Unstable

Image Card Info Mana cost
Adorable Kitten

Adorable Kitten

Host Creature — Cat

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

1/1

W
Aerial Toastmaster

Aerial Toastmaster

Artifact Creature — Cyborg Rigger

Flying , Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

3/2

3 W
Amateur Auteur

Amateur Auteur

Creature — Human

Sacrifice Amateur Auteur: Destroy target enchantment.

And thus at Maze's End the runners end their strife. Our saving grace, that hooded kid, is now Guildpact for life. —*RAVNICA! The Musical*

2/2

1 W
Amateur Auteur

Amateur Auteur

Creature — Human

Sacrifice Amateur Auteur: Destroy target enchantment.

So Griselbrand was bound, his rage brought to a halt. 'Til Lili Vess came 'round asking, "Hey, what's in the vault?" —*INNISTRAD! The Musical*

2/2

1 W
Amateur Auteur

Amateur Auteur

Creature — Human

Sacrifice Amateur Auteur: Destroy target enchantment.

Elspeth, blessed by Heliod, stepped up where the hydra trod. Soon afterward, a lesson learned: attack the Champion, get burned! —*THEROS! The Musical*

2/2

1 W
Amateur Auteur

Amateur Auteur

Creature — Human

Sacrifice Amateur Auteur: Destroy target enchantment.

The two Eldrazi titans fell and set the ground a-rumbling! "How come no one ever listens?" old Ugin flew off grumbling. —*ZENDIKAR! The Musical*

2/2

1 W
By Gnome Means

By Gnome Means

Enchantment

, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. , Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

There's no race like gnome.

2 W
Chivalrous Chevalier

Chivalrous Chevalier

Artifact Creature — Cyborg Knight

Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

"I treat every foe according to the highest codes of conduct. Then I kill them."

3/3

4 W
Do-It-Yourself Seraph

Do-It-Yourself Seraph

Artifact Creature — Cyborg Angel

Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

4/4

4 W W
Gimme Five

Gimme Five

Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

"Up high! To the side! Down low! To the left! Other left! Over here—"

W
GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

W
Half-Kitten, Half-

Half-Kitten, Half-

Creature — Cat

Whenever you're dealt damage, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+1/+2

Humming-

Humming-

Creature — Bird

Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+3

Jackknight

Jackknight

Artifact Creature — Cyborg Knight

Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

"My sword is at your service, as are my scissors, corkscrew, and bottle opener."

1/1

1 W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the garlic press."

2/2

W W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the gravy boat."

2/2

W W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the juicer."

2/2

W W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the melon baller."

2/2

W W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

"Whew. For a minute, I thought I'd forgotten the olive forks."

2/2

W W
Knight of the Kitchen Sink

Knight of the Kitchen Sink

Artifact Creature — Cyborg Knight

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the tea cozy."

2/2

W W
Knight of the Widget

Knight of the Widget

Artifact Creature — Cyborg Knight

Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

His armor is lightweight titanium alloy, but his will is iron.

*/*

2 W
Midlife Upgrade

Midlife Upgrade

Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

3 W
Oddly Uneven

Oddly Uneven

Sorcery

Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.

The odds are good, but the goods are odd.

3 W W
Old Guard

Old Guard

Artifact Creature — Cyborg Soldier

, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

"You say you're capable of flying. You got any proof of that?"

2/1

1 W
Ordinary Pony

Ordinary Pony

Host Creature — Horse

When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

2/3

2 W
Rhino-

Rhino-

Creature — Rhino

Whenever this creature blocks, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+1/+4

Riveting Rigger

Riveting Rigger

Artifact Creature — Cyborg Rigger

When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"

2/2

2 W
Rules Lawyer

Rules Lawyer

Artifact Creature — Cyborg Advisor

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

1/1

3 W W
Sacrifice Play

Sacrifice Play

Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

In recursive chess, one piece can capture another only after beating it in a game of recursive chess.

2 W
Shaggy Camel

Shaggy Camel

Host Creature — Camel

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

3/3

3 W
Side Quest

Side Quest

Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

W
Success!

Success!

Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

"Those who witness my work often question its necessity. I've never understood that." —Dr. Julius Jumblemorph

W
Teacher's Pet

Teacher's Pet

Creature — Cat Bird Scientist

, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.

"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."

2/1

1 W
Animate Library

Animate Library

Enchantment — Aura

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate Library instead.

Sometimes the books hit back.

4 U U
Blurry Beeble

Blurry Beeble

Artifact Creature — Cyborg Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

1/1

U
Chipper Chopper

Chipper Chopper

Artifact Creature — Cyborg Rigger

Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

1/1

3 U
Clocknapper

Clocknapper

Creature — Human Spy

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

2/2

3 U U
Crafty Octopus

Crafty Octopus

Host Creature — Octopus Rigger

When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

1/3

2 U
Crow Storm

Crow Storm

Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Storm crow lonely, boon for a birder. Storm crows together, likely a murder.

2 U
Defective Detective

Defective Detective

Creature — Human Spy

Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Nothing gets by her . . . except the evidence, the motive, and the culprit.

2/1

2 U
Five-Finger Discount

Five-Finger Discount

Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."

4 U U
Graveyard Busybody

Graveyard Busybody

Creature — Human Spy

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

You have to hang around the graveyard if you want to catch the talking dead.

*/*

4 U U
Half-Shark, Half-

Half-Shark, Half-

Creature — Shark

At the beginning of your upkeep, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3

Incite Insight

Incite Insight

Sorcery

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.

X U U
Kindly Cognician

Kindly Cognician

Artifact Creature — Cyborg Artificer

Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.

"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."

1/3

1 U
Magic Word

Magic Word

Enchantment — Aura

Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.

2 U
Mer Man

Mer Man

Host Creature — Human Fish

When this creature enters the battlefield, you may draw a card.

3/3

4 U
More or Less

More or Less

Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Why was 5 afraid of 6? Because 678.

U
Novellamental

Novellamental

Creature — Elemental

Flying Novellamental can block only creatures with flying.

"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."

2/1

1 U
Novellamental

Novellamental

Creature — Elemental

Flying Novellamental can block only creatures with flying.

"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."

2/1

1 U
Novellamental

Novellamental

Creature — Elemental

Flying Novellamental can block only creatures with flying.

"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."

2/1

1 U
Novellamental

Novellamental

Creature — Elemental

Flying Novellamental can block only creatures with flying.

"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."

2/1

1 U
Numbing Jellyfish

Numbing Jellyfish

Host Creature — Jellyfish

When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.

2/3

3 U
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher

Creature — Human Spy

, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

2/1

1 U
Socketed Sprocketer

Socketed Sprocketer

Artifact Creature — Cyborg Knight

: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.

1/1

U
Spell Suck

Spell Suck

Instant

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

S-U-C-K

2 U U
Spy Eye

Spy Eye

Creature — Eye Spy

Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

"That pigeon knows something, and we will find out what." —X

1/3

2 U U
Suspicious Nanny

Suspicious Nanny

Creature — Human Spy Rigger

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

"Afternoon, folks. Lovely day for a stroll with my authentic human baby."

3/4

4 U
Time Out

Time Out

Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Anyone other than a goblin would've gotten only a hand caught in the cookie jar.

4 U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.

1 U U U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.

1 U U U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Draw a card from an opponent's library. • Copy target instant or sorcery spell. You may choose new targets for the copy. • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. • Create a 1/1 colorless Gnome artifact creature token.

1 U U U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.

1 U U U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

1 U U U
Very Cryptic Command

Very Cryptic Command

Instant

Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.

1 U U U
Wall of Fortune

Wall of Fortune

Artifact Creature — Wall

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

"You need a six? All right everyone, she needs a six!"

0/4

1 U
Big Boa Constrictor

Big Boa Constrictor

Host Creature — Snake

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

1/2

3 B
capital offense

capital offense

instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

part basket case, all lowercase.

2 B B
Dirty Rat

Dirty Rat

Host Creature — Rat

When this creature enters the battlefield, target opponent discards a card.

1/1

1 B
Extremely Slow Zombie

Extremely Slow Zombie

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Brrrrrrrrrrrr . . .

