Visions

Image Card Info Mana cost
Archangel

Archangel

Creature — Angel

Flying, vigilance

"My mother once told me angels sing their swords' names with each strike." —Sisay, Captain of the *Weatherlight*

5/5

5 W W
Daraja Griffin

Daraja Griffin

Creature — Griffin

Flying Sacrifice Daraja Griffin: Destroy target black creature.

"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them." —Azeworai, "The Ugly Bird"

2/2

3 W
Equipoise

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

2 W
Eye of Singularity

Eye of Singularity

World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

3 W
Freewind Falcon

Freewind Falcon

Creature — Bird

Flying, protection from red

"That does it! I'm going back to hunting chickens!" —Rhirhok, goblin archer

1/1

1 W
Gossamer Chains

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

"Harah swung his sword mightily, but still the air held him fast." —Azeworai, "Kenechi's Dream"

W W
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

1 W
Hope Charm

Hope Charm

Instant

Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.

W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war." —Telim'Tor

1/1

W
Jamuraan Lion

Jamuraan Lion

Creature — Cat

, : Target creature can't block this turn.

The lion blinked —Femeref expression meaning "situation avoided"

3/1

2 W
Knight of Valor

Knight of Valor

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

2/2

2 W
Longbow Archer

Longbow Archer

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu." —Ruya, Zhalfirin archer

2/2

W W
Miraculous Recovery

Miraculous Recovery

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

"You stop breathing for just a few minutes and everyone jumps to conclusions." —Zarkuu, necrosavant

4 W
Parapet

Parapet

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.

There is no wall that can't be improved by making it taller.

1 W
Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat

1 W
Relic Ward

Relic Ward

Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Asmira's prayers alone should have freed Mangara from the amber prison . . .

1 W
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"These things will protect you while I'm gone, remind you of my love for you." —"Love Song of Night and Day"

1 W
Resistance Fighter

Resistance Fighter

Creature — Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt." —Sidar Jabari

1/1

W
Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

"Tread upon the meek, and they shall wound your feet and make you crawl." —Asmira, Holy Avenger

2 W
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real." —Asmira, Holy Avenger

1 W
Sun Clasp

Sun Clasp

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.

"And darkness shall be cast from me For my soul resides in the Sun." —Femeref dirge

1 W
Teferi's Honor Guard

Teferi's Honor Guard

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"They may seem ceremonial, but their swords are still sharp." —Kipkemboi, Kukemssa pirate

2/2

2 W
Tithe

Tithe

Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

W
Warrior's Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"We are to be bound together as the reeds of a basket." —Asmira, Rashida, and Jabari, unity chant

2 W
Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

"War is the crucible of leadership." —Rashida Scalebane

2/2

1 W W
Betrayal

Betrayal

Enchantment — Aura

Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.

"Sometimes a burden can be borne only on the shoulders of a willing enemy." —Suq'Ata aphorism

U
Breezekeeper

Breezekeeper

Creature — Djinn

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"He blows a gust across the cliff to vanish in a breath of wind." —"Song of the Wind Being"

4/4

3 U
Chronatog

Chronatog

Creature — Atog

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

For the chronatog, there is no meal like the present.

1/2

1 U
Cloud Elemental

Cloud Elemental

Creature — Elemental

Flying Cloud Elemental can block only creatures with flying.

"You know you've angered the gods when the clouds turn against you." —Sisay, Captain of the *Weatherlight*

2/3

2 U
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

3 U U
Dream Tides

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

2 U U
Flooded Shoreline

Flooded Shoreline

Enchantment

, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky." —Afari, *Tales*

U U
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.

1 U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"Controlling time ensures you need never look impulsive again." —Teferi

1 U
Inspiration

Inspiration

Instant

Target player draws two cards.

"Madness and genius are separated only by degrees of success." —Sidar Jabari

3 U
Knight of the Mists

Knight of the Mists

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.

Fear the mists, for they are armed.

