Welcome Deck 2017

Image Card Info Mana cost
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

"Guilty."

3 W
Glory Seeker

Glory Seeker

Creature — Human Soldier

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

2/2

1 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position." —Elspeth Tirel

1/4

2 W
Stormfront Pegasus

Stormfront Pegasus

Creature — Pegasus

Flying

Its hooves touch the earth only when a hero must rise.

2/1

1 W
Victory's Herald

Victory's Herald

Creature — Angel

Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

4/4

3 W W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

3 U U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

2/1

1 U
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand. Draw a card.

Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.

2 U
Inspiration

Inspiration

Instant

Target player draws two cards.

"Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a problem here." —Journal of the Prime Izmagnus

3 U
Sleep Paralysis

Sleep Paralysis

Enchantment — Aura

Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

3 U
Sphinx of Magosi

Sphinx of Magosi

Creature — Sphinx

Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

6/6

3 U U U
Stealer of Secrets

Stealer of Secrets

Creature — Human Rogue

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

2/2

2 U
Tricks of the Trade

Tricks of the Trade

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and can't be blocked.

"Pathetic. You might as well have protected your treasures with a paper box and some string."

3 U
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat

Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

2/2

3 B
Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

5 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Untamed Hunger

Untamed Hunger

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

"Mindlessness is not weakness. When we are lost to hunger we are unstoppable." —Drana, Kalastria bloodchief

2 B
Falkenrath Reaver

Falkenrath Reaver

Creature — Vampire

"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can." —Sterin Gorn, letter to Thalia

2/2

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Garruk's Horde

Garruk's Horde

Creature — Beast

Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

7/7

5 G G
Oakenform

Oakenform

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid

2 G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on *both* their faces." —Morkamp, Lambholt innkeeper

1 G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

They make terrible pets ... unless you don't like your other pets.

2/2

2 G
Stalking Tiger

Stalking Tiger

Creature — Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

3/3

3 G
Stampeding Rhino

Stampeding Rhino

Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The quickest way to get through the jungle is to agitate a rhino and run in its wake.

4/4

4 G
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

"We are the hands of the great trees, reaching out to ensnare what threatens their branches." —Elvish hunter

2 G