Wilds of Eldraine Commander
Image | Card Info | Mana cost |
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Legendary Creature — Faerie Noble Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. He weaves glamours as easily as breathing, his otherworldly beauty entrancing fae and mortal alike. 2/3 |
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Legendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4 |
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Legendary Creature — Faerie Warlock Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4 |
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Legendary Creature — Human Bard Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. 2/3 |
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Creature — Cat Bird Ox When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. 4/6 |
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Creature — Human Peasant Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. "Ho, Shaggyfoot! Lumpton, pick up those hooves! Edgewall by sundown or I'll sell the lot of you to a witch!" 4/4 |
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Enchantment — Aura Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) "My story ends when I say so." |
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Creature — Faerie Wizard Flying, ward Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) "The High Fae are capable of magics that would make even the great Gadwick himself seem little more than a clumsy apprentice." —Chulane, Teller of Tales 4/4 |
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Creature — Faerie Shapeshifter Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
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Artifact Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add . |
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Creature — Faerie Wizard Flying, ward When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
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Creature — Faerie Rogue Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2 |
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Creature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2 |
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Creature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1 |
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Sorcery You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. "Your season has ended. We are eternal." |
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Enchantment — Aura Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. |
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Creature — Ouphe Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. 1/1 |
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Creature — Satyr Druid When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. "Give me just a moment. I need to grow us a new bridge." 3/3 |
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Artifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |
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Enchantment When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. |
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Enchantment When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. |
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Enchantment When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. |
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Enchantment When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. |
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Enchantment When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. |
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Legendary Creature — Dragon Noble This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. 4/4 |
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Legendary Creature — Human Artificer Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has ", , Sacrifice this artifact: You gain 3 life." 3/3 |
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Legendary Artifact As Throne of Eldraine enters the battlefield, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. , : Draw two cards. Spend only mana of the chosen color to activate this ability. |
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Enchantment When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. |
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Enchantment When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. |
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Enchantment When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. |
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Enchantment When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. |
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Enchantment When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. |
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Legendary Creature — Faerie Warlock Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4 |
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Legendary Creature — Human Artificer Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has ", , Sacrifice this artifact: You gain 3 life." 3/3 |
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Legendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4 |
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Legendary Creature — Human Bard Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. 2/3 |
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Legendary Creature — Dragon Noble This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. 4/4 |
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Legendary Creature — Faerie Noble Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. 2/3 |
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Legendary Artifact As Throne of Eldraine enters the battlefield, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. , : Draw two cards. Spend only mana of the chosen color to activate this ability. |
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Creature — Cat Bird Ox When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. 4/6 |
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Creature — Human Peasant Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. 4/4 |
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Enchantment — Aura Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) |
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Creature — Faerie Wizard Flying, ward Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4 |
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Creature — Faerie Shapeshifter Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
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Artifact Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add . |
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Creature — Faerie Wizard Flying, ward When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
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Creature — Faerie Rogue Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2 |
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Creature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2 |
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Creature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1 |
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Sorcery You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. |
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Enchantment — Aura Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. |
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Creature — Ouphe Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. 1/1 |
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Creature — Satyr Druid When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. 3/3 |
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Artifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |
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Legendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4 |
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Legendary Creature — Faerie Noble Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. 2/3 |
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Creature — Cat Soldier Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Enchantment Creature — Archon Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
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Legendary Creature — Human Knight First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. "I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less." 2/2 |
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Enchantment — Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) "Let the deception of the gods yield to the pure light of day." —Brimaz, king of Oreskos |
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Enchantment Creature — Spirit Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Metal is scarce, smiths are pricey, and plate mail is heavy. |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
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Creature — Kor Wizard Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. 0/2 |
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Enchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
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Realm-Cloaked Giant // Cast Off Creature — Giant Vigilance 7/7 |
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Realm-Cloaked Giant // Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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Enchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
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Legendary Creature — Angel Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1 counter on each creature you control. 3/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. , Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. |
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Creature — Human Cleric Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. "The realm of the gods opens before me!" 2/2 |
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Creature — Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. A blazing sun that never sets. 6/6 |
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Instant Exile target creature. Its controller gains life equal to its power. "The arc of my blade has carved a path of light for the peace that will follow." |
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Enchantment — Aura You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible. Behind every general who leads from the front is a nervous mage with a spell at the ready. |