3/3

1 B
Extremely Slow Zombie

Extremely Slow Zombie

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

. . . aaaaaaiiii . . .

3/3

1 B
Extremely Slow Zombie

Extremely Slow Zombie

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

. . . iiiiiiinnnn . . .

3/3

1 B
Extremely Slow Zombie

Extremely Slow Zombie

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

. . . nnnnnssssss!

3/3

1 B
Finders, Keepers

Finders, Keepers

Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.

5 B
Hangman

Hangman

Creature — Human Villain

As Hangman enters the battlefield, secretly note a word with six to eight letters. : Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman.

1/1

B
Hazmat Suit (Used)

Hazmat Suit (Used)

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

3 B
Hoisted Hireling

Hoisted Hireling

Creature — Zombie

Hoisted Hireling has flying as long as it's being held above the battlefield.

Zarv no longer trusted the kitten posters telling him to "hang in there."

2/1

2 B
Inhumaniac

Inhumaniac

Creature — Brainiac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

For the mind-minded mastermind.

1/1

1 B
Masterful Ninja

Masterful Ninja

Creature — Troll Ninja

Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. : Masterful Ninja gets +1/+1 until end of turn.

1/1

2 B
Ninja

Ninja

Creature — Ninja

You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

+1/+0

Old-Fashioned Vampire

Old-Fashioned Vampire

Creature — Vampyre

Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.

"Stalking hard or hardly stalking, am I right?"

3/3

3 B B
Over My Dead Bodies

Over My Dead Bodies

Enchantment

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

4 B B
Overt Operative

Overt Operative

Creature — Human Ninja Rigger

Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Saw her coming. Didn't matter.

2/3

3 B
"Rumors of My Death . . ."

"Rumors of My Death . . ."

Enchantment

, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

By the fourth funeral, the mooks had gotten pretty good at them.

2 B
Skull Saucer

Skull Saucer

Creature — Zombie Head

Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.

No body is ready for this kind of power.

4/1

4 B B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.

2/2

2 B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.

2/2

2 B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.

2/2

2 B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.

2/2

2 B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.

The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.

2/2

2 B
Sly Spy

Sly Spy

Creature — Human Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.

2/2

2 B
Snickering Squirrel

Snickering Squirrel

Creature — Squirrel Advisor

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."

1/1

B
Spike, Tournament Grinder

Spike, Tournament Grinder

Legendary Creature — Human Gamer

( can be paid with either or 2 life.) : Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

"Just wait—I have a response."

1/1

2 B / P B / P
Squirrel-Powered Scheme

Squirrel-Powered Scheme

Enchantment

Increase the result of each die you roll by 2.

Lucinda didn't know which she enjoyed most: the science, the squirrels, or the maniacal laughter.

2 B
Steady-Handed Mook

Steady-Handed Mook

Creature — Human Rigger

Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

A mook's life span is just long enough to get just good enough to get careless.

1/1

2 B
Stinging Scorpion

Stinging Scorpion

Host Creature — Scorpion

When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

3/2

4 B
Subcontract

Subcontract

Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.

B
Summon the Pack

Summon the Pack

Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

7 B
Zombified

Zombified

Creature — Zombie

: Combine Zombified from your graveyard with target host. , Exile a creature card from your graveyard: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+2

The Big Idea

The Big Idea

Legendary Creature — Brainiac Villain

, : Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

4/4

4 R R
Box of Free-Range Goblins

Box of Free-Range Goblins

Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Skrab tried to warn his fellow goblins that the hammer was bait for a trap, but they stopped listening at "hammer."

4 R R
Bumbling Pangolin

Bumbling Pangolin

Host Creature — Pangolin Beast

When this creature enters the battlefield, you may destroy target artifact.

2/2

3 R
Common Iguana

Common Iguana

Host Creature — Lizard

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

1/3

1 R
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

3 R R
Feisty Stegosaurus

Feisty Stegosaurus

Host Creature — Dinosaur

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

2/1

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

2/4

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental Rigger

When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/1

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

3/2

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

3/3

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

4/3

4 R
Garbage Elemental

Garbage Elemental

Creature — Elemental

Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

6/5

4 R
Goblin Haberdasher

Goblin Haberdasher

Creature — Goblin Hatificer

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.

