Vintage Masters

Image Card Info Mana cost
Ancestral Recall

Ancestral Recall

Instant

Target player draws three cards.

U
Time Walk

Time Walk

Sorcery

Take an extra turn after this one.

1 U
Timetwister

Timetwister

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

2 U
Black Lotus

Black Lotus

Artifact

, Sacrifice Black Lotus: Add three mana of any one color.

0
Mox Emerald

Mox Emerald

Artifact

: Add .

0
Mox Jet

Mox Jet

Artifact

: Add .

0
Mox Pearl

Mox Pearl

Artifact

: Add .

0
Mox Ruby

Mox Ruby

Artifact

: Add .

0
Mox Sapphire

Mox Sapphire

Artifact

: Add .

0
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

2 W
Akroma's Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.)

The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.

2 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

War destroys more than just the land. War destroys hope.

3 W
Astral Slide

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key." —Mystic elder

2 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W W
Benalish Trapper

Benalish Trapper

Creature — Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

1/2

1 W
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

1/1

W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death." —Onean cleric

3 W
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

1 W
Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

1 W W
Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

3 W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Deftblade Elite

Deftblade Elite

Creature — Human Soldier

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) : Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

1/1

W
Devout Witness

Devout Witness

Creature — Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

2/2

2 W
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." —"Hymn of Angelfire"

1 W W
Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit

Flying : Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

5 W W
Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

2 W
Gerrard's Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"

W
Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)

Whoever survives the first blow lives to land the second.

1 W
Gustcloak Harrier

Gustcloak Harrier

Creature — Bird Soldier

Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Banking steeply, the aven streaked toward the ground—and vanished.

2/2

1 W W
Jareth, Leonine Titan

Jareth, Leonine Titan

Legendary Creature — Cat Giant

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

4/7

3 W W W
Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

3 W W
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height— Had never been, nor ever was again."

2/2

2 W W
Mistmoon Griffin

Mistmoon Griffin

Creature — Griffin

Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

2/2

3 W
Mystic Zealot

Mystic Zealot

Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4

3 W
Noble Templar

Noble Templar

Creature — Human Cleric Soldier

Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6

5 W
Parallax Wave

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

2 W W
Phantom Nomad

Phantom Nomad

Creature — Spirit Nomad

Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

0/0

1 W
Pianna, Nomad Captain

Pianna, Nomad Captain

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2

1 W W
Radiant, Archangel

Radiant, Archangel

Legendary Creature — Angel

Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.

3/3

3 W W
Radiant's Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)

2 W
Renewed Faith

Renewed Faith

Instant

You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

2 W
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows." —Seal inscription

1 W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Good strategists seize opportunities. Great strategists make their own.

1 W
Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.

"Prophecy is whatever one makes of it, but destiny cannot be changed." —Sidar Jabari

2/2

3 W
Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.

2/1

1 W
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

"Dauthi blood is Soltari wine." —Soltari Tales of Life

1/1

1 W
Spirit Cairn

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

It marks the border between here and hereafter.

2 W
Spirit Mirror

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.

2 W W
Stoic Champion

Stoic Champion

Creature — Human Soldier

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

His outer calm belies his inner fury.

2/2

W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Teroh's Faithful

Teroh's Faithful

Creature — Human Cleric

When Teroh's Faithful enters the battlefield, you gain 4 life.

The light of reason follows them even into battle.

1/4

3 W
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec

3 W W
Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

"War is the crucible of leadership." —Rashida Scalebane

2/2

1 W W
Academy Elite

Academy Elite

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

3 U
Aquamoeba

Aquamoeba

Creature — Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

1/3

1 U
Brain Freeze

Brain Freeze

Instant

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

1 U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

U
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

3 U
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Cloud Djinn

Cloud Djinn

Creature — Djinn

Flying Cloud Djinn can block only creatures with flying.

As elusive as the footprint of a djinn —Suq'Ata expression

5/4

5 U
Cloud of Faeries

Cloud of Faeries

Creature — Faerie

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling (, Discard this card: Draw a card.)