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Creature — Human Soldier During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1 |
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Enchantment Creature — Griffin Flying Aura spells you cast cost less to cast. "The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds." —*The Cosmogony* 1/2 |
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Creature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) "I have found the courage to face death—twice, if I must." 2/2 |
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Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Creature — Faerie Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling (, Discard this card: Draw a card.) 1/1 |
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Instant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last! |
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Instant Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song. |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Try to pretend like you understand what's important." |
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Creature — Faerie Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake. 5/4 |
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Creature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. "The patterns of crossing ripples reveal the future to those who know how to read them." 1/1 |
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Instant Draw two cards, then discard two cards. Untap up to three lands. It took the banning of temporal manipulation at Tolaria West to teach its students the value of time. |
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Creature — Faerie Wizard Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
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Creature — Kraken Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
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Hypnotic Sprite // Mesmeric Glare Creature — Faerie Flying 2/1 |
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Hypnotic Sprite // Mesmeric Glare Instant — Adventure Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Instant Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. |
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Instant Draw a card for each attacking creature. "I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory." |
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Artifact : Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Creature — Faerie Rogue Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "We're on the fortieth floor, with one window, no balcony. No one could possibly get in." —Minosz, Orzhov chief of security 1/2 |
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Instant Scry 1. Draw a card. "Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened |
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Instant Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. "Your proofs were a bit nontraditional, but effective nonetheless. Full marks." |
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Creature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/2 |
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Instant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
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Enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.) "The bonders work with creatures that fly, slink, and burrow. Assume they know everything." —Jirina Kudro |
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Enchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) The masks float downstream toward the Mirrorlake, where faces arise to wear them. |
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Instant Return target creature to its owner's hand. Draw a card. "You aren't invited." |
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Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. True love means always knowing what's on the other's mind. |
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Creature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1 |
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Instant Return target creature to its owner's hand. Untap up to two lands. It doesn't matter if the mind or body cracks first. They both have to go. |
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Creature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side. 2/2 |
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Instant Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. "You made it asymmetrical just to annoy me, didn't you?" —Imbraham, Quandrix dean |
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Sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. In the end, the lights fade, the land withers, and only the dead and vile remain. |
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Sorcery Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |
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Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Instant Destroy two target nonblack creatures. You lose 5 life. "The end is justified in being mean. Or something like that." |
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Instant Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. "Welcome to the winning team." |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. The masks, like the ancient trees they're grown from, lend strength to the dryads. |
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Creature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Enchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ." Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ." |
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Enchantment Creature — Human Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
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Enchantment Creature — Spirit Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. The emotional echoes of dryad gatherings attract lost souls. 2/2 |
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Enchantment Whenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Pretty, valuable, and delicious—a boggart thief's trifecta. |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. |
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Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |
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Creature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. "There are many kinds of duty, and mine is to see our world grow and endure." 2/1 |
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Sorcery Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. "Control the Great Conduit? You might as well try to divert a river with your hands." |
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Enchantment Creature — Dryad : Add X mana of any one color, where X is the number of enchantments you control. The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration. 0/2 |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. "A blessing is not a gift. It is a duty." 1/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Creature — Elf Scout Ranger When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "Not all paths are found on the forest floor." 1/1 |
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Enchantment — Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
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Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. |
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Creature — Faerie Knight Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Those who displease Oona soon learn the extent of the armies she commands. 2/3 |
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Creature — Faerie Rogue Flying When Halo Forager enters the battlefield, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/1 |
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Enchantment Creature — Human Monk Lifelink Enchantment spells you cast cost less to cast. He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true. 2/2 |
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Legendary Creature — Faerie Knight Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Mischief is its own reward. 1/6 |
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Legendary Creature — Faerie Wizard Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. 5/5 |
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Enchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
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Legendary Creature — Human Soldier When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. 2/2 |
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Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact , : Add . An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer |
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Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact : Add . : Add or . Talisman of Dominance deals 1 damage to you. |
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Artifact , , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token. Without Ardenvale's loyalty, the realm would greedily devour itself. |
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Land As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or . |
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Land : Add one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land , : Add . Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land : Add one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. |
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Land As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or . |
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Legendary Land : Add . , : Put target enchantment card from your graveyard on top of your library. The stronghold of Theros's light. |
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Land Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Land As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. : Add or . Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Land , : Add . On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land : Add . : Add or . Activate only if you control a Swamp. |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . |
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Land : Add . Activate only if you control five or more lands. "When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land : Add . , : Create a 1/1 green Saproling creature token. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |