Innistrad: Crimson Vow

Image Card Info Mana cost
Adamant Will

Adamant Will

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I refuse to die before I see the sun rise again."

1 W
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier

Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

"Stand strong. We will reclaim the dawn."

3/3

3 W W
Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.

1 W W
Bride's Gown

Bride's Gown

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

3 W W
Cemetery Protector

Cemetery Protector

Creature — Human Soldier

Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

2 W W
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

1 W
Dawnhart Geist

Dawnhart Geist

Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life.

"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."

1/3

1 W
Distracting Geist // Clever Distraction

Distracting Geist // Clever Distraction

Creature — Spirit

Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never did enjoy studying."

2/1

2 W
Distracting Geist // Clever Distraction

Distracting Geist // Clever Distraction

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

"Me neither."

Drogskol Infantry // Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.

2/2

1 W
Drogskol Infantry // Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

When he could no longer carry on, he imparted his strength to the one who took up his duty.

Estwald Shieldbasher

Estwald Shieldbasher

Creature — Human Soldier

Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The door to her home survived the fires of the Malignus. Now it's her greatest weapon.

4/2

3 W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier

Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb

4/4

1 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Enchantment — Aura Curse

Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Fierce Retribution

Fierce Retribution

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

"It won't bring them back, but it will bring me peace."

1 W
Fleeting Spirit

Fleeting Spirit

Creature — Spirit

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/1

1 W
Gryff Rider

Gryff Rider

Creature — Human Knight

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest." —Anders, cathar drillmaster

2/1

2 W
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

2/2

3 W
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

2 W W
Heron of Hope

Heron of Hope

Creature — Bird

Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.

2/3

3 W
Heron-Blessed Geist

Heron-Blessed Geist

Creature — Spirit

Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

3/3

4 W
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2

W
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*

1 W W
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Enchantment — Aura

Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor // Ancestor's Embrace

Creature — Spirit

Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"You look cold, dearie."

2/3

2 W
Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor // Ancestor's Embrace

Enchantment — Aura

Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

"Thank you, Grandmother. I love you too."

Lantern Flare

Lantern Flare

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

1 W
Militia Rallier

Militia Rallier

Creature — Human Soldier

Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature.

"We can wait like helpless children for a hero, or we can gather our courage and *be* the heroes. Who's with me?"

3/3

2 W
Nebelgast Beguiler

Nebelgast Beguiler

Creature — Spirit

, : Tap target creature.

A moment of distraction, an hour off course.

2/5

4 W
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

1 W
Ollenbock Escort

Ollenbock Escort

Creature — Human Cleric

Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

"Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way."

1/1

W
Panicked Bystander // Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Peasant

Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

"Help! There's been a horrible murder!"

2/2

1 W
Panicked Bystander // Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Rogue

Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn.

"Ha! They fall for it every time."

3/5

Parish-Blade Trainee

Parish-Blade Trainee

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control.

The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.

1/2

1 W
Piercing Light

Piercing Light

Instant

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"Creatures of the night dissolve like shadows in the light of faith." —Thalia, Guardian of Thraben

W
Radiant Grace // Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

W
Radiant Grace // Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura Curse

Enchant player Creatures enchanted player controls enter the battlefield tapped.

"Even in times of brutal darkness, never mistake beauty and delicacy for weakness." —Thalia, Guardian of Thraben

Resistance Squad

Resistance Squad

Creature — Human Soldier

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed." —Olivia Voldaren

3/2

2 W
Sanctify

Sanctify

Sorcery

Destroy target artifact or enchantment. You gain 3 life.

"Olivia Voldaren has faith only in herself. We answer to a higher calling." —Thalia, Guardian of Thraben

1 W
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

1 W W
Sigarda's Imprisonment

Sigarda's Imprisonment

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2 W
Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

4 W W
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

3 W
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1

1 W
Traveling Minister

Traveling Minister

Creature — Human Cleric

: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.

1/1

W
Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior

Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1

1 W
Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Enchantment — Aura

Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Unholy Officiant

Unholy Officiant

Creature — Vampire Cleric

Vigilance : Put a +1/+1 counter on Unholy Officiant.

"Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?" —Sorin Markov

1/2

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

1 W
Vampire Slayer

Vampire Slayer

Creature — Human Soldier

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

When Kaya saved her village, Berit realized even vampires could be killed. When she brought one down herself, she realized she had found her calling.

2/2

1 W
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

2/2

W W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

2 W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Welcoming Vampire

Welcoming Vampire

Creature — Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

2 W
Alchemist's Retrieval

Alchemist's Retrieval

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.

U
Binding Geist // Spectral Binding

Binding Geist // Spectral Binding

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

3/1

2 U
Binding Geist // Spectral Binding

Binding Geist // Spectral Binding

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

A-Binding Geist // A-Spectral Binding

A-Binding Geist // A-Spectral Binding

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

1 U
A-Binding Geist // A-Spectral Binding

A-Binding Geist // A-Spectral Binding

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Biolume Egg // Biolume Serpent

Biolume Egg // Biolume Serpent

Creature — Serpent Egg

Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4

2 U
Biolume Egg // Biolume Serpent

Biolume Egg // Biolume Serpent

Creature — Serpent

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4

Cemetery Illuminator

Cemetery Illuminator

Creature — Spirit

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

2/3

1 U U
Chill of the Grave

Chill of the Grave

Instant

This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Frozen is frozen, whether it's with cold, terror, or both.

