Doctor Who

Image Card Info Mana cost
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3

3 R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
Clara Oswald

Clara Oswald

Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6

6
Adipose Offspring

Adipose Offspring

Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2

3 W
Astrid Peth

Astrid Peth

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

1 W
Atraxi Warden

Atraxi Warden

Creature — Alien Eye

Flying When Atraxi Warden enters the battlefield, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6

4 W W
Banish to Another Universe

Banish to Another Universe

Enchantment

Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

4 W
Barbara Wright

Barbara Wright

Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3

1 W
The Caves of Androzani

The Caves of Androzani

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

3 W
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

3 W
Crisis of Conscience

Crisis of Conscience

Sorcery

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

4 W W
Everybody Lives!

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!" —The Ninth Doctor

1 W
Everything Comes to Dust

Everything Comes to Dust

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

7 W W W
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

2 W
The Girl in the Fireplace

The Girl in the Fireplace

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.

2 W
Ian Chesterton

Ian Chesterton

Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3

2 W
Jo Grant

Jo Grant

Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 W
The Night of the Doctor

The Night of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

4 W W
The Pandorica

The Pandorica

Legendary Artifact

You may choose not to untap The Pandorica during your untap step. , : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

2 W
Peri Brown

Peri Brown

Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3

3 W
Romana II

Romana II

Legendary Creature — Time Lord Scientist

Vigilance , : Create a tapped token that's a copy of target token that entered the battlefield this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 W
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2

2 W
Trial of a Time Lord

Trial of a Time Lord

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

1 W W
The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

2 W W
The Wedding of River Song

The Wedding of River Song

Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

2 W
Wilfred Mott

Wilfred Mott

Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4

3 W
Adric, Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 U
All of History, All at Once

All of History, All at Once

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 U U
An Unearthly Child

An Unearthly Child

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

1 U U
Auton Soldier

Auton Soldier

Artifact Creature — Alien Soldier

You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0

4 U U
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3 U U
Cyber Conversion

Cyber Conversion

Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

U U
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3

3 U
Don't Blink

Don't Blink

Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling (, Discard this card: Draw a card.)

"Blink and you're dead." —The Tenth Doctor

1 U
The Eleventh Hour

The Eleventh Hour

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

3 U
Five Hundred Year Diary

Five Hundred Year Diary

Legendary Artifact — Clue

Five Hundred Year Diary enters the battlefield tapped. : Add for each Clue you control. , Sacrifice Five Hundred Year Diary: Draw a card.

3 U
Flatline

Flatline

Instant

Creatures your opponents control have base power and toughness 0/1 until end of turn.

"We've found the missing people—they're in the walls!" —The Twelfth Doctor

2 U
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0/0

U U
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

3/3

2 U U
Hunted by The Family

Hunted by The Family

Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

5 U U
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Martha Jones

Martha Jones

Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 U
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

"Are you my mummy?"

3 U
Nardole, Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)

1/2

1 U
Nyssa of Traken

Nyssa of Traken

Legendary Creature — Human Scientist

You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/4

3 U
Quantum Misalignment

Quantum Misalignment

Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 U
Renegade Silent

Renegade Silent

Creature — Alien Horror

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

"Silence will fall."

3/3

3 U
Reverse the Polarity

Reverse the Polarity

Instant

Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

"You see, before you reactivated it, I reversed the polarity of the neutron flow."

1 U U
Star Whale

Star Whale

Creature — Alien Whale

Flying, vigilance Other creatures you control have ward . Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8

6 U U
Start the TARDIS

Start the TARDIS

Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

1 U
Surge of Brilliance

Surge of Brilliance

Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"They may have superior numbers, but we have superior minds."

1 U
Time Beetle

Time Beetle

Creature — Alien Insect

Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

1/1

1 U
Time Lord Regeneration

Time Lord Regeneration

Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

"Time to say goodbye."

U
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

"Know thine enemy. Admirable advice." —The Fourth Doctor

2 U U
Twice Upon a Time // Unlikely Meeting

Twice Upon a Time // Unlikely Meeting

Sorcery

Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

4 U U
Twice Upon a Time // Unlikely Meeting

Twice Upon a Time // Unlikely Meeting

Sorcery — Adventure

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

2 U
Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."

1 U
Zygon Infiltrator

Zygon Infiltrator

Creature — Alien Shapeshifter Soldier

Body-print — : Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/2

2 U
Dalek Drone

Dalek Drone

Artifact Creature — Dalek

Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.

"Elevate."

3/3

3 B B
Dalek Squadron

Dalek Squadron

Artifact Creature — Dalek

Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

"Find the Doctor! Seek, locate, destroy!"

3/3

2 B
Death in Heaven

Death in Heaven

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

3 B
Doomsday Confluence

Doomsday Confluence

Sorcery

Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.

X X B
Exterminate!

Exterminate!

Sorcery

Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.

"You are the enemy of the Daleks! You will be exterminated! Exterminate!"

2 B
Genesis of the Daleks

Genesis of the Daleks

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

4 B B
This Is How It Ends

This Is How It Ends

Instant

Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.

"There's a gravestone here for someone with the same name as me."

3 B
Time Reaper

Time Reaper

Creature — Alien Horror

Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

4/4

3 B B
The Toymaker's Trap

The Toymaker's Trap

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

2 B
Vashta Nerada

Vashta Nerada

Creature — Alien Horror

Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.

"Hey, who turned out the lights?"

1/1

2 B
Vislor Turlough

Vislor Turlough

Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/5

3 B
Amy Pond

Amy Pond

Legendary Creature — Human

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Bill Potts

Bill Potts

Legendary Creature — Human

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Coward // Killer

Coward // Killer

Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.

1 R
Coward // Killer

Coward // Killer

Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

2 R R
Dan Lewis

Dan Lewis

Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip . Doctor's companion (You can have two commanders if the other is the Doctor.)

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

2/2

1 R
Day of the Moon

Day of the Moon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

2 R
Decaying Time Loop

Decaying Time Loop

Instant

Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better." —The Thirteenth Doctor

3 R
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

"You will be deleted."

X R R
Donna Noble

Donna Noble

Legendary Creature — Human

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Ecstatic Beauty

Ecstatic Beauty

Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—

"Try to see what I see. We are so lucky we are still alive to see this beautiful world."

2 R
Ensnared by the Mara

Ensnared by the Mara

Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

2 R R
Flaming Tyrannosaurus

Flaming Tyrannosaurus

Creature — Dinosaur

Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.

5/5

5 R R
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six .

2 R R
Impending Flux

Impending Flux

Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 R
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 R
Iraxxa, Empress of Mars

Iraxxa, Empress of Mars

Legendary Creature — Alien Warrior

Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

5/4

2 R R
Memory Worm

Memory Worm

Creature — Alien Worm

Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

1/1

1 R
The Parting of the Ways

The Parting of the Ways

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.

4 R R
Return the Past

Return the Past

Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

"You're back! You're in my head. All my memories... are back." —The Twelfth Doctor

4 R R
RMS Titanic

RMS Titanic

Legendary Artifact — Vehicle

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/1

3 R
Ryan Sinclair

Ryan Sinclair

Legendary Creature — Human

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Sibylline Soothsayer

Sibylline Soothsayer

Creature — Human Warlock

Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.

3/2

2 R
Sontaran General

Sontaran General

Creature — Alien Soldier

Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

5/5

4 R
The Sound of Drums

The Sound of Drums

Enchantment — Aura

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.

2 R
Ace, Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

2/2

3 G
City of Death

City of Death

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

2 G
Displaced Dinosaurs

Displaced Dinosaurs

Creature — Dinosaur

As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)

"Good grief! It's a stegosaurus. What a splendid specimen." —The Third Doctor

7/7

5 G G
The Five Doctors

The Five Doctors

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

5 G
The Foretold Soldier

The Foretold Soldier

Creature — Alien Zombie Soldier

The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/6

2 G G
Fugitive of the Judoon

Fugitive of the Judoon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

4 G
Graham O'Brien

Graham O'Brien

Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2

1 G
Jamie McCrimmon

Jamie McCrimmon

Legendary Creature — Human Warrior

Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2

2 G
Karvanista, Loyal Lupari // Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5/5

4 G
Karvanista, Loyal Lupari // Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

1 G
Leela, Sevateem Warrior

Leela, Sevateem Warrior

Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Look, Doctor, good marksmanship is not a matter of luck."

3/3

3 G
The Sea Devils

The Sea Devils

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

2 G
Sisterhood of Karn

Sisterhood of Karn

Creature — Cleric

Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.

0/0

1 G
Susan Foreman

Susan Foreman

Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. : Add . Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 G
Thijarian Witness

Thijarian Witness

Creature — Alien Cleric

Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"We honor the lost as we cannot honor our own."

0/4

1 G
Alistair, the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3

1 G W U
Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

3/3

1 U B R
The Beast, Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6

2 B R
Bigger on the Inside

Bigger on the Inside

Enchantment — Aura

Enchant artifact or land Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

3 R G
Blink

Blink

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

2 U B
Cult of Skaro

Cult of Skaro

Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.

4/4

1 U B R
The Curse of Fenric

The Curse of Fenric

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric.

2 G W
The Cyber-Controller

The Cyber-Controller

Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

3/3

X U U B
The Dalek Emperor

The Dalek Emperor

Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

6/6

5 B R
The Day of the Doctor

The Day of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

3 R W
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship

Creature — Dinosaur

Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7

4 R W
Duggan, Private Detective

Duggan, Private Detective

Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*

2 G U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4

4 W U
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Face of Boe

The Face of Boe

Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4

1 U R W
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2

2 W U
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
Frost Fair Lure Fish

Frost Fair Lure Fish

Creature — Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell

7/7

5 U R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
Gallifrey Falls // No More

Gallifrey Falls // No More

Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)

4 R R
Gallifrey Falls // No More

Gallifrey Falls // No More

Instant

Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)

2 W
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

4 W U
Great Intelligence's Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

"The great swarm is approaching. As humanity celebrates, so shall it end." —The Great Intelligence

4 U B
Heaven Sent

Heaven Sent

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

U R
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

Legendary Creature — Human Incarnation

Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3

1 U R
Jenny Flint

Jenny Flint

Legendary Creature — Human Detective

Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2

1 U R
Jenny, Generated Anomaly

Jenny, Generated Anomaly

Legendary Creature — Time Lord Soldier

Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3

2 R W
Judoon Enforcers

Judoon Enforcers

Creature — Alien Rhino Soldier

Trample No more than one creature can attack you each combat. Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8

5 R W
Kate Stewart

Kate Stewart

Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3

1 U R W
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried." —River Song

3 R G
Lunar Hatchling

Lunar Hatchling

Creature — Alien Beast

Flying, trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

4 G U
Madame Vastra

Madame Vastra

Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3

2 G U
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3

4 B R
Me, the Immortal

Me, the Immortal

Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.

