Zendikar

Image Card Info Mana cost
Armament Master

Armament Master

Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

2/2

W W
Arrow Volley Trap

Arrow Volley Trap

Instant — Trap

If four or more creatures are attacking, you may pay rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

3 W W
Bold Defense

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

2 W
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." —Zahr Gada, Halimar expedition leader

W
Caravan Hurda

Caravan Hurda

Creature — Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Not too bright, but good enough for the job required—carrying and walking in a straight line." —Bruse Tarl, Goma Fada nomad

1/5

4 W
Celestial Mantle

Celestial Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

3 W W W
Cliff Threader

Cliff Threader

Creature — Kor Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

2/1

1 W
Conqueror's Pledge

Conqueror's Pledge

Sorcery

Kicker (You may pay an additional as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

2 W W W
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." —Sorin Markov

2 W W
Devout Lightcaster

Devout Lightcaster

Creature — Kor Cleric

Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.

"Goddess, grant us light to banish the world's shadows." —Prayer to Kamsa

2/2

W W W
Emeria Angel

Emeria Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

2 W W
Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner." —Hazir, Sejiri cartographer

4/6

4 W W
Iona, Shield of Emeria

Iona, Shield of Emeria

Legendary Creature — Angel

Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

7/7

6 W W W
Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1 W
Kabira Evangel

Kabira Evangel

Creature — Human Cleric Ally

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

2/3

2 W
Kazandu Blademaster

Kazandu Blademaster

Creature — Human Soldier Ally

First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

1/1

W W
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier

Kicker (You may pay an additional as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

2/2

W W
Kor Cartographer

Kor Cartographer

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

3 W
Kor Duelist

Kor Duelist

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1

W
Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

2 W
Kor Outfitter

Kor Outfitter

Creature — Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."

2/2

W W
Kor Sanctifiers

Kor Sanctifiers

Creature — Kor Cleric

Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

2 W
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3

1 W
Landbind Ritual

Landbind Ritual

Sorcery

You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again." —Ayli, Kamsa cleric

3 W W
Luminarch Ascension

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

1 W
Makindi Shieldmate

Makindi Shieldmate

Creature — Kor Soldier Ally

Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

The more who rely on him, the more resolute he becomes.

0/3

2 W
Narrow Escape

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder." —Arhana, Kazandu trapfinder

2 W
Nimbus Wings

Nimbus Wings

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

1 W
Noble Vestige

Noble Vestige

Creature — Spirit

Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.

1/2

2 W
Ondu Cleric

Ondu Cleric

Creature — Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric's true balm is the confidence he inspires in his compatriots.

1/1

1 W
Pillarfield Ox

Pillarfield Ox

Creature — Ox

These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.

2/4

3 W
Pitfall Trap

Pitfall Trap

Instant — Trap

If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

2 W
Quest for the Holy Relic

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

W
Shepherd of the Lost

Shepherd of the Lost

Creature — Angel

Flying, first strike, vigilance

"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation." —Emeria's Creed

3/3

4 W
Shieldmate's Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

"Even land dwellers may call for Emeria's grace in times of need." —Emeria's Creed

W
Steppe Lynx

Steppe Lynx

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

0/1

W
Sunspring Expedition

Sunspring Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

W
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

2 W W
World Queller

World Queller

Creature — Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?" —Nissa Revane

4/4

3 W W
Aether Figment

Aether Figment

Creature — Illusion

Kicker (You may pay an additional as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

1 U
Archive Trap

Archive Trap

Instant — Trap

If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost. Target opponent mills thirteen cards.

3 U U
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

2 U
Caller of Gales

Caller of Gales

Creature — Merfolk Wizard

, : Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

1/1

U
Cancel

Cancel

Instant

Counter target spell.

Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.

1 U U
Cosi's Trickster

Cosi's Trickster

Creature — Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

1/1

U
Gomazoa

Gomazoa

Creature — Jellyfish

Defender, flying : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

To explorers, "point man" is a polite way of saying "gomazoa fodder."

0/3

2 U
Hedron Crab

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Hedrons perplex minds both great and small.