2 U
Cobbled Lancer

Cobbled Lancer

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!" —Adin, Moorland villager

3/3

U
A-Cobbled Lancer

A-Cobbled Lancer

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!" —Adin, Moorland villager

3/3

U
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Nephalia's tides obey an unforgiving moon.

2 U U
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

1 U
Cruel Witness

Cruel Witness

Creature — Bird Horror

Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

"I escaped, so why do I still feel like I'm being watched?" —Gregel, militia leader

3/3

2 U U
Diver Skaab

Diver Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

It doesn't need to breathe, but the suit does help keep the parts together.

3/5

3 U U
Dreadlight Monstrosity

Dreadlight Monstrosity

Creature — Crab Horror

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

5/5

4 U U
Dreamshackle Geist

Dreamshackle Geist

Creature — Spirit

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

3/1

1 U U
A-Dreamshackle Geist

A-Dreamshackle Geist

Creature — Spirit

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

3/2

1 U U
Fear of Death

Fear of Death

Enchantment — Aura

Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

1 U
Geistlight Snare

Geistlight Snare

Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

2 U
Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

Legendary Creature — Human Wizard

Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

"Do you like it, Sister? Its dreadful visage was inspired by your own."

1/4

2 U
Gutter Skulker // Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit

Gutter Skulker can't be blocked as long as it's attacking alone. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Geists have a knack for showing up wherever they're least expected.

3/3

3 U
Gutter Skulker // Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Some people take that as inspiration.

A-Gutter Skulker // A-Gutter Shortcut

A-Gutter Skulker // A-Gutter Shortcut

Creature — Spirit

Gutter Skulker can't be blocked as long as it's attacking alone. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

3/3

2 U
A-Gutter Skulker // A-Gutter Shortcut

A-Gutter Skulker // A-Gutter Shortcut

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Inspired Idea

Inspired Idea

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.

2 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

"Our world may be dark, but there's still plenty to see."

0/2

1 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

Creature — Spirit

Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Val didn't know what the silent geist was offering . . .

1/1

U
Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

. . . but she knew it would be rude to refuse.

A-Lantern Bearer // A-Lanterns' Lift

A-Lantern Bearer // A-Lanterns' Lift

Creature — Spirit

Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

U
A-Lantern Bearer // A-Lanterns' Lift

A-Lantern Bearer // A-Lanterns' Lift

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

Lunar Rejection

Lunar Rejection

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card.

1 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Creature — Spirit

You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0

3 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Creature — Cat Spirit

Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never get any knitting done, but I don't entirely mind." —Lorn, Lambholt innkeeper

1/1

1 U
Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

A-Mischievous Catgeist // A-Catlike Curiosity

A-Mischievous Catgeist // A-Catlike Curiosity

Creature — Cat Spirit

Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

1 U
A-Mischievous Catgeist // A-Catlike Curiosity

A-Mischievous Catgeist // A-Catlike Curiosity

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy." —Ludevic's laboratory notes

3 U
Overcharged Amalgam

Overcharged Amalgam

Creature — Zombie Horror

Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

3/3

2 U U
Patchwork Crawler

Patchwork Crawler

Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.

1/2

1 U
Repository Skaab

Repository Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Created to capture the spark of genius for later use.

3/3

3 U
Scattered Thoughts

Scattered Thoughts

Instant

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Stitchers delegate the most important tasks to assistants with a good eye for detail.

3 U
Screaming Swarm

Screaming Swarm

Creature — Bird Horror

Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put Screaming Swarm from your graveyard into your library second from the top.

4/4

5 U
Selhoff Entomber

Selhoff Entomber

Creature — Zombie

, Discard a creature card: Draw a card.

It knows one fundamental truth: bodies belong in graves.

1/3

1 U
Serpentine Ambush

Serpentine Ambush

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

The merchant did guarantee the new bait would bring in something big.

1 U
Skywarp Skaab

Skywarp Skaab

Creature — Zombie Drake

Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.

"If I wanted all the parts to match, I wouldn't have become a stitcher." —Barton, stitcher

2/5

3 U U
Soulcipher Board // Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Artifact

Soulcipher Board enters the battlefield with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

1 U
Soulcipher Board // Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Creature — Spirit

Flying Cipherbound Spirit can block only creatures with flying. : Draw two cards, then discard a card.

Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.

3/2

Steelclad Spirit

Steelclad Spirit

Creature — Spirit

Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Some geists imitate the lives they left behind. Others follow the dreams they never realized.

3/3

1 U
Stitched Assistant

Stitched Assistant

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3/2

2 U
A-Stitched Assistant

A-Stitched Assistant

Creature — Zombie

Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card.

2/1

1 U
Stormchaser Drake

Stormchaser Drake

Creature — Drake

Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.

"Blasted drake's interfering with the conductivity again. Garl! Go chase it away." —Ludevic, necro-alchemist

2/1

1 U
Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Fool! Can't you see the tide has turned against you?"

X U
Syphon Essence

Syphon Essence

Instant

Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

The third step in creating a skaab requires draining the body of blood and replacing it with *viscus vitae*, a mixture of angel's blood and lamp oil.

