|
Ancestral Recall
Instant
Target player draws three cards.
|
|
|
Time Walk
Sorcery
Take an extra turn after this one.
|
|
|
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
|
|
|
Black Lotus
Artifact
, Sacrifice Black Lotus: Add three mana of any one color.
|
|
|
Mox Emerald
Artifact
: Add .
|
|
|
Mox Jet
Artifact
: Add .
|
|
|
Mox Pearl
Artifact
: Add .
|
|
|
Mox Ruby
Artifact
: Add .
|
|
|
Mox Sapphire
Artifact
: Add .
|
|
|
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
|
|
|
Akroma's Blessing
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
|
|
|
Armageddon
Sorcery
Destroy all lands.
War destroys more than just the land. War destroys hope.
|
|
|
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
|
|
|
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
|
|
|
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Benalish Trapper
Creature — Human Soldier
, : Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
1/2
|
|
|
Benevolent Bodyguard
Creature — Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
|
|
|
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
|
|
|
Brilliant Halo
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
|
|
|
Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
|
|
|
Crescendo of War
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
|
|
|
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.
|
|
|
Deftblade Elite
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1/1
|
|
|
Devout Witness
Creature — Human Spellshaper
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
2/2
|
|
|
Empyrial Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"
|
|
|
Eternal Dragon
Creature — Dragon Spirit
Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5
|
|
|
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
|
|
|
Gerrard's Battle Cry
Enchantment
: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
|
|
|
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Whoever survives the first blow lives to land the second.
|
|
|
Gustcloak Harrier
Creature — Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground—and vanished.
2/2
|
|
|
Jareth, Leonine Titan
Legendary Creature — Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
4/7
|
|
|
Karmic Guide
Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
|
|
|
Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height— Had never been, nor ever was again."
2/2
|
|
|
Mistmoon Griffin
Creature — Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2/2
|
|
|
Mystic Zealot
Creature — Human Nomad Mystic
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
2/4
|
|
|
Noble Templar
Creature — Human Cleric Soldier
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6
|
|
|
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
|
|
|
Phantom Nomad
Creature — Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0/0
|
|
|
Pianna, Nomad Captain
Legendary Creature — Human Nomad
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Some find inspiration in their swords. Others find it in their leaders.
2/2
|
|
|
Radiant, Archangel
Legendary Creature — Angel
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3/3
|
|
|
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
|
|
|
Renewed Faith
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
|
|
|
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
|
|
|
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
|
|
|
Sidar Jabari
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
|
|
|
Soltari Emissary
Creature — Soltari Soldier
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
2/1
|
|
|
Soltari Trooper
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
|
|
|
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
It marks the border between here and hereafter.
|
|
|
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
|
|
|
Stoic Champion
Creature — Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
His outer calm belies his inner fury.
2/2
|
|
|
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
|
|
|
Teroh's Faithful
Creature — Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
The light of reason follows them even into battle.
1/4
|
|
|
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle *en*-Vec
|
|
|
Zhalfirin Crusader
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
2/2
|
|
|
Academy Elite
Creature — Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
|
|
|
Aquamoeba
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
|
|
|
Brain Freeze
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
|
|
|
Choking Tethers
Instant
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
|
|
|
Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Cloud Djinn
Creature — Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
|
|
|
Cloud of Faeries
Creature — Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
1/1
|
|
|
Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
|
|
|
Counterspell
Instant
Counter target spell.
The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.
|
|
|
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The specimen seems to be broken."
|
|
|
Ephemeron
Creature — Illusion
Flying
Discard a card: Return Ephemeron to its owner's hand.
From nothing came teeth.
4/4
|
|
|
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
|
|
|
Flusterstorm
Instant
Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
|
|
|
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Motivation was high in the academy once students realized flunking their exams could kill them.
|
|
|
Future Sight
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
|
|
|
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
|
|
|
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
"There's nothing like the high seas to clear your head or escape pursuers."
|
|
|
Jace, the Mind Sculptor
Legendary Planeswalker — Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[−1]: Return target creature to its owner's hand.
[−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
|
|
|
Keeneye Aven
Creature — Bird Soldier
Flying
Cycling (, Discard this card: Draw a card.)
