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Adorable Kitten
Host Creature — Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1/1
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Aerial Toastmaster
Artifact Creature — Cyborg Rigger
Flying
, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/2
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Amateur Auteur
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
And thus at Maze's End
the runners end their strife.
Our saving grace, that hooded kid,
is now Guildpact for life.
—*RAVNICA! The Musical*
2/2
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Amateur Auteur
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
So Griselbrand was bound,
his rage brought to a halt.
'Til Lili Vess came 'round
asking, "Hey, what's in the vault?"
—*INNISTRAD! The Musical*
2/2
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Amateur Auteur
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
Elspeth, blessed by Heliod,
stepped up where the hydra trod.
Soon afterward, a lesson learned:
attack the Champion, get burned!
—*THEROS! The Musical*
2/2
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Amateur Auteur
Creature — Human
Sacrifice Amateur Auteur: Destroy target enchantment.
The two Eldrazi titans fell
and set the ground a-rumbling!
"How come no one ever listens?"
old Ugin flew off grumbling.
—*ZENDIKAR! The Musical*
2/2
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By Gnome Means
Enchantment
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.
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Chivalrous Chevalier
Artifact Creature — Cyborg Knight
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
"I treat every foe according to the highest codes of conduct. Then I kill them."
3/3
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Do-It-Yourself Seraph
Artifact Creature — Cyborg Angel
Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4/4
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Gimme Five
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
"Up high! To the side! Down low! To the left! Other left! Over here—"
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GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
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Half-Kitten, Half-
Creature — Cat
Whenever you're dealt damage,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+2
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Humming-
Creature — Bird
Flying
Whenever you attack with two or more creatures,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+3
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Jackknight
Artifact Creature — Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
"My sword is at your service, as are my scissors, corkscrew, and bottle opener."
1/1
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
2/2
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the gravy boat."
2/2
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
2/2
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
2/2
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
2/2
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Knight of the Kitchen Sink
Artifact Creature — Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
2/2
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Knight of the Widget
Artifact Creature — Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
*/*
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Midlife Upgrade
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Oddly Uneven
Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
The odds are good, but the goods are odd.
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Old Guard
Artifact Creature — Cyborg Soldier
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?"
2/1
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Ordinary Pony
Host Creature — Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2/3
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Rhino-
Creature — Rhino
Whenever this creature blocks,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+4
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Riveting Rigger
Artifact Creature — Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"
2/2
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Rules Lawyer
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
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Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
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Shaggy Camel
Host Creature — Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
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Side Quest
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
"Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph
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Teacher's Pet
Creature — Cat Bird Scientist
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1
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Animate Library
Enchantment — Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Sometimes the books hit back.
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Blurry Beeble
Artifact Creature — Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1
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Chipper Chopper
Artifact Creature — Cyborg Rigger
Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/1
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Clocknapper
Creature — Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
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Crafty Octopus
Host Creature — Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/3
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Crow Storm
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm crow lonely, boon for a birder.
Storm crows together, likely a murder.
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Defective Detective
Creature — Human Spy
Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
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Five-Finger Discount
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."
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Graveyard Busybody
Creature — Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
You have to hang around the graveyard if you want to catch the talking dead.
*/*
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Half-Shark, Half-
Creature — Shark
At the beginning of your upkeep,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
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Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.
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Kindly Cognician
Artifact Creature — Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
1/3
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Magic Word
Enchantment — Aura
Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.
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Mer Man
Host Creature — Human Fish
When this creature enters the battlefield, you may draw a card.
3/3
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More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Why was 5 afraid of 6? Because 678.
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Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."
2/1
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Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."
2/1
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Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."
2/1
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Novellamental
Creature — Elemental
Flying
Novellamental can block only creatures with flying.
"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."
2/1
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Numbing Jellyfish
Host Creature — Jellyfish
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
2/3
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S.N.E.A.K. Dispatcher
Creature — Human Spy
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2/1
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Socketed Sprocketer
Artifact Creature — Cyborg Knight
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
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Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
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Spy Eye
Creature — Eye Spy
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
1/3
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Suspicious Nanny
Creature — Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
"Afternoon, folks. Lovely day for a stroll with my authentic human baby."
3/4
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Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
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Very Cryptic Command
Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
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Very Cryptic Command
Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
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Very Cryptic Command
Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
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Very Cryptic Command
Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
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Very Cryptic Command
Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
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Very Cryptic Command
Instant
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
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Wall of Fortune
Artifact Creature — Wall
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
"You need a six? All right everyone, she needs a six!"
