Ixalan

Image Card Info Mana cost
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1/1

1 W
Ashes of the Abhorrent

Ashes of the Abhorrent

Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

"Let no trace of the vampires' foulness remain."

1 W
Axis of Mortality

Axis of Mortality

Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.

4 W W
Bellowing Aegisaur

Bellowing Aegisaur

Creature — Dinosaur

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.

3/5

5 W
Bishop of Rebirth

Bishop of Rebirth

Creature — Vampire Cleric

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

"In the death of the foe lies the resurrection of the faithful."

3/4

3 W W
Bishop's Soldier

Bishop's Soldier

Creature — Vampire Soldier

Lifelink

Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.

2/2

1 W
Bright Reprisal

Bright Reprisal

Instant

Destroy target attacking creature. Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.

4 W
Demystify

Demystify

Instant

Destroy target enchantment.

"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"

W
Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric

Flying , : Target attacking Vampire gets +1/+1 until end of turn.

"The hour of Dusk is come."

1/1

W
Emissary of Sunrise

Emissary of Sunrise

Creature — Human Cleric

First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/1

2 W
Encampment Keeper

Encampment Keeper

Creature — Dog

First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.

1/1

W
Glorifier of Dusk

Glorifier of Dusk

Creature — Vampire Soldier

Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."

4/4

3 W W
Goring Ceratops

Goring Ceratops

Creature — Dinosaur

Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

"Follow her footsteps and she will show you the way." —Itzama the Crested

3/3

5 W W
Imperial Aerosaur

Imperial Aerosaur

Creature — Dinosaur

Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Its assistance is unnervingly similar to its hunting technique.

3/3

3 W
Imperial Lancer

Imperial Lancer

Creature — Human Knight

Imperial Lancer has double strike as long as you control a Dinosaur.

"Together my mount and I are stronger than either of us apart."

1/1

W
Inspiring Cleric

Inspiring Cleric

Creature — Vampire Cleric

When Inspiring Cleric enters the battlefield, you gain 4 life.

"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."

3/2

2 W
Ixalan's Binding

Ixalan's Binding

Enchantment

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

Jace awoke to the certainty that he was lost.

3 W
Kinjalli's Caller

Kinjalli's Caller

Creature — Human Cleric

Dinosaur spells you cast cost less to cast.

The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.

0/3

W
Kinjalli's Sunwing

Kinjalli's Sunwing

Creature — Dinosaur

Flying Creatures your opponents control enter the battlefield tapped.

"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back." —Huatli

2/3

2 W
Legion Conquistador

Legion Conquistador

Creature — Vampire Soldier

When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.

2/2

2 W
Legion's Judgment

Legion's Judgment

Sorcery

Destroy target creature with power 4 or greater.

"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"

2 W
Legion's Landing // Adanto, the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.

"I claim this land in the name of the queen." —Adrian Adanto of Lujio

W
Legion's Landing // Adanto, the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Land

(Transforms from Legion's Landing.) : Add . , : Create a 1/1 white Vampire creature token with lifelink.

Looming Altisaur

Looming Altisaur

Creature — Dinosaur

Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.

1/7

3 W
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle

Legendary Creature — Vampire Cleric

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.

2/2

2 W
Paladin of the Bloodstained

Paladin of the Bloodstained

Creature — Vampire Knight

When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.

3/2

3 W
Pious Interdiction

Pious Interdiction

Enchantment — Aura

Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.

"Ours is the true and righteous path. You will bow before our might."

3 W
Priest of the Wakening Sun

Priest of the Wakening Sun

Creature — Human Cleric

At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

1/1

W
Pterodon Knight

Pterodon Knight

Creature — Human Knight

Pterodon Knight has flying as long as you control a Dinosaur.

"To rise like the sun—there is no greater feeling."

3/3

3 W
Queen's Commission

Queen's Commission

Sorcery

Create two 1/1 white Vampire creature tokens with lifelink.

"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth." —High Marshal Arguel

2 W
Rallying Roar

Rallying Roar

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

"The sun's strength sings in our hearts! I have never been more proud of my home and my people." —Huatli

2 W
Raptor Companion

Raptor Companion

Creature — Dinosaur

A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."

