Urza's Saga

Image Card Info Mana cost
Absolute Grace

Absolute Grace

Enchantment

All creatures have protection from black.

In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.

1 W
Absolute Law

Absolute Law

Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

1 W
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The very young and the very old know best the song the angels sing.

3 W W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearers.

1/1

1 W
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

1 W
Catastrophe

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

4 W W
Clear

Clear

Instant

Destroy target enchantment. Cycling (, Discard this card: Draw a card.)

1 W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Defensive Formation

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." —*Song of All*, canto 873

W
Disciple of Grace

Disciple of Grace

Creature — Human Cleric

Protection from black Cycling (, Discard this card: Draw a card.)

Beauty is beyond law.

1/2

1 W
Disciple of Law

Disciple of Law

Creature — Human Cleric

Protection from red Cycling (, Discard this card: Draw a card.)

A religious order for religious order.

1/2

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"Let Phyrexia breed evil in the darkness; my holy light will reveal its taint." —Serra

1 W
Elite Archers

Elite Archers

Creature — Human Soldier Archer

: Elite Archers deals 3 damage to target attacking or blocking creature.

Arrows fletched with the feathers of angels seldom miss their mark.

3/3

5 W
Faith Healer

Faith Healer

Creature — Human Cleric

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.

The power of faith is quiet. It is the leaf unmoved by the hurricane.

1/1

1 W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

1 W W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

"Xantcha is recovering. The medicine is slow, but my magic would have killed her." —Serra, to Urza

W
Herald of Serra

Herald of Serra

Creature — Angel

Flying, vigilance Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3/4

2 W W
Humble

Humble

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

"It is not your place to rule, Radiant. It may not even be mine." —Serra

1 W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

"We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"

1/1

2 W
Monk Idealist

Monk Idealist

Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

2/2

2 W
Monk Realist

Monk Realist

Creature — Human Monk Cleric

When Monk Realist enters the battlefield, destroy target enchantment.

"We plant the seeds of doubt to harvest the crop of wisdom."

1/1

1 W
Opal Acrolith

Opal Acrolith

Enchantment

Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. : Opal Acrolith becomes an enchantment.

2 W
Opal Archangel

Opal Archangel

Enchantment

When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.

4 W
Opal Caryatid

Opal Caryatid

Enchantment

When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

W
Opal Gargoyle

Opal Gargoyle

Enchantment

When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.

1 W
Opal Titan

Opal Titan

Enchantment

When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.

2 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"Fight? I cannot. I do not care if I live or die, so long as I can rest." —Urza, to Serra

1 W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

"It is *not* sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."

2 W
Path of Peace

Path of Peace

Sorcery

Destroy target creature. Its owner gains 4 life.

"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." —Radiant, archangel

3 W
Pegasus Charger

Pegasus Charger

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." —*Song of All*, canto 211

2/1

2 W
Planar Birth

Planar Birth

Sorcery

Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.

"From womb of nothingness sprang this place of beauty, purity, and hope realized." —*Song of All*, canto 3

1 W
Presence of the Master

Presence of the Master

Enchantment

Whenever a player casts an enchantment spell, counter it.

Peace to all. Peace be all. —Great Hall floor inscription

3 W
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." —Radiant, archangel

1 W
Remembrance

Remembrance

Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

3 W
Rune of Protection: Artifacts

Rune of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: Black

Rune of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: Blue

Rune of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: Green

Rune of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: Lands

Rune of Protection: Lands

Enchantment

: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: Red

Rune of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Rune of Protection: White

Rune of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)

1 W
Sanctum Custodian

Sanctum Custodian

Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to any target this turn.

Serra told them to guard Urza as he healed. Five years they stood.

1/2

2 W
Sanctum Guardian

Sanctum Guardian

Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

"Protect our mother in her womb."

1/4

1 W W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.

2/2

2 W W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*

4 W W W
Serra Zealot

Serra Zealot

Creature — Human Soldier

First strike

"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." —Radiant, archangel

1/1

W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

"Lifted beyond herself, for that battle Brindri was an angel of light and fury." —*Song of All*, canto 524

2 W W
Serra's Hymn

Serra's Hymn

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

W
Serra's Liturgy

Serra's Liturgy

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. , Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

2 W W
Shimmering Barrier

Shimmering Barrier

Creature — Wall

Defender (This creature can't attack.) First strike Cycling (, Discard this card: Draw a card.)