2/2

2 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Mystic Veil

Mystic Veil

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were." —Poetics of Hanan

1 U
Ovinomancer

Ovinomancer

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1

2 U
Prosperity

Prosperity

Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently." —Kipkemboi, Kukemssa pirate

X U
Rainbow Efreet

Rainbow Efreet

Creature — Efreet

Flying : Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"A beauty made more so by its fleeting visitations." —Teferi

3/1

3 U
Shimmering Efreet

Shimmering Efreet

Creature — Efreet

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Life or death: which is the illusion?" —Naimah, Femeref philosopher

2/2

2 U
Shrieking Drake

Shrieking Drake

Creature — Drake

Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise." —Teferi

1/1

U
Teferi's Realm

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

"Fire is dead. Water has killed him." —From *The Stories of Nature*

1 U U
Three Wishes

Three Wishes

Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

1 U U
Time and Tide

Time and Tide

Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

"Time may heal all wounds, but what heals time?" —Teferi

U U
Undo

Undo

Sorcery

Return two target creatures to their owners' hands.

"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me." —Naimah, Femeref philosopher

1 U U
Vanishing

Vanishing

Enchantment — Aura

Enchant creature : Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

"Careless, like a child with fire, so was I with time." —Teferi

U
Vision Charm

Vision Charm

Instant

Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

U
Waterspout Djinn

Waterspout Djinn

Creature — Djinn

Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

"Fly us higher, out of its storm." —Sisay, Captain of the *Weatherlight*

4/4

2 U U
Aku Djinn

Aku Djinn

Creature — Djinn

Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?" —Mangara

5/6

3 B B
Blanket of Night

Blanket of Night

Enchantment

Each land is a Swamp in addition to its other land types.

"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite." —Asmira, Holy Avenger

1 B B
Brood of Cockroaches

Brood of Cockroaches

Creature — Insect

When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

"It's like waking on a bed of a thousand olives during an earthquake of subtle force." —Afari, *Tales*

1/1

1 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

A rhino's bargain —Femeref expression meaning "a situation with no choices"

2 B
Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

"Once I dreamt of death, but now it dreams of me / And only rats and rotting flesh can hear my silent plea." —Mundungu chant

1/1

2 B
Dark Privilege

Dark Privilege

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.

"As you breathe your last, understand why I accept such forbidden gifts." —Purraj of Urborg

1 B
Death Watch

Death Watch

Enchantment — Aura

Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly." —Suq'Ata dirge

B
Desolation

Desolation

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

"Kill a creature, destroy the present. Kill the land, destroy the future." —Kaervek

1 B B
Fallen Askari

Fallen Askari

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.

In troubled times, there are few greater sorrows than a wayward savior.

2/2

1 B
Forbidden Ritual

Forbidden Ritual

Sorcery

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.

2 B B
Funeral Charm

Funeral Charm

Instant

Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

B
Infernal Harvest

Infernal Harvest

Sorcery

As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.

"I offered you eternal life; I just didn't say *where*." —Shauku, Endbringer

1 B
Kaervek's Spite

Kaervek's Spite

Instant

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.

"The end justifies the means. What do I care if I rule over the dead rather than over the living? The dead ask fewer questions." —Kaervek

B B B
Necromancy

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

2 B
Necrosavant

Necrosavant

Creature — Zombie Giant

, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

"Ah, I remember my first death." —Zarkuu, necrosavant

5/5

3 B B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

"I have seen the horrors Kaervek has freed. My betrayal is certain—but of Kaervek or of Jamuraa, I cannot say." —Jolrael

2/1

2 B B
Pillar Tombs of Aku

Pillar Tombs of Aku

World Enchantment

At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.

"Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me." —Pillar tomb inscription

2 B B
Python

Python

Creature — Snake

"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?" —Hakim, Loreweaver

3/2

1 B B
Suq'Ata Assassin

Suq'Ata Assassin

Creature — Human Assassin

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

1/1

1 B B
Tar Pit Warrior

Tar Pit Warrior

Creature — Cyclops Warrior

When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.

"The cyclops shrugged off savage blows, but casual insults made him weep." —Azeworai, "The Cyclops who Couldn't"

3/4

2 B
Urborg Mindsucker

Urborg Mindsucker

Creature — Horror

, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.