3/1

1 W
Ritual of Rejuvenation

Ritual of Rejuvenation

Instant

You gain 4 life. Draw a card.

"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."

2 W
Sanguine Sacrament

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."

X W W
Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

2 W W
Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Those who wield the power of the sun protect the Empire from darkness.

W
Shining Aerosaur

Shining Aerosaur

Creature — Dinosaur

Flying

"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun." —Caparocti Sunborn

3/4

4 W
Skyblade of the Legion

Skyblade of the Legion

Creature — Vampire Soldier

Flying

Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.

1/3

1 W
Slash of Talons

Slash of Talons

Instant

Slash of Talons deals 2 damage to target attacking or blocking creature.

"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one." —Huatli

W
Steadfast Armasaur

Steadfast Armasaur

Creature — Dinosaur

Vigilance , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

"Like the mighty armasaur, we will defend against all who invade our shores." —Itzama the Crested

2/3

3 W
Sunrise Seeker

Sunrise Seeker

Creature — Human Scout

Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3/3

4 W
Territorial Hammerskull

Territorial Hammerskull

Creature — Dinosaur

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

From the eyes up, it's solid bone and stubbornness.

2/3

2 W
Tocatli Honor Guard

Tocatli Honor Guard

Creature — Human Soldier

Creatures entering the battlefield don't cause abilities to trigger.

The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.

1/3

1 W
Vampire's Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.

W
Wakening Sun's Avatar

Wakening Sun's Avatar

Creature — Dinosaur Avatar

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider

7/7

5 W W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4

3 U U
Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

2 U
Cancel

Cancel

Instant

Counter target spell.

"Hold your fire, obviously." —Captain Brandis Thorn

1 U U
Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

While other pirates prowl for treasure, Captain Parrish plunders secrets.

1 U
Daring Saboteur

Daring Saboteur

Creature — Human Pirate

: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1

1 U
Deadeye Quartermaster

Deadeye Quartermaster

Creature — Human Pirate

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

"Welcome aboard, mate! You're going to need this."

2/2

3 U
Deeproot Waters

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.

2 U
Depths of Desire

Depths of Desire

Instant

Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Pockets full of gold, lungs full of brine.

2 U
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Seeing the river is not the same as seeing the fish."

U
Dreamcaller Siren

Dreamcaller Siren

Creature — Siren Pirate

Flash Flying Dreamcaller Siren can block only creatures with flying. When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

3/3

2 U U
Entrancing Melody

Entrancing Melody

Sorcery

Gain control of target creature with mana value X.

The stronger the will, the more bewitching the song.

X U U
Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will." —Huatli

1 U
Fleet Swallower

Fleet Swallower

Creature — Fish

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.

"Captain, I think that island is following us."

6/6

5 U U
Headwater Sentries

Headwater Sentries

Creature — Merfolk Warrior

"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."

2/5

3 U
Herald of Secret Streams

Herald of Secret Streams

Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."

2/3

3 U
Jace, Cunning Castaway

Jace, Cunning Castaway

Legendary Planeswalker — Jace

[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

1 U U
Kopala, Warden of Waves

Kopala, Warden of Waves

Legendary Creature — Merfolk Wizard

Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.

"I know these waters better than you know yourselves."

2/2

1 U U
Lookout's Dispersal

Lookout's Dispersal

Instant

This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .

Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.

2 U
Navigator's Ruin

Navigator's Ruin

Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

"You won't be needing this. Or this. Or these . . ."

2 U
One With the Wind

One With the Wind

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying.

"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water." —Shaper Tuvasa

1 U
Opt

Opt

Instant

Scry 1. Draw a card.

"It's easy to anticipate Captain Storm's orders: take the more dangerous route."

U
Overflowing Insight

Overflowing Insight

Sorcery

Target player draws seven cards.

The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.

4 U U U
Perilous Voyage

Perilous Voyage

Instant

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

For the first time in her life, Vraska tried to prevent death.

1 U
Pirate's Prize

Pirate's Prize

Sorcery

Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Nothing warms the heart like plunder.

3 U
Prosperous Pirates

Prosperous Pirates

Creature — Human Pirate

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.

3/4

4 U
River Sneak

River Sneak

Creature — Merfolk Warrior

River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

No ripples, no splashes, no warning.