2 U
Thirst for Discovery

Thirst for Discovery

Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time." —Runo Stromkirk

2 U
Wanderlight Spirit

Wanderlight Spirit

Creature — Spirit

Flying Wanderlight Spirit can block only creatures with flying.

The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.

2/3

2 U
Wash Away

Wash Away

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

"May the ocean take it" —Nephalia expression meaning "good riddance"

U
Whispering Wizard

Whispering Wizard

Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.

Ivold was aghast when his device revealed the full scope of the geist infestation.

3/2

3 U
Winged Portent

Winged Portent

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.

"No, no, it's just a murder of crows, not an omen of murder . . . I think." —York, Kessig tracker

1 U U
Witness the Future

Witness the Future

Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

2 U
Wretched Throng

Wretched Throng

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

"Oh no. Oh no. Oh no. Oh no, again!" —Beltstad, cathar recruit, last words

2/1

1 U
Aim for the Head

Aim for the Head

Sorcery

Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.

"Works every time." —Halana, Kessig ranger

2 B
Archghoul of Thraben

Archghoul of Thraben

Creature — Zombie Cleric

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

3/2

2 B
Bleed Dry

Bleed Dry

Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

"Wipe your chin, child. We can't have Olivia thinking we're uncivilized." —Anje Falkenrath

2 B B
Blood Fountain

Blood Fountain

Artifact

When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.

B
Bloodcrazed Socialite

Bloodcrazed Socialite

Creature — Vampire

Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

*/*

Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

5/6

2 B B
Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

Creature — Zombie

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.

These days, ghouls are the only abundant resource in Thraben.

1/5

2 B
Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

Creature — Zombie

, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.

And they're more than happy to share the wealth.

2/6

Cemetery Desecrator

Cemetery Desecrator

Creature — Zombie

Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4

4 B B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Wall

Defender : Transform Concealing Curtains. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4

B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Eye Horror

Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Courier Bat

Courier Bat

Creature — Bat

Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.

2/2

2 B
Demonic Bargain

Demonic Bargain

Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

"Do not try to negotiate with me, human. You want power? This is the price." —Ormendahl

2 B
Desperate Farmer // Depraved Harvester

Desperate Farmer // Depraved Harvester

Creature — Human Peasant

Lifelink When another creature you control dies, transform Desperate Farmer.

A tragic moment pushed him to a blasphemous act.

2/2

2 B
Desperate Farmer // Depraved Harvester

Desperate Farmer // Depraved Harvester

Creature — Human Knight

Lifelink

Once he'd tasted that dark power, there was no turning back.

4/3

Diregraf Scavenger

Diregraf Scavenger

Creature — Zombie Bear

Deathtouch When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

It can barely feel the sword anymore.

2/3

3 B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

The most dangerous place to be in Kessig is alone.

1/1

1 B
Dread Fugue

Dread Fugue

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.

B
Dreadfeast Demon

Dreadfeast Demon

Creature — Demon

Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.

By the sixth day of darkness, the lake was more blood than water.

6/6

5 B B
Dying to Serve

Dying to Serve

Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached." —Olivia Voldaren

2 B
Edgar's Awakening

Edgar's Awakening

Sorcery

Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.

"Here you go. Can't have you sleeping through your own wedding day."

3 B B
Falkenrath Forebear

Falkenrath Forebear

Creature — Vampire

Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

3/1

2 B
Fell Stinger

Fell Stinger

Creature — Zombie Scorpion

Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

2 B
Gift of Fangs

Gift of Fangs

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

"You are one of the few to whom we offer our blessing. What fool would reject immortality?" —Runo Stromkirk

B
Gluttonous Guest

Gluttonous Guest

Creature — Vampire

When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

1/4

2 B
Graf Reaver

Graf Reaver

Creature — Zombie Warrior

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.

3/3

1 B
Grisly Ritual

Grisly Ritual

Sorcery

Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"You can always tell who's new from the screaming." —Tinua, Skirsdag cultist

5 B
Groom's Finery

Groom's Finery

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 B
Headless Rider

Headless Rider

Creature — Zombie

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1

2 B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.

1/3

2 B B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

"Once you've tasted demon blood, you'll wonder why you ever settled for human."

3/4

Hero's Downfall

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.

1 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

"Aren't you going to invite me in?"

1/3

2 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Vampire

Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human.

"Aren't you going to offer me a drink?"

3/3

Mindleech Ghoul

Mindleech Ghoul

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.

"This still doesn't make you the brains of the operation." —Ghoulcaller Gisa

2/2

1 B
Parasitic Grasp

Parasitic Grasp

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.

Some wicked souls linger only to consume the warmth of life.

1 B
Path of Peril

Path of Peril

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].

To Olivia's guests, a welcome. To everyone else, a warning.

1 B B
Persistent Specimen

Persistent Specimen

Creature — Skeleton

: Return Persistent Specimen from your graveyard to the battlefield tapped.

"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy." —Garl, sticher's assistant

1/1

B
Pointed Discussion

Pointed Discussion

Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Small talk is a dying art.

2 B
Ragged Recluse // Odious Witch

Ragged Recluse // Odious Witch

Creature — Human Peasant

At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.

"Forgive my manners. It's been so long since I had a guest for dinner."