An accessory in every sense of the word.

2/2

2 R
Half-Orc, Half-

Half-Orc, Half-

Creature — Orc Warrior

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+1

Hammer Helper

Hammer Helper

Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

"Need a hammer? Gotta get your fix? I know a guy."

3 R
Hammer Jammer

Hammer Jammer

Creature — Goblin Warrior

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

0/0

3 R
Hammerfest Boomtacular

Hammerfest Boomtacular

Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

It's less "music" and more "straightforward hearing damage."

3 R R
Infinity Elemental

Infinity Elemental

Creature — Elemental

(This creature has INFINITE POWER.)

It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,

∞/5

4 R R R
It That Gets Left Hanging

It That Gets Left Hanging

Creature — Elemental Horror

When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.

"Give me . . . some skin."

5/4

5 R
Just Desserts

Just Desserts

Instant

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

"It's time to put the 'die' in 'diameter!'" —Flaky the Irrational

1 R
Painiac

Painiac

Creature — Brainiac

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

"You're about to be struck by a brilliant idea!"

0/3

2 R
Party Crasher

Party Crasher

Creature — Goblin Berserker

Haste You can attack with Party Crasher once each combat during each opponent's turn.

No rest. No mercy. No reservations.

3/3

4 R
Steamflogger Boss

Steamflogger Boss

Creature — Goblin Rigger

Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

"Don't quit now, we're almost done. Then we'll build another one!"

3/3

3 R
Steamflogger of the Month

Steamflogger of the Month

Creature — Goblin Rigger

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

The perks aren't great.

3/3

3 R R
Steamflogger Temp

Steamflogger Temp

Creature — Goblin Rigger

, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.

2/1

1 R
Steamfloggery

Steamfloggery

Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Goblins only have two speeds: hard loaf and full-on hammer freak-out.

4 R R
Super-Duper Death Ray

Super-Duper Death Ray

Instant

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

2 R
Target Minotaur

Target Minotaur

Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1

1 R
Target Minotaur

Target Minotaur

Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1

1 R
Target Minotaur

Target Minotaur

Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1

1 R
Target Minotaur

Target Minotaur

Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1

1 R
Three-Headed Goblin

Three-Headed Goblin

Creature — Goblin Mutant

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

It's true that two heads are better than one, but after that you run into diminishing returns.

3/3

3 R R
Work a Double

Work a Double

Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.

2 R R
Wrench-Rigger

Wrench-Rigger

Creature — Goblin Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Goblin innovator, goblin corpse. Tomayto, tomahto.

1/1

R
As Luck Would Have It

As Luck Would Have It

Enchantment

Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

G
Beast in Show

Beast in Show

Creature — Beast

Trample

"A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer."

6/4

4 G G
Beast in Show

Beast in Show

Creature — Beast

Trample

"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor."

6/4

4 G G
Beast in Show

Beast in Show

Creature — Beast

Trample

"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."

6/4

4 G G
Beast in Show

Beast in Show

Creature — Beast

Trample

"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch."

6/4

4 G G
Chittering Doom

Chittering Doom

Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

One fateful night, bright-eyed and bushy-tailed, they rose.

3 G
Clever Combo

Clever Combo

Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

At Crossbreed Labs, "heads or tails" has nothing to do with coins.

1 G
Druid of the Sacred Beaker

Druid of the Sacred Beaker

Creature — Deer Bird Ape Druid

: Add for each Crossbreed Labs watermark among permanents you control.

Others try to be the best in their class. She strives to be the best in her phylum.

2/2

2 G
Eager Beaver

Eager Beaver

Host Creature — Beaver

When this creature enters the battlefield, you may untap target permanent.

3/2

2 G
Earl of Squirrel

Earl of Squirrel

Creature — Squirrel Noble Advisor

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

4/4

4 G G
First Pick

First Pick

Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Picking hammers is dangerous, but it's still safer than harvesting saw bushes.

3 G
Ground Pounder

Ground Pounder

Creature — Goblin Warrior

: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

People came from miles away just to see the head of the hammer.