3/3

2 G U R
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4

1 U R
The Rani

The Rani

Legendary Creature — Time Lord Scientist

Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4

1 U B R
Rassilon, the War President

Rassilon, the War President

Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4

3 U B
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

W U
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
Rory Williams

Rory Williams

Legendary Creature — Human Soldier

Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/3

W U
Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

U R
Sally Sparrow

Sally Sparrow

Legendary Creature — Human Detective

You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well . . . it is a fact, Jamie, that I do tend to get involved."

2/4

2 W U
Sergeant John Benton

Sergeant John Benton

Legendary Creature — Human Soldier

Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

"Anyway, nothing to do with you surprises me anymore, Doctor."

2/4

1 G W
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3

4 G U
Strax, Sontaran Nurse

Strax, Sontaran Nurse

Legendary Creature — Alien Cleric

Vigilance, trample Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5

3 R G
Sycorax Commander

Sycorax Commander

Creature — Alien Soldier

First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

4/2

2 B R
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2

2 G U
Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

2 U R
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Valeyard

The Valeyard

Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5

2 U B R
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader

Legendary Creature — Alien Insect Scout

Flying Vrestin enters the battlefield with X +1/+1 counters on it. When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0

X G G W
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Wreck and Rebuild

Wreck and Rebuild

Sorcery

Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback

1 R G
Ace's Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature Equip

2
Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster

Legendary Artifact — Vehicle

Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2
Clockwork Droid

Clockwork Droid

Artifact Creature — Robot

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

3/1

2
Confession Dial

Confession Dial

Artifact

When Confession Dial enters the battlefield, surveil 3. : Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3
Cyberman Patrol

Cyberman Patrol

Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

"Obey or you will be destroyed."

2/2

2
Cybermat

Cybermat

Artifact Creature — Robot

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

2/1

2
Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5

7
Cybership

Cybership

Artifact — Vehicle

Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4

8/8

6
Laser Screwdriver

Laser Screwdriver

Artifact

: Add one mana of any color. , : Tap target artifact. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

3
Midnight Crusader Shuttle

Midnight Crusader Shuttle

Artifact — Vehicle

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2

3/4

4
The Moment

The Moment

Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment. , : Untap target creature you control. It phases out until The Moment leaves the battlefield. , : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

2
Psychic Paper

Psychic Paper

Artifact — Equipment

As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip

2
River Song's Diary

River Song's Diary

Artifact

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

3
Rotating Fireplace

Rotating Fireplace

Artifact

Rotating Fireplace enters the battlefield tapped with a time counter on it. : Add an amount of equal to the number of time counters on Rotating Fireplace. , : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
TARDIS

TARDIS

Artifact — Vehicle

Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4

2
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Ominous Cemetery

Ominous Cemetery

Land

: Add . , , Exile Ominous Cemetery: Target creature's owner shuffles it into their library.

"They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink." —The Tenth Doctor

Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower. , , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Osgood, Operation Double

Osgood, Operation Double

Legendary Creature — Human Alien Shapeshifter

When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

2 U U
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time." —The First Doctor

3 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

"I don't want to go."

4 W W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

"And I suppose, if it's one last chance to say it, Rose Tyler..."

1 W W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"The time has come for you to change your appearance, Doctor, and begin your exile." —High Council of the Time Lords

W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

2 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"So that's what it means to be a Doctor of War." —The First Doctor

W
Wedding Ring

Wedding Ring

Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

2 W W
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."

2 U
Clockspinning

Clockspinning

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

U
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

"I see what you see. It's beautiful!"

U
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Before that night I first saw you, I had a premonition. A succession of disconnected images. A stone angel. You. A blue box called a TARDIS."

U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"It's subtler than that. Any stronger and people would question it. But contained in that rhythm, in layers of code, Vote Saxon. Believe in me. Whispering to the world." —The Tenth Doctor

2 U
Think Twice

Think Twice

Instant

Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Five left. Every time you say no to me, I will throw another key down there. Do we understand each other?" —Clara Oswald

1 U
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"All it took was a little Time. And all for this, to get beyond any one universe, to find Division, to get revenge on those who imprisoned us so long ago. To take them all."

1 B
Snuff Out

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

"They want to kill us," said Steadfast. "No, they want to help you. Killing you is just a side effect," replied the Doctor.

3 B
Wound Reflection

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.

5 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"I had to make them pay for what I discovered. They lied to us, the founding fathers of Gallifrey. Everything we were told was a lie." —The Master

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I am the Doctor. I'm coming to find you, and I will never, ever stop." —The Twelfth Doctor

2 R
Cursed Mirror

Cursed Mirror

Artifact

: Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

"It's a juddering dimensional portal in a mirror in a Norwegian bedroom." —The Thirteenth Doctor

2 R
Throes of Chaos

Throes of Chaos

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3 R
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Do you recognize them? The Chagaskas. Your worst fears, my creativity." —Zellin

2 G
Carpet of Flowers

Carpet of Flowers

Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

"Love is a form of hope and, like hope, love abides in the face of everything." —The Thirteenth Doctor

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"Do you like the forest being in Trafalgar Square? I think it's lovely." —Maebh

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

"Somewhere there's danger, somewhere there's injustice, and somewhere else the tea's getting cold. Come on, Ace, we've got work to do!" —The Seventh Doctor

1 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Nine cries for help, nine distress signals, all coming from the same planet." —The Thirteenth Doctor

1 G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.

1 G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

"Oh, so you're my replacements. Huh. A dandy and a clown. Have you done anything?" —The First Doctor

1 G
Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor." —Clara Oswald

3 W U
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

"We're capable of the most incredible change. We can evolve while still staying true to who we are. We can honor who we've been and choose who we want to be next. —The Thirteenth Doctor

G U
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"Goodbye, Davros. It hasn't been pleasant." —The Seventh Doctor

2 W W U
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

"Seal of the High Council of Gallifrey. Nicked it off the Master in the Death Zone." —The Eleventh Doctor

2
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

"This is the Source. This is what you're fighting over. A device to rejuvenate a planet's ecosystem." —The Tenth Doctor

3
Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Heroes' Podium

Heroes' Podium

Legendary Artifact

Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

"Run. Run, you clever boy. And remember." —Clara Oswald

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"Handles, I said, 'Put me on a ship.' I didn't say, 'Put me on a Dalek ship.'" —The Eleventh Doctor

2
Sol Ring

Sol Ring

Artifact

: Add .

"The Eye of Harmony. Exploding star in the act of becoming a black hole. Time Lord engineering." —The Eleventh Doctor

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

"Bow ties are cool." —The Eleventh Doctor

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

"Well? Isn't anyone going to ask what is it with the glasses?"

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

"This place has so many secrets to yield." —The Thirteenth Doctor

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

"We are the Legion of the Beast."

2
Talisman of Impulse

Talisman of Impulse

Artifact

: Add . : Add or . Talisman of Impulse deals 1 damage to you.

"Act as if you know their plan, and sometimes, if you're very lucky, they'll actually tell you it!" —The Twelfth Doctor

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

"Oh, Doctor. Fooling you once was a joy, but fooling you twice the same way? It's a privilege." —Madame Kovarian

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

"Sometimes my brilliance astonishes even me!" —The Fourth Doctor

2
Talisman of Unity

Talisman of Unity

Artifact

: Add . : Add or . Talisman of Unity deals 1 damage to you.

"How does the celery help?" asked Peri. "If the gas is present, the celery turns purple," replied the Doctor.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

"Oh, it's only an old relic. Like me." —Professor Yana

2
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Cheap and nasty time travel." —Missy

1
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"Look at the trees. Not a trace of foliage. The very bark stripped from the trunks. And the soil, barren." —The Sixth Doctor

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler." —The Eleventh Doctor

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I must have made quite an impression." —The Fourth Doctor

Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

"You traveled five miles in twelve years?!" —The Tenth Doctor

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

"I was wrong. The trees are not your enemy. They're your shield." —The Twelfth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"A thing that looks like a police box, standing in a junkyard... it can move anywhere in time and space?" —Ian Chesterton

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Close down the gravitic anomalizer, fire up the helmic regulator. And finally, the hand brake. Ready?" —The Tenth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"You are a time-space machine. You're a vehicle! I've never asked you to cheer me up with hologrammatic antlers!" —The Twelfth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"It's like the Doctor's," said Peri. "But infinitely superior, as I am to that galactic philanthropist," replied the Master.

Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"The whole city is a machine to turn people into Cybermen. What do you think? Exciting, isn't it?" —Missy

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway." —The Twelfth Doctor

Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead." —Madame Kovarian

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years." —Ruth

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

"You mean someone made all this? Dragons?" —Sabalom Glitz

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

"The Medusa Cascade. I came here when I was just a kid, ninety years old." —The Tenth Doctor

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"The living goddess Amdo sees and hears all." —Ramo

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Twenty-seven planets in perfect balance. Come on, that is gorgeous!" —The Tenth Doctor

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"Architectural Reconfiguration System. It reconstructs particles according to your needs," explained the Doctor. "A machine that makes machines?" Gregor questioned.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Whoever holds the Source controls the destiny of the planet." —Cobb

Fiery Islet

Fiery Islet

Land

, Pay 1 life: Add or . , , Sacrifice Fiery Islet: Draw a card.