1/1

1 U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

"Do as I think, not as I do." —Jace Beleren

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.

U U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Ephemeron

Ephemeron

Creature — Illusion

Flying Discard a card: Return Ephemeron to its owner's hand.

From nothing came teeth.

4/4

4 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

3 U U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

Motivation was high in the academy once students realized flunking their exams could kill them.

2 U
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

2 U U U
Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Don't trust your secrets to the sea.

4 U
High Tide

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"There's nothing like the high seas to clear your head or escape pursuers."

U
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Keeneye Aven

Keeneye Aven

Creature — Bird Soldier

Flying Cycling (, Discard this card: Draw a card.)

"I have no need of a map. The continent itself guides my way."

2/3

3 U
Killer Whale

Killer Whale

Creature — Whale

: Killer Whale gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5

3 U U
Krovikan Sorcerer

Krovikan Sorcerer

Creature — Human Wizard

, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.

"These sorcerers always seem to have another surprise up their sleeves." —Zur the Enchanter

1/1

2 U
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

U U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Mind's Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

4 U U
Morphling

Morphling

Creature — Shapeshifter

: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.

3/3

3 U U
Muzzio, Visionary Architect

Muzzio, Visionary Architect

Legendary Creature — Human Artificer

, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

1/3

1 U U
Obsessive Search

Obsessive Search

Instant

Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The question strained his sanity. The answer snapped it in half.

U
Ophidian

Ophidian

Creature — Snake

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

1/3

2 U
Owl Familiar

Owl Familiar

Creature — Bird

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

1/1

1 U
Palinchron

Palinchron

Creature — Illusion

Flying When Palinchron enters the battlefield, untap up to seven lands. : Return Palinchron to its owner's hand.

4/5

5 U U
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

3 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Repel

Repel

Instant

Put target creature on top of its owner's library.

"I have a hunch we'll be seeing that one again soon." —Ambassador Laquatus

3 U
Rescind

Rescind

Instant

Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)

1 U U
Scrivener

Scrivener

Creature — Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

2/2

4 U
Sea Drake

Sea Drake

Creature — Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

4/3

2 U
Serendib Efreet

Serendib Efreet

Creature — Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Summoners of efreeti remember only the power of command, never the sting of regret.

3/4

2 U
Skywing Aven

Skywing Aven

Creature — Bird Soldier

Flying Discard a card: Return Skywing Aven to its owner's hand.

"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."

2/1

2 U
Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

X 2 U
Temporal Fissure

Temporal Fissure

Sorcery

Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

4 U
Thalakos Drifters

Thalakos Drifters

Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

They drift in and out of shadow and ever on toward madness.

3/3

2 U U
Tradewind Rider

Tradewind Rider

Creature — Spirit

Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4

3 U
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

2 U U
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

4 U U
Volrath's Shapeshifter

Volrath's Shapeshifter

Creature — Phyrexian Shapeshifter

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) : Discard a card.

0/1

1 U U
Waterfront Bouncer

Waterfront Bouncer

Creature — Merfolk Spellshaper

, , Discard a card: Return target creature to its owner's hand.

Closing time comes earlier to some than to others.

1/1

1 U
Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge." —Urborg witch

1 B
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Baleful Force

Baleful Force

Creature — Elemental

At the beginning of each upkeep, you draw a card and you lose 1 life.

"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service." —Liliana Vess

7/7

5 B B B
Cabal Ritual

Cabal Ritual

Instant

Add . Threshold — Add instead if seven or more cards are in your graveyard.

"Each syllable chills your veins. Each word rattles your mind." —Cabal Patriarch

1 B
Carnophage

Carnophage

Creature — Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Eating is all it knows.

2/2

B
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 B
Choking Sands

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers." —Afari, *Tales*

1 B B
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.

0/0

2 B B
Cruel Bargain

Cruel Bargain

Sorcery

Draw four cards. You lose half your life, rounded up.

