Wilds of Eldraine

Image Card Info Mana cost
Archon of the Wild Rose

Archon of the Wild Rose

Creature — Archon

Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4

2 W W
Archon's Glory

Archon's Glory

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

A winged dawn dispels the terrors of night.

W
Armory Mice

Armory Mice

Creature — Mouse

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

They help ensure that the forges of the dwarves are always squeaky clean.

3/1

1 W
Besotted Knight // Betroth the Beast

Besotted Knight // Betroth the Beast

Creature — Human Knight

"You are no monster to me, my love."

3/3

3 W
Besotted Knight // Betroth the Beast

Besotted Knight // Betroth the Beast

Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward .)

"You are no monster to me, my love."

W
Break the Spell

Break the Spell

Instant

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.

W
Charmed Clothier

Charmed Clothier

Creature — Faerie Advisor

Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

3/3

4 W
Cheeky House-Mouse // Squeak By

Cheeky House-Mouse // Squeak By

Creature — Mouse

"Get back here, vile rodent! I was almost done cursing that ring!"

2/1

W
Cheeky House-Mouse // Squeak By

Cheeky House-Mouse // Squeak By

Sorcery — Adventure

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

"Get back here, vile rodent! I was almost done cursing that ring!"

W
Cooped Up

Cooped Up

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.

"Cold iron's all you need to hold a faerie. The charms are mostly decorative." —Eulyn, Edgewall peddler

1 W
Cursed Courtier

Cursed Courtier

Creature — Human Noble

Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.

3/3

2 W
Discerning Financier

Discerning Financier

Creature — Human Noble

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.

2/3

2 W
Dutiful Griffin

Dutiful Griffin

Creature — Griffin

Flying , Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.

She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.

4/4

3 W W
Eerie Interference

Eerie Interference

Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.

2 W
Expel the Interlopers

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

3 W W
Frostbridge Guard

Frostbridge Guard

Creature — Elemental Soldier

, : Tap target creature.

The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.

2/2

1 W
Gallant Pie-Wielder

Gallant Pie-Wielder

Creature — Dwarf Knight

First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

"Time for your just desserts, redcap scum!"

2/3

2 W
Glass Casket

Glass Casket

Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.

1 W
Hopeful Vigil

Hopeful Vigil

Enchantment

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeful Vigil.

1 W
Kellan's Lightblades

Kellan's Lightblades

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.

1 W
Knight of Doves

Knight of Doves

Creature — Human Knight

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.

1/3

2 W
Moment of Valor

Moment of Valor

Instant

Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.

Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.

2 W
Moonshaker Cavalry

Moonshaker Cavalry

Creature — Spirit Knight

Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

High King Kenrith's armies followed him into the afterlife, ready to charge at his command.

6/6

5 W W W
Plunge into Winter

Plunge into Winter

Instant

Tap up to one target creature. Scry 1, then draw a card.

When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.

1 W
The Princess Takes Flight

The Princess Takes Flight

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.

2 W
Protective Parents

Protective Parents

Creature — Human Peasant

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

3/2

2 W
Regal Bunnicorn

Regal Bunnicorn

Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays." —Sturwynn, Boundary Lands ranger

*/*

1 W
Return Triumphant

Return Triumphant

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

1 W
Rimefur Reindeer

Rimefur Reindeer

Creature — Elk

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.

3/4

3 W
Savior of the Sleeping

Savior of the Sleeping

Creature — Human Knight

Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.

2/3

2 W
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight

Whenever an enchantment enters the battlefield under your control, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

Dreams of a realm united gave him strength even in sleep.

1/1

W
Solitary Sanctuary

Solitary Sanctuary

Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

2 W
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant

Vigilance At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2

1 W
Stockpiling Celebrant

Stockpiling Celebrant

Creature — Dwarf Knight

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

"What? I'm saving it for later."

3/2

2 W
Stroke of Midnight

Stroke of Midnight

Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.

2 W
A Tale for the Ages

A Tale for the Ages

Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

1 W
Three Blind Mice

Three Blind Mice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

2 W
Tuinvale Guide

Tuinvale Guide

Creature — Faerie Scout

Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

"Weary traveler, follow me. The night is a cage, and my light is the key."

2/3

3 W
Unassuming Sage

Unassuming Sage

Creature — Human Peasant Wizard

When Unassuming Sage enters the battlefield, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

"The archmage Valya? Why yes, I do believe I've heard of her."

2/2

1 W
Virtue of Loyalty // Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

3 W W
Virtue of Loyalty // Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

1 W
Werefox Bodyguard

Werefox Bodyguard

Creature — Elf Fox Knight

Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

1 W W
Aquatic Alchemist // Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

1/3

1 U
Aquatic Alchemist // Bubble Up

Aquatic Alchemist // Bubble Up

Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

2 U
Archive Dragon

Archive Dragon

Creature — Dragon Wizard

Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Archive Dragon enters the battlefield, scry 2.

"Fascinating. It says here that dragons cannot read."

4/6

4 U U
Asinine Antics

Asinine Antics

Sorcery

You may cast Asinine Antics as though it had flash if you pay more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

2 U U
Beluna's Gatekeeper // Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier

"And what makes you think Lady Grandsquall wants to see *you*, little one?"

6/5

5 U
Beluna's Gatekeeper // Entry Denied

Beluna's Gatekeeper // Entry Denied

Sorcery — Adventure

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

"And what makes you think Lady Grandsquall wants to see *you*, little one?"

1 U
Bitter Chill

Bitter Chill

Enchantment — Aura

Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.

1 U
Chancellor of Tales

Chancellor of Tales

Creature — Faerie Advisor

Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

"...so the knight stabbed the troll, the troll threw the knight off the bridge, and they both forgot about the sword."

2/3

3 U
Diminisher Witch

Diminisher Witch

Creature — Human Warlock

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

3/2

2 U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

In retrospect, using storm magic against a storm giant was not the wisest strategy.

1 U
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

X X U U
Farsight Ritual

Farsight Ritual

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

2 U U
Freeze in Place

Freeze in Place

Sorcery

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"I'm getting the sense we shouldn't expect a warm welcome." —Kellan

1 U
Gadwick's First Duel

Gadwick's First Duel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

1 U
Galvanic Giant // Storm Reading

Galvanic Giant // Storm Reading

Creature — Giant Wizard

Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.

3/3

3 U
Galvanic Giant // Storm Reading

Galvanic Giant // Storm Reading

Instant — Adventure

Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)

5 U U
Horned Loch-Whale // Lagoon Breach

Horned Loch-Whale // Lagoon Breach

Creature — Whale

Flash Ward Horned Loch-Whale enters the battlefield tapped unless it's your turn.

6/6

4 U U
Horned Loch-Whale // Lagoon Breach

Horned Loch-Whale // Lagoon Breach

Instant — Adventure

The owner of target attacking creature you don't control puts it on the top or bottom of their library.

1 U
Ice Out

Ice Out

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Counter target spell.

