Ixalan
Image | Card Info | Mana cost |
---|---|---|
Creature — Vampire Soldier As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
||
Enchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. "Let no trace of the vampires' foulness remain." |
||
Enchantment At the beginning of your upkeep, you may have two target players exchange life totals. The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp. |
||
Creature — Dinosaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains. 3/5 |
||
Creature — Vampire Cleric Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. "In the death of the foe lies the resurrection of the faithful." 3/4 |
||
Creature — Vampire Soldier Lifelink Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown. 2/2 |
||
Instant Destroy target attacking creature. Draw a card. Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free. |
||
Instant Destroy target enchantment. "The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?" |
||
Creature — Vampire Cleric Flying , : Target attacking Vampire gets +1/+1 until end of turn. "The hour of Dusk is come." 1/1 |
||
Creature — Human Cleric First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
||
Creature — Dog First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side. 1/1 |
||
Creature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. "The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just." 4/4 |
||
Creature — Dinosaur Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. "Follow her footsteps and she will show you the way." —Itzama the Crested 3/3 |
||
Creature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. Its assistance is unnervingly similar to its hunting technique. 3/3 |
||
Creature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. "Together my mount and I are stronger than either of us apart." 1/1 |
||
Creature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. "The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath." 3/2 |
||
Enchantment When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card. Jace awoke to the certainty that he was lost. |
||
Creature — Human Cleric Dinosaur spells you cast cost less to cast. The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth. 0/3 |
||
Creature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. "There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back." —Huatli 2/3 |
||
Creature — Vampire Soldier When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle. The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun. 2/2 |
||
Sorcery Destroy target creature with power 4 or greater. "My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!" |
||
Legion's Landing // Adanto, the First Fort Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. "I claim this land in the name of the queen." —Adrian Adanto of Lujio |
||
Legion's Landing // Adanto, the First Fort Legendary Land (Transforms from Legion's Landing.) : Add . , : Create a 1/1 white Vampire creature token with lifelink. |
||
Creature — Dinosaur Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs. 1/7 |
||
Legendary Creature — Vampire Cleric Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone. 2/2 |
||
Creature — Vampire Knight When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism. 3/2 |
||
Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block. "Ours is the true and righteous path. You will bow before our might." |
||
Creature — Human Cleric At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. 1/1 |
||
Creature — Human Knight Pterodon Knight has flying as long as you control a Dinosaur. "To rise like the sun—there is no greater feeling." 3/3 |
||
Sorcery Create two 1/1 white Vampire creature tokens with lifelink. "Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth." —High Marshal Arguel |
||
Instant Creatures you control get +1/+1 until end of turn. Untap them. "The sun's strength sings in our hearts! I have never been more proud of my home and my people." —Huatli |
||
Creature — Dinosaur A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts." 3/1 |
||
Instant You gain 4 life. Draw a card. "Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed." |
||
Instant You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. "As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation." |
||
Instant Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. |
||
Instant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) Those who wield the power of the sun protect the Empire from darkness. |
||
Creature — Dinosaur Flying "The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun." —Caparocti Sunborn 3/4 |
||
Creature — Vampire Soldier Flying Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow. 1/3 |
||
Instant Slash of Talons deals 2 damage to target attacking or blocking creature. "The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one." —Huatli |
||
Creature — Dinosaur Vigilance , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. "Like the mighty armasaur, we will defend against all who invade our shores." —Itzama the Crested 2/3 |
||
Creature — Human Scout Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
||
Creature — Dinosaur Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. From the eyes up, it's solid bone and stubbornness. 2/3 |
||
Creature — Human Soldier Creatures entering the battlefield don't cause abilities to trigger. The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart. 1/3 |
||
Instant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed. |
||
Creature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. "Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider 7/7 |
||
Creature — Elemental Flying As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive. 4/4 |
||
Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