B B B
Dark Hatchling

Dark Hatchling

Creature — Horror

Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

3/3

4 B B
Dark Ritual

Dark Ritual

Instant

Add .

"Leshrac, my liege, grant me the power I am due." —Lim-Dûl, the Necromancer

B
Dauthi Mercenary

Dauthi Mercenary

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.) : Dauthi Mercenary gets +1/+0 until end of turn.

"The Dauthi believe they dignify murder by paying for it." —Lyna, Soltari emissary

2/1

2 B
Death's-Head Buzzard

Death's-Head Buzzard

Creature — Bird

Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night's sky.

2/1

1 B B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

1 B
Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

0/0

4 B
Expunge

Expunge

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)

2 B
Fallen Askari

Fallen Askari

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.

In troubled times, there are few greater sorrows than a wayward savior.

2/2

1 B
Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

"Better to starve to death than be bored to death." —Liliana Vess

3 B B
Fledgling Djinn

Fledgling Djinn

Creature — Djinn

Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

"The young can be quite dangerous. Trust me, I should know." —Ertai, wizard adept

2/2

1 B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

The priests plead for your anguish and pray for your despair.

B B
Ichorid

Ichorid

Creature — Horror

Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3/1

3 B
Kezzerdrix

Kezzerdrix

Creature — Rabbit Beast

First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

4/4

2 B B
Laquatus's Champion

Laquatus's Champion

Creature — Nightmare Horror

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.

6/3

4 B B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Lurking Evil

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

"Ash is our air, darkness our flesh." —Phyrexian Scriptures

B B B
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

1/1

1 B
Nature's Ruin

Nature's Ruin

Sorcery

Destroy all green creatures.

One chill blast—the exhalation of the grave.

2 B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.

Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.

1/1

1 B
Paralyze

Paralyze

Enchantment — Aura

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

B
Phyrexian Defiler

Phyrexian Defiler

Creature — Phyrexian Carrier

, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.

"The third stage of the illness: muscle aches and persistent cough." —Phyrexian progress notes

3/3

2 B B
Predatory Nightstalker

Predatory Nightstalker

Creature — Nightstalker

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

3/2

3 B B
Putrid Imp

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

1/1

B
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"You will learn to earn death." —Volrath

B
Recurring Nightmare

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"I am confined by sleep and defined by nightmare." —Crovax

2 B
Reign of the Pit

Reign of the Pit

Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

4 B B
Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

B
Skirge Familiar

Skirge Familiar

Creature — Phyrexian Imp

Flying Discard a card: Add .

The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.

3/2

4 B
Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

"This one has not screamed enough to show effective implantation. Kill it." —Volrath

1 B
Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

2 B B
Tyrant's Choice

Tyrant's Choice

Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

1 B
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand. Draw a card.

In Urborg, few things are less permanent than death.

4 B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets." —Shauku, Endbringer

B
Visara the Dreadful

Visara the Dreadful

Legendary Creature — Gorgon

Flying : Destroy target creature. It can't be regenerated.

"My eyes are my strongest feature."

5/5

3 B B B
Yawgmoth's Bargain

Yawgmoth's Bargain

Enchantment

Skip your draw step. Pay 1 life: Draw a card.

He craves only one commodity.

4 B B
Yawgmoth's Will

Yawgmoth's Will

Sorcery

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

2 B
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

"Every act of destruction has a repercussion." —Karn, silver golem

2 R R
Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2

2 R R
Burning of Xinye

Burning of Xinye

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

4 R R
Burning Wish

Burning Wish

Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.

1 R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

5 R
Clickslither

Clickslither

Creature — Insect

Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

The least popular goblins get the outer caves.

3/3

1 R R R
Crater Hellion

Crater Hellion

Creature — Hellion Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

6/6

4 R R
Falter

Falter

Instant

Creatures without flying can't block this turn.

Like a sleeping dragon, Shiv stirs and groans at times.