Hylda built an ice statuary from all those who couldn't understand "go away."

1 U U
Icewrought Sentry

Icewrought Sentry

Creature — Elemental Soldier

Vigilance Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.

2/3

2 U
Ingenious Prodigy

Ingenious Prodigy

Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1

X U
Into the Fae Court

Into the Fae Court

Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

Kellan stepped from his village into a strange world where trees bore jeweled fruit. A regal, inhuman voice rang in his ears: "Tell me, brave hero, are you true of heart?"

3 U U
Johann's Stopgap

Johann's Stopgap

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.

"Just ... stay in there ... for one ... second!"

3 U
Living Lectern

Living Lectern

Artifact Creature — Construct

, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

0/4

1 U
Merfolk Coralsmith

Merfolk Coralsmith

Creature — Merfolk

: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2.

"Wooden swords rot. Steel axes rust. But coral only grows."

2/3

2 U
Misleading Motes

Misleading Motes

Instant

Target creature's owner puts it on the top or bottom of their library.

Yarvis was almost certain he'd seen the same tree an hour ago, but then again, didn't all trees look alike? He shelved his doubts and followed the friendly, twinkling motes deeper into the forest.

3 U
Mocking Sprite

Mocking Sprite

Creature — Faerie Rogue

Flying Instant and sorcery spells you cast cost less to cast.

"Look at me, everyone! I'm a High Fae! Watch me do important High Fae things!"

2/1

2 U
Obyra's Attendants // Desperate Parry

Obyra's Attendants // Desperate Parry

Creature — Faerie Wizard

Flying

Obyra's devoted servants shrieked as their sleeping mistress slashed at them, unseeing.

3/4

4 U
Obyra's Attendants // Desperate Parry

Obyra's Attendants // Desperate Parry

Instant — Adventure

Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Obyra's devoted servants shrieked as their sleeping mistress slashed at them, unseeing.

1 U
Picklock Prankster // Free the Fae

Picklock Prankster // Free the Fae

Creature — Faerie Rogue

Flying, vigilance

You can't cage mischief.

1/3

1 U
Picklock Prankster // Free the Fae

Picklock Prankster // Free the Fae

Instant — Adventure

Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

You can't cage mischief.

1 U
Quick Study

Quick Study

Instant

Draw two cards.

At first, Johann was annoyed that the library had decided to reorganize itself. But he had to admit that storing the cookbooks in the cauldron made a certain kind of sense.

2 U
Sleep-Cursed Faerie

Sleep-Cursed Faerie

Creature — Faerie Wizard

Flying, ward Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) : Untap Sleep-Cursed Faerie.

3/3

U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

The farmer was amazed to see the penny vanish into thin air, but the goose knew he'd just slipped it to the faerie.

U
Snaremaster Sprite

Snaremaster Sprite

Creature — Faerie Wizard

Flying When Snaremaster Sprite enters the battlefield, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

1/1

U
Spell Stutter

Spell Stutter

Instant

Counter target spell unless its controller pays plus an additional for each Faerie you control.

"You are but learning to walk in a world where I fly, mortal."

1 U
Splashy Spellcaster

Splashy Spellcaster

Creature — Elemental Wizard

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/4

3 U
Stormkeld Prowler

Stormkeld Prowler

Creature — Human Rogue

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

To the giants, it was one little gem among thousands. But to Kylene, it was a haul that would feed her family for years.

2/1

1 U
Succumb to the Cold

Succumb to the Cold

Instant

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"I've never known cold like it. It burned like fire and bit like an adder's fangs. Call me a coward if you wish, but I won't go back there." —Syr Lydel, knight of Vantress

2 U
Talion's Messenger

Talion's Messenger

Creature — Faerie Noble

Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

"The Kindly Lord does not issue invitations to their court lightly. I suggest you accept."

1/3

2 U
Tenacious Tomeseeker

Tenacious Tomeseeker

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

"An intact volume of *Tales of the Fae*? The king will be pleased."

3/2

2 U
Vantress Transmuter // Croaking Curse

Vantress Transmuter // Croaking Curse

Creature — Human Wizard

"My orders were to capture you alive. They didn't specify in what form."

3/4

3 U
Vantress Transmuter // Croaking Curse

Vantress Transmuter // Croaking Curse

Sorcery — Adventure

Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

"My orders were to capture you alive. They didn't specify in what form."

1 U
Virtue of Knowledge // Vantress Visions

Virtue of Knowledge // Vantress Visions

Enchantment

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4 U
Virtue of Knowledge // Vantress Visions

Virtue of Knowledge // Vantress Visions

Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

1 U
Water Wings

Water Wings

Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)

Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.

1 U
Ashiok, Wicked Manipulator

Ashiok, Wicked Manipulator

Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. [+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand. [−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." [−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

3 B B
Ashiok's Reaper

Ashiok's Reaper

Creature — Nightmare

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.

Neva's dreams were haunted by memories of the invasion—oil-black tendrils grasping at her through the mist. Or . . . was this something new?

3/3

3 B
Back for Seconds

Back for Seconds

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

2 B
Barrow Naughty

Barrow Naughty

Creature — Faerie

Flying Barrow Naughty has lifelink as long as you control another Faerie. : Barrow Naughty gets +1/+0 until end of turn.

"The difference between mischief and malice? Numbers."

1/3

1 B
Beseech the Mirror

Beseech the Mirror

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

1 B B B
Candy Grapple

Candy Grapple

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.

"Don't you mean 'poisonous'? There's no such thing as a venomous—AGGHHH!"

1 B
Conceited Witch // Price of Beauty

Conceited Witch // Price of Beauty

Creature — Human Warlock

Menace (This creature can't be blocked except by two or more creatures.)

She wasn't much for self-reflection.

2/3

2 B
Conceited Witch // Price of Beauty

Conceited Witch // Price of Beauty

Sorcery — Adventure

Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)

She wasn't much for self-reflection.

B
Dream Spoilers

Dream Spoilers

Creature — Faerie Warlock

Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.

The Wicked Slumber saved Eldraine from Phyrexia's grasp, but instead of fading when the invasion ended, it continued to spread.

2/2

3 B
Ego Drain

Ego Drain

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

"You've wasted your life. Let's see if I can do any better with it."

B
The End

The End

Instant

This spell costs less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

2 B B
Eriette's Whisper

Eriette's Whisper

Sorcery

Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

3 B
Faerie Dreamthief

Faerie Dreamthief

Creature — Faerie Warlock

Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) , Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.

1/1

B
Faerie Fencing

Faerie Fencing

Instant

Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.

Even in the grip of the Wicked Slumber, the High Fae princess Obyra is a blademaster of unrivaled skill.

X B
Feed the Cauldron

Feed the Cauldron

Instant

Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Kellan heard Agatha howl when he slammed into her, heard her scream as she fell into the cauldron, but couldn't afford to think about the implications just yet.

2 B
Fell Horseman // Deathly Ride

Fell Horseman // Deathly Ride

Creature — Zombie Knight

When Fell Horseman dies, put it on the bottom of its owner's library.