"My pet will pick the ripe fruit from your tortured brain as if it were hanging from a vine." —Kaervek

2/2

2 B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets." —Shauku, Endbringer

B
Vampirism

Vampirism

Enchantment — Aura

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

1 B
Wake of Vultures

Wake of Vultures

Creature — Bird

Flying , Sacrifice a creature: Regenerate Wake of Vultures.

"So the vulture said to the griffin, 'You gonna eat that?'" —Azeworai, "The Ugly Bird"

3/1

3 B
Wicked Reward

Wicked Reward

Instant

As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.

"The blood on my hands is merely proof of my ambition." —Kaervek

1 B
Bogardan Phoenix

Bogardan Phoenix

Creature — Phoenix

Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

3/3

2 R R R
Dwarven Vigilantes

Dwarven Vigilantes

Creature — Dwarf

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Some dwarves can only be pushed so far.

2/2

2 R
Elkin Lair

Elkin Lair

World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

3 R
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Goblin Recruiter

Goblin Recruiter

Creature — Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

"Next!"

1/1

1 R
Goblin Swine-Rider

Goblin Swine-Rider

Creature — Goblin

Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.

"May you get the mount you deserve." —Suq'Ata curse

1/1

R
Hearth Charm

Hearth Charm

Instant

Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.

R
Heat Wave

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

2 R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

"Some say a great cyclops turns the world in its hands, looking down upon it with its one bright eye." —Afari, *Tales*

5/5

3 R R
Keeper of Kookus

Keeper of Kookus

Creature — Goblin

: Keeper of Kookus gains protection from red until end of turn.

Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.

1/1

R
Kookus

Kookus

Creature — Djinn

Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. : Kookus gets +1/+0 until end of turn.

3/5

3 R R
Lightning Cloud

Lightning Cloud

Enchantment

Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.

The mightiest clouds sit upon spires of fire. —Femeref adage

3 R
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

"Why is loud stupidity so infectious?" —Rana, Suq'Ata market fool

R
Ogre Enforcer

Ogre Enforcer

Creature — Ogre

Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.

"Ate up all of his siblings in the first week. A good beginning for one destined to command." —Suka, ogre matron

4/4

3 R R
Raging Gorilla

Raging Gorilla

Creature — Ape

Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.

"Every temper tantrum makes another angry gorilla." —Femeref children's myth

2/3

2 R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Flog and Squee / Up the tree / See the army / Flee, flee, flee." —Goblin nursery rhyme/war cry

2 R R
Rock Slide

Rock Slide

Instant

Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

"Good ol' rock. Nothing beats rock." —Rhirhok, goblin archer

X R
Solfatara

Solfatara

Instant

Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.

"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." —Azeworai, "Glitter Moon"

2 R
Song of Blood

Song of Blood

Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Purraj sang slaughter and danced death.

1 R
Spitting Drake

Spitting Drake

Creature — Drake

Flying : Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.

It prefers its meals cooked.

2/2

3 R
Suq'Ata Lancer

Suq'Ata Lancer

Creature — Human Knight

Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side." —Telim'Tor

2/2

2 R
Talruum Champion

Talruum Champion

Creature — Minotaur

First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

In the Talruum language, there is no word for "surprised."

3/3

4 R
Talruum Piper

Talruum Piper

Creature — Minotaur

All creatures with flying able to block Talruum Piper do so.

When the Talruum began to play, the dragons fell from the sky to squash the obnoxious noise.

3/3

4 R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

"Where do you run when the earth becomes your enemy?" —Naimah, Femeref philosopher

R
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe Sandstalkers to be illusions; those with scars know better." —*Zhalfirin Guide to the Desert*

4/2

1 R R
Bull Elephant

Bull Elephant

Creature — Elephant

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

Four gray trees and a long, coiling snake. What am I? —Zhalfirin riddle

4/4

3 G
City of Solitude

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." —Naimah, Femeref philosopher

2 G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

"Mold could catch you." —Suq'Ata insult

2 G G
Elephant Grass

Elephant Grass

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"How have I angered nature that she would imprison me in a labyrinth of grass?" —Kasib ibn Naji, Letters

G
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

"The elves can hide better than most can look." —Mwani, Mtenda herder

2 G G
Emerald Charm

Emerald Charm

Instant

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

G
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

"If a rhino's head is lower than its shoulders, trust me—it is *not* praying." —Mwani, Mtenda herder

1 G
Giant Caterpillar

Giant Caterpillar

Creature — Insect

, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

"'I've seen hornworms big as a man's fist,' the traveler said, and nodded soberly when our jaws went slack at his ignorance." —Afari, *Tales*

3/3

3 G
Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

Wind will win, whatever we wish.

