Zendikar Rising
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Instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) A common foe is the death of old hatreds. |
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Creature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
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Creature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "We shall persevere." 3/2 |
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Creature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. "Archons dispense justice according to an ancient, and flawed, premise." —Nissa Revane 2/3 |
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Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
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Creature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn. "My cats have taught me more about the sacred than anything in some old ruin." 2/3 |
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Creature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "Move, you wretched thing! You're scaring the hurdas!" —Bruse Tarl, Goma Fada nomad 1/2 |
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Creature — Kor Warrior "I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job." 3/1 |
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Instant Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
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Instant Destroy target artifact or enchantment. "From legend it was forged, and to legend it returns." |
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Creature — Angel Warrior Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "The gifts of the past must find their way into deserving hands." 1/1 |
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Emeria's Call // Emeria, Shattered Skyclave Sorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. "Iona no longer guards this place. We do." —Kasla, Emeria shepherd |
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Emeria's Call // Emeria, Shattered Skyclave Land As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . "You called it the castle of a god. It is less than that, and so much more." —Kasla, Emeria shepherd |
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Creature — Kor Cleric Vigilance Expedition Healer has lifelink as long as you control another Cleric. In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale. 2/2 |
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Creature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. "I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety." 3/3 |
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Creature — Griffin Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments. 1/1 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
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Enchantment This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |
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Creature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it. 3/3 |
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Kabira Takedown // Kabira Plateau Instant Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. "Down below's where things go to die." —Kreq of Sunder Bay |
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Kabira Takedown // Kabira Plateau Land Kabira Plateau enters the battlefield tapped. : Add . "Wise adventurers—and clever beasties—stick to the higher ground." —Kreq of Sunder Bay |
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Creature — Kor Cleric Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. Too flashy to ignore. Too fast to catch. 1/1 |
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Creature — Kor Warrior Double strike Equipped Warriors you control have double strike. Every kor blade is imbued with the skill of a thousand generations. 1/1 |
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Creature — Kor Cleric Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. "The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations." 1/4 |
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Creature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. "We are many, and righteous." 4/3 |
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Creature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. "Rally to my light, and together we will drive out this darkness!" 1/1 |
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Creature — Ox Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. "May bloodflies empty your veins and turn you into a dried leather sack, cow!" —Bruse Tarl, Goma Fada nomad 4/4 |
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Makindi Stampede // Makindi Mesas Sorcery Creatures you control get +2/+2 until end of turn. "They say the wind carved out these canyon walls. But the floor was hammered flat by hooves." —Kreq of Sunder Bay |
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Makindi Stampede // Makindi Mesas Land Makindi Mesas enters the battlefield tapped. : Add . "The ground is rumbling. Better hope it's just the Roil!" —Kreq of Sunder Bay |
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Artifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip |
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Creature — Cat As long as it's not your turn, Mesa Lynx gets +0/+2. Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow. 2/1 |
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Enchantment — Aura Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. "This is my world, Jace, down to its very bones." |
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Ondu Inversion // Ondu Skyruins Sorcery Destroy all nonland permanents. "At first rumble you'd best hold on tight and pray to any gods you still hold dear." —Nys Dal, Sea Gate trapfinder |
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Ondu Inversion // Ondu Skyruins Land Ondu Skyruins enters the battlefield tapped. : Add . "It always seems so quiet in the aftermath of wrenching violence." —Nys Dal, Sea Gate trapfinder |
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Creature — Human Warrior Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. "If we fight as one, nothing can stand in our way!" 3/2 |
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Instant Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Each individual has their own crucial role to play. |
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Instant Tap target creature. Draw a card. Poke a drake in the right place and it becomes as docile as a pet. Poke it in the wrong place and goodbye, hand. |
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Creature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy. 2/3 |
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Instant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. "If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive." —Tasha, Graypelt veteran |
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Creature — Kor Warrior : Creatures you control get +1/+1 until end of turn. The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar. 1/2 |
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Sejiri Shelter // Sejiri Glacier Instant Target creature you control gains protection from the color of your choice until end of turn. "It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains." —Enwor, Sea Gate Expeditionary House |
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Sejiri Shelter // Sejiri Glacier Land Sejiri Glacier enters the battlefield tapped. : Add . "This place offers nothing and takes everything." —Enwor, Sea Gate Expeditionary House |
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Creature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Rest, friends. I will protect you." 3/4 |
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Creature — Kor Spirit When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. 2/2 |
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Skyclave Cleric // Skyclave Basilica Creature — Kor Cleric When Skyclave Cleric enters the battlefield, you gain 2 life. "Well, she can jump farther than I can." —Aelah, expedition cleric 1/3 |
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Skyclave Cleric // Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. : Add . "As points of no return go, it is quite epic." —Aelah, expedition cleric |
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Creature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
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Instant Destroy target creature with power 4 or greater. "Darkness always flees from the light, and I am the breaking dawn." —Kordain, luminarch of Kabira |
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Creature — Bird Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. "It's good to see the eagles circling the Lighthouse once again." —Tazri 2/2 |