3/3

3 B
Fell Horseman // Deathly Ride

Fell Horseman // Deathly Ride

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

1 B
Gumdrop Poisoner // Tempt with Treats

Gumdrop Poisoner // Tempt with Treats

Creature — Human Warlock

Lifelink When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

3/2

2 B
Gumdrop Poisoner // Tempt with Treats

Gumdrop Poisoner // Tempt with Treats

Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

B
High Fae Negotiator

High Fae Negotiator

Creature — Faerie Warlock

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.

3/5

3 B B
Hopeless Nightmare

Hopeless Nightmare

Enchantment

When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeless Nightmare.

B
Lich-Knights' Conquest

Lich-Knights' Conquest

Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

In their rotting minds, they still quest for virtue and glory.

4 B
Lord Skitter, Sewer King

Lord Skitter, Sewer King

Legendary Creature — Rat Noble

Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."

3/3

2 B
Lord Skitter's Blessing

Lord Skitter's Blessing

Enchantment

When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

1 B
Lord Skitter's Butcher

Lord Skitter's Butcher

Creature — Rat Peasant

When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.

2/3

2 B
Mintstrosity

Mintstrosity

Creature — Horror

When Mintstrosity dies, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

If the sugary abominations of Sweettooth Village were ever under someone's control, that time is long past.

3/1

1 B
Not Dead After All

Not Dead After All

Instant

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

B
Rankle's Prank

Rankle's Prank

Sorcery

Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures.

The louder they scream, the harder he laughs.

2 B B
Rat Out

Rat Out

Instant

Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."

"Hold this for me." —Totentanz, swarm piper

B
Rowan's Grim Search

Rowan's Grim Search

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.

2 B
Scream Puff

Scream Puff

Creature — Horror

Deathtouch Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Too much sugar is bad for your health.

4/5

4 B
Shatter the Oath

Shatter the Oath

Sorcery

Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

3 B B
Specter of Mortality

Specter of Mortality

Creature — Specter

Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3/3

3 B B
Spiteful Hexmage

Spiteful Hexmage

Creature — Human Warlock

When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

"Who'll never amount to anything now, Father?"

3/2

B
Stingblade Assassin

Stingblade Assassin

Creature — Faerie Assassin

Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

3/1

3 B
Sugar Rush

Sugar Rush

Instant

Target creature gets +3/+0 until end of turn. Draw a card.

"I smell frosting. Ready your weapons!" —Greta, Scourge of Sweettooth

1 B
Sweettooth Witch

Sweettooth Witch

Creature — Human Warlock

When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice a Food: Target player loses 2 life.

"Try some pie! Your brother helped make it, and he really poured his heart into it."

3/2

2 B
Taken by Nightmares

Taken by Nightmares

Instant

Exile target creature. If you control an enchantment, scry 2.

Dying in your sleep is never peaceful when Ashiok is involved.

2 B B
Tangled Colony

Tangled Colony

Creature — Rat

Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.

Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.

3/2

1 B
Twisted Sewer-Witch

Twisted Sewer-Witch

Creature — Human Warlock

When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

3/4

3 B B
Virtue of Persistence // Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

5 B B
Virtue of Persistence // Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

1 B
Voracious Vermin

Voracious Vermin

Creature — Rat

When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.

Lord Skitter promised the starving rats of Edgewall that they would never go hungry again.

2/1

2 B
Warehouse Tabby

Warehouse Tabby

Creature — Cat

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." : Warehouse Tabby gains deathtouch until end of turn.

For every rat she kills, ten more take its place.

1/1

B
Wicked Visitor

Wicked Visitor

Creature — Nightmare

Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Amalgamations of many childhood nightmares stalked the realm of dreams, feeding on the collective terror of all those trapped in the Wicked Slumber.

2/2

1 B
The Witch's Vanity

The Witch's Vanity

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.

1 B
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

3/3

2 R
Bellowing Bruiser // Beat a Path

Bellowing Bruiser // Beat a Path

Creature — Ogre

Haste

You can't give an ogre the runaround.

4/4

4 R
Bellowing Bruiser // Beat a Path

Bellowing Bruiser // Beat a Path

Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

You can't give an ogre the runaround.

2 R
Bespoke Battlegarb

Bespoke Battlegarb

Artifact — Equipment

Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 R
Boundary Lands Ranger

Boundary Lands Ranger

Creature — Human Ranger

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

"You only find out who was hunting who when one of you is dead."

2/2

1 R
Charming Scoundrel

Charming Scoundrel

Creature — Human Rogue

Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.

1/1

1 R
Cut In

Cut In

Sorcery

Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

3 R
Edgewall Pack

Edgewall Pack

Creature — Dog

Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."

The mayor sent hounds to root out Lord Skitter, but their loyalty was easily bought with a handful of bones.

3/3

3 R
Embereth Veteran

Embereth Veteran

Creature — Human Knight

, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

2/1

R
Flick a Coin

Flick a Coin

Instant

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Draw a card.

"From here, hit the antique gong, ricochet off the suit of armor, and get Gunrudd on the nose? Is that all?"

2 R
Food Fight

Food Fight

Enchantment

Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

With no time to gather weapons, the dwarves fought the redcaps with anything within reach.

1 R
Frantic Firebolt

Frantic Firebolt

Instant

Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Johann's conjecture about draconic fire dispelling rainwater elementals proved to be correct. Now he just needed a way to dispel draconic fire.

2 R
Gnawing Crescendo

Gnawing Crescendo

Instant

Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."

Totentanz's song had no lyrics, but the rats understood it nonetheless. "You own this land," it said. "You deserve to feast."

2 R
Goddric, Cloaked Reveler

Goddric, Cloaked Reveler

Legendary Creature — Human Noble

Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

3/3

1 R R
Grabby Giant // That's Mine

Grabby Giant // That's Mine

Creature — Giant

Reach , Sacrifice an artifact or land: Draw a card.

4/3

3 R
Grabby Giant // That's Mine

Grabby Giant // That's Mine

Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

1 R
Grand Ball Guest

Grand Ball Guest

Creature — Human Peasant

Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.

It takes a lot to pull a master blacksmith from their work, but Maurice couldn't pass up an invitation to a lavish Delverhaugh feast.

2/2

1 R
Harried Spearguard

Harried Spearguard

Creature — Human Soldier

Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."

"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."

1/1

R
Hearth Elemental // Stoke Genius

Hearth Elemental // Stoke Genius

Creature — Elemental

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

4/5

5 R
Hearth Elemental // Stoke Genius

Hearth Elemental // Stoke Genius

Sorcery — Adventure

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

1 R
Imodane, the Pyrohammer

Imodane, the Pyrohammer

Legendary Creature — Human Knight

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

"The realm needs a ruler, not a boy playing king."

4/4

2 R R
Kindled Heroism

Kindled Heroism

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Even in the grip of Hylda's unnatural cold, something in Kellan felt bright as spring, something that poured into the empty hilts he'd been given by Talion and formed thorn-sharp blades of light.