0/2

U
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

1 U
Ior Ruin Expedition

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

1 U
Kraken Hatchling

Kraken Hatchling

Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

U
Lethargy Trap

Lethargy Trap

Instant — Trap

If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.

Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.

3 U
Living Tsunami

Living Tsunami

Creature — Elemental

Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

At low tide it slumbers. At high tide it devours.

4/4

2 U U
Lorthos, the Tidemaker

Lorthos, the Tidemaker

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

8/8

5 U U U
Lullmage Mentor

Lullmage Mentor

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

"Many voices are needed to quiet this land."

2/2

1 U U
Merfolk Seastalkers

Merfolk Seastalkers

Creature — Merfolk Scout

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Tap target creature without flying.

"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale." —Nikou, Joraga bard

2/3

3 U
Merfolk Wayfinder

Merfolk Wayfinder

Creature — Merfolk Scout

Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2

2 U
Mindbreak Trap

Mindbreak Trap

Instant — Trap

If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.

"Life is a maze. This is one of its dead ends." —Noyan Dar, Tazeem lullmage

2 U U
Paralyzing Grasp

Paralyzing Grasp

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step.

The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.

2 U
Quest for Ancient Secrets

Quest for Ancient Secrets

Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

U
Reckless Scholar

Reckless Scholar

Creature — Human Wizard

: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."

2/1

2 U
Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

2 U U
Roil Elemental

Roil Elemental

Creature — Elemental

Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

A vortex that devours everything—even the souls of the living.

3/2

3 U U U
Sea Gate Loremaster

Sea Gate Loremaster

Creature — Merfolk Wizard Ally

: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." —Zahr Gada, Halimar expedition leader

1/3

4 U
Seascape Aerialist

Seascape Aerialist

Creature — Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

"The sky is like another sea. It teems with currents, life, and endless possibility."

2/3

4 U
Shoal Serpent

Shoal Serpent

Creature — Serpent

Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

"It's like a reef that runs aground on ships." —Jaby, Silundi Sea nomad

5/5

5 U
Sky Ruin Drake

Sky Ruin Drake

Creature — Drake

Flying

"Hold up your spears. And try not to look like food." —Tarsa, Sea Gate sell-sword

2/5

4 U
Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

"There's a hole in your plan." —Noyan Dar, Tazeem lullmage

U
Sphinx of Jwar Isle

Sphinx of Jwar Isle

Creature — Sphinx

Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.

"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself." —Sachir, Akoum Expeditionary House

5/5

4 U U
Sphinx of Lost Truths

Sphinx of Lost Truths

Creature — Sphinx

Kicker (You may pay an additional as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

3/5

3 U U
Spreading Seas

Spreading Seas

Enchantment — Aura

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

1 U
Summoner's Bane

Summoner's Bane

Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

"I don't need to have the perfect plan. My foe just has to have an imperfect one." —Jace Beleren

2 U U
Tempest Owl

Tempest Owl

Creature — Bird

Kicker (You may pay an additional as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

1/2

1 U
Trapfinder's Trick

Trapfinder's Trick

Sorcery

Target player reveals their hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back." —Arhana, Kazandu trapfinder

1 U
Trapmaker's Snare

Trapmaker's Snare

Instant

Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."

1 U
Umara Raptor

Umara Raptor

Creature — Bird Ally

Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

Messenger, weapon, friend.

1/1

2 U
Welkin Tern

Welkin Tern

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.

"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether." —Ilori, merfolk falconer

2/1

1 U
Whiplash Trap

Whiplash Trap

Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

3 U U
Windrider Eel

Windrider Eel

Creature — Fish

Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills." —Rana Cloudwake, kor skyfisher

2/2

3 U
Bala Ged Thief

Bala Ged Thief

Creature — Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

2/2

3 B
Blood Seeker

Blood Seeker

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

1/1

1 B
Blood Tribute

Blood Tribute

Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

4 B B
Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

B
Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

B B
Bog Tatters

Bog Tatters

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

4/2

4 B
Crypt Ripper

Crypt Ripper

Creature — Shade

Haste : Crypt Ripper gets +1/+1 until end of turn.

The tender light of the living quickens the pulse of the dead.

