Zendikar Rising

Image Card Info Mana cost
Allied Assault

Allied Assault

Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

A common foe is the death of old hatreds.

2 W
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

3 W W
Angelheart Protector

Angelheart Protector

Creature — Human Cleric

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"We shall persevere."

3/2

2 W
Archon of Emeria

Archon of Emeria

Creature — Archon

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.

"Archons dispense justice according to an ancient, and flawed, premise." —Nissa Revane

2/3

2 W
Archpriest of Iona

Archpriest of Iona

Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2

W
Attended Healer

Attended Healer

Creature — Kor Cleric

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.

"My cats have taught me more about the sacred than anything in some old ruin."

2/3

3 W
Canyon Jerboa

Canyon Jerboa

Creature — Mouse

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"Move, you wretched thing! You're scaring the hurdas!" —Bruse Tarl, Goma Fada nomad

1/2

2 W
Cliffhaven Sell-Sword

Cliffhaven Sell-Sword

Creature — Kor Warrior

"I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job."

3/1

1 W
Dauntless Unity

Dauntless Unity

Instant

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"From legend it was forged, and to legend it returns."

1 W
Emeria Captain

Emeria Captain

Creature — Angel Warrior

Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"The gifts of the past must find their way into deserving hands."

1/1

3 W
Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

"Iona no longer guards this place. We do." —Kasla, Emeria shepherd

4 W W W
Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

"You called it the castle of a god. It is less than that, and so much more." —Kasla, Emeria shepherd

Expedition Healer

Expedition Healer

Creature — Kor Cleric

Vigilance Expedition Healer has lifelink as long as you control another Cleric.

In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.

2/2

1 W
Farsight Adept

Farsight Adept

Creature — Kor Wizard

When Farsight Adept enters the battlefield, you and target opponent each draw a card.

"I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety."

3/3

2 W
Fearless Fledgling

Fearless Fledgling

Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments.

1/1

1 W
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Journey to Oblivion

Journey to Oblivion

Enchantment

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

4 W
Kabira Outrider

Kabira Outrider

Creature — Human Warrior

When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it.

3/3

3 W
Kabira Takedown // Kabira Plateau

Kabira Takedown // Kabira Plateau

Instant

Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.

"Down below's where things go to die." —Kreq of Sunder Bay

1 W
Kabira Takedown // Kabira Plateau

Kabira Takedown // Kabira Plateau

Land

Kabira Plateau enters the battlefield tapped. : Add .

"Wise adventurers—and clever beasties—stick to the higher ground." —Kreq of Sunder Bay

Kitesail Cleric

Kitesail Cleric

Creature — Kor Cleric

Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Too flashy to ignore. Too fast to catch.

1/1

W
Kor Blademaster

Kor Blademaster

Creature — Kor Warrior

Double strike Equipped Warriors you control have double strike.

Every kor blade is imbued with the skill of a thousand generations.

1/1

1 W
Kor Celebrant

Kor Celebrant

Creature — Kor Cleric

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

"The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations."

1/4

2 W
Legion Angel

Legion Angel

Creature — Angel Warrior

Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

"We are many, and righteous."

4/3

2 W W
Luminarch Aspirant

Luminarch Aspirant

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

"Rally to my light, and together we will drive out this darkness!"

1/1

1 W
Makindi Ox

Makindi Ox

Creature — Ox

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.

"May bloodflies empty your veins and turn you into a dried leather sack, cow!" —Bruse Tarl, Goma Fada nomad

4/4

4 W
Makindi Stampede // Makindi Mesas

Makindi Stampede // Makindi Mesas

Sorcery

Creatures you control get +2/+2 until end of turn.

"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves." —Kreq of Sunder Bay

3 W W
Makindi Stampede // Makindi Mesas

Makindi Stampede // Makindi Mesas

Land

Makindi Mesas enters the battlefield tapped. : Add .

"The ground is rumbling. Better hope it's just the Roil!" —Kreq of Sunder Bay

Maul of the Skyclaves

Maul of the Skyclaves

Artifact — Equipment

When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip

2 W
Mesa Lynx

Mesa Lynx

Creature — Cat

As long as it's not your turn, Mesa Lynx gets +0/+2.

Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.

2/1

1 W
Nahiri's Binding

Nahiri's Binding

Enchantment — Aura

Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"This is my world, Jace, down to its very bones."

1 W W
Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Sorcery

Destroy all nonland permanents.

"At first rumble you'd best hold on tight and pray to any gods you still hold dear." —Nys Dal, Sea Gate trapfinder

6 W W
Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Land

Ondu Skyruins enters the battlefield tapped. : Add .

"It always seems so quiet in the aftermath of wrenching violence." —Nys Dal, Sea Gate trapfinder

Paired Tactician

Paired Tactician

Creature — Human Warrior

Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.

"If we fight as one, nothing can stand in our way!"

3/2

2 W
Practiced Tactics

Practiced Tactics

Instant

Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Each individual has their own crucial role to play.

W
Pressure Point

Pressure Point

Instant

Tap target creature. Draw a card.

Poke a drake in the right place and it becomes as docile as a pet. Poke it in the wrong place and goodbye, hand.

1 W
Prowling Felidar

Prowling Felidar

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy.

2/3

3 W
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive." —Tasha, Graypelt veteran

W
Sea Gate Banneret

Sea Gate Banneret

Creature — Kor Warrior

: Creatures you control get +1/+1 until end of turn.

The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.

1/2

W
Sejiri Shelter // Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Instant

Target creature you control gains protection from the color of your choice until end of turn.

"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains." —Enwor, Sea Gate Expeditionary House

1 W
Sejiri Shelter // Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Land

Sejiri Glacier enters the battlefield tapped. : Add .

"This place offers nothing and takes everything." —Enwor, Sea Gate Expeditionary House

Shepherd of Heroes

Shepherd of Heroes

Creature — Angel Cleric

Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Rest, friends. I will protect you."

3/4

4 W
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2

1 W W
Skyclave Cleric // Skyclave Basilica

Skyclave Cleric // Skyclave Basilica

Creature — Kor Cleric

When Skyclave Cleric enters the battlefield, you gain 2 life.

