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Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
"Oaths are naught but empty air. Take what measures you must to ensure absolute loyalty."
—*The Witch's Way*
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Dawn of Hope
Enchantment
Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
"She was the rising sun, her courage banishing the terrors of the night."
—*Legend of the Gilded Knights*
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Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*
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Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—*Tales of the Fae*
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Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—*Skies of Ardenvale*
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Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
"Find glory not in blood, nor dragons felled.
But in kindness given, oaths upheld."
—"The Scholar & the Knight"
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Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
"I have wronged your family on a fool's errand. All I can offer is myself, that you might take your revenge."
—*The Folly of Syr Perrin*
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Knightly Valor
Enchantment — Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"'That town is rudely blocking my view!' said the witch. The giant bowed and smiled."
—*The Goose Mother and Other Tales*
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Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
"An enchanted glade revealed itself, offering safety in its warm embrace. Still she walked on."
—*The Nameless Knight of Summer*
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Phyrexian Unlife
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
"While the realm's great minds quarreled over the strange eclipse, Locthwain fell to the invaders."
—*Last Stand of the Realm*
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Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"The king ordered those lost in sleep be placed in glass gaskets, protected and watched in case they might one day wake."
—*The Wicked Slumber*
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Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
"They laughed with glee as the pixie spun gold from straw. They smiled and shrugged when their curtains and clothes were next on the wheel. Then he grabbed their hair."
—*The Goose Mother and Other Tales*
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As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
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Compulsion
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
"O my love, would that you could understand!
Adventure beckons; I must take its hand."
—"The Scholar & the Knight"
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Copy Enchantment
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
"'I don't need anyone else', muttered Hylda. 'You don't need anyone else,' her reflection agreed.
—Witch of Winter
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Valtry gasped. The strange new coral was not coral at all, but a fallen drywalker! But how did it get to the bottom of Loch Larent?"
—*The Merfolk Who Walked*
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Forced Fruition
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
"'My kingdom for a feast!' quoth the king. A faerie appeared before him, and spoke through a wicked grin: 'As you wish.'"
—*Tales of the Fae*
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Fraying Sanity
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"I saw my mind stretch like cloth on a loom,
Warping, twisting toward a deathless doom."
—*A Traveler's Trials*
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Hatching Plans
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
"The thief fled with her ill-gotten prize, her mind awhirl with visions of wealth and glory. In her pack, unnoticed, the egg began to stir and crack."
—*Tales of the Fae*
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Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
"The dark forest lit up with a thousand eyes, and for the first time, Jurald considered that the High Fae might be more than myth."
—*Beyond the Great Henge*
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Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
"The towers were like a song on the night breeze, faint and lovely, calling her home."
—*A Quickling's Journey*
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Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
"A glowing spring appeared before her, promising untold wisdom. Still she walked on."
—*The Nameless Knight of Summer*
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Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
"They are led by Talion, the Kindly Lord,
First and Greatest of the High Fae,
Sovereign of the Court, the Liege of Laughter,
Finder of the First Yew, and the One True Lord of Eldraine."
—*On the High Fae*
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Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
"Despite her father's warnings, Valtry's fascination with the surface only grew. She collected things that fell to the bottom, daydreaming of life on land."
—*The Merfolk Who Walked*
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Spreading Seas
Enchantment — Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
"Hasty efforts to defend Castle Vantress left it more moat than castle."
—*Last Stand of the Realm*
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Bitterblossom
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
"Tarry not in Tuinvale,
Ignore the flowers' heady scents.
Take no thing, stay to the trail,
Lest the fae seek recompense."
—*To Walk the Wilds*
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Dark Tutelage
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Ours is a path of the outcast, of pain given and pain received. But for the strong, it is a path that leads to power untethered from fae riddles."
—*The Witch's Way*
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"'Fools,' sneered the witch. 'I never intended to leave here alive. And thanks to your dogged insistence on following me, neither will you.'"
—*Hexes of Dunbarrow*
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Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
"Malevolent lights pulsed around her, whispering of riches in the dark. Still she walked on."
—*The Nameless Knight of Summer*
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Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
"'The human world will fall,' whispered the monstrous rat. 'You have but one choice to make: Will you fall with it?'"