2/2

2 B B
Desecrated Earth

Desecrated Earth

Sorcery

Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." —Javad Nasrin, Ondu relic hunter

4 B
Disfigure

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

"Brave scar or unfortunate tale? It all depends on your pain threshold."

B
Feast of Blood

Feast of Blood

Sorcery

Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." —Sorin Markov

1 B
Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city—once the toll is paid."

2/2

B B
Giant Scorpion

Giant Scorpion

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its sting hurts, but death is strangely painless.

1/3

2 B
Grim Discovery

Grim Discovery

Sorcery

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

1 B
Guul Draz Specter

Guul Draz Specter

Creature — Specter

Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

2/2

2 B B
Guul Draz Vampire

Guul Draz Vampire

Creature — Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."

1/1

B
Hagra Crocodile

Hagra Crocodile

Creature — Crocodile

Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.

3/1

3 B
Hagra Diabolist

Hagra Diabolist

Creature — Ogre Shaman Ally

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

"When exploring the darkest regions, wickedness can be the best accomplice of all."

3/2

4 B
Halo Hunter

Halo Hunter

Creature — Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel.

Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.

6/3

2 B B B
Heartstabber Mosquito

Heartstabber Mosquito

Creature — Insect

Kicker (You may pay an additional as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

2/2

3 B
Hideous End

Hideous End

Instant

Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize." —Radavi, Joraga relic hunter, last words

1 B B
Kalitas, Bloodchief of Ghet

Kalitas, Bloodchief of Ghet

Legendary Creature — Vampire Warrior

, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

5 B B
Malakir Bloodwitch

Malakir Bloodwitch

Creature — Vampire Shaman

Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

4/4

3 B B
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

B B
Mind Sludge

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you." —Kalitas, Bloodchief of Ghet

4 B
Mindless Null

Mindless Null

Creature — Zombie

Mindless Null can't block unless you control a Vampire.

Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.

2/2

2 B
Mire Blight

Mire Blight

Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that *doesn't* suck the life out of you?" —Tarsa, Sea Gate sell-sword

B
Needlebite Trap

Needlebite Trap

Instant — Trap

If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.

The traps around the vampire city of Malakir hint at the thirst of its inhabitants.

5 B B
Nimana Sell-Sword

Nimana Sell-Sword

Creature — Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

"He asked if I had work for him. No wasn't the right answer." —Samila, Murasa Expeditionary House

2/2

3 B
Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

3/3

3 B B
Quest for the Gravelord

Quest for the Gravelord

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

B
Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.

2 B B
Sadistic Sacrament

Sadistic Sacrament

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

B B B
Sorin Markov

Sorin Markov

Legendary Planeswalker — Sorin

[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.

3 B B B
Soul Stair Expedition

Soul Stair Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

B
Surrakar Marauder

Surrakar Marauder

Creature — Surrakar

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2/1

1 B
Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

2/1

B B
Vampire Lacerator

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

2/2

B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Vampire's Bite

Vampire's Bite

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

B
Bladetusk Boar

Bladetusk Boar

Creature — Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

3/2

3 R
Burst Lightning

Burst Lightning

Instant

Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

R
Chandra Ablaze

Chandra Ablaze

Legendary Planeswalker — Chandra

[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. [−2]: Each player discards their hand, then draws three cards. [−7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

4 R R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security." —Yon Basrel, Oran-Rief survivalist

3 R
Electropotence

Electropotence

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to any target.

Where life and force collide.

2 R
Elemental Appeal

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

R R R R
Geyser Glider

Geyser Glider

Creature — Elemental Beast

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

"Quit pontificating, mage. The last thing we want to do is give it more hot air." —Tala Vertan, Makindi shieldmate

4/4

3 R R
Goblin Bushwhacker

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

1/1

R
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Goblin Ruinblaster

Goblin Ruinblaster

Creature — Goblin Shaman

Kicker (You may pay an additional as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

2/1

2 R
Goblin Shortcutter

Goblin Shortcutter

Creature — Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." —Samila, Murasa Expeditionary House

2/1

1 R
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has haste.

War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.

1 R
Hellfire Mongrel

Hellfire Mongrel

Creature — Elemental Dog

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

There is no fondness between the hound and its master. There is only a common appreciation of the hunt.

2/2

2 R
Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

4 R R
Highland Berserker

Highland Berserker

Creature — Human Berserker Ally

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

He gets paid by the axe.

2/1

1 R
Inferno Trap

Inferno Trap

Instant — Trap

If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.

"Do you smell something burning?"

3 R
Kazuul Warlord

Kazuul Warlord

Creature — Minotaur Warrior Ally

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.

3/3

4 R
Lavaball Trap

Lavaball Trap

Instant — Trap

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

6 R R
Magma Rift

Magma Rift

Sorcery

As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." —Chandra Nalaar

2 R
Mark of Mutiny

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

2 R
Molten Ravager

Molten Ravager

Creature — Elemental

: Molten Ravager gets +1/+0 until end of turn.

"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires." —Sachir, Akoum Expeditionary House

0/4

2 R
Murasa Pyromancer

Murasa Pyromancer

Creature — Human Shaman Ally

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

"Fire is my accomplice. For enough coin, it can be yours as well."

3/2

4 R R
Obsidian Fireheart

Obsidian Fireheart

Creature — Elemental

: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

4/4

1 R R R
Plated Geopede

Plated Geopede

Creature — Insect

First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

"Kor armorers buy the scales and claws. Elf oracles buy the rest." —Nablus, North Hada trapper

1/1

1 R
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

1 R
Pyromancer Ascension

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

1 R
Quest for Pure Flame

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

R
Ruinous Minotaur

Ruinous Minotaur

Creature — Minotaur Warrior

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.

5/2

1 R R
Runeflare Trap

Runeflare Trap

Instant — Trap

If an opponent drew three or more cards this turn, you may pay rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

4 R R
Seismic Shudder

Seismic Shudder

Instant

Seismic Shudder deals 1 damage to each creature without flying.

"The land here seems to go out of its way to kill you." —Chandra Nalaar

1 R
Shatterskull Giant

Shatterskull Giant

Creature — Giant Warrior

"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time." —Mitra, Bala Ged missionary

4/3

2 R R
Slaughter Cry

Slaughter Cry

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"Since when did 'AIIIEEEE!' become a negotiation tactic?" —Nikou, Joraga bard

2 R
Spire Barrage

Spire Barrage

Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.

4 R
Torch Slinger

Torch Slinger

Creature — Goblin Shaman

Kicker (You may pay an additional as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Once thrown, twice burned.

2/2

2 R
Tuktuk Grunts

Tuktuk Grunts

Creature — Goblin Warrior Ally

Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Goblins are more aggressive with a crowd to cheer them on.

2/2

4 R
Unstable Footing

Unstable Footing

Instant

Kicker (You may pay an additional as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

A long way down is shorter than you think.

R
Warren Instigator

Warren Instigator

Creature — Goblin Berserker

Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"

1/1

R R
Zektar Shrine Expedition

Zektar Shrine Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

1 R
Baloth Cage Trap

Baloth Cage Trap

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.

3 G G
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

4 G G
Beast Hunt

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!" —Sheyda, Ondu gamekeeper

3 G
Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

2 G
Cobra Trap

Cobra Trap

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

4 G G
Frontier Guide

Frontier Guide

Creature — Elf Scout

, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."

1/1

1 G
Gigantiform

Gigantiform

Enchantment — Aura

Kicker Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

3 G G
Grazing Gladehart

Grazing Gladehart

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist

2/2

2 G
Greenweaver Druid

Greenweaver Druid

Creature — Elf Druid

: Add .

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

1/1

2 G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

2 G
Joraga Bard

Joraga Bard

Creature — Elf Rogue Bard Ally

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Adventuring bards recite *Chanter's Epics*, never-ending tales that keep their comrades' minds alert to danger.

1/4

3 G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Its scales contain the essence of thousands of lotus blooms.

2/1

1 G
Mold Shambler

Mold Shambler

Creature — Fungus Beast

Kicker (You may pay an additional as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

3/3

3 G
Nissa Revane

Nissa Revane

Legendary Planeswalker — Nissa

[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. [+1]: You gain 2 life for each Elf you control. [−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

2 G G
Nissa's Chosen

Nissa's Chosen

Creature — Elf Warrior

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

"Nissa will save the elves, but only the ones who have proved their worth."