"Well, she can jump farther than I can." —Aelah, expedition cleric

1/3

1 W
Skyclave Cleric // Skyclave Basilica

Skyclave Cleric // Skyclave Basilica

Land

Skyclave Basilica enters the battlefield tapped. : Add .

"As points of no return go, it is quite epic." —Aelah, expedition cleric

Squad Commander

Squad Commander

Creature — Kor Warrior

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

3/3

3 W
Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

"Darkness always flees from the light, and I am the breaking dawn." —Kordain, luminarch of Kabira

3 W
Tazeem Raptor

Tazeem Raptor

Creature — Bird

Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.

"It's good to see the eagles circling the Lighthouse once again." —Tazri

2/2

2 W
Tazri, Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior

This spell costs less to cast for each creature in your party. : Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6

4 W
Anticognition

Anticognition

Instant

Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

"I think not." —Flekon the Mindcensor

1 U
Beyeen Veil // Beyeen Coast

Beyeen Veil // Beyeen Coast

Instant

Creatures your opponents control get -2/-0 until end of turn.

"All you minnows in the murk, come to my light." —Jejenar, Silundi lullmage

1 U
Beyeen Veil // Beyeen Coast

Beyeen Veil // Beyeen Coast

Land

Beyeen Coast enters the battlefield tapped. : Add .

"Stay close to my light. You don't want to get lost on the rocks." —Jejenar, Silundi lullmage

Bubble Snare

Bubble Snare

Enchantment — Aura

Kicker (You may pay an additional as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

U
Cascade Seer

Cascade Seer

Creature — Merfolk Wizard

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Perhaps you can't see the path, but that doesn't mean it isn't there."

3/3

3 U
Charix, the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar's seas are deeper than anyone can fathom.

0/17

2 U U
Chilling Trap

Chilling Trap

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

"Serves you right for rushing ahead." —Kaliea, Sea Gate trapfinder

U
Cleric of Chill Depths

Cleric of Chill Depths

Creature — Merfolk Cleric

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"

1/3

1 U
Concerted Defense

Concerted Defense

Instant

Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"You mess with one of us, you mess with all of us!"

U
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

1 U
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard

Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/2

2 U
Cunning Geysermage

Cunning Geysermage

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

"Come on, Skitch, we'll lose them in the geyserfield."

3/2

2 U
Deliberate

Deliberate

Instant

Scry 2, then draw a card.

"I can't see all that the future holds, but I can keep us one step ahead of death."

1 U
Expedition Diviner

Expedition Diviner

Creature — Merfolk Wizard

Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

3/2

3 U
Field Research

Field Research

Sorcery

Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.

"In the field, speed-reading is a survival skill."

2 U
Glacial Grasp

Glacial Grasp

Instant

Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.

2 U
Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Creature — Shapeshifter Rogue

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

"When I touched the Glasspool, I tasted infinite possibility." —Ashen Wal, Akoum Expeditionary House

0/0

2 U
Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Land

Glasspool Shore enters the battlefield tapped. : Add .

"Past and possibility come together in the vastness of infinite reflection." —Ashen Wal, Akoum Expeditionary House

Inscription of Insight

Inscription of Insight

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

3 U
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

In theory, the death of the Eldrazi should have stilled the Roil. It did not.

1 U
Jace, Mirror Mage

Jace, Mirror Mage

Legendary Planeswalker — Jace

Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

1 U U
Jwari Disruption // Jwari Ruins

Jwari Disruption // Jwari Ruins

Instant

Counter target spell unless its controller pays .

"You worry too much." —Nys Dal, Sea Gate trapfinder

1 U
Jwari Disruption // Jwari Ruins

Jwari Disruption // Jwari Ruins

Land

Jwari Ruins enters the battlefield tapped. : Add .

"The Ondu Skyclave was a center for rebellion against the capital in Makindi. Of course they built in deadly traps." —Nys Dal, Sea Gate trapfinder

Living Tempest

Living Tempest

Creature — Elemental

Flash Flying

"If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse." —Amandi, kitesail expert

3/3

4 U
Lullmage's Domination

Lullmage's Domination

Sorcery

This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.

"One spell to quiet the Roil, one to quash the will. The principle is the same."

X U U U
Maddening Cacophony

Maddening Cacophony

Sorcery

Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind.

1 U
Master of Winds

Master of Winds

Creature — Sphinx Wizard

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

2 U U
A-Master of Winds

A-Master of Winds

Creature — Sphinx Wizard

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.

1/5

2 U U
Merfolk Falconer

Merfolk Falconer

Creature — Merfolk Wizard

Flying Whenever you cast a kicked spell, scry 2.

"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"

4/4

3 U U
Merfolk Windrobber

Merfolk Windrobber

Creature — Merfolk Rogue

Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

1/1

U
Negate

Negate

Instant

Counter target noncreature spell.

"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on."

1 U
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

2/1

1 U
Risen Riptide

Risen Riptide

Creature — Elemental

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

"Most days the sea is my friend. But only most days." —Jori En, expedition leader

0/5

2 U
Roost of Drakes

Roost of Drakes

Enchantment

Kicker (You may pay an additional as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

U
Ruin Crab

Ruin Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

To an explorer, a priceless treasure. To the crab, a rock to call home.

0/3

U
Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

"We have much to remember ... and much we can never forget." —Tazri

4 U U U
Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

"We carry on the legacy of those who defended our world by continuing to unearth its secrets." —Tazri

Sea Gate Stormcaller

Sea Gate Stormcaller

Creature — Human Wizard

Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

2/1

1 U
Seafloor Stalker

Seafloor Stalker

Creature — Merfolk Rogue

: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Sunken ruins? My specialty."

2/3

2 U
Shell Shield

Shell Shield

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

U
Silundi Vision // Silundi Isle

Silundi Vision // Silundi Isle

Instant

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Feel the current? Rough waters lie ahead." —Jori En, expedition leader

2 U
Silundi Vision // Silundi Isle

Silundi Vision // Silundi Isle

Land

Silundi Isle enters the battlefield tapped. : Add .

"From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another." —Jori En, expedition leader

Skyclave Plunder

Skyclave Plunder

Sorcery

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

4 U
Skyclave Squid

Skyclave Squid

Creature — Squid

Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in.