2/2

1 G
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature — Squirrel

Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

-1/-0

Hydradoodle

Hydradoodle

Creature — Hydra Dog

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Less housebroken than housebreaking.

0/0

X X G G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose Flavorful or Bland. • Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card. • Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

"Hallowed be this assemblage of various stuff!"

1 G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose an artist. Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

"Hallowed be this assortment of diverse things!"

1 G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

"Hallowed be this compilation of mixed objects!"

1 G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

"Hallowed be this collection of miscellaneous items!"

1 G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

"Hallowed be this gathering of eclectic products!"

1 G
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)

"Hallowed be this potpourri of sundry goods!"

1 G
Joyride Rigger

Joyride Rigger

Creature — Goblin Rigger

When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!

3/3

3 G
Monkey-

Monkey-

Creature — Monkey

Whenever a nontoken creature you control dies, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+2

Mother Kangaroo

Mother Kangaroo

Host Creature — Kangaroo

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

1/1

4 G
Multi-Headed

Multi-Headed

Creature — Hydra

At the beginning of each end step, if you rolled a die this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+4/+4

Really Epic Punch

Really Epic Punch

Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

It smarts more than the average bear.

1 G
Selfie Preservation

Selfie Preservation

Sorcery

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

"Be sure to get the tree in the picture."

1 G
Serpentine

Serpentine

Creature — Wurm

Landfall — Whenever a land enters the battlefield under your control, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3

Shellephant

Shellephant

Creature — Turtle and/or Elephant

: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.

?/?

1 G G
Slaying Mantis

Slaying Mantis

Creature — Insect Wrestler

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

6/6

5 G G
Squirrel Dealer

Squirrel Dealer

Creature — Raccoon Lizard Bird

When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."

1/1

G
Steamflogger Service Rep

Steamflogger Service Rep

Creature — Goblin Rigger

Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

It's more like a hard day of lunch with a work break between shifts.

1/1

2 G
Wild Crocodile

Wild Crocodile

Host Creature — Crocodile

When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

1/1

1 G
Willing Test Subject

Willing Test Subject

Creature — Spider Monkey Scientist

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. : Roll a six-sided die.

2/2

2 G
Baron Von Count

Baron Von Count

Legendary Creature — Human Villain

Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

3/3

1 B R
Better Than One

Better Than One

Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

G W
Cramped Bunker

Cramped Bunker

Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.

4 R G
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph

Legendary Creature

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

4/4

2 G W
The Grand Calcutron

The Grand Calcutron

Legendary Artifact

The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

W U
Grusilda, Monster Masher

Grusilda, Monster Masher

Legendary Creature — Zombie Villain

Combined, enchanted, and equipped creatures you control have menace. , : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

4/4

3 B R
Hot Fix

Hot Fix

Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

It's not a carpet moth, it's a feature.

4 W U
Ol' Buzzbark

Ol' Buzzbark

Legendary Creature — Goblin Warrior

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

3/3

X R G
Phoebe, Head of S.N.E.A.K.

Phoebe, Head of S.N.E.A.K.

Legendary Creature — Human Spy

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. : Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

This space intentionally left blank.

2/3

1 U B
Urza, Academy Headmaster

Urza, Academy Headmaster

Legendary Planeswalker — Urza

[+1]: Head to AskUrza.com and click +1. [−1]: Head to AskUrza.com and click -1. [−6]: Head to AskUrza.com and click -6.

W U B R G
X

X

Legendary Creature — Human Spy

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. , : Put X into target opponent's hand. : You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

2/2

U B
Mary O'Kill

Mary O'Kill

Legendary Creature — Human Villain

: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

5/5

5 B / R
Angelic Rocket

Angelic Rocket

Host Artifact Creature — Angel

Flying When this creature enters the battlefield, you may destroy target nonland permanent.

4/4

8
Border Guardian

Border Guardian

Artifact Creature — Knight

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

1/1

4
Buzzing Whack-a-Doodle

Buzzing Whack-a-Doodle

Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — : Target player loses 2 life. • Doodle — : You gain 3 life. • Buzz — , : Draw a card.