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Legendary Creature — Human Warrior This spell costs less to cast for each creature in your party. : Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 4/6 |
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Instant Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. "I think not." —Flekon the Mindcensor |
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Instant Creatures your opponents control get -2/-0 until end of turn. "All you minnows in the murk, come to my light." —Jejenar, Silundi lullmage |
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Land Beyeen Coast enters the battlefield tapped. : Add . "Stay close to my light. You don't want to get lost on the rocks." —Jejenar, Silundi lullmage |
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Enchantment — Aura Kicker (You may pay an additional as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Merfolk Wizard When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Perhaps you can't see the path, but that doesn't mean it isn't there." 3/3 |
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Legendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control. Zendikar's seas are deeper than anyone can fathom. 0/17 |
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Instant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. "Serves you right for rushing ahead." —Kaliea, Sea Gate trapfinder |
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Creature — Merfolk Cleric Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. "Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!" 1/3 |
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Instant Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "You mess with one of us, you mess with all of us!" |
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Enchantment When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
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Creature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 |
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Creature — Human Wizard Kicker (You may pay an additional as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. "Come on, Skitch, we'll lose them in the geyserfield." 3/2 |
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Instant Scry 2, then draw a card. "I can't see all that the future holds, but I can keep us one step ahead of death." |
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Creature — Merfolk Wizard Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil. 3/2 |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. "In the field, speed-reading is a survival skill." |
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Instant Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
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Glasspool Mimic // Glasspool Shore Creature — Shapeshifter Rogue You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. "When I touched the Glasspool, I tasted infinite possibility." —Ashen Wal, Akoum Expeditionary House 0/0 |
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Glasspool Mimic // Glasspool Shore Land Glasspool Shore enters the battlefield tapped. : Add . "Past and possibility come together in the vastness of infinite reflection." —Ashen Wal, Akoum Expeditionary House |
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Sorcery Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. |
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Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. In theory, the death of the Eldrazi should have stilled the Roil. It did not. |
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Legendary Planeswalker — Jace Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. |
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Jwari Disruption // Jwari Ruins Instant Counter target spell unless its controller pays . "You worry too much." —Nys Dal, Sea Gate trapfinder |
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Jwari Disruption // Jwari Ruins Land Jwari Ruins enters the battlefield tapped. : Add . "The Ondu Skyclave was a center for rebellion against the capital in Makindi. Of course they built in deadly traps." —Nys Dal, Sea Gate trapfinder |
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Creature — Elemental Flash Flying "If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse." —Amandi, kitesail expert 3/3 |
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Sorcery This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X. "One spell to quiet the Roil, one to quash the will. The principle is the same." |
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Sorcery Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind. |
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Creature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
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Creature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
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Creature — Merfolk Wizard Flying Whenever you cast a kicked spell, scry 2. "For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!" 4/4 |
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Creature — Merfolk Rogue Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard. 1/1 |
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Instant Counter target noncreature spell. "The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on." |
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Creature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
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Creature — Elemental Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. "Most days the sea is my friend. But only most days." —Jori En, expedition leader 0/5 |
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Enchantment Kicker (You may pay an additional as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. |
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Creature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) To an explorer, a priceless treasure. To the crab, a rock to call home. 0/3 |
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Sea Gate Restoration // Sea Gate, Reborn Sorcery Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. "We have much to remember ... and much we can never forget." —Tazri |
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Sea Gate Restoration // Sea Gate, Reborn Land As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . "We carry on the legacy of those who defended our world by continuing to unearth its secrets." —Tazri |
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Creature — Human Wizard Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1 |
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Creature — Merfolk Rogue : Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Sunken ruins? My specialty." 2/3 |
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Instant Kicker (You may pay an additional as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Silundi Vision // Silundi Isle Instant Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "Feel the current? Rough waters lie ahead." —Jori En, expedition leader |
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Silundi Vision // Silundi Isle Land Silundi Isle enters the battlefield tapped. : Add . "From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another." —Jori En, expedition leader |
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Sorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Creature — Squid Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in. 3/2 |
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Creature — Merfolk Rogue Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. "I've yet to discover the ruin that can keep me out." 2/3 |
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Creature — Merfolk Wizard Kicker (You may pay an additional as you cast this spell.) When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. "The Roil can be directed. Observe." 2/1 |
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Creature — Merfolk Rogue Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. 2/1 |
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Umara Wizard // Umara Skyfalls Creature — Merfolk Wizard Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. "You see a waterfall. I see a way up." —Ko Dari, expedition wizard 4/3 |
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Umara Wizard // Umara Skyfalls Land Umara Skyfalls enters the battlefield tapped. : Add . "The source of the Umara River sits high above Oran-Rief, ever weeping on the jungle below." —Ko Dari, expedition wizard |
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Creature — Human Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. "It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest." 2/2 |
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Creature — Human Rogue Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) 1/1 |