R
Korvold and the Noble Thief

Korvold and the Noble Thief

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.

3 R
Merry Bards

Merry Bards

Creature — Human Bard

When Merry Bards enters the battlefield, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

3/2

2 R
Minecart Daredevil // Ride the Rails

Minecart Daredevil // Ride the Rails

Creature — Dwarf Knight

Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.

4/2

2 R
Minecart Daredevil // Ride the Rails

Minecart Daredevil // Ride the Rails

Instant — Adventure

Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.

1 R
Monstrous Rage

Monstrous Rage

Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

"My, what big paws y—" —Thomas the woodsman, last words

R
Raging Battle Mouse

Raging Battle Mouse

Creature — Mouse

The second spell you cast each turn costs less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

2/1

1 R
Ratcatcher Trainee // Pest Problem

Ratcatcher Trainee // Pest Problem

Creature — Human Peasant

As long as it's your turn, Ratcatcher Trainee has first strike.

"Where do they keep coming from?!"

2/1

1 R
Ratcatcher Trainee // Pest Problem

Ratcatcher Trainee // Pest Problem

Instant — Adventure

Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)

"Where do they keep coming from?!"

2 R
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite

Creature — Dragon

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. : Realm-Scorcher Hellkite deals 1 damage to any target.

4/6

4 R R
Redcap Gutter-Dweller

Redcap Gutter-Dweller

Creature — Goblin Warrior

Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

3/3

2 R R
Redcap Thief

Redcap Thief

Creature — Goblin Rogue

When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Shiny is best. Then sharp. Sharp is good. Anything else is basically trash."

2/3

2 R
Rotisserie Elemental

Rotisserie Elemental

Creature — Elemental

Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.

1/1

R
Skewer Slinger

Skewer Slinger

Creature — Dwarf Knight

Reach Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.

One way or another, dwarven meals end up in someone's stomach.

1/3

1 R
Song of Totentanz

Song of Totentanz

Sorcery

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.

X R
Stonesplitter Bolt

Stonesplitter Bolt

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.

X R
Tattered Ratter

Tattered Ratter

Creature — Human Peasant

Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

"What's that, Snappers? Yes, you're right! It *was* very rude of the innkeeper to throw us out!"

2/2

1 R
Torch the Tower

Torch the Tower

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

R
Twisted Fealty

Twisted Fealty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

2 R
Two-Headed Hunter // Twice the Rage

Two-Headed Hunter // Twice the Rage

Creature — Giant

Menace (This creature can't be blocked except by two or more creatures.)

"I point, you club!"

5/4

4 R
Two-Headed Hunter // Twice the Rage

Two-Headed Hunter // Twice the Rage

Instant — Adventure

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

"I point, you club!"

1 R
Unruly Catapult

Unruly Catapult

Artifact Creature — Construct

Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.

An autonomous, self-loading catapult had seemed like such a good idea.

0/4

2 R
Virtue of Courage // Embereth Blaze

Virtue of Courage // Embereth Blaze

Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

3 R R
Virtue of Courage // Embereth Blaze

Virtue of Courage // Embereth Blaze

Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

1 R
Witch's Mark

Witch's Mark

Sorcery

You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

1 R
Witchstalker Frenzy

Witchstalker Frenzy

Instant

This spell costs less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.

The witchstalkers circled the armored figure, drawn to the corrupting stink of dark magic. Kellan and Ruby fled to the sound of savage howls and snapping jaws.

3 R
Agatha's Champion

Agatha's Champion

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

4/4

4 G
Beanstalk Wurm // Plant Beans

Beanstalk Wurm // Plant Beans

Creature — Plant Wurm

Reach

When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.

5/4

4 G
Beanstalk Wurm // Plant Beans

Beanstalk Wurm // Plant Beans

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.

1 G
Bestial Bloodline

Bestial Bloodline

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. : Return Bestial Bloodline from your graveyard to your hand.

"There is a fierce joy in losing yourself to savagery, and a bitter pain in regaining your senses afterward. You could never understand."

1 G
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.

3/3

2 G G
Bramble Familiar // Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon

: Add . , , Discard a card: Return Bramble Familiar to its owner's hand.

2/2

1 G
Bramble Familiar // Fetch Quest

Bramble Familiar // Fetch Quest

Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

5 G G
Brave the Wilds

Brave the Wilds

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

G
Commune with Nature

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Agatha befriended the beasts of the wilds, and under her influence they grew bolder ... and more savage. Some herbivores developed a taste for flesh.

G
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

2 G
Elvish Archivist

Elvish Archivist

Creature — Elf Artificer

Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.

0/1

1 G
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

G G
Ferocious Werefox // Guard Change

Ferocious Werefox // Guard Change

Creature — Elf Fox Warrior

Trample

Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.

4/3

3 G
Ferocious Werefox // Guard Change

Ferocious Werefox // Guard Change

Instant — Adventure

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.

1 G
Graceful Takedown

Graceful Takedown

Sorcery

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

The fauns of the Tanglespan are adept at using the precarious environment against larger opponents.

1 G
Gruff Triplets

Gruff Triplets

Creature — Satyr Warrior

Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

3/3

3 G G G
Hamlet Glutton

Hamlet Glutton

Creature — Giant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Trample When Hamlet Glutton enters the battlefield, you gain 3 life.

6/6

5 G G
Hollow Scavenger // Bakery Raid

Hollow Scavenger // Bakery Raid

Creature — Wolf

, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.

3/2

2 G
Hollow Scavenger // Bakery Raid

Hollow Scavenger // Bakery Raid

Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

G
Howling Galefang

Howling Galefang

Creature — Beast

Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure.

"I have to hand it to you, Yorvo. Since your pet showed up, not a single smallfolk has even made it to the door of my vault." —Beluna Grandsquall

4/4

2 G G
The Huntsman's Redemption

The Huntsman's Redemption

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

2 G
Leaping Ambush

Leaping Ambush

Instant

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

Witchstalkers have extremely powerful legs—all the better to reach you with.

G
Night of the Sweets' Revenge

Night of the Sweets' Revenge

Enchantment

When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Foods you control have ": Add ." , Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.

3 G
Redtooth Genealogist

Redtooth Genealogist

Creature — Elf Advisor

When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

Some family trees are thornier than others.

2/3

2 G
Redtooth Vanguard

Redtooth Vanguard

Creature — Elf Warrior

Trample Whenever an enchantment enters the battlefield under your control, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.

"I'm just as deadly during the day."

3/1

1 G
Return from the Wilds

Return from the Wilds

Sorcery

Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2 G
Rootrider Faun

Rootrider Faun

Creature — Satyr Scout

: Add . , : Add one mana of any color.

"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."

1/3

1 G
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

"Stay your blades, peasants."

G
Sentinel of Lost Lore

Sentinel of Lost Lore

Creature — Elf Knight

When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.