1/3

1 W
Silent Attendant

Silent Attendant

Creature — Human Cleric

: You gain 1 life.

"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."

0/2

2 W
Songstitcher

Songstitcher

Creature — Human Cleric

: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

The true names of birds are songs woven into their souls.

1/1

W
Soul Sculptor

Soul Sculptor

Creature — Human

, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.

Does the stone mimic life, or did it once live?

1/1

2 W
Voice of Grace

Voice of Grace

Creature — Angel

Flying, protection from black

"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." —*Song of All*, canto 167

2/2

3 W
Voice of Law

Voice of Law

Creature — Angel

Flying, protection from red

"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through." —*Song of All*, canto 167

2/2

3 W
Waylay

Waylay

Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

"You reek of corruption," spat the knight. "Why are you even here?"

2 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Academy Researchers

Academy Researchers

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2/2

1 U U
Annul

Annul

Instant

Counter target artifact or enchantment spell.

The most effective way to destroy a spell is to ensure it was never cast in the first place.

U
Arcane Laboratory

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

It soon became obvious that some experiments were best overseen by fireproof teachers.

2 U
Attunement

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long." —Urza

2 U
Back to Basics

Back to Basics

Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?" —Barrin, *Principia*

2 U
Barrin, Master Wizard

Barrin, Master Wizard

Legendary Creature — Human Wizard

, Sacrifice a permanent: Return target creature to its owner's hand.

"Knowledge is no more expensive than ignorance, and at least as satisfying." —Barrin, master wizard

1/1

1 U U
Catalog

Catalog

Instant

Draw two cards, then discard a card.

"Without order comes errors, and errors kill on Tolaria." —Barrin, master wizard

2 U
Cloak of Mists

Cloak of Mists

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked.

"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." —Barrin, master wizard

1 U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." —Barrin, progress report

4 U U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.

2/1

1 U
Curfew

Curfew

Instant

Each player returns a creature they control to its owner's hand.

". . . But I'm not tired!"

U
Disruptive Student

Disruptive Student

Creature — Human Wizard

: Counter target spell unless its controller pays .

"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." —Barrin, progress report

1/1

2 U
Douse

Douse

Enchantment

: Counter target red spell.

The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact—though forever sealed in time.

2 U
Drifting Djinn

Drifting Djinn

Creature — Djinn

Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay . Cycling (, Discard this card: Draw a card.)

5/5

4 U U
Enchantment Alteration

Enchantment Alteration

Instant

Attach target Aura attached to a creature or land to another permanent of that type.

U
Energy Field

Energy Field

Enchantment

Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.

1 U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

The mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.

2 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

1 U
Gilded Drake

Gilded Drake

Creature — Drake

Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.

Buyer beware.

3/3

1 U
Great Whale

Great Whale

Creature — Whale

When Great Whale enters the battlefield, untap up to seven lands.

"As a great whale dies, it flips onto its back. And so an island is born." —Mariners' legend

5/5

5 U U
Hermetic Study

Hermetic Study

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

"Books can be replaced; a prize student cannot. Be patient." —Urza, to Barrin

1 U
Hibernation

Hibernation

Instant

Return all green permanents to their owners' hands.

On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.

2 U
Horseshoe Crab

Horseshoe Crab

Creature — Crab

: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3

2 U
Imaginary Pet

Imaginary Pet

Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

4/4

1 U
Launch

Launch

Enchantment — Aura

Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.

1 U
Lilting Refrain

Lilting Refrain

Enchantment

At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays , where X is the number of verse counters on Lilting Refrain.

1 U
Lingering Mirage

Lingering Mirage

Enchantment — Aura

Enchant land Enchanted land is an Island. Cycling (, Discard this card: Draw a card.)

Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.

1 U
Morphling

Morphling

Creature — Shapeshifter

: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.

3/3

3 U U
Pendrell Drake

Pendrell Drake

Creature — Drake

Flying Cycling (, Discard this card: Draw a card.)

The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.

2/3

3 U
Pendrell Flux

Pendrell Flux

Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.

1 U
Peregrine Drake

Peregrine Drake

Creature — Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

That the Tolarian mists parted for the drakes was warning enough to stay away.

2/3

4 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Power Taint

Power Taint

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay . Cycling (, Discard this card: Draw a card.)