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Creature — Human Rogue When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2 |
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Agadeem's Awakening // Agadeem, the Undercrypt Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. "Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!" —Vivias, Witch Vessel |
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Agadeem's Awakening // Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . "Here below the hedron fields, souls and secrets lie entombed." —Vivias, Witch Vessel |
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Blackbloom Rogue // Blackbloom Bog Creature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. "If you ever want to get back up, do what I say." —Exena, expedition rogue 2/3 |
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Blackbloom Rogue // Blackbloom Bog Land Blackbloom Bog enters the battlefield tapped. : Add . "The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Blackbloom Lake." —Exena, expedition rogue |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. |
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Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Blood is the oldest currency. |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. "We are free. It is our duty to live well." |
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Sorcery This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost. |
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Instant This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker. "He could handle any one of us, but he's no match for all of us!" |
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Creature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces. 3/1 |
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Legendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
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Creature — Vampire Rogue When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Hush." 3/2 |
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Creature — Wurm Horror Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Its silent slithering belies its bulk. 5/4 |
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Creature — Vampire Rogue Expedition Skulker has deathtouch as long as you control another Rogue. Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style. 2/2 |
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Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. "On vile wings and bloody wind, the swarm will rise." —Skyclave inscription |
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Creature — Zombie Bat Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. Stinking, silent death. 1/1 |
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Creature — Crocodile When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. Death comes in many forms on Guul Draz, most of them slow, subtle, and agonizing. At least a monstrous crocodile offers a swift death. 2/3 |
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Creature — Snake Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0 |
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Creature — Snake Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0 |
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Hagra Mauling // Hagra Broodpit Instant This spell costs less to cast if an opponent controls no basic lands. Destroy target creature. "Din, turn around! Now!" —Doros, expedition guide |
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Hagra Mauling // Hagra Broodpit Land Hagra Broodpit enters the battlefield tapped. : Add . "I think we somehow got turned around." —Doros, expedition guide |
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Creature — Vampire Warrior With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks. 4/3 |
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Sorcery Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less. |
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Enchantment — Aura Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color." Heedless of Nissa's warnings, Nahiri repeated history. |
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Creature — Vampire Cleric When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "From your veins to mine." 2/1 |
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Malakir Rebirth // Malakir Mire Instant Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." "Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide |
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Malakir Rebirth // Malakir Mire Land Malakir Mire enters the battlefield tapped. : Add . "Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide |
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Creature — Vampire Cleric Whenever you gain life, each opponent loses 1 life. "The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough." 3/2 |
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Artifact — Equipment When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip |
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Sorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) "The meal was exquisite. The conversation, less so." |
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Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Under Drana's leadership, vampires are finding new strength in unity. 1+*/3 |
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Creature — Human Rogue As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) "When navigating dangerous terrain, one hundred legs are better than two." 3/4 |
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Creature — Human Rogue Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) The Free City of Nimana is a great place to recruit adventurers with shady skill sets. 2/1 |
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Creature — Vampire Cleric Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. 2/1 |
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Instant Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.) "Indulge the void. Become the void. Consume all you touch." —Drana, the last bloodchief |
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Pelakka Predation // Pelakka Caverns Sorcery Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. "I knew we shouldn't have come this way." —Sneeflebrix, expedition rogue |
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Pelakka Predation // Pelakka Caverns Land Pelakka Caverns enters the battlefield tapped. : Add . "As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off." —Sneeflebrix, expedition rogue |
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Creature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. Vampires are now masters of their own fates, commanders of their own legions. 3/3 |
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Creature — Demon Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. */* |
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Creature — Vampire Rogue Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) 1/4 |
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Sorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards. The shadows of death fall over everyone in the end. |
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Creature — Shade Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1 |
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Creature — Cat Horror , Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. "Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains." —Akiri, kor line-slinger 3/3 |
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Creature — Cat Horror , Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 3/3 |
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Instant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost. |
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Instant Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. Silence is an underrated hunting strategy. |
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Legendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2 |
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Sorcery This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. |
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Instant Destroy target creature with power 3 or less. Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen. |
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Zof Consumption // Zof Bloodbog Sorcery Each opponent loses 4 life and you gain 4 life. "Annihilation surrounds us. Our call is to embrace its ceaseless hunger." —Voshk, oblivion priest |
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Zof Consumption // Zof Bloodbog Land Zof Bloodbog enters the battlefield tapped. : Add . "Look at this place. What more evidence do you require that existence is bleak and meaningless?" —Voshk, oblivion priest |
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Creature — Elemental Dog Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames. 0/1 |