1/1

1 U
River's Rebuke

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.

4 U U
Run Aground

Run Aground

Instant

Put target artifact or creature on top of its owner's library.

"That's the first time I've seen the ground do the running." —Captain Brinely Rage

3 U
Sailor of Means

Sailor of Means

Creature — Human Pirate

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

In the Brazen Coalition, the wheels of business are greased with plunder.

1/4

2 U
Search for Azcanta // Azcanta, the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Enchantment

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

The Sunken Ruin houses all the learning of a long-forgotten age.

1 U
Search for Azcanta // Azcanta, the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Land

(Transforms from Search for Azcanta.) : Add . , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard

Shaper Apprentice has flying as long as you control another Merfolk.

The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.

2/1

1 U
Shipwreck Looter

Shipwreck Looter

Creature — Human Pirate

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

One pirate's wreck is another's reward.

2/1

1 U
Shore Keeper

Shore Keeper

Creature — Trilobite

, , Sacrifice Shore Keeper: Draw three cards.

Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.

0/3

U
Siren Lookout

Siren Lookout

Creature — Siren Pirate

Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/2

2 U
Siren Stormtamer

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.

1/1

U
Siren's Ruse

Siren's Ruse

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Deception and misdirection are the heart of the pirate's arsenal.

1 U
Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

"A fool's fire is quickly quenched." —Shaper Kumena

U
Spell Swindle

Spell Swindle

Instant

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

3 U U
Storm Fleet Aerialist

Storm Fleet Aerialist

Creature — Human Pirate

Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"Only one thing beats the freedom of the sea: the freedom of the sky."

1/2

1 U
Storm Fleet Spy

Storm Fleet Spy

Creature — Human Pirate

Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.

"They're searching in the same direction we are. And for the same thing, I'll wager."

2/2

2 U
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard

Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

In his hands, the wind can become a weapon or a means of escape.

3/2

3 U
Tempest Caller

Tempest Caller

Creature — Merfolk Wizard

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

"I *am* the storm."

2/3

2 U U
Watertrap Weaver

Watertrap Weaver

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The river is a powerful friend.

2/2

2 U
Wind Strider

Wind Strider

Creature — Merfolk Wizard

Flash Flying

"Currents are currents, whether in sea or sky."

3/3

4 U
Anointed Deacon

Anointed Deacon

Creature — Vampire Cleric

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Inspiration is red as rubies, flowing like honeyed wine.

3/3

4 B
Arguel's Blood Fast // Temple of Aclazotz

Arguel's Blood Fast // Temple of Aclazotz

Legendary Enchantment

, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Arguel's vision led him into the jungles of Ixalan . . .

1 B
Arguel's Blood Fast // Temple of Aclazotz

Arguel's Blood Fast // Temple of Aclazotz

Legendary Land

(Transforms from Arguel's Blood Fast.) : Add . , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.

Bishop of the Bloodstained

Bishop of the Bloodstained

Creature — Vampire Cleric

When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.

"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."

3/3

3 B B
Blight Keeper

Blight Keeper

Creature — Bat Imp

Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

It withers fruit and flesh alike.

1/1

B
Bloodcrazed Paladin

Bloodcrazed Paladin

Creature — Vampire Knight

Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.

1/1

1 B
Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

5 B B
Contract Killing

Contract Killing

Sorcery

Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.

3 B B
Costly Plunder

Costly Plunder

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

No lock of iron is a match for Vraska's will of stone.

1 B
Dark Nourishment

Dark Nourishment

Instant

Dark Nourishment deals 3 damage to any target. You gain 3 life.

Demons lurk in the shadows of ancient ruins, spreading plague and corruption across the land.

4 B
Deadeye Tormentor

Deadeye Tormentor

Creature — Human Pirate

Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.

Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.

2/2

2 B
Deadeye Tracker

Deadeye Tracker

Creature — Human Pirate

, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

B
Deathless Ancient

Deathless Ancient

Creature — Vampire Knight

Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

"Ancient one, we have reached the promised shore. The Immortal Sun is near. Drink and awake."

4/4

4 B B
Desperate Castaways

Desperate Castaways

Creature — Human Pirate

Desperate Castaways can't attack unless you control an artifact.