"I have no need of a map. The continent itself guides my way."
2/3
|
|
|
Killer Whale
Creature — Whale
: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
|
|
|
Krovikan Sorcerer
Creature — Human Wizard
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
"These sorcerers always seem to have another surprise up their sleeves."
—Zur the Enchanter
1/1
|
|
|
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
|
|
|
Man-o'-War
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
|
|
|
Mind's Desire
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
|
|
Morphling
Creature — Shapeshifter
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
3/3
|
|
|
Muzzio, Visionary Architect
Legendary Creature — Human Artificer
, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
1/3
|
|
|
Obsessive Search
Instant
Draw a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The question strained his sanity. The answer snapped it in half.
|
|
|
Ophidian
Creature — Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1/3
|
|
|
Owl Familiar
Creature — Bird
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
1/1
|
|
|
Palinchron
Creature — Illusion
Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
4/5
|
|
|
Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
|
|
|
Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
|
|
|
Repel
Instant
Put target creature on top of its owner's library.
"I have a hunch we'll be seeing that one again soon."
—Ambassador Laquatus
|
|
|
Rescind
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
|
|
|
Scrivener
Creature — Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
A good memory is no match for a good scribe.
2/2
|
|
|
Sea Drake
Creature — Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
4/3
|
|
|
Serendib Efreet
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
|
|
|
Skywing Aven
Creature — Bird Soldier
Flying
Discard a card: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
2/1
|
|
|
Stroke of Genius
Instant
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
|
|
|
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Thalakos Drifters
Creature — Thalakos
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.
3/3
|
|
|
Tradewind Rider
Creature — Spirit
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
|
|
|
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
|
|
|
Upheaval
Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
|
|
|
Volrath's Shapeshifter
Creature — Phyrexian Shapeshifter
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
: Discard a card.
0/1
|
|
|
Waterfront Bouncer
Creature — Merfolk Spellshaper
, , Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
|
|
|
Addle
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
|
|
|
Animate Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
|
|
|
Baleful Force
Creature — Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
|
|
|
Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
"Each syllable chills your veins. Each word rattles your mind."
—Cabal Patriarch
|
|
|
Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
|
|
|
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, *Tales*
|
|
|
Crovax the Cursed
Legendary Creature — Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
0/0
|
|
|
Cruel Bargain
Sorcery
Draw four cards. You lose half your life, rounded up.
|
|
|
Dark Hatchling
Creature — Horror
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3/3
|
|
|
Dark Ritual
Instant
Add .
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
|
|
|
Dauthi Mercenary
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Dauthi Mercenary gets +1/+0 until end of turn.
"The Dauthi believe they dignify murder by paying for it."
—Lyna, Soltari emissary
2/1
|
|
|
Death's-Head Buzzard
Creature — Bird
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
|
|
|
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
|
|
|
Drakestown Forgotten
Creature — Zombie
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
0/0
|
|
|
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)
|
|
|
Fallen Askari
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
In troubled times, there are few greater sorrows than a wayward savior.
2/2
|
|
|
Famine
Sorcery
Famine deals 3 damage to each creature and each player.
"Better to starve to death than be bored to death."
—Liliana Vess
|
|
|
Fledgling Djinn
Creature — Djinn
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
|
|
|
Hymn to Tourach
Sorcery
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
|
|
|
Ichorid
Creature — Horror
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3/1
|
|
|
Kezzerdrix
Creature — Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4
|
|
|
Laquatus's Champion
Creature — Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul.
6/3
|
|
|
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
|
|
|
Lurking Evil
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
"Ash is our air, darkness our flesh."
—Phyrexian Scriptures
|
|
|
Mesmeric Fiend
Creature — Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
|
|
|
Nature's Ruin
Sorcery
Destroy all green creatures.
One chill blast—the exhalation of the grave.
|
|
|
Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
|
|
|
Nightscape Familiar
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
|
|
|
Paralyze
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
|
|
|
Phyrexian Defiler
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
"The third stage of the illness: muscle aches and persistent cough."
—Phyrexian progress notes
3/3
|
|
|
Predatory Nightstalker
Creature — Nightstalker
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
3/2
|
|
|
Putrid Imp
Creature — Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1/1
|
|
|
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
|
|
|
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"I am confined by sleep and defined by nightmare."