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Creature — Minotaur Warrior Trample "I'm not cruel, but I have no patience for your mistakes." —Tyrux, expedition warrior 4/5 |
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Land Akoum Teeth enters the battlefield tapped. : Add . "Rock. Lava. Gravity. They're not cruel, but they're not forgiving either." —Tyrux, expedition warrior |
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Creature — Human Wizard When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Trust me, we won't need torches." 3/2 |
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Instant Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. Every inferno begins with a spark. |
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Sorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. Every rebirth looks like a death. |
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Creature — Human Warrior Expedition Champion gets +2/+0 as long as you control another Warrior. Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys. 2/3 |
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Creature — Goblin Warrior As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. "Down in flames" isn't a destination, but a journey. 1/1 |
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Creature — Goblin Wizard When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in. 2/1 |
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Creature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. "Her weapon's impressive, sure. But you should see her wield it." —Gred, expedition warrior 2/2 |
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Creature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn. "Her weapon's impressive, sure. But you should see her wield it." —Gred, expedition warrior 2/2 |
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Creature — Goblin Warrior Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Everybody grab a leg!" 1/2 |
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Creature — Goblin Rogue Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues. 2/3 |
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Instant Target creature gets +3/+2 until end of turn. Scry 1. "In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.'" —Ko, expedition wizard |
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Creature — Human Warrior Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |
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Creature — Human Warrior Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
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Kazuul's Fury // Kazuul's Cliffs Instant As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. "The toll is steep, but the cliffs are steeper." —Samila, Murasa Expeditionary House |
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Kazuul's Fury // Kazuul's Cliffs Land Kazuul's Cliffs enters the battlefield tapped. : Add . "The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa." —Samila, Murasa Expeditionary House |
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Creature — Dragon Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target. 4/4 |
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Creature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3 |
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Instant Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact. Life among the sudden tremors and violent eruptions of Akoum demands a healthy fear of both. |
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Legendary Creature — Minotaur Warrior Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
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Sorcery Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. "Zendikar has suffered enough. It is time, at last, for my home to know peace." |
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Creature — Hellion When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. "The difference between a hellion and a volcano is that volcanoes don't get hungry." —Sachir, Akoum Expeditionary House 4/5 |
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Creature — Goblin Rogue Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." "Here, you take it!" 2/2 |
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Creature — Human Wizard Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. "You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice." 3/3 |
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Creature — Human Wizard Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. 2/2 |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. "Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales* |
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Enchantment At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn. |
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Artifact — Equipment When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Human Warrior Kicker (You may pay an additional as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. "Lava flows where it pleases. I'm just happy to be along for the ride!" 4/3 |
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Creature — Giant Warrior Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. 4/3 |
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Creature — Minotaur Warrior This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste "We just pay him and point him at problems." —Aro, Sea Gate adventurer 5/4 |
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Shatterskull Smashing // Shatterskull, the Hammer Pass Sorcery Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. |
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Shatterskull Smashing // Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . "The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second." —Samila, Murasa Expeditionary House |
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Instant Sizzling Barrage deals 4 damage to target creature that blocked this turn. "A thousand sparks can burn through your defenses just as quickly as one massive blaze." —Attikar, Akoum elementalist |
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Creature — Insect Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life. 3/1 |
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Creature — Goblin Rogue , : Target creature with power 2 or less can't be blocked this turn. "I swear, it's a shortcut." 1/1 |
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Song-Mad Treachery // Song-Mad Ruins Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. "I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop." —Yavotz, Sea Gate Expeditionary House |
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Song-Mad Treachery // Song-Mad Ruins Land Song-Mad Ruins enters the battlefield tapped. : Add . "They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible." —Yavotz, Sea Gate Expeditionary House |
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Spikefield Hazard // Spikefield Cave Instant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. "Stop screaming! You'll only bring down more spikes." —Raff Slugeater, goblin shortcutter |
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Spikefield Hazard // Spikefield Cave Land Spikefield Cave enters the battlefield tapped. : Add . "Silence until we're through. Even a whisper's echo can dislodge death from above." —Raff Slugeater, goblin shortcutter |
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Creature — Lizard Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. "If you hear a choking sort of cough, it's about to get really hot." —Raff Slugeater, goblin shortcutter 3/4 |
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Instant Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Ready? One... two..." |
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Creature — Goblin Warrior : Teeterpeak Ambusher gets +2/+0 until end of turn. Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes. 1/3 |
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Sorcery Thundering Rebuke deals 4 damage to target creature or planeswalker. "Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning." —Lyrus, Sea Gate wizard |
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Creature — Human Wizard When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Stay away from my friends!" 2/2 |
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Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Kargan tribal lands rarely have issues with goblin raids. Coincidentally, they also rarely have issues keeping their dragons fed. |
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Creature — Wall Defender, reach Creatures you control have haste. As with everything else, goblins believe fortifications benefit from as many spiky bits as possible. 0/3 |