A pirate crew without a ship is a crew that will do anything to get one.

2/3

1 B
Dire Fleet Hoarder

Dire Fleet Hoarder

Creature — Human Pirate

When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.

2/1

1 B
Dire Fleet Interloper

Dire Fleet Interloper

Creature — Human Pirate

Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

3 B
Dire Fleet Ravager

Dire Fleet Ravager

Creature — Orc Pirate Wizard

Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

4/4

3 B B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Solitude and starvation are brutal punishments, but even worse is all that time to think.

B
Fathom Fleet Captain

Fathom Fleet Captain

Creature — Human Pirate

Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

"Join me, and take the world for yourself!"

2/1

1 B
Fathom Fleet Cutthroat

Fathom Fleet Cutthroat

Creature — Human Pirate

When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

"It was a bad evening for you, mate. Now it's chow time for the sharks."

3/3

3 B
Grim Captain's Call

Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

When the battle is over, the bitterest foes at last find common ground.

2 B
Heartless Pillage

Heartless Pillage

Sorcery

Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 B
Kitesail Freebooter

Kitesail Freebooter

Creature — Human Pirate

Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

1/2

1 B
Lurking Chupacabra

Lurking Chupacabra

Creature — Beast Horror

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

"Shadow birthed it. The moon gave it eyes, and the jungle gave it teeth. But it was Death that taught it cruelty." —Huatli

2/3

3 B
March of the Drowned

March of the Drowned

Sorcery

Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.

B
Mark of the Vampire

Mark of the Vampire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

"Through your sacrifice of self, you become holy. Through your strength, all will be saved." —From the Rite of Redemption

3 B
Queen's Agent

Queen's Agent

Creature — Vampire Scout

Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3/3

5 B
Queen's Bay Soldier

Queen's Bay Soldier

Creature — Vampire Soldier

The soldiers of the Legion of Dusk have come to the colonies at Queen's Bay in search of glory and riches. They are veterans of centuries of warfare, and they thirst for conquest.

2/2

1 B
Raiders' Wake

Raiders' Wake

Enchantment

Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

One was spared to tell the gruesome tale.

3 B
Revel in Riches

Revel in Riches

Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

4 B
Ruin Raider

Ruin Raider

Creature — Orc Pirate

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.

3/2

2 B
Ruthless Knave

Ruthless Knave

Creature — Orc Pirate

, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card.

"This scum is barely worth the trouble."

3/2

2 B
Sanctum Seeker

Sanctum Seeker

Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

3/4

2 B B
Seekers' Squire

Seekers' Squire

Creature — Human Scout

When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Dusk follows the light.

1/2

1 B
Skittering Heartstopper

Skittering Heartstopper

Creature — Insect

: Skittering Heartstopper gains deathtouch until end of turn.

It flows like water over the forest floor, as deadly as the swiftest current.

1/2

B
Skulduggery

Skulduggery

Instant

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

"They're so much more willing to parley once they're hanging from a boom by the ankle!"

B
Skymarch Bloodletter

Skymarch Bloodletter

Creature — Vampire Soldier

Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.

2/2

2 B
Spreading Rot

Spreading Rot

Sorcery

Destroy target land. Its controller loses 2 life.

"What is this foul presence that defies the sun's cleansing rays?" —Itzama the Crested

4 B
Sword-Point Diplomacy

Sword-Point Diplomacy

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

"Take my blood if you want. Just don't take my gold!"

2 B
Vanquish the Weak

Vanquish the Weak

Instant

Destroy target creature with power 3 or less.

The clerics known as condemners punish those who do not recognize the righteous authority of the church.

2 B
Vicious Conquistador

Vicious Conquistador

Creature — Vampire Soldier

Whenever Vicious Conquistador attacks, each opponent loses 1 life.

"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier." —Viceroy Elia Sotonores, report to the queen

1/2

B
Vraska's Contempt

Vraska's Contempt

Instant

Exile target creature or planeswalker. You gain 2 life.

It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.

2 B B
Walk the Plank

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.

B B
Wanted Scoundrels

Wanted Scoundrels

Creature — Human Pirate

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Trust me. The reward's not worth it."