4
Clock of DOOOOOOOOOOOOM!

Clock of DOOOOOOOOOOOOM!

Artifact

, : Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!" —Baron Von Count

4
Cogmentor

Cogmentor

Artifact Creature — Gnome Rigger

Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs." —*Song of the Cogmentor*

1/1

1
Contraption Cannon

Contraption Cannon

Artifact

, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.

Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.

4
Curious Killbot

Curious Killbot

Artifact Creature — Killbot

"whirrrr . . . beep . . . click . . . click?"

2/1

2
Delighted Killbot

Delighted Killbot

Artifact Creature — Killbot

"click . . . click . . . whirrrr . . . beep."

2/1

2
Despondent Killbot

Despondent Killbot

Artifact Creature — Killbot

"click . . . click . . . beep . . . whirrrr . . ."

2/1

2
Enraged Killbot

Enraged Killbot

Artifact Creature — Killbot

"click . . . whirrrr . . . beep . . . click!"

2/1

2
Entirely Normal Armchair

Entirely Normal Armchair

Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Everythingamajig

Everythingamajig

Artifact

, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. , : Put a +1/+1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

5
Everythingamajig

Everythingamajig

Artifact

, : Draw a card. Activate only if you have no cards in hand. , : You gain 10 life. , , Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

5
Everythingamajig

Everythingamajig

Artifact

: Flip a coin. If you win the flip, add . Activate only as an instant. , : Target player discards a card. Activate only during your turn. : Everythingamajig becomes an X/X Construct artifact creature until end of turn.

5
Everythingamajig

Everythingamajig

Artifact

: Add one mana of any color. , : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. , : Everythingamajig deals 12 damage to target creature.

6
Everythingamajig

Everythingamajig

Artifact

Sacrifice a land: You gain 2 life. Sacrifice a creature: Add . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

5
Everythingamajig

Everythingamajig

Artifact

, : Scry 2. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

8
Gnome-Made Engine

Gnome-Made Engine

Host Artifact Creature — Construct

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

2/2

4
Handy Dandy Clone Machine

Handy Dandy Clone Machine

Artifact

, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Early testing failed because the clones were all thumbs.

3
Kindslaver

Kindslaver

Legendary Artifact

, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

"Just relax—I brought in a substitute."

5
Krark's Other Thumb

Krark's Other Thumb

Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

2
Labro Bot

Labro Bot

Host Artifact Creature — Dog

When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.

3/3

5
Lobe Lobber

Lobe Lobber

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip

"Time for you to meet the brains of this operation!" —The Big Idea

2
Mad Science Fair Project

Mad Science Fair Project

Artifact

: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.

"When it comes down to it, science is more art than science."

3
Modular Monstrosity

Modular Monstrosity

Artifact Creature — Construct

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

3/3

7
Proper Laboratory Attire

Proper Laboratory Attire

Artifact — Equipment

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip

1
Robo-

Robo-

Artifact Creature — Construct

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+1/+1

Split Screen

Split Screen

Artifact

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.

4
Staff of the Letter Magus

Staff of the Letter Magus

Artifact

As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

A symbol of _________ in _________ times.

3
Stamp of Approval

Stamp of Approval

Artifact

As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.

A truly symbolic advantage.

3
Steam-Powered

Steam-Powered

Artifact Creature — Construct

: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+0/+4

Steel Squirrel

Steel Squirrel

Artifact Creature — Squirrel

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. : Roll a six-sided die.

Q: Where does a mechanical squirrel hide its nuts? A: In a bolt hole.

1/1

2
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip

3
Voracious Vacuum

Voracious Vacuum

Host Artifact Creature — Construct

When this creature enters the battlefield, put a +1/+1 counter on target creature.

1/1

3
Secret Base

Secret Base

Land

: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

The Order of the Widget doesn't believe in traveling light.

Secret Base

Secret Base

Land

: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

The location of S.N.E.A.K. HQ is a closely guarded secret.

Secret Base

Secret Base

Land

: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

The League of Dastardly Doom takes the word "headquarters" very seriously.