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Valakut Awakening // Valakut Stoneforge Instant Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. "My ancestors reshaped the world to their vision. I have a few ideas of my own." —Tars Olan, stoneforge mystic |
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Valakut Awakening // Valakut Stoneforge Land Valakut Stoneforge enters the battlefield tapped. : Add . "I can hear the echo of their hammers, long stilled." —Tars Olan, stoneforge mystic |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. |
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Creature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible. 2/2 |
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Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. "Good, we're all here. Let's get started!" |
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Creature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. When the ruins awakened, so did their defenses. 5/7 |
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Legendary Creature — Elemental Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) */* |
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Bala Ged Recovery // Bala Ged Sanctuary Sorcery Return target card from your graveyard to your hand. "Always have a backup plan." —Doral, Bala Ged guide |
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Bala Ged Recovery // Bala Ged Sanctuary Land Bala Ged Sanctuary enters the battlefield tapped. : Add . "I know it's around here somewhere." —Doral, Bala Ged guide |
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Instant Destroy target artifact, enchantment, or creature with flying. Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck. |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. "You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House 4/3 |
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Creature — Beast Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. 6/6 |
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Creature — Human Warrior When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. "I've got a little surprise for you, beasties! Come and get it!" 1/1 |
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Creature — Beast Kicker (You may pay an additional as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. Where mana flows, the gnarlids follow. 2/2 |
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Creature — Beast Kicker (You may pay an additional as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2 |
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Instant Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. |
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Creature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. The hatchlings will fill the jungles of Murasa in a glittering tide. 3/4 |
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Creature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/3 |
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Creature — Elf Wizard When Joraga Visionary enters the battlefield, draw a card. "If you only follow where the paths lead, you merely go where others have gone before you." 3/2 |
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Kazandu Mammoth // Kazandu Valley Creature — Elephant Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. "It doesn't obey me. It cooperates with me." —Triel, Kazandu tuskcaller 3/3 |
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Kazandu Mammoth // Kazandu Valley Land Kazandu Valley enters the battlefield tapped. : Add . "The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land." —Triel, Kazandu tuskcaller |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. "The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu trapfinder 1/3 |
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Creature — Beast Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed. 6/5 |
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Khalni Ambush // Khalni Territory Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "The difference between life and death in Ora Ondar is about three seconds of startled screaming." —Raff Slugeater, goblin shortcutter |
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Khalni Ambush // Khalni Territory Land Khalni Territory enters the battlefield tapped. : Add . "If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn." —Raff Slugeater, goblin shortcutter |
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Creature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Its hood blossoms as a warning: receive your gift, but stray no closer. 2/1 |
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Instant Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. The continent of Murasa is defined by irrepressible growth, both natural and otherwise. |
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Creature — Troll Warrior Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find. 3/3 |
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Creature — Plant Elemental Kicker (You may pay an additional as you cast this spell.) When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. The seeds of memory grow eternal. 3/3 |
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Enchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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Creature — Ooze When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
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Creature — Ooze When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
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Sorcery Target creature you control deals damage equal to its power to target creature you don't control. A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws. |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one. |
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Instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. "Roots find their way through rock, and even mountains must give way to new growth." —Nissa Revane |
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Sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. "Ever onward, ever skyward." |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. "Survival rule 782: There are *always* more scute bugs." —Zurdi, goblin shortcutter 1/1 |
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Artifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip For use on cliffs and other faces. |
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Creature — Elf Cleric Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Hope and courage bloom in her wake. 2/3 |
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Sorcery Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "This expedition doesn't succeed unless we all succeed!" |
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Creature — Fungus Beast Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler. 0/0 |
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Creature — Elf Rogue Deathtouch Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death. 1/1 |
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Creature — Elf Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. 3/2 |
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Creature — Elf Rogue Reach Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground. 1/4 |
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Tangled Florahedron // Tangled Vale Creature — Elemental : Add . "As Bala Ged regrows, new forms of life blossom with unfettered wonder." —Doral, Bala Ged guide 1/1 |
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Tangled Florahedron // Tangled Vale Land Tangled Vale enters the battlefield tapped. : Add . "We would do well to open our eyes and remember what it is to wonder." —Doral, Bala Ged guide |
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Creature — Elf Wizard Kicker (You may pay an additional as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. "Eyes on me!" 2/3 |
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Creature — Cat Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. Standing between a scythecat and its prey makes you the appetizer. 2/1 |
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Creature — Giant Cleric When Turntimber Ascetic enters the battlefield, you gain 3 life. "For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees." 5/4 |
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Turntimber Symbiosis // Turntimber, Serpentine Wood Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. |
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Turntimber Symbiosis // Turntimber, Serpentine Wood Land As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . "The trees here twist around spikes of mana, feeding off the flowing power." —Jori En, expedition leader |
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Vastwood Fortification // Vastwood Thicket Instant Put a +1/+1 counter on target creature. "When you understand nature's ways, you're never unarmed." —Eyza, Joraga guide |