2/3

G G
Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

2/2

3 G
Oran-Rief Recluse

Oran-Rief Recluse

Creature — Spider

Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.

1/3

2 G
Oran-Rief Survivalist

Oran-Rief Survivalist

Creature — Human Warrior Ally

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

"I'm strong enough to survive alone. I'm smart enough to want companions at my side."

1/1

1 G
Predatory Urge

Predatory Urge

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

3 G
Primal Bellow

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods." —Chadir the Navigator

G
Quest for the Gemblades

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

1 G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Relic Crush

Relic Crush

Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

4 G
River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away." —Nablus, North Hada trapper

2/1

1 G
Savage Silhouette

Savage Silhouette

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ": Regenerate this creature."

Some elves believe that their survival instincts are born of many cycles of reincarnation.

2 G
Scute Mob

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1/1

G
Scythe Tiger

Scythe Tiger

Creature — Cat

Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

3/2

G
Summoning Trap

Summoning Trap

Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

4 G G
Tajuru Archer

Tajuru Archer

Creature — Elf Archer Ally

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

1/2

2 G
Tanglesap

Tanglesap

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

"The blood of the forest is beholden to no one." —Nissa Revane

1 G
Terra Stomper

Terra Stomper

Creature — Beast

This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

8/8

3 G G G
Territorial Baloth

Territorial Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

4/4

4 G
Timbermaw Larva

Timbermaw Larva

Creature — Beast

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale." —Zahr Gada, Halimar expedition leader

2/2

3 G
Turntimber Basilisk

Turntimber Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

1 G G
Turntimber Ranger

Turntimber Ranger

Creature — Elf Scout Ranger Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

The lone wolf dies alone.

2/2

3 G G
Vastwood Gorger

Vastwood Gorger

Creature — Wurm

"I've known true ferocity and power. Those brazen 'planar-walkers' have no idea what wild really means." —Chadir the Navigator

5/6

5 G
Vines of Vastwood

Vines of Vastwood

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

G
Zendikar Farguide

Zendikar Farguide

Creature — Elemental

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Expeditions follow the paths it leaves in its wake.

3/3

4 G
Adventuring Gear

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

1
Blade of the Bloodchief

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip

1
Blazing Torch

Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Carnage Altar

Carnage Altar

Artifact

, Sacrifice a creature: Draw a card.

"In these bloodstains I will find the fingerprints of our oppressors." —Anowon, the Ruin Sage

2
Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

"Gods don't die. They merely slumber." —Ayli, Kamsa cleric

5
Eternity Vessel

Eternity Vessel

Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

6
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter

1
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Grappling Hook

Grappling Hook

Artifact — Equipment

Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip

Part tool, part weapon, part of the kor.

4
Hedron Scrabbler

Hedron Scrabbler

Artifact Creature — Construct

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

"I don't care when the hedrons awoke. *Why* is the question that really matters." —Anowon, the Ruin Sage

1/1

2
Khalni Gem

Khalni Gem

Artifact

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. : Add two mana of any one color.

A fragment of ancient power lost in the heart of Ora Ondar.

4
Spidersilk Net

Spidersilk Net

Artifact — Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

0
Stonework Puma

Stonework Puma

Artifact Creature — Cat Ally

"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." —Nikou, Joraga bard

2/2

3
Trailblazer's Boots

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip

It's much easier to list the places they *haven't* been.

2
Trusty Machete

Trusty Machete

Artifact — Equipment

Equipped creature gets +2/+1. Equip

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one." —Yon Basrel, Oran-Rief survivalist

1
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Crypt of Agadeem

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped. : Add . , : Add for each black creature card in your graveyard.

Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .

Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Kabira Crossroads

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add .

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Magosi, the Waterveil

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped. : Add . , : Put an eon counter on Magosi, the Waterveil. Skip your next turn. , Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Piranha Marsh

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. : Add .

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .

Soaring Seacliff

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add .

Teetering Peaks

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. : Add .

Turntimber Grove

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add .

Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add .

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)