2/1

1 B
Ragged Recluse // Odious Witch

Ragged Recluse // Odious Witch

Creature — Human Warlock

Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.

Her cauldron refilled, she settled in to wait for the next unsuspecting traveler to knock at her door.

3/3

Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

1/3

1 B
Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Each opponent loses 2 life and you gain 2 life.

3/3

Rot-Tide Gargantua

Rot-Tide Gargantua

Creature — Zombie Kraken

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.

Now that it doesn't need to breathe, its hunting ground extends well beyond the sea.

5/4

3 B B
Skulking Killer

Skulking Killer

Creature — Vampire Assassin

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Olivia set a few villagers loose in the hedge maze as part of the evening's "entertainment."

4/2

3 B
Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Toxrill, the Corrosive

Toxrill, the Corrosive

Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card.

7/7

5 B B
Undead Butler

Undead Butler

Creature — Zombie

When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

1/2

1 B
Undying Malice

Undying Malice

Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Few take kindly to being put in their place, especially if their place is the grave.

B
Unhallowed Phalanx

Unhallowed Phalanx

Creature — Zombie Soldier

Unhallowed Phalanx enters the battlefield tapped.

"In case any of you new recruits were wondering, this is why we don't use mass graves anymore." —Kerren of the Mausoleum Guards

1/13

4 B
Vampire's Kiss

Vampire's Kiss

Sorcery

Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Humans throw rice and release doves at their weddings? How quaint."

3/3

Wedding Security

Wedding Security

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4

3 B B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.

1 R
Alchemist's Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

1 R R
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

When you attack with exactly two creatures, transform Alluring Suitor.

"May I have this dance?"

2/3

2 R
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

Trample When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end. : Deadly Dancer and another target creature each get +1/+0 until end of turn.

3/3

Ancestral Anger

Ancestral Anger

Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

"One vampire for every family member I've lost."

R
Ballista Watcher // Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Human Soldier Werewolf

, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."

4/3

2 R R
Ballista Watcher // Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Werewolf

: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Belligerent Guest

Belligerent Guest

Creature — Vampire

Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3/2

2 R
Blood Hypnotist

Blood Hypnotist

Creature — Vampire

Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Arvon was ecstatic to offer his blood to such a captivating creature.

3/3

2 R
Blood Petal Celebrant

Blood Petal Celebrant

Creature — Vampire

Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2/1

1 R
Bloody Betrayal

Bloody Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2 R
Cemetery Gatekeeper

Cemetery Gatekeeper

Creature — Vampire

First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

2/1

1 R
Chandra, Dressed to Kill

Chandra, Dressed to Kill

Legendary Planeswalker — Chandra

[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

1 R R
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

"We cannot escape change, but with faith and fortitude, we can mold it to our liking." —Marel, Dawnhart witch

3 R
Creepy Puppeteer

Creepy Puppeteer

Creature — Human Rogue

Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3

3 R
Curse of Hospitality

Curse of Hospitality

Enchantment — Aura Curse

Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

2 R
Daybreak Combatants

Daybreak Combatants

Creature — Human Warrior

Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.

2/2

2 R
Dominating Vampire

Dominating Vampire

Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

"You can join me or feed me. Choose fast."

3/3

1 R R
End the Festivities

End the Festivities

Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.

R
Falkenrath Celebrants

Falkenrath Celebrants

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

4/4

4 R
Fearful Villager // Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

When Harold ran from the wolves, the others called him a coward.

2/3

2 R
Fearful Villager // Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Come nightfall, they were the ones fleeing in terror.

4/3

Flame-Blessed Bolt

Flame-Blessed Bolt

Instant

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

"I noticed you were short on party favors, so I brought my own." —Higa, slayer-captain of Gatstaf

R
Frenzied Devils

Frenzied Devils

Creature — Devil

Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.

"Devils need no reason to stir up chaos. The chaos itself is their reward." —Rem Karolus, Fiendslayer

3/3

4 R
Honeymoon Hearse

Honeymoon Hearse

Artifact — Vehicle

Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.

A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.

5/5

2 R
Hungry Ridgewolf

Hungry Ridgewolf

Creature — Wolf

As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.

Even vampires know to travel faster when they hear howling in the Geier Reach passes.

2/2

1 R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

2 R R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Werewolf

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

"When lost souls wander into the woods, the wilds have a way of showing them who they really are." —Rahilda, Vildin-Pack alpha

3 R
Kessig Flamebreather

Kessig Flamebreather

Creature — Human Shaman

Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.

"Hunter's fire" was meant for slaying monsters in the Ulvenwald, but that never stopped Ralen from showing it off.

1/3

1 R
Kessig Wolfrider

Kessig Wolfrider

Creature — Human Knight

Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

"It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch."

1/2

R
Lacerate Flesh

Lacerate Flesh

Sorcery

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

4 R
Lambholt Raconteur // Lambholt Ravager

Lambholt Raconteur // Lambholt Ravager

Creature — Human Werewolf

Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/4

3 R
Lambholt Raconteur // Lambholt Ravager

Lambholt Raconteur // Lambholt Ravager

Creature — Werewolf

Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Lightning Wolf

Lightning Wolf

Creature — Wolf

: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.