||
Instant Counter target spell. "Hold your fire, obviously." —Captain Brandis Thorn |
||
Sorcery Draw two cards. Then discard a card unless you attacked this turn. While other pirates prowl for treasure, Captain Parrish plunders secrets. |
||
Creature — Human Pirate : Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. "They'll never see me coming." 2/1 |
||
Creature — Human Pirate When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle. "Welcome aboard, mate! You're going to need this." 2/2 |
||
Enchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature. |
||
Instant Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Pockets full of gold, lungs full of brine. |
||
Instant Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) "Seeing the river is not the same as seeing the fish." |
||
Creature — Siren Pirate Flash Flying Dreamcaller Siren can block only creatures with flying. When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. 3/3 |
||
Sorcery Gain control of target creature with mana value X. The stronger the will, the more bewitching the song. |
||
Enchantment Creatures you control with flying get +1/+1. "Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will." —Huatli |
||
Creature — Fish Whenever Fleet Swallower attacks, target player mills half their library, rounded up. "Captain, I think that island is following us." 6/6 |
||
Creature — Merfolk Warrior "The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people." 2/5 |
||
Creature — Merfolk Warrior Creatures you control with +1/+1 counters on them can't be blocked. "You might as well try to stop the waterfall." 2/3 |
||
Legendary Planeswalker — Jace [+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. |
||
Legendary Creature — Merfolk Wizard Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate. "I know these waters better than you know yourselves." 2/2 |
||
Instant This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays . Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety. |
||
Enchantment Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards. "You won't be needing this. Or this. Or these . . ." |
||
Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water." —Shaper Tuvasa |
||
Instant Scry 1. Draw a card. "It's easy to anticipate Captain Storm's orders: take the more dangerous route." |
||
Sorcery Target player draws seven cards. The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself. |
||
Instant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. For the first time in her life, Vraska tried to prevent death. |
||
Sorcery Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Nothing warms the heart like plunder. |
||
Creature — Human Pirate When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying. 3/4 |
||
Creature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. No ripples, no splashes, no warning. 1/1 |
||
Sorcery Return all nonland permanents target player controls to their owner's hand. Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap. |
||
Instant Put target artifact or creature on top of its owner's library. "That's the first time I've seen the ground do the running." —Captain Brinely Rage |
||
Creature — Human Pirate When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") In the Brazen Coalition, the wheels of business are greased with plunder. 1/4 |
||
Search for Azcanta // Azcanta, the Sunken Ruin Legendary Enchantment At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) The Sunken Ruin houses all the learning of a long-forgotten age. |
||
Search for Azcanta // Azcanta, the Sunken Ruin Legendary Land (Transforms from Search for Azcanta.) : Add . , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Creature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. The River Heralds would wreck a thousand ships to keep intruders from finding the golden city. 2/1 |
||
Creature — Human Pirate Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card. One pirate's wreck is another's reward. 2/1 |
||
Creature — Trilobite , , Sacrifice Shore Keeper: Draw three cards. Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts. 0/3 |
||
Creature — Siren Pirate Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
||
Creature — Siren Pirate Wizard Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. 1/1 |
||
Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. Deception and misdirection are the heart of the pirate's arsenal. |
||
Instant Counter target noncreature spell unless its controller pays . "A fool's fire is quickly quenched." —Shaper Kumena |
||
Instant Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
||
Creature — Human Pirate Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. "Only one thing beats the freedom of the sea: the freedom of the sky." 1/2 |
||
Creature — Human Pirate Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. "They're searching in the same direction we are. And for the same thing, I'll wager." 2/2 |
||
Creature — Merfolk Wizard Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. In his hands, the wind can become a weapon or a means of escape. 3/2 |
||
Creature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. "I *am* the storm." 2/3 |
||
Creature — Merfolk Wizard When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. The river is a powerful friend. 2/2 |
||
Creature — Merfolk Wizard Flash Flying "Currents are currents, whether in sea or sky." 3/3 |
||
Creature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. Inspiration is red as rubies, flowing like honeyed wine. 3/3 |
||
Arguel's Blood Fast // Temple of Aclazotz Legendary Enchantment , Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. Arguel's vision led him into the jungles of Ixalan . . . |
||