3/2

1 U
Sure-Footed Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

"I've yet to discover the ruin that can keep me out."

2/3

3 U
Tazeem Roilmage

Tazeem Roilmage

Creature — Merfolk Wizard

Kicker (You may pay an additional as you cast this spell.) When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

"The Roil can be directed. Observe."

2/1

1 U
Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

1 U
Umara Wizard // Umara Skyfalls

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.

"You see a waterfall. I see a way up." —Ko Dari, expedition wizard

4/3

4 U
Umara Wizard // Umara Skyfalls

Umara Wizard // Umara Skyfalls

Land

Umara Skyfalls enters the battlefield tapped. : Add .

"The source of the Umara River sits high above Oran-Rief, ever weeping on the jungle below." —Ko Dari, expedition wizard

Windrider Wizard

Windrider Wizard

Creature — Human Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."

2/2

2 U
Zulaport Duelist

Zulaport Duelist

Creature — Human Rogue

Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

1/1

U
Acquisitions Expert

Acquisitions Expert

Creature — Human Rogue

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

1/2

1 B
Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!" —Vivias, Witch Vessel

X B B B
Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

"Here below the hedron fields, souls and secrets lie entombed." —Vivias, Witch Vessel

Blackbloom Rogue // Blackbloom Bog

Blackbloom Rogue // Blackbloom Bog

Creature — Human Rogue

Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

"If you ever want to get back up, do what I say." —Exena, expedition rogue

2/3

2 B
Blackbloom Rogue // Blackbloom Bog

Blackbloom Rogue // Blackbloom Bog

Land

Blackbloom Bog enters the battlefield tapped. : Add .

"The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Blackbloom Lake." —Exena, expedition rogue

Blood Beckoning

Blood Beckoning

Sorcery

Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

B
Blood Price

Blood Price

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.

Blood is the oldest currency.

3 B
Bloodchief's Thirst

Bloodchief's Thirst

Sorcery

Kicker (You may pay an additional as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

"We are free. It is our duty to live well."

B
Coveted Prize

Coveted Prize

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

4 B
Deadly Alliance

Deadly Alliance

Instant

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.

"He could handle any one of us, but he's no match for all of us!"

4 B
Demon's Disciple

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.

3/1

2 B
Drana, the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric

Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

4/4

3 B B
Drana's Silencer

Drana's Silencer

Creature — Vampire Rogue

When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Hush."

3/2

5 B
Dreadwurm

Dreadwurm

Creature — Wurm Horror

Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Its silent slithering belies its bulk.

5/4

4 B
Expedition Skulker

Expedition Skulker

Creature — Vampire Rogue

Expedition Skulker has deathtouch as long as you control another Rogue.

Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.

2/2

1 B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

1 B
Ghastly Gloomhunter

Ghastly Gloomhunter

Creature — Zombie Bat

Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.

Stinking, silent death.

1/1

1 B
Guul Draz Mucklord

Guul Draz Mucklord

Creature — Crocodile

When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.

Death comes in many forms on Guul Draz, most of them slow, subtle, and agonizing. At least a monstrous crocodile offers a swift death.

2/3

2 B
Hagra Constrictor

Hagra Constrictor

Creature — Snake

Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)

0/0

2 B
A-Hagra Constrictor

A-Hagra Constrictor

Creature — Snake

Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)

0/0

1 B
Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Instant

This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.

"Din, turn around! Now!" —Doros, expedition guide

2 B B
Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Land

Hagra Broodpit enters the battlefield tapped. : Add .

"I think we somehow got turned around." —Doros, expedition guide

Highborn Vampire

Highborn Vampire

Creature — Vampire Warrior

With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.

4/3

3 B
Inscription of Ruin

Inscription of Ruin

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.

2 B
Lithoform Blight

Lithoform Blight

Enchantment — Aura

Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."

Heedless of Nissa's warnings, Nahiri repeated history.

1 B
Malakir Blood-Priest

Malakir Blood-Priest

Creature — Vampire Cleric

When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"From your veins to mine."

2/1

1 B
Malakir Rebirth // Malakir Mire

Malakir Rebirth // Malakir Mire

Instant

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide

B
Malakir Rebirth // Malakir Mire

Malakir Rebirth // Malakir Mire

Land

Malakir Mire enters the battlefield tapped. : Add .

"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide

Marauding Blight-Priest

Marauding Blight-Priest

Creature — Vampire Cleric

Whenever you gain life, each opponent loses 1 life.

"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."

3/2

2 B
Mind Carver

Mind Carver

Artifact — Equipment

When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip

B
Mind Drain

Mind Drain

Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

"The meal was exquisite. The conversation, less so."

2 B
Nighthawk Scavenger

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Under Drana's leadership, vampires are finding new strength in unity.

1+*/3

1 B B
Nimana Skitter-Sneak

Nimana Skitter-Sneak

Creature — Human Rogue

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

"When navigating dangerous terrain, one hundred legs are better than two."

3/4

3 B
Nimana Skydancer

Nimana Skydancer

Creature — Human Rogue

Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

The Free City of Nimana is a great place to recruit adventurers with shady skill sets.

2/1

2 B
Nullpriest of Oblivion

Nullpriest of Oblivion

Creature — Vampire Cleric

Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

2/1

1 B
Oblivion's Hunger

Oblivion's Hunger

Instant

Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)

"Indulge the void. Become the void. Consume all you touch." —Drana, the last bloodchief

1 B
Pelakka Predation // Pelakka Caverns

Pelakka Predation // Pelakka Caverns

Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.

"I knew we shouldn't have come this way." —Sneeflebrix, expedition rogue

2 B
Pelakka Predation // Pelakka Caverns

Pelakka Predation // Pelakka Caverns

Land

Pelakka Caverns enters the battlefield tapped. : Add .

"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off." —Sneeflebrix, expedition rogue

Scion of the Swarm

Scion of the Swarm

Creature — Vampire Cleric

Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Vampires are now masters of their own fates, commanders of their own legions.

3/3

3 B B
Scourge of the Skyclaves

Scourge of the Skyclaves

Creature — Demon

Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

*/*

1 B
Shadow Stinger

Shadow Stinger

Creature — Vampire Rogue

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

1/4

2 B
Shadows' Verdict

Shadows' Verdict

Sorcery

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

The shadows of death fall over everyone in the end.