1 U
Recantation

Recantation

Enchantment

At the beginning of your upkeep, you may put a verse counter on Recantation. , Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.

3 U U
Rescind

Rescind

Instant

Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)

1 U U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Time flows like a river. In Tolaria we practice the art of building dams." —Barrin, master wizard

2 U U
Sandbar Merfolk

Sandbar Merfolk

Creature — Merfolk

Cycling (, Discard this card: Draw a card.)

You are not prey until a predator knows of your existence.

1/1

U
Sandbar Serpent

Sandbar Serpent

Creature — Serpent

Cycling (, Discard this card: Draw a card.)

Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."

3/4

4 U
Show and Tell

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

2 U
Somnophore

Somnophore

Creature — Illusion

Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

2/2

2 U U
Spire Owl

Spire Owl

Creature — Bird

Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Stern Proctor

Stern Proctor

Creature — Human Wizard

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.

"I preferred the harsh tutors—they made mischief all the more fun." —Teferi, third-level student

1/2

U U
Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

X 2 U
Sunder

Sunder

Instant

Return all lands to their owners' hands.

The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.

3 U U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are." —Teferi, fourth-level student

U
Time Spiral

Time Spiral

Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

4 U U
Tolarian Winds

Tolarian Winds

Instant

Discard all the cards in your hand, then draw that many cards.

Afterward, Tolaria's winds were like the whispers of lost wizards, calling for life.

1 U
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

2 U U
Veil of Birds

Veil of Birds

Enchantment

When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.

When wind marries sky, even the bride's veil sings her praises.

U
Veiled Apparition

Veiled Apparition

Enchantment

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."

1 U
Veiled Crocodile

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Some roads are paved with bad intentions.

2 U
Veiled Sentry

Veiled Sentry

Enchantment

When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.

U
Veiled Serpent

Veiled Serpent

Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling (, Discard this card: Draw a card.)

2 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard

2 U
Wizard Mentor

Wizard Mentor

Creature — Human Wizard

: Return Wizard Mentor and target creature you control to their owner's hand.

Although some of the students quickly grasped the concept, the others could summon only blackboards.

2/2

2 U
Zephid

Zephid

Creature — Illusion

Flying Shroud (This creature can't be the target of spells or abilities.)

Once you've seen one, you'll understand why spells won't go near them.

3/4

4 U U
Zephid's Embrace

Zephid's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Spells will shun you, as will everyone else.

2 U U
Abyssal Horror

Abyssal Horror

Creature — Horror

Flying When Abyssal Horror enters the battlefield, target player discards two cards.

It has no face of its own—it wears that of its latest victim.

2/2

4 B B
Befoul

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

"The land putrefied at its touch, turned into an oily bile in seconds." —Radiant, archangel

2 B B
Bereavement

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

"Grief is as useless as love." —Gix, Yawgmoth praetor

1 B
Blood Vassal

Blood Vassal

Creature — Thrull

Sacrifice Blood Vassal: Add .

"They are bred to suffer and born to die. Much like humans." —Gix, Yawgmoth praetor

2/2

2 B
Bog Raiders

Bog Raiders

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Let weak feed on weak, that we may divine the nature of strength." —*Phyrexian Scriptures*

2/2

2 B
Bog Raiders

Bog Raiders

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/2

2 B
Breach

Breach

Instant

Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

2 B
Cackling Fiend

Cackling Fiend

Creature — Zombie

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1

2 B B
Carrion Beetles

Carrion Beetles

Creature — Insect

, : Exile up to three target cards from a single graveyard.

It's all fun and games until someone loses an eye.

1/1

B
Contamination

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces instead of any other type and amount.

2 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Yawgmoth brushed Urza's mind, and Urza's world convulsed.

5 B
Crazed Skirge

Crazed Skirge

Creature — Phyrexian Imp

Flying, haste

They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.

2/2

3 B
Dark Hatchling

Dark Hatchling

Creature — Horror

Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

3/3

4 B B
Dark Ritual

Dark Ritual

Instant

Add .

"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began." —*Phyrexian Scriptures*

B
Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

"Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." —Xantcha, to Urza

B
Despondency

Despondency

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

1 B
Diabolic Servitude

Diabolic Servitude

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

3 B
Diabolic Servitude

Diabolic Servitude

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

3 B
Discordant Dirge

Discordant Dirge

Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. , Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

3 B B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"We decide who is worthy of our works." —Gix, Yawgmoth praetor

B
Eastern Paladin

Eastern Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target green creature.

"Their fragile world. Their futile lives. They obstruct the Grand Evolution. In Yawgmoth's name, we shall excise them." —Oath of the East

3/3

2 B B
Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change." —Sitrik, birth priest

1 B
Expunge

Expunge

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)

2 B
Flesh Reaver

Flesh Reaver

Creature — Phyrexian Horror

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.

4/4

1 B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Ill-Gotten Gains

Ill-Gotten Gains

Sorcery

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Urza thought it a crusade. Xantcha knew it was a robbery.

2 B B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

The shade tracks victims by reverberations of the pipes, as a spider senses prey tangled in its trembling web.

1/1

2 B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

1/1

2 B
Lurking Evil

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

"Ash is our air, darkness our flesh." —*Phyrexian Scriptures*

B B B
Mana Leech

Mana Leech

Creature — Leech

You may choose not to untap Mana Leech during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.

1/1

2 B
No Rest for the Wicked

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities." —Sitrik, birth priest

1 B
No Rest for the Wicked

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

1 B
Oppression

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

"Do not presume to speak for yourself." —Gix, to Xantcha

1 B B
Order of Yawgmoth

Order of Yawgmoth

Creature — Phyrexian Zombie Knight

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card.

2/2

2 B B
Parasitic Bond

Parasitic Bond

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

"All bonds are parasitic. Only rulership is pure." —Gix, Yawgmoth praetor

3 B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." —Radiant, archangel

2 B B
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Phyrexian Ghoul

Phyrexian Ghoul

Creature — Phyrexian Zombie

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2

2 B
Planar Void

Planar Void

Enchantment

Whenever another card is put into a graveyard from anywhere, exile that card.

"Planeswalking isn't about walking. It's about falling and screaming." —Xantcha, Phyrexian outcast

B
Priest of Gix

Priest of Gix

Creature — Phyrexian Human Cleric Minion

When Priest of Gix enters the battlefield, add .

"Gix doesn't want a people to rule but puppets to entertain his madness." —Xantcha, Phyrexian outcast

2/1

2 B
Rain of Filth

Rain of Filth

Instant

Until end of turn, lands you control gain "Sacrifice this land: Add ."

"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." —Urza, journal

B
Ravenous Skirge

Ravenous Skirge

Creature — Phyrexian Imp

Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.

Hunger is a kind of madness—and here, all madness flourishes.

1/1

2 B
Reclusive Wight

Reclusive Wight

Creature — Zombie Minion

At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.

There are places so horrible that even the dead hide their faces.

4/4

3 B
Reprocess

Reprocess

Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Everything will find its use in Phyrexia. Eventually.

2 B B
Sanguine Guard

Sanguine Guard

Creature — Phyrexian Zombie Knight

First strike : Regenerate Sanguine Guard.

"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh." —*Phyrexian Scriptures*

2/2

1 B B
Sicken

Sicken

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1. Cycling (, Discard this card: Draw a card.)

Urza dared to attack Phyrexia. Slowly, it retaliated.

B
Skirge Familiar

Skirge Familiar

Creature — Phyrexian Imp

Flying Discard a card: Add .

The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.

3/2

4 B
Skittering Skirge

Skittering Skirge

Creature — Phyrexian Imp

Flying When you cast a creature spell, sacrifice Skittering Skirge.

The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.

3/2

B B
Sleeper Agent

Sleeper Agent

Creature — Phyrexian Minion

When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

3/3

B
Spined Fluke

Spined Fluke

Creature — Worm Horror

When Spined Fluke enters the battlefield, sacrifice a creature. : Regenerate Spined Fluke.

Its spines are prized as writing quills by the priests of Gix.

5/1

2 B
Tainted Aether

Tainted Aether

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Gix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight.

2 B B
Unnerve

Unnerve

Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix

3 B
Unworthy Dead

Unworthy Dead

Creature — Phyrexian Skeleton

: Regenerate Unworthy Dead.

"Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." —*Phyrexian Scriptures*

1/1

1 B
Unworthy Dead

Unworthy Dead

Creature — Phyrexian Skeleton

: Regenerate Unworthy Dead.

1/1

1 B
Vampiric Embrace

Vampiric Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

2 B B
Vebulid

Vebulid

Creature — Phyrexian Horror

Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.