Arguel's Blood Fast // Temple of Aclazotz Legendary Land (Transforms from Arguel's Blood Fast.) : Add . , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. . . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun. |
||
Creature — Vampire Cleric When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. "They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood." 3/3 |
||
Creature — Bat Imp Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. It withers fruit and flesh alike. 1/1 |
||
Creature — Vampire Knight Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete. 1/1 |
||
Sorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. |
||
Sorcery Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge. |
||
Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. No lock of iron is a match for Vraska's will of stone. |
||
Instant Dark Nourishment deals 3 damage to any target. You gain 3 life. Demons lurk in the shadows of ancient ruins, spreading plague and corruption across the land. |
||
Creature — Human Pirate Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card. Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery. 2/2 |
||
Creature — Human Pirate , : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
||
Creature — Vampire Knight Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. "Ancient one, we have reached the promised shore. The Immortal Sun is near. Drink and awake." 4/4 |
||
Creature — Human Pirate Desperate Castaways can't attack unless you control an artifact. A pirate crew without a ship is a crew that will do anything to get one. 2/3 |
||
Creature — Human Pirate When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success. 2/1 |
||
Creature — Human Pirate Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
||
Creature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. His fists fume with the decay of death, each strike a plague on the hearts of his enemies. 4/4 |
||
Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Solitude and starvation are brutal punishments, but even worse is all that time to think. |
||
Creature — Human Pirate Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace. "Join me, and take the world for yourself!" 2/1 |
||
Creature — Human Pirate When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. "It was a bad evening for you, mate. Now it's chow time for the sharks." 3/3 |
||
Sorcery Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. When the battle is over, the bitterest foes at last find common ground. |
||
Sorcery Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
||
Creature — Human Pirate Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. 1/2 |
||
Creature — Beast Horror Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. "Shadow birthed it. The moon gave it eyes, and the jungle gave it teeth. But it was Death that taught it cruelty." —Huatli 2/3 |
||
Sorcery Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand. |
||
Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved." —From the Rite of Redemption |
||
Creature — Vampire Scout Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
||
Creature — Vampire Soldier The soldiers of the Legion of Dusk have come to the colonies at Queen's Bay in search of glory and riches. They are veterans of centuries of warfare, and they thirst for conquest. 2/2 |
||
Enchantment Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card. One was spared to tell the gruesome tale. |
||
Enchantment Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
||
Creature — Orc Pirate Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value. 3/2 |
||
Creature — Orc Pirate , Sacrifice a creature: Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card. "This scum is barely worth the trouble." 3/2 |
||
Creature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous. 3/4 |
||
Creature — Human Scout When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) Dusk follows the light. 1/2 |
||
Creature — Insect : Skittering Heartstopper gains deathtouch until end of turn. It flows like water over the forest floor, as deadly as the swiftest current. 1/2 |
||
Instant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. "They're so much more willing to parley once they're hanging from a boom by the ankle!" |
||
Creature — Vampire Soldier Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation. 2/2 |
||
Sorcery Destroy target land. Its controller loses 2 life. "What is this foul presence that defies the sun's cleansing rays?" —Itzama the Crested |
||
Sorcery Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. "Take my blood if you want. Just don't take my gold!" |
||
Instant Destroy target creature with power 3 or less. The clerics known as condemners punish those who do not recognize the righteous authority of the church. |
||
Creature — Vampire Soldier Whenever Vicious Conquistador attacks, each opponent loses 1 life. "He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier." —Viceroy Elia Sotonores, report to the queen 1/2 |
||
Instant Exile target creature or planeswalker. You gain 2 life. It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance. |
||
Sorcery Destroy target non-Merfolk creature. When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea. |
||
Creature — Human Pirate When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") "Trust me. The reward's not worth it." 4/3 |
||
Creature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down. 4/4 |
||
Creature — Dinosaur Bonded Horncrest can't attack or block alone. "You don't tame a horncrest. You convince it that it's easier to destroy something else." —Amautl, knight of Atzocan 5/5 |
||
Creature — Human Pirate Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
||