3 B B
Skyclave Shade

Skyclave Shade

Creature — Shade

Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1

1 B
Skyclave Shadowcat

Skyclave Shadowcat

Creature — Cat Horror

, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains." —Akiri, kor line-slinger

3/3

3 B
A-Skyclave Shadowcat

A-Skyclave Shadowcat

Creature — Cat Horror

, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

3/3

2 B
Soul Shatter

Soul Shatter

Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.

2 B
Subtle Strike

Subtle Strike

Instant

Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.

Silence is an underrated hunting strategy.

1 B
Taborax, Hope's Demise

Taborax, Hope's Demise

Legendary Creature — Demon Cleric

Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2

2 B
Thwart the Grave

Thwart the Grave

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

4 B B
Vanquish the Weak

Vanquish the Weak

Instant

Destroy target creature with power 3 or less.

Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen.

2 B
Zof Consumption // Zof Bloodbog

Zof Consumption // Zof Bloodbog

Sorcery

Each opponent loses 4 life and you gain 4 life.

"Annihilation surrounds us. Our call is to embrace its ceaseless hunger." —Voshk, oblivion priest

4 B B
Zof Consumption // Zof Bloodbog

Zof Consumption // Zof Bloodbog

Land

Zof Bloodbog enters the battlefield tapped. : Add .

"Look at this place. What more evidence do you require that existence is bleak and meaningless?" —Voshk, oblivion priest

Akoum Hellhound

Akoum Hellhound

Creature — Elemental Dog

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.

0/1

R
Akoum Warrior // Akoum Teeth

Akoum Warrior // Akoum Teeth

Creature — Minotaur Warrior

Trample

"I'm not cruel, but I have no patience for your mistakes." —Tyrux, expedition warrior

4/5

5 R
Akoum Warrior // Akoum Teeth

Akoum Warrior // Akoum Teeth

Land

Akoum Teeth enters the battlefield tapped. : Add .

"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either." —Tyrux, expedition warrior

Ardent Electromancer

Ardent Electromancer

Creature — Human Wizard

When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Trust me, we won't need torches."

3/2

2 R
Cinderclasm

Cinderclasm

Instant

Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Every inferno begins with a spark.

1 R
Cleansing Wildfire

Cleansing Wildfire

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Every rebirth looks like a death.

1 R
Expedition Champion

Expedition Champion

Creature — Human Warrior

Expedition Champion gets +2/+0 as long as you control another Warrior.

Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys.

2/3

2 R
Fireblade Charger

Fireblade Charger

Creature — Goblin Warrior

As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.

"Down in flames" isn't a destination, but a journey.

1/1

R
Fissure Wizard

Fissure Wizard

Creature — Goblin Wizard

When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.

He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.

2/1

1 R
Goma Fada Vanguard

Goma Fada Vanguard

Creature — Human Warrior

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

"Her weapon's impressive, sure. But you should see her wield it." —Gred, expedition warrior

2/2

1 R
A-Goma Fada Vanguard

A-Goma Fada Vanguard

Creature — Human Warrior

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn.

"Her weapon's impressive, sure. But you should see her wield it." —Gred, expedition warrior

2/2

1 R
Grotag Bug-Catcher

Grotag Bug-Catcher

Creature — Goblin Warrior

Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Everybody grab a leg!"

1/2

1 R
Grotag Night-Runner

Grotag Night-Runner

Creature — Goblin Rogue

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.

2/3

2 R
Inordinate Rage

Inordinate Rage

Instant

Target creature gets +3/+2 until end of turn. Scry 1.

"In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.'" —Ko, expedition wizard

1 R
Kargan Intimidator

Kargan Intimidator

Creature — Human Warrior

Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

3/1

1 R
A-Kargan Intimidator

A-Kargan Intimidator

Creature — Human Warrior

Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn.

3/1

1 R
Kazuul's Fury // Kazuul's Cliffs

Kazuul's Fury // Kazuul's Cliffs

Instant

As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

"The toll is steep, but the cliffs are steeper." —Samila, Murasa Expeditionary House

2 R
Kazuul's Fury // Kazuul's Cliffs

Kazuul's Fury // Kazuul's Cliffs

Land

Kazuul's Cliffs enters the battlefield tapped. : Add .

"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa." —Samila, Murasa Expeditionary House

Leyline Tyrant

Leyline Tyrant

Creature — Dragon

Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4

2 R R
Magmatic Channeler

Magmatic Channeler

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3

1 R
Molten Blast

Molten Blast

Instant

Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact.

Life among the sudden tremors and violent eruptions of Akoum demands a healthy fear of both.

2 R
Moraug, Fury of Akoum

Moraug, Fury of Akoum

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6

4 R R
Nahiri's Lithoforming

Nahiri's Lithoforming

Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

"Zendikar has suffered enough. It is time, at last, for my home to know peace."

X R R
Pyroclastic Hellion

Pyroclastic Hellion

Creature — Hellion

When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.

"The difference between a hellion and a volcano is that volcanoes don't get hungry." —Sachir, Akoum Expeditionary House

4/5

4 R
Relic Robber

Relic Robber

Creature — Goblin Rogue

Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

"Here, you take it!"

2/2

2 R
Rockslide Sorcerer

Rockslide Sorcerer

Creature — Human Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.

"You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice."

3/3

3 R
A-Rockslide Sorcerer

A-Rockslide Sorcerer

Creature — Human Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.

2/2

2 R
Roil Eruption

Roil Eruption

Sorcery

Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

"Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales*

1 R
Roiling Vortex

Roiling Vortex

Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn.

1 R
Scavenged Blade

Scavenged Blade

Artifact — Equipment

When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 R
Scorch Rider

Scorch Rider

Creature — Human Warrior

Kicker (You may pay an additional as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.

"Lava flows where it pleases. I'm just happy to be along for the ride!"

4/3

3 R
Shatterskull Charger

Shatterskull Charger

Creature — Giant Warrior

Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3

1 R R
Shatterskull Minotaur

Shatterskull Minotaur

Creature — Minotaur Warrior

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste

"We just pay him and point him at problems." —Aro, Sea Gate adventurer

5/4

4 R R
Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

X R R
Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second." —Samila, Murasa Expeditionary House

Sizzling Barrage

Sizzling Barrage

Instant

Sizzling Barrage deals 4 damage to target creature that blocked this turn.