4/3

3 R
Magma Pummeler

Magma Pummeler

Creature — Elemental

Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

0/0

X R R
Manaform Hellkite

Manaform Hellkite

Creature — Dragon

Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4

2 R R
Markov Retribution

Markov Retribution

Sorcery

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

2 R
Olivia's Attendants

Olivia's Attendants

Creature — Vampire

Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.

6/6

4 R R
Pyre Spawn

Pyre Spawn

Creature — Elemental

When Pyre Spawn dies, it deals 3 damage to any target.

Memories of the Harvesttide tragedy festered until they grew into an incarnate rage that set the world ablaze.

6/4

4 R R
Reckless Impulse

Reckless Impulse

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.

1 R
Rending Flame

Rending Flame

Instant

Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.

"It is our duty to bring the Blessed Sleep to the dead, even if they resist that gift." —Grete, Order of Saint Traft

2 R
Runebound Wolf

Runebound Wolf

Creature — Wolf

, : Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.

2/2

1 R
Sanguine Statuette

Sanguine Statuette

Artifact

When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.

1 R
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"

2 R R
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Before the officiant even had a chance to ask if anyone objected to the Voldaren-Markov union, Arlinn made her opinion known.

1 R
Vampires' Vengeance

Vampires' Vengeance

Instant

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Olivia was quick to make an example of any village that refused to pay her blood tithe.

2 R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Human Werewolf

Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

3 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Werewolf

Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Voldaren Epicure

Voldaren Epicure

Creature — Vampire

When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"If you're not refining your tastes, what's the point of living forever?"

1/1

R
Voltaic Visionary // Volt-Charged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Wizard

: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

She spent many years trying to harness chaos.

3/1

1 R
Voltaic Visionary // Volt-Charged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Berserker

Volt-Charged Berserker can't block.

She finally realized that chaos was meant to run rampant, as was she.

4/3

Weary Prisoner // Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

Creature — Human Werewolf

Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Your guard attacked me. He got what was coming to him."

2/6

3 R
Weary Prisoner // Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

Creature — Werewolf

Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

"And now I'm coming for you!"

6/6

Apprentice Sharpshooter

Apprentice Sharpshooter

Creature — Human Archer

Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.

1/4

2 G
Ascendant Packleader

Ascendant Packleader

Creature — Wolf

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

2/1

G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

4 G G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Werewolf

Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Bramble Armor

Bramble Armor

Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 G
Bramble Wurm

Bramble Wurm

Creature — Wurm

Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. , Exile Bramble Wurm from your graveyard: You gain 5 life.

7/6

6 G
Cartographer's Survey

Cartographer's Survey

Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.

3 G
Cemetery Prowler

Cemetery Prowler

Creature — Wolf

Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.

3/4

1 G G
Cloaked Cadet

Cloaked Cadet

Creature — Human Ranger

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

2/4

4 G
Crawling Infestation

Crawling Infestation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

2 G
Crushing Canopy

Crushing Canopy

Instant

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

"The forests of this world are unafraid to assert themselves." —Wrenn

2 G
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

4 G G G
Dawnhart Disciple

Dawnhart Disciple

Creature — Human Warlock

Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.

"Our coven finds strength in nature and purpose in serving our communities."

2/2

1 G
Dig Up

Dig Up

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

Things buried on Innistrad rarely seem to stay that way.

G
Dormant Grove // Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.

3 G
Dormant Grove // Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Creature — Treefolk

Vigilance Other creatures you control have vigilance.

Far from the bloodsoaked wedding, unseen by human eyes, a long-slumbering force arose to protect its home.

3/6

Flourishing Hunter

Flourishing Hunter

Creature — Wolf Spirit

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.

"I would welcome her into my pack with honor." —Arlinn Kord

6/6

4 G G
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

3 G G
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

1/1

2 G
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5

3 G
Hookhand Mariner // Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The local gossips swore Nesmith lost his hands in a fight with a werewolf.

4/4

3 G
Hookhand Mariner // Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Werewolf

Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

They weren't entirely wrong.

6/4

Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

2 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf

This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

3 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Infestation Expert // Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

There's only so many times she can take being asked . . .

3/4

4 G
Infestation Expert // Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

. . . "What's bugging you?"

4/5

Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

"We are not here to mourn their loss. We are here to celebrate their lives." —Vesna, Dawnhart witch

3 G
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

"Run! It's coming for us! Eventually!" —Yaster, Havengul shopkeeper

G
Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2

4 G
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

"Tread carefully. You remember what happened in the last quiet, peaceful clearing." —Halana, to Alena

1 G
Nature's Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has ": Add two mana of any one color."

2 G
Oakshade Stalker // Moonlit Ambusher

Oakshade Stalker // Moonlit Ambusher

Creature — Human Ranger Werewolf

You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He blends seamlessly into the forest, waiting silently for his prey.

3/3

2 G
Oakshade Stalker // Moonlit Ambusher

Oakshade Stalker // Moonlit Ambusher

Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Even when he strikes, the only sound is the snap of jaws through bone.

6/3

Packsong Pup

Packsong Pup

Creature — Wolf

At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.

A wolf pup is always dangerous, because a wolf pup is never alone.

1/1

1 G
Reclusive Taxidermist

Reclusive Taxidermist

Creature — Human Druid

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.

All druids seek to preserve nature, but some go about it in rather unusual ways.

1/2

1 G
Retrieve

Retrieve

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

The roots preserved the armor for a hundred years, safeguarding it for a traveler in need.