"We'll use this ship as a battering ram to hit all of the others, creating a massive temporal reaction. Takes the ships, and all the Sontarans on Earth, out of existence. Huge temporal bang." —Karvanista

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

"I love old things. They make me feel sad." —Sally Sparrow

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

"On the fields of Trenzalore, he stood as protector both of his own people and his new home." —Tasha Lem

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"Now, take your meds, don't travel at night, and don't drink the water. In fact, don't even touch the water. This entire planet has been made cruel." —Ilin

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

"We're on the Thames. The last great Frost Fair. 1814, February the 4th." —The Twelfth Doctor

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

"Too long I have stayed my hand. No more." —The War Doctor

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

"Every hour of sunlight that feeds it makes the world darker, and the beast stronger." —The Twelfth Doctor

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

"Iceworld. A space trading colony on the dark side of the planet Svartos... I think there's something interesting going on there, Mel." —The Seventh Doctor

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

"No, no, come on, Doc. This is where you jump in with a rational explanation. I mean, ghosts don't exist, right?" —Graham O'Brien

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

"Not the green and pleasant land we've been led to expect." —The Seventh Doctor

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Biodome Tunnel is out of bounds. Andy and Tarak are infected." —Captain Adelaide Brooke

Lavaclaw Reaches

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped. : Add or . : Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

"The woman twice dead, and her final message. He was drawn to this place of peace and solitude that he might divine her meaning." —The Abbott

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

"Animals have ruled this planet for millions of years. Now it is our turn." —Harrison Chase

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"It's the TARDIS. It's my home! Or, at least it has been for a considerable number of years." —The Second Doctor

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

"Venezia. La Serenissima. Impossible city. Preposterous city." —The Eleventh Doctor

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

"Strictly speaking, it's the fifteenth New York since the original, so that makes it New New New New New New New New New New New New New New New New York." —The Tenth Doctor

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

"The sky's a burnt orange, with the Citadel enclosed in a mighty glass dome, shining under the twin suns." —The Tenth Doctor

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"We will drain the oceans and put the humans in chains." —The Fisher King

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

"The first one to get to the site marked as the Ghost Monument will be crowned the winner and transported off this planet." —Ilin

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

"There's a rupture in time somewhere on board the ship. A small tear in the fabric of the continuum." —The Eleventh Doctor

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

"All we have to do is open the doors and read the very first words in recorded history..." —The Eleventh Doctor

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"We'll be safe over there. Safe from the Cheetahs, and the Master." —The Seventh Doctor

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

"Watch for the omens! I declare a new golden age of prosperity for all." —The Captain

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"Demons run when a good man goes to war. Night will fall and drown the sun, when a good man goes to war." —River Song

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"History is a burden. Stories can make us fly." —Robin Hood

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

"There's one survivor. There's a thing in the belly of that ship that can't ever die." —River Song

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

"How did we get up so high so quick?" asked Clara, "Clever staircase. It's taller on the inside," replied the Doctor.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

"What's so great about seeing a volcano? It's just a sort of leaky mountain." —The Twelfth Doctor

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

"Solar tsunami. Came directly from your sun. A tidal wave of radiation. Big, big, big." —The Eleventh Doctor

Sunbaked Canyon

Sunbaked Canyon

Land

, Pay 1 life: Add or . , , Sacrifice Sunbaked Canyon: Draw a card.

"Look at all those diamonds. Poisoned by the sun. No one can ever touch them." —Claude

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

"This is the day the Sun expands. Welcome to the end of the world." —The Ninth Doctor

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

"So, where is everyone? Don't tell me we've come halfway across the universe and they've all gone out. We should've texted first or something." —Bill Potts

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

"So, we are fighting an unknown homicidal force that has taken the form of your commanding officer and a cowardly alien, underwater, in a nuclear reactor. Anything else I should know?" —The Twelfth Doctor

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

"It's my party, and all of me is invited." —The Twelfth Doctor

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

"No one's called it Satellite Five in ages. It's the Game Station now." —Lynda

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

"We are the Guardian Priests. We maintain the Temple of Atropos on the planet of Time." —The Mouri

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

"Mothership will maintain Earth geostationary orbit. All systems fully operational. Attack Squad Delta, prepare to enter transmat."

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

"Doctor, look at this extraordinary city down here!" exclaimed Ian. "The Aztecs. They knew how to build." replied the Doctor.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"The Pyramid of the Rings of Akhaten. It's a holy site for the Sun Singers of Akhat." —The Eleventh Doctor

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"This lump of rock is suspended in perpetual geostationary orbit around that black hole without falling in. Discuss." —Ida Scott

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

"All the world's a stage," said the Doctor. "Hmm. I might use that." pondered Shakespeare.

Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.

Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.

"There are no predatory animals on Deva Loka. No diseases, no adverse environmental factors." —Todd

Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.

"Vortis is ours. We, the Menoptra, are reclaiming it." —Vrestin

Thriving Isle

Thriving Isle

Land

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.

"Whoa, far out! Are you quite sure this is the planet you aimed for?" —Peri Brown

Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.

"Ranskoor Av Kolos... Roughly translated, means Disintegrator of the Soul." —The Thirteenth Doctor

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

"It has strange properties, a Metebelis crystal. It can affect the mind." —The Third Doctor

War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

"We stand at a crossroads, Doctor, quite alone, with our backs to the wall." —Winston Churchill

Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or . , , Sacrifice Waterlogged Grove: Draw a card.

"Beware the Sphere. Beware Skagra. Beware Shada." —Professor Chronotis

Clara Oswald

Clara Oswald

Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6

6
Adipose Offspring

Adipose Offspring

Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2

3 W
Astrid Peth

Astrid Peth

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

1 W
Barbara Wright

Barbara Wright

Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3

1 W
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

3 W
Crisis of Conscience

Crisis of Conscience

Sorcery

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

4 W W
Everybody Lives!

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!" —The Ninth Doctor

1 W
Everything Comes to Dust

Everything Comes to Dust

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

7 W W W
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

2 W
Ian Chesterton

Ian Chesterton

Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3

2 W
Jo Grant

Jo Grant

Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 W
The Pandorica

The Pandorica

Legendary Artifact

You may choose not to untap The Pandorica during your untap step. , : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

2 W
Peri Brown

Peri Brown

Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3

3 W
Romana II

Romana II

Legendary Creature — Time Lord Scientist

Vigilance , : Create a tapped token that's a copy of target token that entered the battlefield this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 W
Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2

2 W
The Wedding of River Song

The Wedding of River Song

Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

2 W
Wilfred Mott

Wilfred Mott

Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4

3 W
Adric, Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 U
All of History, All at Once

All of History, All at Once

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 U U
Auton Soldier

Auton Soldier

Artifact Creature — Alien Soldier

You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0

4 U U
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3 U U
Cyber Conversion

Cyber Conversion

Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

U U
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3

3 U
Five Hundred Year Diary

Five Hundred Year Diary

Legendary Artifact — Clue

Five Hundred Year Diary enters the battlefield tapped. : Add for each Clue you control. , Sacrifice Five Hundred Year Diary: Draw a card.

3 U
Flatline

Flatline

Instant

Creatures your opponents control have base power and toughness 0/1 until end of turn.

"We've found the missing people- they're in the walls!" —The Twelfth Doctor

2 U
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0/0

U U
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

3/3

2 U U
Hunted by The Family

Hunted by The Family

Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

5 U U
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Martha Jones

Martha Jones

Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 U
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

"Are you my mummy?"

3 U
Nardole, Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)

1/2

1 U
Nyssa of Traken

Nyssa of Traken

Legendary Creature — Human Scientist

You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/4

3 U
Osgood, Operation Double

Osgood, Operation Double

Legendary Creature — Human Alien Shapeshifter

When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

2 U U
Quantum Misalignment

Quantum Misalignment

Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 U
Reverse the Polarity

Reverse the Polarity

Instant

Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

"You see, before you reactivated it, I reversed the polarity of the neutron flow."

1 U U
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

"Know thine enemy. Admirable advice." —The Fourth Doctor

2 U U
Dalek Drone

Dalek Drone

Artifact Creature — Dalek

Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.

"Elevate."

3/3

3 B B
Doomsday Confluence

Doomsday Confluence

Sorcery

Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.

X X B
This Is How It Ends

This Is How It Ends

Instant

Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.

"There's a gravestone here for someone with the same name as me."

3 B
Time Reaper

Time Reaper

Creature — Alien Horror

Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

4/4

3 B B
The Toymaker's Trap

The Toymaker's Trap

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

2 B
Vashta Nerada

Vashta Nerada

Creature — Alien Horror

Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.

"Hey, who turned out the lights?"

1/1

2 B
Vislor Turlough

Vislor Turlough

Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/5

3 B
Amy Pond

Amy Pond

Legendary Creature — Human

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Bill Potts

Bill Potts

Legendary Creature — Human

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Dan Lewis

Dan Lewis

Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip . Doctor's companion (You can have two commanders if the other is the Doctor.)

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

2/2

1 R
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

"You will be deleted."

X R R
Donna Noble

Donna Noble

Legendary Creature — Human

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Ecstatic Beauty

Ecstatic Beauty

Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—

"Try to see what I see. We are so lucky we are still alive to see this beautiful world."

2 R
Ensnared by the Mara

Ensnared by the Mara

Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

2 R R
Flaming Tyrannosaurus

Flaming Tyrannosaurus

Creature — Dinosaur

Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.

5/5

5 R R
Impending Flux

Impending Flux

Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 R
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 R
Return the Past

Return the Past

Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

"You're back! You're in my head. All my memories… are back." —The Twelfth Doctor

4 R R
RMS Titanic

RMS Titanic

Legendary Artifact — Vehicle

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/1

3 R
Ryan Sinclair

Ryan Sinclair

Legendary Creature — Human

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
The Sound of Drums

The Sound of Drums

Enchantment — Aura

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.

2 R
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3

3 R
Ace, Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

2/2

3 G
The Five Doctors

The Five Doctors

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

5 G
The Foretold Soldier

The Foretold Soldier

Creature — Alien Zombie Soldier

The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/6

2 G G
Graham O'Brien

Graham O'Brien

Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2

1 G
Jamie McCrimmon

Jamie McCrimmon

Legendary Creature — Human Warrior

Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2

2 G
Leela, Sevateem Warrior

Leela, Sevateem Warrior

Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 G
Sisterhood of Karn

Sisterhood of Karn

Creature — Cleric

Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.

0/0

1 G
Susan Foreman

Susan Foreman

Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. : Add . Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 G
Alistair, the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3

1 G W U
Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

3/3

1 U B R
The Beast, Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6

2 B R
Cult of Skaro

Cult of Skaro

Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.

4/4

1 U B R
The Cyber-Controller

The Cyber-Controller

Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

3/3

X U U B
The Dalek Emperor

The Dalek Emperor

Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

6/6

5 B R
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship

Creature — Dinosaur

Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7

4 R W
Duggan, Private Detective

Duggan, Private Detective

Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*

2 G U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4

4 W U
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Face of Boe

The Face of Boe

Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4

1 U R W
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2

2 W U
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
Frost Fair Lure Fish

Frost Fair Lure Fish

Creature — Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell

7/7

5 U R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

4 W U
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

Legendary Creature — Human Incarnation

Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3

1 U R
Jenny Flint

Jenny Flint

Legendary Creature — Human Detective

Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2

1 U R
Jenny, Generated Anomaly

Jenny, Generated Anomaly

Legendary Creature — Time Lord Soldier

Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3

2 R W
Kate Stewart

Kate Stewart

Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3

1 U R W
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried." —River Song

3 R G
Lunar Hatchling

Lunar Hatchling

Creature — Alien Beast

Flying, trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

4 G U
Madame Vastra

Madame Vastra

Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3

2 G U
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3

4 B R
Me, the Immortal

Me, the Immortal

Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.