—Crovax
|
|
|
Reign of the Pit
Sorcery
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
|
|
|
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
|
|
|
Skirge Familiar
Creature — Phyrexian Imp
Flying
Discard a card: Add .
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
3/2
|
|
|
Spinal Graft
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it."
—Volrath
|
|
|
Tendrils of Agony
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Tyrant's Choice
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
|
|
|
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
In Urborg, few things are less permanent than death.
|
|
|
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets."
—Shauku, Endbringer
|
|
|
Visara the Dreadful
Legendary Creature — Gorgon
Flying
: Destroy target creature. It can't be regenerated.
"My eyes are my strongest feature."
5/5
|
|
|
Yawgmoth's Bargain
Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
He craves only one commodity.
|
|
|
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
|
|
|
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
|
|
|
Beetleback Chief
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
|
|
|
Burning of Xinye
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
|
|
|
Burning Wish
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
|
|
|
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
|
|
Chartooth Cougar
Creature — Cat Beast
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4
|
|
|
Clickslither
Creature — Insect
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
The least popular goblins get the outer caves.
3/3
|
|
|
Crater Hellion
Creature — Hellion Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
|
|
|
Falter
Instant
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
|
|
|
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
|
|
|
Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the *Weatherlight*
4/2
|
|
|
Flowstone Hellion
Creature — Hellion Beast
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
3/3
|
|
|
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
|
|
|
Giant Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"
|
|
|
Goblin Commando
Creature — Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
2/2
|
|
|
Goblin General
Creature — Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
1/1
|
|
|
Goblin Goon
Creature — Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Giant-sized body. Goblin-sized brain.
6/6
|
|
|
Goblin Lackey
Creature — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.
1/1
|
|
|
Goblin Matron
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
1/1
|
|
|
Goblin Patrol
Creature — Goblin
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
"Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider
2/1
|
|
|
Goblin Piledriver
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2
|
|
|
Goblin Ringleader
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
|
|
|
Goblin Settler
Creature — Goblin
When Goblin Settler enters the battlefield, destroy target land.
Be it ever so crumbled, there's no place like home.
1/1
|
|
|
Goblin Warchief
Creature — Goblin Warrior
Goblin spells you cast cost less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
|
|
|
Hulking Goblin
Creature — Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
|
|
|
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown
|
|
|
Kindle
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.
|
|
|
Lightning Dragon
Creature — Dragon
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.
4/4
|
|
|
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
|
|
|
Orcish Lumberjack
Creature — Orc
, Sacrifice a Forest: Add three mana in any combination of and/or .
"Wood is wasted in the dirt."
—Orcish proverb
1/1
|
|
|
Pillaging Horde
Creature — Human Barbarian
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
|
|
|
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Rites of Initiation
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
|
|
|
Rorix Bladewing
Legendary Creature — Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5
|
|
|
Scourge of the Throne
Creature — Dragon
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
|
|
|
Skirk Drill Sergeant
Creature — Goblin
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
"I order you to volunteer."
2/1
|
|
|
Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add .
"I like goblins. They make funny little popping sounds when they die."
—Braids, dementia summoner
1/1
|
|
|
Solar Blast
Instant
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.
|
|
|
Spark Spray
Instant
Spark Spray deals 1 damage to any target.
Cycling (, Discard this card: Draw a card.)
It's the only kind of shower goblins will tolerate.
|
|
|
Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
|
|
|
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
|
|
|
Wall of Diffusion
Creature — Wall
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
"The injury was being caught between this world and our own; the insult was to find walls within."
—Lyna, Soltari emissary
0/5
|
|
|
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
|
|
|
Worldgorger Dragon
Creature — Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
|
|
|
Armor of Thorns
Enchantment — Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
|
|
|
Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite-size.
4/4
|
|
|
Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1
|
|
|
Berserk
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
|
|
|
Blastoderm
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5
|
|
|
Brindle Shoat
Creature — Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Hunters lure the stripling boar into the open, hoping to trap greater prey.