2 G
Rural Recruit

Rural Recruit

Creature — Human Peasant

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.

The Dawnhart survivors welcome recruits of all shapes and sizes.

1/1

3 G
Sawblade Slinger

Sawblade Slinger

Creature — Human Archer

When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.

4/3

3 G
Sheltering Boughs

Sheltering Boughs

Enchantment — Aura

Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.

"We're not at odds with the woods. How could we be, when we share so many enemies?" —Marel, Dawnhart witch

2 G
Snarling Wolf

Snarling Wolf

Creature — Wolf

: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

"Oh, thank the angels. It's not a werewolf, just a regular wo—" —Bruno, Ulvenwald guide, last words

1/1

G
Spiked Ripsaw

Spiked Ripsaw

Artifact — Equipment

Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 G
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

"These seeds waited faithfully for the sun to rise again. Now, their patience is rewarded." —Wrenn

3 G
Spore Crawler

Spore Crawler

Creature — Fungus

When Spore Crawler dies, draw a card.

"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest." —Old Rutstein

3/2

2 G
Sporeback Wolf

Sporeback Wolf

Creature — Wolf

As long as it's your turn, Sporeback Wolf gets +0/+2.

The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.

2/2

1 G
Toxic Scorpion

Toxic Scorpion

Creature — Scorpion

Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.

"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves." —Old Rutstein

1/1

1 G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast

Trample, haste : Transform Ulvenwald Oddity.

"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it." —Halana, Kessig ranger

4/4

2 G G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast Horror

Trample, haste Other creatures you control get +1/+1 and have trample and haste.

"We've learned enough! I say we run." —Alena, Kessig trapper

8/8

Weaver of Blossoms // Blossom-Clad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Human Werewolf

: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Living in harmony with nature . . .

2/3

2 G
Weaver of Blossoms // Blossom-Clad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Werewolf

: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

. . . does not always mean living in peace.

3/4

Witch's Web

Witch's Web

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.

1 G
Wolf Strike

Wolf Strike

Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.

2 G
Wolfkin Outcast // Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Human Werewolf

This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.

5/4

5 G
Wolfkin Outcast // Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

He raged not just against vampires, but against civilization itself.

6/5

Ancient Lumberknot

Ancient Lumberknot

Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The soft creak of trees in the wind is not always cause for comfort.

1/4

2 B G
Anje, Maid of Dishonor

Anje, Maid of Dishonor

Legendary Creature — Vampire

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5

2 B R
Bloodtithe Harvester

Bloodtithe Harvester

Creature — Vampire

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2

B R
Brine Comber // Brinebound Gift

Brine Comber // Brinebound Gift

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

1 W U
Brine Comber // Brinebound Gift

Brine Comber // Brinebound Gift

Enchantment — Aura

Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

A-Brine Comber // A-Brinebound Gift

A-Brine Comber // A-Brinebound Gift

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

1 W U
A-Brine Comber // A-Brinebound Gift

A-Brine Comber // A-Brinebound Gift

Enchantment — Aura

Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Child of the Pack // Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf

: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Her face shines with youthful innocence.

2/5

2 R G
Child of the Pack // Savage Packmate

Child of the Pack // Savage Packmate

Creature — Werewolf

Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her claws are another matter.

5/5

Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Legendary Creature — Spirit

Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Every day a Voldaren draws breath is a day I cannot rest."

4/4

W U
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

Legendary Creature — Spirit

Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

4/4

W U
A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

"Our kind has taken my gift for granted. It is time to correct that folly."

4/4

2 W B
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Eruth, Tormented Prophet

Eruth, Tormented Prophet

Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

She is cursed with visions of monsters and suffering . . . and all her visions come true.

2/4

1 U R
Grolnok, the Omnivore

Grolnok, the Omnivore

Legendary Creature — Frog

Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.

3/3

2 G U
Halana and Alena, Partners

Halana and Alena, Partners

Legendary Creature — Human Ranger

First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

2/3

2 R G
Kaya, Geist Hunter

Kaya, Geist Hunter

Legendary Planeswalker — Kaya

[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

1 W B
Markov Purifier

Markov Purifier

Creature — Vampire Cleric

Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.

The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.

2/3

1 W B
Markov Waltzer

Markov Waltzer

Creature — Vampire

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

"I'll lead."

1/3

2 R W
Odric, Blood-Cursed

Odric, Blood-Cursed

Legendary Creature — Vampire Soldier

When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3

1 R W
Old Rutstein

Old Rutstein

Legendary Creature — Human Peasant

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4

1 B G
Olivia, Crimson Bride

Olivia, Crimson Bride

Legendary Creature — Vampire Noble

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Her grand wedding had one goal: to unite the vampire bloodlines under her rule.

3/4

4 B R
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Vampire Cleric

Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.

1/4

1 U B
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Kraken Horror

Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5

Sigardian Paladin

Sigardian Paladin

Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4

2 G W
A-Sigardian Paladin

A-Sigardian Paladin

Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3

1 G W
Skull Skaab

Skull Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.

2/2

U B
A-Skull Skaab

A-Skull Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.