2 G
King Cheetah

King Cheetah

Creature — Cat

Flash

If you find yourself and a friend being chased by a King Cheetah, you have but one chance: Trip your friend. —Suq'Ata wisdom

3/2

3 G
Kyscu Drake

Kyscu Drake

Creature — Drake

Flying : Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.

2/2

3 G
Lichenthrope

Lichenthrope

Creature — Plant Fungus

If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

5/5

3 G G
Mortal Wound

Mortal Wound

Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

"Their tears spill over Jamuraa. Mixed with blood, they wash everything red." —"Love Song of Night and Day"

G
Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

. . . but the price of Mangara's freedom was Asmira's life.

2 G G
Panther Warriors

Panther Warriors

Creature — Cat Warrior

"When you run you're graceful and swift, sleek as a powerful panther." —"Love Song of Night and Day"

6/3

4 G
Quirion Druid

Quirion Druid

Creature — Elf Druid

, : Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)

"The land has been gracious enough to let you tread upon her for years. That privilege is about to end." —Liefellen, Quirion exarch

1/2

2 G
Quirion Ranger

Quirion Ranger

Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

"Respect the earth, for it will one day be your shield and another day your blanket." —Liefellen, Quirion exarch

1/1

G
River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." —Afari, *Tales*

2/1

1 G
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

"I've dreamt of a second harvest but fear I will not see it." —Asmira, Holy Avenger

2 G G
Spider Climb

Spider Climb

Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

G
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

Prayers for rain are answered with the thunder of hooves.

5/4

2 G G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

"Our love is like the river in the summer season of long rains. / For a little while it spilled its banks, flooding the crops in the fields." —"Love Song of Night and Day"

1 G
Uktabi Orangutan

Uktabi Orangutan

Creature — Ape

When Uktabi Orangutan enters the battlefield, destroy target artifact.

"Is it true that the apes wear furs of gold when they marry?" —Rana, Suq'Ata market fool

2/2

2 G
Warthog

Warthog

Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Too much work—it takes a long time to break them in, and more than a few recruits." —Grebog, goblin swine-rider

3/2

1 G G
Wind Shear

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

"As the winds abated, there was a shower of dragonscales, then nothing more." —Azeworai, "The Unruly Wind"

2 G
Army Ants

Army Ants

Creature — Insect

, Sacrifice a land: Destroy target land.

"Do not underestimate the power of many against one." —Sidar Jabari

1/1

1 B R
Breathstealer's Crypt

Breathstealer's Crypt

Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

"Far too many soldiers have died in their beds." —Telim'Tor

2 U B
Corrosion

Corrosion

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.

1 B R
Femeref Enchantress

Femeref Enchantress

Creature — Human Druid

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

"Then she spread a fine dust over the land, like a butterfly shaking its wing." —"The Enchantress," Femeref tale

1/2

G W
Firestorm Hellkite

Firestorm Hellkite

Creature — Dragon

Flying, trample Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"If it can scar the sky with fire, do not share its destination." —Mwani, Mtenda herder

6/6

4 U R
Guiding Spirit

Guiding Spirit

Creature — Angel Spirit

Flying : If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

"Retainer of eternal Sun! Life flash again upon thy wings." —"Song to the Sun," Femeref song

1/2

1 W U
Mundungu

Mundungu

Creature — Human Wizard

: Counter target spell unless its controller pays and 1 life.

"Our buried kings silently await the revolt of dead peasants." —Tuwile, mundungu of Aku

1/1

1 U B
Pygmy Hippo

Pygmy Hippo

Creature — Hippo

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.

2/2

G U
Righteous War

Righteous War

Enchantment

White creatures you control have protection from black. Black creatures you control have protection from white.