1/1
|
|
|
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
|
|
|
Claws of Wirewood
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)
They say the forest has eyes. They never mention its claws.
|
|
|
Deranged Hermit
Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1
|
|
|
Desert Twister
Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
|
|
|
Dreampod Druid
Creature — Human Druid
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
|
|
|
Elephant Guide
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
|
|
|
Elvish Aberration
Creature — Elf Mutant
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5
|
|
|
Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
He provides a safe path to nowhere.
4/5
|
|
|
Eureka
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
|
|
|
Fastbond
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
|
|
|
Fyndhorn Elves
Creature — Elf Druid
: Add .
"We could no more abandon the forest than the stars could abandon the night sky."
1/1
|
|
|
Gaea's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
The forest rose to the battle, not to save the people, but to save itself.
|
|
|
Genesis
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis—and the world was lifeless no more."
—Scroll of Beginnings
4/4
|
|
|
Giant Mantis
Creature — Insect
Reach (This creature can block creatures with flying.)
"I hate insects of every sort. The only mercy is that they are generally small."
—Mwani, Mtenda goatherd
2/4
|
|
|
Gigapede
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
6/1
|
|
|
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Hermit Druid
Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
|
|
|
Jungle Wurm
Creature — Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Broad as a baobab—and about as smart.
5/5
|
|
|
Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
|
|
|
Krosan Vorine
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
3/2
|
|
|
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
|
|
|
Norwood Priestess
Creature — Elf Druid
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1
|
|
|
Nostalgic Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Seton dreams of life renewed.
|
|
|
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
|
|
|
Penumbra Wurm
Creature — Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6/6
|
|
|
Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
|
|
|
Realm Seekers
Creature — Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0/0
|
|
|
Regrowth
Sorcery
Return target card from your graveyard to your hand.
|
|
|
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Rofellos, Llanowar Emissary
Legendary Creature — Elf Druid
: Add for each Forest you control.
2/1
|
|
|
Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
|
|
|
Silvos, Rogue Elemental
Legendary Creature — Elemental
Trample
: Regenerate Silvos, Rogue Elemental.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
8/5
|
|
|
Simian Grunts
Creature — Ape
Flash
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
These monkeys mean business.
3/4
|
|
|
Sudden Strength
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
The Mirari's magic transformed the Krosan Forest—and its inhabitants.
|
|
|
Survival of the Fittest
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
|
|
|
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
|
|
Symbiotic Wurm
Creature — Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
|
|
|
Tangle
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Gaea battles rampant death with abundant life.
|
|
|
Tribute to the Wild
Instant
Each opponent sacrifices an artifact or enchantment.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
|
|
|
Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches *you* to play dead.
2/2
|
|
|
Yavimaya Elder
Creature — Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
2/1
|
|
|
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
|
|
|
Armadillo Cloak
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
|
|
|
Baleful Strix
Artifact Creature — Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
|
|
|
Basandra, Battle Seraph
Legendary Creature — Angel
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
|
|
|
Blazing Specter
Creature — Specter
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2/2
|
|
|
Brago, King Eternal
Legendary Creature — Spirit Noble
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
2/4
|
|
|
Dack Fayden
Legendary Planeswalker — Dack
[+1]: Target player draws two cards, then discards two cards.
[−2]: Gain control of target artifact.
[−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
|
|
|
Dack's Duplicate
Creature — Shapeshifter
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
0/0
|
|
|
Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
|
|
|
Deathreap Ritual
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in Paliano are pawns in someone's play for power."
—Marchesa, the Black Rose
|
|
|
Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
2/2
|
|
|
Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
|
|
|
Goblin Trenches
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
The ground rose and formed into thousands of tiny warriors. This fight was far from over.
|
|
|
Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
2/2
|
|
|
Magister of Worth
Creature — Angel
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4/4
|
|
|
Marchesa, the Black Rose
Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
|
|
|
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
|
|
|
Psychatog
Creature — Atog
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2
|
|
|
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
|
|
|
Selvala, Explorer Returned
Legendary Creature — Elf Scout
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
"The Lowlands refuse to suffer at the whims of the High City."