0/0

B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."

2 B
Vile Requiem

Vile Requiem

Enchantment

At the beginning of your upkeep, you may put a verse counter on Vile Requiem. , Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

2 B B
Western Paladin

Western Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Their weak laws. Their flawed systems. They inhibit the Grand Evolution. In Yawgmoth's name, we shall erase them." —Oath of the West

3/3

2 B B
Witch Engine

Witch Engine

Creature — Horror

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Add . Target opponent gains control of Witch Engine. (Activate only as an instant.)

4/4

5 B
Yawgmoth's Edict

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

"Phyrexia's purity permits no other." —Xantcha, Phyrexian outcast

1 B
Yawgmoth's Will

Yawgmoth's Will

Sorcery

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

2 B
Acidic Soil

Acidic Soil

Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.

2 R
Antagonism

Antagonism

Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

3 R
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

2 R
Bedlam

Bedlam

Enchantment

Creatures can't block.

Sometimes quantity, in the absence of quality, is good enough.

2 R R
Brand

Brand

Instant

Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling (, Discard this card: Draw a card.)

"By this glyph I affirm your role." —Urza, to Karn

R
Bravado

Bravado

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

"We drive the dragons from our home. Why should we fear you?" —Fire Eye, viashino bey

1 R
Bulwark

Bulwark

Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

"It will be the goblin's first bath, and its last." —Fire Eye, viashino bey

3 R R
Crater Hellion

Crater Hellion

Creature — Hellion Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

6/6

4 R R
Destructive Urge

Destructive Urge

Enchantment — Aura

Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Red sky at night, dragon's delight.

1 R R
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

"Then, just when the other guys were winnin', the sky threw up." —Jula, goblin raider

1 R
Dromosaur

Dromosaur

Creature — Dinosaur

Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.

2/3

2 R
Electryte

Electryte

Creature — Trilobite Beast

Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.

3/3

3 R R
Falter

Falter

Instant

Creatures without flying can't block this turn.

Like a sleeping dragon, Shiv stirs and groans at times.

1 R
Fault Line

Fault Line

Instant

Fault Line deals X damage to each creature without flying and each player.

We live on the serpent's back. —Viashino saying

X R R
Fiery Mantle

Fiery Mantle

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

1 R
Fire Ants

Fire Ants

Creature — Insect

: Fire Ants deals 1 damage to each other creature without flying.

Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.

2/1

2 R
Fire Ants

Fire Ants

Creature — Insect

: Fire Ants deals 1 damage to each other creature without flying.

2/1

2 R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

R
Goblin Cadets

Goblin Cadets

Creature — Goblin

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

"If you kids don't stop that racket, I'm turning this expedition around *right now!*"

2/1

R
Goblin Lackey

Goblin Lackey

Creature — Goblin

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

All bark, someone else's bite.

1/1

R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

There's always room for one more.

1/1

2 R
Goblin Offensive

Goblin Offensive

Sorcery

Create X 1/1 red Goblin creature tokens.

They certainly are.

X 1 R R
Goblin Patrol

Goblin Patrol

Creature — Goblin

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

"Take the sharp metal stick and make a lotta holes." —Jula, goblin raider

2/1

R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.

2/2

1 R
Goblin Spelunkers

Goblin Spelunkers

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"It only short jump. You go first." "AIIIEEEE!" "Hmm . . . we go different way now."

2/2

2 R
Goblin War Buggy

Goblin War Buggy

Creature — Goblin

Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2

1 R
Guma

Guma

Creature — Cat

Protection from blue

When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.

2/2

2 R
Headlong Rush

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

A landslide of goblins poured toward the defenders—tumbling, rolling, and bouncing their way down the steep hillside.

1 R
Heat Ray

Heat Ray

Instant

Heat Ray deals X damage to target creature.

It's not known whether the Thran built the device to forge their wonders or to defend them.

X R
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.

3 R R
Lay Waste

Lay Waste

Sorcery

Destroy target land. Cycling (, Discard this card: Draw a card.)

3 R
Lightning Dragon

Lightning Dragon

Creature — Dragon

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.

4/4

2 R R
Meltdown

Meltdown

Sorcery

Destroy each artifact with mana value X or less.

Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.