3/3

2 G U R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4

1 U R
The Rani

The Rani

Legendary Creature — Time Lord Scientist

Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4

1 U B R
Rassilon, the War President

Rassilon, the War President

Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4

3 U B
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

W U
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
Rory Williams

Rory Williams

Legendary Creature — Human Soldier

Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/3

W U
Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

U R
Sally Sparrow

Sally Sparrow

Legendary Creature — Human Detective

You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well … it is a fact, Jamie, that I do tend to get involved."

2/4

2 W U
Sergeant John Benton

Sergeant John Benton

Legendary Creature — Human Soldier

Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

2/4

1 G W
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3

4 G U
Strax, Sontaran Nurse

Strax, Sontaran Nurse

Legendary Creature — Alien Cleric

Vigilance, trample Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5

3 R G
Sycorax Commander

Sycorax Commander

Creature — Alien Soldier

First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

4/2

2 B R
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2

2 G U
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Valeyard

The Valeyard

Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5

2 U B R
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader

Legendary Creature — Alien Insect Scout

Flying Vrestin enters the battlefield with X +1/+1 counters on it. When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0

X G G W
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Ace's Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature Equip

2
Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster

Legendary Artifact — Vehicle

Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2
Confession Dial

Confession Dial

Artifact

When Confession Dial enters the battlefield, surveil 3. : Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3
Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5

7
Cybership

Cybership

Artifact — Vehicle

Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4

8/8

6
The Moment

The Moment

Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment. , : Untap target creature you control. It phases out until The Moment leaves the battlefield. , : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

2
River Song's Diary

River Song's Diary

Artifact

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

3
Rotating Fireplace

Rotating Fireplace

Artifact

Rotating Fireplace enters the battlefield tapped with a time counter on it. : Add an amount of equal to the number of time counters on Rotating Fireplace. , : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

3
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower. , , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time." —The First Doctor

3 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

"I don't want to go."

4 W W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

"And I suppose, if it's one last chance to say it, Rose Tyler..."

1 W W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Wedding Ring

Wedding Ring

Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

2 W W
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."

2 U
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Wound Reflection

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.

5 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I am the Doctor. I'm coming to find you, and I will never, ever stop." —The Twelfth Doctor

2 R
Cursed Mirror

Cursed Mirror

Artifact

: Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

"It's a juddering dimensional portal in a mirror in a Norwegian bedroom." —The Thirteenth Doctor

2 R
Carpet of Flowers

Carpet of Flowers

Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

"Love is a form of hope and, like hope, love abides in the face of everything." —The Thirteenth Doctor

G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.

1 G
Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor." —Clara Oswald

3 W U
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"Goodbye, Davros. It hasn't been pleasant." —The Seventh Doctor

2 W W U
Heroes' Podium

Heroes' Podium

Legendary Artifact

Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler." —The Eleventh Doctor

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I must have made quite an impression." —The Fourth Doctor

Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

"You traveled five miles in twelve years?!" —The Tenth Doctor

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

"I was wrong. The trees are not your enemy. They're your shield." —The Twelfth Doctor

Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway." —The Twelfth Doctor

Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead." —Madame Kovarian

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years." —Ruth

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

"You mean someone made all this? Dragons?" —Sabalom Glitz

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

"The Medusa Cascade. I came here when I was just a kid, ninety years old." —The Tenth Doctor

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"The living goddess Amdo sees and hears all." —Ramo

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"Architectural Reconfiguration System. It reconstructs particles according to your needs," explained the Doctor. "A machine that makes machines?" Gregor questioned.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Whoever holds the Source controls the destiny of the planet." —Cobb

Fiery Islet

Fiery Islet

Land

, Pay 1 life: Add or . , , Sacrifice Fiery Islet: Draw a card.

"We'll use this ship as a battering ram to hit all of the others, creating a massive temporal reaction. Takes the ships, and all the Sontarans on Earth, out of existence. Huge temporal bang." —Karvanista

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

"I love old things. They make me feel sad." —Sally Sparrow

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

"On the fields of Trenzalore, he stood as protector both of his own people and his new home." —Tasha Lem

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

"We're on the Thames. The last great Frost Fair. 1814, February the 4th." —The Twelfth Doctor

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

"Too long I have stayed my hand. No more." —The War Doctor

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

"Every hour of sunlight that feeds it makes the world darker, and the beast stronger." —The Twelfth Doctor

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

"Iceworld. A space trading colony on the dark side of the planet Svartos… I think there's something interesting going on there, Mel." —The Seventh Doctor

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

"No, no, come on, Doc. This is where you jump in with a rational explanation. I mean, ghosts don't exist, right?" —Graham O'Brien

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

"Not the green and pleasant land we've been led to expect." —The Seventh Doctor

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Biodome Tunnel is out of bounds. Andy and Tarak are infected." —Captain Adelaide Brooke

Lavaclaw Reaches

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped. : Add or . : Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

"Animals have ruled this planet for millions of years. Now it is our turn." —Harrison Chase

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

"Venezia. La Serenissima. Impossible city. Preposterous city." —The Eleventh Doctor

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

"Strictly speaking, it's the fifteenth New York since the original, so that makes it New New New New New New New New New New New New New New New New York." —The Tenth Doctor

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"We will drain the oceans and put the humans in chains." —The Fisher King

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

"The first one to get to the site marked as the Ghost Monument will be crowned the winner and transported off this planet." —Ilin

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

"All we have to do is open the doors and read the very first words in recorded history..." —The Eleventh Doctor

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"We'll be safe over there. Safe from the Cheetahs, and the Master." —The Seventh Doctor

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"Demons run when a good man goes to war. Night will fall and drown the sun, when a good man goes to war." —River Song

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"History is a burden. Stories can make us fly." —Robin Hood

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

"There's one survivor. There's a thing in the belly of that ship that can't ever die." —River Song

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

"How did we get up so high so quick?" asked Clara, "Clever staircase. It's taller on the inside," replied the Doctor.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

"What's so great about seeing a volcano? It's just a sort of leaky mountain." —The Twelfth Doctor

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

"Solar tsunami. Came directly from your sun. A tidal wave of radiation. Big, big, big." —The Eleventh Doctor

Sunbaked Canyon

Sunbaked Canyon

Land

, Pay 1 life: Add or . , , Sacrifice Sunbaked Canyon: Draw a card.

"Look at all those diamonds. Poisoned by the sun. No one can ever touch them." —Claude

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

"This is the day the Sun expands. Welcome to the end of the world." —The Ninth Doctor

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

"So, where is everyone? Don't tell me we've come halfway across the universe and they've all gone out. We should've texted first or something." —Bill Potts

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

"So, we are fighting an unknown homicidal force that has taken the form of your commanding officer and a cowardly alien, underwater, in a nuclear reactor. Anything else I should know?" —The Twelfth Doctor

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

"It's my party, and all of me is invited." —The Twelfth Doctor

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

"No one's called it Satellite Five in ages. It's the Game Station now." —Lynda

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

"We are the Guardian Priests. We maintain the Temple of Atropos on the planet of Time." —The Mouri

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

"Mothership will maintain Earth geostationary orbit. All systems fully operational. Attack Squad Delta, prepare to enter transmat."

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

"Doctor, look at this extraordinary city down here!" exclaimed Ian. "The Aztecs. They knew how to build." replied the Doctor.

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

"All the world's a stage," said the Doctor. "Hmm. I might use that." pondered Shakespeare.

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

"It has strange properties, a Metebelis crystal. It can affect the mind." —The Third Doctor

War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

"We stand at a crossroads, Doctor, quite alone, with our backs to the wall." —Winston Churchill

Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or . , , Sacrifice Waterlogged Grove: Draw a card.

"Beware the Sphere. Beware Skagra. Beware Shada." —Professor Chronotis

Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Dalek Squadron

Dalek Squadron

Artifact Creature — Dalek

Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

3/3

2 B
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 R
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

4/3

4 B R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Cyberman Patrol

Cyberman Patrol

Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

2/2

2
TARDIS

TARDIS

Artifact — Vehicle

Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4

2
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

2/4

2 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

2/4

2 W U
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

2/2

2 G U
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

2/2

2 G U
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

2/2

2 W U
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

2/2

2 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

3/3

4 G U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

3/3

4 G U
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

4/4

4 W U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

4/4

4 W U
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

2/4

1 U R
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

2/4

1 U R
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

There are more wonders in this universe than you could ever have dreamt of.

3 R
Amy's Home

Amy's Home

Plane — Earth

When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Antarctic Research Base

Antarctic Research Base

Plane — Earth

When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.

Aplan Mortarium

Aplan Mortarium

Plane — Alfava Metraxis

Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Bad Wolf Bay

Bad Wolf Bay

Plane — Earth

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.

Besieged Viking Village

Besieged Viking Village

Plane — Earth

All creatures have "Boast — : Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.

Bowie Base One

Bowie Base One

Plane — Mars

At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon

When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

The Cave of Skulls

The Cave of Skulls

Plane — Earth

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Whenever chaos ensues, create two 1/1 white Warrior creature tokens.

The Cheetah Planet

The Cheetah Planet

Plane — Outside Mutter's Spiral

When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)

City of the Daleks

City of the Daleks

Plane — Skaro

Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Coal Hill School

Coal Hill School

Plane — Earth

Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.

Dalek Intensive Care

Dalek Intensive Care

Plane — The Dalek Asylum

When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.

The Dining Car

The Dining Car

Plane — Spacecraft

When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost less to activate this turn.

The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane — Gallifrey

Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.

The Doctor's Tomb

The Doctor's Tomb

Plane — Trenzalore

If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)

The Drum, Mining Facility

The Drum, Mining Facility

Plane — Earth

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Fixed Point in Time

Fixed Point in Time

Phenomenon

When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

Gardens of Tranquil Repose

Gardens of Tranquil Repose

Plane — Necros

Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.

Hotel of Fears

Hotel of Fears

Plane — Spacecraft

At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Human-Time Lord Meta-Crisis

Human-Time Lord Meta-Crisis

Phenomenon

When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)

Kerblam! Warehouse

Kerblam! Warehouse

Plane — Kandoka

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ", Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."

Lake Silencio

Lake Silencio

Plane — Earth

Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.

The Lux Foundation Library

The Lux Foundation Library

Plane — The Library

Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

The Matrix of Time

The Matrix of Time

Plane — Gallifrey

When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.

Mondassian Colony Ship

Mondassian Colony Ship

Plane — Spacecraft

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

The Moonbase

The Moonbase

Plane — Moon

Low Gravity — All creatures have ": This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

New New York

New New York

Plane — New Earth

At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.