3/4

1 G G
Skybeast Tracker

Skybeast Tracker

Creature — Giant Archer

Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Cloud eaters, heaven tillers, beanstalk wurms—he favors prey worthy of a giant's appetite.

2/4

3 G
Spider Food

Spider Food

Sorcery

Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

To the giant spiders of Dunbarrow, there's little difference between fly and faerie.

2 G
Stormkeld Vanguard // Bear Down

Stormkeld Vanguard // Bear Down

Creature — Giant Warrior

Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

He rides like thunder and strikes like lightning.

6/7

4 G G
Stormkeld Vanguard // Bear Down

Stormkeld Vanguard // Bear Down

Sorcery — Adventure

Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

He rides like thunder and strikes like lightning.

1 G
Tanglespan Lookout

Tanglespan Lookout

Creature — Satyr

Whenever an Aura enters the battlefield under your control, draw a card.

"The trolls have your scent, traveler. Hurry on, and let me take care of them."

2/3

2 G
Territorial Witchstalker

Territorial Witchstalker

Creature — Wolf

Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

2/3

1 G
Thunderous Debut

Thunderous Debut

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

6 G G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

"Looks like you need a bigger net, mister fae-catcher."

1 G
Toadstool Admirer

Toadstool Admirer

Creature — Ouphe

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on Toadstool Admirer.

Where an ouphe makes its home, the land blooms with color and joy.

1/1

G
Tough Cookie

Tough Cookie

Artifact Creature — Food Golem

When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") : Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. , , Sacrifice Tough Cookie: You gain 3 life.

2/2

1 G
Troublemaker Ouphe

Troublemaker Ouphe

Creature — Ouphe

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.

Heavy is the head that wears the vase.

2/2

1 G
Up the Beanstalk

Up the Beanstalk

Enchantment

When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.

"It's not so bad. All you have to do is keep from looking down." —Troyan, to Kellan and Ruby

1 G
Verdant Outrider

Verdant Outrider

Creature — Human Knight

: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.

Some knights who survived the invasion have forsaken what remains of their courts. The newly formed Verdant Order has sworn to defend the last untouched parts of the wilds.

4/2

2 G
Virtue of Strength // Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

5 G G
Virtue of Strength // Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

G
Welcome to Sweettooth

Welcome to Sweettooth

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

1 G
Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. : Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1

R G
The Apprentice's Folly

The Apprentice's Folly

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.

2 U R
Ash, Party Crasher

Ash, Party Crasher

Legendary Creature — Human Peasant

Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.

"Get up and dance! Let your feet thunder like forgehammers!"

2/2

R W
Eriette of the Charmed Apple

Eriette of the Charmed Apple

Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

"Hush now. I need your beauty sleep."

2/4

1 W B
Faunsbane Troll

Faunsbane Troll

Creature — Troll

When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) , Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

4/4

2 B G
The Goose Mother

The Goose Mother

Legendary Creature — Bird Hydra

Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2

X G U
Greta, Sweettooth Scourge

Greta, Sweettooth Scourge

Legendary Creature — Human Warrior

When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. , Sacrifice a Food: You draw a card and you lose 1 life.

3/3

1 B G
Hylda of the Icy Crown

Hylda of the Icy Crown

Legendary Creature — Human Warlock

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

3/4

2 W U
Johann, Apprentice Sorcerer

Johann, Apprentice Sorcerer

Legendary Creature — Human Wizard

You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)

"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores *myself*."

2/5

2 U R
Likeness Looter

Likeness Looter

Creature — Faerie Shapeshifter

Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

1/1

U B
Neva, Stalked by Nightmares

Neva, Stalked by Nightmares

Legendary Creature — Human Noble

Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

2/2

2 W B
Obyra, Dreaming Duelist

Obyra, Dreaming Duelist

Legendary Creature — Faerie Warrior

Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.

Obyra sleepwalks through the wilds, hunting for worthy opponents.

2/2

U B
Rowan, Scion of War

Rowan, Scion of War

Legendary Creature — Human Wizard

Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myself—the old way, with power."

4/2

1 B R
Ruby, Daring Tracker

Ruby, Daring Tracker

Legendary Creature — Human Scout

Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. : Add or .

Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.

1/2

R G
Sharae of Numbing Depths

Sharae of Numbing Depths

Legendary Creature — Merfolk Wizard

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

2/3

2 W U
Syr Armont, the Redeemer

Syr Armont, the Redeemer

Legendary Creature — Human Knight

When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.

4/4

3 G W
Talion, the Kindly Lord

Talion, the Kindly Lord

Legendary Creature — Faerie Noble

Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4

2 U B
Totentanz, Swarm Piper

Totentanz, Swarm Piper

Legendary Creature — Human Warlock Bard

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." : Target attacking Rat you control gains deathtouch until end of turn.

Among the rats, he found the acceptance the human world never gave him.

2/3

1 B R
Troyan, Gutsy Explorer

Troyan, Gutsy Explorer

Legendary Creature — Vedalken Scout

: Add . Spend this mana only to cast spells with mana value 5 or greater or spells with in their mana costs. , : Draw a card, then discard a card.

"The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold."

1/3

1 G U
Will, Scion of Peace

Will, Scion of Peace

Legendary Creature — Human Wizard

Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."

2/4

1 W U
Yenna, Redtooth Regent

Yenna, Redtooth Regent

Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

"My people are both bloom and thorn."

4/4

2 G W
Beluna Grandsquall // Seek Thrills

Beluna Grandsquall // Seek Thrills

Legendary Creature — Giant Noble

Trample Permanent spells you cast that have an Adventure cost less to cast.

4/4

G U R
Beluna Grandsquall // Seek Thrills

Beluna Grandsquall // Seek Thrills

Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

2 G U R
Callous Sell-Sword // Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

2/2

1 B
Callous Sell-Sword // Burn Together

Callous Sell-Sword // Burn Together

Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

R
Cruel Somnophage // Can't Wake Up

Cruel Somnophage // Can't Wake Up

Creature — Nightmare

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

*/*

1 B
Cruel Somnophage // Can't Wake Up

Cruel Somnophage // Can't Wake Up

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

1 U
Decadent Dragon // Expensive Taste

Decadent Dragon // Expensive Taste

Creature — Dragon

Flying, trample Whenever Decadent Dragon attacks, create a Treasure token.

4/4

2 R R
Decadent Dragon // Expensive Taste

Decadent Dragon // Expensive Taste

Instant — Adventure

Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

2 B
Devouring Sugarmaw // Have for Dinner

Devouring Sugarmaw // Have for Dinner

Creature — Horror

Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.

6/6

2 B B
Devouring Sugarmaw // Have for Dinner

Devouring Sugarmaw // Have for Dinner

Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

1 W
Elusive Otter // Grove's Bounty

Elusive Otter // Grove's Bounty

Creature — Otter

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.