2/2

U B
Torens, Fist of the Angels

Torens, Fist of the Angels

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2

1 G W
Vilespawn Spider

Vilespawn Spider

Creature — Spider

Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3

G U
Wandering Mind

Wandering Mind

Creature — Horror

Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

1 U R
Blood Servitor

Blood Servitor

Artifact Creature — Construct

When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"Please, my friends, help yourselves to the help." —Olivia Voldaren

2/2

3
Boarded Window

Boarded Window

Artifact

Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

"Sturdy nails make for sound sleep." —Cosper Lowe of the Silbern Guard

3
Ceremonial Knife

Ceremonial Knife

Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Dollhouse of Horrors

Dollhouse of Horrors

Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

5
Foreboding Statue // Forsaken Thresher

Foreboding Statue // Forsaken Thresher

Artifact Creature — Construct

: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.

As the sand eroded, a faint sound could be heard whirling under the ground.

1/2

3
Foreboding Statue // Forsaken Thresher

Foreboding Statue // Forsaken Thresher

Artifact Creature — Construct

At the beginning of your precombat main phase, add one mana of any color.

Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.

5/5

Honored Heirloom

Honored Heirloom

Artifact

: Add one mana of any color. , : Exile target card from a graveyard.

After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.

3
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
Lantern of the Lost

Lantern of the Lost

Artifact

When Lantern of the Lost enters the battlefield, exile target card from a graveyard. , , Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.

1
Wedding Invitation

Wedding Invitation

Artifact

When Wedding Invitation enters the battlefield, draw a card. , Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

RSVP at your own risk.

2
Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .

Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Spend too much time scanning the shadows for evil and you'll never see the beauty our world has to offer." —Katilda, Dawnhart Prime

Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or .

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.

Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Chandra, Dressed to Kill

Chandra, Dressed to Kill

Legendary Planeswalker — Chandra

[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

1 R R
Kaya, Geist Hunter

Kaya, Geist Hunter

Legendary Planeswalker — Kaya

[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

1 W B
Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or .

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

Unholy Officiant

Unholy Officiant

Creature — Vampire Cleric

Vigilance : Put a +1/+1 counter on Unholy Officiant.

1/2

W
Welcoming Vampire

Welcoming Vampire

Creature — Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

2/3

2 W
Bloodcrazed Socialite

Bloodcrazed Socialite

Creature — Vampire

Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

*/*

Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

5/6

2 B B
Falkenrath Forebear

Falkenrath Forebear

Creature — Vampire

Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

3/1

2 B
Gluttonous Guest

Gluttonous Guest

Creature — Vampire

When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

1/4

2 B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.

1/3

2 B B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

3/4

Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

1/3

2 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Vampire

Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human.

3/3

Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

1/3

1 B
Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Each opponent loses 2 life and you gain 2 life.

3/3

Skulking Killer

Skulking Killer

Creature — Vampire Assassin

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

4/2

3 B
Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

3/3

Wedding Security

Wedding Security

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

4/4

3 B B
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

When you attack with exactly two creatures, transform Alluring Suitor.

2/3

2 R
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

Trample When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end. : Deadly Dancer and another target creature each get +1/+0 until end of turn.

3/3

Belligerent Guest

Belligerent Guest

Creature — Vampire

Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3/2

2 R
Blood Hypnotist

Blood Hypnotist

Creature — Vampire

Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

3/3

2 R
Blood Petal Celebrant

Blood Petal Celebrant

Creature — Vampire

Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2/1

1 R
Cemetery Gatekeeper

Cemetery Gatekeeper

Creature — Vampire

First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

2/1

1 R
Dominating Vampire

Dominating Vampire

Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

3/3

1 R R
Falkenrath Celebrants

Falkenrath Celebrants

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

4/4

4 R
Olivia's Attendants

Olivia's Attendants

Creature — Vampire

Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.

6/6

4 R R
Voldaren Epicure

Voldaren Epicure

Creature — Vampire

When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

1/1

R
Anje, Maid of Dishonor

Anje, Maid of Dishonor

Legendary Creature — Vampire

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5

2 B R
Bloodtithe Harvester

Bloodtithe Harvester

Creature — Vampire

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2

B R
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

4/4

2 W B
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Markov Purifier

Markov Purifier

Creature — Vampire Cleric

Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.

2/3

1 W B
Markov Waltzer

Markov Waltzer

Creature — Vampire

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

1/3

2 R W
Odric, Blood-Cursed

Odric, Blood-Cursed

Legendary Creature — Vampire Soldier

When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3

1 R W
Olivia, Crimson Bride

Olivia, Crimson Bride

Legendary Creature — Vampire Noble

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

3/4

4 B R
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Vampire Cleric

Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.

1/4

1 U B
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Kraken Horror

Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*

1 W W
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Enchantment — Aura

Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

2/1

1 W
Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

Legendary Creature — Human Wizard

Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

1/4

2 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

0/2

1 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Toxrill, the Corrosive

Toxrill, the Corrosive

Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card.

7/7

5 B B
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Legendary Creature — Spirit

Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

4/4

W U
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Eruth, Tormented Prophet

Eruth, Tormented Prophet

Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

2/4

1 U R
Grolnok, the Omnivore

Grolnok, the Omnivore

Legendary Creature — Frog

Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.

3/3

2 G U
Halana and Alena, Partners

Halana and Alena, Partners

Legendary Creature — Human Ranger

First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

2/3

2 R G
Old Rutstein

Old Rutstein

Legendary Creature — Human Peasant

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4

1 B G
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Vampire Cleric

Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.