Creature — Dinosaur Avatar When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. "Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades." —Chitlati, Lightning Rider 6/6 |
||
Legendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. 2/2 |
||
Creature — Human Pirate : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. "We sail. We plunder. Then we dance." 4/3 |
||
Creature — Dinosaur Trample, haste "I knew I should have stayed with the boat. Always stay with the boat!" 5/5 |
||
Sorcery Destroy target artifact or land. What took months for human hands to carve took just seconds for the dinosaur's tail to ruin. |
||
Instant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way. |
||
Instant Dual Shot deals 1 damage to each of up to two target creatures. "Through me the rage of Tilonalli burns twice as bright." |
||
Creature — Human Pirate : Fathom Fleet Firebrand gets +1/+0 until end of turn. As she charges into battle, her arcane tattoos stir and crawl like fiery serpents. 2/2 |
||
Instant Fiery Cannonade deals 2 damage to each non-Pirate creature. Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down. |
||
Creature — Elemental Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. Though grimed with the dust of centuries, the ancient shrine was not unguarded. 1/1 |
||
Sorcery Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn. Goblins' fearlessness and diminutive size make them the perfect cannoneers. |
||
Creature — Dinosaur Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size. 4/2 |
||
Creature — Orc Pirate Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. "Watch your backs, keep your blades at hand, and let the orc go first!" —Captain Brandis Thorn 3/3 |
||
Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free. |
||
Instant Lightning Strike deals 3 damage to any target. "Storm on the horizon, cap'n!" —Grick Doobin, last words |
||
Creature — Goblin Pirate : Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. A pirate ship in battle is a storm of activity. 0/5 |
||
Enchantment , Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. "Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything." |
||
Creature — Dinosaur Haste "These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others." —Itzama the Crested 2/1 |
||
Creature — Human Shaman Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn. "Forward! Let the Burning Sun's light guide you to deserving prey!" 1/2 |
||
Creature — Dinosaur Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. All raptors are aggressive, but ferocidons seem to enjoy their prey's pain. 3/3 |
||
Creature — Dinosaur Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. "Every little hatchling has a parent's claws to guard it." —Sun Empire saying 1/1 |
||
Sorcery Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn. |
||
Creature — Goblin Pirate First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. The hook makes him feel brave, and the hat makes him feel fancy. 1/1 |
||
Sorcery Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. The enormous can still be at the mercy of the small. |
||
Creature — Human Pirate Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. 3/3 |
||
Creature — Goblin Rogue , Discard a card: Draw a card. Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging. 1/1 |
||
Sorcery Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. "The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona |
||
Creature — Orc Pirate Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent. "Go ahead, build another. I'll burn that down as well." 4/4 |
||
Creature — Human Pirate Wizard Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. 3/2 |
||
Creature — Dinosaur Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. One alone is dangerous, and they are never alone. 5/4 |
||
Enchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. |
||
Instant Target creature gets +3/+0 and gains first strike until end of turn. "Everyone has a weak spot." |
||
Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance. |
||
Creature — Dinosaur As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on. 3/3 |
||
Creature — Human Knight Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion. 2/2 |
||
Creature — Human Shaman Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. "I am the ferocity of the Burning Sun. I am hide and feather, fang and claw." 0/1 |
||
Enchantment Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
||
Instant Unfriendly Fire deals 4 damage to any target. Disputes within the Brazen Coalition can escalate from insult to broadside in the blink of an eye. |
||
Vance's Blasting Cannons // Spitfire Bastion Legendary Enchantment At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. With a broadside assault, Captain Vance carved the cliffs to form her new home. |
||
Vance's Blasting Cannons // Spitfire Bastion Legendary Land (Transforms from Vance's Blasting Cannons.) : Add . , : Spitfire Bastion deals 3 damage to any target. Now instead of a ship, Ripley Vance commands a fortress. |
||
Creature — Goblin Pirate When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches. 1/1 |
||
Creature — Dinosaur It is taller than all but the tallest trees, and older than all but the oldest. 9/9 |
||
Creature — Human Archer Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) His arrows are fletched with feathers from the greatest of the winged dinosaurs. 1/4 |
||
Instant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) "I see you, shiny soldiers, but you won't see me." |
||
Creature — Dryad : Untap target land. The only force on Ixalan not interested in finding the golden city is Ixalan itself. 2/2 |
||
Creature — Dinosaur This spell can't be countered. Trample, hexproof Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard. 7/6 |
||
Creature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late. 6/6 |