"A thousand sparks can burn through your defenses just as quickly as one massive blaze." —Attikar, Akoum elementalist

1 R
Skyclave Geopede

Skyclave Geopede

Creature — Insect

Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.

Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.

3/1

2 R
Sneaking Guide

Sneaking Guide

Creature — Goblin Rogue

, : Target creature with power 2 or less can't be blocked this turn.

"I swear, it's a shortcut."

1/1

R
Song-Mad Treachery // Song-Mad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop." —Yavotz, Sea Gate Expeditionary House

3 R R
Song-Mad Treachery // Song-Mad Ruins

Song-Mad Treachery // Song-Mad Ruins

Land

Song-Mad Ruins enters the battlefield tapped. : Add .

"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible." —Yavotz, Sea Gate Expeditionary House

Spikefield Hazard // Spikefield Cave

Spikefield Hazard // Spikefield Cave

Instant

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

"Stop screaming! You'll only bring down more spikes." —Raff Slugeater, goblin shortcutter

R
Spikefield Hazard // Spikefield Cave

Spikefield Hazard // Spikefield Cave

Land

Spikefield Cave enters the battlefield tapped. : Add .

"Silence until we're through. Even a whisper's echo can dislodge death from above." —Raff Slugeater, goblin shortcutter

Spitfire Lagac

Spitfire Lagac

Creature — Lizard

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.

"If you hear a choking sort of cough, it's about to get really hot." —Raff Slugeater, goblin shortcutter

3/4

3 R
Synchronized Spellcraft

Synchronized Spellcraft

Instant

Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Ready? One... two..."

4 R
Teeterpeak Ambusher

Teeterpeak Ambusher

Creature — Goblin Warrior

: Teeterpeak Ambusher gets +2/+0 until end of turn.

Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes.

1/3

1 R
Thundering Rebuke

Thundering Rebuke

Sorcery

Thundering Rebuke deals 4 damage to target creature or planeswalker.

"Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning." —Lyrus, Sea Gate wizard

1 R
Thundering Sparkmage

Thundering Sparkmage

Creature — Human Wizard

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Stay away from my friends!"

2/2

3 R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

Kargan tribal lands rarely have issues with goblin raids. Coincidentally, they also rarely have issues keeping their dragons fed.

1 R
Tuktuk Rubblefort

Tuktuk Rubblefort

Creature — Wall

Defender, reach Creatures you control have haste.

As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.

0/3

2 R
Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

"My ancestors reshaped the world to their vision. I have a few ideas of my own." —Tars Olan, stoneforge mystic

2 R
Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Land

Valakut Stoneforge enters the battlefield tapped. : Add .

"I can hear the echo of their hammers, long stilled." —Tars Olan, stoneforge mystic

Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

2 R
Wayward Guide-Beast

Wayward Guide-Beast

Creature — Beast

Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.

2/2

R
Adventure Awaits

Adventure Awaits

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

"Good, we're all here. Let's get started!"

1 G
Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

5/7

4 G G
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*

3 G G
Bala Ged Recovery // Bala Ged Sanctuary

Bala Ged Recovery // Bala Ged Sanctuary

Sorcery

Return target card from your graveyard to your hand.

"Always have a backup plan." —Doral, Bala Ged guide

2 G
Bala Ged Recovery // Bala Ged Sanctuary

Bala Ged Recovery // Bala Ged Sanctuary

Land

Bala Ged Sanctuary enters the battlefield tapped. : Add .

"I know it's around here somewhere." —Doral, Bala Ged guide

Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.

2 G
Canopy Baloth

Canopy Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

"You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House

4/3

3 G
Cragplate Baloth

Cragplate Baloth

Creature — Beast

Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.

6/6

5 G G
Dauntless Survivor

Dauntless Survivor

Creature — Human Warrior

When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.

"I've got a little surprise for you, beasties! Come and get it!"

1/1

1 G
Gnarlid Colony

Gnarlid Colony

Creature — Beast

Kicker (You may pay an additional as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.

Where mana flows, the gnarlids follow.

2/2

1 G
A-Gnarlid Colony

A-Gnarlid Colony

Creature — Beast

Kicker (You may pay an additional as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.

2/2

1 G
Inscription of Abundance

Inscription of Abundance

Instant

Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

1 G
Iridescent Hornbeetle

Iridescent Hornbeetle

Creature — Insect

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

The hatchlings will fill the jungles of Murasa in a glittering tide.

3/4

4 G
A-Iridescent Hornbeetle

A-Iridescent Hornbeetle

Creature — Insect

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

3/3

3 G
Joraga Visionary

Joraga Visionary

Creature — Elf Wizard

When Joraga Visionary enters the battlefield, draw a card.

"If you only follow where the paths lead, you merely go where others have gone before you."

3/2

3 G
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant

Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

"It doesn't obey me. It cooperates with me." —Triel, Kazandu tuskcaller

3/3

1 G G
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Land

Kazandu Valley enters the battlefield tapped. : Add .

"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land." —Triel, Kazandu tuskcaller

Kazandu Nectarpot

Kazandu Nectarpot

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

"The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu trapfinder

1/3

1 G
Kazandu Stomper

Kazandu Stomper

Creature — Beast

Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.

Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.

6/5

5 G
Khalni Ambush // Khalni Territory

Khalni Ambush // Khalni Territory

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"The difference between life and death in Ora Ondar is about three seconds of startled screaming." —Raff Slugeater, goblin shortcutter

2 G
Khalni Ambush // Khalni Territory

Khalni Ambush // Khalni Territory

Land

Khalni Territory enters the battlefield tapped. : Add .

"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn." —Raff Slugeater, goblin shortcutter

Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Its hood blossoms as a warning: receive your gift, but stray no closer.

2/1

1 G
Might of Murasa

Might of Murasa

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

The continent of Murasa is defined by irrepressible growth, both natural and otherwise.

1 G
Murasa Brute

Murasa Brute

Creature — Troll Warrior

Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.