4/3

1 B
Angrath's Marauders

Angrath's Marauders

Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.

4/4

5 R R
Bonded Horncrest

Bonded Horncrest

Creature — Dinosaur

Bonded Horncrest can't attack or block alone.

"You don't tame a horncrest. You convince it that it's easier to destroy something else." —Amautl, knight of Atzocan

5/5

3 R
Brazen Buccaneers

Brazen Buccaneers

Creature — Human Pirate

Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

3 R
Burning Sun's Avatar

Burning Sun's Avatar

Creature — Dinosaur Avatar

When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades." —Chitlati, Lightning Rider

6/6

3 R R R
Captain Lannery Storm

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

2/2

2 R
Captivating Crew

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3

3 R
Charging Monstrosaur

Charging Monstrosaur

Creature — Dinosaur

Trample, haste

"I knew I should have stayed with the boat. Always stay with the boat!"

5/5

4 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.

3 R
Dinosaur Stampede

Dinosaur Stampede

Instant

Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.

2 R
Dual Shot

Dual Shot

Instant

Dual Shot deals 1 damage to each of up to two target creatures.

"Through me the rage of Tilonalli burns twice as bright."

R
Fathom Fleet Firebrand

Fathom Fleet Firebrand

Creature — Human Pirate

: Fathom Fleet Firebrand gets +1/+0 until end of turn.

As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.

2/2

1 R
Fiery Cannonade

Fiery Cannonade

Instant

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.

2 R
Fire Shrine Keeper

Fire Shrine Keeper

Creature — Elemental

Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

Though grimed with the dust of centuries, the ancient shrine was not unguarded.

1/1

R
Firecannon Blast

Firecannon Blast

Sorcery

Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

Goblins' fearlessness and diminutive size make them the perfect cannoneers.

1 R R
Frenzied Raptor

Frenzied Raptor

Creature — Dinosaur

Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.

4/2

2 R
Headstrong Brute

Headstrong Brute

Creature — Orc Pirate

Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate.

"Watch your backs, keep your blades at hand, and let the orc go first!" —Captain Brandis Thorn

3/3

2 R
Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.

1 R R
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to any target.

"Storm on the horizon, cap'n!" —Grick Doobin, last words

1 R
Lightning-Rig Crew

Lightning-Rig Crew

Creature — Goblin Pirate

: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

A pirate ship in battle is a storm of activity.

0/5

2 R
Makeshift Munitions

Makeshift Munitions

Enchantment

, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."

1 R
Nest Robber

Nest Robber

Creature — Dinosaur

Haste

"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others." —Itzama the Crested

2/1

1 R
Otepec Huntmaster

Otepec Huntmaster

Creature — Human Shaman

Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.

"Forward! Let the Burning Sun's light guide you to deserving prey!"

1/2

1 R
Rampaging Ferocidon

Rampaging Ferocidon

Creature — Dinosaur

Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

All raptors are aggressive, but ferocidons seem to enjoy their prey's pain.

3/3

2 R
Raptor Hatchling

Raptor Hatchling

Creature — Dinosaur

Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.

"Every little hatchling has a parent's claws to guard it." —Sun Empire saying

1/1

1 R
Repeating Barrage

Repeating Barrage

Sorcery

Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.

1 R R
Rigging Runner

Rigging Runner

Creature — Goblin Pirate

First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

The hook makes him feel brave, and the hat makes him feel fancy.

1/1

R
Rile

Rile

Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

The enormous can still be at the mercy of the small.

R
Rowdy Crew

Rowdy Crew

Creature — Human Pirate

Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

3/3

2 R R
Rummaging Goblin

Rummaging Goblin

Creature — Goblin Rogue

, Discard a card: Draw a card.

Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.

1/1

2 R
Star of Extinction

Star of Extinction

Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona

5 R R
Storm Fleet Arsonist

Storm Fleet Arsonist

Creature — Orc Pirate

Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.

"Go ahead, build another. I'll burn that down as well."

4/4

4 R
Storm Fleet Pyromancer

Storm Fleet Pyromancer

Creature — Human Pirate Wizard

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.

3/2

4 R
Sun-Crowned Hunters

Sun-Crowned Hunters

Creature — Dinosaur

Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.

One alone is dangerous, and they are never alone.