||
Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Instant Target creature gets +3/+3 and gains trample until end of turn. The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun. |
||
Instant Choose one — • Destroy target creature with flying. • Destroy target enchantment. "Do not mistake your lofty vantage point for safety." —Shaper Tuvasa |
||
Creature — Dinosaur Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
||
Creature — Merfolk Shaman Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. "No good will come from what you seek. Turn back now or suffer an ignoble death far from your home." 1/1 |
||
Creature — Merfolk Warrior Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. "We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us." —Shaper Falani 2/2 |
||
Creature — Human Druid Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. "I do not lead. They do not follow. We walk together." 1/1 |
||
Sorcery Target creature gets +5/+5 until end of turn and must be blocked this turn if able. "By accepting my smallness I am vast." |
||
Creature — Human Scout Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3 |
||
Creature — Dinosaur Reach Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal. 3/4 |
||
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
||
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control. Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land. |
||
Creature — Human Druid When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3 |
||
Creature — Human Shaman , , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things. 2/2 |
||
Creature — Merfolk Shaman Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. The River Heralds believe that jade gives weight to their magic. 2/2 |
||
Creature — Merfolk Warrior : Put a +1/+1 counter on Jungle Delver. "There is no power too great to be used in the defense of our ancestral lands." 1/1 |
||
Creature — Merfolk Shaman Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. "The same power that drives the river ever onward flows through the roots and branches—to me." 1/1 |
||
Creature — Merfolk Scout When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
||
Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color." |
||
Creature — Dryad When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. "The jungle was here before any city. It will be here after the last city falls." 3/3 |
||
Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction. |
||
Creature — Dinosaur Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. They cover their territory like a tide of teeth and claws. 2/3 |
||
Creature — Dinosaur Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. A daggertooth's triumphant roar makes all the sounds of jungle life fall silent. 3/2 |
||
Creature — Dinosaur Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside. 4/5 |
||
Instant Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. "We are kin to the trees, and their strength is our own." |
||
Sorcery This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
||
Enchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. Protection is woven into every vine and branch. |
||
Instant Destroy target artifact or enchantment. Draw a card. The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party. |
||
Creature — Dinosaur Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye. 4/4 |
||
Creature — Dinosaur Spike-Tailed Ceratops can block an additional creature each combat. The conquistadors surrounded the dinosaur only to find that it had outflanked them. 4/4 |
||
Creature — Dinosaur Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. "It appears that nature has risen against us." —Captain Brinely Rage 5/5 |
||
Creature — Merfolk Scout When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) "There is always another way." 2/2 |
||
Instant Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card. The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer. |
||
Creature — Dinosaur Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. "Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider 5/5 |
||
Creature — Merfolk Shaman When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. She has never touched a loom, yet the tapestries she weaves are vast and beautiful. 1/3 |
||
Creature — Merfolk Shaman : Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. "Our foes are many and mighty, but not as many as the trees or as mighty as the sea." 3/3 |
||
Creature — Elemental Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. "Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain." —Song of the Shaper 1/3 |
||
Legendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. "You and your ship will make a fine addition to my fleet." 3/3 |
||
Creature — Dinosaur Each creature you control assigns combat damage equal to its toughness rather than its power. Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat. 4/6 |
||
Sorcery Create three 1/1 white Vampire creature tokens with lifelink. By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war. |
||
Creature — Human Pirate Deadeye Plunderers gets +1/+1 for each artifact you control. : Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "Keep your friends close and your enemies within range." 3/3 |
||
Creature — Orc Pirate Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial. 2/2 |
||
Legendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 |
||
Creature — Human Pirate When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
||
Legendary Planeswalker — Huatli [+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. |
||
Creature — Human Pirate Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. "I'll be taking that." 4/3 |
||
Creature — Dinosaur Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath. 5/5 |
