Zendikar Rising Commander

Image Card Info Mana cost
Anowon, the Ruin Thief

Anowon, the Ruin Thief

Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4

2 U B
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

3/3

1 R G W
Trove Warden

Trove Warden

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

3/4

2 W W
Enigma Thief

Enigma Thief

Creature — Sphinx Rogue

Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

5/5

5 U U
Whispersteel Dagger

Whispersteel Dagger

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip

2 B
Geode Rager

Geode Rager

Creature — Elemental

First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Its crystalline core refracts light into chaos.

4/3

4 R R
Anowon, the Ruin Thief

Anowon, the Ruin Thief

Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4

2 U B
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

3/3

1 R G W
Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

2 W
Admonition Angel

Admonition Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

6/6

3 W W W
Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad*

2 W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

3 W
Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

4 W
Emeria Angel

Emeria Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

2 W W
Emeria Shepherd

Emeria Shepherd

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

5 W W
Hour of Revelation

Hour of Revelation

Sorcery

This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.

3 W W W
Kor Cartographer

Kor Cartographer

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

3 W
Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3 W W
Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

3 W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Together Forever

Together Forever

Enchantment

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

W W
Aetherize

Aetherize

Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

3 U
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

3 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

1 U
Invisible Stalker

Invisible Stalker

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

1/1

1 U
Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue

Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

3/1

3 U
Marang River Prowler

Marang River Prowler

Creature — Human Rogue

Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

2/1

2 U
Master Thief

Master Thief

Creature — Human Rogue

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

Possession is ten-tenths of the law.

2/2

2 U U
Military Intelligence

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

1 U
Nightveil Sprite

Nightveil Sprite

Creature — Faerie Rogue

Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in." —Minosz, Orzhov chief of security

1/2

1 U
Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

3 U
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.

X U U
Scourge of Fleets

Scourge of Fleets

Creature — Kraken

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

6/6

5 U U
Slither Blade

Slither Blade

Creature — Naga Rogue

Slither Blade can't be blocked.

Some naga initiates move as silently as the suns' reflections on the water.

1/2

U
Stolen Identity

Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4 U U
Triton Shorestalker

Triton Shorestalker

Creature — Merfolk Rogue

Triton Shorestalker can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1

U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1

B
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.

4 B B
Fated Return

Fated Return

Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4 B B B
Frogtosser Banneret

Frogtosser Banneret

Creature — Goblin Rogue

Haste Goblin spells and Rogue spells you cast cost less to cast.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

1/1

1 B
Gonti, Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 B B
In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

7 B B
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue

Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

3 B
Murder

Murder

Instant

Destroy target creature.

"By fate or by will, every reign must come to an end." —Kethis, the Hidden Hand

1 B B
Necromantic Selection

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

4 B B B
Nighthowler

Nighthowler

Enchantment Creature — Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0

1 B B
Ogre Slumlord

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear

3/3

3 B B
Oona's Blackguard

Oona's Blackguard

Creature — Faerie Rogue

Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

1/1

1 B
Price of Fame

Price of Fame

Instant

This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4

5 B B
Stinkdrinker Bandit

Stinkdrinker Bandit

Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

2/1

3 B
Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4

3 B B
Zulaport Cutthroat

Zulaport Cutthroat

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

1 B
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

2 G G
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

3 G G
Armorcraft Judge

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3

3 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*

6 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

2 G
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

"The shortest path between two points is not always the safest." —Tamina, district guide

3 G
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

2 G
Embodiment of Insight

Embodiment of Insight

Creature — Elemental

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4/4

4 G
Evolution Sage

Evolution Sage

Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2

2 G
Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

2 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words." —Vivien Reid

2 G G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

2 G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

2 G
Keeper of Fables

Keeper of Fables

Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do." —Chulane, Teller of Tales

4/5

3 G G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

3 G G
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

Legendary Creature — Elemental Avatar

Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

0/0

4 G G
Nissa's Renewal

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

5 G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

2 G
Return of the Wildspeaker

Return of the Wildspeaker

Instant

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

4 G
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

2 G
Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1

1 G
Sporemound

Sporemound

Creature — Fungus

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist

3/3

3 G G
Springbloom Druid

Springbloom Druid

Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1

2 G
Sylvan Advocate

Sylvan Advocate

Creature — Elf Druid Ally

Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

"The land gives of itself. Its abundance provides, even in times of chaos."

2/3

1 G
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3

2 G
Waker of the Wilds

Waker of the Wilds

Creature — Merfolk Shaman

: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."

3/3

2 G G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Zendikar's Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain." —Nissa Revane

3 G G
Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

3 U B
Extract from Darkness

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

3 U B
Ground Assault

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing." —Narbulg Nine Fingers

R G
Lazav, Dimir Mastermind

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter

Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3

U U B B
Living Twister

Living Twister

Creature — Elemental

, Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand.

"The ancient places of Ravnica awaken, stirred by the hoofbeats of Ilharg!" —Nikya of the Old Ways

2/5

R R G
Mina and Denn, Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.

4/4

2 R G
Naya Charm

Naya Charm

Instant

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

R G W
Notion Thief

Notion Thief

Creature — Human Rogue

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1

2 U B
Omnath, Locus of Rage

Omnath, Locus of Rage

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5

3 R R G G
Oona, Queen of the Fae

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5

3 U / B U / B U / B
Silumgar's Command

Silumgar's Command

Instant

Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.

3 U B
Soul Manipulation

Soul Manipulation

Instant

Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.

"Birth and death are both reversible." —Nicol Bolas

1 U B
Spinal Embrace

Spinal Embrace

Instant

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

3 U U B
Struggle // Survive

Struggle // Survive

Instant

Struggle deals damage to target creature equal to the number of lands you control.

2 R
Struggle // Survive

Struggle // Survive

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.

1 G
Sygg, River Cutthroat

Sygg, River Cutthroat

Legendary Creature — Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

1/3

U / B U / B
Sylvan Reclamation

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 G W
Treacherous Terrain

Treacherous Terrain

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 R G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Blackblade Reforged

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.

2
Bonehoard

Bonehoard

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

4
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Dimir Keyrune

Dimir Keyrune

Artifact

: Add or . : Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

A key that slips through every lock.

3
Dimir Locket

Dimir Locket

Artifact

: Add or . , , Sacrifice Dimir Locket: Draw two cards.

"Wear this, and take your place among the shadows—wise, lethal, and unseen." —Ivrelya, Dimir spymaster

3
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Obelisk of Urd

Obelisk of Urd

Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.

6
Sandstone Oracle

Sandstone Oracle

Artifact Creature — Sphinx

Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

7
Scaretiller

Scaretiller

Artifact Creature — Scarecrow

Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4

4
Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip

5
Seer's Sundial

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

4
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Blighted Woodland

Blighted Woodland

Land

: Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

Enter with merciful hearts. Exit with battle cries.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Cryptic Caves

Cryptic Caves

Land

: Add . , , Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

Enter and leave the shackles of society behind.

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Naya Panorama

Naya Panorama

Land

: Add . , , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Needle Spires

Needle Spires

Land

Needle Spires enters the battlefield tapped. : Add or . : Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Selesnya Guildgate

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped. : Add or .

Enter and rejoice! The Conclave stands united, open to one and all.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Submerged Boneyard

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped. : Add or .

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.