—*Song of the Vermin*
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Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"'Get out! Get out!' the dead screamed.
'We've not room for one more! Get out!'"
—*Hexes of Dunbarrow*
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Polluted Bonds
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
"'Twas the cruelest of ironies: the realm, in desperate need of rest, gripped by endless sleep that offered no comfort."
—*The Wicked Slumber*
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Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
"The witch smiled, savoring every stolen year. Every love the knight would never court, every meal he'd never taste, every honor he'd never win, was sweet as honey on her tongue."
—*Hexes of Dunbarrow*
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Stab Wound
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
"What first seemed like a ridiculous and vaguely demeaning task quickly turned into a vicious struggle for survival."
—*Welcome to Sweettooth*
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Vampiric Rites
Enchantment
, Sacrifice a creature: You gain 1 life and draw a card.
"Should prying eyes observe the ritual, seize them for the cauldron, and soak the altar with the blood of the witness."
—The Witch's Way
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Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.
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Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated."
—*Last Stand of the Realm*
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
"The wyrm's dread eye upon the land
was turned.
And all its people bent the knee—
or burned."
—"The Night of Dragonfire"
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Dragon Mantle
Enchantment — Aura
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."
"With reckless courage, Cade embraced the flame.
He vowed they wouldn't dare forget his name."
—"The Night of Dragonfire"
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Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"Mighty Torbran struck the invading phalanx like a bolt from the heavens. When the light faded, only ash remained around him."
—*Last Stand of the Realm*
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Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
"What redcaps lack in strategic acumen they more than make up for with brazen audacity."
—*The Kenriths' Royal Bestiary*
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Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"With tears in his smoke-scorched eyes, he watched the living flames consume the only home he'd ever known."
—*The Apprentice's Folly*
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Leyline of Lightning
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"I give my heart to the mountain, my memories to the wind. Let my last moment be burned into history."
—*Daughters of Flame*
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Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
"For slaying dozens of redcaps using only fruit and cakes, the dwarven survivors were dubbed the Gluttoneers."
—*Assault on Delverhaugh*
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Repercussion
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
"Tugrunn threw blow after blow, howling with pain as his fist met solid rock. The creature merely stared quizzically at him, unsure when the fight would start."
—*The Goose Mother and Other Tales*
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Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"The feud between dwarves and redcaps had raged for so long that no one could quite recall how it started. Few would believe it was sparked by a long-ago dispute over a spoon."
—*Assault on Delverhaugh*
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Sneak Attack
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Korlag carefully prepared to try the new 'am bush' strategy he'd heard about."
—*The Ogre's Revenge*
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Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—*Curse of the Werefox*
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Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"They laid her to rest in the wilds, in a sacred place beyond the reach of nightmares or machines."
—*The Nameless Knight of Summer*
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Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Before me writhed the guardian of my prize,
A serpent with stone skin and cunning eyes!"
—*A Traveler's Trials*
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Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
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Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
"The troll took the fauns' hesitation as fear and roared in triumph. In truth, they'd seen the ledge begin to crack beneath his weight."
—*The Goose Mother and Other Tales*
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Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"Brave Syr Armont mused: Was the elves' true nature that of day's civility or night's savagery? Could such bestial rage be bestowed by curse alone?"
—*Curse of the Werefox*
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Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Prismatic Omen
Enchantment
Lands you control are every basic land type in addition to their other types.
"There would be time later to mourn the lost, to weep for their fallen homes and lost treasures. But for now, they breathed in the untainted air and allowed themselves to hope again."
—*Last Stand of the Realm*
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Season of Growth
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
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Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"Should you hear witchstalkers howl,
Best to hide or run away.
They hunt witches vile and foul.
Fear both predator and prey."
—*To Walk the Wilds*
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Utopia Sprawl
Enchantment — Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
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Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
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Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
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Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Bitterblossom
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
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Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Polluted Bonds
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
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Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
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Repercussion
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Sneak Attack
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
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Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
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Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
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Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Bitterblossom
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
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Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Polluted Bonds
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
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Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
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Repercussion
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Sneak Attack
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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