1 R
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Flowstone Hellion

Flowstone Hellion

Creature — Hellion Beast

Haste : Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3

4 R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"

R R
Goblin Commando

Goblin Commando

Creature — Goblin

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

With a commando around, somebody's gonna get hurt.

2/2

4 R
Goblin General

Goblin General

Creature — Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run around like crazy.

1/1

1 R R
Goblin Goon

Goblin Goon

Creature — Goblin Mutant

Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.

Giant-sized body. Goblin-sized brain.

6/6

3 R
Goblin Lackey

Goblin Lackey

Creature — Goblin

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.

1/1

R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

There's always room for one more.

1/1

2 R
Goblin Patrol

Goblin Patrol

Creature — Goblin

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

"Take the sharp metal stick and make a lotta holes." —Jula, goblin raider

2/1

R
Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

1/2

1 R
Goblin Ringleader

Goblin Ringleader

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 R
Goblin Settler

Goblin Settler

Creature — Goblin

When Goblin Settler enters the battlefield, destroy target land.

Be it ever so crumbled, there's no place like home.

1/1

3 R
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

2/2

1 R R
Hulking Goblin

Hulking Goblin

Creature — Goblin

Hulking Goblin can't block.

The bigger they are, the harder they avoid work.

2/2

1 R
Kaervek's Torch

Kaervek's Torch

Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost more to cast. Kaervek's Torch deals X damage to any target.

The pulsing heat of the midday Sun burns in the Lion's eye. —Stone inscription, source unknown

X R
Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.

1 R
Lightning Dragon

Lightning Dragon

Creature — Dragon

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.

4/4

2 R R
Lightning Rift

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.

Options will cost you, but a lack of them will cost you even more.

1 R
Orcish Lumberjack

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or .

"Wood is wasted in the dirt." —Orcish proverb

1/1

R
Pillaging Horde

Pillaging Horde

Creature — Human Barbarian

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5

2 R R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Rites of Initiation

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

R
Rorix Bladewing

Rorix Bladewing

Legendary Creature — Dragon

Flying, haste

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.

6/5

3 R R R
Scourge of the Throne

Scourge of the Throne

Creature — Dragon

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

4 R R
Skirk Drill Sergeant

Skirk Drill Sergeant

Creature — Goblin

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

"I order you to volunteer."

2/1

1 R
Skirk Prospector

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add .

"I like goblins. They make funny little popping sounds when they die." —Braids, dementia summoner

1/1

R
Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target. Cycling (, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 R
Spark Spray

Spark Spray

Instant

Spark Spray deals 1 damage to any target. Cycling (, Discard this card: Draw a card.)

It's the only kind of shower goblins will tolerate.

R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Wall of Diffusion

Wall of Diffusion

Creature — Wall

Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

"The injury was being caught between this world and our own; the insult was to find walls within." —Lyna, Soltari emissary

0/5

1 R
Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

2 R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

1 G
Arrogant Wurm

Arrogant Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite-size.

4/4

3 G G
Basking Rootwalla

Basking Rootwalla

Creature — Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

G
Berserk

Berserk

Instant

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

G
Blastoderm

Blastoderm

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

2 G G
Brindle Shoat

Brindle Shoat

Creature — Boar

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

1/1

1 G
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

G G
Claws of Wirewood

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling (, Discard this card: Draw a card.)

They say the forest has eyes. They never mention its claws.

3 G
Deranged Hermit

Deranged Hermit

Creature — Elf

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.

1/1

3 G G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

4 G G
Dreampod Druid

Dreampod Druid

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."

2/2

1 G
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Nature's strength outlives the strong.

2 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

He provides a safe path to nowhere.

4/5

3 G
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

2 G G
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

G
Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Add .

"We could no more abandon the forest than the stars could abandon the night sky."

1/1

G
Gaea's Embrace

Gaea's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.

The forest rose to the battle, not to save the people, but to save itself.