3/3

2 G
Murasa Sproutling

Murasa Sproutling

Creature — Plant Elemental

Kicker (You may pay an additional as you cast this spell.) When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

The seeds of memory grow eternal.

3/3

2 G
Nissa's Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.

3 G
Oran-Rief Ooze

Oran-Rief Ooze

Creature — Ooze

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2

2 G
A-Oran-Rief Ooze

A-Oran-Rief Ooze

Creature — Ooze

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

2 G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.

1 G
Reclaim the Wastes

Reclaim the Wastes

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.

G
Roiling Regrowth

Roiling Regrowth

Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"Roots find their way through rock, and even mountains must give way to new growth." —Nissa Revane

2 G
Scale the Heights

Scale the Heights

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

"Ever onward, ever skyward."

2 G
Scute Swarm

Scute Swarm

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

"Survival rule 782: There are *always* more scute bugs." —Zurdi, goblin shortcutter

1/1

2 G
Skyclave Pick-Axe

Skyclave Pick-Axe

Artifact — Equipment

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip

For use on cliffs and other faces.

G
Springmantle Cleric

Springmantle Cleric

Creature — Elf Cleric

Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Hope and courage bloom in her wake.

2/3

4 G
Strength of Solidarity

Strength of Solidarity

Sorcery

Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"This expedition doesn't succeed unless we all succeed!"

G
Swarm Shambler

Swarm Shambler

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.

0/0

G
Tajuru Blightblade

Tajuru Blightblade

Creature — Elf Rogue

Deathtouch

Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.

1/1

G
Tajuru Paragon

Tajuru Paragon

Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 G
Tajuru Snarecaster

Tajuru Snarecaster

Creature — Elf Rogue

Reach

Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.

1/4

2 G
Tangled Florahedron // Tangled Vale

Tangled Florahedron // Tangled Vale

Creature — Elemental

: Add .

"As Bala Ged regrows, new forms of life blossom with unfettered wonder." —Doral, Bala Ged guide

1/1

1 G
Tangled Florahedron // Tangled Vale

Tangled Florahedron // Tangled Vale

Land

Tangled Vale enters the battlefield tapped. : Add .

"We would do well to open our eyes and remember what it is to wonder." —Doral, Bala Ged guide

Taunting Arbormage

Taunting Arbormage

Creature — Elf Wizard

Kicker (You may pay an additional as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.

"Eyes on me!"

2/3

2 G
Territorial Scythecat

Territorial Scythecat

Creature — Cat

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.

Standing between a scythecat and its prey makes you the appetizer.

2/1

2 G
Turntimber Ascetic

Turntimber Ascetic

Creature — Giant Cleric

When Turntimber Ascetic enters the battlefield, you gain 3 life.

"For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."

5/4

4 G
Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

4 G G G
Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

"The trees here twist around spikes of mana, feeding off the flowing power." —Jori En, expedition leader

Vastwood Fortification // Vastwood Thicket

Vastwood Fortification // Vastwood Thicket

Instant

Put a +1/+1 counter on target creature.

"When you understand nature's ways, you're never unarmed." —Eyza, Joraga guide

G
Vastwood Fortification // Vastwood Thicket

Vastwood Fortification // Vastwood Thicket

Land

Vastwood Thicket enters the battlefield tapped. : Add .

"Never underestimate the ferocity of the imperative to thrive." —Eyza, Joraga guide

Vastwood Surge

Vastwood Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

3 G
Veteran Adventurer

Veteran Adventurer

Creature — Human

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance

"How can I be of assistance?"

5/5

5 G
Vine Gecko

Vine Gecko

Creature — Elemental Lizard

The first kicked spell you cast each turn costs less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.

"It's cute now, but those things tend to get a lot bigger when you're not looking." —Fahar, expedition wizard

2/2

1 G
Akiri, Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

"No angel bars our ascent. Emeria waits above!"

3/3

1 R W
Brushfire Elemental

Brushfire Elemental

Creature — Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

1/1

R G
Cleric of Life's Bond

Cleric of Life's Bond

Creature — Vampire Cleric

Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

"No gods. Only each other."

2/2

W B
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

Legendary Creature — Hydra Horror

Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0

1 B G
Kargan Warleader

Kargan Warleader

Creature — Human Warrior

Other Warriors you control get +1/+1.

From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.

3/3

1 R W
A-Kargan Warleader

A-Kargan Warleader

Creature — Human Warrior

Ward Other Warriors you control get +1/+1 and have ward .

3/3

1 R W
Kaza, Roil Chaser

Kaza, Roil Chaser

Legendary Creature — Human Wizard

Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."

1/2

U R
Linvala, Shield of Sea Gate

Linvala, Shield of Sea Gate

Legendary Creature — Angel Wizard

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3

1 W U
Lullmage's Familiar

Lullmage's Familiar

Creature — Beast

: Add or . Whenever you cast a kicked spell, you gain 2 life.

"They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts." —Fahar, expedition wizard

2/4

1 G U
Moss-Pit Skeleton

Moss-Pit Skeleton

Creature — Plant Skeleton

Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

2/2

B G
A-Moss-Pit Skeleton

A-Moss-Pit Skeleton

Creature — Plant Skeleton

Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.

2/2

B G
Murasa Rootgrazer

Murasa Rootgrazer

Creature — Beast

Vigilance : You may put a basic land card from your hand onto the battlefield. : Return target basic land you control to its owner's hand.

Few other creatures so closely embody Murasa's rapid cycles of growth.

2/3

G W
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients

Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

2 R W
A-Nahiri, Heir of the Ancients

A-Nahiri, Heir of the Ancients

Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.

2 R W
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

2 B G
Omnath, Locus of Creation

Omnath, Locus of Creation

Legendary Creature — Elemental

When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4

R G W U
A-Omnath, Locus of Creation

A-Omnath, Locus of Creation

Legendary Creature — Elemental

When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4

1 R G W U
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant

Legendary Creature — Kor Cleric

Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

"The Skyclaves are our inheritance."

3/3

2 W B
Phylath, World Sculptor

Phylath, World Sculptor

Legendary Creature — Elemental

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.

5/5

4 R G
A-Phylath, World Sculptor

A-Phylath, World Sculptor

Legendary Creature — Elemental

Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.