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Vastwood Fortification // Vastwood Thicket Land Vastwood Thicket enters the battlefield tapped. : Add . "Never underestimate the ferocity of the imperative to thrive." —Eyza, Joraga guide |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. |
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Creature — Human Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance "How can I be of assistance?" 5/5 |
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Creature — Elemental Lizard The first kicked spell you cast each turn costs less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. "It's cute now, but those things tend to get a lot bigger when you're not looking." —Fahar, expedition wizard 2/2 |
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Legendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. "No angel bars our ascent. Emeria waits above!" 3/3 |
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Creature — Elemental Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1 |
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Creature — Vampire Cleric Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. "No gods. Only each other." 2/2 |
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Legendary Creature — Hydra Horror Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0 |
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Creature — Human Warrior Other Warriors you control get +1/+1. From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds. 3/3 |
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Creature — Human Warrior Ward Other Warriors you control get +1/+1 and have ward . 3/3 |
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Legendary Creature — Human Wizard Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves. "What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action." 1/2 |
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Legendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
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Creature — Beast : Add or . Whenever you cast a kicked spell, you gain 2 life. "They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts." —Fahar, expedition wizard 2/4 |
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Creature — Plant Skeleton Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. 2/2 |
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Creature — Plant Skeleton Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2 |
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Creature — Beast Vigilance : You may put a basic land card from your hand onto the battlefield. : Return target basic land you control to its owner's hand. Few other creatures so closely embody Murasa's rapid cycles of growth. 2/3 |
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Legendary Planeswalker — Nahiri [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. |
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A-Nahiri, Heir of the Ancients Legendary Planeswalker — Nahiri [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control. |
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Legendary Planeswalker — Nissa Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. |
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Legendary Creature — Elemental When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. 4/4 |
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Legendary Creature — Elemental When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. 4/4 |
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Legendary Creature — Kor Cleric Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. "The Skyclaves are our inheritance." 3/3 |
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Legendary Creature — Elemental When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. 5/5 |
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Legendary Creature — Elemental Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn. 5/5 |
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Artifact — Equipment When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip |
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Creature — Human Rogue Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3 |
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Instant This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. Survival itself is no small reward. |
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Creature — Merfolk Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. "We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea." 1/3 |
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Creature — Merfolk Wizard Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
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Legendary Creature — Serpent Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0 |
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Legendary Creature — Elemental Boar When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. In its hoofprints, barren dust becomes fertile ground. 4/4 |
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Legendary Creature — Vampire Rogue This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. 4/4 |
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Legendary Creature — Merfolk Rogue Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4 |
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Artifact — Equipment When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) Made from canvas, wood, and hope. |
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Legendary Artifact Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life. "We shall forever roam." —Ayli, high priest of the Eternal Pilgrims |
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Legendary Artifact , : Copy target activated or triggered ability you control. You may choose new targets for the copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. , : Copy target permanent spell you control. (The copy becomes a token.) |
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Artifact Creature — Construct Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4 |
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Artifact Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. , , Remove all charge counters from Relic Amulet: It deals that much damage to target creature. Old power finds new purpose. |
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Artifact — Equipment When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip "It's light as a feather, but it hits with the force of a boulder. A very sharp boulder." |
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Artifact Creature — Golem Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. , : Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6 |
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Artifact , , Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." |
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Artifact Creature — Golem Warrior This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "When you are battered and exhausted, look up and be inspired by its resolve." —Tazri 7/5 |
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Artifact Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color. Skyclaves held the key to reshaping the world. |
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Artifact Creature — Gargoyle Kicker (You may pay an additional as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3 |
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Artifact Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. , , Sacrifice Spare Supplies: Draw a card. "It's better to carry a little extra weight than to find yourself halfway down a baloth's throat with no knife." —Doral, Bala Ged guide |
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Artifact Creature — Beast Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color. It will happily carry home your treasure or drag you back to civilization, as circumstances demand. 2/1 |
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Artifact — Equipment When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) "Hold on a second, I have just the thing." |
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Land Base Camp enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. A new dawn, a new adventure. |
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Land : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. |
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Branchloft Pathway // Boulderloft Pathway Land : Add . "Not for the bumble-footed nor wobble-stomached." —Kreq of Sunder Bay |
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Branchloft Pathway // Boulderloft Pathway Land : Add . "The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'" —Kreq of Sunder Bay |
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Brightclimb Pathway // Grimclimb Pathway Land : Add . "Why risk life and limb exploring the wilds? For this." —Yavotz, Sea Gate Expeditionary House |