2 G G
Genesis

Genesis

Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more." —Scroll of Beginnings

4/4

4 G
Giant Mantis

Giant Mantis

Creature — Insect

Reach (This creature can block creatures with flying.)

"I hate insects of every sort. The only mercy is that they are generally small." —Mwani, Mtenda goatherd

2/4

3 G
Gigapede

Gigapede

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

6/1

3 G G
Grizzly Fate

Grizzly Fate

Sorcery

Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G
Hermit Druid

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1

1 G
Jungle Wurm

Jungle Wurm

Creature — Wurm

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Broad as a baobab—and about as smart.

5/5

3 G G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Krosan Vorine

Krosan Vorine

Creature — Cat Beast

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature.

3/2

3 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's secrets can be read on every tree, every branch, every leaf.

1 G
Norwood Priestess

Norwood Priestess

Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

1/1

2 G G
Nostalgic Dreams

Nostalgic Dreams

Sorcery

As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

G G
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

1 G
Penumbra Wurm

Penumbra Wurm

Creature — Wurm

Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

6/6

5 G G
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Mirri did not have time to think, only to react.

1 G
Realm Seekers

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0

4 G G
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

1 G
Roar of the Wurm

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 G
Rofellos, Llanowar Emissary

Rofellos, Llanowar Emissary

Legendary Creature — Elf Druid

: Add for each Forest you control.

2/1

G G
Saproling Burst

Saproling Burst

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

4 G
Silvos, Rogue Elemental

Silvos, Rogue Elemental

Legendary Creature — Elemental

Trample : Regenerate Silvos, Rogue Elemental.

He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.

8/5

3 G G G
Simian Grunts

Simian Grunts

Creature — Ape

Flash Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

These monkeys mean business.

3/4

2 G
Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn. Draw a card.

The Mirari's magic transformed the Krosan Forest—and its inhabitants.

3 G
Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

1 G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Symbiotic Wurm

Symbiotic Wurm

Creature — Wurm

When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.

The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.

7/7

5 G G G
Tangle

Tangle

Instant

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Gaea battles rampant death with abundant life.

1 G
Tribute to the Wild

Tribute to the Wild

Instant

Each opponent sacrifices an artifact or enchantment.

"You may enter, but leave those lifeless things of your world behind." —Modruni, maro-sorcerer

1 G
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Aether Mutation

Aether Mutation

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

3 G U
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."

1 G W
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Basandra, Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel

Flying Players can't cast spells during combat. : Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"

4/4

3 R W
Blazing Specter

Blazing Specter

Creature — Specter

Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.

2/2

2 B R
Brago, King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4

2 W U
Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

1 U R
Dack's Duplicate

Dack's Duplicate

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

2 U R
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.

X W B
Deathreap Ritual

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose

2 B G
Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2

1 G U
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

1 R G
Goblin Trenches

Goblin Trenches

Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

1 R W
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2

X B R
Magister of Worth

Magister of Worth

Creature — Angel

Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

4/4

4 W B
Marchesa, the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3

1 U B R
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3 U R
Psychatog

Psychatog

Creature — Atog

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

1/2

1 U B
Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

2 W U
Selvala, Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

2/4

1 G W
Shivan Wurm

Shivan Wurm

Creature — Wurm

Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

7/7

3 R G
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.

2
Chimeric Idol

Chimeric Idol

Artifact

: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

3
City in a Bottle

City in a Bottle

Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

2
Coercive Portal

Coercive Portal

Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

4
Cursed Scroll

Cursed Scroll

Artifact

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

1
Flowstone Sculpture

Flowstone Sculpture

Artifact Creature — Shapeshifter

, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)

The sculptor, weary of his work, created art that would finish itself.

4/4

6
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Karn, Silver Golem

Karn, Silver Golem

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

4/4

5
Lion's Eye Diamond

Lion's Eye Diamond

Artifact

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.

Held in the lion's eye —Zhalfirin saying meaning "caught in the moment of crisis"

0
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Mana Prism

Mana Prism

Artifact

: Add . , : Add one mana of any color.