0/4
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Big Boa Constrictor
Host Creature — Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1/2
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capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
part basket case, all lowercase.
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Dirty Rat
Host Creature — Rat
When this creature enters the battlefield, target opponent discards a card.
1/1
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Extremely Slow Zombie
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Brrrrrrrrrrrr . . .
3/3
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Extremely Slow Zombie
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . aaaaaaiiii . . .
3/3
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Extremely Slow Zombie
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . iiiiiiinnnn . . .
3/3
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Extremely Slow Zombie
Creature — Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
. . . nnnnnssssss!
3/3
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Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
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Hangman
Creature — Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.
: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
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Hazmat Suit (Used)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
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Hoisted Hireling
Creature — Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
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Inhumaniac
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
For the mind-minded mastermind.
1/1
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Masterful Ninja
Creature — Troll Ninja
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: Masterful Ninja gets +1/+1 until end of turn.
1/1
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Ninja
Creature — Ninja
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
+1/+0
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Old-Fashioned Vampire
Creature — Vampyre
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
"Stalking hard or hardly stalking, am I right?"
3/3
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Over My Dead Bodies
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
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Overt Operative
Creature — Human Ninja Rigger
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Saw her coming. Didn't matter.
2/3
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"Rumors of My Death . . ."
Enchantment
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
By the fourth funeral, the mooks had gotten pretty good at them.
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Skull Saucer
Creature — Zombie Head
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.
4/1
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
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Sly Spy
Creature — Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
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Snickering Squirrel
Creature — Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."
1/1
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Spike, Tournament Grinder
Legendary Creature — Human Gamer
( can be paid with either or 2 life.)
: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
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Squirrel-Powered Scheme
Enchantment
Increase the result of each die you roll by 2.
Lucinda didn't know which she enjoyed most: the science, the squirrels, or the maniacal laughter.
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Steady-Handed Mook
Creature — Human Rigger
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
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Stinging Scorpion
Host Creature — Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3/2
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Subcontract
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.
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Summon the Pack
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
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Zombified
Creature — Zombie
: Combine Zombified from your graveyard with target host.
, Exile a creature card from your graveyard:
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
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The Big Idea
Legendary Creature — Brainiac Villain
, : Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
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Box of Free-Range Goblins
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Skrab tried to warn his fellow goblins that the hammer was bait for a trap, but they stopped listening at "hammer."
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Bumbling Pangolin
Host Creature — Pangolin Beast
When this creature enters the battlefield, you may destroy target artifact.
2/2
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Common Iguana
Host Creature — Lizard
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
1/3
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The Countdown Is at One
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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Feisty Stegosaurus
Host Creature — Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2/1
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Garbage Elemental
Creature — Elemental
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
2/4
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Garbage Elemental
Creature — Elemental Rigger
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3/1
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Garbage Elemental
Creature — Elemental
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
3/2
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Garbage Elemental
Creature — Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
3/3
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Garbage Elemental
Creature — Elemental
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
4/3
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Garbage Elemental
Creature — Elemental
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
6/5
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Goblin Haberdasher
Creature — Goblin Hatificer
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
An accessory in every sense of the word.
2/2
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Half-Orc, Half-
Creature — Orc Warrior
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+1
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Hammer Helper
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
"Need a hammer? Gotta get your fix? I know a guy."
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Hammer Jammer
Creature — Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
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Hammerfest Boomtacular
Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
It's less "music" and more "straightforward hearing damage."
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Infinity Elemental
Creature — Elemental
(This creature has INFINITE POWER.)
It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,
∞/5
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It That Gets Left Hanging
Creature — Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
"Give me . . . some skin."
5/4
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Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
"It's time to put the 'die' in 'diameter!'"
—Flaky the Irrational
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Painiac
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
"You're about to be struck by a brilliant idea!"
0/3
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Party Crasher
Creature — Goblin Berserker
Haste
You can attack with Party Crasher once each combat during each opponent's turn.
No rest. No mercy. No reservations.
3/3
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Steamflogger Boss
Creature — Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Don't quit now, we're almost done.
Then we'll build another one!"
3/3
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Steamflogger of the Month
Creature — Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
3/3
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Steamflogger Temp
Creature — Goblin Rigger
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.
2/1
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Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Goblins only have two speeds: hard loaf and full-on hammer freak-out.
