of Clowns

Legendary Creature — Human Clown Artificer

Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

3/2

1 R W
Roxi, Publicist to the Stars

Roxi, Publicist to the Stars

Legendary Creature — Human Employee

Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.

*/4

2 U R
Space Beleren

Space Beleren

Legendary Planeswalker — Jace

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice.

2 W U
The Space Family Goblinson

The Space Family Goblinson

Legendary Creature — Goblin Guest

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."

1/1

2 R G
Spinnerette, Arachnobat

Spinnerette, Arachnobat

Legendary Creature — Spider Performer

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

High-wire injuries are down 95%. Spider-related injuries are up 3000%.

2/4

3 B G
Truss, Chief Engineer

Truss, Chief Engineer

Legendary Creature — Vedalken Rogue Employee

Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. , , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

1/3

U B
Tusk and Whiskers

Tusk and Whiskers

Legendary Creature — Elephant Mouse Performer

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. , : You get . You may put a sticker on a nonland permanent you own.

Weighing in at a combined thirteen thousand pounds and two ounces.

4/4

3 G W
Autograph Book

Autograph Book

Artifact

Autograph Book enters the battlefield with a page counter on it for each person who has signed it. , , Remove a page counter from Autograph Book: Draw a card.

"It was a pleasure to meet me." —Captain Rex Nebula

2
Blue Ribbon

Blue Ribbon

Artifact — Equipment

When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip

1
Celebr-8000

Celebr-8000

Artifact Creature — Clown Robot

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

3/3

5
Clown Car

Clown Car

Artifact — Vehicle

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

It runs on laughing gas.

1/1

X
D00-DL, Caricaturist

D00-DL, Caricaturist

Legendary Artifact Creature — Robot

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

1/1

6
Draconian Gate-Bot

Draconian Gate-Bot

Artifact Creature — Robot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

"YOU MUST BE THIS TALL TO RIDE. YOU HAVE TEN SECONDS TO COMPLY."

4/2

5
Greatest Show in the Multiverse

Greatest Show in the Multiverse

Artifact Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

7
Park Map

Park Map

Artifact

, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.

1
_____ _____ Rocketship

_____ _____ Rocketship

Artifact — Vehicle

Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2

2/3

4
Souvenir T-Shirt

Souvenir T-Shirt

Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip

3
Strength-Testing Hammer

Strength-Testing Hammer

Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip

"I don't know you, but that hammer rings a bell."

1
Ticket Turbotubes

Ticket Turbotubes

Artifact

: Add one mana of any color. , : You get (a ticket counter).

"WE ARE FILLED WITH TICKETS. WE ARE FILLED WITH PURPOSE."

3
Ticketomaton

Ticketomaton

Artifact Creature — Robot

When Ticketomaton enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

"Please do not engage in debates on the nature of reality with the robot staff." —Astrotorium sign

2/2

3
Wicker Picker

Wicker Picker

Artifact Creature — Scarecrow Guest

Creature spells you cast have sticker kicker . (You may pay an additional as you cast a creature spell. If you do, you get , then you may put a sticker on it.)

"Unless you're quicker, I wouldn't snicker."

2/3

3
The Big Top

The Big Top

Land

: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

The glow of the big top can be seen for light years, but its excitement can be felt in the hearts of everyone who's ever been there.

Nearby Planet

Nearby Planet

Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .

"Here's a nice place we haven't hit yet." —Captain Rex Nebula

Urza's Fun House

Urza's Fun House

Land — Urza's

: Add . : Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. , : Head to AskUrza.com and click Urza's Fun House.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Katerina of Myra's Marvels

Katerina of Myra's Marvels

Legendary Creature — Human Performer

As Katerina of Myra's Marvels enters the battlefield, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

3/3

2 W W
Solaflora, Intergalactic Icon

Solaflora, Intergalactic Icon

Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3

3 W W
Fluros of Myra's Marvels

Fluros of Myra's Marvels

Legendary Creature — Merfolk Performer

As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

3/4

2 U U
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels

Legendary Creature — Vampire Performer

As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

2/2

2 B B
Devil K. Nevil

Devil K. Nevil

Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

2/1

2 R
Ignacio of Myra's Marvels

Ignacio of Myra's Marvels

Legendary Creature — Lizard Performer

As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

4/3

2 R R
Vorthos, Steward of Myth

Vorthos, Steward of Myth

Legendary Creature — Human Gamer

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

1/3

1 R
Hardy of Myra's Marvels

Hardy of Myra's Marvels

Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

4/4

2 G G
Jermane, Pride of the Circus

Jermane, Pride of the Circus

Legendary Creature — Cat Performer

, : Put two +1/+1 counters on target creature with four or more legs. , : Until end of turn, all creatures able to block target creature with four or more legs do so.

2/3

G G
Ambassador Blorpityblorpboop

Ambassador Blorpityblorpboop

Legendary Creature — Alien Advisor Guest

When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

3/3

3 G U
Angelic Harold

Angelic Harold

Legendary Creature — Angel Performer

Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.

2/2

1 W U
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster

Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

5/4

3 W B
Captain Rex Nebula

Captain Rex Nebula

Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

2/2

1 R W
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor

Legendary Creature — Human Performer

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) , : You may put a token from your graveyard or hand onto the battlefield.

2/3

W U
Dee Kay, Finder of the Lost

Dee Kay, Finder of the Lost

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4

1 U B
Grand Marshal Macie

Grand Marshal Macie

Legendary Creature — Human Performer

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. , : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

2/2

1 W B
It Came from Planet Glurg

It Came from Planet Glurg

Legendary Creature — Alien Ooze

You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

0/0

X X G U
Lila, Hospitality Hostess

Lila, Hospitality Hostess

Legendary Creature — Elf Employee

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

3/3

2 G W
Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

3/3

1 B R
Meet and Greet "Sisay"

Meet and Greet "Sisay"

Legendary Creature — Elf Performer

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

1/1

R G
Monoxa, Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.

3/3

2 B R
The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest

Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

2/2

2 B G
Myra the Magnificent

Myra the Magnificent

Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

2/4

2 U R
Pietra, Crafter of Clowns

Pietra, Crafter of Clowns

Legendary Creature — Human Clown Artificer

Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

3/2

1 R W
Roxi, Publicist to the Stars

Roxi, Publicist to the Stars

Legendary Creature — Human Employee

Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.

*/4

2 U R
The Space Family Goblinson

The Space Family Goblinson

Legendary Creature — Goblin Guest

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

1/1

2 R G
Spinnerette, Arachnobat

Spinnerette, Arachnobat

Legendary Creature — Spider Performer

Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

2/4

3 B G
Truss, Chief Engineer

Truss, Chief Engineer

Legendary Creature — Vedalken Rogue Employee

Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. , , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

1/3

U B
Tusk and Whiskers

Tusk and Whiskers

Legendary Creature — Elephant Mouse Performer

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. , : You get . You may put a sticker on a nonland permanent you own.

4/4

3 G W
D00-DL, Caricaturist

D00-DL, Caricaturist

Legendary Artifact Creature — Robot

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

1/1

6
Comet, Stellar Pup

Comet, Stellar Pup

Legendary Planeswalker — Comet

[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

2 R W
Space Beleren

Space Beleren

Legendary Planeswalker — Jace

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice.

2 W U
Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple Garden

Temple Garden

Land — Forest Plains

(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steam Vents

Steam Vents

Land — Island Mountain

(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Water Gun Balloon Game

Water Gun Balloon Game

Artifact

As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

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