Secret Base

Secret Base

Land

: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

For the Goblin Explosioneers, there's no crater like home.

Secret Base

Secret Base

Land

: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

"WARNING: Do not feed the rhinopus." —Crossbreed Labs campus advisory

Watermarket

Watermarket

Land

: Add . Spend this mana only to cast spells with watermarks.

Shopping List Lamp-hand attachment X-ray contact lenses Discount death ray Two-headed hammer Kitten-fish

Accessories to Murder

Accessories to Murder

Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Applied Aeronautics

Applied Aeronautics

Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Arms Depot

Arms Depot

Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Auto-Key

Auto-Key

Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains ": You gain 3 life."

Bee-Bee Gun

Bee-Bee Gun

Artifact — Contraption

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains ": This creature fights another target creature."

Boomflinger

Boomflinger

Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Buzz Buggy

Buzz Buggy

Artifact — Contraption

Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.

Deadly Poison Sampler

Deadly Poison Sampler

Artifact — Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Dictation Quillograph

Dictation Quillograph

Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Dispatch Dispensary

Dispatch Dispensary

Artifact — Contraption

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

Division Table

Division Table

Artifact — Contraption

Whenever you crank Division Table, target player loses 2 life.

Dogsnail Engine

Dogsnail Engine

Artifact — Contraption

Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.

Dual Doomsuits

Dual Doomsuits

Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Duplication Device

Duplication Device

Artifact — Contraption

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Faerie Aerie

Faerie Aerie

Artifact — Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Genetic Recombinator

Genetic Recombinator

Artifact — Contraption

Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.

Gift Horse

Gift Horse

Artifact — Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Gnomeball Machine

Gnomeball Machine

Artifact — Contraption

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Goblin Slingshot

Goblin Slingshot

Artifact — Contraption

Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.

Guest List

Guest List

Artifact — Contraption

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Hard Hat Area

Hard Hat Area

Artifact — Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Head Banger

Head Banger

Artifact — Contraption

Whenever you crank Head Banger, target creature must be blocked this turn if able.

Hypnotic Swirly Disc

Hypnotic Swirly Disc

Artifact — Contraption

Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.

Inflation Station

Inflation Station

Artifact — Contraption

Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.

Insufferable Syphon

Insufferable Syphon

Artifact — Contraption

Whenever you crank Insufferable Syphon, target player discards a card.

Jamming Device

Jamming Device

Artifact — Contraption

Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.

Lackey Recycler

Lackey Recycler

Artifact — Contraption

Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.

Mandatory Friendship Shackles

Mandatory Friendship Shackles

Artifact — Contraption

Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.

Neural Network

Neural Network

Artifact — Contraption

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Oaken Power Suit

Oaken Power Suit

Artifact — Contraption

Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

Optical Optimizer

Optical Optimizer

Artifact — Contraption

Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."

Pet Project

Pet Project

Artifact — Contraption

Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.

Quick-Stick Lick Trick

Quick-Stick Lick Trick

Artifact — Contraption

Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.

Rapid Prototyper

Rapid Prototyper

Artifact — Contraption

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Record Store

Record Store

Artifact — Contraption

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Refibrillator

Refibrillator

Artifact — Contraption

Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.

Sap Sucker

Sap Sucker

Artifact — Contraption

Whenever you crank Sap Sucker, add . Until end of turn, you don't lose this mana as steps and phases end.

Sundering Fork

Sundering Fork

Artifact — Contraption

Whenever you crank Sundering Fork, destroy target artifact.

Targeting Rocket

Targeting Rocket

Artifact — Contraption

Whenever you crank Targeting Rocket, target creature blocks this turn if able.

Thud-for-Duds

Thud-for-Duds

Artifact — Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Top-Secret Tunnel

Top-Secret Tunnel

Artifact — Contraption

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

Tread Mill

Tread Mill

Artifact — Contraption

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Turbo-Thwacking Auto-Hammer

Turbo-Thwacking Auto-Hammer

Artifact — Contraption

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.

Twiddlestick Charger

Twiddlestick Charger

Artifact — Contraption

Whenever you crank Twiddlestick Charger, tap or untap target creature.

Widget Contraption

Widget Contraption

Artifact — Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)