5/5

4 R G
Ravager's Mace

Ravager's Mace

Artifact — Equipment

When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip

1 B R
Soaring Thought-Thief

Soaring Thought-Thief

Creature — Human Rogue

Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.

1/3

U B
Spoils of Adventure

Spoils of Adventure

Instant

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.

Survival itself is no small reward.

4 W U
Umara Mystic

Umara Mystic

Creature — Merfolk Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."

1/3

1 U R
A-Umara Mystic

A-Umara Mystic

Creature — Merfolk Wizard

Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

1/3

1 U R
Verazol, the Split Current

Verazol, the Split Current

Legendary Creature — Serpent

Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

0/0

X G U
Yasharn, Implacable Earth

Yasharn, Implacable Earth

Legendary Creature — Elemental Boar

When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

In its hoofprints, barren dust becomes fertile ground.

4/4

2 G W
Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats

Legendary Creature — Vampire Rogue

This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

4/4

4 B R
Zareth San, the Trickster

Zareth San, the Trickster

Legendary Creature — Merfolk Rogue

Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

4/4

3 U B
Cliffhaven Kitesail

Cliffhaven Kitesail

Artifact — Equipment

When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Made from canvas, wood, and hope.

1
Forsaken Monument

Forsaken Monument

Legendary Artifact

Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.

"We shall forever roam." —Ayli, high priest of the Eternal Pilgrims

5
Lithoform Engine

Lithoform Engine

Legendary Artifact

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. , : Copy target permanent spell you control. (The copy becomes a token.)

4
Myriad Construct

Myriad Construct

Artifact Creature — Construct

Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4

4
Relic Amulet

Relic Amulet

Artifact

Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. , , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.

Old power finds new purpose.

2
Relic Axe

Relic Axe

Artifact — Equipment

When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip

"It's light as a feather, but it hits with the force of a boulder. A very sharp boulder."

2
Relic Golem

Relic Golem

Artifact Creature — Golem

Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. , : Target player mills two cards. (They put the top two cards of their library into their graveyard.)

6/6

3
Relic Vial

Relic Vial

Artifact

, , Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

3
Sea Gate Colossus

Sea Gate Colossus

Artifact Creature — Golem Warrior

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"When you are battered and exhausted, look up and be inspired by its resolve." —Tazri

7/5

7
Skyclave Relic

Skyclave Relic

Artifact

Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color.

Skyclaves held the key to reshaping the world.

3
Skyclave Sentinel

Skyclave Sentinel

Artifact Creature — Gargoyle

Kicker (You may pay an additional as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.

2/3

3
Spare Supplies

Spare Supplies

Artifact

Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. , , Sacrifice Spare Supplies: Draw a card.

"It's better to carry a little extra weight than to find yourself halfway down a baloth's throat with no knife." —Doral, Bala Ged guide

2
Stonework Packbeast

Stonework Packbeast

Artifact Creature — Beast

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.

It will happily carry home your treasure or drag you back to civilization, as circumstances demand.

2/1

2
Utility Knife

Utility Knife

Artifact — Equipment

When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Hold on a second, I have just the thing."

1
Base Camp

Base Camp

Land

Base Camp enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

A new dawn, a new adventure.

A-Base Camp

A-Base Camp

Land

: Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

"Not for the bumble-footed nor wobble-stomached." —Kreq of Sunder Bay

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'" —Kreq of Sunder Bay

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

"Why risk life and limb exploring the wilds? For this." —Yavotz, Sea Gate Expeditionary House

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

"My mother wanted me to take over the family dry goods business, but no. I had to come here." —Yavotz, Sea Gate Expeditionary House

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall." —Zahr Gada, Halimar expedition leader

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

"Here, at least, the danger is usually in plain sight." —Zahr Gada, Halimar expedition leader

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

"The greatest danger on the path is a failure of nerve." —Enwor, Sea Gate Expeditionary House

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

"Walk quickly and ignore any roars from the undergrowth." —Enwor, Sea Gate Expeditionary House

Crawling Barrens

Crawling Barrens

Land

: Add . : Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Zendikar is restless.

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

"Once you really trust the rope, you'll learn to sleep standing up." —Akiri, kor line-slinger

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

"The oxen here take an almost feline delight in pushing things over the edge." —Akiri, kor line-slinger

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

"The wind knows the way. Just let it carry you there." —Amandi, kitesail expert

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

"Don't fear the heat. Just let it lift you up." —Amandi, kitesail expert

Throne of Makindi

Throne of Makindi

Land

: Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Jace, Mirror Mage

Jace, Mirror Mage

Legendary Planeswalker — Jace

Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

1 U U
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients

Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

2 R W
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

2 B G
Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

Canyon Jerboa

Canyon Jerboa

Creature — Mouse

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

1/2

2 W
Fearless Fledgling

Fearless Fledgling

Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

1/1

1 W
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Makindi Ox

Makindi Ox

Creature — Ox

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.

4/4

4 W
Prowling Felidar

Prowling Felidar

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

2/3

3 W
Ruin Crab

Ruin Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

0/3

U
Skyclave Squid

Skyclave Squid

Creature — Squid

Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

3/2

1 U
Dreadwurm

Dreadwurm

Creature — Wurm Horror

Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5/4

4 B
Skyclave Shade

Skyclave Shade

Creature — Shade

Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1

1 B
Akoum Hellhound

Akoum Hellhound

Creature — Elemental Dog

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

0/1

R
Moraug, Fury of Akoum

Moraug, Fury of Akoum

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6

4 R R
Skyclave Geopede

Skyclave Geopede

Creature — Insect

Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.

3/1

2 R
Spitfire Lagac

Spitfire Lagac

Creature — Lizard

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.

3/4

3 R
Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

2 R
Canopy Baloth

Canopy Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

4/3

3 G
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant

Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

3/3

1 G G
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Land

Kazandu Valley enters the battlefield tapped. : Add .

Kazandu Nectarpot

Kazandu Nectarpot

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

1/3

1 G
Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

2/1

1 G
Scute Swarm

Scute Swarm

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

1/1

2 G
Skyclave Pick-Axe

Skyclave Pick-Axe

Artifact — Equipment

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip

G
Territorial Scythecat

Territorial Scythecat

Creature — Cat

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.