1/1

U
Elusive Otter // Grove's Bounty

Elusive Otter // Grove's Bounty

Sorcery — Adventure

Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)

X G
Frolicking Familiar // Blow Off Steam

Frolicking Familiar // Blow Off Steam

Creature — Otter Wizard

Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.

2/2

2 U
Frolicking Familiar // Blow Off Steam

Frolicking Familiar // Blow Off Steam

Instant — Adventure

Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)

R
Gingerbread Hunter // Puny Snack

Gingerbread Hunter // Puny Snack

Creature — Giant

When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5/5

4 G
Gingerbread Hunter // Puny Snack

Gingerbread Hunter // Puny Snack

Instant — Adventure

Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

2 B
Heartflame Duelist // Heartflame Slash

Heartflame Duelist // Heartflame Slash

Creature — Human Knight

Instant and sorcery spells you control have lifelink.

"The fire of Embereth will never be doused!"

3/1

1 W
Heartflame Duelist // Heartflame Slash

Heartflame Duelist // Heartflame Slash

Instant — Adventure

Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)

"The fire of Embereth will never be doused!"

2 R
Imodane's Recruiter // Train Troops

Imodane's Recruiter // Train Troops

Creature — Human Knight

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

2/2

2 R
Imodane's Recruiter // Train Troops

Imodane's Recruiter // Train Troops

Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

4 W
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Legendary Creature — Human Faerie

Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

2/2

2 R
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

1 W
Mosswood Dreadknight // Dread Whispers

Mosswood Dreadknight // Dread Whispers

Creature — Human Knight

Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

3/2

1 G
Mosswood Dreadknight // Dread Whispers

Mosswood Dreadknight // Dread Whispers

Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

1 B
Picnic Ruiner // Stolen Goodies

Picnic Ruiner // Stolen Goodies

Creature — Goblin Rogue

Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.

2/2

1 R
Picnic Ruiner // Stolen Goodies

Picnic Ruiner // Stolen Goodies

Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

3 G
Pollen-Shield Hare // Hare Raising

Pollen-Shield Hare // Hare Raising

Creature — Rabbit

Creature tokens you control get +1/+1.

She can drive off any threat, from owl to hunter to Phyrexian monster.

2/2

1 W
Pollen-Shield Hare // Hare Raising

Pollen-Shield Hare // Hare Raising

Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

She can drive off any threat, from owl to hunter to Phyrexian monster.

G
Questing Druid // Seek the Beast

Questing Druid // Seek the Beast

Creature — Human Druid

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.

1/1

1 G
Questing Druid // Seek the Beast

Questing Druid // Seek the Beast

Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

1 R
Scalding Viper // Steam Clean

Scalding Viper // Steam Clean

Creature — Elemental Snake

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.

2/1

1 R
Scalding Viper // Steam Clean

Scalding Viper // Steam Clean

Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

1 U
Shrouded Shepherd // Cleave Shadows

Shrouded Shepherd // Cleave Shadows

Creature — Spirit Warrior

When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.

2/2

1 W
Shrouded Shepherd // Cleave Shadows

Shrouded Shepherd // Cleave Shadows

Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

1 B
Spellscorn Coven // Take It Back

Spellscorn Coven // Take It Back

Creature — Faerie Warlock

Flying When Spellscorn Coven enters the battlefield, each opponent discards a card.

2/3

3 B
Spellscorn Coven // Take It Back

Spellscorn Coven // Take It Back

Instant — Adventure

Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

2 U
Tempest Hart // Scan the Clouds

Tempest Hart // Scan the Clouds

Creature — Elemental Elk

Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.

3/4

3 G
Tempest Hart // Scan the Clouds

Tempest Hart // Scan the Clouds

Instant — Adventure

Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)

1 U
Threadbind Clique // Rip the Seams

Threadbind Clique // Rip the Seams

Creature — Faerie

Flying

Giggles of delight may be the last thing you hear.

3/3

3 U
Threadbind Clique // Rip the Seams

Threadbind Clique // Rip the Seams

Instant — Adventure

Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)

Giggles of delight may be the last thing you hear.

2 W
Twining Twins // Swift Spiral

Twining Twins // Swift Spiral

Creature — Faerie Wizard

Flying, vigilance, ward

"We spin and spin to keep us busy, but somehow you're the one who's dizzy."

4/4

2 U U
Twining Twins // Swift Spiral

Twining Twins // Swift Spiral

Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

"We spin and spin to keep us busy, but somehow you're the one who's dizzy."

1 W
Woodland Acolyte // Mend the Wilds

Woodland Acolyte // Mend the Wilds

Creature — Human Cleric

When Woodland Acolyte enters the battlefield, draw a card.

He left knighthood behind to heal the scars of the invasion.

2/2

2 W
Woodland Acolyte // Mend the Wilds

Woodland Acolyte // Mend the Wilds

Instant — Adventure

Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

He left knighthood behind to heal the scars of the invasion.

G
Agatha's Soul Cauldron

Agatha's Soul Cauldron

Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

2
Candy Trail

Candy Trail

Artifact — Food Clue

When Candy Trail enters the battlefield, scry 2. , , Sacrifice Candy Trail: You gain 3 life and draw a card.

"Look! Another one! Who cares what Mother said? We'll be home before she gets back." —Daniela, Edgewall youth

1
Collector's Vault

Collector's Vault

Artifact

, : Draw a card, then discard a card. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Beluna makes a habit of "liberating" valuables from the world below, from priceless artifacts to historic buildings.

2
Eriette's Tempting Apple

Eriette's Tempting Apple

Legendary Artifact — Food

When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life. , , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.

4
Gingerbrute

Gingerbrute

Artifact Creature — Food Golem

Haste : Gingerbrute can't be blocked this turn except by creatures with haste. , , Sacrifice Gingerbrute: You gain 3 life.

Sometimes, "as fast as you can" isn't quite fast enough.

1/1

1
Hylda's Crown of Winter

Hylda's Crown of Winter

Legendary Artifact

, : Tap target creature. This ability costs less to activate during your turn. , Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.

3
The Irencrag

The Irencrag

Legendary Artifact

: Add . Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.

2
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

"Most dreams reveal but fragments of what you could be. Only nightmares can show you who you truly are." —Ashiok

2
Scarecrow Guide

Scarecrow Guide

Artifact Creature — Scarecrow

Reach : Add one mana of any color. Activate only once each turn.

"You're doing a splendid job, my noble stitched friend. Not a single bird has attacked us!" —Troyan

2/1

2
Soul-Guide Lantern

Soul-Guide Lantern

Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. , , Sacrifice Soul-Guide Lantern: Draw a card.

1
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender

Legendary Artifact Creature — Food Knight

Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.

3/1

2
Three Bowls of Porridge

Three Bowls of Porridge

Artifact — Food

, : Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life.

2
Crystal Grotto

Crystal Grotto

Land

When Crystal Grotto enters the battlefield, scry 1. : Add . , : Add one mana of any color.

What little light filters down through frost and fathoms is refracted into a million rainbow shards.