North Pole Research Base

North Pole Research Base

Plane — Earth

At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Ood Sphere

Ood Sphere

Plane — Horsehead Nebula

Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.

Pompeii

Pompeii

Plane — Earth

When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk.

Prime Minister's Cabinet Room

Prime Minister's Cabinet Room

Plane — Earth

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.

The Pyramid of Mars

The Pyramid of Mars

Plane — Mars

When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Singing Towers of Darillium

Singing Towers of Darillium

Plane — Darillium

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.

Spectrox Mines

Spectrox Mines

Plane — Androzani Minor

When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token. Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.

Stormcage Containment Facility

Stormcage Containment Facility

Plane — Unknown Planet

Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

TARDIS Bay

TARDIS Bay

Plane — Gallifrey

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk.

Temple of Atropos

Temple of Atropos

Plane — Time

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Two Streams Facility

Two Streams Facility

Plane — Apalapucia

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

UNIT Headquarters

UNIT Headquarters

Plane — Earth

When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control.

Unleash the Flux

Unleash the Flux

Phenomenon

When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)

Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3

3 R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
Clara Oswald

Clara Oswald

Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6

6
Adipose Offspring

Adipose Offspring

Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2

3 W
Astrid Peth

Astrid Peth

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

1 W
Atraxi Warden

Atraxi Warden

Creature — Alien Eye

Flying When Atraxi Warden enters the battlefield, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6

4 W W
Banish to Another Universe

Banish to Another Universe

Enchantment

Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

4 W
Barbara Wright

Barbara Wright

Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3

1 W
The Caves of Androzani

The Caves of Androzani

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

3 W
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

3 W
Crisis of Conscience

Crisis of Conscience

Sorcery

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

4 W W
Everybody Lives!

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!" —The Ninth Doctor

1 W
Everything Comes to Dust

Everything Comes to Dust

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

7 W W W
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

2 W
The Girl in the Fireplace

The Girl in the Fireplace

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.

2 W
Ian Chesterton

Ian Chesterton

Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3

2 W
Jo Grant

Jo Grant

Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 W
The Night of the Doctor

The Night of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

4 W W
The Pandorica

The Pandorica

Legendary Artifact

You may choose not to untap The Pandorica during your untap step. , : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

2 W
Peri Brown

Peri Brown

Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3

3 W
Romana II

Romana II

Legendary Creature — Time Lord Scientist

Vigilance , : Create a tapped token that's a copy of target token that entered the battlefield this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 W
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2

2 W
Trial of a Time Lord

Trial of a Time Lord

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

1 W W
The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

2 W W
The Wedding of River Song

The Wedding of River Song

Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

2 W
Wilfred Mott

Wilfred Mott

Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4

3 W
Adric, Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 U
All of History, All at Once

All of History, All at Once

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 U U
An Unearthly Child

An Unearthly Child

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

1 U U
Auton Soldier

Auton Soldier

Artifact Creature — Alien Soldier

You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0

4 U U
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3 U U
Cyber Conversion

Cyber Conversion

Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

U U
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3

3 U
Don't Blink

Don't Blink

Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling (, Discard this card: Draw a card.)

"Blink and you're dead." —The Tenth Doctor

1 U
The Eleventh Hour

The Eleventh Hour

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

3 U
Five Hundred Year Diary

Five Hundred Year Diary

Legendary Artifact — Clue

Five Hundred Year Diary enters the battlefield tapped. : Add for each Clue you control. , Sacrifice Five Hundred Year Diary: Draw a card.

3 U
Flatline

Flatline

Instant

Creatures your opponents control have base power and toughness 0/1 until end of turn.

"We've found the missing people- they're in the walls!" —The Twelfth Doctor

2 U
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0/0

U U
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

3/3

2 U U
Hunted by The Family

Hunted by The Family

Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

5 U U
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Martha Jones

Martha Jones

Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 U
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

"Are you my mummy?"

3 U
Nardole, Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)

1/2

1 U
Nyssa of Traken

Nyssa of Traken

Legendary Creature — Human Scientist

You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/4

3 U
Quantum Misalignment

Quantum Misalignment

Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 U
Renegade Silent

Renegade Silent

Creature — Alien Horror

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

"Silence will fall."

3/3

3 U
Reverse the Polarity

Reverse the Polarity

Instant

Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

"You see, before you reactivated it, I reversed the polarity of the neutron flow."

1 U U
Star Whale

Star Whale

Creature — Alien Whale

Flying, vigilance Other creatures you control have ward . Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8

6 U U
Start the TARDIS

Start the TARDIS

Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

1 U
Surge of Brilliance

Surge of Brilliance

Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"They may have superior numbers, but we have superior minds."

1 U
Time Beetle

Time Beetle

Creature — Alien Insect

Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

1/1

1 U
Time Lord Regeneration

Time Lord Regeneration

Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

"Time to say goodbye."

U
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

"Know thine enemy. Admirable advice." —The Fourth Doctor

2 U U
Twice Upon a Time // Unlikely Meeting

Twice Upon a Time // Unlikely Meeting

Sorcery

Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

4 U U
Twice Upon a Time // Unlikely Meeting

Twice Upon a Time // Unlikely Meeting

Sorcery — Adventure

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

2 U
Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."

1 U
Zygon Infiltrator

Zygon Infiltrator

Creature — Alien Shapeshifter Soldier

Body-print — : Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/2

2 U
Dalek Drone

Dalek Drone

Artifact Creature — Dalek

Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.

"Elevate."

3/3

3 B B
Dalek Squadron

Dalek Squadron

Artifact Creature — Dalek

Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

"Find the Doctor! Seek, locate, destroy!"

3/3

2 B
Death in Heaven

Death in Heaven

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

3 B
Doomsday Confluence

Doomsday Confluence

Sorcery

Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.

X X B
Exterminate!

Exterminate!

Sorcery

Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.

"You are the enemy of the Daleks! You will be exterminated! Exterminate!"

2 B
Genesis of the Daleks

Genesis of the Daleks

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

4 B B
This Is How It Ends

This Is How It Ends

Instant

Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.

"There's a gravestone here for someone with the same name as me."

3 B
Time Reaper

Time Reaper

Creature — Alien Horror

Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

4/4

3 B B
The Toymaker's Trap

The Toymaker's Trap

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

2 B
Vashta Nerada

Vashta Nerada

Creature — Alien Horror

Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.

"Hey, who turned out the lights?"

1/1

2 B
Vislor Turlough

Vislor Turlough

Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/5

3 B
Amy Pond

Amy Pond

Legendary Creature — Human

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Bill Potts

Bill Potts

Legendary Creature — Human

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Coward // Killer

Coward // Killer

Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.

1 R
Coward // Killer

Coward // Killer

Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

2 R R
Dan Lewis

Dan Lewis

Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip . Doctor's companion (You can have two commanders if the other is the Doctor.)

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

2/2

1 R
Day of the Moon

Day of the Moon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

2 R
Decaying Time Loop

Decaying Time Loop

Instant

Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better." —The Thirteenth Doctor

3 R
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

"You will be deleted."

X R R
Donna Noble

Donna Noble

Legendary Creature — Human

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Ecstatic Beauty

Ecstatic Beauty

Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—

"Try to see what I see. We are so lucky we are still alive to see this beautiful world."

2 R
Ensnared by the Mara

Ensnared by the Mara

Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

2 R R
Flaming Tyrannosaurus

Flaming Tyrannosaurus

Creature — Dinosaur

Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.

5/5

5 R R
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six .

2 R R
Impending Flux

Impending Flux

Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 R
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 R
Iraxxa, Empress of Mars

Iraxxa, Empress of Mars

Legendary Creature — Alien Warrior

Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

5/4

2 R R
Memory Worm

Memory Worm

Creature — Alien Worm

Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

1/1

1 R
The Parting of the Ways

The Parting of the Ways

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.

4 R R
Return the Past

Return the Past

Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

"You're back! You're in my head. All my memories... are back." —The Twelfth Doctor

4 R R
RMS Titanic

RMS Titanic

Legendary Artifact — Vehicle

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/1

3 R
Ryan Sinclair

Ryan Sinclair

Legendary Creature — Human

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Sibylline Soothsayer

Sibylline Soothsayer

Creature — Human Warlock

Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.

3/2

2 R
Sontaran General

Sontaran General

Creature — Alien Soldier

Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

5/5

4 R
The Sound of Drums

The Sound of Drums

Enchantment — Aura

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.

2 R
Ace, Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

2/2

3 G
City of Death

City of Death

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

2 G
Displaced Dinosaurs

Displaced Dinosaurs

Creature — Dinosaur

As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)

"Good grief! It's a stegosaurus. What a splendid specimen." —The Third Doctor

7/7

5 G G
The Five Doctors

The Five Doctors

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

5 G
The Foretold Soldier

The Foretold Soldier

Creature — Alien Zombie Soldier

The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/6

2 G G
Fugitive of the Judoon

Fugitive of the Judoon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

4 G
Graham O'Brien

Graham O'Brien

Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2

1 G
Jamie McCrimmon

Jamie McCrimmon

Legendary Creature — Human Warrior

Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2

2 G
Karvanista, Loyal Lupari // Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5/5

4 G
Karvanista, Loyal Lupari // Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

1 G
Leela, Sevateem Warrior

Leela, Sevateem Warrior

Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Look, Doctor, good marksmanship is not a matter of luck."

3/3

3 G
The Sea Devils

The Sea Devils

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

2 G
Sisterhood of Karn

Sisterhood of Karn

Creature — Cleric

Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.

0/0

1 G
Susan Foreman

Susan Foreman

Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. : Add . Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 G
Thijarian Witness

Thijarian Witness

Creature — Alien Cleric

Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"We honor the lost as we cannot honor our own."

0/4

1 G
Alistair, the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3

1 G W U
Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

3/3

1 U B R
The Beast, Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6

2 B R
Bigger on the Inside

Bigger on the Inside

Enchantment — Aura

Enchant artifact or land Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

3 R G
Blink

Blink

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

2 U B
Cult of Skaro

Cult of Skaro

Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.

4/4

1 U B R
The Curse of Fenric

The Curse of Fenric

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric.