"This is a war without neutrality." —Asmira, Holy Avenger

1 W B
Scalebane's Elite

Scalebane's Elite

Creature — Human Soldier

Protection from black

"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!" —Asmira, Holy Avenger

4/4

3 G W
Simoon

Simoon

Instant

Simoon deals 1 damage to each creature target opponent controls.

"The black-and-white sacred monkey holds her children to her, and waits." —"Love Song of Night and Day"

R G
Squandered Resources

Squandered Resources

Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." —Afari, *Tales*

B G
Suleiman's Legacy

Suleiman's Legacy

Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.

R W
Tempest Drake

Tempest Drake

Creature — Drake

Flying, vigilance

"Its speed will be equaled only by the swiftness of my enemy's fall." —Kaervek

2/2

1 W U
Viashivan Dragon

Viashivan Dragon

Creature — Dragon

Flying : Viashivan Dragon gets +1/+0 until end of turn. : Viashivan Dragon gets +0/+1 until end of turn.

The Viashivan understand that cruelty arises from opportunity.

4/4

2 R R G G
Anvil of Bogardan

Anvil of Bogardan

Artifact

Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

2
Brass-Talon Chimera

Brass-Talon Chimera

Artifact Creature — Chimera

First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)

2/2

4
Diamond Kaleidoscope

Diamond Kaleidoscope

Artifact

, : Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.

"A pretty toy. Now show me its tactical applications." —Telim'Tor

4
Dragon Mask

Dragon Mask

Artifact

, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

"With no further options, I was forced to don the mask." —Rashida Scalebane

3
Helm of Awakening

Helm of Awakening

Artifact

Spells cost less to cast.

"This little prize will cover your head, your spells, your bets, and your behind!" —Pashad ibn Asim, Suq'Ata trader

2
Iron-Heart Chimera

Iron-Heart Chimera

Artifact Creature — Chimera

Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)

2/2

4
Juju Bubble

Juju Bubble

Artifact

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. : You gain 1 life.

"If my heart had a lid, I would lift it and show you my joy." —From Suq'Ata wedding ceremony

1
Lead-Belly Chimera

Lead-Belly Chimera

Artifact Creature — Chimera

Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)

2/2

4
Magma Mine

Magma Mine

Artifact

: Put a pressure counter on Magma Mine. , Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.

BOOM!

1
Matopi Golem

Matopi Golem

Artifact Creature — Golem

: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.

Some potmakers claim to use the mud of such creatures to make their finest bowls—and that the bowls scream when fired.

3/3

5
Phyrexian Marauder

Phyrexian Marauder

Artifact Creature — Phyrexian Construct

Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay for each +1/+1 counter on it.

0/0

X
Phyrexian Walker

Phyrexian Walker

Artifact Creature — Phyrexian Construct

"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker—and now I fear the truth." —Kasib Ibn Naji, Letters

0/3

0
Sands of Time

Sands of Time

Artifact

Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

"But once, with a magician's help, Time was stopped and Day stood still." —"Love Song of Night and Day"

4
Sisay's Ring

Sisay's Ring

Artifact

: Add .

"With this ring, you have friends in worlds you've never heard of." —Sisay, Captain of the *Weatherlight*

4
Snake Basket

Snake Basket

Artifact

, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

"Uh, does anyone have a flute?" —Rana, Suq'Ata market fool

4
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Tin-Wing Chimera

Tin-Wing Chimera

Artifact Creature — Chimera

Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)

2/2

4
Triangle of War

Triangle of War

Artifact

, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

The Zhalfirin war triangle represents a trinity of might, faith, and guile.

1
Wand of Denial

Wand of Denial

Artifact

: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

You'll never miss what you never had.

2
Coral Atoll

Coral Atoll

Land

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add .

Dormant Volcano

Dormant Volcano

Land

Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add .

Everglades

Everglades

Land

Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add .

Griffin Canyon

Griffin Canyon

Land

: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

"Where are falling feathers deadlier than falling rock?" —*The One Thousand Questions*

Jungle Basin

Jungle Basin

Land

Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add .

Karoo

Karoo

Land

Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add .

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Undiscovered Paradise

Undiscovered Paradise

Land

: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

Jolrael's choice of homes was far better than her choice of allies.