X R
Okk

Okk

Creature — Goblin

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

4/4

1 R
Outmaneuver

Outmaneuver

Instant

X target blocked creatures assign their combat damage this turn as though they weren't blocked.

"Push one goblin into sight, an' run a lot. That's tactics." —Jula, goblin raider

X R
Rain of Salt

Rain of Salt

Sorcery

Destroy two target lands.

Here, rain does not wash the land; it desiccates it.

4 R R
Raze

Raze

Sorcery

As an additional cost to cast this spell, sacrifice a land. Destroy target land.

The viashino believe that the oldest mountains hate everyone equally.

R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Here's how ya win. Don't let the other guy hit back first." —Jula, goblin raider

R
Retromancer

Retromancer

Creature — Viashino Shaman

Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.

"If one harm us, strike them in return. So sayeth the bey."

3/3

2 R R
Rumbling Crescendo

Rumbling Crescendo

Enchantment

At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. , Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

3 R R
Scald

Scald

Enchantment

Whenever a player taps an Island for mana, Scald deals 1 damage to that player.

"Shiv may be surrounded by water, but the mountains go far deeper." —Fire Eye, viashino bey

1 R
Scoria Wurm

Scoria Wurm

Creature — Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

7/7

4 R
Scrap

Scrap

Instant

Destroy target artifact. Cycling (, Discard this card: Draw a card.)

2 R
Shivan Hellkite

Shivan Hellkite

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

5/5

5 R R
Shivan Raptor

Shivan Raptor

Creature — Dinosaur

First strike, haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3/1

2 R
Shiv's Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.

"Wear the foe's form to best it in battle. So sayeth the bey."

2 R R
Shower of Sparks

Shower of Sparks

Instant

Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.

The viashino had learned how to operate the rig through trial and error—mostly error.

R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise—'cept rock."

3 R
Steam Blast

Steam Blast

Sorcery

Steam Blast deals 2 damage to each creature and each player.

The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.

2 R
Sulfuric Vapors

Sulfuric Vapors

Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

It was the dragons who first learned to chase their prey into the vapors before igniting them.

3 R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Torch Song

Torch Song

Enchantment

At the beginning of your upkeep, you may put a verse counter on Torch Song. , Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.

2 R
Viashino Outrider

Viashino Outrider

Creature — Viashino

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

"Give thy ration to thy mount, if the road be long. So sayeth the bey."

4/3

2 R
Viashino Runner

Viashino Runner

Creature — Viashino

Menace (This creature can't be blocked except by two or more creatures.)

"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." —Jula, goblin raider

3/2

3 R
Viashino Sandswimmer

Viashino Sandswimmer

Creature — Viashino

: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

Few swim in a place of such thirst.

3/2

2 R R
Viashino Weaponsmith

Viashino Weaponsmith

Creature — Viashino

Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.

Within the rig settlement, those who have mastered the making of weapons earn highest honor.

2/2

3 R
Vug Lizard

Vug Lizard

Creature — Lizard

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3/4

1 R R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

"Shiv hatched from a shell of stone around a yolk of flame." —Viashino myth

4 R R
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

2 G G
Acridian

Acridian

Creature — Insect

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.

2/4

1 G
Albino Troll

Albino Troll

Creature — Troll

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Regenerate Albino Troll.

3/3

1 G
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

3/3

3 G
Argothian Elder

Argothian Elder

Creature — Elf Druid

: Untap two target lands.

Sharpen your ears —Elvish expression meaning "grow wiser"

2/2

3 G
Argothian Enchantress

Argothian Enchantress

Creature — Human Druid

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

0/1

1 G
Argothian Swine

Argothian Swine

Creature — Boar

Trample

In Argoth, the shortest path between two points is the one the swine make.

3/3

3 G
Argothian Wurm

Argothian Wurm

Creature — Wurm

Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

6/6

3 G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"Braid her branches, life fulfilling Goddess loving, Goddess killing." —Citanul chant

2 G
Blanchwood Treefolk

Blanchwood Treefolk

Creature — Treefolk

The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk.

4/5

4 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"How could you not hear it approach? It's a hippo!" —Argivian commander

3/3

3 G
Carpet of Flowers

Carpet of Flowers

Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

G
Cave Tiger

Cave Tiger

Creature — Cat

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.

2/2

2 G
Child of Gaea

Child of Gaea

Creature — Elemental

Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay . : Regenerate Child of Gaea.