5/4

4 R R
Sunbird's Invocation

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

5 R
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

"Everyone has a weak spot."

1 R
Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has haste.

The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.

1 R
Thrash of Raptors

Thrash of Raptors

Creature — Dinosaur

As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.

They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.

3/3

3 R
Tilonalli's Knight

Tilonalli's Knight

Creature — Human Knight

Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.

2/2

1 R
Tilonalli's Skinshifter

Tilonalli's Skinshifter

Creature — Human Shaman

Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."

0/1

2 R
Trove of Temptation

Trove of Temptation

Enchantment

Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3 R
Unfriendly Fire

Unfriendly Fire

Instant

Unfriendly Fire deals 4 damage to any target.

Disputes within the Brazen Coalition can escalate from insult to broadside in the blink of an eye.

4 R
Vance's Blasting Cannons // Spitfire Bastion

Vance's Blasting Cannons // Spitfire Bastion

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

With a broadside assault, Captain Vance carved the cliffs to form her new home.

3 R
Vance's Blasting Cannons // Spitfire Bastion

Vance's Blasting Cannons // Spitfire Bastion

Legendary Land

(Transforms from Vance's Blasting Cannons.) : Add . , : Spitfire Bastion deals 3 damage to any target.

Now instead of a ship, Ripley Vance commands a fortress.

Wily Goblin

Wily Goblin

Creature — Goblin Pirate

When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.

1/1

R R
Ancient Brontodon

Ancient Brontodon

Creature — Dinosaur

It is taller than all but the tallest trees, and older than all but the oldest.

9/9

6 G G
Atzocan Archer

Atzocan Archer

Creature — Human Archer

Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

His arrows are fletched with feathers from the greatest of the winged dinosaurs.

1/4

2 G
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

"I see you, shiny soldiers, but you won't see me."

2 G
Blossom Dryad

Blossom Dryad

Creature — Dryad

: Untap target land.

The only force on Ixalan not interested in finding the golden city is Ixalan itself.

2/2

2 G
Carnage Tyrant

Carnage Tyrant

Creature — Dinosaur

This spell can't be countered. Trample, hexproof

Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.

7/6

4 G G
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.

6/6

4 G G
Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

G
Crash the Ramparts

Crash the Ramparts

Instant

Target creature gets +3/+3 and gains trample until end of turn.

The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.

2 G
Crushing Canopy

Crushing Canopy

Instant

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

"Do not mistake your lofty vantage point for safety." —Shaper Tuvasa

2 G
Deathgorge Scavenger

Deathgorge Scavenger

Creature — Dinosaur

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

3/2

2 G
Deeproot Champion

Deeproot Champion

Creature — Merfolk Shaman

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."

1/1

1 G
Deeproot Warrior

Deeproot Warrior

Creature — Merfolk Warrior

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

"We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us." —Shaper Falani

2/2

1 G
Drover of the Mighty

Drover of the Mighty

Creature — Human Druid

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color.

"I do not lead. They do not follow. We walk together."

1/1

1 G
Emergent Growth

Emergent Growth

Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

"By accepting my smallness I am vast."

3 G
Emperor's Vanguard

Emperor's Vanguard

Creature — Human Scout

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/3

3 G
Grazing Whiptail

Grazing Whiptail

Creature — Dinosaur

Reach

Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.

3/4

2 G G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

2 G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.

Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.

Ixalli's Diviner

Ixalli's Diviner

Creature — Human Druid

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

0/3

1 G
Ixalli's Keeper

Ixalli's Keeper

Creature — Human Shaman

, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.

The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.

2/2

1 G
Jade Guardian

Jade Guardian

Creature — Merfolk Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

The River Heralds believe that jade gives weight to their magic.

2/2

3 G
Jungle Delver

Jungle Delver

Creature — Merfolk Warrior

: Put a +1/+1 counter on Jungle Delver.

"There is no power too great to be used in the defense of our ancestral lands."

1/1

G
Kumena's Speaker

Kumena's Speaker

Creature — Merfolk Shaman

Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.

"The same power that drives the river ever onward flows through the roots and branches—to me."

1/1

G
Merfolk Branchwalker

Merfolk Branchwalker

Creature — Merfolk Scout

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/1

1 G
New Horizons

New Horizons

Enchantment — Aura

Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color."

