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Aegis Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5/5
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Marked by Honor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
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Serra Angel
Creature — Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
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Air Servant
Creature — Elemental
Flying
: Tap target creature with flying.
Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.
4/3
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Disperse
Instant
Return target nonland permanent to its owner's hand.
It's pointless to hold on when you have nothing to hold on with.
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Sphinx of Magosi
Creature — Sphinx
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
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Mind Rot
Sorcery
Target player discards two cards.
"It saddens me to lose a source of inspiration. This one seemed especially promising."
—Ashiok
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Walking Corpse
Creature — Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
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Borderland Marauder
Creature — Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
1/2
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Cone of Flame
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
"Tie a mouse under a bridge, and your cabbages will triple in size."
—Kithkin superstition
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Oakenform
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
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Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6/6
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