7/7

3 G G G
Citanul Centaurs

Citanul Centaurs

Creature — Centaur

Shroud (This creature can't be the target of spells or abilities.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

3 G
Citanul Hierophants

Citanul Hierophants

Creature — Human Druid

Creatures you control have ": Add ."

From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.

3/2

3 G
Cradle Guard

Cradle Guard

Creature — Treefolk

Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.

4/4

1 G G
Crosswinds

Crosswinds

Enchantment

Creatures with flying get -2/-0.

Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.

1 G
Elvish Herder

Elvish Herder

Creature — Elf

: Target creature gains trample until end of turn.

Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.

1/1

G
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound.

1/1

G
Endless Wurm

Endless Wurm

Creature — Wurm

Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.

Ages ago, a party of elves took cover to let one pass. They're still waiting.

9/9

3 G G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.

G
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

2 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The forest was too lush for the brothers to despoil—almost.

1 G
Fortitude

Fortitude

Enchantment — Aura

Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

1 G
Gaea's Bounty

Gaea's Bounty

Sorcery

Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.

The forest grew back so quickly that lumbering machines were suspended in the treetops.

2 G
Gaea's Embrace

Gaea's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.

The forest rose to the battle, not to save the people but to save itself.

2 G G
Gorilla Warrior

Gorilla Warrior

Creature — Ape Warrior

The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.

3/2

2 G
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"We have more sprouts than they have hands." —Gamelen, Citanul elder

2 G G
Greener Pastures

Greener Pastures

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

2 G
Hawkeater Moth

Hawkeater Moth

Creature — Insect

Flying Shroud (This creature can't be the target of spells or abilities.)

Each day at dusk the birds above the canopy grow silent.

1/2

3 G
Hidden Ancients

Hidden Ancients

Enchantment

When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.

The only alert the invaders had was the rustling of leaves on a day without wind.

1 G
Hidden Guerrillas

Hidden Guerrillas

Enchantment

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

G
Hidden Herd

Hidden Herd

Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

G
Hidden Predators

Hidden Predators

Enchantment

When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.

G
Hidden Spider

Hidden Spider

Enchantment

When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

It wants only to dress you in silk.

G
Hidden Stag

Hidden Stag

Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

1 G
Hush

Hush

Sorcery

Destroy all enchantments. Cycling (, Discard this card: Draw a card.)

3 G
Lull

Lull

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

1 G
Midsummer Revel

Midsummer Revel

Enchantment

At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. , Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.

3 G G
Pouncing Jaguar

Pouncing Jaguar

Creature — Cat

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—you're in for a long day.

2/2

G
Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add for each Elf on the battlefield.

Titania rewards all those who honor the forest by making them a living part of it.

1/1

1 G
Rejuvenate

Rejuvenate

Sorcery

You gain 6 life. Cycling (, Discard this card: Draw a card.)

3 G
Retaliation

Retaliation

Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.

2 G
Sporogenesis

Sporogenesis

Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

3 G
Spreading Algae

Spreading Algae

Enchantment — Aura

Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

G
Symbiosis

Symbiosis

Instant

Two target creatures each get +2/+2 until end of turn.

Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.

1 G
Titania's Boon

Titania's Boon

Sorcery

Put a +1/+1 counter on each creature you control.

When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.

3 G
Titania's Chosen

Titania's Chosen

Creature — Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.

"What do a hero and an arrow have in common? In times of war are many more made." —Elvish riddle

1/1

2 G
Treefolk Seedlings

Treefolk Seedlings

Creature — Treefolk

Treefolk Seedlings's toughness is equal to the number of Forests you control.

The year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.

2/*

2 G
Treetop Rangers

Treetop Rangers

Creature — Elf Ranger

Treetop Rangers can't be blocked except by creatures with flying.

"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms." —Mishra

2/2

2 G
Venomous Fangs

Venomous Fangs

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.

All the pain of the shattered forest contained in a single drop.

2 G
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.

3 G
War Dance

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

G
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

2 G G
Wild Dogs

Wild Dogs

Creature — Dog

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling (, Discard this card: Draw a card.)

2/1

G
Winding Wurm

Winding Wurm

Creature — Wurm

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm's writhing path.

6/6

4 G
Barrin's Codex

Barrin's Codex

Artifact

At the beginning of your upkeep, you may put a page counter on Barrin's Codex. , , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

4
Cathodion

Cathodion

Artifact Creature — Construct

When Cathodion dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3

3
Chimeric Staff

Chimeric Staff

Artifact

: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

A snake in the grasp.