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Brightclimb Pathway // Grimclimb Pathway Land : Add . "My mother wanted me to take over the family dry goods business, but no. I had to come here." —Yavotz, Sea Gate Expeditionary House |
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Clearwater Pathway // Murkwater Pathway Land : Add . "Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall." —Zahr Gada, Halimar expedition leader |
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Clearwater Pathway // Murkwater Pathway Land : Add . "Here, at least, the danger is usually in plain sight." —Zahr Gada, Halimar expedition leader |
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Cragcrown Pathway // Timbercrown Pathway Land : Add . "The greatest danger on the path is a failure of nerve." —Enwor, Sea Gate Expeditionary House |
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Cragcrown Pathway // Timbercrown Pathway Land : Add . "Walk quickly and ignore any roars from the undergrowth." —Enwor, Sea Gate Expeditionary House |
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Land : Add . : Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Zendikar is restless. |
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Needleverge Pathway // Pillarverge Pathway Land : Add . "Once you really trust the rope, you'll learn to sleep standing up." —Akiri, kor line-slinger |
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Needleverge Pathway // Pillarverge Pathway Land : Add . "The oxen here take an almost feline delight in pushing things over the edge." —Akiri, kor line-slinger |
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Riverglide Pathway // Lavaglide Pathway Land : Add . "The wind knows the way. Just let it carry you there." —Amandi, kitesail expert |
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Riverglide Pathway // Lavaglide Pathway Land : Add . "Don't fear the heat. Just let it lift you up." —Amandi, kitesail expert |
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Land : Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Jace Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. |
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Legendary Planeswalker — Nahiri [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. |
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Legendary Planeswalker — Nissa Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. |
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Branchloft Pathway // Boulderloft Pathway Land : Add . |
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Branchloft Pathway // Boulderloft Pathway Land : Add . |
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Brightclimb Pathway // Grimclimb Pathway Land : Add . |
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Brightclimb Pathway // Grimclimb Pathway Land : Add . |
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Clearwater Pathway // Murkwater Pathway Land : Add . |
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Clearwater Pathway // Murkwater Pathway Land : Add . |
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Cragcrown Pathway // Timbercrown Pathway Land : Add . |
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Cragcrown Pathway // Timbercrown Pathway Land : Add . |
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Needleverge Pathway // Pillarverge Pathway Land : Add . |
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Needleverge Pathway // Pillarverge Pathway Land : Add . |
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Needleverge Pathway // Pillarverge Pathway Land : Add . |
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Needleverge Pathway // Pillarverge Pathway Land : Add . |
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Riverglide Pathway // Lavaglide Pathway Land : Add . |
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Riverglide Pathway // Lavaglide Pathway Land : Add . |
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Creature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
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Creature — Griffin Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. 1/1 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
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Creature — Ox Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. 4/4 |
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Creature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. 2/3 |
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Creature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3 |
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Creature — Squid Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. 3/2 |
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Creature — Wurm Horror Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |
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Creature — Shade Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1 |
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Creature — Elemental Dog Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1 |
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Legendary Creature — Minotaur Warrior Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
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Creature — Insect Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1 |
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Creature — Lizard Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. 3/4 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. 4/3 |
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Kazandu Mammoth // Kazandu Valley Creature — Elephant Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. 3/3 |
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Kazandu Mammoth // Kazandu Valley Land Kazandu Valley enters the battlefield tapped. : Add . |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3 |
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Creature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. 1/1 |
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Artifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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Creature — Cat Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. 2/1 |
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Creature — Elemental Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1 |
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Legendary Creature — Elemental When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. 4/4 |
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Legendary Creature — Elemental When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. 5/5 |
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Creature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
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Creature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3 |
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Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
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Emeria's Call // Emeria, Shattered Skyclave Sorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. |
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Emeria's Call // Emeria, Shattered Skyclave Land As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
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Creature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3 |
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Creature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1 |
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Artifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip |
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Ondu Inversion // Ondu Skyruins Sorcery Destroy all nonland permanents. |
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Ondu Inversion // Ondu Skyruins Land Ondu Skyruins enters the battlefield tapped. : Add . |
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Creature — Kor Spirit When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. 2/2 |
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Creature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
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Legendary Creature — Human Warrior This spell costs less to cast for each creature in your party. : Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 4/6 |
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Legendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17 |
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Enchantment When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
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Creature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 |
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Glasspool Mimic // Glasspool Shore Creature — Shapeshifter Rogue You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. 0/0 |