2 G
Old-Growth Dryads

Old-Growth Dryads

Creature — Dryad

When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The jungle was here before any city. It will be here after the last city falls."

3/3

G
Pounce

Pounce

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.

1 G
Ranging Raptors

Ranging Raptors

Creature — Dinosaur

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

They cover their territory like a tide of teeth and claws.

2/3

2 G
Ravenous Daggertooth

Ravenous Daggertooth

Creature — Dinosaur

Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.

A daggertooth's triumphant roar makes all the sounds of jungle life fall silent.

3/2

2 G
Ripjaw Raptor

Ripjaw Raptor

Creature — Dinosaur

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.

4/5

2 G G
River Heralds' Boon

River Heralds' Boon

Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

"We are kin to the trees, and their strength is our own."

1 G
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

2 G
Shapers' Sanctuary

Shapers' Sanctuary

Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Protection is woven into every vine and branch.

G
Slice in Twain

Slice in Twain

Instant

Destroy target artifact or enchantment. Draw a card.

The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.

2 G G
Snapping Sailback

Snapping Sailback

Creature — Dinosaur

Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye.

4/4

4 G
Spike-Tailed Ceratops

Spike-Tailed Ceratops

Creature — Dinosaur

Spike-Tailed Ceratops can block an additional creature each combat.

The conquistadors surrounded the dinosaur only to find that it had outflanked them.

4/4

4 G
Thundering Spineback

Thundering Spineback

Creature — Dinosaur

Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample.

"It appears that nature has risen against us." —Captain Brinely Rage

5/5

5 G G
Tishana's Wayfinder

Tishana's Wayfinder

Creature — Merfolk Scout

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"There is always another way."

2/2

2 G
Verdant Rebirth

Verdant Rebirth

Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer.

1 G
Verdant Sun's Avatar

Verdant Sun's Avatar

Creature — Dinosaur Avatar

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider

5/5

5 G G
Vineshaper Mystic

Vineshaper Mystic

Creature — Merfolk Shaman

When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.

She has never touched a loom, yet the tapestries she weaves are vast and beautiful.

1/3

2 G
Waker of the Wilds

Waker of the Wilds

Creature — Merfolk Shaman

: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."

3/3

2 G G
Wildgrowth Walker

Wildgrowth Walker

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

"Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain." —Song of the Shaper

1/3

1 G
Admiral Beckett Brass

Admiral Beckett Brass

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

"You and your ship will make a fine addition to my fleet."

3/3

1 U B R
Belligerent Brontodon

Belligerent Brontodon

Creature — Dinosaur

Each creature you control assigns combat damage equal to its toughness rather than its power.

Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.

4/6

5 G W
Call to the Feast

Call to the Feast

Sorcery

Create three 1/1 white Vampire creature tokens with lifelink.

By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.

2 W B
Deadeye Plunderers

Deadeye Plunderers

Creature — Human Pirate

Deadeye Plunderers gets +1/+1 for each artifact you control. : Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Keep your friends close and your enemies within range."

3/3

3 U B
Dire Fleet Captain

Dire Fleet Captain

Creature — Orc Pirate

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial.

2/2

B R
Gishath, Sun's Avatar

Gishath, Sun's Avatar

Legendary Creature — Dinosaur Avatar

Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

7/6

5 R G W
Hostage Taker

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 U B
Huatli, Warrior Poet

Huatli, Warrior Poet

Legendary Planeswalker — Huatli

[+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

3 R W
Marauding Looter

Marauding Looter

Creature — Human Pirate

Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.

"I'll be taking that."

4/3

2 U R
Raging Swordtooth

Raging Swordtooth

Creature — Dinosaur

Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.

5/5

3 R G
Regisaur Alpha

Regisaur Alpha

Creature — Dinosaur

Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey." —Adrian Adanto of Lujio

4/4

3 R G
Shapers of Nature

Shapers of Nature

Creature — Merfolk Shaman

: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card.

Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.

3/3

1 G U
Sky Terror

Sky Terror

Creature — Dinosaur

Flying, menace

"Wherever the Threefold Sun shines, great wings may go." —Emperor Apatzec Intli III

2/2

R W
Tishana, Voice of Thunder

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.