2/4
|
|
|
Shivan Wurm
Creature — Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
7/7
|
|
|
Spiritmonger
Creature — Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
6/6
|
|
|
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
|
|
|
Chimeric Idol
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
|
|
|
City in a Bottle
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
|
|
|
Coercive Portal
Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
|
|
|
Cursed Scroll
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
|
|
|
Flowstone Sculpture
Artifact Creature — Shapeshifter
, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
The sculptor, weary of his work, created art that would finish itself.
4/4
|
|
|
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
|
|
|
Karn, Silver Golem
Legendary Artifact Creature — Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4/4
|
|
|
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Held in the lion's eye
—Zhalfirin saying meaning "caught in the moment of crisis"
|
|
|
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
|
|
|
Mana Prism
Artifact
: Add .
, : Add one mana of any color.
|
|
|
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
|
|
|
Masticore
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
: Masticore deals 1 damage to target creature.
: Regenerate Masticore.
4/4
|
|
|
Memory Jar
Artifact
, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
|
|
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
|
|
|
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No—it does nothing."
|
|
|
Predator, Flagship
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."
—Oracle *en*-Vec
|
|
|
Ring of Gix
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
, : Tap target artifact, creature, or land.
Not every cage is made of bars.
|
|
|
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
|
|
|
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
|
|
|
Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
|
|
|
Sphere of Resistance
Artifact
Spells cost more to cast.
A sphere pushes equally in all directions.
|
|
|
Su-Chi
Artifact Creature — Construct
When Su-Chi dies, add .
Flawed copies of relics from the Thran Empire, the su-chi were inherently unstable but provided useful knowledge for Tocasia's students.
4/4
|
|
|
Thopter Squadron
Artifact Creature — Thopter
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0/0
|
|
|
Time Vault
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.
|
|
|
Triangle of War
Artifact
, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
The Zhalfirin war triangle represents a trinity of might, faith, and guile.
|
|
|
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
|
|
|
Bad River
Land
Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
|
Badlands
Land — Swamp Mountain
(: Add or .)
|
|
|
Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
|
|
|
Bayou
Land — Swamp Forest
(: Add or .)
|
|
|
Bazaar of Baghdad
Land
: Draw two cards, then discard three cards.
|
|
|
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
: Add .
: Add or . Caldera Lake deals 1 damage to you.
|
|
|
Flood Plain
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
|
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
|
|
|
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
|
|
|
Grasslands
Land
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
|
Keldon Necropolis
Legendary Land
: Add .
, , Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
|
|
|
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Create a 1/1 white Soldier creature token.
|
|
|
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, Sacrifice a Swamp: Add .
|
|
|
Library of Alexandria
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
|
|
|
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
|
|
|
Mishra's Workshop
Land
: Add . Spend this mana only to cast artifact spells.
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.
|
|
|
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.
, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
|
|
|
Pine Barrens
Land
Pine Barrens enters the battlefield tapped.
: Add .
: Add or . Pine Barrens deals 1 damage to you.
|
|
|
Plateau
Land — Mountain Plains
(: Add or .)
|
|
|
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.
, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
|
Salt Flats
Land
Salt Flats enters the battlefield tapped.
: Add .
: Add or . Salt Flats deals 1 damage to you.
|
|
|
Savannah
Land — Forest Plains
(: Add or .)
|
|
|
Scabland
Land
Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.
|
|
|
Scrubland
Land — Plains Swamp
(: Add or .)
|
|
|
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
|
|
|
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
: Add .
: Add or . Skyshroud Forest deals 1 damage to you.
|
|
|
Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominaria itself a casualty of war.
|
|
|
Taiga
Land — Mountain Forest
(: Add or .)
|
|
|
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.
, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
|
|
|
Tolarian Academy
Legendary Land
: Add for each artifact you control.
The academy worked with time—until time ran out.
|
|
|
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
|
|
|
Tropical Island
Land — Forest Island
(: Add or .)
|
|
|
Tundra
Land — Plains Island
(: Add or .)
|
|
|
Underground Sea
Land — Island Swamp
(: Add or .)
|
|
|
Volcanic Island
Land — Island Mountain
(: Add or .)
|
|
|
Yavimaya Hollow
Legendary Land
: Add .
, : Regenerate target creature.
For all its traps and defenses, Yavimaya has its havens, too.
|
|