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Glasspool Mimic // Glasspool Shore Land Glasspool Shore enters the battlefield tapped. : Add . |
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Sorcery Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. |
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Sorcery Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. |
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Creature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
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Creature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
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Sea Gate Restoration // Sea Gate, Reborn Sorcery Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
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Sea Gate Restoration // Sea Gate, Reborn Land As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
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Creature — Human Wizard Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1 |
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Creature — Merfolk Rogue Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. 2/1 |
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Agadeem's Awakening // Agadeem, the Undercrypt Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. |
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Agadeem's Awakening // Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
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Sorcery This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost. |
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Legendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
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Hagra Mauling // Hagra Broodpit Instant This spell costs less to cast if an opponent controls no basic lands. Destroy target creature. |
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Hagra Mauling // Hagra Broodpit Land Hagra Broodpit enters the battlefield tapped. : Add . |
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Sorcery Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less. |
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Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3 |
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Creature — Vampire Cleric Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. 2/1 |
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Creature — Demon Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. */* |
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Sorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards. |
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Instant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. |
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Legendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2 |
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Creature — Human Warrior Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |
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Creature — Dragon Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target. 4/4 |
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Creature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3 |
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Sorcery Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. |
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Creature — Goblin Rogue Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." 2/2 |
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Enchantment At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn. |
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Creature — Giant Warrior Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. 4/3 |
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Shatterskull Smashing // Shatterskull, the Hammer Pass Sorcery Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. |
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Shatterskull Smashing // Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
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Valakut Awakening // Valakut Stoneforge Instant Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
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Valakut Awakening // Valakut Stoneforge Land Valakut Stoneforge enters the battlefield tapped. : Add . |
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Creature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2 |
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Creature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7 |
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Legendary Creature — Elemental Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) */* |
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Creature — Beast Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. 6/6 |
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Instant Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. |
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Creature — Ooze When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
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Creature — Fungus Beast Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler. 0/0 |
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Creature — Elf Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. 3/2 |
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Turntimber Symbiosis // Turntimber, Serpentine Wood Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. |
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Turntimber Symbiosis // Turntimber, Serpentine Wood Land As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
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Legendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |
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Legendary Creature — Hydra Horror Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0 |
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Legendary Creature — Human Wizard Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves. 1/2 |
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Legendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
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Legendary Creature — Kor Cleric Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. 3/3 |
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Legendary Creature — Serpent Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0 |
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Legendary Creature — Elemental Boar When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. 4/4 |
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Legendary Creature — Vampire Rogue This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. 4/4 |
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Legendary Creature — Merfolk Rogue Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4 |
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Legendary Artifact Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life. |
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Legendary Artifact , : Copy target activated or triggered ability you control. You may choose new targets for the copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. , : Copy target permanent spell you control. (The copy becomes a token.) |
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Artifact Creature — Construct Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4 |
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Artifact Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color. |
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Land : Add . : Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. |
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Land : Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Kor Cleric Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. "The Skyclaves are our inheritance." 3/3 |
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Legendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control. Zendikar's seas are deeper than anyone can fathom. 0/17 |
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Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. In theory, the death of the Eldrazi should have stilled the Roil. It did not. |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. "We are free. It is our duty to live well." |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. "Our feeble villages and tiny encampments stand only at the whim of the Roil." —*The Invokers' Tales* |
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Instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. "Roots find their way through rock, and even mountains must give way to new growth." —Nissa Revane |
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Creature — Human Warrior Other Warriors you control get +1/+1. From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds. 3/3 |