2 G W
The Cyber-Controller

The Cyber-Controller

Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

3/3

X U U B
The Dalek Emperor

The Dalek Emperor

Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

6/6

5 B R
The Day of the Doctor

The Day of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

3 R W
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship

Creature — Dinosaur

Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7

4 R W
Duggan, Private Detective

Duggan, Private Detective

Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*

2 G U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4

4 W U
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Face of Boe

The Face of Boe

Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4

1 U R W
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2

2 W U
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
Frost Fair Lure Fish

Frost Fair Lure Fish

Creature — Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell

7/7

5 U R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
Gallifrey Falls // No More

Gallifrey Falls // No More

Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)

4 R R
Gallifrey Falls // No More

Gallifrey Falls // No More

Instant

Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)

2 W
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

4 W U
Great Intelligence's Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

"The great swarm is approaching. As humanity celebrates, so shall it end." —The Great Intelligence

4 U B
Heaven Sent

Heaven Sent

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

U R
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

Legendary Creature — Human Incarnation

Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3

1 U R
Jenny Flint

Jenny Flint

Legendary Creature — Human Detective

Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2

1 U R
Jenny, Generated Anomaly

Jenny, Generated Anomaly

Legendary Creature — Time Lord Soldier

Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3

2 R W
Judoon Enforcers

Judoon Enforcers

Creature — Alien Rhino Soldier

Trample No more than one creature can attack you each combat. Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8

5 R W
Kate Stewart

Kate Stewart

Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3

1 U R W
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried." —River Song

3 R G
Lunar Hatchling

Lunar Hatchling

Creature — Alien Beast

Flying, trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

4 G U
Madame Vastra

Madame Vastra

Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3

2 G U
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3

4 B R
Me, the Immortal

Me, the Immortal

Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.

3/3

2 G U R
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4

1 U R
The Rani

The Rani

Legendary Creature — Time Lord Scientist

Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4

1 U B R
Rassilon, the War President

Rassilon, the War President

Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4

3 U B
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

W U
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
Rory Williams

Rory Williams

Legendary Creature — Human Soldier

Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/3

W U
Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

U R
Sally Sparrow

Sally Sparrow

Legendary Creature — Human Detective

You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well . . . it is a fact, Jamie, that I do tend to get involved."

2/4

2 W U
Sergeant John Benton

Sergeant John Benton

Legendary Creature — Human Soldier

Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

"Anyway, nothing to do with you surprises me anymore, Doctor."

2/4

1 G W
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3

4 G U
Strax, Sontaran Nurse

Strax, Sontaran Nurse

Legendary Creature — Alien Cleric

Vigilance, trample Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5

3 R G
Sycorax Commander

Sycorax Commander

Creature — Alien Soldier

First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

4/2

2 B R
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2

2 G U
Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

2 U R
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Valeyard

The Valeyard

Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5

2 U B R
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader

Legendary Creature — Alien Insect Scout

Flying Vrestin enters the battlefield with X +1/+1 counters on it. When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0

X G G W
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Wreck and Rebuild

Wreck and Rebuild

Sorcery

Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback

1 R G
Ace's Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature Equip

2
Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster

Legendary Artifact — Vehicle

Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2
Clockwork Droid

Clockwork Droid

Artifact Creature — Robot

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

3/1

2
Confession Dial

Confession Dial

Artifact

When Confession Dial enters the battlefield, surveil 3. : Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3
Cyberman Patrol

Cyberman Patrol

Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

"Obey or you will be destroyed."

2/2

2
Cybermat

Cybermat

Artifact Creature — Robot

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

2/1

2
Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5

7
Cybership

Cybership

Artifact — Vehicle

Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4

8/8

6
Laser Screwdriver

Laser Screwdriver

Artifact

: Add one mana of any color. , : Tap target artifact. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

3
Midnight Crusader Shuttle

Midnight Crusader Shuttle

Artifact — Vehicle

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2

3/4

4
The Moment

The Moment

Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment. , : Untap target creature you control. It phases out until The Moment leaves the battlefield. , : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

2
Psychic Paper

Psychic Paper

Artifact — Equipment

As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip

2
River Song's Diary

River Song's Diary

Artifact

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

3
Rotating Fireplace

Rotating Fireplace

Artifact

Rotating Fireplace enters the battlefield tapped with a time counter on it. : Add an amount of equal to the number of time counters on Rotating Fireplace. , : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
Sonic Screwdriver

Sonic Screwdriver

Artifact

: Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn.

3
TARDIS

TARDIS

Artifact — Vehicle

Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4

2
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Ominous Cemetery

Ominous Cemetery

Land

: Add . , , Exile Ominous Cemetery: Target creature's owner shuffles it into their library.

"They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink." —The Tenth Doctor

Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower. , , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Osgood, Operation Double

Osgood, Operation Double

Legendary Creature — Human Alien Shapeshifter

When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

2 U U
Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time." —The First Doctor

3 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

"I don't want to go."

4 W W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

"And I suppose, if it's one last chance to say it, Rose Tyler..."

1 W W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"The time has come for you to change your appearance, Doctor, and begin your exile." —High Council of the Time Lords

W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

2 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"So that's what it means to be a Doctor of War." —The First Doctor

W
Wedding Ring

Wedding Ring

Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

2 W W
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."

2 U
Clockspinning

Clockspinning

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

U
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

"I see what you see. It's beautiful!"

U
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Before that night I first saw you, I had a premonition. A succession of disconnected images. A stone angel. You. A blue box called a TARDIS."

U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"It's subtler than that. Any stronger and people would question it. But contained in that rhythm, in layers of code, Vote Saxon. Believe in me. Whispering to the world." —The Tenth Doctor

2 U
Think Twice

Think Twice

Instant

Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Five left. Every time you say no to me, I will throw another key down there. Do we understand each other?" —Clara Oswald

1 U
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"All it took was a little Time. And all for this, to get beyond any one universe, to find Division, to get revenge on those who imprisoned us so long ago. To take them all."

1 B
Snuff Out

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

"They want to kill us," said Steadfast. "No, they want to help you. Killing you is just a side effect," replied the Doctor.

3 B
Wound Reflection

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.

5 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"I had to make them pay for what I discovered. They lied to us, the founding fathers of Gallifrey. Everything we were told was a lie." —The Master

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I am the Doctor. I'm coming to find you, and I will never, ever stop." —The Twelfth Doctor

2 R
Cursed Mirror

Cursed Mirror

Artifact

: Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

"It's a juddering dimensional portal in a mirror in a Norwegian bedroom." —The Thirteenth Doctor

2 R
Throes of Chaos

Throes of Chaos

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3 R
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Do you recognize them? The Chagaskas. Your worst fears, my creativity." —Zellin

2 G
Carpet of Flowers

Carpet of Flowers

Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

"Love is a form of hope and, like hope, love abides in the face of everything." —The Thirteenth Doctor

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"Do you like the forest being in Trafalgar Square? I think it's lovely." —Maebh

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

"Somewhere there's danger, somewhere there's injustice, and somewhere else the tea's getting cold. Come on, Ace, we've got work to do!" —The Seventh Doctor

1 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Nine cries for help, nine distress signals, all coming from the same planet." —The Thirteenth Doctor

1 G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.

1 G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

"Oh, so you're my replacements. Huh. A dandy and a clown. Have you done anything?" —The First Doctor

1 G
Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor." —Clara Oswald

3 W U
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

"We're capable of the most incredible change. We can evolve while still staying true to who we are. We can honor who we've been and choose who we want to be next. —The Thirteenth Doctor

G U
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"Goodbye, Davros. It hasn't been pleasant." —The Seventh Doctor

2 W W U
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

"Seal of the High Council of Gallifrey. Nicked it off the Master in the Death Zone." —The Eleventh Doctor

2
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

"This is the Source. This is what you're fighting over. A device to rejuvenate a planet's ecosystem." —The Tenth Doctor

3
Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Heroes' Podium

Heroes' Podium

Legendary Artifact

Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

"Run. Run, you clever boy. And remember." —Clara Oswald

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"Handles, I said, 'Put me on a ship.' I didn't say, 'Put me on a Dalek ship. —The Eleventh Doctor

2
Sol Ring

Sol Ring

Artifact

: Add .

"The Eye of Harmony. Exploding star in the act of becoming a black hole. Time Lord engineering." —The Eleventh Doctor

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

"Bow ties are cool." —The Eleventh Doctor

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

"Well? Isn't anyone going to ask what is it with the glasses?"

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

"This place has so many secrets to yield." —The Thirteenth Doctor

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

"We are the Legion of the Beast."

2
Talisman of Impulse

Talisman of Impulse

Artifact

: Add . : Add or . Talisman of Impulse deals 1 damage to you.

"Act as if you know their plan, and sometimes, if you're very lucky, they'll actually tell you it!" —The Twelfth Doctor

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

"Oh, Doctor. Fooling you once was a joy, but fooling you twice the same way? It's a privilege." —Madame Kovarian

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

"Sometimes my brilliance astonishes even me!" —The Fourth Doctor

2
Talisman of Unity

Talisman of Unity

Artifact

: Add . : Add or . Talisman of Unity deals 1 damage to you.

"How does the celery help?" asked Peri. "If the gas is present, the celery turns purple," replied the Doctor.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

"Oh, it's only an old relic. Like me." —Professor Yana

2
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Cheap and nasty time travel." —Missy

1
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"Look at the trees. Not a trace of foliage. The very bark stripped from the trunks. And the soil, barren." —The Sixth Doctor

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler." —The Eleventh Doctor

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I must have made quite an impression." —The Fourth Doctor

Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

"You traveled five miles in twelve years?!" —The Tenth Doctor

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

"I was wrong. The trees are not your enemy. They're your shield." —The Twelfth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"A thing that looks like a police box, standing in a junkyard... it can move anywhere in time and space?" —Ian Chesterton

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Close down the gravitic anomalizer, fire up the helmic regulator. And finally, the hand brake. Ready?" —The Tenth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"You are a time-space machine. You're a vehicle! I've never asked you to cheer me up with hologrammatic antlers!" —The Twelfth Doctor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"It's like the Doctor's," said Peri. "But infinitely superior, as I am to that galactic philanthropist," replied the Master.

Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"The whole city is a machine to turn people into Cybermen. What do you think? Exciting, isn't it?" —Missy

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway." —The Twelfth Doctor

Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead." —Madame Kovarian

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years." —Ruth

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

"You mean someone made all this? Dragons?" —Sabalom Glitz

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

"The Medusa Cascade. I came here when I was just a kid, ninety years old." —The Tenth Doctor

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"The living goddess Amdo sees and hears all." —Ramo

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Twenty-seven planets in perfect balance. Come on, that is gorgeous!" —The Tenth Doctor

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"Architectural Reconfiguration System. It reconstructs particles according to your needs," explained the Doctor. "A machine that makes machines?" Gregor questioned.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Whoever holds the Source controls the destiny of the planet." —Cobb

Fiery Islet

Fiery Islet

Land

, Pay 1 life: Add or . , , Sacrifice Fiery Islet: Draw a card.