Edgewall Inn

Edgewall Inn

Land

Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. : Add one mana of the chosen color. , , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is *you*." —Sturwynn, Boundary Lands ranger

Restless Bivouac

Restless Bivouac

Land

Restless Bivouac enters the battlefield tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Restless Cottage

Restless Cottage

Land

Restless Cottage enters the battlefield tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Restless Fortress

Restless Fortress

Land

Restless Fortress enters the battlefield tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Restless Spire

Restless Spire

Land

Restless Spire enters the battlefield tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.

Restless Vinestalk

Restless Vinestalk

Land

Restless Vinestalk enters the battlefield tapped. : Add or . : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Virtue of Loyalty // Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

3 W W
Virtue of Loyalty // Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

1 W
Horned Loch-Whale // Lagoon Breach

Horned Loch-Whale // Lagoon Breach

Creature — Whale

Flash Ward Horned Loch-Whale enters the battlefield tapped unless it's your turn.

6/6

4 U U
Horned Loch-Whale // Lagoon Breach

Horned Loch-Whale // Lagoon Breach

Instant — Adventure

The owner of target attacking creature you don't control puts it on the top or bottom of their library.

1 U
Virtue of Knowledge // Vantress Visions

Virtue of Knowledge // Vantress Visions

Enchantment

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4 U
Virtue of Knowledge // Vantress Visions

Virtue of Knowledge // Vantress Visions

Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

1 U
Gumdrop Poisoner // Tempt with Treats

Gumdrop Poisoner // Tempt with Treats

Creature — Human Warlock

Lifelink When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

3/2

2 B
Gumdrop Poisoner // Tempt with Treats

Gumdrop Poisoner // Tempt with Treats

Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

B
Virtue of Persistence // Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

5 B B
Virtue of Persistence // Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

1 B
Virtue of Courage // Embereth Blaze

Virtue of Courage // Embereth Blaze

Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

3 R R
Virtue of Courage // Embereth Blaze

Virtue of Courage // Embereth Blaze

Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

1 R
Bramble Familiar // Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon

: Add . , , Discard a card: Return Bramble Familiar to its owner's hand.

2/2

1 G
Bramble Familiar // Fetch Quest

Bramble Familiar // Fetch Quest

Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

5 G G
Virtue of Strength // Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

5 G G
Virtue of Strength // Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

G
Beluna Grandsquall // Seek Thrills

Beluna Grandsquall // Seek Thrills

Legendary Creature — Giant Noble

Trample Permanent spells you cast that have an Adventure cost less to cast.

4/4

G U R
Beluna Grandsquall // Seek Thrills

Beluna Grandsquall // Seek Thrills

Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

2 G U R
Cruel Somnophage // Can't Wake Up

Cruel Somnophage // Can't Wake Up

Creature — Nightmare

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

*/*

1 B
Cruel Somnophage // Can't Wake Up

Cruel Somnophage // Can't Wake Up

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

1 U
Decadent Dragon // Expensive Taste

Decadent Dragon // Expensive Taste

Creature — Dragon

Flying, trample Whenever Decadent Dragon attacks, create a Treasure token.

4/4

2 R R
Decadent Dragon // Expensive Taste

Decadent Dragon // Expensive Taste

Instant — Adventure

Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

2 B
Devouring Sugarmaw // Have for Dinner

Devouring Sugarmaw // Have for Dinner

Creature — Horror

Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.

6/6

2 B B
Devouring Sugarmaw // Have for Dinner

Devouring Sugarmaw // Have for Dinner

Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

1 W
Elusive Otter // Grove's Bounty

Elusive Otter // Grove's Bounty

Creature — Otter

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.

1/1

U
Elusive Otter // Grove's Bounty

Elusive Otter // Grove's Bounty

Sorcery — Adventure

Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)

X G
Heartflame Duelist // Heartflame Slash

Heartflame Duelist // Heartflame Slash

Creature — Human Knight

Instant and sorcery spells you control have lifelink.

3/1

1 W
Heartflame Duelist // Heartflame Slash

Heartflame Duelist // Heartflame Slash

Instant — Adventure

Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)

2 R
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Legendary Creature — Human Faerie

Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

2/2

2 R
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

1 W
Mosswood Dreadknight // Dread Whispers

Mosswood Dreadknight // Dread Whispers

Creature — Human Knight

Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

3/2

1 G
Mosswood Dreadknight // Dread Whispers

Mosswood Dreadknight // Dread Whispers

Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

1 B
Pollen-Shield Hare // Hare Raising

Pollen-Shield Hare // Hare Raising

Creature — Rabbit

Creature tokens you control get +1/+1.

2/2

1 W
Pollen-Shield Hare // Hare Raising

Pollen-Shield Hare // Hare Raising

Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

G
Questing Druid // Seek the Beast

Questing Druid // Seek the Beast

Creature — Human Druid

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.

1/1

1 G
Questing Druid // Seek the Beast

Questing Druid // Seek the Beast

Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

1 R
Scalding Viper // Steam Clean

Scalding Viper // Steam Clean

Creature — Elemental Snake

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.

2/1

1 R
Scalding Viper // Steam Clean

Scalding Viper // Steam Clean

Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

1 U
Twining Twins // Swift Spiral

Twining Twins // Swift Spiral

Creature — Faerie Wizard

Flying, vigilance, ward

4/4

2 U U
Twining Twins // Swift Spiral

Twining Twins // Swift Spiral

Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

1 W
Ashiok, Wicked Manipulator

Ashiok, Wicked Manipulator

Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. [+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand. [−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." [−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

3 B B
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Legendary Creature — Human Faerie

Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

2/2

2 R
Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon

Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

1 W
Eriette of the Charmed Apple

Eriette of the Charmed Apple

Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

2/4

1 W B
Rowan, Scion of War

Rowan, Scion of War

Legendary Creature — Human Wizard

Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

4/2

1 B R
Talion, the Kindly Lord

Talion, the Kindly Lord

Legendary Creature — Faerie Noble

Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4

2 U B
Will, Scion of Peace

Will, Scion of Peace

Legendary Creature — Human Wizard

Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

2/4

1 W U
Restless Bivouac

Restless Bivouac

Land

Restless Bivouac enters the battlefield tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Restless Cottage

Restless Cottage

Land

Restless Cottage enters the battlefield tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Restless Fortress

Restless Fortress

Land

Restless Fortress enters the battlefield tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Restless Spire

Restless Spire

Land

Restless Spire enters the battlefield tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.

Restless Vinestalk

Restless Vinestalk

Land

Restless Vinestalk enters the battlefield tapped. : Add or . : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Food Coma

Food Coma

Enchantment

When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Busy as a bumblesheep" —Faerie expression meaning "asleep"

3 W
Lady of Laughter

Lady of Laughter

Creature — Faerie Noble

Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

4/5

3 W W
Pests of Honor

Pests of Honor

Creature — Mouse

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.

They dash—then dine.

2/2

2 W
Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

4 U U
Rowdy Research

Rowdy Research

Instant

This spell costs less to cast for each creature that attacked this turn. Draw three cards.