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Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
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Target Minotaur
Creature — Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
2/1
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Target Minotaur
Creature — Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
2/1
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Target Minotaur
Creature — Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
2/1
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Target Minotaur
Creature — Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
2/1
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Three-Headed Goblin
Creature — Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
It's true that two heads are better than one, but after that you run into diminishing returns.
3/3
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Work a Double
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
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Wrench-Rigger
Creature — Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
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As Luck Would Have It
Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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Beast in Show
Creature — Beast
Trample
"A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer."
6/4
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Beast in Show
Creature — Beast
Trample
"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor."
6/4
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Beast in Show
Creature — Beast
Trample
"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."
6/4
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Beast in Show
Creature — Beast
Trample
"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch."
6/4
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Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
One fateful night, bright-eyed and bushy-tailed, they rose.
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Clever Combo
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
At Crossbreed Labs, "heads or tails" has nothing to do with coins.
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Druid of the Sacred Beaker
Creature — Deer Bird Ape Druid
: Add for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
2/2
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Eager Beaver
Host Creature — Beaver
When this creature enters the battlefield, you may untap target permanent.
3/2
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Earl of Squirrel
Creature — Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
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First Pick
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Picking hammers is dangerous, but it's still safer than harvesting saw bushes.
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Ground Pounder
Creature — Goblin Warrior
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
People came from miles away just to see the head of the hammer.
2/2
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Half-Squirrel, Half-
Creature — Squirrel
Whenever a nontoken creature enters the battlefield,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1/-0
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Hydradoodle
Creature — Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Less housebroken than housebreaking.
0/0
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
"Hallowed be this assemblage of various stuff!"
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose an artist.
Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.
"Hallowed be this assortment of diverse things!"
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
"Hallowed be this compilation of mixed objects!"
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose a rarity.
Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.
"Hallowed be this collection of miscellaneous items!"
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose odd or even.
Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.
"Hallowed be this gathering of eclectic products!"
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Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose a number.
Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
"Hallowed be this potpourri of sundry goods!"
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Joyride Rigger
Creature — Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!
3/3
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Monkey-
Creature — Monkey
Whenever a nontoken creature you control dies,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
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Mother Kangaroo
Host Creature — Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1/1
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Multi-Headed
Creature — Hydra
At the beginning of each end step, if you rolled a die this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4/+4
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Really Epic Punch
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.
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Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
"Be sure to get the tree in the picture."
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Serpentine
Creature — Wurm
Landfall — Whenever a land enters the battlefield under your control,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
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Shellephant
Creature — Turtle and/or Elephant
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
?/?
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Slaying Mantis
Creature — Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6/6
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Squirrel Dealer
Creature — Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."
1/1
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Steamflogger Service Rep
Creature — Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
1/1
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Wild Crocodile
Host Creature — Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
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Willing Test Subject
Creature — Spider Monkey Scientist
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
: Roll a six-sided die.
2/2
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Baron Von Count
Legendary Creature — Human Villain
Baron Von Count enters the battlefield with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
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Better Than One
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
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Cramped Bunker
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
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Dr. Julius Jumblemorph
Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
4/4
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The Grand Calcutron
Legendary Artifact
The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
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Grusilda, Monster Masher
Legendary Creature — Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
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Hot Fix
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
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Ol' Buzzbark
Legendary Creature — Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
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Phoebe, Head of S.N.E.A.K.
Legendary Creature — Human Spy
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
This space intentionally left blank.
2/3
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Urza, Academy Headmaster
Legendary Planeswalker — Urza
[+1]: Head to AskUrza.com and click +1.
[−1]: Head to AskUrza.com and click -1.
[−6]: Head to AskUrza.com and click -6.
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X
Legendary Creature — Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
, : Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2/2
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Mary O'Kill
Legendary Creature — Human Villain
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5/5
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Angelic Rocket
Host Artifact Creature — Angel
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
4/4
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Border Guardian
Artifact Creature — Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
1/1
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Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack — : Target player loses 2 life.
• Doodle — : You gain 3 life.
• Buzz — , : Draw a card.
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Clock of DOOOOOOOOOOOOM!
Artifact
, : Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count
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Cogmentor
Artifact Creature — Gnome Rigger
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs."
—*Song of the Cogmentor*
1/1
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Contraption Cannon
Artifact
, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.
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Curious Killbot
Artifact Creature — Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
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Delighted Killbot
Artifact Creature — Killbot
"click . . . click . . . whirrrr . . . beep."
2/1
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Despondent Killbot
Artifact Creature — Killbot
"click . . . click . . . beep . . . whirrrr . . ."
2/1
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Enraged Killbot
Artifact Creature — Killbot
"click . . . whirrrr . . . beep . . . click!"
2/1
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Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
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Everythingamajig
Artifact
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Everythingamajig
Artifact
, : Draw a card. Activate only if you have no cards in hand.
, : You gain 10 life.
, , Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
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Everythingamajig
Artifact
: Flip a coin. If you win the flip, add . Activate only as an instant.
, : Target player discards a card. Activate only during your turn.
: Everythingamajig becomes an X/X Construct artifact creature until end of turn.
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Everythingamajig
Artifact
: Add one mana of any color.
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
, : Everythingamajig deals 12 damage to target creature.
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Everythingamajig
Artifact
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add .
, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
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Everythingamajig
Artifact
, : Scry 2.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Gnome-Made Engine
Host Artifact Creature — Construct
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
2/2
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Handy Dandy Clone Machine
Artifact
, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Early testing failed because the clones were all thumbs.
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Kindslaver
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
"Just relax—I brought in a substitute."
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Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
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Labro Bot
Host Artifact Creature — Dog
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
3/3
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Lobe Lobber
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip
"Time for you to meet the brains of this operation!"
—The Big Idea
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Mad Science Fair Project
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
"When it comes down to it, science is more art than science."
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Modular Monstrosity
Artifact Creature — Construct
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
3/3
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Proper Laboratory Attire
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
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Robo-
Artifact Creature — Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
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Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
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Staff of the Letter Magus
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
A symbol of _________ in _________ times.
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Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
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Steam-Powered
Artifact Creature — Construct
:
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0/+4
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Steel Squirrel
Artifact Creature — Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
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Sword of Dungeons & Dragons
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
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Voracious Vacuum
Host Artifact Creature — Construct
When this creature enters the battlefield, put a +1/+1 counter on target creature.
1/1
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Secret Base
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
The Order of the Widget doesn't believe in traveling light.
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Secret Base
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
The location of S.N.E.A.K. HQ is a closely guarded secret.
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Secret Base
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
The League of Dastardly Doom takes the word "headquarters" very seriously.
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Secret Base
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
For the Goblin Explosioneers, there's no crater like home.
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Secret Base
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
"WARNING: Do not feed the rhinopus."
—Crossbreed Labs campus advisory
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Watermarket
Land
: Add . Spend this mana only to cast spells with watermarks.
Shopping List
Lamp-hand attachment
X-ray contact lenses
Discount death ray
Two-headed hammer
Kitten-fish
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Accessories to Murder
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
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Applied Aeronautics
Artifact — Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
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Arms Depot
Artifact — Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
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Auto-Key
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains ": You gain 3 life."
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Bee-Bee Gun
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains ": This creature fights another target creature."
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Boomflinger
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
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Buzz Buggy
Artifact — Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
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Deadly Poison Sampler
Artifact — Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
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Dictation Quillograph
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Dispatch Dispensary
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
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Division Table
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
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Dogsnail Engine
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
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Dual Doomsuits
Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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Duplication Device
Artifact — Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Faerie Aerie
Artifact — Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
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Genetic Recombinator
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
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Gift Horse
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Gnomeball Machine
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
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Goblin Slingshot
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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Guest List
Artifact — Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
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Hard Hat Area
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Head Banger
Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
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Hypnotic Swirly Disc
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
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Inflation Station
Artifact — Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
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Insufferable Syphon
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
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Jamming Device
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
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Lackey Recycler
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
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Mandatory Friendship Shackles
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
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Neural Network
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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Oaken Power Suit
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
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Optical Optimizer
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."
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Pet Project
Artifact — Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
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Quick-Stick Lick Trick
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Rapid Prototyper
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Record Store
Artifact — Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Refibrillator
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Sap Sucker
Artifact — Contraption
Whenever you crank Sap Sucker, add . Until end of turn, you don't lose this mana as steps and phases end.
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Sundering Fork
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
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Targeting Rocket
Artifact — Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
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Thud-for-Duds
Artifact — Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
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Top-Secret Tunnel
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
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Tread Mill
Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Turbo-Thwacking Auto-Hammer
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
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Twiddlestick Charger
Artifact — Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
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Widget Contraption
Artifact — Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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