"We'll use this ship as a battering ram to hit all of the others, creating a massive temporal reaction. Takes the ships, and all the Sontarans on Earth, out of existence. Huge temporal bang." —Karvanista

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

"I love old things. They make me feel sad." —Sally Sparrow

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

"On the fields of Trenzalore, he stood as protector both of his own people and his new home." —Tasha Lem

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"Now, take your meds, don't travel at night, and don't drink the water. In fact, don't even touch the water. This entire planet has been made cruel." —Ilin

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

"We're on the Thames. The last great Frost Fair. 1814, February the 4th." —The Twelfth Doctor

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

"Too long I have stayed my hand. No more." —The War Doctor

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

"Every hour of sunlight that feeds it makes the world darker, and the beast stronger." —The Twelfth Doctor

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

"Iceworld. A space trading colony on the dark side of the planet Svartos... I think there's something interesting going on there, Mel." —The Seventh Doctor

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

"No, no, come on, Doc. This is where you jump in with a rational explanation. I mean, ghosts don't exist, right?" —Graham O'Brien

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

"Not the green and pleasant land we've been led to expect." —The Seventh Doctor

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Biodome Tunnel is out of bounds. Andy and Tarak are infected." —Captain Adelaide Brooke

Lavaclaw Reaches

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped. : Add or . : Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

"The woman twice dead, and her final message. He was drawn to this place of peace and solitude that he might divine her meaning." —The Abbott

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

"Animals have ruled this planet for millions of years. Now it is our turn." —Harrison Chase

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"It's the TARDIS. It's my home! Or, at least it has been for a considerable number of years." —The Second Doctor

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

"Venezia. La Serenissima. Impossible city. Preposterous city." —The Eleventh Doctor

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

"Strictly speaking, it's the fifteenth New York since the original, so that makes it New New New New New New New New New New New New New New New New York." —The Tenth Doctor

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

"The sky's a burnt orange, with the Citadel enclosed in a mighty glass dome, shining under the twin suns." —The Tenth Doctor

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"We will drain the oceans and put the humans in chains." —The Fisher King

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

"The first one to get to the site marked as the Ghost Monument will be crowned the winner and transported off this planet." —Ilin

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

"There's a rupture in time somewhere on board the ship. A small tear in the fabric of the continuum." —The Eleventh Doctor

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

"All we have to do is open the doors and read the very first words in recorded history..." —The Eleventh Doctor

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"We'll be safe over there. Safe from the Cheetahs, and the Master." —The Seventh Doctor

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

"Watch for the omens! I declare a new golden age of prosperity for all." —The Captain

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"Demons run when a good man goes to war. Night will fall and drown the sun, when a good man goes to war." —River Song

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"History is a burden. Stories can make us fly." —Robin Hood

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

"There's one survivor. There's a thing in the belly of that ship that can't ever die." —River Song

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

"How did we get up so high so quick?" asked Clara, "Clever staircase. It's taller on the inside," replied the Doctor.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

"What's so great about seeing a volcano? It's just a sort of leaky mountain." —The Twelfth Doctor

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

"Solar tsunami. Came directly from your sun. A tidal wave of radiation. Big, big, big." —The Eleventh Doctor

Sunbaked Canyon

Sunbaked Canyon

Land

, Pay 1 life: Add or . , , Sacrifice Sunbaked Canyon: Draw a card.

"Look at all those diamonds. Poisoned by the sun. No one can ever touch them." —Claude

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

"This is the day the Sun expands. Welcome to the end of the world." —The Ninth Doctor

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

"So, where is everyone? Don't tell me we've come halfway across the universe and they've all gone out. We should've texted first or something." —Bill Potts

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

"So, we are fighting an unknown homicidal force that has taken the form of your commanding officer and a cowardly alien, underwater, in a nuclear reactor. Anything else I should know?" —The Twelfth Doctor

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

"It's my party, and all of me is invited." —The Twelfth Doctor

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

"No one's called it Satellite Five in ages. It's the Game Station now." —Lynda

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

"We are the Guardian Priests. We maintain the Temple of Atropos on the planet of Time." —The Mouri

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

"Mothership will maintain Earth geostationary orbit. All systems fully operational. Attack Squad Delta, prepare to enter transmat."

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

"Doctor, look at this extraordinary city down here!" exclaimed Ian. "The Aztecs. They knew how to build." replied the Doctor.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"The Pyramid of the Rings of Akhaten. It's a holy site for the Sun Singers of Akhat." —The Eleventh Doctor

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"This lump of rock is suspended in perpetual geostationary orbit around that black hole without falling in. Discuss." —Ida Scott

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

"All the world's a stage," said the Doctor. "Hmm. I might use that." pondered Shakespeare.

Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.

Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.

"There are no predatory animals on Deva Loka. No diseases, no adverse environmental factors." —Todd

Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.

"Vortis is ours. We, the Menoptra, are reclaiming it." —Vrestin

Thriving Isle

Thriving Isle

Land

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.

"Whoa, far out! Are you quite sure this is the planet you aimed for?" —Peri Brown

Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.

"Ranskoor Av Kolos... Roughly translated, means Disintegrator of the Soul." —The Thirteenth Doctor

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

"It has strange properties, a Metebelis crystal. It can affect the mind." —The Third Doctor

War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

"We stand at a crossroads, Doctor, quite alone, with our backs to the wall." —Winston Churchill

Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or . , , Sacrifice Waterlogged Grove: Draw a card.

"Beware the Sphere. Beware Skagra. Beware Shada." —Professor Chronotis

Clara Oswald

Clara Oswald

Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6

6
Adipose Offspring

Adipose Offspring

Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2

3 W
Astrid Peth

Astrid Peth

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

1 W
Barbara Wright

Barbara Wright

Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3

1 W
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

3 W
Crisis of Conscience

Crisis of Conscience

Sorcery

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

4 W W
Everybody Lives!

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!" —The Ninth Doctor

1 W
Everything Comes to Dust

Everything Comes to Dust

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

7 W W W
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

2 W
Ian Chesterton

Ian Chesterton

Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3

2 W
Jo Grant

Jo Grant

Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 W
The Pandorica

The Pandorica

Legendary Artifact

You may choose not to untap The Pandorica during your untap step. , : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

2 W
Peri Brown

Peri Brown

Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3

3 W
Romana II

Romana II

Legendary Creature — Time Lord Scientist

Vigilance , : Create a tapped token that's a copy of target token that entered the battlefield this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 W
Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2

2 W
The Wedding of River Song

The Wedding of River Song

Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

2 W
Wilfred Mott

Wilfred Mott

Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4

3 W
Adric, Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 U
All of History, All at Once

All of History, All at Once

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 U U
Auton Soldier

Auton Soldier

Artifact Creature — Alien Soldier

You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0

4 U U
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3 U U
Cyber Conversion

Cyber Conversion

Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

U U
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3

3 U
Five Hundred Year Diary

Five Hundred Year Diary

Legendary Artifact — Clue

Five Hundred Year Diary enters the battlefield tapped. : Add for each Clue you control. , Sacrifice Five Hundred Year Diary: Draw a card.

3 U
Flatline

Flatline

Instant

Creatures your opponents control have base power and toughness 0/1 until end of turn.

"We've found the missing people- they're in the walls!" —The Twelfth Doctor

2 U
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0/0

U U
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

3/3

2 U U
Hunted by The Family

Hunted by The Family

Sorcery

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

5 U U
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Martha Jones

Martha Jones

Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

2 U
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

"Are you my mummy?"

3 U
Nardole, Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)

1/2

1 U
Nyssa of Traken

Nyssa of Traken

Legendary Creature — Human Scientist

You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/4

3 U
Osgood, Operation Double

Osgood, Operation Double

Legendary Creature — Human Alien Shapeshifter

When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

2 U U
Quantum Misalignment

Quantum Misalignment

Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 U
Reverse the Polarity

Reverse the Polarity

Instant

Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

"You see, before you reactivated it, I reversed the polarity of the neutron flow."

1 U U
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

"Know thine enemy. Admirable advice." —The Fourth Doctor

2 U U
Dalek Drone

Dalek Drone

Artifact Creature — Dalek

Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.

"Elevate."

3/3

3 B B
Doomsday Confluence

Doomsday Confluence

Sorcery

Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.

X X B
This Is How It Ends

This Is How It Ends

Instant

Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.

"There's a gravestone here for someone with the same name as me."

3 B
Time Reaper

Time Reaper

Creature — Alien Horror

Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

4/4

3 B B
The Toymaker's Trap

The Toymaker's Trap

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

2 B
Vashta Nerada

Vashta Nerada

Creature — Alien Horror

Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.

"Hey, who turned out the lights?"

1/1

2 B
Vislor Turlough

Vislor Turlough

Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/5

3 B
Amy Pond

Amy Pond

Legendary Creature — Human

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
Bill Potts

Bill Potts

Legendary Creature — Human

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Dan Lewis

Dan Lewis

Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip . Doctor's companion (You can have two commanders if the other is the Doctor.)

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

2/2

1 R
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

"You will be deleted."

X R R
Donna Noble

Donna Noble

Legendary Creature — Human

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4

3 R
Ecstatic Beauty

Ecstatic Beauty

Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—

"Try to see what I see. We are so lucky we are still alive to see this beautiful world."

2 R
Ensnared by the Mara

Ensnared by the Mara

Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

2 R R
Flaming Tyrannosaurus

Flaming Tyrannosaurus

Creature — Dinosaur

Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.

5/5

5 R R
Impending Flux

Impending Flux

Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 R
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 R
Return the Past

Return the Past

Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

"You're back! You're in my head. All my memories… are back." —The Twelfth Doctor

4 R R
RMS Titanic

RMS Titanic

Legendary Artifact — Vehicle

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/1

3 R
Ryan Sinclair

Ryan Sinclair

Legendary Creature — Human

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

2 R
The Sound of Drums

The Sound of Drums

Enchantment — Aura

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.

2 R
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3

3 R
Ace, Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

2/2

3 G
The Five Doctors

The Five Doctors

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

5 G
The Foretold Soldier

The Foretold Soldier

Creature — Alien Zombie Soldier

The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/6

2 G G
Graham O'Brien

Graham O'Brien

Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2

1 G
Jamie McCrimmon

Jamie McCrimmon

Legendary Creature — Human Warrior

Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2

2 G
Leela, Sevateem Warrior

Leela, Sevateem Warrior

Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.)

"Look, Doctor, good marksmanship is not a matter of luck."

3/3

3 G
Sisterhood of Karn

Sisterhood of Karn

Creature — Cleric

Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.

0/0

1 G
Susan Foreman

Susan Foreman

Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. : Add . Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

1 G
Alistair, the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3

1 G W U
Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

3/3

1 U B R
The Beast, Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6

2 B R
Cult of Skaro

Cult of Skaro

Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.