*/*

5 G U
Vona, Butcher of Magan

Vona, Butcher of Magan

Legendary Creature — Vampire Knight

Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."

4/4

3 W B
Vraska, Relic Seeker

Vraska, Relic Seeker

Legendary Planeswalker — Vraska

[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1.

4 B G
Cobbled Wings

Cobbled Wings

Artifact — Equipment

Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Flotsam held together by optimism.

2
Conqueror's Galleon // Conqueror's Foothold

Conqueror's Galleon // Conqueror's Foothold

Artifact — Vehicle

When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

2/10

4
Conqueror's Galleon // Conqueror's Foothold

Conqueror's Galleon // Conqueror's Foothold

Land

(Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.

Dowsing Dagger // Lost Vale

Dowsing Dagger // Lost Vale

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip

2
Dowsing Dagger // Lost Vale

Dowsing Dagger // Lost Vale

Land

(Transforms from Dowsing Dagger.) : Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Dusk Legion Dreadnought

Dusk Legion Dreadnought

Artifact — Vehicle

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It loomed up over the horizon, silent and dark as a grave.

4/6

5
Elaborate Firecannon

Elaborate Firecannon

Artifact

Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

2
Fell Flagship

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

3
Gilded Sentinel

Gilded Sentinel

Artifact Creature — Golem

The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.

3/3

4
Hierophant's Chalice

Hierophant's Chalice

Artifact

When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. : Add .

In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.

3
Pillar of Origins

Pillar of Origins

Artifact

As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

2
Pirate's Cutlass

Pirate's Cutlass

Artifact — Equipment

When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Primal Amulet // Primal Wellspring

Primal Amulet // Primal Wellspring

Artifact

Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

4
Primal Amulet // Primal Wellspring

Primal Amulet // Primal Wellspring

Land

(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Prying Blade

Prying Blade

Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Sentinel Totem

Sentinel Totem

Artifact

When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all graveyards.

1
Shadowed Caravel

Shadowed Caravel

Artifact — Vehicle

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/2

2
Sleek Schooner

Sleek Schooner

Artifact — Vehicle

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

The pirates had left the open sea behind, but they were still in their element: reckless adventure.

4/3

3
Sorcerous Spyglass

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

2
Thaumatic Compass // Spires of Orazca

Thaumatic Compass // Spires of Orazca

Artifact

, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

"Clearly, it indicates the aetheric azimuth of . . ." —Jace Beleren

2
Thaumatic Compass // Spires of Orazca

Thaumatic Compass // Spires of Orazca

Land

(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.

". . . a cryptic objective." —Jace Beleren

Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

2
Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Land

(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.

Half the treasure is the glory of finding it.

Vanquisher's Banner

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

5
Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.

Field of Ruin

Field of Ruin

Land

: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Cliffs echo and branches quake at the roar of life.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.

Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unknown Shores

Unknown Shores

Land

: Add . , : Add one mana of any color.

"Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail." —Captain Lannery Storm

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Jace, Ingenious Mind-Mage

Jace, Ingenious Mind-Mage

Legendary Planeswalker — Jace

[+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures.

4 U U
Castaway's Despair

Castaway's Despair

Enchantment — Aura

Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

3 U
Grasping Current

Grasping Current

Sorcery

Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.

4 U
Jace's Sentinel

Jace's Sentinel

Creature — Merfolk Warrior

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

"We drove the Sun Empire out of the forest long ago, and we will not let them return."

1/3

1 U
Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.

Huatli, Dinosaur Knight

Huatli, Dinosaur Knight

Legendary Planeswalker — Huatli

[+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn.

4 R W
Huatli's Snubhorn

Huatli's Snubhorn

Creature — Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.)

Don't make the mistake of thinking blunt horns can't kill.

2/2

1 W
Huatli's Spurring

Huatli's Spurring

Instant

Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

"Run like the wind, fierce one. The hunt has begun."

R
Sun-Blessed Mount

Sun-Blessed Mount

Creature — Dinosaur

When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.

When Huatli chooses a mount, its eyes glow with the flames of the sun.

4/4

3 R W
Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

The Sun Empire's cities are built from the bones of the earth.