2/1

2 G
Brushfire Elemental

Brushfire Elemental

Creature — Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

1/1

R G
Omnath, Locus of Creation

Omnath, Locus of Creation

Legendary Creature — Elemental

When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4

R G W U
Phylath, World Sculptor

Phylath, World Sculptor

Legendary Creature — Elemental

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.

5/5

4 R G
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

3 W W
Archon of Emeria

Archon of Emeria

Creature — Archon

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.

2/3

2 W
Archpriest of Iona

Archpriest of Iona

Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2

W
Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

4 W W W
Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Legion Angel

Legion Angel

Creature — Angel Warrior

Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

4/3

2 W W
Luminarch Aspirant

Luminarch Aspirant

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

1/1

1 W
Maul of the Skyclaves

Maul of the Skyclaves

Artifact — Equipment

When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip

2 W
Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Sorcery

Destroy all nonland permanents.

6 W W
Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Land

Ondu Skyruins enters the battlefield tapped. : Add .

Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2

1 W W
Squad Commander

Squad Commander

Creature — Kor Warrior

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

3/3

3 W
Tazri, Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior

This spell costs less to cast for each creature in your party. : Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6

4 W
Charix, the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.

0/17

2 U U
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

1 U
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard

Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/2

2 U
Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Creature — Shapeshifter Rogue

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

0/0

2 U
Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Land

Glasspool Shore enters the battlefield tapped. : Add .

Inscription of Insight

Inscription of Insight

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

3 U
Maddening Cacophony

Maddening Cacophony

Sorcery

Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

1 U
Master of Winds

Master of Winds

Creature — Sphinx Wizard

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

2 U U
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

2/1

1 U
Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

4 U U U
Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Sea Gate Stormcaller

Sea Gate Stormcaller

Creature — Human Wizard

Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

2/1

1 U
Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

1 U
Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

X B B B
Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Coveted Prize

Coveted Prize

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

4 B
Drana, the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric

Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

4/4

3 B B
Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Instant

This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.

2 B B
Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Land

Hagra Broodpit enters the battlefield tapped. : Add .

Inscription of Ruin

Inscription of Ruin

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.

2 B
Nighthawk Scavenger

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

1+*/3

1 B B
Nullpriest of Oblivion

Nullpriest of Oblivion

Creature — Vampire Cleric

Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

2/1

1 B
Scourge of the Skyclaves

Scourge of the Skyclaves

Creature — Demon

Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

*/*

1 B
Shadows' Verdict

Shadows' Verdict

Sorcery

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

3 B B
Soul Shatter

Soul Shatter

Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

2 B
Taborax, Hope's Demise

Taborax, Hope's Demise

Legendary Creature — Demon Cleric

Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2

2 B
Kargan Intimidator

Kargan Intimidator

Creature — Human Warrior

Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

3/1

1 R
Leyline Tyrant

Leyline Tyrant

Creature — Dragon

Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4

2 R R
Magmatic Channeler

Magmatic Channeler

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3

1 R
Nahiri's Lithoforming

Nahiri's Lithoforming

Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

X R R
Relic Robber

Relic Robber

Creature — Goblin Rogue

Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

2/2

2 R
Roiling Vortex

Roiling Vortex

Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn.

1 R
Shatterskull Charger

Shatterskull Charger

Creature — Giant Warrior

Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3

1 R R
Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

X R R
Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

2 R
Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Land

Valakut Stoneforge enters the battlefield tapped. : Add .

Wayward Guide-Beast

Wayward Guide-Beast

Creature — Beast

Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

2/2

R
Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

5/7

4 G G
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*

3 G G
Cragplate Baloth

Cragplate Baloth

Creature — Beast

Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.

6/6

5 G G
Inscription of Abundance

Inscription of Abundance

Instant

Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

1 G
Oran-Rief Ooze

Oran-Rief Ooze

Creature — Ooze

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2

2 G
Swarm Shambler

Swarm Shambler

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.

0/0

G
Tajuru Paragon

Tajuru Paragon

Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 G
Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

4 G G G
Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Akiri, Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

3/3

1 R W
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

Legendary Creature — Hydra Horror

Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0

1 B G
Kaza, Roil Chaser

Kaza, Roil Chaser

Legendary Creature — Human Wizard

Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

1/2

U R
Linvala, Shield of Sea Gate

Linvala, Shield of Sea Gate

Legendary Creature — Angel Wizard

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3

1 W U
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant

Legendary Creature — Kor Cleric

Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

3/3

2 W B
Verazol, the Split Current

Verazol, the Split Current

Legendary Creature — Serpent

Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

0/0

X G U
Yasharn, Implacable Earth

Yasharn, Implacable Earth

Legendary Creature — Elemental Boar

When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

4/4

2 G W
Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats

Legendary Creature — Vampire Rogue

This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

4/4

4 B R
Zareth San, the Trickster

Zareth San, the Trickster

Legendary Creature — Merfolk Rogue

Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

4/4

3 U B
Forsaken Monument

Forsaken Monument

Legendary Artifact

Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.

5
Lithoform Engine

Lithoform Engine

Legendary Artifact

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. , : Copy target permanent spell you control. (The copy becomes a token.)

4
Myriad Construct

Myriad Construct

Artifact Creature — Construct

Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4

4
Skyclave Relic

Skyclave Relic

Artifact

Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color.

3
Crawling Barrens

Crawling Barrens

Land

: Add . : Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Throne of Makindi

Throne of Makindi

Land

: Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Orah, Skyclave Hierophant

Orah, Skyclave Hierophant

Legendary Creature — Kor Cleric

Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

"The Skyclaves are our inheritance."

3/3

2 W B
Charix, the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar's seas are deeper than anyone can fathom.

0/17

2 U U
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

In theory, the death of the Eldrazi should have stilled the Roil. It did not.

1 U
Bloodchief's Thirst

Bloodchief's Thirst

Sorcery

Kicker (You may pay an additional as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

"We are free. It is our duty to live well."

B
Roil Eruption

Roil Eruption

Sorcery

Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

"Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales*

1 R
Roiling Regrowth

Roiling Regrowth

Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"Roots find their way through rock, and even mountains must give way to new growth." —Nissa Revane

2 G
Kargan Warleader

Kargan Warleader

Creature — Human Warrior

Other Warriors you control get +1/+1.

From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.

3/3

1 R W