4/4

1 U B R
The Cyber-Controller

The Cyber-Controller

Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

3/3

X U U B
The Dalek Emperor

The Dalek Emperor

Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

6/6

5 B R
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship

Creature — Dinosaur

Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7

4 R W
Duggan, Private Detective

Duggan, Private Detective

Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*

2 G U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4

4 W U
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Face of Boe

The Face of Boe

Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4

1 U R W
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2

2 W U
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
Frost Fair Lure Fish

Frost Fair Lure Fish

Creature — Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell

7/7

5 U R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

4 W U
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

Legendary Creature — Human Incarnation

Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3

1 U R
Jenny Flint

Jenny Flint

Legendary Creature — Human Detective

Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2

1 U R
Jenny, Generated Anomaly

Jenny, Generated Anomaly

Legendary Creature — Time Lord Soldier

Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3

2 R W
Kate Stewart

Kate Stewart

Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3

1 U R W
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried." —River Song

3 R G
Lunar Hatchling

Lunar Hatchling

Creature — Alien Beast

Flying, trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

4 G U
Madame Vastra

Madame Vastra

Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3

2 G U
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3

4 B R
Me, the Immortal

Me, the Immortal

Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.

3/3

2 G U R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4

1 U R
The Rani

The Rani

Legendary Creature — Time Lord Scientist

Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4

1 U B R
Rassilon, the War President

Rassilon, the War President

Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4

3 U B
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

W U
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
Rory Williams

Rory Williams

Legendary Creature — Human Soldier

Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/3

W U
Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

U R
Sally Sparrow

Sally Sparrow

Legendary Creature — Human Detective

You may cast creature spells as though they had flash. Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well . . . it is a fact, Jamie, that I do tend to get involved."

2/4

2 W U
Sergeant John Benton

Sergeant John Benton

Legendary Creature — Human Soldier

Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

"Anyway, nothing to do with you surprises me anymore, Doctor."

2/4

1 G W
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3

4 G U
Strax, Sontaran Nurse

Strax, Sontaran Nurse

Legendary Creature — Alien Cleric

Vigilance, trample Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5

3 R G
Sycorax Commander

Sycorax Commander

Creature — Alien Soldier

First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

4/2

2 B R
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2

2 G U
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Valeyard

The Valeyard

Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5

2 U B R
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader

Legendary Creature — Alien Insect Scout

Flying Vrestin enters the battlefield with X +1/+1 counters on it. When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0

X G G W
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Ace's Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature Equip

2
Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster

Legendary Artifact — Vehicle

Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2
Confession Dial

Confession Dial

Artifact

When Confession Dial enters the battlefield, surveil 3. : Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3
Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5

7
Cybership

Cybership

Artifact — Vehicle

Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4

8/8

6
The Moment

The Moment

Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment. , : Untap target creature you control. It phases out until The Moment leaves the battlefield. , : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

2
River Song's Diary

River Song's Diary

Artifact

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

3
Rotating Fireplace

Rotating Fireplace

Artifact

Rotating Fireplace enters the battlefield tapped with a time counter on it. : Add an amount of equal to the number of time counters on Rotating Fireplace. , : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

3
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower. , , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time." —The First Doctor

3 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

"I don't want to go."

4 W W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

"And I suppose, if it's one last chance to say it, Rose Tyler..."

1 W W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Wedding Ring

Wedding Ring

Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

2 W W
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."

2 U
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Wound Reflection

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.

5 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"I had to make them pay for what I discovered. They lied to us, the founding fathers of Gallifrey. Everything we were told was a lie." —The Master

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I am the Doctor. I'm coming to find you, and I will never, ever stop." —The Twelfth Doctor

2 R
Cursed Mirror

Cursed Mirror

Artifact

: Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

"It's a juddering dimensional portal in a mirror in a Norwegian bedroom." —The Thirteenth Doctor

2 R
Carpet of Flowers

Carpet of Flowers

Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

"Love is a form of hope and, like hope, love abides in the face of everything." —The Thirteenth Doctor

G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.

1 G
Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor." —Clara Oswald

3 W U
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"Goodbye, Davros. It hasn't been pleasant." —The Seventh Doctor

2 W W U
Heroes' Podium

Heroes' Podium

Legendary Artifact

Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler." —The Eleventh Doctor

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I must have made quite an impression." —The Fourth Doctor

Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

"You traveled five miles in twelve years?!" —The Tenth Doctor

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

"I was wrong. The trees are not your enemy. They're your shield." —The Twelfth Doctor

Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway." —The Twelfth Doctor

Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead." —Madame Kovarian

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years." —Ruth

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

"You mean someone made all this? Dragons?" —Sabalom Glitz

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

"The Medusa Cascade. I came here when I was just a kid, ninety years old." —The Tenth Doctor

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"The living goddess Amdo sees and hears all." —Ramo

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"Architectural Reconfiguration System. It reconstructs particles according to your needs," explained the Doctor. "A machine that makes machines?" Gregor questioned.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Whoever holds the Source controls the destiny of the planet." —Cobb

Fiery Islet

Fiery Islet

Land

, Pay 1 life: Add or . , , Sacrifice Fiery Islet: Draw a card.

"We'll use this ship as a battering ram to hit all of the others, creating a massive temporal reaction. Takes the ships, and all the Sontarans on Earth, out of existence. Huge temporal bang." —Karvanista

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

"I love old things. They make me feel sad." —Sally Sparrow

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

"On the fields of Trenzalore, he stood as protector both of his own people and his new home." —Tasha Lem

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

"We're on the Thames. The last great Frost Fair. 1814, February the 4th." —The Twelfth Doctor

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

"Too long I have stayed my hand. No more." —The War Doctor

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

"Every hour of sunlight that feeds it makes the world darker, and the beast stronger." —The Twelfth Doctor

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

"Iceworld. A space trading colony on the dark side of the planet Svartos… I think there's something interesting going on there, Mel." —The Seventh Doctor

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

"No, no, come on, Doc. This is where you jump in with a rational explanation. I mean, ghosts don't exist, right?" —Graham O'Brien

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

"Not the green and pleasant land we've been led to expect." —The Seventh Doctor

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Biodome Tunnel is out of bounds. Andy and Tarak are infected." —Captain Adelaide Brooke

Lavaclaw Reaches

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped. : Add or . : Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

"Animals have ruled this planet for millions of years. Now it is our turn." —Harrison Chase

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

"Venezia. La Serenissima. Impossible city. Preposterous city." —The Eleventh Doctor

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

"Strictly speaking, it's the fifteenth New York since the original, so that makes it New New New New New New New New New New New New New New New New York." —The Tenth Doctor

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"We will drain the oceans and put the humans in chains." —The Fisher King

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

"The first one to get to the site marked as the Ghost Monument will be crowned the winner and transported off this planet." —Ilin

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

"All we have to do is open the doors and read the very first words in recorded history..." —The Eleventh Doctor

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"We'll be safe over there. Safe from the Cheetahs, and the Master." —The Seventh Doctor

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"Demons run when a good man goes to war. Night will fall and drown the sun, when a good man goes to war." —River Song

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"History is a burden. Stories can make us fly." —Robin Hood

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

"There's one survivor. There's a thing in the belly of that ship that can't ever die." —River Song

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

"How did we get up so high so quick?" asked Clara, "Clever staircase. It's taller on the inside," replied the Doctor.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

"What's so great about seeing a volcano? It's just a sort of leaky mountain." —The Twelfth Doctor

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

"Solar tsunami. Came directly from your sun. A tidal wave of radiation. Big, big, big." —The Eleventh Doctor

Sunbaked Canyon

Sunbaked Canyon

Land

, Pay 1 life: Add or . , , Sacrifice Sunbaked Canyon: Draw a card.

"Look at all those diamonds. Poisoned by the sun. No one can ever touch them." —Claude

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

"This is the day the Sun expands. Welcome to the end of the world." —The Ninth Doctor

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

"So, where is everyone? Don't tell me we've come halfway across the universe and they've all gone out. We should've texted first or something." —Bill Potts

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

"So, we are fighting an unknown homicidal force that has taken the form of your commanding officer and a cowardly alien, underwater, in a nuclear reactor. Anything else I should know?" —The Twelfth Doctor

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

"It's my party, and all of me is invited." —The Twelfth Doctor

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

"No one's called it Satellite Five in ages. It's the Game Station now." —Lynda

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

"We are the Guardian Priests. We maintain the Temple of Atropos on the planet of Time." —The Mouri

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

"Mothership will maintain Earth geostationary orbit. All systems fully operational. Attack Squad Delta, prepare to enter transmat."

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

"Doctor, look at this extraordinary city down here!" exclaimed Ian. "The Aztecs. They knew how to build." replied the Doctor.

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

"All the world's a stage," said the Doctor. "Hmm. I might use that." pondered Shakespeare.

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

"It has strange properties, a Metebelis crystal. It can affect the mind." —The Third Doctor

War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

"We stand at a crossroads, Doctor, quite alone, with our backs to the wall." —Winston Churchill

Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or . , , Sacrifice Waterlogged Grove: Draw a card.

"Beware the Sphere. Beware Skagra. Beware Shada." —Professor Chronotis

Rose Tyler

Rose Tyler

Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

1 W
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1

1 W
K-9, Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1

U
Dalek Squadron

Dalek Squadron

Artifact Creature — Dalek

Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

3/3

2 B
Yasmin Khan

Yasmin Khan

Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3

3 R
Davros, Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4

1 U B R
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4

3 R G
The Master, Formed Anew

The Master, Formed Anew

Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

0/1

U B
The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

4/3

2 B R
The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3

2 U B
The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

4/3

4 B R
Missy

Missy

Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5

3 U B R
River Song

River Song

Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2

1 U R
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5

2 R W
Weeping Angel

Weeping Angel

Artifact Creature — Alien Angel

Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2

1 U B
Cyberman Patrol

Cyberman Patrol

Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

2/2

2
TARDIS

TARDIS

Artifact — Vehicle

Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4

2
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2

1 W U
The Second Doctor

The Second Doctor

Legendary Creature — Time Lord Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

2/4

2 W U
The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

2/2

2 G U
The Fourth Doctor

The Fourth Doctor

Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4

2 G U
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

2/2

2 W U
The Sixth Doctor

The Sixth Doctor

Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

3/3

4 G U
The Seventh Doctor

The Seventh Doctor

Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/6

3 W U
The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

4/4

4 W U
The Ninth Doctor

The Ninth Doctor

Legendary Creature — Time Lord Doctor

Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

2/4

1 U R
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5

3 U R
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn.

3/2

1 W U
The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4

3 U R
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2

1 G U
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)