"Stolen treasures can be reclaimed, but stolen knowledge is yours forever." —Alela

6 U
Storyteller Pixie

Storyteller Pixie

Creature — Faerie Wizard

Flying Whenever you cast an Adventure spell, draw a card.

After the royal nanny had finished his dull, droning recital of the prince and princess's bedtime story, their secret friend emerged and the real story began.

3/3

3 U
Experimental Confectioner

Experimental Confectioner

Creature — Human Peasant

When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."

2/3

2 B
Malevolent Witchkite

Malevolent Witchkite

Creature — Dragon Warlock

Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.

"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no." —Osval, adventurer

5/4

4 B B
Old Flitterfang

Old Flitterfang

Legendary Creature — Rat Faerie

Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.

3/4

4 B
Become Brutes

Become Brutes

Sorcery

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

1 R
Charging Hooligan

Charging Hooligan

Creature — Human Peasant

Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.

"Soon the rats are gonna run this town, so I'm gonna run with them!"

3/3

3 R
Ogre Chitterlord

Ogre Chitterlord

Creature — Ogre Warrior

Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

6/5

4 R R
Intrepid Trufflesnout // Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

Creature — Boar

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

3/1

1 G
Intrepid Trufflesnout // Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

1 G
Provisions Merchant

Provisions Merchant

Creature — Beast Peasant

When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.

3/3

2 G G
Wildwood Mentor

Wildwood Mentor

Creature — Treefolk

Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.

"Not bad. If only you had branches."

1/1

2 G
Archon of the Wild Rose

Archon of the Wild Rose

Creature — Archon

Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

4/4

2 W W
Expel the Interlopers

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

3 W W
Moonshaker Cavalry

Moonshaker Cavalry

Creature — Spirit Knight

Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

6/6

5 W W W
Regal Bunnicorn

Regal Bunnicorn

Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

*/*

1 W
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant

Vigilance At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2

1 W
A Tale for the Ages

A Tale for the Ages

Enchantment

Enchanted creatures you control get +2/+2.

1 W
Werefox Bodyguard

Werefox Bodyguard

Creature — Elf Fox Knight

Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

1 W W
Asinine Antics

Asinine Antics

Sorcery

You may cast Asinine Antics as though it had flash if you pay more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

2 U U
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

X X U U
Farsight Ritual

Farsight Ritual

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

2 U U
Ingenious Prodigy

Ingenious Prodigy

Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1

X U
Sleep-Cursed Faerie

Sleep-Cursed Faerie

Creature — Faerie Wizard

Flying, ward Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) : Untap Sleep-Cursed Faerie.

3/3

U
Talion's Messenger

Talion's Messenger

Creature — Faerie Noble

Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

1/3

2 U
Beseech the Mirror

Beseech the Mirror

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

1 B B B
The End

The End

Instant

This spell costs less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

2 B B
Lich-Knights' Conquest

Lich-Knights' Conquest

Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

4 B
Lord Skitter, Sewer King

Lord Skitter, Sewer King

Legendary Creature — Rat Noble

Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."

3/3

2 B
Lord Skitter's Blessing

Lord Skitter's Blessing

Enchantment

When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

1 B
Rankle's Prank

Rankle's Prank

Sorcery

Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures.

2 B B
Specter of Mortality

Specter of Mortality

Creature — Specter

Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3/3

3 B B
Spiteful Hexmage

Spiteful Hexmage

Creature — Human Warlock

When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

3/2

B
Tangled Colony

Tangled Colony

Creature — Rat

Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.

3/2

1 B
Charming Scoundrel

Charming Scoundrel

Creature — Human Rogue

Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.

1/1

1 R
Food Fight

Food Fight

Enchantment

Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

1 R
Goddric, Cloaked Reveler

Goddric, Cloaked Reveler

Legendary Creature — Human Noble

Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

3/3

1 R R
Imodane, the Pyrohammer

Imodane, the Pyrohammer

Legendary Creature — Human Knight

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

4/4

2 R R
Raging Battle Mouse

Raging Battle Mouse

Creature — Mouse

The second spell you cast each turn costs less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

2/1

1 R
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite

Creature — Dragon

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. : Realm-Scorcher Hellkite deals 1 damage to any target.

4/6

4 R R
Redcap Gutter-Dweller

Redcap Gutter-Dweller

Creature — Goblin Warrior

Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

3/3

2 R R
Rotisserie Elemental

Rotisserie Elemental

Creature — Elemental

Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.

1/1

R
Song of Totentanz

Song of Totentanz

Sorcery

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

X R
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.

3/3

2 G G
Elvish Archivist

Elvish Archivist

Creature — Elf Artificer

Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.

0/1

1 G
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

G G
Gruff Triplets

Gruff Triplets

Creature — Satyr Warrior

Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

3/3

3 G G G
Sentinel of Lost Lore

Sentinel of Lost Lore

Creature — Elf Knight

When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.

3/4

1 G G
Thunderous Debut

Thunderous Debut

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

6 G G
Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. : Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1

R G
Faunsbane Troll

Faunsbane Troll

Creature — Troll

When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) , Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

4/4

2 B G
The Goose Mother

The Goose Mother

Legendary Creature — Bird Hydra

Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2

X G U
Hylda of the Icy Crown

Hylda of the Icy Crown

Legendary Creature — Human Warlock

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

3/4

2 W U
Likeness Looter

Likeness Looter

Creature — Faerie Shapeshifter

Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

1/1

U B
Yenna, Redtooth Regent

Yenna, Redtooth Regent

Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

4/4

2 G W
Agatha's Soul Cauldron

Agatha's Soul Cauldron

Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

2
Hylda's Crown of Winter

Hylda's Crown of Winter

Legendary Artifact

, : Tap target creature. This ability costs less to activate during your turn. , Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

3
The Irencrag

The Irencrag

Legendary Artifact

: Add . Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.

2
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender

Legendary Artifact Creature — Food Knight

Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.

3/1

2
Lady of Laughter

Lady of Laughter

Creature — Faerie Noble

Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

4/5

3 W W
Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

4 U U
Malevolent Witchkite

Malevolent Witchkite

Creature — Dragon Warlock

Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.

5/4

4 B B
Ogre Chitterlord

Ogre Chitterlord

Creature — Ogre Warrior

Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

6/5

4 R R
Wildwood Mentor

Wildwood Mentor

Creature — Treefolk

Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.

1/1

2 G
Stroke of Midnight

Stroke of Midnight

Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

2 W
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

U
Faerie Dreamthief

Faerie Dreamthief

Creature — Faerie Warlock

Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) , Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.

1/1

B
Torch the Tower

Torch the Tower

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

R
Tanglespan Lookout

Tanglespan Lookout

Creature — Satyr

Whenever an Aura enters the battlefield under your control, draw a card.

2/3

2 G
Lich-Knights' Conquest

Lich-Knights' Conquest

Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

In their rotting minds, they still quest for virtue and glory.

4 B
Expel the Interlopers

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

3 W W