1/4

1 U B
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Kraken Horror

Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5

Torens, Fist of the Angels

Torens, Fist of the Angels

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2

1 G W
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

1 W
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

1 W W
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

"Our dear Madam Mina is once more our teacher. Her eyes have been where we were blinded. Now we are on the track once again, and this time we may succeed."

2/1

1 W
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

0/2

1 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Thirst for Discovery

Thirst for Discovery

Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet.

2 U
Falkenrath Forebear

Falkenrath Forebear

Creature — Vampire

Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

3/1

2 B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.

1/3

2 B B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

Nothing can be more dreadful than those awful women, who were—who are—waiting to suck my blood.

3/4

Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

I looked at her throat just now as she lay asleep, and the tiny wounds seem not to have healed.

1/3

2 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Vampire

Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human.

Van Helsing raised his lantern and drew the slide; by the concentrated light that fell on Lucy's face we could see that the lips were crimson with fresh blood.

3/3

Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Do you mean to tell me that Lucy was bitten by such a bat . . . ?"

3/3

Vampires' Vengeance

Vampires' Vengeance

Instant

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

She was ghastly, chalkily pale; the red seemed to have gone even from her lips and gums, and the bones of her face stood out prominently; her breathing was painful to see or hear.

2 R
Reclusive Taxidermist

Reclusive Taxidermist

Creature — Human Druid

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.

We want no proofs; we ask none to believe us! This boy will some day know what a brave and gallant woman his mother is.

1/2

1 G
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

"It is in the hold, perhaps in one of those boxes. I'll unscrew them one by one and see. You work the helm."

4/4

2 W B
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Eruth, Tormented Prophet

Eruth, Tormented Prophet

Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

"The blood is the life! The blood is the life!"

2/4

1 U R
Olivia, Crimson Bride

Olivia, Crimson Bride

Legendary Creature — Vampire Noble

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

3/4

4 B R
Torens, Fist of the Angels

Torens, Fist of the Angels

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

He seems absolutely imperturbable. I can fancy what a wonderful power he must have over his patients.

2/2

1 G W
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

3 W W
Cemetery Protector

Cemetery Protector

Creature — Human Soldier

Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

2 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier

Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb

4/4

1 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Enchantment — Aura Curse

Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

2 W W
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2

W
Lantern Flare

Lantern Flare

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

1 W
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

1 W W
Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

4 W W
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

2/2

W W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

2 W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

Creatures you control get +1/+1.

Cemetery Illuminator

Cemetery Illuminator

Creature — Spirit

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

2/3

1 U U
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

2 U U
Dreamshackle Geist

Dreamshackle Geist

Creature — Spirit

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

3/1

1 U U
Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Inspired Idea

Inspired Idea

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

2 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Creature — Spirit

You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0

3 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

3 U
Overcharged Amalgam

Overcharged Amalgam

Creature — Zombie Horror

Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

3/3

2 U U
Patchwork Crawler

Patchwork Crawler

Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.

1/2

1 U
Winged Portent

Winged Portent

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.

1 U U
Cemetery Desecrator

Cemetery Desecrator

Creature — Zombie

Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4

4 B B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Wall

Defender : Transform Concealing Curtains. Activate only as a sorcery.

0/4

B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Eye Horror

Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Demonic Bargain

Demonic Bargain

Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

2 B
Dreadfeast Demon

Dreadfeast Demon

Creature — Demon

Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.

6/6

5 B B
Dying to Serve

Dying to Serve

Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

2 B
Graf Reaver

Graf Reaver

Creature — Zombie Warrior

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.

3/3

1 B
Headless Rider

Headless Rider

Creature — Zombie

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

3/1

2 B
Path of Peril

Path of Peril

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].

1 B B
Alchemist's Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

1 R R
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

3 R
Creepy Puppeteer

Creepy Puppeteer

Creature — Human Rogue

Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3

3 R
Curse of Hospitality

Curse of Hospitality

Enchantment — Aura Curse

Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

2 R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

2 R R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Werewolf

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Kessig Wolfrider

Kessig Wolfrider

Creature — Human Knight

Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

1/2

R
Manaform Hellkite

Manaform Hellkite

Creature — Dragon

Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4

2 R R
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

2 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Human Werewolf

Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

3 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Werewolf

Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Ascendant Packleader

Ascendant Packleader

Creature — Wolf

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

2/1

G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

4 G G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Werewolf

Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Cemetery Prowler

Cemetery Prowler

Creature — Wolf

Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.

3/4

1 G G
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

4 G G G
Dig Up

Dig Up

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

G
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

3 G G
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

1/1

2 G
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5

3 G
Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

2 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf

This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

3 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

3 G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast

Trample, haste : Transform Ulvenwald Oddity.

4/4

2 G G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast Horror

Trample, haste Other creatures you control get +1/+1 and have trample and haste.

8/8

Dollhouse of Horrors

Dollhouse of Horrors

Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

5
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

4 W W
Geistlight Snare

Geistlight Snare

Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

2 U
Fell Stinger

Fell Stinger

Creature — Zombie Scorpion

Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

2 B
Dominating Vampire

Dominating Vampire

Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

"You can join me or feed me. Choose fast."

3/3

1 R R
Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)