4
Citanul Flute

Citanul Flute

Artifact

, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

5
Claws of Gix

Claws of Gix

Artifact

, Sacrifice a permanent: You gain 1 life.

When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.

0
Copper Gnomes

Copper Gnomes

Artifact Creature — Gnome

, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.

Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.

1/1

2
Crystal Chimes

Crystal Chimes

Artifact

, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.

3
Dragon Blood

Dragon Blood

Artifact

, : Put a +1/+1 counter on target creature.

Fire in the blood, fire in the belly.

3
Endoskeleton

Endoskeleton

Artifact

You may choose not to untap Endoskeleton during your untap step. , : Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

2
Fluctuator

Fluctuator

Artifact

Cycling abilities you activate cost up to less to activate.

Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.

2
Grafted Skullcap

Grafted Skullcap

Artifact

At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

"Let go your mind. Mine is fitter." —Gix, Yawgmoth praetor

4
Hopping Automaton

Hopping Automaton

Artifact Creature — Construct

: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.

2/2

3
Karn, Silver Golem

Karn, Silver Golem

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

4/4

5
Lifeline

Lifeline

Artifact

Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

5
Lotus Blossom

Lotus Blossom

Artifact

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.

2
Metrognome

Metrognome

Artifact

When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.

4
Mishra's Helix

Mishra's Helix

Artifact

, : Tap X target lands.

The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.

5
Mobile Fort

Mobile Fort

Artifact Creature — Wall

Defender (This creature can't attack.) : Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

0/6

4
Noetic Scales

Noetic Scales

Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

4
Phyrexian Colossus

Phyrexian Colossus

Artifact Creature — Phyrexian Golem

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

8/8

7
Phyrexian Processor

Phyrexian Processor

Artifact

As Phyrexian Processor enters the battlefield, pay any amount of life. , : Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.

4
Pit Trap

Pit Trap

Artifact

, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Yotian soldiers were designed to fight, not watch their feet.

2
Purging Scythe

Purging Scythe

Artifact

At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.

5
Smokestack

Smokestack

Artifact

At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

4
Temporal Aperture

Temporal Aperture

Artifact

, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

2
Thran Turbine

Thran Turbine

Artifact

At the beginning of your upkeep, you may add . You can't spend this mana to cast spells.

When Urza asked the viashino what it did, they answered: "It hums."

1
Umbilicus

Umbilicus

Artifact

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

It was the explorers' only tether to reality.

4
Urza's Armor

Urza's Armor

Artifact

If a source would deal damage to you, prevent 1 of that damage.

"Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." —Urza

6
Voltaic Key

Voltaic Key

Artifact

, : Untap target artifact.

The key did not work on a single lock, yet it opened many doors.

1
Wall of Junk

Wall of Junk

Artifact Creature — Wall

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.

0/7

2
Whetstone

Whetstone

Artifact

: Each player mills two cards.

To hone swords and dull minds. —Whetstone inscription

3
Wirecat

Wirecat

Artifact Creature — Cat

Wirecat can't attack or block if an enchantment is on the battlefield.

Its purr is the sound of iron filings sliding down satin.

4/3

4
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

3
Blasted Landscape

Blasted Landscape

Land

: Add . Cycling (, Discard this card: Draw a card.)

Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Gaea's Cradle

Gaea's Cradle

Legendary Land

: Add for each creature you control.

"Here sprouted the first seedling of Argoth. Here the last tree will fall." —Gamelen, Citanul elder

Phyrexian Tower

Phyrexian Tower

Legendary Land

: Add . , Sacrifice a creature: Add .

Living metal encasing dying flesh.

Polluted Mire

Polluted Mire

Land

Polluted Mire enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Remote Isle

Remote Isle

Land

Remote Isle enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Serra's Sanctum

Serra's Sanctum

Legendary Land

: Add for each enchantment you control.

A fragile cocoon of dreaming will.

Shivan Gorge

Shivan Gorge

Legendary Land

: Add . , : Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Thran Quarry

Thran Quarry

Land

At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. : Add one mana of any color.

Tolarian Academy

Tolarian Academy

Legendary Land

: Add for each artifact you control.

The academy worked with time—until time ran out.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)