3
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Masticore

Masticore

Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature. : Regenerate Masticore.

4/4

4
Memory Jar

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

5
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Null Rod

Null Rod

Artifact

Activated abilities of artifacts can't be activated.

Gerrard: "But it doesn't do anything!" Hanna: "No—it does nothing."

2
Predator, Flagship

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn. , : Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more." —Oracle *en*-Vec

5
Ring of Gix

Ring of Gix

Artifact

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) , : Tap target artifact, creature, or land.

Not every cage is made of bars.

3
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

1
Smokestack

Smokestack

Artifact

At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

4
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Sphere of Resistance

Sphere of Resistance

Artifact

Spells cost more to cast.

A sphere pushes equally in all directions.

2
Su-Chi

Su-Chi

Artifact Creature — Construct

When Su-Chi dies, add .

Flawed copies of relics from the Thran Empire, the su-chi were inherently unstable but provided useful knowledge for Tocasia's students.

4/4

4
Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter

Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. , Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

0/0

5
Time Vault

Time Vault

Artifact

Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.

2
Triangle of War

Triangle of War

Artifact

, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

The Zhalfirin war triangle represents a trinity of might, faith, and guile.

1
Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead. —Vec tomb inscription

Bad River

Bad River

Land

Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Badlands

Badlands

Land — Swamp Mountain

(: Add or .)

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Bayou

Bayou

Land — Swamp Forest

(: Add or .)

Bazaar of Baghdad

Bazaar of Baghdad

Land

: Draw two cards, then discard three cards.

Caldera Lake

Caldera Lake

Land

Caldera Lake enters the battlefield tapped. : Add . : Add or . Caldera Lake deals 1 damage to you.

Flood Plain

Flood Plain

Land

Flood Plain enters the battlefield tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Grand Coliseum

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.

Grasslands

Grasslands

Land

Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Keldon Necropolis

Keldon Necropolis

Legendary Land

: Add . , , Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.

Lake of the Dead

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , Sacrifice a Swamp: Add .

Library of Alexandria

Library of Alexandria

Land

: Add . : Draw a card. Activate only if you have exactly seven cards in hand.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Mishra's Workshop

Mishra's Workshop

Land

: Add . Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Mountain Valley

Mountain Valley

Land

Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Pine Barrens

Pine Barrens

Land

Pine Barrens enters the battlefield tapped. : Add . : Add or . Pine Barrens deals 1 damage to you.

Plateau

Plateau

Land — Mountain Plains

(: Add or .)

Rocky Tar Pit

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Salt Flats

Salt Flats

Land

Salt Flats enters the battlefield tapped. : Add . : Add or . Salt Flats deals 1 damage to you.

Savannah

Savannah

Land — Forest Plains

(: Add or .)

Scabland

Scabland

Land

Scabland enters the battlefield tapped. : Add . : Add or . Scabland deals 1 damage to you.

Scrubland

Scrubland

Land — Plains Swamp

(: Add or .)

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Skyshroud Forest

Skyshroud Forest

Land

Skyshroud Forest enters the battlefield tapped. : Add . : Add or . Skyshroud Forest deals 1 damage to you.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominaria itself a casualty of war.

Taiga

Taiga

Land — Mountain Forest

(: Add or .)

Thawing Glaciers

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Tolarian Academy

Tolarian Academy

Legendary Land

: Add for each artifact you control.

The academy worked with time—until time ran out.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Tropical Island

Tropical Island

Land — Forest Island

(: Add or .)

Tundra

Tundra

Land — Plains Island

(: Add or .)

Underground Sea

Underground Sea

Land — Island Swamp

(: Add or .)

Volcanic Island

Volcanic Island

Land — Island Mountain

(: Add or .)

Yavimaya Hollow

Yavimaya Hollow

Legendary Land

: Add . , : Regenerate target creature.

For all its traps and defenses, Yavimaya has its havens, too.