||
Creature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. "Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey." —Adrian Adanto of Lujio 4/4 |
||
Creature — Merfolk Shaman : Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card. Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing. 3/3 |
||
Creature — Dinosaur Flying, menace "Wherever the Threefold Sun shines, great wings may go." —Emperor Apatzec Intli III 2/2 |
||
Legendary Creature — Merfolk Shaman Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */* |
||
Legendary Creature — Vampire Knight Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn. "For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me." 4/4 |
||
Legendary Planeswalker — Vraska [+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1. |
||
Artifact — Equipment Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) Flotsam held together by optimism. |
||
Conqueror's Galleon // Conqueror's Foothold Artifact — Vehicle When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 2/10 |
||
Conqueror's Galleon // Conqueror's Foothold Land (Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand. |
||
Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip |
||
Land (Transforms from Dowsing Dagger.) : Add three mana of any one color. The pirates had ventured into the interior for treasure. They found something far greater. |
||
Artifact — Vehicle Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) It loomed up over the horizon, silent and dark as a grave. 4/6 |
||
Artifact Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. |
||
Artifact — Vehicle Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
||
Artifact Creature — Golem The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses. 3/3 |
||
Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. : Add . In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice. |
||
Artifact As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. |
||
Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Primal Amulet // Primal Wellspring Artifact Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. |
||
Primal Amulet // Primal Wellspring Land (Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. |
||
Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Artifact When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all graveyards. |
||
Artifact — Vehicle Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
||
Artifact — Vehicle Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) The pirates had left the open sea behind, but they were still in their element: reckless adventure. 4/3 |
||
Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
||
Thaumatic Compass // Spires of Orazca Artifact , : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. "Clearly, it indicates the aetheric azimuth of . . ." —Jace Beleren |
||
Thaumatic Compass // Spires of Orazca Land (Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat. ". . . a cryptic objective." —Jace Beleren |
||
Artifact , : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
||
Land (Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card. Half the treasure is the glory of finding it. |
||
Artifact As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. |
||
Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles. |
||
Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed. |
||
Land : Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. |
||
Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice. |
||
Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . Cliffs echo and branches quake at the roar of life. |
||
Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground. |
||
Land As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. |
||
Land : Add . , : Add one mana of any color. "Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail." —Captain Lannery Storm |
||
Basic Land — Plains (: Add .) |
||
Basic Land — Plains (: Add .) |
||
Basic Land — Plains (: Add .) |
||
Basic Land — Plains (: Add .) |
||
Basic Land — Island (: Add .) |
||
Basic Land — Island (: Add .) |
||
Basic Land — Island (: Add .) |
||
Basic Land — Island (: Add .) |
||
Basic Land — Swamp (: Add .) |
||
Basic Land — Swamp (: Add .) |
||
Basic Land — Swamp (: Add .) |
||
Basic Land — Swamp (: Add .) |
||
Basic Land — Mountain (: Add .) |
||
Basic Land — Mountain (: Add .) |
||
Basic Land — Mountain (: Add .) |
||
Basic Land — Mountain (: Add .) |
||
Basic Land — Forest (: Add .) |
||
Basic Land — Forest (: Add .) |
||
Basic Land — Forest (: Add .) |
||
Basic Land — Forest (: Add .) |
||
Legendary Planeswalker — Jace [+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures. |
||
Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
||
Sorcery Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle. |
||
Creature — Merfolk Warrior As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. "We drove the Sun Empire out of the forest long ago, and we will not let them return." 1/3 |
||
Land Woodland Stream enters the battlefield tapped. : Add or . Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all. |
||
Legendary Planeswalker — Huatli [+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn. |
||
Creature — Dinosaur Vigilance (Attacking doesn't cause this creature to tap.) Don't make the mistake of thinking blunt horns can't kill. 2/2 |
||
Instant Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. "Run like the wind, fierce one. The hunt has begun." |
||
Creature — Dinosaur When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle. When Huatli chooses a mount, its eyes glow with the flames of the sun. 4/4 |
||
Land Stone Quarry enters the battlefield tapped. : Add or . The Sun Empire's cities are built from the bones of the earth. |